Wizpig's First Strike
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Diddy Kong Racing course | |||
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Wizpig's First Strike | |||
In Diddy Kong Racing | |||
Location | Overworld | ||
Balloon(s) required | 38; The Wizpig amulet must be complete. | ||
Transportation | Car | ||
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Wizpig's First Strike,[1][2] or simply Wizpig,[3] is the fifth overall boss course and the 21st course overall in Diddy Kong Racing and its Nintendo DS version. Wizpig is raced for the first time after the four worlds are completed and the pieces of the Wizpig amulet are collected. It is located in the hub area of Timber's Island.
Wizpig's First Strike takes place during a rainstorm (in the original version only). It is a circular course with a log bridge that obscures two Zippers on either side of its end. There are Zippers that take the player over some bodies of water, which would otherwise slow them down. The Zippers on this course function a little differently from the ones in other courses; these Zippers require the player to release the acceleration button sooner to get green boosts than regular Zippers do. There are no Weapon Balloons on this track, so the player has to rely heavily on the Zippers in order to win the race. The official Diddy Kong Racing website suggested racing as Bumper on this track.[2]
References[edit]
- ^ Leung, Jason; Pelland, Scott; Shinoda, Paul (1997). Diddy Kong Racing Player's Guide. Nintendo Power (American English). Page 104.
- ^ a b Wizpig's First Strike. Diddy Kong Racing official site. Archived December 3, 1998, 11:16:57 UTC from the original via Wayback Machine. Retrieved May 11, 2024.
- ^ Leung, Jason; Pelland, Scott; Shinoda, Paul (1997). Diddy Kong Racing Player's Guide. Nintendo Power (American English). Page 23.