Dark Sun 3.5 - New Weapons (V. 0.1)
Dark Sun 3.5 - New Weapons (V. 0.1)
Dark Sun 3.5 - New Weapons (V. 0.1)
MARTIAL WEAPONS
Stone Tomahawk
Cost 8 cp Dmg (S) 1d4 Dmg (M) 1d6
A kind of war hammer with a striking head made of stone and good for both melee and throwing.
Terbutje
Cost 15 cp Dmg (S) 1d6
This is a one-handed version of the Thanak but built with smaller fangs from smaller animals
Tepoztopilli
This long spear, especially favoured by Drajic warriors, has a large point built in the same manner of a macahuitl. It is too heavy and unbalanced to be properly thrown.
EXOTIC WEAPONS
Wahaika
Cost 12 cp Dmg (S) 1d4
This short and broad club is made of hardened wood or bone and, sometimes, even of jade and are used to make sacrfices. The wooden version of this weapon is often used in Gulg, but it is found even elsewhere.
It has a notch on one side that is used for catching weapons. If you are proficient, you use the notch in the wahaika to disarm your foes (+2 Disarm roll). Otherwise, treat this weapon as a club. Feats and abilities that affect clubs apply to the wahaika
Taiaha
Cost 25 cp
A taiaha is a long, heavy stick, club-shaped at one end and tipped with a wooden, bone or metal spear point at the other. The taiaha is usually used as a dual weapon, with a combination of solid strikes with the club and fending motions with the spear. The expert fighter (exotic weapon proficiency) who uses it as a dual weapon can add 1.5 Str dmg bonus to the club damage (as if used as a two-handed weapon, even if used as a dual weapon) while the spearpoint is used as a off-hand weapon (1/2 Str bonus to dmg). A taiaha can be wielded as a martial weapon, but only one end (club or spear) can be used. This wooden weapon is often used in Gulg.