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Smithy Boss Guide
Smithy is a Boss located in the Factory area of the Weapon World Region of Super Mario RPG, and is the final boss of the game. Comprised of two very difficult and separate encounters, Smithy is one of the toughest fights around, so be prepared to give it your all!
Boss Battle - Smithy (Phase One)
Boss - Smithy (Smelter, Shyper) | |||
---|---|---|---|
HP | 2000 (Smithy) 1500 (Smelter) 400 (Shyper) | Weak Elements | N/A (Smithy, Shyper) Lightning (Smelter) |
EXP | 0 | Weak Statuses | N/A |
Coins | 0 | Drops | N/A |
- Recommend Level: 25
- Recommended Party: Mario, Peach, Mallow
- Recommended Accessories: Jinx Belt (Mario), Safety Badge (Peach), Defense Scarf (Mallow)
In the first phase of the final boss fight against Smithy, you'll also have to contend with a large Smelter that provides the materials for Smithy to keep creating Shyper enemies to assist him in battle.
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The fight can go two ways, depending on what you want to prioritize. Defeating Smelter is not necessary, but if you're feeling like the Shypers are causing a consistent problem in aiding Smithy's attacks, it's not a bad idea to have Mallow exclusively focus on using Thunderbolt on the Smelter, while Mario does regular timed attacks.
While the Shypers basic attack isn't too bad, they also have a unique Sword Rain attack that sends a shower of swords at the whole party to deal a lot of unblockable damage.
When you add this to Smithy's unblockable Sledge attack or his Meteor Shower, you may find the damage will rack up pretty fast.
By focusing on taking down the Smelter first, you can limit the attacks to just coming from Smithy, which can be a bit easier to manage, especially once you get a good rhythm for blocking his regular attacks or Flame Sabers.
Expect the fight to last awhile - especially if you target the Smelter first - so make use of your consumable items, increase your damage with Energizers (or sub Geno in to use Geno Boost). Keep an eye on your FP count to make sure someone is ready to replenish your FP before you need a dire heal.
Once enough damage has been dealt, Smithy will start smashing the floor with his hammer, causing you to fall down to a lower area where the true final fight begins:
Boss Battle - Smithy (Phase Two)
Boss - Smithy (Real Form) | |||
---|---|---|---|
HP | 8000 (Smithy) 1000 (Body) | Weak Elements | N/A (Real Form, Wizard ) Lightning (Tank) Ice (Casket) Fire (Treasure Chest) |
EXP | 0 | Weak Statuses | N/A |
Coins | 0 | Drops | N/A |
In this final battle, prepare to hold nothing back, as you'll be dealing with Smithy's true form. Note that using Thought Peek will reveal that he has 8,000 HP, and as he shifts the form on its head, it may seem like each head has that much, but in reality he has 8,000 total HP spread across all his forms!
For about one turn, you can get some free hits on Smithy's real form by aiming at his head, buff up with items like Energizers, Yoshi Aide, and others. If you're playing the Super Mario RPG Remake, remember that you can swap in party members, making Geno a good pinch hitter to give the boost effect to other allies.
After a turn, Smithy will smack his own head with his hammer to morph into one of several forms. Each of these forms has its own strengths, weaknesses, and unique attacks that come with it. You'll have to battle that head for several turns until he smacks his head back to normal, and then chooses another form (you won't be able to directly battle his real form after this).
In addition to the forms he swaps between, you can also target his body. It only has 1,000 HP, but will eventually revive like Exor's body parts. Just like Exor, you can prevent his body from doing independent attacks like its gun arm for several turns, so if your party is in a good spot, consider having Peach give the body a smack with her Frying Pan when you have the opportunity.
Each of Smithy's forms has its own associated attacks and strategies, which we'll go over below:
Tank Form
When Smithy's head becomes a giant tank, he'll gain a great deal of physical damage resistance, but become vulnerable to magic attacks - specifically Lightning attacks. Make us of this vulnerability by having Mallow go on Shocker duty to deal as much damage as possible while Mario does regular attacks or fireballs, and Peach heals or attacks the body to shut it down.
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In this form Smithy will send out rockets at you very fast so you'll need to be ready to block them. The most important one is his Magnum attack, which sends out a golden bullet bill straight out. It has an instant mortal blow attack if not perfectly blocked (or if you don't have an accessory to guard you), so be ready!
Wizard Form
When Smithy's head become a creepy robed figure covering his crown, he will become highly resistant to magical attacks, and won't have any elemental weaknesses. The good news is that his physical defense will drastically lower, making it a good time to sub out Mallow for Bowser or Geno if you're playing the remake and can switch out party members.
Making up for this physical weakness, Smithy's Wizard form has a large variety of powerful magic attacks that he can throw at you for several turns, including unblockable group attacks like Boulder, Meteor Swarm, Sword Rain, Spear Rain, and Arrow Rain.
He can also employ the Dark Star attack that was used by Count Down, so remember to block the third bounce to negate most of its damage, and keep your FP topped off so Peach can continue to heal the group (Giving her the Lazy Shell armor to equip will make sure she takes minimal damage from most attacks).
Casket Form
Once Smithy's head turns into a large blue coffin that a pink face is embedded in, he'll gain massive physical resistance, and even his magic resistance isn't too bad. He'll use this phase as a "recovery period" and begin to heal himself - or use the Shredder ability to remove buff effects from items/abilities, so refrain from applying any others until after this phase.
The only way to ensure that he doesn't regain more HP than damage you've recently dealt is to have Mallow step up to the plate with Snowy to capitalize on his one real weakness in this phase. Ice damage will still punch right through, and turn what was supposed to be his recovery phase into several free hits (You can also have Mario use Ice Bombs if you have any), while Peach uses this time to attack his body and shut it down.
Treasure Chest Form
The last form he can turn into is a giant treasure chest for a head, and it's full of nasty surprises. He can routinely toss out several status effects from his treasure chest head - everything from poison to fear and even turning your party into scarecrows. This is where you'll want Peach focused on clearing status effects or using all of your Party Cleanses, or even give Mario the Red Essence to make him invincible for a few turns.
Thankfully Smithy still has one weakness to fire during this phase, and its one that Mario can take advantage of. Prep his Ultra Fireball ability, and use it to deal a huge amount of damage (since both his physical and magical resistance is pretty strong in this phase).
Keep up your attacks and don't let any items go to waste to help out with healing or cleansing your group, and giving them buffs when Smithy isn't in his Casket form. Once you've dealt a total of 8000 damage to his head, the leader of this evil gang will finally fall for good.
Mario and his friends will grab the seventh and final Star Piece, and escape Weapon World to return to the Mushroom Kingdom victorious!