PLAY THIS WITH THE ORIGINAL QUAKE 2 SOUNDTRACK!!!
A Quake 2 singleplayer unit by Quakeulf
For Quake 2's 20th anniversary
DISCLAIMER
This unit was made only with myself in mind because at the time I made it I was the only one
I knew who played Quake 2-custom content for singleplayer that I knew of. Since I have played
the game on and off since its release, it is based around how familiar I am with the enemies
and game mechanics. Therefore it is not suited for someone new to this game.
I have had a lot of complaints about people becoming lost playing this unit.
I have done a few things to address this issue and I hope it will be worth it.
THE STORY
It was a dark and stormful evening. Colonel Jo Seung had called you in for a special mission:
"Operation Alien Overlord is currently underway, but so far we have only one active operator..."
You twiddle your thumbs as Jo Seung goes on about Stroggos and kimchi, but then he slaps you.
"Owwww! What was that for?" you yell and clench your ear.
"Silence, fool! We need you to gather intel, and we need it now!" he shrieks.
"Ok, ok, I'm going..." you whimper as you-
"SIR!" he interrupts. "Ah! Yes! I-I'm going, SAH!"
And then you swam through the sewer systems of Stroggos until the end of the tunnel.
A big new update to this unit is finally here, and you can load it down from the files section right here.
This update includes a whole new secret map, that you can find if you want. It also has tweaks and fixes to the existing maps, and a bit of rebalancing overall. This post will also hopefully lure you into trying it, if it is your first time doing so.
The new secret level is an "extension" of an existing level, so hopefully it shouldn't be too hard to find.
In the spirit of Quake, this unit tries to connect the first and the second, by letting you go to the Quake dimension! Just remember it is a one-way trip with no turning back should you leave too early!
Yes, there is now a total of 8 maps, up from 7! That's a lot, isn't it? At least enough to hopefully keep the balance between the short sweetness and long dullness.
The enemy count has gone up significantly since the last iteration, but at least you will get the items and such to keep you going. I hope.
Not only are they more numerous, they are also big, and angry, and not that pleased with your presence!
So what are you waiting for?
Rebalancing of railgun ammo availability and restriction of area access until further into the game.
The biggest mod stories for the week of February 24 2019.
The biggest mod stories for the week of February 3 2019.
This is the core source, with all the maps and associated .MAP-files along with custom textures and .BSPs!
Hey! Great mod, having a lot of fun with it and the highly detailed levels. I'm getting a hard crash in Slipgate Research though, right next to the red security lasers and garage door. Using Yagami, any idea why this is might be?
Will this work on Vanilla Quake 2? I have no idea about what is KMQuake or QP or Yamagi ports that they all keep talking about.
This was made with the vanillers in mind, but I am using the unofficial version 3.24 for this. ;w;
What a beautiful maps!
Aw, thank you. x3c
awesome work!
Aw, thank you. :3c
It crashes on tech3 map in Yamagi Quake II (linux).
Always approximately beyond this corner: I.imgur.com
I sent crash report to yamagi's developers too.
I am aware that tech3 has an issue because it is so complex, but I am able to run it on version 3.24 and Quake 2 Pro. Version 3.24 was used for all the screenshots and playtesting.
Just started playing, amazing brush-work!
Still looking for exit from first level =)