Mundial de Pensamiento Lógico PDF
Mundial de Pensamiento Lógico PDF
Mundial de Pensamiento Lógico PDF
Dear friends,
This is an initial draft of the Instruction Booklet. The timings and scorings can be slightly changed. You will get the final version of this booklet on your arrival. All the wordings are related to the actual puzzles, they may not be correct for the given examples, i.e. there may be said Place in the grid the digits 1 through 9... and the example contains only the digits 1 through 6. This means that the actual puzzle uses digits from 1 to 9. Example only shows how the other rules apply. If you have any questions about the descriptions of the puzzles you may ask them on forum: http://forsmarts.com/forum/viewtopic.php?id=170
Part I - individual
WELCOME
1 2 3 4 5 6 7 8 9 Easy as MINSK Circle sums Neighbourhood counting Beads Battleships pool Distances Bridges Topology Navigrids TOTAL
October, 29TH
11 14 4+7+4 12 4 16+16 6 18 7+12+9 140
10:00 - 10:35
1. Easy as MINSK
Fill in the grid with the letters M,I,N,S,K so that each row contains each letter exactly once. Letters cannot repeat in columns. Diagonally neighbouring circles cannot contain the same letter. Letters given outside the grid must appear first in corresponding directions.
2. Circle sums
Fill the circles with the digits 1 through 9 so that the numbers given in the grid indicate the sum of all adjacent (horizontally, vertically and diagonally) digits inside the circles. Digits cannot be repeated within any single row, column and sum.
3. Neighbourhood counting
Place the numbers 1 through 11/12/9 in the grid. Below each puzzle, you can see the sums of all connected neighbours for each number. There are 3 separate puzzles using circles of different colours.
4. Beads
Place each of the numbers 1 through 32 in the 32 circles given. It must be possible to read each one of the 7 given sequences along connected circles.
5. Battleships pool
Place the given set of battleships in the grid. The ships cannot touch each other even diagonally. You can rotate (90 or 180 degree), but cannot reflect the ships.
6. Distances
Fill the circles with the numbers 1 through 16 so that the distance between numbers X and X+1 always bigger than the distance between numbers X-1 and X. Distances between circles are measured from the centers of the circles. There are 2 separate puzzles using the circles of different colours.
7. Bridges
The numbered circles are the islands. Connect all of the islands into a single connected group by drawing the bridges between the islands. The bridges must begin and end at distinct islands, travelling a straight line in between. They must not cross any other bridges or islands. They may only run orthogonally. At most two bridges connect a pair of islands. The number of bridges connected to each island must match the number on that island.
8. Topology
Fill in the grid with the given numbers. Two numbers can be connected if and only if any of the following conditions are met: - if theyre consecutive (11 and 12, 39 and 40 etc.) - if one of them is exactly 2 or 3 times the other one (11 and 22, 19 and 57 etc.) - if their digits are permuted (12 and 21, 38 and 83 etc.)
9. Navigrids
Fill in the grid with the numbers 1 to 11/12/9. Each number must be placed in the grid such that it can be reached from its preceeding number using one of the movements provided. Each movement must be used once. Both the horizontal and vertical parts of a movement must be used. There are 3 separate puzzles using the circles of different colours.
Part II - individual
MIXTURE
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Zigzag Striped snake Triples Rectangles Numbers in squares Product net Make the crossword Linequality Thermometers Easy as ABC Domino castle Countries Capsules Maximin patience Trigon Puzzle Hexakuro ABC connection TOTAL
October, 29TH
10+9 13 12+12 8 22+20 8+6 12+14 8+10 12+12 8+10+12 24 20 10+15 33 25+20 22 6+7 400
10:45 - 12:45
1. Zigzag
Draw a line passing through all squares only once between the two grey coloured squares. The line connects the middle points of the neighbouring squares (sharing an edge or corner). The letters following the line should come in W-P-C-W-P-C-... order.
2. Striped snake
Draw a snake in the grid, 1 cell wide and 45 cells long. Its head, center and tail are given. The body of the snake cannot touch itself, not even diagonally. All the cells of the snake are numbered in order. Each cell of the snake with an odd number is black, and each cell of the snake with an even number is grey. The numbers on the right of the grid indicate the number of the black cells of the snake in the correspondent row. The numbers at the bottom of the grid indicate the number of the grey cells of the snake in the correspondent column.
3. Triples
Place in the circles the numbers 1 through 10 (place each number twice to make three of each in total) so that the center points of each triple consisting of identical numbers were the endpoints and the center of an imaginary line segment.
4. Rectangles
By using the lines given in the grid divide the diagram into smaller rectangles. Each smaller rectangle must contain one number which corresponds to the number of square units it contains.
5. Numbers in squares
Fill the grid with the numbers 1 through 25, using each number once. Starting with 3, each number must have at least one pair of the neighbours (sharing an edge or corner) that give this number as their sum.
6. Product net
Put the numbers into the circles. In the rectangles on the line between two numbers their product is shown. Each product is a two-digit number with one missing digit.
8. Linequality
Place in the cells the digits 1 through 9 (each once) so that equality and all inequalities were correct.
9. Thermometers
There are thermometers in the grid, all of which have their own level of mercury. The mercury always starts from the rounded end and fills toward the other end. There may be empty or full thermometers as well. Numbers around the grid indicate the number of squares in the given row or column that contain mercury.
10
11
12. Countries
Divide the grid into five areas. Each area must contain a letter. Digits outside the grid show the quantity of cells belonging to the area that touches the border in corresponding place. Each area must touch the border of the grid.
13. Capsules
Put numbers between 1-5 into the empty cells so that no two neighbouring cells (sharing an edge or corner) contain identical numbers. Each pentamino contains one of each number 1 through 5.
12
16. Hexakuro
Place a single digit 1 to 9 into each one of the empty cells so that the sum of the digits in each direction that an arrow points to equals the value given in the corresponding grey square. No digit is repeated within a consecutive line of white cells.
13
SIX SQUARES
October, 29TH
13:00 - 13:30
1 2 3 4 5 6
Black line Rectangles Tetraminoes Pentaminoes Three areas Vertices of the squares TOTAL ORDER BONUS
50 45 40 55 50 60 300
Construct six squares 3x3 from the given fragments so that: 1. There is a single closed black line of the 1 cell width, not touching itself even diagonally;
14
2. There are 17 rectangles (not squares!) of each of the following colours: white, yellow and green. Rectangles of the same colour can touch at most by the corners;
3. There are 17 pink tetraminoes, not touching each other even diagonally;
4. There are 12 different purple pentaminoes, not touching each other even diagonally;
5. There are exactly three orthogonally connected areas of the following colours: white, red and black;
15
Part IV - team
WEAKEST LINK
October, 29TH
15:00 - 16:00
16
Part V - individual
FALSE PART
October, 29TH
16:15 - 16:50
All given numbers in and around the grids in this part are false. Theyre either one more or one less than the actual numbers. All the numbers written in words in the instructions are true.
1 2 3 4 5 6 7 8 9
Minesweeper Arrows Anglers Arythmetic square Sumscrapers Magnets Triangle sums Battleships Cave TOTAL
10 24 9 12 15 17 10 17 16 130
17
1. Minesweeper
Locate in the grid seventeen mines. Numbers in the grid indicate the quantity of the mines in the cells surrounding the numbers. There are no mines in the cells with the numbers.
2. Arrows
Put the arrows in the empty squares. All arrows point towards the grid (in one of the eight compass directions), and the numbers in the grid indicate the number of arrows facing them.
3. Anglers
Six fishermen, represented by the numbers, are sitting around the lake. Each of them has the fish on his tackle. Numbers show the length of the line that connects fisherman and his fish. The lines cannot cross and touch themselves and each other. The lines go through every cell of the grid.
18
4. Arithmetic square
Place in the white cells the numbers one through nine, each once. Given numbers show the result of the corresponding expression. The priority of the operations is usual - first multiplication and division, then addition and subtraction (two + two x two equals six, not eight).
5. Sumscrapers
The grid symbolises a group of skyscrapers. Each row and column contains skyscrapers of different heights (one~six). The numbers outside the grid indicate the sums of the heights of all skyscrapers that are visible from that direction.
6. Magnets
The grid is made up of magnetic and non-magnetic plates. Each magnetic plate has two halves: one positive (+) and one negative (-). Halves with the same symbol cannot be connected horizontally or vertically. The numbers outside the grid indicate the amount of magnetic halves in that particular row or column.
19
7. Triangle sums
Place in the white triangular cells the numbers one through ten, each once. The numbers in grey triangles show the sum of numbers in adjacent cells.
8. Battleships
Locate the position of the standard Battleships fleet. The ships cannot touch each other, not even diagonally. Numbers outside the grid show the quantity of the cells occupied by the ships in that particular row or column. Ships cannot occupy the given water squares.
9. Cave
Along the gridlines draw the closed single loop containing some of the grid squares so that all the numbers are inside the loop and each number is equal to the number of grid squares visible from it, including the cell with the number itself. A grid square is visible from a number if it is horizontally or vertically aligned with it and all the squares between them are inside the loop.
20
Part VI - individual
GIANT PART
October, 29TH
17:00 - 18:00
The grids for all puzzles of this part have the size 17x17.
1 2 3 4 5
Pills Different neighbours Star battle Tents Every second turn TOTAL
50 42 47 38 23 200
21
1. Pills
Place in the pills the numbers 1 through 17, each once. Two pills will have zero value. Numbers outside the grid indicate the sums of the values of all pills located in that particular row or column.
2. Different neighbours
Fill the grid with the numbers from 1 to 4. The cells with the same number cannot touch each other, not even diagonally.
3. Star battle
Place in the grid one-cell stars, so that each row, each column and each shape outlined by thicker lines contain exactly three stars. The stars cannot touch each other, not even diagonally. The black square doesnt contain a star.
22
4. Tents
Locate the tents in the grid. Each tree is connected to exactly one tent, and each tent is connected to exactly one tree. Trees and their tents are found in a horizontally or vertically adjacent squares. Tents do not touch each other, not even diagonally. The numbers outside the grid reveal the total number of tents in the corresponding row or column.
23
SPRINT
October, 30TH
10:00 - 10:30
The scoring for this part depends on the number of the solved puzzles. Magic snail 1 Kropki 2 123 connection 3 Mumbo-jumbo crossword 4 Chaos 5 Three dates 6 Sea by numbers 7 Areas 8 Products 9 Hundred 10 Simple loop 11 Crypted square 12 Two and two 13 AYDA 14 Paper clips 15 Nurikabe 16 Triangles 17 TIME BONUS 3 7 11 16 21 27 33 40 47 55 63 72 81 90 100 110 120
24
1. Magic snail
Write the letters W,P,C into the grid so that in each row and column the letters W,P,C appear exactly once. Along the snail, from outside towards the middle, the order of the letters must be: W-P-C-W-.-P-C.
2. Kropki
Fill the grid with digits from 1 to 6, so that each digit appears exactly once in every row and every column. If the absolute difference between two digits in neighbouring cells equals 1, then theyre separated by a white dot. If one of the two digits in neighbouring cells is exactly half of the other in value, then theyre separated by a black dot. The dot in between any 1 and 2 can be black OR white, and not necessarily consistent throughout the puzzle.
3. 123 connection
Connect all numbers in order starting with 1. Use only horizontal and vertical lines which cannot intersect or cross each other.
25
4. Mumbo-jumbo crossword
Mumbo-jumbo alphabet consists of only two letters: A and B. Create the crossword containing all possible 2 and 3-lettered words of Mumbo-jumbo dictionary. The words must be found left-to-right (accross), and top-to-bottom (down).
5. Chaos
Fill the squares in the grid with the numbers 1 through 4. There cannot be 3 consecutive identical numbers in any direction, not even diagonally. Also, assuming each number to be a chess knight, two identical numbers cannot lie in squares where they would theoretically be threatening each other.
6. Three dates
Define the three dates, the digits of which are coded by letters, knowing that the periods - in number of days - between first and second dates and between second and third dates are equal. All dates are taken from the current year. Same letters always represent same digits. Different letters represent different digits. The days are given before the month, in the format: DD.MM.
7. Sea by numbers
Place the given fleet into the grid so that the ships dont touch each other, not even diagonally. Digits above and at the left of the diagram show in order the size of blocks of sea cells in corresponding row or column. 26
8. Areas
Divide the square along the grid lines into eight areas of different sizes (1 to 8). All nodes where three borders meet are marked. There are no nodes where four borders meet.
9. Products
Fill the grid with the digits 1 through 5, such that each row and column contains each of these digits exactly once. The numbers in the circles indicate the products of four digits in the cells partly covered by these circles.
10. Hundred
Fill the grid placing digits into the left or right of the given digits in the squares so as to create 2-digit numbers or leaving the squares the way they are, so that the total of all numbers in every row and every column equals to 100. The numbers in cells must contain the digits which are already shown.
27
14. AYDA
Place letters in the grid so that in every row and column word AYDA could be read, in any direction.
28
16. Nurikabe
Each number in the grid is part of an island, such that the numbers in the squares represents the size of the island (in number of squares) including the square that contains the number. The squares that make up an island must be connected horizontally and/or vertically. Islands cannot touch other horizontally or vertically, but they can touch diagonally. The remaining squares represent water, and must be painted black. The water squares form a completely connected path around the islands, where successive squares share an edge either horizontally or vertically. No 2x2 region can be completely covered by water.
17. Triangles
Place some half cell triangles in the grid, not touching each other even diagonally. Numbers outside the grid indicate the number of hypothenuses of each orientation ( / , \ ) in the corresponding row and column.
29
ASSORTED
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Black and white Half-dominoes ABC Heterocut Pintamino Hitori Knight movement Kakuro Hexiom Patience Numbers in arrows Put the squares Pentamino in half Mastermind in line Two ways Number loop Boomerang TOTAL
October, 30TH
22 15 34 16 9+9 20+14 22 16 24+19 20 10+17 9+12 22 12 20 22 16+20 400
10:40 - 12:40
30
2. Half-dominoes
Put all the nine half dominoes into the puzzle grid so that the sum of the dots in certain rows, columns, or diagonals be identical with the given numbers assigned to that certain row, column or diagonal. The pieces cannot overlap, they also may not be rotated or mirrored.
3. ABC
All 26 characters have a different value from 1 to 26. Next to each word the sum of its letters is given. Punctuation signs separate words, as well as the spaces. Find the value of all letters.
31
4. Heterocut
Divide the grid into some different shapes of 2, 3, 4, or 5 squares. Some cuts are already made. Arrows point to the shape of bigger area. Shapes cannot be identical even being rotated/reflected.
5. Pintamino
Each pentamino element has two pinholes as shown in the full pentamino set. There are 6 pins that are already placed in the grid. Add another 6 pins and place all 12 pentaminoes on them, within the boundaries of the grid. Each pentamino must be put on one originally placed pin and one added pin. Each pin must hold exactly two pentaminoes. Pentamino elements cannot ovarlap anywhere except the pinholes, and must fill all the grid. Rotating/mirror imaging of the given pentamino set is allowed.
6. Hitori
Paint out some cells so that there are no duplicate numbers in any row or column. Painted cells cannot share an edge and all the unpainted cells must be connected horizontally or vertically in a single group.
32
7. Knight movement
The chess knight will visit each cell exactly once. It will start from 1 and end at 64. Some of the numbers are already given. Write down all missing numbers.
8. Kakuro
Enter a single digit from 1 to 9 in each empty square so that the horizontal sums of the digits will equal the number given on the left, and the vertical sums of the digits will equal the number given above. No digit can be repeated within sums.
9. Hexiom
Place all given grey numbered honeycombs in the grid. Each number should indicate the quantity of the grey honeycombs around.
33
10. Patience
Place in the grid 36 cards, so that the cards of the same suit or with the same value do not touch each other even diagonally. The symbols outside the grid indicate suits and values of all cards in corresponding rows and columns.
35
17. Boomerang
Divide each grid along the gridlines into some boomerangs (two-legged figures, legs are of the same size and they create 120 degree angle). Each figure must contain exactly one black circle. Boomerangs cannot overlap the black cells. There must be no free white cells after dividing.
36
Part IX - team
MANIPULATIVE
Diamonds
Construct five diamonds from the given fragments. The scoring depends on the number of constructed diamonds. 3 Diamonds 4 Diamonds 5 Diamonds ORDER BONUS 150 300 500
October, 30TH
12:50 - 13:30
37
Part X - team
CHRONO PART
October, 30TH
15:00 - 15:30
1. Each team gets a chain of the squares with the images on it. Place the given chain in the grid so that all visible images on the squares are different. Squares cannot overlap and they must be fully contained in their cells. You cannot tear or stretch the thread, though it can intersect. 2. Each team gets a set of the pictures. Arrange the pictures in the chronological order. 1 Chain (with a hint) 2 Pictures TOTAL ORDER BONUS 200 75 8 x 25 400
38
Part XI - individual
CRYPTO PART
October, 30TH
15:50 - 16:50
In all puzzles of this part digits are replaced with the letters. The same letters hide the same digits throughout all of the puzzles. Different letters can hide the same digits.
1 2 3 4 5 6 Bonus
Sudoku Fences Snake Four winds Clouds Skyscrapers Discovered letters TOTAL ORDER BONUS TIME BONUS
24 25 18 16 22 27 17 x 4 200
39
1. Sudoku
Fill in the grid with the numbers 1 through 9. Every row, column and 3x3 square must contain each digit once.
2. Fences
Draw a single loop along the grid lines. The loop cannot cross and touch itself. The numbers indicate how many of the cells borders are part of the loop.
3. Snake
Draw a snake in the grid, 1 cell wide and 45 cells long. Its head and tail are given. The numbers outside the grid indicate the number of the squares occupied by the snake in the correspondent row or column. The body of the snake cannot touch itself, not even diagonally.
4. Four winds
One or more horizontal or vertical lines are drawn from each numbered square. Lines cannot cross other numbered squares. Each number indicates how many squares are connected by its lines; the numbered squares themselves are not counted. No lines overlap or intersect each other, and each empty square is covered by exactly one line.
5. Clouds
Place some clouds in the grid. All clouds are rectangular or square and at least two squares wide and two squares long. The clouds cannot touch, not even diagonally. The numbers outside the grid indicate how many cells are covered by the clouds in the correspondent row or column.
6. Skyscrapers
The grid symbolises a group of skyscrapers. Each row and column contains skyscrapers of different heights (1~7). The numbers outside the grid indicate how many skyscrapers are visible from that direction. Every cell of the grid should be filled.
40
41
CARDS
1 2 3 4 5 6 Square Squares Squares Squares Squares Squares ORDER BONUS 30 60 90 125 160 200
October, 30TH
17:00 - 18:00
The scoring for this part depends on the number of the solved puzzles.
Form a 3x3 square of the cards so that all given card triplets could be met in it, horizontally or vertically. Cards of the same suit cannot touch each other, not even diagonally. Sums of the values in all rows and columns should be equal (numerals count as they are, Kings, Queens and Jacks count as zero, Ace counts as 1, Joker counts as 10). Six squares of this part must use every card of the full 54-cards deck exactly once.
42