The Tower of Melgoth
By Matt Whelan
()
About this ebook
In Adventure Quest, YOU decide how the story unfolds.
Who will YOU fight and who will YOU rescue?
Which weapon will YOU choose?
Which path will YOU take?
The choice is YOURS.
You are Kylan Rett, a bold adventurer from th
Matt Whelan
Matt Whelan grew up near Chester, North West England. At the age of ten, his father handed him a copy of The Lord of the Rings, which he spent the next two years reading (with the help of a dictionary). This kicked off a long-lasting love of the fantasy genre. Wanting to share this passion with his own children, he created an interactive fantasy adventure which was accessible to his six-year-old son and hence Adventure Quest was born. When not writing, he can be found spending time with his wife and two young children or throwing a ball for his dog Neo.
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The Tower of Melgoth - Matt Whelan
THE TOWER OF MELGOTH
Book 1: Adventure Quest
Matt Whelan
Copyright © 2021 M. K. Whelan
All rights reserved
The characters and events portrayed in this book are fictitious. Any similarity to real persons, living or dead, is coincidental and not intended by the author.
No part of this book may be reproduced, or stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without express written permission of the publisher.
First Edition
Cover design by: Ricky Gunawan
ISBN (paperback): 978-1-8384751-0-9
ISBN (ebook): 978-1-8384751-1-6
Published by Arrowcroft Press
This book is dedicated to my son Xander, the very first adventurer to defeat Melgoth, and my most enthusiastic supporter.
PREFACE
Welcome adventurer! This is your first step into a dangerous world of dragons, battles, sword-fighting and magic.
In each story, there are multiple ways to complete the quest. If you finish the adventure, feel free to go back and complete it a different way.
The choice is YOURS.
Each book contains a main quest and, for the mighty, a bonus quest. Can you complete both?
Be brave adventurer, the challenge lies ahead!
INTRODUCTION
You are Kylan Rett, a bold adventurer from the Kingdom of Vos. You have been chosen, by the King of Vos himself, to stop the evil wizard Melgoth, who is planning to unleash forces of darkness on all the lands by opening the Shadow Portal.
While trying to break into Melgoth’s dark tower, you were captured by his soldiers and locked in the deep dungeons below. Melgoth has instructed the soldiers to keep you alive; he wishes to see you for himself.
If you are to survive and save the realm, you must escape from your cell, find your way out of the dungeons and locate the dark tower. Once there, you must confront Melgoth and destroy him before he can open the Shadow Portal.
Are you ready to take on this quest?
If yes, go to [1]
If not, close the book.
[1]
You wake up on the floor of a dark, dirty cell. Iron bars, and a locked, heavy gate, separate you from the corridor outside. Two soldiers guard the corridor. One is carrying a double-handed war hammer and pacing up and down, looking bored. The other soldier is fast asleep and snoring in his chair right outside your cell. He has propped his sword up against the wall by his feet.
The soldier with the war hammer scratches his beard and turns to the sleeping soldier.
Oi! Wake up, you idiot!
he says, kicking his chair. I’m going up top to get some fresh air. It stinks down here.
The sleeping soldier stirs and wakes up. The other soldier props his war hammer against the wall and walks out of a door at one end of the corridor, whistling a tune to himself as he leaves. The sitting soldier coughs, splutters, and closes his eyes. Within seconds, he is snoring again.
The old, scrawny prisoner in the cell next to you whispers, Psst! Hey, you. Come here. Quickly.
You walk over to him. He puts his hand through the bars and gives you a metal tool.
Take this,
he whispers. I am too old and weak to escape from this dungeon, but you are young and strong! You can get out of here and stop Melgoth.
You thank him and take the tool.
You must go now. Quickly, before the other guard comes back.
If you want to use the tool to break out of the cell, go to [20]
If you want to wait for a better time to try to escape, go to [35]
[2]
Glad to have help, you stay with the archers. The leader introduces himself as Galen.
That will not be much use here,
he says, nodding towards your weapon. He hands you a spare bow and a quiver of arrows. You take the bow and arrow and hide your