E Learning System

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CHAPTER 1: PROJECT IDEA & NEED

The basic idea behind this project is to create an interactive web application where the users can test their abilities in the different areas of education. In addition to this, the motive here is to put different types of exam, so user can evaluate his/her performance & also provides user to search and view tutorials, do video conference. There are number of such portals over the internet, offering different kind of functionalities. The main aim here is to provide most of the functionalities on a single platform.

1.1 PROJECT PROFILE

Project Title Objective

: E-learning System : The purpose of the system is to provide an online learning environment where user can learn, download videos & tutorials, give online exam, communicate with faculty.

Developed For Developed At

: HCL Career Development Centre, Ahmedabad : HCL Career Development Centre, Ahmedabad

Documentation Tools : Microsoft Office XP. Front End Back End IDE : JSP, Servlet : MySQL : Net beans

External Project Guide: Mr.Shubham Mishra Internal Project Guide: Prof. Hieteshi Diwanji Submitted By Submitted To : Patwa Nish (090280116047) : L.D. College Of Engineering, Ahmedabad (Gujarat Technological University)

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CHAPTER 2: SOFTWARE REQUIREMENT SPECIFICATION


2.1 INTRODUCTION
2.1.1 BACKGROUND What is E-Learning System? E-learning is commonly referred to the intentional use of networked information and communications technology in teaching and learning. A number of other terms are also used to describe this mode of teaching and learning. They include online learning, virtual learning, distributed learning, network and web- based learning. Fundamentally, they all refer to educational processes that utilize information and communications technology to mediate asynchronous as well as synchronous learning and teaching activities. On closer scrutiny, however, it will be clear that these labels refer to slightly different educational processes and as such they cannot be used synonymously with the term e-learning. The term e-learning comprises a lot more than online learning, virtual learning, distributed learning, networked or web-based learning. As the letter e in e-learning stands for the word electronic, e-learning would incorporate all educational activities that are carried out by individuals or groups working online or offline, and synchronously or asynchronously via networked or standalone computers and other electronic devices.

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2.1.2 OVERALL DESCRIPTION E-learning is a form of distance learning where education and training courses are delivered using computer technology. Typically, this means that courses are delivered either via the Internet, or on computer networks (linked computers). With the increased availability of PCs and Internet access, e-learning is becoming more and more popular. E-Learning is a web application uses JSP. The database is MySQL. This online application enables the end users to register online, select the subject, read the tutorial and appear for the exam online. The results of the exams are also declared just after taking the test. Marks of the candidate are displayed just after submitting of an exam. The correct answers for the questions are displayed after the exam. The date of the registration, date of exam, number of attempts, test result etc. is stored in the database.

Contemporary trends in e-learning


The growing interest in e-learning seems to be coming from several directions. These include organizations that have traditionally offered distance education programs either in a single, dual or mixed mode setting. They see the incorporation of online learning in their repertoire as a logical extension of their distance education activities. The corporate sector, on the other hand, is interested in e-learning as a way of rationalizing the costs of their in-house staff training activities. E-learning is of interest to residential campus-based educational organizations as well. They see e-learning as a way of improving access to their programs and also as a way of tapping into growing niche markets. The growth of e-learning is directly related to the increasing access to information and communications technology, as well its decreasing cost. The capacity of information and communications technology to support multimedia resource-based learning and teaching is also relevant to the growing interest in e-learning. Growing numbers of teachers are increasingly using information and communications technology to support their teaching. Educational organizations to see advantages in making their programs accessible via a range of distributed locations, including on- campus, home and other community learning or resource centres.

Understanding of existing system


Shows educators and trainers how to adapt teaching methods and materials to make use of the Internet. Including a framework showing how to apply Internet technology progressively as skills and confidence grow, the project demonstrates the route from adapting materials to developing a virtual course. Nowadays, when people are not having time to visit an institute. Therefore, the software is designed to provide the education through Internet. The project E LEARNING helps the common world in any field they are to get the knowledge what they want even sitting at there places. This helps them to spare time in their busy schedule and save their time during transportation

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Benefits of purposed System


User can get the facility of Learning system in free. User can see videos online with YouTube Connectivity. User will have facility for Video Call with faculty. User has facility for the Advance Search. User can download the ELearning contents. User can give online test. User can give feedback.

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2.1.3 ENVIRONMENT CHARACTERISTICS (i) HARDWARE Component Processor RAM Display Hard disk Network Minimum Pentium-4 256MB 800*600 40 GB 56 Kbps connection between client computers and server Recommended Dual Core 512MB
1024 768

80 GB 56 Kbps or faster connection between client computers and server

Table 2.1 Hardware (ii) PERIPHERALS No peripherals are required for this system.

(iii) PEOPLE There are three types of people interact with the system. These are:

1) User:
The main reason behind the development of the system is user. User type should be following o Non Registered User o Registered user Functionality of user are as follows: User can download his/her related content. User can register only after entering Activation key sent to his email. User can upload his materials. User will have option of Advance Search. User will be provided YouTube Connectivity. User can interact with admin to get solution of their problems. User will get notifications about new uploads and other notices. User can download notes from site. User can give online test.

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2) Admin:
Admin does maintenance task of the system. It provides back-End support for the system. Functionality of Admin are as follows: Admin can create another admin. Admin create Faculty. Admin should have his own email panel & address book to mail every one. Admin can Add/Modify Terms and condition. Admin can View All Feedbacks and Enquires. Admin Can Set FAQs. Admin Can Add Contact details. Admin can set about us and contact us both are dynamic. Admin can view no of like given by user using any of social networking sites. Admin approves or disapproves material uploaded by faculty.

3) Faculty
Faculty provides learning materials and set exam papers for user. Functionality for Faculty are as follows: Faculty will allow doing video conferencing to communicate with each other. Faculty can online upload content. Faculty can communicate with user. Faculty set examination.

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2.2 GOALS OF IMPLEMNTATION


Education through the internet, network and a computer is E-learning. This helps in network enabled transfer of skills and knowledge. E-learning refers to use of electronic applications and processes to learn. This is a web based application which can be hosted in the website of any training institute. The students will be able to register online, read the course material and write online exam. The objectives of this project are: To provide distance learning To provide video chat with faculty Cost reduction Reduced paper work Computer evaluated test.

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2.3 FUNCTIONAL REQUIREMNTS R1: Registration R1.1: View Registration


Term Input(s) Description Click on Registration link.

Output(s) View Registration Form.


Table 2.2 View Registration

R1.2: Fill Registration


Term Purpose Description This module is specified for the users who are not registered to the application, and want to access additional features and functions. Here, at the time of registration, the user profile is created. User Name, Gender, User Id, Password, Confirm Password, Date of birth, Email Address, Contact No Output(s) Appropriate message will be displayed on the users screen. Process When the user inputs data into the fields and submits the form fields like email id, password and mobile number are validated client machine and an activation link is sent to users mail account and when user clicks on an activation link, his/her account is created and data is stored in users table. Table 2.3 Fill Registration

Input(s)

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R2: Login R2.1:-Login into system


Term Purpose Input(s) Description To authenticate the user Username, Password operations. Process When user enters user_id and password, user_id and password are checked in database. If the details are correct then user account is displayed.
Table 2.4 Login into system

Output(s) If the password matching is successful then system will allow user to perform

R2.2:- Facebook Login


Term Purpose Input(s) Description When user want to login to the application through Facebook User clicks on Facebook login button.

Output(s) User account is opened if user has currently logged in to the Facebook account. Process When user clicks on Facebook login, application uses Facebook APIs to retrieve user information and open users account based on that information.
Table 2.5 Facebook Login

R2.3:-Forgot Password 2.3.1:-User Entering email id to retrieve his/her password


Term Input(s) Description Clicks on forgot password link.

Output(s) Text box where user need to enter his/her email id. Table 2.6 User Entering email id to retrieve his/her password

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R2.3.2:- Login with retrieved password


Term Purpose Input(s) Description This module is used when user lost his/her password and wants to retrieve it. So user doesnt need to create another account Enter user_id and his/her password which he/she got from his emailid.

Output(s) Users account is opened. Process When user clicks on forgot password, popup box is opened containing textbox where user need to enter his/her email id. After entering email id and pressing submit button, password is retrieved from the database for the corresponding email id and then emailed to user. Table 2.7 Login with retrieved password

R3:- Change Password R3.1:- Changing Password


Term Input(s) Description Clicks on Change Password link.

Output(s) New web page containing text boxes for entering new password. Table 2.8 Change Password

R3.2:-Login with changed password


Term Purpose Input(s) Description When user wants to change his/her password due to some security issues. Enter user_id and his/her old & new password.

Output(s) Users account is opened. Process When user clicks on change password a new page opens where user need to enter his/her old as well as new password after user clicks on submit button old password is replaced by new password in database. Table 2.9 Login with changed password E-LEARNING SYSTEM Page 10

R4:- Exam Module R4.1:- Start Exam session


Term Purpose Input(s) Description When user wants to appear for an exam. Select course and exam paper and number of questions.

Output(s) Display exam paper. Process Generate exam paper based on course and number of questions selected by user. Table 2.10 Start Exam session

R4.2:- Answering Question


Term Input(s) Description User answers current question and click on next question.

Output(s) If previous question was last then submit button is displayed, otherwise next question is displayed. Process When user answers given question and press next button user answer is stored Table 2.11 Answering Question

R4.3:- End Exam Session


Term Purpose Input(s) Description When user wants to end exam and get marks. User clicks submit button or timeout occurs .

Output(s) User account is opened if user has currently logged in to the Facebook account. Process When user clicks submit button or time out occurs. Answers given by user are checked in database and number of correct and incorrect answers and total marks are displayed. Table 2.12 End Exam Session

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R5:- Tutorial Module R5.1:- Search tutorials and videos


Term Purpose Input(s) Description This module is useful for searching tutorials on application and videos on YouTube Enter keyword in search-engine to view tutorials and videos

Output(s) Display tutorial and YouTube videos as per users request. Process User enters keyword in search box. If keyword is matched in database then particular tutorials are retrieved and displayed else no results found message is displayed. YouTube API is used for searching videos. Table 2.13 Search tutorials and videos

R5.2:- View Tutorials


Term Purpose Input(s) Description This module is used when user wants to learn various courses by viewing tutorials for that course. Clicks on course

Output(s) Display list of tutorials based on particular course Process First user click on the link of appropriate course and list of various tutorials are displayed based on the selected course. Table 2.14 View Tutorials

R6:- Feedback Module R6.1:- View Feedback Form


Term Input(s) Output(s) Description Click on feedback link. View feedback Form. Table 2.15 View Feedback Form

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R6.2:- Fill Feedback Form


Term Purpose Input(s) Description This module is used when user wants to share his/her feedback with admin. User fills feedback form.

Output(s) Admin views user feedback. Process When user submits feedback form it is sent to admin. Admin views user feedback and gives proper response of users opinion. Table 2.16 Fill Feedback Form

R7:- Logout Module R7.1:- Logging out from the System


Term Purpose Input(s) Description Logout module is generally used when the user does not want to browse over the application and want to be logged out. Click on Logout button / Link.

Output(s) User is logged out from the application and cannot access members only functions. Process When user clicks on the Log out Button, the request is sent to the server to end the current user session. With the acceptance of the request, the session is terminated and user is logged out of the application. Table 2.17 Logging out from the System

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R8:- Admin Module R8.1:-Set FAQ


Term Purpose Input(s) Description This Module is useful when user requires help. Admin uploads number of general issues FAQs.

Output(s) List of FAQs are displayed on users account. Process First admin set number of FAQs and then upload it. User can see those FAQs. Table 2.18 Set FAQ

R8.2:-User Profile Deletion/Updating


Term Purpose Description When administrator performs an operation like User Deletion, the values of the profile of the respective user are deleted from the database; hence, the whole profile of the user can be deleted. Admin delete or update user account.

Input(s)

Output(s) Profile of the user will be deleted or updated. Process This module is useful in managing user profiles. Moreover, duplicate and garbage profiles can be deleted with the same. Table 2.19 User Profile Deletion/Updating

R8.3:-New Admin/Faculty creation


Term Purpose Input(s) Description When administrator wants to add new admin/faculty for the system. Admin enters new admin/faculty registration information as below Email_id, password, confirm password, mobile no, username, gender. Output(s) Profile of the admin/faculty is created. Process Admin enters new admin/faculty registration details after clicking on submit button new admin/faculty profile is created. Table 2.20 New Admin/Faculty creation

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R8.3:-Approving Tutorial/Exam Paper.


Term Purpose Input(s) Description When administrator wants to allow or disallow content uploaded by faculty. Admin clicks on list waiting for approval link on his/her account.

Output(s) List of tutorials and exam papers uploaded by faculty which are supposed to be allowed or disallowed. Process First admin click on waiting for approval link and approves or disapproves content uploaded by faculty. Table 2.21 Approving Tutorial/Exam Paper

R9:-Video Call Module R9.1:-Entering Video Call:


Term Input(s) Output(s) Description Enter key sent by faculty and turn on web camera Request sent to faculty Table 2.22 Entering Video Call:

R9.2:-Video Chat Started


Term Purpose Input(s) Description This module is used when user wants to video chat with faculty and faculty is available at that time. Faculty approves users request

Output(s) Video chat is started. Process Faculty send unique key to users through mail for video conference, user enters key and request is sent to faculty for video conference. Once faculty approves users request video chat session is started. Table 2.23 Video Chat Started

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R10:-Faculty Module R10.1:-Upload material


Term Purpose Input(s) Description This module is used when faculty wants to upload materials which are useful for user. Faculty uploads various materials which are useful for user.

Output(s) As per the input, materials are uploaded in an application and user can view/download these materials Process After uploading materials by faculty, request is sent to admin to approve material. Table 2.24 Upload Material

R10.2:- Set Question Paper


Term Purpose Input(s) Description This module is used when faculty wants to set question paper and user wants to take an exam of newly generated paper. Faculty sets question paper and uploads it.

Output(s) Link containing question paper is displayed in users account. Process First Faculty makes question paper and uploads it into the application and notifies admin for to approve exam. Table 2.25 Set Question Paper

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2.4 NON-FUNCTIONAL REQUIREMNTS


Flexibility: A key attribute of the system is its ability to enable flexible access to information and resources. Flexible access of resource means E-Learning System can be used in any operating system, any browser with some basic requirements. The server for this system is running 24*7 all the time. A person across the globe can use this system. Security Requirements: Only authorized person can view and modify confidential details. User can only activate his/her account after visiting activation link sent to his/her email account, so there is no chance of having a fake email id. One user cannot access other users account. Faculty can only upload material after admin approve it. User has to enter his old password for changing his password. User can only recover his/her password after entering his/her email id which he/she has entered at the time of registration. Scalability Requirements: The system must be scalable enough to be able to add any additional functionality even after the project is developed once. Usability Requirements: The application is user-friendly and provides ease of access for users. There are set of FAQs set by Admin of the system which guides the user, if user find some trouble in accessing a system. Extensibility The system should be designed to be extensible to changes. A change might be a result of either a change in the user requirements or upgrading of system. Addition of new modules should be smooth and easy. Performance Requirements The system is to be used as a web application and targets users across the globe, so it is expected to be robust i.e. up and running all the time. Session Control It refers to the practice of session removal and session retain while navigating through various screens during user interaction. As access control is a prime need of the system, the session should restrict access according to the privileges defined for the user. It provides a mechanism in which if users system crashes while performing an exam, user can continue his/her exam from the failure state when system recovers from a failure.

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2.5 FEASIBILITY STUDY

An important outcome of the preliminary investigation is the determination that the system is feasible or not. The main aim of the feasibility study activity is to determine whether it would be financially and technically feasible to develop a project .The feasibility study activity involves the analysis of the problem and collection of all relevant information relating to the product such as the different data items which would be input to the system, the processing required to be carried out on these data, the output required to be produced by the system as well as the various constraints on the behaviour of the system. Three types of project feasibility have been considered:

Economic Feasibility
The system being developed is economic with respect to users point of view. It is cost effective in the sense that has eliminated the paper work & transportation cost completely. The system is also time effective because the marks calculations are automated and result of the exam is generated in no time, the result obtained contains minimum errors and are highly accurate as the data is required.

Technical Feasibility
The technical requirement for the system is economic and it does not use any additional Hardware and software.

Behavioural Feasibility
The system working is quite easy to use and learn due to its simple but attractive interface. User requires no special training for operating the system.

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2.6 STATE DIAGRAM

Figure 2.1 State Diagram E-LEARNING SYSTEM Page 19

CHAPTER 3: SOFTWARE ENGINEERNING PARADIGM APPLIED AND TIMELINE OF THE PROJECT


3.1 SOFTWARE ENGINEERING PARADIGM
Waterfall Model

Figure 3.1 Waterfall Model Waterfall Model is one of the most widely used Software Development Process. It is also called as "Linear Sequential model" or the "classic life cycle" or iterative model. It is widely used in the commercial development projects. It is called so because here, we move to next phase (step) after getting input from previous phase, like in a waterfall, water flows down to from
the upper steps.

Requirement Analysis Design Implementation Testing

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The detailed description of these phases is as follows: Requirement analysis & Specification: The systems services, constraints and goals are established by consultation with admin, faculty and user. They are then defined in detail and serve as a system specification. Here all the requirements of the E-Learning System from the user are clearly gathered by me which will be used by the other software phases. System must fulfil functional requirements specified by user. These are functional and non-functional requirements. Functional requirements for this system are as follows: online exam, video conference, tutorial download, and non-functional requirements include security requirements, flexibility, performance, session control. Design: Development of a plan. How the requirements can be implemented? This process heavily depends on the chosen modelling techniques like ER,Data Flow, Sequence, Use cases and the programming language as jsp, servlet and environment characteristics such as hardware and software.to be used. It establishes overall system architecture. Determines the software framework of a system to meet the specific requirements. Implementation: Development of program text that can be compiled into executable code including testing on the module level. Developers implement the functionality of the E-learning System which will be tested in the testing phase. Testing: Testing the software product against its requirements. The individual program unit or programs are integrated and tested as a complete system to ensure that the software requirements have been met. After testing, the software system is delivered to the customer. Implemented E-learning System is now tested against users requirements so that it is delivered to the intended user.

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3.2 TIMELINE OF THE PROJECT


NO. 1 2 3 4 5 6

ACTIVITY Analysis Requirement Specification Design Implementation Testing & Integration Operation & Maintenance

FROM 10/07/12 01/08/12 15/09/12 -------------

TO 30/07/12 05/09/12 31/10/12 -------------

Table 3.1 Timeline Of Project

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CHAPTER 4 DATA FLOW DIAGRAM


4.1 ZERO LEVEL DIAGRAM

Figure 4.1 Zero-level Diagram

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4.2 FIRST LEVEL DIAGRAMS I) User

Figure 4.2 First Level Diagram-User

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II) Admin

Figure 4.3 First Level Diagram-Admin

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III) Faculty

Figure 4.4 First Level Diagram Faculty

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4.3 SECOND LEVEL DIAGRAM

Figure 4.5 Second Level Diagram User

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CHAPTER 5 E-R DIAGRAM

Figure 5.1 E-R Diagram

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CHAPTER 6 WORK FLOW DIAGRAM


I) User

Figure 6.1 Work Flow Diagram-User(Cont)

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Figure 6.1 Work Flow Diagram-User(Cont)

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Figure 6.1 Work Flow Diagram-User

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II) Admin

Figure 6.2 Work Flow Diagram-Admin(Cont)

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Figure 6.2 Work Flow Diagram-Admin(Cont)

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Figure 6.2 Work Flow Diagram-Admin


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CHAPTER 7 UML DIAGRAMS


7.1 USE CASE DIAGRAMS I) User

Figure 7.1 Use Case Diagram User

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II) Admin & Faculty

Figure 7.2 Use Case Diagram Admin & Faculty

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7.2 SEQUENCE DIAGRAMS I) User

Figure 7.3 Sequence Diagram User (registration, login & logout)

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Figure 7.4 Sequence Diagram User (exam)

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Figure 7.5 Sequence Diagram User (tutorial)

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II) Admin

Figure 7.6 Sequence Diagram -Admin

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III)Faculty

Figure 7.7 Sequence Diagram -Faculty

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CHAPTER 8 REFERENCES
1 Pressman R.S., Software Engineering : A Practitioner's Approach, TMH. 2 Oriented Modelling and Design wih UML second edition by michae Blaha and James Rambaug. 3 System Analysis and Design- Alias M. Awad 4 www.wikipedia.org 5 www.google.com

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