Dance With The Night Wind

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Name: Dance with the Night Wind Concept: Erembour's kid Heritage: Demon-Blooded Player: Nahash Profession: Obtenebration

Schoolgirl

Mark

Attributes
Strength Dexterity Stamina
q Charisma q q q q q Manipulation Appearance q qqq Perception Intelligence q q q q q q Wits

qq qqqqq qqqqq

Abilities
Warrior
Archery s Martial Arts Melee Thrown War
qqqqq

Priest
Integrity Performance Presence Resistance Survival
qqqqq qqqqq qqq

Savant
Craft Investigation Lore Medicine Occult
qqqqq qqq

Criminal
Athletics Awareness Dodge Larceny Stealth
qqqq qqqqq qqqqq

Broker
Bureaucracy Linguistics Ride Sail Socialize
qqqq qqq

Other

Essence
Heritage power
Write

Can perceive demons (regardsless of shape or dematerialization), gates to Cecelyne, helltech, and residual energies left by powers and Charms of demons until the end of the scene (3 motes, 1 willpower). Can survive naturally in Malfeas. Extend Malfeas protection to carried items (3 motes, 1 willpower committed).

q q
Personal: Peripheral:

44/
-/

Calculate

8 10 motes: Mild Overdrive pool of aura 10m (does not yet have). 11 15 motes: Bonfire aura Extra pool of 4m from Skin Mount 16+: Iconic aura Amulet. Reserve of Will grants an additional WP, and therefore grants 2m.

Notes Levels Anima Banner

Anima Banner
Due to the Aura of Power Deformity, a murky Anima Banner of black fog and swirling shadows radiates from her whenever she uses enough Essence. To those who can differentiate between types of Essence, it is clearly Demonic in nature. For those who can read Essence patterns and would know such details, this Demonic Essence is exceedingly similar, if not identical to Erembour's.

Essence Use
A mortal can freely access the first 1/3 of her Essence pool. A point of Willpower is needed to access the last 2/3.

Advanced
Health Levels
-0i Bruised -1i Hurt

Specialties
q q q Dodge (in darkness) q q q Martial Arts (using hair) q q q Lore (history)

ssss s sssss -2i Wounded s sssss


-4i Crippled Incapacitated
Dying

s s s sssss s sssss s

ssss sssss sssss

Healing Times, for each health level


Bashing: Lethal and Aggravated:
Dying:

Calculate

Social Traits
Join Combat: 9

Dodge MDV: 9.

Willpower: q q q q q q q q q q

Social Attacks
Ability
Investigation Performance Presence

Speed
5 6 4

Acc (Cha / Man)

PMDV (Cha / Man)

Rate
2 1 2

Notes
Attacks a whole area

Calculate

In Debate
Action Options (Speed / DV modifier)
Attack (weapon/-2): Coordinated Attack (5/-2): Dash (3/-3): Flurry (longest action/sum of defense penalties): Guard (3/none): Inactive (3/special): Miscellaneous Action (5/-1 to -3): Monologue/Study (3/-2): Move (0/none):

Additional
Attack supporting/against an Intimacy: Attack according to/opposed to dominating Virtue (rate 3+): Attack aligned with/violates Motivation: Appearance: If the attack violates Motivation: Natural persuasion: Unnatural persuasion: Consent to the attack: Refuse to consent:

Effects of Social Attacks


Building / Eroding Intimacies: Compelling Behavior: Betray Motivation:

Virtues
Compassion
qq qq q

Conviction
qqq q

Temperance
qq q

Valor
qq

Intimacies
Mighty Pheonix of the Auspicious Thunderhead (Admiration) Mara (fear) Erembour (Bewildered, overwhelmed awe)

Her father (resentment and regret) Her school (fond memories)

Motivation
To understand her reason for being and to find happiness.

Calculate

Soak and Defense


Lethal Soak: 1 Join Combat: 9 Aggravated Soak: 0 Move / Dash: 5 / 11

Bashing Soak: 1
Calculate

Dodge DV: 6

Weapons
Weapon Speed Acc Damage PDV Rate Range Tags Notes

Calculate
Melee Melee
Melee

Melee

Melee

Melee
Melee Melee

Melee
Melee

Melee
Melee

Clinch Kick Punch

6 5 5

+0 +0 +1

+0B +3B +0B

-2 +2

1 2 3

C, N, P N N

Martial Arts

Martial Arts

Martial Arts

Armor
Armor Type Soak (L/B) Hardness Fatigue Mobility Notes

Grappling (Clinch Attack)


If clinch is successful victim is Inactive, attacker can choose to: Break hold: Bleeding: Difficulty: Knock back: Knockdown: Crush: Hold: On additional actions: Difficulty: Stunned: Difficulty:

In Combat
Effects

Special Attacks
Coup de Grace (-1e): Disarming (-2e close or -4e range): Fierce Blows (-1e): Pulling Blows (-1e): Showing Off (-1e to -4e): Sweeping (-1e):

Action Options (Speed / DV modifier)


Aim (3/-1): Attack (weapon/-1): Block Movement (5/-1): Change Weapon(s) (weapon/-1): Climb, Swim (3/-2): Coordinated Attack (5/-0): Dash(3/-2): Sprint: Defend Another (5/-1): Range: Flurry (longest action/sum of defense penalties): Guard (3/none): Inactive (5/special): Join Battle (varies/-0): Speed: Jump (5/-1): Up: Miscellaneous Action (5/-1 to -3): Move (0/none): Read Strategy (5/-0): Rising from prone (5/-1): Range shooting (varies e): Range:
3

Ahead:

Transfer rates
Jade: 1 Talent = 8 Bars = 64 Minae = 128 Shekels = 1024 Obols = 4096 Bits Jade Script: 1 Koku = 8 Qiuan = 16 Siu = 24 Yen Silver: 1 Talent = 4 Dirhams = 1600 Dinars = 64 Pounds 1 Talent (Jade) = 5 Talents (Silver) 1 Obol = 4 Bits 3 Dirhams = 1 Cowrie 6 Cowrie = 1 Obols

Currency
Jade Talents Bars Minae Shekels Obos Bits Jade Script Koku Qiuan Siu Yen Silver Talents Dirhams Dinars Pounds Cowrie

Possessions
Sets of clothing are almost entirely black yukata, with a single winter kimono. Fate Rings worn as hair ornaments. Mask Artifact also usually worn. Impervious Diamond Heart Hearthstone attuned to via an implanted Skin Mount Amulet. Usually carries an appropriate amount of money. She takes with her typically useful everyday amenities such as calligraphy brushes and paper.

Mutations
Mutation name
Diet Deceptive Frailty Skin Discoloration Involuntary Medium Unnatural Being Aura of Power Terrifying Mane Perfect Healing Factor

Degree

Effect Deficiency (+1) Can feed and sustain herself on ambient emotions much as a Raksha can, and can potentially drain Willpower/Virtues/Souls. She MUST occasionally partake in some ambient emotions to survive. Deficiency (+1) Seem small/slight/pale/sickly/inferior. All stats normal, but appear much less physically capable. Adds 1 bonus die to convince of weakness; inspires pity or protective feelings. Also look like good target for mugging/assault/bullying. Debility (+2) Abnormal nature is evident. Beyond pale, her skin is a chalky, extremely white color, fingernails are naturally black, and pupils are a deep scarlet. Debility (+2) Erembour and her souls gain an automatic success when using Charms or powers in an attempt to possess Dance with the Night Wind. Debility (+2) Can still leave Malfeas at will, but the trip is painful and discomforting. Until crossing Cecelyne and re-entering Creation, increase the difficulty of all die rolls by one. Deformity (+4) Has shadowy Infernal Anima of Demonic Erembour Essence, making Demonic nature obvious.
Hair moves according to will, can extend up to 10 yards. Forms multiple tentacles, but still subject to multiple action penalty. Strong enough to support character's weight. Same STR and DEX as user.
Heal 1B damage every minute & 1L damage per hour. Healing occurs regardless of rest. Also negates Crippling keyword for injuries. Limbs regrow as the damage levels are healed. Infection & all non-supernatural diseases have no effect.

Abomination (-6) Abomination (-6)

Merits & Flaws


Name
hahahaha

Cost

Effect
no

Languages

Artifacts
Rating q Name
Fate Rings Skin Mount Amulet Mask

Description
Like the wind-fire wheel, the fate ring consists of a hoop with a handle, but larger and heavier and the edge is always razor-sharp. A fate rings edge may be shaped as simple serrated teeth, elaborate curves or anything in between. They are used in pairs whenever possible. Fate rings usually lack a good place to set a hearthstone. Dance with the Night Wind usually wears them in her hair as decorations. Speed 4, Accuracy +1 , Damage +3L, Defense +3, Rate 3, Tags: M. Implanted Hearthstone Amulet that gives the bearer a larger essence pool when there is a hearthstone in the amulet. The number of motes given in the pool is the level of the Hearthstone multiplied by two. Dance with the Night Wind has hers mounted on her back containing an Impervious Diamond Heart, granting an additional +4m.
Allows user to alter her appearance to look like anyone she wishes and to completely control the emotions that her face shows. Has the effect of adding four dice to the (Intelligence + Larceny or Stealth) pool for any attempt at disguise. Also grants an extra four dice to any attempt to misdirect another as regards to the wearers true motives. Dance with the Night Wind's Mask Artifact is in the shape of a Kitsune's face, and the Mask was a gift from such a spirit during her schoolgirl days. She typically wears it on the side of her head, if not on her face.

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Manse & Hearthstones


Rating qq Name Description
gift previously given by Mara in the past and implanted into her Skin Mount Amulet, Dance with the Night wind does not rely on it often.

Impervious Diamond Heart Neither mercy nor pity can touch the bearer of this cold adamantine gem. She may choose to fail any Compassion check without rolling. A

Backgrounds
Inheritance

qqqqq

Resources

qq

Artifact

qq

Artifact

The purest of blood. Sire is the Third Circle Demon called Erembour. (Not paid for using BP) Artifact q

As paraphrased by Lurker/Sheogorath, "So, college student salary."


Manse

Mask. Gift from a friendly spirit met during her days of schooling.

Skin Mount Amulet. Implanted early in childhood by her father at the direction of Mara.

qq

Fate Rings. Comparatively common Artifact. Obtained at a market.

A small Manse taking the form of an abandoned and desolate forest temple near Dance with the Night Wind's home village. It is tainted by Yozi Essence. Produces the Impervious Diamond Heart hearthstone. 13 Creation Points (Created using Design Beyond Limit) FLAWS: Sacrificed Hearthstone Level (+1), Maintenance (+2), Fragility (+2), Uninhabitable (+2) POWERS: Password Activation (-1), Well-Favored Aspect (-1), Geomantic Subtlety (-1), Essence Vents (-1), Hidden Passages (-2), Ultra-Deadly Traps (-3), Greater Veil of Shadows (-4)

Familiar
Familiars Name: Creature: Str/Dex/Sta: Cha/Man/App: Per/Int/Wits: Willpower: Spd/Acc/Dmg/Rate: Dodge/Soak (L/B): Abilities: Notes: Health Levels -0 -1 -2 -4 Inc.
5

Possessions
Sets of clothing are almost entirely black yukata, with a single winter kimono. Fate Rings worn as hair ornaments. Mask Artifact also usually worn. Impervious Diamond Heart Hearthstone attuned to via an implanted Skin Mount Amulet. Usually carries around an appropriate amount of money.

Total: 16 Total spent:

Experience

Age: 16 Height: 5'2''/158cm Gender: Female


them.

Description
Weight: 92.4 lbs/42 kg

Spent on:

Eyes: Deep scarlet which practically gleams in the dark, when you spot Hair: It moves. Homeland: Unnamed village in the West. Skin: Beyond pale, her skin is a chalky, extremely white color.

Picture

History
As described previously.

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