This document provides details on an original soundtrack composed by Neil Davidge for a special digital edition. It includes 21 tracks composed and produced by Davidge, as well as bonus remixes of some tracks. The soundtrack was recorded with a 60-piece orchestra at Abbey Road Studios in London, along with choral singers and individual performers from around the world. The over 100 tracks that were composed provide the score for an accompanying video game.
This document provides details on an original soundtrack composed by Neil Davidge for a special digital edition. It includes 21 tracks composed and produced by Davidge, as well as bonus remixes of some tracks. The soundtrack was recorded with a 60-piece orchestra at Abbey Road Studios in London, along with choral singers and individual performers from around the world. The over 100 tracks that were composed provide the score for an accompanying video game.
Original Description:
The digital booklet of the Halo 4 original soundtrack album
Original Title
Digital Booklet - Halo 4 Original Soundtrack album
This document provides details on an original soundtrack composed by Neil Davidge for a special digital edition. It includes 21 tracks composed and produced by Davidge, as well as bonus remixes of some tracks. The soundtrack was recorded with a 60-piece orchestra at Abbey Road Studios in London, along with choral singers and individual performers from around the world. The over 100 tracks that were composed provide the score for an accompanying video game.
This document provides details on an original soundtrack composed by Neil Davidge for a special digital edition. It includes 21 tracks composed and produced by Davidge, as well as bonus remixes of some tracks. The soundtrack was recorded with a 60-piece orchestra at Abbey Road Studios in London, along with choral singers and individual performers from around the world. The over 100 tracks that were composed provide the score for an accompanying video game.
The document discusses the process of composing the soundtrack for the Halo video game series and some of the people involved.
The soundtrack was composed by Neil Davidge for the Halo video game franchise and contains both original compositions and remixes.
Neil Davidge's process involved initially creating prototype themes and moods in MIDI format and then refining them as the game developed. He also experimented with blending digital and analog sounds to create new instruments and textures.
ORIGINAL SOUNDTRACK
SPECIAL DIGITAL EDITION
Composed and Produced by Neil Davidge 01 AWAKENING 5:41 02 BELLY OF THE BEAST 2:39 03 REQUIEM 2:16 04 LEGACY 2:29 05 FAITHLESS 5:02 06 HAVEN 5:45 07 NEMESIS 3:31 08 ASCENDANCY 4:20 09 SOLACE 4:45 10 TO GALAXY 4:58 1 1 IMMATERIAL 7:33 12 117* 7:28 13 ARRIVAL 5:37 14 REVIVAL 7:19 15 GREEN AND BLUE 8:06 BONUS TRACKS 16 AWAKENING - GUI BORATTO REMIX 7:23 1 7 TO GALAXY - SANDER VAN DOORN & JULIAN JORDAN REMIX 6:46 18 ASCENDANCY - CASPA REMIX 3:53 19 REVIVAL - DJ SKEE & THX REMIX 3:36 19 REQUIEM - BOBBY TANK REMIX 5:45 21 THE BEAUTY OF CORTANA - APOCALYPTICA VS. NEIL DAVIDGE REMIX 5:08 Composed and Produced by Neil Davidge for Neil Davidge Productions Ltd. Arrangements and programming by Neil Davidge and Andrew Drew Morgan. Additional production and orchestration by Andrew Morgan. *117 composed by Kazuma Jinnouchi. granular level. And Marty ODonnell and Mike Salvatores incredible collection of orchestral bombast, metal viscera, haunting electronica, and rousing anthems is not only a part of the game, its a significant part of millions of peoples formative experience. So yeah, I kind of see why they were nervous. But I wasnt. Wide-eyed optimism and a genuine love for the way Neil puts instruments, artists, and performers together were a perfect recipe for my receptivity. I swear I could hear some of these themes in my head before Neil ever put pen to paper. And people have been a big part of this. The project, all serious video game projects and all great music projects, are enhanced by collaboration and by the input and expertise of artists and technicians. Neil surrounded himself with people to whom we immediately gravitated. There are literally too many to name but there were standout heroes in the difficult assembly of this project and Im thinking about the heroically hirsute Andrew Morgan, ostensibly Neils right-hand man. Im thinking about the delicate political maneuvering of James Cassidy, Neils manager, and Im thinking about the imaginative problem solving and creativity of orchestrator Matt Dunkley. And the way those individuals formed into teams, and worked so beautifully, so perfectly, with the constantly shifting pieces of our game was a sight to behold. And a sound to envelop yourself in. The process of achieving that sound was by necessity gated in stages. Neil would prototype themes and melodies and moods in Midi. These roughs were designed around characters, around environments, and around specific encounters. This isnt unusual for us games are by necessity thematic and level-oriented but for Neil it was a new way to approach scoring. I think initially that high-level approach was one of the things that drew him to the project and inspired some of the most compelling themes. As we got to themes we all felt worked for the motes of story and character, wed start firming up the collection and start thinking about how it would apply to the finished game. There were moments of despair, horror, rage, tension, and all of the three main fluids associated with proper artistic endeavor blood, sweat, and tears. But even in the toughest times, we could see both projects arrowing forward, and I think both sides of the equation game and music could see the target where those arrows would come together. The trick was making them both hit the bullseye at precisely the same moment. And we were also composing internally with in-house musician and audio maven Kazuma Jinnouchi layering in significant themes and score elements to fit with and layer into Neils score. Neils process is grueling. Harrowing even. If he cant find a sound hes looking for, hell invent it either from scratch or by creating monstrous hybrids of digital and analog material. Blending instruments. Rending audio. Bending sounds. And this is long before these things get to an orchestra. But its definitely where some of the charisma of this project comes from. Even in the most conventionally orchestral pieces in the soundtrack, there are elements of the unreal. Sounds and tones and instruments youve never heard before. They dont always stand out and theyre sometimes incredibly subtle, but the way the entirety of this musical arsenal forms the overall sound is to me magical. The technical and logistical feats around bringing over 100 tracks to our games score (theyre not all featured in the Soundtrack here) were obviously herculean. The multiple recording sessions at Abbey Road Studios with a 60-piece orchestra. The Bulgarian choral singers assembled to capture a brand new sound. The individual performers gathered from all over the world to lend their voices and instruments to this intricate soundscape. And then taking those tracks and grafting them into our technology so that they adapt to your journey through the game, so that those sounds map to the worlds and experiences youre exploring, well, its something to behold. Something to be proud of. Im not a musician. Im barely qualified to write this foreword, but Im an avid consumer of music. So when I hear tiny homages to Vangelis, or hear a fleeting snatch of Prodigy in a beat, I have the context to embrace it, and I know Halo. This thing sounds like Halo, but its not relying on the past its building from it, launching from it, and taking it somewhere new. My hope is that you love this as much as I do. My hope is that years from now, when youre humming a haunting theme, or whistling an inspirational march, that youre accidentally culling it from a body of music you first learned to love on November 6th, 2012. Frank OConnor Franchise Development Director 343 Industries FOREWORD I remember the first time Tajeen and Ken from the audio team approached me to ask if I could come and talk to them about a possible composer for the Halo 4 soundtrack. They seemed palpably nervous and Ill be honest, I thought they were going to propose a Bieber or some kind of Gaga from their tremulous, timorous approach. But they proposed Neil Davidge. Although Ive lived in the US since 1996, I grew up in the UK, worked in Bath, and was immersed in the Bristol and West Country music scene of the early 90s and of course was listening to artists like Neneh Cherry, Portishead, and, of course, Massive Attack. So I waved them down from their mild terror and said lets hear his pitch. And it was perfect. Some of the nervousness from Tajeen and Ken, I suspect, came from a fear of change. Were all terrified of change in some ways, but Halos musical legacy is one of its pillars. Its hard to even discuss Halo music without hearing those monks chant their funereal, portentous theme in your head. That kind of musical resonance, gravity, is unique, I think to games. Because you may watch your favorite movie five, six times. But your favorite game? Youll play it a hundred times, a thousand times, and each note becomes cemented deeper and deeper into your subconscious and is directly, linearly associated with joy, or terror, or victory and that heightens the connection, as far as Im concerned. So you might be whistling the Koji Kondos Super Mario theme and realize that not only do you know the whole thing, but that you have every note, nuance, and tempo change down to the most Orchestration and Arrangements, Matt Dunkley Additional arranging on Librarian and Green and Blue, Jeremy Holland Smith. Engineer and technical support, Marco Migliari. Additional Programming, Gaetan Schurrer. Mixed by Andy Bradfield and Jeremy Wheatley for 365 Artists. Additional mixing, Niall Acott, Marco Migliari, Paul Walton and Neil Davidge. Music Director 343 Industries, Sotaro Tajeen Tojima. Music supervision by Kazuma Jinnouchi for 343 Industries. Executive Audio Producer 343 Industries, Ken Kato. Recorded in Bristol. Orchestral recordings at Abbey Road Studios, London. London Bulgarian Vocal Choir recorded at Angel Studios, London. Copyists, Dakota Music. All Orchestral and choir recordings engineered by Geoff Foster. Assistant engineers, Lewis, Jones, Paul Pritchard, Matt Mysko, Chris Parker and Rupert Coulson. Orchestra performed by the The Chamber Orchestra of London: Conducted by Matt Dunkley. The Chamber Orchestra of London: Steve Morris, Warren Zielinsky, Harvey De Souza, Darrell Alexander, Ania Safonova, Simon Blendis, Laura Samuel, Julian Leaper, Charles Mutter, Rita Manning, Ofer Falk, Gabriel Lester, Clare Duckworth, Robbie Gibbs, Ben Buckton, Philippe Honore, Eliza Marshall, Miranda Dale, Gareth Griffiths, Corinne Chappell, Annabelle Meare, Ursula Gough, Amanda Smith, Kathy Gowers, Jan Regulski, Jeremy Issac, Alison Dods, Ralph De Souza, Richard George, Harriet Davies, Kerenza Peacock, Maya Bickel, Non Peters, Sonia Fairbairn, Andrij Viytovych, Vicci Wardman, Julia Knight, Reiad Chibah, Martin Humbey, Samuel Parrat, Rebecca Low, Rosie Bliss, Alistair Blayden, Sally Alexander, Garfield Jackson, Catherine Bradshaw, Ian Rathbone, Chris Goldscheider, Emma Sheppard, Jessica Beeston, Melanie Martin, David Cohen, David Daniels, Rebecca Gilliver, Adrian Bradbury, John Heley, Vicky Matthews, Mary Scully, Chris West, Tim Gibbs, Simon Oliver, Paul Kimber, Rupert Bing Ben Griffiths, Dom Kelly, Daniel Pailthorpe, Katie Bedford and Ileana Ruhemann. Brass arrangements performed by Richard Watkins, Nigel Black, Martin Owen, Mark Almond, Bryan Fulcher, Colin Sheen, David Pyatt, Angela Barnes, Carston Williams, Lindsay Shilling, Andy Wood, Steve Saunders and Owen Slade. Male Choir: RSVP Voices. Contracted by Rob Johnston. All UK Orchestral fixing by Gareth Griffiths, Cool Music Ltd. Female Choir Vocals performed by the London Bulgarian Choir: Dessislava Stefanova, Vivienne Boucherat, Mirella Koleva, Kalina Koleva, Tanya Jackson, Lora Kaleva, Deanna Benedict, Diana Tsokova, Katarzyna Sommerfeld, Catriona Langmuir, Joanna Burke, Atsuko Cottam, Alison Conway, Polly Hunt. London Bulgarian Choir conducted and arrangements by Dessislava Stefanova. Female vocal and vocal arrangements on Legacy, Awakening, Solace performed by Claire Tchaikowski. 117: Composed by Kazuma Jinnouchi. Orchestrated by Nobuko Toda; Music Preparation, Thanh Tran; Recordist, Tim Lauber. Stage Manager, Tom Steel; Stage Engineer, Denis St. Amand; Additional Stage Crew, Greg Dennen; Orchestra Contractor, Peter Rotter; Conductor, Nick Glennie-Smith; Recorded at Newman Scoring Stage, 20th Century Fox. Orchestra performed by the Hollywood Studio Symphony: Bruce Dukov, Julie Gigante, Tereza Stanislav, Lisa Sutton, Roger Wilkie, Jackie Brand, Katia Popov, Phil Levy, Natalie Leggett, Sarah Thornblade, Marc Sazer, Helen Nightengale, Charlie Bisharat, Darius Campo, Jay Rosen, Rafael Rishik, Jeanne Skrocki, Shalini Vijayan, Irina Voloshina, Sara Parkins, Songa Lee, Lorenz Gamma, Kevin Connolly, Yelena Yegoryan, Cheryl Norman, Alwyn Wright, Neil Samples, Radu Pieptea, Brian Dembow, Roland Kato, Shawn Mann, Robert Brophy, Alma, Fernandez, David Walther, Jennie Hansen, Keith Greene, Laura Pearson, Carolyn Riley, Andrew Picken, Aaron Oltman, Steve Erdody, Andrew Shulman, Dennis Karmazyn, John Walz, Kim Scholes, Trevor Handy, Paula Hochhalter, Erika Duke, Tina Soule, Paul Cohen, Ed Meares, Drew Dembowski, Bruce Morgenthaler, Steve Dress, Sue Ranney, Geoff Osika, Nico Philippon, Thomas Harte, Geri Rotella Heather Clark, Lara Wickes, Leslie Reed, Stuart Clark, Ralph Williams, Rose Corrigan, Judy Farmer, Jim Thatcher, Brian O'connor, Steve Becknell, Phil Yao, Jon Lewis, David Washburn, Rob Schaer, Rick Baptist, Alex Iles, Steve Holtman, Phil Keen, Doug Tornquist, Wade Culbreath, Greg Goodall, Brian Kilgore, The American Federation of Musicians on the United States and Canada. Score Mixed by Alan Meyerson at Remote Control Productions, Santa Monica, CA; Assistant Engineer, Christian Wenger. Score Production Producer, Nobuko Toda (FILM SCORE LLC); Executive Score Production Manager, Daniel Monteverde; Score Production Manager, Kurt Jessen, Nicolas Alvarez ; Assistant Score Production Manager, Takashi Baker (Arriba Entertainment Inc.) Mastered by Shawn Joseph at Optimum Mastering, Bristol. Artwork design by Paul Chessell. Neil Davidge Management: JABA Music Ltd., Barry Campbell and James Cassidy. Worldwide Soundtrack Licensee: 7Hz Productions Ltd. Executive Producers 7Hz Productions, James Cassidy and Barry Campbell. Worldwide Sales, Marketing & Distribution: The End Records, RED, Essential Music and Sony Music. Neil Davidge would like to thank: Andrew Morgan, James Cassidy, Sotaro Tojima, Kazuma Jinnouchi, Ken Kato, Frank O'Connor, Josh Holmes, Kiki Wolfkill, Kenneth Scott, Bonnie Ross Ziegler, Ed Kalletta, Dan Chosich, and all at 343 industries, Kyle 'Kid Hops' Hopkins, Barry Campbell, Matt Dunkley, Marco Migliari, Andy Bradfield, Jeremy Holland Smith, Claire Tchaikowski, Geoff Foster, Abbey Road Studios, Jeremy Wheatley, Darrell Alexander and Christopher Gutch of Cool Music, The Chamber Orchestra of London, Gareth Griffiths, Gaetan Schurrer, Niall John Acott, Shawn Joseph, Lewis Jones, Dessislava Stefanova and The London Bulgarian Choir, John Tuff, The Bristol Ensemble, William Goodchild, Roger Huckle, Christchurch Studios, Ian Humphries, Michael Jennings, Bruno Ellingham, Euan Dickinson, William Fuller, Eliza Marshall, Irina Artamonova, Joanna Swan, Marnie and Robyn, Cosmo Jarvis, Bella Gough, Craig Williams, Jean and Pete Davidge, Claire Devas, Natalia Rivera Jimenez, Ali Chant, Joel Evenden, Dan and James at Sonic couture, Susan Langan and Andreas Allan at Native Instruments, Jed Allen at Universal Audio, Andy Brooks at Media Pros, Simon Caton of Avid UK, Marty ODonnell and Mike Salvatore. Microsoft Studios would like to thank: Xbox, 343 Industries, 7Hz Productions Ltd., Neil Davidge Productions Ltd., JABA Music Ltd., Cool Music Ltd., The End Records, Sony RED, Essential Music & Marketing, Sony ANZ / Asia, Fifa Riccobono, FILM SCORE LLC, Arriba Entertainment Inc., Global Music Copying, STEVE JULIANI MUSIC, Peter Rotter Music Services, Remote Control Productions, 20th Century Fox Studios, The American Federation of Musicians of The United States and Canada, Soundtrack Music Associates, All the remixers and their management companies, the performers, the back room staff, James Cassidy, Paul Chessell, Bonnie Ross Ziegler, Kenneth Scott, Sparth, John Liberto, Adrien Cho, Christine Finch, Michelle Ballantine, Justin Harrison, Ed Kalletta, Kevin Grace, Tyler Jeffers, Carlos Naranjo, Matt Skelton, Lily Kohn, Carla Woo, and finally to Sotaro Tojima, Neil Davidge, Kazuma Jinnouchi, Josh Holmes, Kiki Wolfkill and Frank OConnor for the creative vision and special thanks to Marty ODonnell and Mike Salvatore for blazing a trail and building a musical foundation for us to follow and build upon. c& p2012 Microsoft Corporation. All rights reserved. Microsoft, Halo, the Halo logo, Microsoft Studios, the Microsoft Studios logo, 343 Industries and the 343 Industries logo, Xbox, Xbox 360 and the Xbox logos are trademarks of the Microsoft group of companies. Soundtrack distributed worldwide by 7Hz Productions Ltd and affiliates. Publishing administered by 7Hz Music Publishing. Unauthorized copying, hiring, lending, public performance and broadcasting of this recording prohibited. All rights reserved.