2. Extract only the 5014843cf9fd9b3e-ps_replace.txt file from either the AMD or NVIDIA folder depending on your GPU to the ShaderFixes folder from 3DMigoto in your install location for your game.
Hopefully this works for other people too. I am using the Standard Edition of the game, with update 1.51.
You are a legend, been driving me crazy the ACP logo disappeared the first time I played after installing this mod but never again. This hopefully will fix it, thank you.
Edit: It does work! It removes the ACP watermark perfectly, thank you very much.
hey i tried using this in ac origins and i did everything like you told me to do but nothing works the resorep textures dont show up and reshade dont works
WHY did you make this mod default delete the lock-on indicator? Is everything OK???
Thankfully I found that comment that explained how to fix it, but why on GOD'S EARTH would you do this in the first place? The only reason that I'm now using this mod is because I came back for seconds and found the fix this time.
I was like "Oh, cool mod - ah, it removes the lock-on for some reason, and I can't find an option for it in the files. Must be a bug, and the mod's just broken."
NO. Apparently, it's intentional... I hope you're ashamed, honestly. THIS is the one thing you make default???
Hey man, how are you? It's been a few years since your last activity and I hope you're doing well and busy with important things. Anyway, Thank you for creating this mod. It works really perfect for new players who want to be immersed but don't want to get lost on certain objectives by hiding unnecessary things and only show important things.
The option where we can choose a button and edit the duration to show some hidden Hud elements is the best feature for me. My key-bind for this feature is the "V" keyboard button (Eagle Sense) and the duration is "3500" which is around 3 seconds. This way, I can see these floating icons when I use eagle sense like enemy levels, secret passages, objective points and other floating items that is although helpful, but needs to be hidden for immersion purposes.
There is one thing I wish I can use this feature with. Is it also possible to make the "white outlines from tagged enemies" to be shown after holding down a button too? It would be cool to have these feature since we have these on other ac games and stealth games. This way, I can see enemy outlines through walls for a while after an eagle sense or any button of choice instead of the enemy levels.
Also, an option to hide HUD for Weapons, Bows and Items Icon that shows when you change items or weapons would be great.
I'm hoping to see future updates on this mod because this is a must have mod. Thank you!
Hi ,how can we choose the button a option and enable it ? Because i can choose yes or no , but when i try to select the press option it give me a error when i lunch the game
hey man! I have uninstalled this game long ago so I will try to explain what I remember.
1) so first of all, according to the maker of this mod, Do Not change anything from the eiom.ini 2) now go and open hud_settings.ini and scroll down until you find the part where it says:
;------------------------------------------------------------------------------------- ; Below settings allow you to disable icons when floating for Bayek ; 0 - don't do anything, ; 1 - hide when floating for Bayek ; 2 - hide by default but show when a key is held (will remain hidden unless a ; button is held down) - either KeyShow_Icons1 or KeyShow_Icons2 in keybinds.ini ; (by default Y(TRIANGLE) or DPAD UP) ; KeyShow_Icons1 - will show icons with option 2 when held down ; KeyShow_Icons2 - will act like the eagle sense ability ,after holding it down ; for 500ms the icons with option 2 will show up and stay visible for 6 seconds ;-------------------------------------------------------------------------------------
3) so that's pretty self explanatory. Now obviously you type number 2 to the HUD elements of your choice that you want to show up when a button is held down or pressed. for example: $disableFB_BlacksmithIcon = 2
4) now open up keybinds.ini and you can already see the KeyShow_Icons1 and KeyShow_Icons2 from the top.
5) after that, you have to choose how you like them to show when you press your button. So it's either • KeyShow_Icons1 = they will show when button is held and disappear after releasing that button • KeyShow_Icons2 = they will show when button is held and disappear after your duration of choice (100-999 are millisecond // 1 second is 1000, 2 seconds is 2000)
6) I personally use {KeyShow_Icons2}. My Key is "V" button so it's VK_KEY_V you can find the keybind codes here: http://www.kbdedit.com/manual/low_level_vk_list.html and after holding "V" for 500 milliseconds the icons will show (only those where I put number 2) you can release the button and the icons will show for 3 seconds (that's why the release_delay is: 3500) see my preset below:
any idea why some things can`t be turned off? stripes when hiding for example won`t disappear. does it matter which hud option is enabled in game? again thank you, would appreciate any tipps people might have
237 comments
1. Download the Toggle HUD mod.
2. Extract only the 5014843cf9fd9b3e-ps_replace.txt file from either the AMD or NVIDIA folder depending on your GPU to the ShaderFixes folder from 3DMigoto in your install location for your game.
Hopefully this works for other people too. I am using the Standard Edition of the game, with update 1.51.
Edit: It does work! It removes the ACP watermark perfectly, thank you very much.
I installed the file mentioned in the root folder of the game's installation path. Is this the correct player to put it?
WHY did you make this mod default delete the lock-on indicator? Is everything OK???
Thankfully I found that comment that explained how to fix it, but why on GOD'S EARTH would you do this in the first place? The only reason that I'm now using this mod is because I came back for seconds and found the fix this time.
I was like "Oh, cool mod - ah, it removes the lock-on for some reason, and I can't find an option for it in the files. Must be a bug, and the mod's just broken."
NO. Apparently, it's intentional... I hope you're ashamed, honestly. THIS is the one thing you make default???
The option where we can choose a button and edit the duration to show some hidden Hud elements is the best feature for me. My key-bind for this feature is the "V" keyboard button (Eagle Sense) and the duration is "3500" which is around 3 seconds. This way, I can see these floating icons when I use eagle sense like enemy levels, secret passages, objective points and other floating items that is although helpful, but needs to be hidden for immersion purposes.
There is one thing I wish I can use this feature with. Is it also possible to make the "white outlines from tagged enemies" to be shown after holding down a button too? It would be cool to have these feature since we have these on other ac games and stealth games. This way, I can see enemy outlines through walls for a while after an eagle sense or any button of choice instead of the enemy levels.
Also, an option to hide HUD for Weapons, Bows and Items Icon that shows when you change items or weapons would be great.
I'm hoping to see future updates on this mod because this is a must have mod.
Thank you!
1) so first of all, according to the maker of this mod, Do Not change anything from the eiom.ini
2) now go and open hud_settings.ini and scroll down until you find the part where it says:
;-------------------------------------------------------------------------------------
; Below settings allow you to disable icons when floating for Bayek
; 0 - don't do anything,
; 1 - hide when floating for Bayek
; 2 - hide by default but show when a key is held (will remain hidden unless a
; button is held down) - either KeyShow_Icons1 or KeyShow_Icons2 in keybinds.ini
; (by default Y(TRIANGLE) or DPAD UP)
; KeyShow_Icons1 - will show icons with option 2 when held down
; KeyShow_Icons2 - will act like the eagle sense ability ,after holding it down
; for 500ms the icons with option 2 will show up and stay visible for 6 seconds
;-------------------------------------------------------------------------------------
3) so that's pretty self explanatory. Now obviously you type number 2 to the HUD elements of your choice that you want to show up when a button is held down or pressed. for example: $disableFB_BlacksmithIcon = 2
4) now open up keybinds.ini and you can already see the KeyShow_Icons1 and KeyShow_Icons2 from the top.
5) after that, you have to choose how you like them to show when you press your button. So it's either
• KeyShow_Icons1 = they will show when button is held and disappear after releasing that button
• KeyShow_Icons2 = they will show when button is held and disappear after your duration of choice
(100-999 are millisecond // 1 second is 1000, 2 seconds is 2000)
6) I personally use {KeyShow_Icons2}.
My Key is "V" button so it's VK_KEY_V
you can find the keybind codes here: http://www.kbdedit.com/manual/low_level_vk_list.html
and after holding "V" for 500 milliseconds the icons will show (only those where I put number 2)
you can release the button and the icons will show for 3 seconds (that's why the release_delay is: 3500)
see my preset below:
;-------------------------------------------------------------------------------------
;[KeyShow_Icons2]
; Key = VK_KEY_V
; delay = 500
; transition = 0
; transition_type = linear
; release_delay = 3500
; release_transition = 0
; release_transition_type = cosine
; type = hold
; $show_iconskey = 1
;-------------------------------------------------------------------------------------
I guess that's it and I'm not even sure if I missed something or not but I hope my instructions is right LOL.
any idea why some things can`t be turned off? stripes when hiding for example won`t disappear. does it matter which hud option is enabled in game?
again thank you, would appreciate any tipps people might have