Description:
The work in this thesis falls under two themes. First, we have experimented with a number of novel tools to lower the barrier to start practicing programming skills. Specifically, we present experiences on using Python novice environments that reduce the complexity of getting started with practicing programming in the following two ways. First, only a limited set of key functionality is provided in an integrated exercise environment. Second, only web technologies are used to improve portability and ease of access. Additionally, we present experiences on using a special type of program construction exercises, as well as, improvements to the automated feedback provided in these exercises. Finally, we present an application for practicing Python programming on mobile touch devices that is based on these exercises. As for the second theme, we have carried out automated recording of students' exercise sessions and explored what can be learned from such data. Particularly, we show how to visualize program construction exercise sessions as a graph in order to reveal common patterns and anomalies. We identified two overall patterns of constructing programs: line-by-line and control structures first. We also identified behavior that seems to be indicative of difficulties: backtracking, going in circles, and excessive, trial-and-error use of feedback. Additionally, we use this type of data to evaluate the effect of different types of feedback in program construction exercises. Students who received execution-based feedback needed on average more steps and took longer to solve an exercise than those who got line-based feedback. On the other hand, execution-based feedback was requested less frequently and the respective code was more commonly executable. Finally, we make use of automatically recorded data on programming sessions to identify and quantify how students use an interactive Python console, as well as, to study how frequently and which kinds of execution errors they encounter. Students made use of the console both ...
Publisher:
Aalto University ; Aalto-yliopisto
Contributors:
Ihantola, Petri, D.Sc. (Tech), Aalto University, Department of Computer Science and Engineering, Finland ; Karavirta, Ville, D.Sc. (Tech), Aalto University, Department of Computer Science and Engineering, Finland ; Perustieteiden korkeakoulu ; School of Science ; Tietotekniikan laitos ; Department of Computer Science and Engineering ; Malmi, Lauri, Prof., Aalto University, Department of Computer Science and Engineering, Finland ; Learning + Technology Group (LeTech) ; Aalto-yliopisto ; Aalto University
Year of Publication:
2014
Document Type:
G5 Artikkeliväitöskirja ; text ; Doctoral dissertation (article-based) ; Väitöskirja (artikkeli) ; [Doctoral and postdoctoral thesis]
Language:
en
Subjects:
Computer science ; Education ; introductory programming education ; automated assessment ; program visualization ; novice programming environment ; program construction exercise ; mobile learning ; programming process ; programming session ; ohjelmoinnin perusopetus ; automaattinen arviointi ; ohjelmavisualisaatio ; aloittelijan ohjelmointiympäristö ; ohjelman rakennustehtävä ; mobiilioppiminen ; ohjelmointiprosessi ; ohjelmointisessio
Relations:
Aalto University publication series DOCTORAL DISSERTATIONS ; 69/2014 ; [Publication 1]: Juha Helminen and Lauri Malmi. Jype – A Program Visualization and Programming Exercise Tool for Python. In Proceedings of the ACM Symposium on Software Visualization (SOFTVIS’10), Salt Lake City, Utah, USA, pages 153–162, October 2010. doi:10.1145/1879211.1879234. ; [Publication 2]: ; ...
Content Provider:
Aalto-yliopiston julkaisuarkistoa (Aaltodoc)
Further nameAalto University Publication Archive (Aaltodoc)  Flag of Finland
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