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Basic Strategies
Basic Strategies
Ever since the days of StarCraft, there have been three basic strategies in real-time strategy games. Usually, players will use a combination as opposed to one specific strategy, but they'll normally pick one and try to do it as close as possible.
This section will cover what all three mean, how to do them, and what to expect from them. You could honestly read just the definitions below and probably figure out the rest for yourself, but this guide will examine all the civilizations to pinpoint which nation is best at which strategy.
All right, the definitions of the Basic Three:
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- Rushing: This is when a player tries to an attack quickly, either trying to cripple the enemy's economy early, or outright destroy them in the opening minutes.
- Booming: This player establishes an economy and expands quickly to gather as many resources as he can. He uses his military buildings to constantly spit out units for one huge, full-scale attack.
- Turtling: A form of booming, turtling is when a player plays complete defense. He saves his resources for a late counter-attack when the enemy has wasted troops and time.