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  1. 3 points
  2. I freaking hate when companies off source their freaking Customer Service to AIs that have fixed prompts
    3 points
  3. sorry for taking so long to reply. I've completely lost the habit of checking things in this forum ***insert sweatcat*** I guess I post another drawing xD
    3 points
  4. I may not miss high school, but I do miss the simpler days of just making shitty cards and posting them here. That and hoping for acceptance. Either way, time sure flies. 17 years later and I barely even lurk anymore.
    3 points
  5. today I woke up and thought: I wanna post one of muh drawings at Le Crayon Cornaaa~
    3 points
  6. I've been here so long, my profile is almost old enough to vote. 17 years of YCM. Jeez
    3 points
  7. this is your occasional reminder: fuck generative AI and anyone that uses it
    3 points
  8. Critias the United Dragon lv 8 LIGHT Dragon/Effect During your Main Phase: You can send 1 Dragon monster or 1 Trap card from your hand or field to the GY; Special Summon this card from your hand. (Quick Effect): You can tribute this card and banish 1 Trap card from your hand, field, deck or GY; Special Summon 1 Fusion monster from your Extra Deck that lists the banished card ignoring its summoning conditions. If a Fusion monster you control that mentions "The Fang of Critias" leaves the field: Special Summon this card from your GY and set 1 Trap card from your banishment, also, that card can be activated during the turn it was set. You can only use each effect of "Critias the United Dragon" once per turn. ATK/2800 DEF/1800
    2 points
  9. You used the wrong horus, but it is an interesting card nonetheless
    2 points
  10. since folks are talking about our dearly departed admin again i guess now's a good time to remind everyone there's a much better and actually functional cardmaker site not far from here the admin there is not only alive and well, but he actually does admin things. crazy.
    2 points
  11. Prime Calamity Viper Aurimoth [DARK] LV 7/Dragon/Effect (2300/2700) If a Dragon or Winged Beast monster is Special Summon from the Extra Deck to your field; you can Special Summoned this card from your hand or GY to your side in Attack Position, but banish it when leaves the field. You can only Special Summon 1 "Prime Calamity Viper Aurimoth" once per turn this ways. If this card is banished; shuffled this card into the deck, and if you do, Draw 2 cards then discard 1 card. You can only used this effect of "Prime Calamity Viper Aurimoth" once per turn.
    2 points
  12. https://ygorganization.com/thesorcerersapprentice/ ALIN-JP004 魔術師の弟子-ブラック・マジシャン・ガール Majutsushi no Deshi – Black Magician Girl (Magician’s Apprentice – Black Magician Girl) [Dark Magician Girl the Magician’s Apprentice] Level 6/DARK/Spellcaster/Effect You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd effect of this card’s name once per turn. (1) You can Special Summon this card (from your hand) by discarding 1 other card. If Summoned this way, its name becomes “Dark Magician Girl”. (2) If this card is Normal or Special Summoned: You can add 1 “Shining Sarcophagus” from your Deck to your hand. (3) Gains 300 ATK for each monster in either GY that mentions “Shining Sarcophagus”. 2000/1700
    2 points
  13. Take 2. Made in about 3 minutes. Feedback is appreciated.
    2 points
  14. @Thar @Rodrigo @Yui @Simping For Hina @Yankee STAY GUYS :)
    2 points
  15. all these losers who've been here over ten years couldn't be me
    2 points
  16. I should add to it: 14 years here, and I still think of this place fondly. It is where I met my wife, it is where I found my passion, and it is a place I am just be. Thanks for all the joys, YCM, as what you were and what you are :)
    2 points
  17. Happy New Year Dear Friends New resolution, post here at least once daily
    2 points
  18. [Disclaimer: Images for the Cards were made using Perchance.AI. I ain’t gonna sit here and tell you I made them, that’d be a lie.] I really like the Dimensional Dragon Archetype from Yugioh Arc-V. Odd-Eyes Pendulum Dragon, Starving Venom Fusion Dragon, Clear Wing Synchro Dragon, and Dark Rebellion XYZ Dragon. These two Monsters and Spell card are, what I’d make if we had a “Ritual” and “Link” Dimension. I kept to the theme of their effects being ATK Point and Battle Related, so I gave Link the ability to draw power from Monsters it points to, and Ritual the ability to halve the damage. And despite their uniformity, all the Dimensional Dragons have 1 Unique bit. Fusion is the only one with 2800 ATK Points, Synchro is the only Wind Monster, XYZ is the only Low Level/Rank, and Pendulum is the only one who can be Normal Summoned. I decided to maintain that here, Link is the only one who requires 3 Monsters(Link Material) at minimum, and Ritual is the only one with 2800 DEF Points.
    1 point
  19. Red-Eyes Abyss Dragon Level 11 DARK Dragon/Fusion/Effect 3900 / 2800 "Red-Eyes Black Dragon" or "Red-Eyes Darkness Dragon" + 2 Level 6 or higher DARK Dragon or Fiend Monsters When this card is Special Summoned you can apply the following effects based on the number or Fusion monsters you control and in your GY that list "Red-Eyes Black Dragon" in their materials; 2+: This card cannot be targeted or destroyed by your opponent's card effects. 3+: Special Summon as many "Red-Eyes" Normal Monsters as possible from your GY. 5+: Deal damage to your opponent equal to half of the combined original ATK of all Fusion monsters in your GY that list "Red-Eyes Black Dragon" in their materials. This card can be Fusion Summoned the turn you activate "Red-Eyes Fusion" ignoring the effects of "Red-Eyes Fusion". The art took me a while because I have no idea what I'm doing, but I think it turned out ok. Feedback is appreciated.
    1 point
  20. Ok, SO, I’ll be making an update to the OP comment in a moment, BUT I’ll highlight the changes I’m going to make here… 5 Level 12 monsters Must be Xyz Summoned with the above materials. For this card's Xyz Summon, you can treat “Forbidden One” monsters you control with different Original Names as Level 12 monsters for material. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Special Summon any “Forbidden One” Materials that were attached to this card. Cannot be Destroyed by Battle. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. Cannot be Tributed or used as Material. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. THERE, that should satisfy the requirements more properly I hope?
    1 point
  21. Amazing Work, Even your are doing an archetype based in the Mexica Culture. That's truly amazing. Saludos
    1 point
  22. _Xyzalted Eyes-Restrict_ (DARK) Rank 1 Illusion / Xyz /Effect _“Reilinquished” + 2+ monsters with equal Levels/Ranks/Links (transfer their materials)_ _Cards equipped to cards being attached to this card as material are also attached. Gains ATK/DEF equal to the total ATK/DEF of this card’s attached materials. If this card battles a monster, neither can be destroyed by that battle. Once per turn (Quick Effect): You can Target 1 card on the field; attach that Target to this card (Transfer their materials). If this card would be removed from the field by card effect, you can detach 1 material from this card instead. You can Detach 2 materials from this card (Quick Effect): Add 1 Ritual monster or Ritual Spell to your hand from your Deck or GY._ ATK/0 DEF/0
    1 point
  23. THERE, I made some edits that should rein it in a smidge. I was hoping in the OG that the inability to Special Summon the card AND only being able to control 1 of it at any given moment would be enough to reign it in without having to resort to a hard OPT.
    1 point
  24. I think this belongs in Casual Cards if this isn't an implicit prompt for us to make the upgraded versions ourselves. In that case, I have a very fun idea for Ritual Dragon.
    1 point
  25. _Royal King’s Knight_ (LIGHT) ️️️️ Warrior/Effect _This card's name becomes “King’s Knight” while it isn’t Banished Facedown. If you control a face-up “Queen’s Knight” and “Jack’s Knight” each (Quick Effect): You can Special Summon this card from your hand or GY. If this card is Summoned: You can take 1 “Knight” card you Possess; Either add it to your hand, send it to your GY, or shuffle it into your Deck. “Knight” Warrior monsters you control in Attack Position cannot be destroyed by battle. If a “Knight” Warrior monster you control attacks a Defense Position monster, inflict Piercing Battle Damage._ ATK/1600 DEF/1400 _Royal Queen’s Knight_ (LIGHT) ️️️️ Warrior/Effect _This card's name becomes “Queen’s Knight” while it isn’t Banished Facedown. If you control a face-up “King’s Knight” and “Jack’s Knight” each (Quick Effect): You can Special Summon this card from your hand or GY. If your Summon this card: You can take 1 “Knight” card you Possess; Either add it to your hand, send it to your GY, or shuffle it into your Deck. “Knight” Warrior Monsters you control in Defense Position cannot be destroyed by card effects. If a “Knight” Warrior monster you control attacks and destroys an opponent’s monster by battle, it can attack again in a row._ ATK/1500 DEF/1600 _Royal Jack’s Knight_ (LIGHT) ️️️️️ Warrior/Effect _This card's name becomes “Jack’s Knight” while it isn’t Banished Facedown. If you control a face-up “King’s Knight” and “Queen’s Knight” each (Quick Effect): You can Special Summon this card from your hand or GY. If this card is Summoned: You can take 1 “Knight” card you Possess; Either add it to your hand, send it to your GY or shuffle it into your Deck. “Knight” Warrior monsters you control gain ATK equal to their original DEF, and DEF equal to their original ATK. Once per turn (Quick Effect), you can change the battle positions of any monsters you control._ ATK/1500 DEF/1600 basically, each of them is designed to support one another in different ways, apart form a universal effect of being able to be special summoned whilst the other 2 of their trio is up on your field, and a search effect for “Knight” cards if they do so. Also, they almost always treat themselves as their original counterparts to ensure maximum compatibility with their legacy support. Anyway, King provides battle destruction immunity while in attack position and piercing battle damage for “Knight” Warrior monsters, Queen provides them with Card Effect Destruction Immunity whilst they’re in Defense Postion AND extra attacks in a row after a successful monster destruction by battle, and Jack bolsters their ATK/DEF by the original value of the opposite stat, as well as a soft OPT (Quick Effect) to change the battle positions of any or all of your monsters, allowing one to take full advantage of King’s and Queen’s own effects. So now you have these 3 cards that are halfway adequate on their own, but become exponentially more powerful while together, while also boosting their fellow “Knight” warrior monsters.
    1 point
  26. There, I made the edits in the OP. _4 Level 4 monsters, 4 Spells, and/or 4 Traps_ _For this card's Xyz Summon, you can treat your Rank/Link 4 monsters as Level 4 monsters for material (Transfer their materials)._ Gains original ATK/DEF equal to the single highest ATK & DEF each of this card’s attached materials (Your choice if tied). Cannot be destroyed by battle by, & unaffected by the effects of, cards of card types (Monster/Spell/Trap) this card has 4 or more attached materials of. During the draw phase (Quick Effect): You can detach 1 material from this card; Until next turn, attach any cards of that detached material’s card type (Monster/Spell/Trap) that would be Banished or sent to the GY to this card instead.
    1 point
  27. I hope you like this card, I born in Mexico, and have a rich culture in mythology for different civilizations, don't only Aztecs (Mexicas) or Mayans, too for Chichimecas, Totonacas, Mixtecas, Zapotecas, Tzotziles, Olmecas and more to same level to other civilizations how Egyptian, Greeks, Romans, Japanese, Chinese and others. :D Each day I upload a card from my archetype from Mexicas although incomplete, but I hope you liked. :D By the way, a curious fact: the "x" in the Spanish and principally in culture Mexican and other countries from Latin America have different pronunciations, and are as follows; "s", "sh" "j" and "eks", in this case with "Axolotl", the pronunciation is "Asholotl". Mexica Creature - Axolotl Description / Effect You can Special Summon this card by discarding a “Mexica” card from your Hand or Deck to the Graveyard or if “Mexica God - Xolotl” is sent to the Graveyard by Battle or Card Effect. When this Monster is Special Summoned by its own effect you can add from your Deck a “Mexica God / Goddess” Monster of level 7 or higher, if you do so, add it to your Hand. If this Monster would be destroyed or removed from the field, it will not be, and is shuffled to your Deck. Each effect of “Mexica Creature - Axolotl” can only be activated once per turn.
    1 point
  28. Oh i missed that. Yeah Saint's effect is meant for graveyard and I guess I forgot that I need to write in effect and such manual under monster type. Thank you for your reply.
    1 point
  29. Ok, perfect, in a deck Runnick can be a very good, maybe darklord or darklord-despia as well. :D
    1 point
  30. Actually I agree on that point. As for the changes you made, I think it's way better now ! I have nothing more to say, except maybe again for the alternate summoning condition. Instead of summoning it with only 4 rank 4 xyz or only 4 link 4 (which would be impossible, you would need 8 or 16 monsters respectively to do that), you could do something like Gigantic Spright where it would say: And since it would be considered as an effect and not an alternate summoning condition, you could add back the alternate one of "4 monsters of the same level". Even tho I think it makes less sense thematically. Or maybe instead of that you could make it so you can alternatively summon it with only 4 spells/traps on the field (instead of 4 monsters only or 4monsters+4spell/trap).
    1 point
  31. Yeah, I'm just worried about the second effect. Because not "Once per turn". Thank you.
    1 point
  32. Yeah definitely broken. Like with the potential to get banned altogether. Although I'm not sure, because both Face effects are 100% banworthy but the tails effects aren't as good. So it's kinda balanced by the 50/50 chance of having the broken effect. Imo they would limit them to 1 card per deck to test it and see if they ban them completely or not.
    1 point
  33. Fun cards, although I dont think they would be played at all, only because of the first sentence. An effect that goes in action 2 whole turns after it was activated is waaaay too slow for modern yugioh. Btw, as a non-english too I know writting ygh cards is really hard. I advise you to use tools like wordreference.com (to translate specific words) and scribens.com (for spelling, grammar and conjugation errors). I say that because "cara y cruz" in english is said "heads and tails", not face and cross lol.
    1 point
  34. Not being able to shuffle the deck is an interesting idea, and i'd like to see how a judge would rule the use of a search effect with the shuffle lock in effect.
    1 point
  35. In unrelated news, if you wanna try a fantastic competitive card game, go for Flesh and Blood. It's incredibly good!
    1 point
  36. So idea with this is that, since the OG Five-Headed Dragon is fairly “lackluster” in the modern day and age of the game (aside from being a solid Super Poly target to use against Dragon heavy decks), I would make a new version that would lend itself more into the “Five” attributes/elements angle it has going: (Card Text for players that cannot see the above card easily enough:) “Five Disasters Dragon“ (DARK) ️️️️️️️️️️️️ First Effect Box _You can Banish 1 monster from your hand, Field or GY (Quick Effect); Apply 1 of the following effects based on its Attribute(s): LIGHT; Double or Halve the ATK/DEF of 1 monster on the field. DARK; Negate the effects 1 card on the field. FIRE; Destroy 1 card on the field. WATER; Gain LP 5000. EARTH; Place 1 Field Spell from your hand or Deck face-up in your Field Zone. WIND; Shuffle 1 card into the Deck/Extra Deck that’s outside of them._ Dragon / Fusion / Unbound / Effect _5 Dragon and/or Wyrm monsters with Different Original Attributes Must be Fusion Summoned. This card’s Original Attribute becomes the Attributes of its Fusion Materials. Cannot be Destroyed by battle by, and unaffected by the effects of, monsters with the same Attributes as this card. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card would be Banished or in the GY; Shuffle into in the Extra Deck instead._ ATK/5000 DEF/5000 Anyway, the idea is that this would be one of my “Unbound” monsters (monsters that would have a second effect box on top of their normal one, WITHOUT necessarily also being a Pendulum monster... Unbound Pendulum monsters would have the effects of both their text boxes always be active, regardless of where the card is at the moment BTW. This one ISN’T a Pendulum monster, so I would LOVE to get rid of the Pendulum Scales entirely if this website had the option to.) The top box is for a suite of Attribute/Element themed effects, with appropriate effects based on the Attribute(s) of the monsters that are Banished for this (Quick- Effect) (The “(s)” in that prior “Attribute(s)” is important for Multi-Attribute monsters like Light and Darkness Dragon or Invoked Elysium, as this would (as intended at least) allow for multiple options of this effect to be applied at once.) The DARK effect Negates, the FIRE effect destroys a card, the WIND effect shuffles a card into the Deck/Extra Deck, the EARTH effect terraforms the field by placing a Field Spell onto it (letting you use Field Spells like New World - Amritara or The Seal of Orichalcos that have activation restrictions on them), the WATER effect gives you an even 5000 LP (I was thinking of the “Bounty of The Sea” and all that while making this card, and was running low on card space as is), and the LIGHT effect lets you Double or Halve the ATK/DEF of 1 monster on the field, which is mean to be a bit of irony considering the OG 5 headed was always bested by Battle with a LIGHT monster that had its ATK boosted in the anime. The second box of Effects are for, on top of the usual essentials, the cards more “Physical” characteristics (Attribute-based immunities to Battle Destruction and Card Effects against monsters with the same attribute(s) as this card, piercing battle damage, etc…). Its summoning condition is both easier and harder to pull off than the OG, requiring 5 different attributes BUT also letting you use Wyrm monsters alongside your Dragons. And for any questions regarding why Wyrm monsters are involved… Besides them existing specifically to keep the Dragon type from being (even more) overly-bloated, just LOOK at the pic below of True King of All Calamities, a Wyrm monster, and tell me if THAT doesn’t look “Dragon” enough; AHEM… Moving on… The Attribute requirement for the Fusion Summon ties directly into the aformnentioned protections this card has, allowing it to retain its classic “durable against 5 of the 7 attributes” thing Five-Headed always had, but in a less wordy and more flexible way. Said protections are squarly between Five-Headed Dragon’s and Five-Headed Link Dragon’s, being stronger than the former but not as potent as the later’s, but also less costly than Link’s. (This card’s hypothetical heads of each attribute would be based off of the Dragons/Wyrms that were this cards Fusion Materials. So imagine this card with the heads of the DARK/FIRE/WATER/EARTH/WIND “True King” Wyrm monsters as an example, or Extra Heads of relevant attributes if you use Multi-Attribute materials like Light and Darkness Dragon.) it also has one last effect that, if the card would be Banished or Sent to the GY (even if it’s not on the field), it would be shuffled into your extra deck instead. This is to keep it from being abused by certain GY/Banishment related shenanigans, and also as an additional layer of protections. It’s difficult enough to summon without the chance of your Opponent trying to preemptively snipe it out of your Extra Deck, so now your opponent mostly likely CAN’T do so unless they can somehow negate or otherwise bypass that last line of text. It can only be Fusion Summoned anyway, so GY/Banishment revival cards aren’t much useful with it, and it always being redirected back into your Extra Deck from those places give you the chance to Fusion Summon it again (again, this ISN’T a Pendulum monster. Pendulum monsters are just the closest thing format-wise to my Unbound monster idea we have on the site, so I’ll have to improvise until that changes.) If I had more time, I’d probably have brainstormed 7 individual monsters, one of each attribute, that would be the separate “official” heads of this card, and would have supported Dragons/Wyrms and their Attribute.
    1 point
  37. Just logged in to this account after a long time, and thought I may just say Happy new year everyone!
    1 point
  38. banned for playing mystic mine
    1 point
  39. So its 2025 New Year equals New Me. What are your goals for 2025?
    1 point
  40. ***spits drink and flails arms in a hurry *** HOLY CRAP Melo posted something at Le Crayon Cornaaa! It's not just me here posting my drawings to the mirror like I'm the Green Goblin xD Awesome drawing. Your stuff never disappoints!
    1 point
  41. These are some cards I've been working on to support the frog archetype. I wanted to make something that would support both the rank 2 spam style and the more silly Des Frog turbo deck. I think this funky combo should do the trick! (I also be keepin Sprights in mind given that Ronin is banned). Level 3 or lower is an important tho silly change just to include Beelze Frog. Slime Frog Level 2 / Water / Aqua / Effect 700 ATK / 500 DEF This card’s name becomes “Des Frog” while on the field and becomes “T.A.D.P.O.L.E” while in the GY, but is still treated as a “Frog” monster. You can only use each of the following effects of “Slime Frog” once per turn. If you control a Level 3 or lower WATER monster, except "Slime Frog": You can Special Summon this card from your hand. If this card is Summoned: You can add 1 “Des Frog”, or 1 card that mentions it, from your Deck to your hand, except “Slime Frog”. Ronin Toad Wanderer Level 2 / Water / Aqua / Effect 100 ATK / 2000 DEF This card’s name becomes “Des Frog” while on the field and becomes “T.A.D.P.O.L.E” while in the GY. If this card is in your GY: You can banish 1 “Frog” monster from your hand or GY; Special Summon this card. You cannot Special Summon monsters from the Extra Deck during the turn you activate this effect, except WATER monsters. You can only use this effect of “Ronin Toad Wanderer” once per turn. D.3.S. Frog, Lord of the Wetlands Level 8 / Water / Aqua / Fusion / Effect 2500 ATK / 2000 DEF 3 x “Des Frog” Must first be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use “Polymerization”). Gains 500 ATK for each WATER monster in your GY. Your opponent cannot target WATER monsters you control with card effects, except this card. Up to twice per turn, when this attacking card destroys a monster by battle: You can send 1 Level 3 or lower WATER monster from your Deck to the GY; this card can attack again in a row. The Vast and Murky Wetlands Spell - Field Level 3 or lower WATER Aqua monsters you control gain 1200 ATK. While you control a “Des Frog” or a Fusion Monster that mentions it as material, monsters your opponent controls must target the monster you control with the highest ATK for their attacks. Once per turn, if a Level 2 or lower WATER Aqua monster(s) is banished: You can target one of those banished monsters; Special Summon it. Life From the Wetlands Spell - Normal Add 1 “Des Frog” or 1 card that mentions it, except “Life From the Wetlands” from your Deck to your hand. You can only activate 1 “Life From the Wetlands” per turn. If this card is in your GY: You can banish this card from your GY; Apply one or both of the following effects. Activate 1 “Wetlands” Field Spell Card directly from your Deck or GY. Fusion Summon 1 WATER Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Froggy Barrier Trap - Normal When an opponent’s monster declares an attack on a WATER monster you control: Destroy all monsters your opponent controls. If you control a Fusion Monster that mentions “Des Frog” as a material, banish those monsters instead. If you control a “Des Frog” or a Fusion Monster that mentions it as material you can activate this card from your hand. You can only activate 1 “Froggy Barrier” per turn.
    1 point
  42. Ancient Gear Horse lv 4 EARTH Machine/Effect This card can be treated as 2 Tributes for the Tribute Summon of an "Ancient Gear" monster. During your Main Phase this turn, you can Normal Summon 1 "Ancient Gear" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is tributed to Tribute Summon a Level 8 "Ancient Gear" monster: Draw 2 cards. You can only use this effect of "Ancient Gear Horse" once per turn. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step. ATK/1600 DEF/1200
    1 point
  43. https://ygorganization.com/yehior/ ALIN-JP013 Regenesis Warrior Beresheet Level 7/FIRE/Warrior/Effect You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn. (1) If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). (2) (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. (3) During your opponent’s End Phase, if this card is in your GY because it was sent there this turn: You can add it to your hand. 2500/2500 ALIN-JP014 Regenesis Sage Shemot Level 7/WATER/Spellcaster/Effect You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn. (1) If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand) (2) When your opponent activates a card or effect (Quick Effect): You can send 1 other “Regenesis” card from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card. (3) During your opponent’s End Phase, if this card is in your GY because it was sent there this turn: You can add it to your hand. 2500/2500 ALIN-JP015 Regenesis Dragon Vayikra Level 8/WIND/Dragon/Effect You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn. (1) If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). (2) (Quick Effect): You can Tribute this card, then target 1 Spell/Trap your opponent controls; banish it. (3) During your opponent’s End Phase, if this card is in your GY because it was sent there this turn: You can add it to your hand. 2500/2500 ALIN-JP016 Regenesis Daemon Bemidbar [Regenesis Archfiend Bemidbar] Level 8/EARTH/Fiend/Effect You can only Special Summon with the (1)st effect of this card’s name once per turn. You can only use the (2)nd and (3)rd effect of this card’s name each once per turn. (1) You can Special Summon this card (from your hand) by revealing 1 monster in your hand with 2500 ATK or DEF. (2) If this card is Normal or Special Summoned: You can add 1 “Regenesis” card from your Deck or banishment to your hand, except “Regenesis Archfiend Bemidbar”. (3) During your opponent’s End Phase, if this card is in your GY because it was sent there this turn: You can add it to your hand. 2500/2500 ALIN-JP017 Regenesis God Deuteronomion Level 10/LIGHT/Illusion/Effect Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 face-up monster you control with 2500 original ATK and DEF. You can only Special Summon “Regenesis God Deuteronomion” once per turn this way. (1) If this card is Special Summoned: You can Set 1 “Regenesis” Spell/Trap from your Deck. (2) Gains 2500 ATK during the Battle Phase only. (3) If this card attacks a Defense Position monster, inflict piercing battle damage. 2500/2500 ALIN-JP059 Regenesis Spell You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) Take 1 “Regenesis” monster from your Deck, and either add it to your hand or send it to the GY, or, if you control a “Regenesis” monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. (2) If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 “Regenesis” monster in your GY; Special Summon it. ALIN-JP060 Torah Regenesis Spell/Quick-Play You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) You cannot Special Summon from the Extra Deck until the end of the next turn after this card resolves, also Special Summon 1 “Regenesis” monster from your Deck, but send it to the GY during your opponent’s End Phase. (2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished “Regenesis” monsters; Special Summon it. ALIN-JP074 Regenesis Birth Trap/Continuous You can only use 1 of the (1)st and (2)nd effect of this card’s name per turn, and only once that turn. (1) You can send 1 “Regenesis” monster from your Deck to the GY, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. (2) During your opponent’s turn: You can send this face-up card from your Spell & Trap Zone to the GY; Special Summon as many “Regenesis” monsters with different names as possible from your hand, GY, and/or banishment, but send them to the GY during the End Phase.
    1 point
  44. Almost 17yrs here? Fucking hell! How time flies! Anyway, I am turning my focus to a new plan and my activity in other places will likely suffer as a result. Here's to an awesome 2025!
    1 point
  45. You are right, I agree with you on that.
    1 point
  46. Sorry my friend, I will borrow something so I can post something important. Rate this animation, is it legendary or a failure? Tell me, I am training in making videos or animation. pixverse%2Fmp4%2Fmedia%2F4c1af2c4-80d2-44c8-a527-27f8faa3cc0b_seed109545911.mp4
    1 point
  47. Hi Everyone well didn't know where to post this but to anyone who see this that is not a bot or a spammer in this community. Merry Christmas! Take care of you and the family!
    1 point
  48. Consider adding Judgment Dragon for its field-clearing power and Necro Gardna for graveyard protection. Include Chaos cards like Chaos Dragon Levianeer or Black Luster Soldier - Envoy of the Beginning for synergy with Lightsworns' milling. Charge of the Light Brigade and Solar Recharge enhance consistency, while Wulf and Raiden support swarming. Academized https://academized.com/ has been a game-changer for me. I was struggling to complete an important research paper, and their team stepped in to help. The writer was an expert in the subject matter and delivered a paper that was not only well-written but also insightful and thoroughly researched. Their commitment to quality and timely delivery is commendable. I highly recommend their services to any student who needs academic support without breaking the bank.
    1 point
  49. Request by @Zamazenta the OS-Tan Fan. This one was a bear to finish. The final piece worked out pretty well, methinks, but...this one literally took days.
    1 point
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