I don't know why it won't craft. I have the carbin, the repair kit and the magazine, but it doesn't recognize the toolkit. It says "repair tools" in miscellaneous but it isn't working.
Hey, just thought I'd mention that Stewie has a tweak that allows you use a hotkey to switch between two sighting nodes on a weapon. All you'd need to do is set up a node named '##SightingNode2' for the reflex sight so you wouldn't need to swap between weapon mods. Although this is still a really good reimagining of the vanilla Marksman Carbine without that!
First off, a great looking weapon - especially considering that you used all vanilla assets. I was border-line shocked to see no additional requirement for this! Fantastic job. Secondly, I REALLY appreciate the stats and requirements (strength and gun skill) being included. I'd probably give a KUDOS just for that - just a pet peeve of mine when modders don't include this info for weapons and armor. It is nice to know what exactly I'm putting into my order. Thanks for the mod (and all the time and effort that goes into one) and for such a top-notch description! Endorsed and KUDOS!
One of the best the Marksman Carabine. Added an automatic fire mode for myself, so that it makes sense to use optics for close combat! I would like to see a similar version for the "All-American" carbine! Thanks you!
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Secondly, I REALLY appreciate the stats and requirements (strength and gun skill) being included. I'd probably give a KUDOS just for that - just a pet peeve of mine when modders don't include this info for weapons and armor. It is nice to know what exactly I'm putting into my order.
Thanks for the mod (and all the time and effort that goes into one) and for such a top-notch description! Endorsed and KUDOS!
I would like to see a similar version for the "All-American" carbine!
Thanks you!