Quake 2 is another classic from id software.While not modded quite as much as it's predecessor or Q3A, it is still a blast to play and the mod's on offer are bundles of fun. Just step into Quake 2 Rocket Arena, armed with the new and almighty rocket and rail gun and you will be gibbing for hours on end.If you dig fast paced action, then load up the good ole Quake 2, fire up a mod or two and have some fun!
We asked our Map-Center community to delve deep into the earth of Stroggos which has led to 9 brand new mine themed maps being excavated for the Quake...
An explanation of what this page is for, and why I've made it.
X-Ray plays map u2m3 and u2m4 (both beta) of my mod.
Check out our breakdown of the top modding headlines from April to June 2024!
This article gives you an overview of our first mod release on ModDB, after spending the past year releasing additional Quake/Quake 2 content.
After a long time, I'm back to report on the current development. I've revised the details and lighting of other maps, so that at the end of the year...
The previous beta version revealed many problems, such as overuse of RAM (in some cases I reached the 3GB limit and the memory stopped being allocated...
The full version of Quake II PSX is now out! A long development cycle, but it was worth it. Re-experience the classic, remastered and improved on the...
The one thing that I think makes quake2 one of the best looking games ever is colored lighting. The difference in visual quality between the software...
One of the things I've always dreaded doing when building is area lighting. I can have all of my sourced lighting up and going, all my spot lighting and...
I got an email from someone who played my maps, asking how to create the effect of a wall being painted with multiple textures. The solution is simple...
My aim has always been to push the Quake engine to its fullest potential. I read a quick little description of how the brushes work, and wrote a few programs...
The idea of making natural-looking terrain was brought to the mainstream with Quake 2. Some of the outdoor areas in Quake 2 were awe-inspiring compared...
Call of the Void - Bestiary, new monsters still wip.
The trailer has been released, and release date is announced!
The extensive sound effects remake for Quake II - is finally here with all the details, explosions, Strogg and the brand new trailer to properly showcase...
This article goes into the advanced techniques required for more complex geometry and terrain.
Master Weapon 3000 version 1.1 with updated positioning, new chaingun and hyperblaster and a few more tweaks.
A small tutorial/explainer for how I ported the maps from the PSX version to PC.
The highly ambitious Quake II sound mod finally returns to propel the atmosphere and gameplay experience of this legendary shooter to the ultimate level...
The award-winning Call of Duty Rio is becoming a full game on Unreal Engine 5. This time focused on the best graphics available on modern PCs and Consoles...
This is a tutorial on how to speed up build times for your level.
Hi In this installment I'm going to show you where to place those new plugs your just go and how to use the two plugin sets available at this time.
This will cover what the commands on the build menu are, what each of them does, and how to add your own to the list. I'm going to give you the full option...
Hi None-1a here (the message board FAQ guy). Are you ready to get wet?
We are going to learn how to create hallway prefabs. What I mean by hallway prefabs is basically well explained by saying its a set of brushs you create...
Regions are pretty handy, and can save you mounds of time and hair-pulling, especially as your maps get more and more complex.
This tutorial will show you how to make an exploding object, it looks difficult to do but it's very simple really :)
Though Edge manipulation is a good tool and I do use it a lot, 2-point clipping I do tend to use a whole lot more.
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