Savage Rise of The Runelords - Google Drive
Savage Rise of The Runelords - Google Drive
Savage Rise of The Runelords - Google Drive
Initial Assault - 3 Goblins (CR 12), 50 Gold Goblins Attributes: Agility d8, Smarts d6, Spirit d6, Strength d4, Vigor d6 Skills: Climb d6, Fighting d6, Guts d4, Notice d6, Taunt d6, Shooting d8, Stealth d10, Throwing d6, Swim d6 Pace: 5; Parry: 5; Toughness: 4 Gear: Dogslicer (Str+d4) Special Abilities Size 1: Goblins stand 3-4 tall. Goblin Pyros - 3 Goblins & 1 Goblin Shaman (CR 20), 90 Gold Goblins Goblins with torches (Str+d4-1) & dogslicers (Str+d4) Goblin Shaman Attributes: Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d6 Skills: Climbing d6, Fighting d6, Guts d4, Notice d6, Shooting d8, Spellcasting d8, Stealth d10, Throwing d6 Pace: 5; Parry: 5; Toughness: 4 Gear: Short spear (Str+d6) Special Abilities: Size 1: Goblins are the size of small children. Spells: Shamans have 15 Power Points, and typically know bolt, fear, obscure, and smite. Die, Dog Die! - 1 Hobgoblin, 1 Dire Wolf, 3 Goblins (CR 31), 100 Gold Hobgoblin Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8 Skills: Climb d6, Fighting d8, Guts d8, Intimidation d8, Notice d6, Taunt d6, Shooting d8, Stealth d8, Throwing d6 Pace: 6; Parry: 6; Toughness: 7 (1) Gear: Leather armor (+1), horsechopper (Str+d8), bow (2d6) Dire Wolf Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d8, Vigor d8 Skills: Guts d8, Fighting d8, Intimidation d8, Notice d6 Pace: 10; Parry: 6; Toughness: 6 Special Abilities Bite: Str+d6
Go for the Throat: Wolves instinctively go for an opponents soft spots. With a raise on its attack roll, it hits the targets most weakly-armored location. Fleet-Footed: Dire wolves roll d10s instead of d6s when running.
Demon: +2 to recover from being Shaken; Immune to poison and disease; Half-damage from non-magical attacks except for cold iron. Powers: Imps have 20 Power Points and know the following powers: bolt, detect/conceal arcana, entangle, invisibility, obscure, and shape change. Size 2: She is the size of a pixie. Subtract -2 from any attack rolls to hit her. Weakness (Cold Iron): Demons take normal damage from cold iron weapons. During combat: she becomes invisible at the start of fighting. She is a coward in a fight and uses spells like Summon Ally (Bodyguard), throws her Returning Dagger and casts Bolt. Morale: If she suffers two Wounds she turns invisible and attempts to flee, shake off her wounds and returns to attack the PCs. Bodyguard (summoned ally) A bodyguard is a humanoid soldier made of stone (or equally tough material). Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8 Skills: Fighting d6, Notice d6 Pace: 6; Parry: 5; Toughness: 10 (4) Gear: Long sword (Str+d8) Special Abilities: Armor +4: Stone skin. Construct: +2 to recover from being Shaken; no additional damage from called shots; constructs do not suffer from poison or disease. Fearless: Bodyguards are immune to fear and Intimidation. 4 Sinspawn - velociraptor Attributes: Agility d8, Smarts d8(A), Spirit d8, Strength d10, Vigor d8 Skills: Climbing d6, Fighting d8, Guts d6, Notice d8, Stealth d8, Swimming d6 Pace: 8; Parry: 6; Toughness: 7 (2) Special Abilities: Armor +2: Velociraptors have thick scaly hides. Bite or Rake: Str+d8.