Quake 2 is another classic from id software.While not modded quite as much as it's predecessor or Q3A, it is still a blast to play and the mod's on offer are bundles of fun. Just step into Quake 2 Rocket Arena, armed with the new and almighty rocket and rail gun and you will be gibbing for hours on end.If you dig fast paced action, then load up the good ole Quake 2, fire up a mod or two and have some fun!

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Quake 2 Remaster - Mine Jam 1 Release Announcement
Quake 2

Quake 2 Remaster - Mine Jam 1 Release Announcement

Mine Jam 1

We asked our Map-Center community to delve deep into the earth of Stroggos which has led to 9 brand new mine themed maps being excavated for the Quake...

Why We're Here
Quake 2

Why We're Here

Juggernaut - The New Story

An explanation of what this page is for, and why I've made it.

X-Ray's Let's Play of the maps u2m3 and u2m4
Quake 2

X-Ray's Let's Play of the maps u2m3 and u2m4

Return to Perdition

X-Ray plays map u2m3 and u2m4 (both beta) of my mod.

2024 Modding Year In Review - Quarter 2

2024 Modding Year In Review - Quarter 2

2024 Mod of the Year Awards 6 comments

Check out our breakdown of the top modding headlines from April to June 2024!

Quake 2 Remaster - PSX Jam 1 Release Announcement
Quake 2

Quake 2 Remaster - PSX Jam 1 Release Announcement

PSX Jam 1

This article gives you an overview of our first mod release on ModDB, after spending the past year releasing additional Quake/Quake 2 content.

Improved maps and lighning
Quake 2

Improved maps and lighning

Return to Perdition 8 comments

After a long time, I'm back to report on the current development. I've revised the details and lighting of other maps, so that at the end of the year...

quake2xp 1.27 beta 2 released
Quake 2

quake2xp 1.27 beta 2 released

quake2xp 2 comments

The previous beta version revealed many problems, such as overuse of RAM (in some cases I reached the 3GB limit and the memory stopped being allocated...

Quake II PSX Released! (+ 1.1 patch)
Quake 2

Quake II PSX Released! (+ 1.1 patch)

Quake II PSX 5 comments

The full version of Quake II PSX is now out! A long development cycle, but it was worth it. Re-experience the classic, remastered and improved on the...

Colored Lights

Colored Lights

Level Design/Theory Tutorial

The one thing that I think makes quake2 one of the best looking games ever is colored lighting. The difference in visual quality between the software...

Area Light

Area Light

Mapping/Technical Tutorial

One of the things I've always dreaded doing when building is area lighting. I can have all of my sourced lighting up and going, all my spot lighting and...

Texture Blending

Texture Blending

Level Design/Theory Tutorial 1 comment

I got an email from someone who played my maps, asking how to create the effect of a wall being painted with multiple textures. The solution is simple...

Advanced Brushes 101

Advanced Brushes 101

Mapping/Technical Tutorial

My aim has always been to push the Quake engine to its fullest potential. I read a quick little description of how the brushes work, and wrote a few programs...

The Cool-Ass Terrain Tutorial

The Cool-Ass Terrain Tutorial

Mapping/Technical Tutorial

The idea of making natural-looking terrain was brought to the mainstream with Quake 2. Some of the outdoor areas in Quake 2 were awe-inspiring compared...

Call of the Void - Bestiary
Quake 2

Call of the Void - Bestiary

Quake II: Call of the Void (Quake 1/2 Crossover) 2 comments

Call of the Void - Bestiary, new monsters still wip.

Trailer released!
Quake 2

Trailer released!

Quake II PSX 4 comments

The trailer has been released, and release date is announced!

Quake II: Heavy Metal 2.0 - is officially launched!
Quake 2

Quake II: Heavy Metal 2.0 - is officially launched!

Quake II : Heavy Metal (Q2HM) 4 comments

The extensive sound effects remake for Quake II - is finally here with all the details, explosions, Strogg and the brand new trailer to properly showcase...

Map Porting Process (Part 2)
Quake 2

Map Porting Process (Part 2)

Quake II PSX Mapping/Technical 2 comments

This article goes into the advanced techniques required for more complex geometry and terrain.

MW 3000 v.1.1
Quake 2

MW 3000 v.1.1

MW-3000 4 comments

Master Weapon 3000 version 1.1 with updated positioning, new chaingun and hyperblaster and a few more tweaks.

Map Porting Process (Part 1)
Quake 2

Map Porting Process (Part 1)

Quake II PSX Mapping/Technical

A small tutorial/explainer for how I ported the maps from the PSX version to PC.

A massive update to the Quake II sound remake project - launches in 10 days!
Quake 2

A massive update to the Quake II sound remake project - launches in 10 days!

Quake II : Heavy Metal (Q2HM)

The highly ambitious Quake II sound mod finally returns to propel the atmosphere and gameplay experience of this legendary shooter to the ultimate level...

The past works
Quake 2

The past works

Return to Perdition 6 comments

Reworking levels in terms of lighting and details.

Steam & IndieDB
Comando Rio

Steam & IndieDB

Comando Rio 10 comments

The award-winning Call of Duty Rio is becoming a full game on Unreal Engine 5. This time focused on the best graphics available on modern PCs and Consoles...

Details, Details, DETAILS and other build speed boost

Details, Details, DETAILS and other build speed boost

Mapping/Technical Tutorial

This is a tutorial on how to speed up build times for your level.

Plugins

Plugins

Mapping/Technical Tutorial

Hi In this installment I'm going to show you where to place those new plugs your just go and how to use the two plugin sets available at this time.

Build menu

Build menu

Mapping/Technical Tutorial

This will cover what the commands on the build menu are, what each of them does, and how to add your own to the list. I'm going to give you the full option...

Water and All It's Glory

Water and All It's Glory

Level Design/Theory Tutorial

Hi None-1a here (the message board FAQ guy). Are you ready to get wet?

1,2,3, and 4 way hall set creation

1,2,3, and 4 way hall set creation

Level Design/Theory Tutorial

We are going to learn how to create hallway prefabs. What I mean by hallway prefabs is basically well explained by saying its a set of brushs you create...

Regions

Regions

Level Design/Theory Tutorial

Regions are pretty handy, and can save you mounds of time and hair-pulling, especially as your maps get more and more complex.

Exploding objects

Exploding objects

Level Design/Theory Tutorial

This tutorial will show you how to make an exploding object, it looks difficult to do but it's very simple really :)

The Basics of 2-Point Clipping

The Basics of 2-Point Clipping

Client Side Coding Tutorial

Though Edge manipulation is a good tool and I do use it a lot, 2-point clipping I do tend to use a whole lot more.