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Martin Kraus, Quasi-Convolution Pyramidal Blurring. JVRB - Journal of Virtual Reality and Broadcasting, 6(2009), no. 6. (urn:nbn:de:0009-6-18214)
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%0 Journal Article %T Quasi-Convolution Pyramidal Blurring %A Kraus, Martin %J JVRB - Journal of Virtual Reality and Broadcasting %D 2009 %V 6(2009) %N 6 %@ 1860-2037 %F kraus2009 %X Efficient image blurring techniques based on the pyramid algorithm can be implemented on modern graphicshardware; thus, image blurring with arbitrary blur width is possible in real time even for large images. However, pyramidal blurring methods do not achieve the image quality provided by convolution filters; in particular, the shape of the corresponding filter kernelvaries locally, which potentially results in objectionable rendering artifacts. In this work, a new analysis filter is designed that significantly reduces this variation for a particular pyramidal blurring technique. Moreover, the pyramidal blur algorithm is generalized to allow for a continuous variation of the blur width. Furthermore, an efficient implementation for programmable graphics hardware is presented. The proposed method is named “quasi-convolution pyramidal blurring” since the resulting effect is very close to image blurring based on a convolution filter for many applications. %L 004 %K GPU %K blurring %K image processing %K pyramid algorithm %K real-time %K rendering %R 10.20385/1860-2037/6.2009.6 %U http://nbn-resolving.de/urn:nbn:de:0009-6-18214 %U http://dx.doi.org/10.20385/1860-2037/6.2009.6Download
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@Article{kraus2009, author = "Kraus, Martin", title = "Quasi-Convolution Pyramidal Blurring", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2009", volume = "6(2009)", number = "6", keywords = "GPU; blurring; image processing; pyramid algorithm; real-time; rendering", abstract = "Efficient image blurring techniques based on the pyramid algorithm can be implemented on modern graphicshardware; thus, image blurring with arbitrary blur width is possible in real time even for large images. However, pyramidal blurring methods do not achieve the image quality provided by convolution filters; in particular, the shape of the corresponding filter kernelvaries locally, which potentially results in objectionable rendering artifacts. In this work, a new analysis filter is designed that significantly reduces this variation for a particular pyramidal blurring technique. Moreover, the pyramidal blur algorithm is generalized to allow for a continuous variation of the blur width. Furthermore, an efficient implementation for programmable graphics hardware is presented. The proposed method is named ``quasi-convolution pyramidal blurring'' since the resulting effect is very close to image blurring based on a convolution filter for many applications.", issn = "1860-2037", doi = "10.20385/1860-2037/6.2009.6", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-18214" }Download
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TY - JOUR AU - Kraus, Martin PY - 2009 DA - 2009// TI - Quasi-Convolution Pyramidal Blurring JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 6(2009) IS - 6 KW - GPU KW - blurring KW - image processing KW - pyramid algorithm KW - real-time KW - rendering AB - Efficient image blurring techniques based on the pyramid algorithm can be implemented on modern graphicshardware; thus, image blurring with arbitrary blur width is possible in real time even for large images. However, pyramidal blurring methods do not achieve the image quality provided by convolution filters; in particular, the shape of the corresponding filter kernelvaries locally, which potentially results in objectionable rendering artifacts. In this work, a new analysis filter is designed that significantly reduces this variation for a particular pyramidal blurring technique. Moreover, the pyramidal blur algorithm is generalized to allow for a continuous variation of the blur width. Furthermore, an efficient implementation for programmable graphics hardware is presented. The proposed method is named “quasi-convolution pyramidal blurring” since the resulting effect is very close to image blurring based on a convolution filter for many applications. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-18214 DO - 10.20385/1860-2037/6.2009.6 ID - kraus2009 ER -Download
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PT Journal AU Kraus, M TI Quasi-Convolution Pyramidal Blurring SO JVRB - Journal of Virtual Reality and Broadcasting PY 2009 VL 6(2009) IS 6 DI 10.20385/1860-2037/6.2009.6 DE GPU; blurring; image processing; pyramid algorithm; real-time; rendering AB Efficient image blurring techniques based on the pyramid algorithm can be implemented on modern graphicshardware; thus, image blurring with arbitrary blur width is possible in real time even for large images. However, pyramidal blurring methods do not achieve the image quality provided by convolution filters; in particular, the shape of the corresponding filter kernelvaries locally, which potentially results in objectionable rendering artifacts. In this work, a new analysis filter is designed that significantly reduces this variation for a particular pyramidal blurring technique. Moreover, the pyramidal blur algorithm is generalized to allow for a continuous variation of the blur width. Furthermore, an efficient implementation for programmable graphics hardware is presented. The proposed method is named “quasi-convolution pyramidal blurring” since the resulting effect is very close to image blurring based on a convolution filter for many applications. ERDownload
Mods
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Full Metadata
Bibliographic Citation | JVRB, 6(2009), no. 6. |
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Title |
Quasi-Convolution Pyramidal Blurring (eng) |
Author | Martin Kraus |
Language | eng |
Abstract | Efficient image blurring techniques based on the pyramid algorithm can be implemented on modern graphics hardware; thus, image blurring with arbitrary blur width is possible in real time even for large images. However, pyramidal blurring methods do not achieve the image quality provided by convolution filters; in particular, the shape of the corresponding filter kernel varies locally, which potentially results in objectionable rendering artifacts. In this work, a new analysis filter is designed that significantly reduces this variation for a particular pyramidal blurring technique. Moreover, the pyramidal blur algorithm is generalized to allow for a continuous variation of the blur width. Furthermore, an efficient implementation for programmable graphics hardware is presented. The proposed method is named “quasi-convolution pyramidal blurring” since the resulting effect is very close to image blurring based on a convolution filter for many applications. |
Subject | GPU, blurring, image processing, pyramid algorithm, real-time, rendering |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-18214 |
DOI | https://doi.org/10.20385/1860-2037/6.2009.6 |