In Spaceship Commander players travel in the galaxy on own spaceships with crew. The game combines several genres: strategy, RPG and roguelike elements.
Start the journey from your space station! On the way you will meet many objects and events.
- Planets:
The planet in the game is not just a decoration. This is an interactive massive object on which player can land. Planets are divided into regions, and regions into locations: cities, military bases, forests, deserts, etc. Each planet has its own conditions - some have no oxygen, some bake in hellish heat or freeze in icy cold.
- Space:
Travel among the stars on voyages of discovery! The galaxy is separated into sectors. Sectors contain multiple star systems, and spaceships travel between them by hypergate. All the star systems in the game are not fiction. Starting sector contain elements of our own real-life galactic map, and includes Proxima, Alpha and Beta Centauri, as well as Luhman 16, and Barnard's Star.
- Ship Management:
There are several ship classes available: from small patrol ships to larger frigates and cruisers. Ships have many parameters: hull durability, mass, energy, speed, maneuverability, number of boarding capsules, etc. Each ship also has a different number of weapon slots and connections for internal modules. Be careful, because during the travel you may to lose your ship, your crew, and any resources you had stored aboard! The stakes are high. If you lose a ship, you can take same by insurance for a part of cost.
- Crew Management:
You have crew members that you can control like in strategy games. But you can also activate the manual control mode and play a single crew member. Crew members different by characteristics: survivability, equipment, resistance to airless, cold and heat. How many crew you can take on board is determined by the capacity of the ship.
- Tactical Mode:
Watch the full situation around through to the tactical mode.
- Progress:
Your space station contains all your ships and resources, and is where your crew spends their downtime. Accumulate! Earn money by completing missions or eliminating enemies. Mine your own resources, or buy them from traders. Find hidden treasure! Upgrade to more advanced equipment, more powerful ships, and more skilled crew.
A small update with bugfixes and improvements has been uploaded.
Bugfixes:
- The slider for transferring items between two units has been improved, as well as the slider for selecting the amount to sell/discard.
- Increased the limit on transportable volume for crew members.
- Achievements in steam are now working :)
- Improved feedback when exceeding the mass / volume of the purchased product from the trader.
- Fixed a bug where a planetary or gas-harvesting drone always appeared when loading the game (even if it was abandoned or returned to the ship).
However, if you have accumulated a flock of mining drones on your home station, they will not disappear after this bugfix, you need to manually remove the mining modules (it is better to sell them, or, if not possible - destroy them :)
- In the planetary window or galactic map mode, the camera no longer move when you bring the mouse to the information sidebar.
- Now you can easy to point the mouse at the UI elements and scroll the contents with a wheel. The camera will not zoom in this case.
- Fixed a bug where an incorrect message was displayed about a lack of electricity on the ship. It appeared when there was at least one module de-energized due to a breakdown.
- Fixed a mismatch in the description of items at the trader (in the list of products and in the detailed description window).
- The reward window is no longer layered on the dialog window.
- Fixed a bug where the reward was displayed more than it should have been set for the quest.
- Fixed a bug when the NPC with dialog is stopped working.
- Fixed a bug where hp sliders were not updated when selecting multiple units.
In the new update, I have been working on further improving the process system. Now the assignment of a crew member to the module maintenance process...
Simple crafting will be added. Crafting will be possible in several ways: either create an item directly by a crew member using a special hand tool, or...
The process has such parameters as: cycle time, consumables used per cycle, a equipment without which the process is not possible, as well as personnel.
I continue to work on technological processes (mining minerals, healing, production, etc.).
Great work! 😍😍😍 Any chance you'll need more music for this awesome game? Youtube.com
I want the game!
You a welcome)
-Can you made mod with universal threat, some universal enemy who attack that part of galaxy like in Space Rangers. Brutal space battles with advanced enemy, underground bunkers for survivals on invaded planets and resistant leaders who give you jobs and so ..
Participation in massive scale battles with no mercy ..please!?
Hi! The game constantly improved. Large-scale battles are also in the plans. Also, these battles can be do in a cooperative with friends.
There will also be something like events, where, as you said, there will be attacks of various fractions on the Earth Federation systems.
looks promising, keep it up man
Thanks!) I try to make this game the kind I've always dreamed of.
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Hi i have some question concerning the game
1:the game will be on steam ?
2:i see early access the 20 april that mean tha game is playable now if i buy beta pack ?
2.5: if its playable wath we have inside for the beta ?
3: when we see what you have in store for the future update ?
Hi! Thank for interest to game!
1. Yes we realese on steam
2. On this time there is ready playlable beta, but many litle mechanics need completion
2.5 Ready:
-inventory system (place manualy modules, crew and select hull)
-Ship battle
-Base crew command: aboarding enemy ship, attack enemy intruders on my ship, attack enemy crew on enemy ship.
3.Main update in future: many new ship/modules/crew members. The game architecture was developed to quickly add content.
Also new mechanic as carrier ship class with fighters/bombers,
PvE mode with friends versus boss.