The successor to id Tech 6. The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal.

id Tech 7 features ten times the geometric detail of id Tech 6 and higher texture fidelity. Moreover the capabilities of the game engine allow it to have a new system called "Destructible Demons", in which enemies' bodies become progressively destroyed and deteriorate in combat as they suffer damage.

On PC, id Tech 7 supports Vulkan rendering only. Ray tracing and DLSS were added in June 2021. According to engine developer Axel Gneiting, the engine does not have a "main thread"; everything is implemented as jobs.

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