Monk Description
Monk Description
Level
Aimed Magic
Items
Breath Weapons
Death/Paralysis/
Poison
Petrication/
Polymorph
Spells
1-4
14
16
14
14
14
5-8
13
15
13
13
13
9-12
10
12
10
10
10
13-15
14-16
11
8
17
-10
-9
-8
-7
-6
-5
-4
-3
-2
-1
10
1-2
3-4
25
24
23
22
20
20
20
20
20
20
19
18
17
16
15
23
22
21
20
21
20
20
20
20
20
19
18
17
16
15
14
13
14 13 12 11
12 11 10 9
10
8
5-6
21
20
20
20
20
20
20
19
18
17
16
15
14
13
12
11 10
7-8
20
20
20
20
20
19
18
17
16
15
14
13
12
11
10
9-10
20
20
20
19
18
17
16
15
14
13
12
11-12
19
18
17
16
15
14
13
12
18
17
16
15
14
13
12
11
10
10
8
13-14
11
9
11
9
10
20
-1
-2
15-16
16
15
14
13
12
-3
-4
13
12
11
10
-1
-2
-1
-3
-2
14
10
8
17
11
9
-4
-5
-6
Monk
The wandering monk is a member of one of several
secluded monastic orders trained in mystical asceticism
and various forms of martial arts. Many of these orders
may have members with various roles to play, including
Monks, Clerics, and less commonly, other armed classes.
Some religious groups and viewpoints do not encourage
or support the lifestyle of the esoteric warrior.
Monk characters are most often encountered wandering,
either on an errand for their order or in search of
personal refinement. However, Monks have been
known to get involved in politics on occasion, as well,
either because the head of the monastery is particularly
ambitious or because the local nobility is cruel beyond
toleration.
In most cases however, Lawful Neutral or Lawful Good
Monks will only oppose the nobility on behalf of the
peasant farmers and villagers, who they often offer
their protection. Highly respected by these peasants
and farmers, Monks can become a dangerous threat
to the nobles when they gather peasants behind them
and their uprisings turn into full scale revolts. This makes
the nobility regard these ascetics with suspicion.
While some protect a rural community, most monasteries
act primarily as centers for mystic study and practicing
unarmed combat. Warriors who have the respect of
Alignment
Any Lawful
Experience Bonus
None
Armor/Shield permitted
None
Weapons Permitted
Any
Weapon Prociencies
-3
N/A
Monk Abilities
Martial Arts: All Monk characters can
receive martial arts training at their
monasteries, even if such training
would not normally be available in
the campaign.
Experience
Points
Required
Hit Dice
(d6)
2,000
4,000
7,000
15,000
25,000
55,000
110,000
225,000
10
11
325,000
10
450,000
11
12
650,000
12
800,000
13
1,250,000
14
1,550,000
15
1
2
Notes
16
1,850,000
16
17
2,250,000
17
Level 17 at 2,250,000 experience points is the ceiling for Monk characters. Any
further experience points gained by a character of this level are simply lost.