An Adventurer’s Guide to Albernia
By Migwin Crow
()
About this ebook
‘An Adventurer’s Guide to Albernia’ is the third in a series of ‘Pocket Sized Adventures’, a set of quick to learn and easy to play role-playing games. They are designed to be picked up and played with minimal preparation, effort or fuss. So join us in Albernia. a standard fantasy campaign world designed for quick and easy table-top role-play using Atlas Games’ Wanton Role-Playing system.
Migwin Crow
Hi, I'm Migwin Crow and welcome to my Smashwords page, where I aim to publish tabletop Role-playing Games from time to time.So why am I doing this? - Well after playing these games for the past thirty or so years, I thought I might try and publish a few.Hope you enjoy.
Read more from Migwin Crow
Pocket Sized Adventures
Related to An Adventurer’s Guide to Albernia
Titles in the series (3)
Revenge of the Killer Bs Rating: 0 out of 5 stars0 ratingsAdventures in the Terran Star Empire Rating: 0 out of 5 stars0 ratingsAn Adventurer’s Guide to Albernia Rating: 0 out of 5 stars0 ratings
Related ebooks
The Rings Of The Lords: The Recycling Of The Rings Rating: 0 out of 5 stars0 ratingsArran: A History Rating: 0 out of 5 stars0 ratingsMeanjin Vol 82, No 4 Rating: 0 out of 5 stars0 ratingsThe Lost Mine and Other Tales of Numaloria Rating: 0 out of 5 stars0 ratingsThe Baram Venture Rating: 0 out of 5 stars0 ratingsTales Told By The Wind Mother Rating: 0 out of 5 stars0 ratingsThe Ghost Ants of Grylladesh Rating: 5 out of 5 stars5/5The Last Legend Rating: 0 out of 5 stars0 ratingsNorthumberland Folk Tales Rating: 0 out of 5 stars0 ratingsWilloughbyland: England's Lost Colony Rating: 4 out of 5 stars4/5Crypts of Indormancy Rating: 0 out of 5 stars0 ratingsFear in the Forest Rating: 4 out of 5 stars4/5The History of Indian Wars in North Carolina: Cherokee War, Tuscarora War, Cheraw Wars, French and Indian War Rating: 0 out of 5 stars0 ratingsThe Aborigines of Western Australia Rating: 0 out of 5 stars0 ratingsTall Poppies Along the Yarra Rating: 5 out of 5 stars5/5The Iceland Bus Rating: 0 out of 5 stars0 ratingsChildren of Wild Australia Rating: 0 out of 5 stars0 ratingsSun Fish Moon Fish Rating: 0 out of 5 stars0 ratingsAbelam people History and Culture: Tradition and Social Environment Rating: 0 out of 5 stars0 ratingsThe Half-Goblin's Daughter Rating: 0 out of 5 stars0 ratingsThe Eight Zulu Kings: From Shaka to Goodwill Zwelithini Rating: 0 out of 5 stars0 ratingsZulu Journal: Field Notes of a Naturalist in South Africa Rating: 0 out of 5 stars0 ratingsA Short History of Ireland Rating: 0 out of 5 stars0 ratingsThe Northeast Kingdom: Lost in the Dark Rating: 0 out of 5 stars0 ratingsTrickster: Myths from the Ahtna Indians of Alaska Rating: 0 out of 5 stars0 ratingsThe Start Conan the Barbarian Super Pack Rating: 4 out of 5 stars4/5Summary of M. Edith Durham's High Albania Rating: 0 out of 5 stars0 ratingsCalling and Cull Rating: 5 out of 5 stars5/5
Table Top Roleplaying For You
The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters Rating: 4 out of 5 stars4/5Big Book of Zelda: The Unofficial Guide to Breath of the Wild and The Legend of Zelda Rating: 4 out of 5 stars4/5Into the Dungeon: A Choose-Your-Own-Path Book Rating: 4 out of 5 stars4/5The No-Prep Gamemaster: Or How I Learned to Stop Worrying and Love Random Tables Rating: 4 out of 5 stars4/5Dungeon Master For Dummies Rating: 0 out of 5 stars0 ratingsLive to Tell the Tale: Combat Tactics for Player Characters Rating: 4 out of 5 stars4/5Dungeons and Dragons Cookbook: Feast of Champions: Feast of Champions Rating: 5 out of 5 stars5/5A Dragon Walks Into a Bar: An RPG Joke Book Rating: 3 out of 5 stars3/5The Book of Random Tables: Quests Rating: 3 out of 5 stars3/5Of Dice and Men: The Story of Dungeons & Dragons and The People Who Rating: 4 out of 5 stars4/5The Ultimate Micro-RPG Book: 40 Fast, Easy, and Fun Tabletop Games Rating: 4 out of 5 stars4/5How to Defend Your Lair Rating: 0 out of 5 stars0 ratingsMOAR! Monsters Know What They're Doing Rating: 5 out of 5 stars5/5Pojo's Unofficial Big Book of Pokemon Rating: 3 out of 5 stars3/5The Steampunk User's Manual: An Illustrated Practical and Whimsical Guide to Creating Retro-futurist Dreams Rating: 3 out of 5 stars3/5The Ultimate RPG Gameplay Guide: Role-Play the Best Campaign Ever—No Matter the Game! Rating: 4 out of 5 stars4/5ZWEIHANDER Grim & Perilous RPG: Revised Core Rulebook Rating: 3 out of 5 stars3/5Dungeons & Drawings: An Illustrated Compendium of Creatures Rating: 4 out of 5 stars4/5Legendary World of Zelda Rating: 4 out of 5 stars4/5Pojo's Unofficial Advanced Pokemon Go: The Best Tips and Strategies for the World's Hottest Game! Rating: 5 out of 5 stars5/5Fallout: A Tale of Mutation Rating: 5 out of 5 stars5/5
Reviews for An Adventurer’s Guide to Albernia
0 ratings0 reviews
Book preview
An Adventurer’s Guide to Albernia - Migwin Crow
An Adventurer’s Guide to Albernia
By Migwin Crow
Pocket-sized adventures in a medieval fantasy world
Copyright © 2016 Migwin Crow
Smashwords Edition.
All rights reserved.
ISBN: 9781310681356
The Land of Albernia is a standard fantasy campaign world designed for quick and easy table-top role-play using Atlas Games’ Wanton Role-Playing system.
‘An Adventurer’s Guide to Albernia’ is the third in a series of ‘Pocket Sized Adventures’, a set of quick to learn and easy to play role-playing games. They are designed to be picked up and played with minimal preparation, effort or fuss.
This game uses the ‘Wanton’ Role-Playing (WaRP) system from Atlas Games under their ‘Open Game License’. A basic version of this rules system can be found in Part Two of this book for easy reference. If you prefer a more detailed rule set, with a few more options, then the full WaRP System can be found in the ‘WaRP System Reference Document’ at the atlas-games Website.
CONTENTS
Part One
THE ADVENTURER’S GUIDE
Albernia
The Rest of the Known World
Fantasy Beasts
Pocket Sized Adventures
Game Setting Rules
Part Two
The WaRP GAME SYSTEM
An Overview of the WaRP System
Creating a Character
Basic Game mechanics
Combat
Fringe Powers
The Open Game License
Also Available
Part One:
The Adventurer’s Guide
1 Albernia
Geography
Albernia is situated in the temperate zone of the campaign world’s Northern hemisphere. It comprises of three islands and five independent feudal kingdoms. The biggest Island is Bribainia, which holds three of Albernia’s five kingdoms: Angland in the east, Dyles in the west and Albarack in the north. The island kingdoms of Erinlund and Korwell lay west and south west respectively.
Bribainia is approximately 1,000 miles long from North to South and 750 miles from East to West at its widest point. Erinlund is about 700 miles long and Korwell is just over 250. Albernia experiences four standard seasons over a 365-day year, with reasonably cold winter and warm summer seasons. Northern Albernia experiences colder winters and cooler summers compared to the south, with very cold conditions at higher altitudes in the North. Over 2,000 miles to the North is the island of Frustlund, while to the South and the East is the continental mainland, and the rest of the known world.
Most of Albernia comprises of plains, hills and forestland. Northern Bribainia is fairly mountainous, Korwell is quite rocky and Erinlund has more than its fair share of bogs and marshes.
Ecology
Albernia is a diversely populated continent but politically, it is dominated by humans. Bribainia is relatively civilised and safe to travel, as most of the countryside has been pacified apart from very secluded pockets of wilderness where ‘monsters’ may still roam, especially in Alberack and Dyles. Albarack is mostly wilderness and considered a dangerous untamed land by most living in the south, who often treat the northern hill clans with more than a little suspicion and fear.
Human Cultures
The human inhabitants of Albernia are the result of successive invasions from the mainland over many thousands of years. As a result of this, there are four distinct human cultural subgroups to consider.
The most numerous of these are the Anglish, who are decedents of the Gornic settlers who invaded Albernia’s eastern coast some 500 years ago, forcing the existing population west into the area now known as Dyles.
The Dylanders are themselves decedents of an earlier invasion by the Thombriard Empire. This ancient empire from the south invaded and dominated most of the mainland and migrated as far north as Albernia about two thousand years ago. The invading soldiers and settlers began life in Albernia as an occupying military force but were forced to assimilate with the primitive locals after their empire collapsed under its own decedent weight.
The original tribal Albernians were in fact prehistoric settlers from Erinlund, who also occupied Korwell around the same time. They dispossessed an even earlier culture, forcing them north to settle in what is now Albarack.
There is even potentially a fifth cultural group living in Albernia now, as a sizable number of Scorscan marauders have decided to settle down, rather than continue their plundering of the eastern coast.
These Scorscan settlers are still very few in number but their population is growing, and a number of hamlets and fishing villages are forming along the coast between Angland