Annual Planner Ict Form 5
Annual Planner Ict Form 5
Annual Planner Ict Form 5
%AN &'(4)
In,i.i,# + t sk Discuss the similarities and differences between mediums of multimedia application delivery. 4!o#p t sk &can pictures usin# scanner. 4!o#p t sk Capture ima#es and motions usin# camera and video camera. 4!o#p t sk Capture sound' music' narration or special effects usin# audio devices. 4!o#p t sk
Identify hardware that can be used to produce multimedia products: scanner video camera camera audio devices
FE0 &'(4)
video capture devices E,itin" 3o*t2 !e 4.2.2.1 Identify editin# software that can be used to produce multimedia elements: te"t editor
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#raphics and ima#e editor audio editor video and animation editor 4.2.( A#tho!in" Too+s 4.2.(.1 Define the various concepts in authorin# tools: time frame concept icon concept card concept 4.( Multimedia Development We6 E,ito! 4.2.4.1 Describe and #ive e"amples of web editors: te"t-based )*&I)*$ 4.(.1 Use! Inte!* ce P!incip+es 4.(.1.1&tate user interface principles. MAR&'(5) 4.(.1.2 +pply suitable user interface principles in a pro,ect. 4.(.2 De.e+op$ent Te $ 4.(.2.1 &tate the role of each member in a development team -e"amples: pro,ect mana#er' sub,ect matter e"pert' instructional desi#ner' #raphics artist' audio-video technician and pro#rammer.. 4.(.( M#+ti$e,i P!o,#ction
Capture video from video tape' laser disc or camera usin# video capture devices.
In,i.i,# + t sk Collect information on web editors from printed materials or the Internet. In,i.i,# + t sk Collect information on user interface principles from the Internet. 4!o#p t sk /orm a development team' consistin# of a pro,ect mana#er and assi#n members with respective responsibilities based on the module.
4.(.(.1Describe the phases in multimedia production: analysis desi#n implementation testin# evaluation publishin# 4.(.(.2 +pply all the phases of multimedia production to produce an In,i.i,# + t sk Collect information on multimedia production phases from printed materials or the Internet.
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I$$e!si.e M#+ti$e,i 4.4.1.1 $ive an e"ample of immersive multimedia in education' business or entertainment.
4!o#p t sk 0roduce a portfolio about the e"ample of immersive multimedia in education' business or entertainment.
MAR &5(7)
APR &'(5)
APR&5(4)
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MEI &'(5)
MEI &5(4)
%UNE &'(4)
%UL8&'(4)
AU4U3T &'(5)
AU4U3T &5(4)
3EPT &'(5)
3EPT &5(4
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Panitia ICT