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The 53 Tables of Contents For

No. 25

GDW. Magazine of Adventure Gaming

Editor
Loren K. Wiseman

Amber Zone
Spiritual Advisor
Marc W Miller
Design & Layout
Barbie Pratt
Publisher
Came Designers' Workshop
Artists in this issue: William H. Keith,
IT.:Cover, pps 9, 10, 14, 15, 34, 40, 42,
46. Steve Venters: pps 3, 4, 5, 7. D.J.
Barr: pps 37, 38. Terry Manton: pps
3, 4. Bryan Gibson: pps 32, 43.

Siege, by John M. Ford ...................................................................3 7

Feature Articles

The Baltic Coast: A Looter's Guide, by Jeff Groteboer..........................3


What do We Do Now? Reflections on Twilight: 2000, by Timothy Brown5
False Knight on the Road, b y John M. Ford.........................................9
Ref's Notes: On the Use of NPCs, b y Frank Frey................................14
Fleet Escort Lisiani, by Marc W Miller ...............................................18
Bait: Q-Ships in Traveller, by Steven Brinich & James Schwar .............3 2
The Darrian Way of Life, b y Anders Blixt ..........................................3 4
Planetary Invasions in Traveller, b y Steven Brinich & James Schwar..... 4 0

SPECIAL SUPPLEMENT
Twilight Miniatures Rules, b y Frank A. Chadwick ............................... 2 1

Features
Challenge, GDW's magazine of Adventure
Gaming is published quarterly, and includes
the Journal o f the Travellers' A i d Society as
an internal section.
Journal o f the Travellers' A i d Society is
Game Designers' Workshop's registered
trademark for its science fiction gaming
magazine devoted t o Traveller.
Traveller is Game Designers' Workshop's
registered trademark for its role-playing game
of science fiction adventure set in the far
future.
Twilight: 2000 is G a m e Designers'
Workshop's trademark for its role-playing
game of survival in a devastated world.
Challenge is copyright 1986 by Game
Designers' Workshop. Printed in t h e U.S.A. All
rights reserved. All editorial and general mail
should be sent t o Challenge, PO. Box 1646,
Bloomington, IL 61702-1646.
The individual issue price is $3.25. One year
subscriptions are $13 in the United States and
Canada. Foreign subscriptions (outside the
U.S. and Canada, but not t o APO or FPO addresses) are $ 2 5 per year, w h i c h includes airmail postage. Please make all payments in U.S.
funds drawn on a U.S. bank.
Submissions: W e welcome articles and illustrations for the Challenge. Please inquire
before submitting manuscripts, enclosing a
stamped, self-addressed envelope; w e will
send manuscript guideline and format sheets.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

From The Management.. ..................................................................


.2
Just Detected. .................................................................................2
Traveller News Service ...................................................................1 7
Using Your Model12 Bis, by Marc W. Miller ....................................... 39
Ship's Locker .................................................................................4 3
Casual Encounter: Ringaal DeAstera, by J. Andrew Keith...................4 6
Challenge Classifieds......................................................................4 8

No. 26

GDW'.. Magazine of Adventure Gaming

Amber Zone

Editor
Loren K. Wiseman

Tournament, by John Marshall.. .......................................................30


The Tuktaar Connection, by John Marshall ........................................46

Spiritual Advisor
Marc W Miller

Feature Articles
Twilight: 2000 Air Module, by Frank Frey ............................................3
Ref's Notes: Flow Charts for Manageable Campaigns,
by Steven Sowards.. .....................................................................I3
Cargo: A Merchant Prince Variant, by Terry Mclnnes ...........................17
Striker Weapon Systems Revisited, by Steven f? Drevik .......................22
Volcanoes, by Brent Reck ................................................................31
Military Academy: A Traveller Variant, by Marcus L. Rowland ..............38

Art Director
Barbie Pratt
Publisher
Game Designers' Workshop
Artists in this issue: Kevin Pogue:
cover. Steve Venters: pps 14, 15. D.].
Barr: pps 17, 19, 30, 31, 32, 38, 40, 42,
45. Liz Danforth: pps 35, 36, 44, 46,
47. Bryan Gibson: pps 22, 23. Laura
Franz: pps 3, 5, 8, 11.

Features
From The Management. ....................................................................2
Just Detected.. ................................................................................2
Equipment List ...............................................................................I4
Contact: The Prt', by David Piatt and Craig Sheeley...........................35
Electronically Exploring the Traveller Universe, by Marc W. Miller.. .......24
Traveller News Service ....................................................................37
Casual Encounter: Boomer Brankovich, by J. Andrew Keith ................44
Challenge Classifieds. ....................................................................
.48

Challenge, GDW's magazine of Adventure


Gaming is published quarterly, and includes
the Journal o f the Travellers' A i d Society as
an internal section.
Journal o f the Travellers' A i d Society is
Game Designers' Workshop's registered
trademark for its science fiction gaming
magazine devoted t o Traveller.
Traveller is Game Designers' Workshop's
registered trademark for its role-playing game
of science fiction adventure set in the far
future.
Twilight: 2000 is Game Designers'
Workshop's trademark for its role-playing
game of survival in a devastated world.
1986 by Game
Challenge is copyright
Designers' Workshop. Printed in the U.S.A. All
rights reserved. ISSN: 0193-3124. All editorial
and general mail should be sent to Challenge,
PO. Box 1646, Bloomington, IL 61702-1646.
The individual issue price is $3.25. One year
subscriotions are $13 in the United States and
canad;.
Foreign subscriptions (outside the
U.S. and Canada, but not t o APO or FPO addresses) are $ 2 5 per year, which includes airmail postage. Please make all payments in U.S.
funds drawn on a U.S. bank.
Submissions: We welcome articles and illustrations for the Challenge. Please inquire
before submitting manuscripts, enclosing a
stamped, self-addressed envelope; we will
send manuscript guideline and format sheets.
)
inForeign inquiries (except A P O ~ P O please
clude an International Reply Coupon.

"

Page 3

Page 31

No. 27
GDWs Magazine of Adventure Gaming

Managing Editor
Loren K. Wiseman
Associate Editor
Timothy B. Brown
Spiritual Advisor
Marc W Miller

Adventure Scenario
Chosen at Random, by Gary L. Thomas............................................
17

Traveller Articles
Art Director
Barbie Pratt
Publisher
Game Designers' Workshop
Artists in this issue: Steve Venters:
cover, pps 23,24-25, 39; D.]. Barr: pps
17, 18, 19, 20, 21; Liz Danforth: p p 35;
Tim Bradstreet: pps 3, 6, 9, 26, 27, 29,
31, 32; Dana Reischauer: p p 10; S. S.
Crompton: p p 42; Rob Caswell: pp
15.

Fighter Profile: The Rampart IV and V, by Robert Liebman ..................2 3


Church of the Chosen Ones, by Gary L. Thomas ...............................2 6
Grandfather's Worlds, by Marc W. Miller ..........................................3 5
Journalism and the Stars, by Anders Blixt .........................................4 4

Twilight: 2000 Articles


The Mexican Army: 1998-2000, by Frank A. Chadwick .......................3
The Inland Waterway: Supplementary Material for Twilight: 2000,
by William H. Keith, Jr.. ..................................................................6
Target: 2000, The Hit List for WWIII, by Loren K. Wiseman .................9
Twilight: 2 0 0 0 Consolidated Price List, by Loren K. Wiseman..............1 1

Traveller: 2300 Articles


Challenge, GDW's magazine of Adventure
Gaming is published quarterly, and includes
the Journal o f the Travellers' A i d Society as
an internal section.
Journal o f the Travellers' A i d Society is
Game Designers' Workshop's registered
trademark for its science fiction gaming
magazine devoted to Traveller.
Traveller is Game Designers' Workshop's
registered trademark for its role-playing game
of science fiction adventure set in the far
future.
Twilight: 2000 is Game Designers'
Workshop's trademark for its role-playing
game of survival in a devastated world.
Traveller: 2300 is Game Designers'
Workshop's trademark for its science fiction
role-playing game set in the 24th century.
Challenge is copyright 0 1986 by Game
Designers' Workshop. Printed in the U.S.A.
All rights reserved. ISSN: 0193-32 24. All
editorial and general mail should be sent to
Challenge, P.O. Box 1646, Bloomington, IL
61 702-1 646.
The individual issue price is $3.25. One
year subscriptions are $ 1 3 in the United
States and Canada. Foreign subscriptions
(outside the U.S. and Canada, but not to APO
or FPO addresses) are $25 per year, which includes airmail postage. Please make all
payments in U.S. funds drawn on a U.S.
bank.
Submissions: We welcome articles and illustrations for the Challenge. Please inquire
before submitting manuscripts, enclosing a
stamped, self-addressed envelope; we will
send manuscript guideline and format sheets.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Traveller: 2 3 0 0 Designer's Notes, by Marc W. Miller ..........................3 8


The North American Research League, by Timothy B. Brown ..............3 9

Features

From The Management.. ..................................................................


.2
Just Detected.. ................................................................................ 2
Ship's Locker: Vargr Grav Platforms, by J. Andrew Keith ...................2 9
Bestiary: Oegongong, by Joe D. Fugate, Sr .......................................3 1
Small Cargos-Three for the Road, by J. Andrew Keith ......................3 3
Casual Encounter: Cain, by Anders Blixt ...........................................4 2
Traveller News Service ....................................................................
45
Challenge Classifieds.. ...................................................................
.48

page 6
page 26

No. 28

GDWs Magazine of Adventure Gaming

Managing Editor
Loren K. Wiseman
Associate Editor
Timothy B. Brown
Spiritual Advisor
Marc W Miller
Art Director
Barbie Pratt
Publisher
Game Designers' Workshop
Artists in this issue: Tim Bradstreet:
pp. 6, 10, 11, 24, 25; D.]. Barr: pp. 26,
2729; Liz Danforth: pp. 31,34; Laura
Franz: p. 3; Tom Peters: pp. 17, 18,20,
21; Rob Caswell: pp. 24, 25; Steve
Venters: p. 41.

Challenge, GDW's magazine of Adventure


Gaming is published quarterly and includes
the Journal o f the Travellers' A i d Society as
an internal section.
Journal o f the Travellers' A i d Society is
Game Designers' Workshop's registered
trademark for its science-fiction gaming
magazine devoted t o Traveller.
Traveller is Game Designers' Workshop's
registered trademark for its role-playing game
of science-fiction adventure set in the far
future.
Twilight: 2000 i s Game Designers'
Workshop's trademark for its role-playing
game of survival in a devastated world.
Traveller: 2300 i s Game Designers'
Workshop's trademark for its science-fiction
role-playing game set in the 24th century.
Challenge is copyright "1987 by Game
Designers' Workshop. Printed in the U.S.A.
All rights reserved. ISSN: 0 1 93-3124. All
editorial and general mail should be sent t o
Challenge, P.O. Box 1646, Bloomington, IL
61 702-1 646.
The individual issue price is $3.25. One
year subscriptions are $ 1 3 in the United
States and Canada. Foreign subscriptions
(outside the U.S. and Canada, but not to APO
or FPO addresses) are $25 per year, which includes airmail postage. Please make all
payments in U.S. funds drawn on a U.S.
bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire
before submitting manuscripts, enclosing a
stamped, self-addressed envelope; we will
send manuscript guideline and format sheets.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Amber Z o n e

Behind the Scenes, by Gary 1. Thomas............................................ 26


Double Feature, by Marcus L. Rowland .............................................45

Traveller Articles

Across the lmperium, by Gary 1. Thomas......................................... 1 7


K'kree Starships- A Human Perspective,
by Rob Caswell and Timothy B. Brown.. ........................................ .22

Twilight: 2000 Articles

Air Module II, by Frank Frey .............................................................. 3


Wilderness Travel and Pursuit, by William H. Keith, Jr ......................... .6
Ultralights: A Closer Look, by William % Keith, Jr ............................. 11

Traveller: 2300 Articles

Traveller: 2300 Designer's Notes, by Marc W. /Miller......................... .38


The Astronornischen Rechen-lnstitut, by Timothy B. Brown.. ............. . 4 1

Features

From The Management .................................................................... .2


Just Detected................................................................................. -2
Contact: The Sabmiqys ................................................................... 31
E&C ............................................................................................. 4 7
Challenge Classifieds.. ................................................................... 4 8

Page 17

Page 26

No. 29

GDWs Magazine of Adventure Gaming

Managing Editor
Loren K. Wiseman
Associate Editor
Timothy B. Brown
Spiritual Advisor
Marc W Miller

Traveller Articles

A Decade o f Traveller, by Marc W. Miller et at.. ................................ 1 8


Traveller News Service.................................................................. .22
The Universal Task Profile, by Joe D. Fugate Sr ................................ 23
Scientists, by William Connors ......................................................... 28
Picking a Homeworld, by Joe D. Fugate Sr .......................................4 6

Twilight: 2000 Articles


Art Director
Barbie Pratt
Publisher
Game Designers' Workshop
Artists in this issue: Lauretta 061inger: p. 3; Tim Bradstreet: pp. 12,23;
D.]. Barr: pp. 37; Liz Danforth: pp. 42,
44; Rob Caswell: pp. 28, 29; Joe
Lambert: p. 36. Cover: Painting by
David Martin, cover design by
Lauretta Oblinger.

Challenge, GDW's magazine of Adventure


Gaming is published quarterly and includes
the Journal o f the Travellers' A i d Society as
an internal section.
Journal o f the Travellers' A i d Society is
Game Designers' Workshop's registered
trademark for its science-fiction gaming
magazine devoted t o Traveller.
Traveller is Game Designers' Workshop's
registered trademark for its role-playing game
of science-fiction adventure set in the far
future.
Twilight: 2000 i s Game Designers'
Workshop's trademark for its role-playing
game of survival i n a devastated world.
Traveller: 2300 is Game Designers'
Workshop's trademark for its science-fiction
role-playing game set in the 24th century.
Challenge is copyright @ I 9 8 7 by Game
Designers' Workshop. Printed in the U.S.A.
All rights reserved. ISSN: 0 1 93-31 24. All
editorial and general mail should be sent t o
Challenge, P.O. Box 1646, Bloomington, IL
61 702-1 646.
The individual issue price is $3.25. One
year subscriptions are $13 in the United
States and Canada. Foreign subscriptions
(outside the U.S. and Canada, but not to APO
or FPO addresses) are $25 per year, which includes airmail postage. Please make all
payments in U.S, funds drawn on a U.S.
bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire
before submitting manuscripts, enclosing a
stamped, self-addressed envelope; we will
send manuscript guideline and format sheets.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Weather, by Mitchell K, Schwartz.. ................................................... .3


Inside an M I by Harold Martin (Cpt., USARI ......................................8
Buildings: Optional Rules f o r Urban Locales, by Loren K. Wiseman....... l 2
Equipment List ............................................................................... 1 5

Traveller: 2300 Articles


In t h e Cards, by Timothy B. Brown ................................................... 36
Trade in 2300, by Gary Thomas....................................................... 4 0

Features
From The Management.. .................................................................. .2
J u s t Detected.. ................................................................................ 2
Challenge Classifieds.. ................................................................... .48

Page 15

Page 40

Page 23

No. 30
GDW's Magazine of Adventure Gaming

Managing Editor
Loren K. Wiseman
Associate Editor
Timothy B. Brown
Spiritual Advisor
Marc W. Miller
Art Director
Barbie Pratt
Senior Graphic Designer
Lauretta Oblinger
Graphic Designer
Dana Reischauer
Publisher
Game Designers' Workshop
Artists in this issue: Kim GromoN:
Cover; Tim Bradstreet: pp. 3,5,6,7,
8,30; Tom Peters: pp. 21,42; Liz Danforth: pp. 23,47; Steve Venters: p. 49
(design by Rob Caswell).

Challenge, GDW's magazine of Adventure


Gaming is published quarterly and includes
the Journal of the Travellers' A i d Society as
an internal section.
Journal of the Travellers' A i d Society is
Game Designers' Workshop's registered
trademark for its science-fiction gaming
magazine devoted t o Traveller.
Traveller is Game Designers' Workshop's
registered trademark for its role-playing game
of science-fiction adventure set in the far
future.
Twilight: 2000 is Game Designers'
Workshop's trademark for its role-playing
game of survival in a devastated world.
Traveller: 2300 is Game Designers'
Workshop's trademark for its science-fiction
role-playing game set in the 24th century.
BattleTech i s a trademark of FASA
Corporation.
Challenge is copyright "1987 by Game
Designers' Workshop. Printed in the U.S.A.
All rights reserved. ISSN: 0894-5535. All
editorial and general mail should be sent t o
Challenge, P.O. Box 1646, Bloomington, IL
6 1 702-1 646.
The individual issue price is $3.25. One
year subscriptions are $ 1 3 i n the United
States and Canada. Foreign subscriptions
(outside the U.S. and Canada, but not t o APO
or FPO addresses) are $25 per year, which includes airmail postage. Please make all
payments in U.S. funds drawn on a U.S.
bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire
before submitting manuscripts, enclosing a
stamped, self-addressed envelope; we will
send manuscript guideline and format sheets.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Traveller Articles

The Warehouse, by Joe D. Fugate Sr, and Gary L. Thomas................21


Stormriders, by Joe D, Fugate Sr. and Gary L. Thomas......................23

Traveller News Sen/ice..................................................................


.28

Imperium, by Marc W. Miller ........................................................... 30


There When You Need Them, by Steven Brinich and James Schwar ....34

Twilight: 2000 A ~ i c l e s

Shell Game, by Adam Geibel.............................................................


3
13
Canada: 2000, by Legion G. McRae.................................................
Equipment List ...............................................................................
I9

Traveller: 2308 Articles

38
Stutterwarp, Rob Caswell and Zmothy 6.Brown ...............................
.42
Bayern, by Rob Caswell and Timothy 5. Brown.. ..............................

IEX, by Deborah Zeigler ..................................................................


49

Baffletech Articles

Building the Perfect 'Mech, by Kevin Stein ........................................


57

Features
From The Management.. ..................................................................
.2
Just Detected.. ...............................................................................
-2
Challenge Classifieds ......................................................................64

Page 19

Page 34

Page 49

No. 37

GDW's Magazine of Adventure Gaming

Managing Editor
Loren K. Wiseman
Associate Editor
Timothy B. Brown
Spiritual Advisor
Marc W. Miller
Art Director
Barbie Pratt
Graphic Design
and Production
Lauretta Oblinger
Dana Reischauer
j i m Kuntz
Typesetting Manager
Michelle Sturgeon
Publisher
GDW
Artists in this issue: Janet Aulisio,
cover; Tim Bradstreet; Liz Danforth;
Steve Crompton; Rob Caswell;
Robertlamison; William H. Keith lr;
Steve Venters.
Challenge, GDW's magazine of adventure
gaming, is published quarterly and includes
the Journal o f the Travellers' A i d Society.
Journal o f the Travellers' A i d Society is
GDW's registered trademark for its gaming
magazine devoted t o Traveller.
Traveller is GDW's regihtered trademark for
its role-playing game of science-fiction adventure set in the far future.
Twilight: 2000 is GDW's trademark for its
role-playing game of survival in a devastated
world.
Traveller: 2300 is GDW's trademark for its
science-fiction' role-playing game set in the
24th century.
BattleTech i s a trademark of FASA
Corporation.
Challenge is copyright "1 987, GDW.
Printed in the U.S.A. All rights reserved. ISSN:
0894-5535. All editorial and general mail
should be sent t o Challenge, P.O. Box 1646,
Bloomington, IL 67702-1 646.
The issue price is $3.25. One-year
subscriptions are $13 in the U.S. and Canada.
Foreign subscriptions (outside the U.S. and
Canada, but not t o APO or FPO addresses) by
surface mail are $20 per year ( $ 4 0 for t w o
years]. Foreign subscriptions air mail are $35
per year ( $ 7 0 for t w o years). Please make all
payments in U.S. funds drawn on a U.S.
bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire
before submitting manuscripts, enclosing a
stamped, self-addressed envelope; we will
send manuscript guideline and format sheets.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Traveller Articles
Hazardous Cargoes, by Marcus Rowland........................................... 20
Twisting Tech Levels: A Traveller Variant, by Fred L. Cain.................. 27
Traveller News Service. ................................................................. .3 2
Wrong Way Valve: An Amber Zone Scenario, by Jeffrey Groteboer.... .34
MegaTraveller Designers' Notes,
by Gary L. Thomas and Joe D. Fugate Sr.. ...................................... .38

2300 Articles

The Sung, Chapter 19, by Deb Zeigler ..............................................47


Spacesuits, by Robert Bodine.. ....................................................... - 5 4
Earth: 2300, by Tom Peters and David Nilsen.. .................................59

Twilight: 2000 Articles


USSR: 2000, by brad r, hay.. .......................................................... ..3
Combat Examples, by Lester W. Smith and Loren K, Wiseman..............7
Command Decision Articles
Additional Aircraft for CD, by Loren K. Wiseman...............................1 5

Features
From The Management ................................................................... ..2
Just Detected.. ............................................................................... .2
Armor in 2300............................................................................... 36
Challenge Classifieds.. ................................................................... -64

Page 38

Page 27

Page 47

No. 32

GDW's Magazine of Adventure Gaming

Managing Editor
Loren K. Wiseman
Associate Editor
Timothy B. Brown
Spiritual Advisor
Marc M! Miller
Art Director
Barbie Pratt
Graphic Design
and Production
Jim Kuntz
Rob Reed
Text Manager
Michelle Sturgeon
Publisher
GDW
Artists in this issue: Janet Aulisio,
cover; Steve Venters; Tim Bradstreet;
Robert Jamison; Tom Peters; Rob
Caswell.

Challenge, GDW's magazine of adventure


gaming, is published quarterly and includes
the Journal o f the Travellers' A i d Society.
Journal o f the Travellers' A i d Society is
GDW's registered trademark for its gaming
magazine devoted t o Traveller.
Traveller is GDW's registered trademark for
its role-playing game of science-fiction adventure set in the far future.
Twilight: 2000 is GDW's trademark for its
role-playing game of survival in a devastated
world.
Traveller: 2300 is GDW's trademark for its
science-fiction role-playing game set in the
24th century.
Star Wars: The Roleplaying GameTMis a
trademark of West End Games. Star Wars is
a registered trademark of Lucasfilm Ltd.
Challenge is copyrightal 988 GDW. Printed
in the U.S.A. All rights reserved. ISSN:
0894-5535. All editorial and general mail
should be sent t o Challenge, P.O. Box 1646,
Bloomington, IL 6 1 702-1646.
The issue price i s $3.25. One-year
subscriptions are $13 in the U.S. and Canada.
Foreign subscriptions (outside the U.S. and
Canada, but not to APO or FPO addresses) by
surface mail are $ 2 0 per year ( $ 4 0 for t w o
years). Foreign subscriptions air mail are $ 3 5
per year ( $ 7 0 for t w o years). Please make all
payments in U.S. funds drawn on a U.S.
bank.
.Submissions: We welcome articles and illustrations for Challenge. Please inquire
before submitting manuscripts, enclosing a
stamped, self-addressed envelope; we will
send manuscript guideline and format sheets.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Traveller Articles

Traveller News Service ................................................................... 1 7


A World on its Own, b y Timothy B. Brown....................................... 1 8
Swift Water: An Amber Zone, b y John M. Ford................................. 27
Tlea: A Casual Encounter, b y Rob Caswell and Tom Peters.................3 0

2300 Articles

Cayuga-Class Close Escort, b y Clare W, Hess................................... 3 2


The Xiang: Chapter 19, b y Deb Zeigler ............................................. 44
Papers & Passports, b y Kevin Stein .................................................. 50

Twilight: 2000 Articles


Equipment for Armor Crews by Fred Kiesche I
l
l
,with Loren K. Wiseman.3
Native Canadian Ranger Regiment, b y Adam Geibel.............................. 8
Small Patrol Craft, by Jeffrey Groteboer.............................................. 9

Air Superiority Articles

AS Origins Tourney Results, by J.D, Webster ......................................12

Star Wars Articles

Alone Against the Empire, b y Lester W Smith ................................... 57

Features

From The Management.. ................................................................. ..2


Just Detected. ................................................................................ .2
E & C........................................................................................... 29
Reviews ........................................................................................ 53
Challenge Classifieds.. ................................................................... .64

Page 18

Page 20

Page 28

No. 33

84"s03

GDW's Magazine of Adventure Gaming

Managing Editor
Loren K. Wiseman
Associate Editor
Timothy 5. Brown
Spiritual Advisor
Marc W Miller
Art Director
Barbie Pratt
Graphic Design
and Production
Jim Kuntz
Rob Caswell
Kelly Walsh
Text Manager
Michelle Sturgeon
Publisher
GDW
Artists in this issue: Richard
Hasenauer, cover; Rob Caswell;
Steve Crompton; Jeff Dee; Tim
Bradstreet, Robert Jamison.
Challenge, GDW's magazine of adventure
gaming, is published quarterly and includes
the Journal o f the Travellers' Aid Society.
Journal o f the Travellers' Aid Society is
GDW's registered trademark for its gaming
magazine devoted t o Traveller.
Traveller is GDW's registered trademark for
its role-playing game of science-fiction adventure set in the far future.
Twilight: 2 0 0 0 is GDW's trademark for its
role-playing game of survival in a devastated
world.
Traveller: 2300 is GDW's trademark for its
science-fiction role-playing game set in the
24th century.
Star Wars: The Roleplaying GameTUis a
trademark of West End Games. Star Wars is
a registered trademark of Lucasfilm Ltd.
Challenge is copyrightol 988 GDW. Printed
in the U.S.A. All rights reserved. ISSN:
0894-5535. All editorial and general mail
should be sent t o Challenge, P.O. Box 1646,
Bloomington, IL 61 702-1 646.
The issue price is $ 3 . 2 5 . One-year
subscriptions are $ 1 3 in the U.S. and Canada.
Foreign subscriptions (outside the U.S. and
Canada, but not to APO or FPO addresses) by
surface mail are $ 2 0 per year ( $ 4 0 for t w o
years). Foreign subscriptions air mail are $ 3 5
per year ( $ 7 0 for t w o years). Please make all
payments in U.S. funds drawn on a U.S.
bank.
Submissions: We welcome articles and illustrations for -Challenge. Please inquire
before submitting manuscripts, enclosing a
stamped, self-addressed envelope; we will
send manuscript guideline and format sheets.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Traveller Articles
Traveller N e w s Service ...................................................................
12
Project Farstar, by Marcus Rowland.. ..............................................
.33
Iris, by Charles E. Gannon.. ............................................................
.53

2300 A D Articles
Lone Wolf, by David Nilson.. ..........................................................
.I4
North America, 2 3 0 0 , by Timothy B. Brown .....................................
38
Davout, by Clay Johanson .............................................................
.44
Stutterwarp Revisited, by Lester W. Smith ........................................
50

Twilight: 2000 Articles


Haute Cuisine a la 2000, by Fred C. Kiesche and Loren K. Wiseman......3
Equipment List, by Steve Arrowsmith and Paul Emerson .......................6
USSR: 2000, Part II: The Hit List, by Frank Frey and Loren K. Wiseman..S
Twilight Survey, by Loren K. Wiseman ................................................
11
Features
From The Management ....................................................................
.2
Just Detected.. ...............................................................................
.2
E & C ...........................................................................................
42
Reviews ........................................................................................
61
Challenge Classifieds .....................................................................
.64

Page 6

Page 16

Page 36

No. 34

GDW's Magazine of Futuristic Gaming

Managing Editor
Loren K. Wiseman
Associate Editor
Timothy B. Brown
Spiritual Advisor
Marc W Miller
Art Director
Lauretta Oblinger
Graphic Design
and Production
Kelly Walsh
Text Manager
Michelle Sturgeon
Publisher
GDW
Artists in this issue: David R.
Deitrick, cover; Steve Venters; Rob
Caswell; Jeff Dee; Steve Crornpton;
Richard Hasenauer; Tim Bradstreet;
Doug Shuler.
Challenge, GDW's magazine of adventure
gaming, is published quarterly and includes
the Journal o f the Travellers' A i d Society.
Journal o f the Travellers' Aid Society is
GDW's registered trademark for its gaming
magazine devoted t o Traveller.
Traveller is GDW's registered trademark for
its role-playing game of science-fiction adventure set in the far future.
Twilight: 2000 is GDW's trademark for its
role-playing game of survival in a devastated
world.
Traveller: 2300 is GDW's trademark for its
science-fiction role-playing game set in the
24th century.
Ogre and GEVare registered tracemarks of
Steve Jackson Games. MERC is a registered
trademark of Fantasy Games Unlimited. The
Price o f Freedom has a trademark applied for
by West End Games.
Challenge is copyright@?988 GDW. Printed
in the U.S.A. All rights reserved. ISSN:
0894-5535. All editorial and general mail
should be sent t o Challenge, P.O. Box 1646,
Bloomington, IL 6 1702-1 646.
The issue price is $3.25. One-year
subscriptions are $13 in the U.S. and Canada.
Foreign subscriptions (outside the U.S. and
Canada, but not t o APO or FPO addresses) by
surface mail are $ 2 0 per year ( $ 4 0 for t w o
years). Foreign subscriptions air mail are $35
per year ( $ 7 0 for t w o years). Please make all
payments in U.S. funds drawn on a U.S.
bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire
before submitting manuscripts, enclosing a
stamped, self-addressed envelope; w e will
send manuscript guideline and format sheets.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Traveller Articles

Traveller News Service ................................................................... 3 4


Generating IRIS Characters for MegaTraveller, by Charles E. Gannon... 3 5

2300 AD Articles

Ogre: 2300, by Lester W. Smith and Frank Chadwick ........................ 3 9


Thorez, by C. W. Hess .................................................................. .42
INAP, by Dave Finnigan................................................................. - 52
The 2300 AD Revision, by Lester W. Smith ...................................... 5 6

Twilight: 2008 Articles

Mobile Artillery-Mortars, by Harold D. Martin ..................................... 6


The Compleat NPC, by Roman J Andron ............................................ 8

Space: 1889 Articles

Cloudship Design, by Frank Chadwick ............................................... 13


Ironclads and Ether Flyers:
Designer's Notes Before the Fact, by Frank Chadwick ............................ 16
The Canals of Mars, by Marc W Miller .............................................. 18
The Ether, by Marc W Miller ........................................................... 2 5
A Smoking Flax, by brad r hay and Lester W Smith ........................... 29
Space: 1889 Insertion..................................................... center pullout

Air Superiority Articles

Air Strike Designer's Notes, by J D. Webster...................................... 3

Features

From The Management.. .................................................................. .2


Just Detected.. ............................................................................... - 2
Reviews ........................................................................................ 6 0
Challenge Classifieds. .................................................................... . 6 4

Page 14

Page 54

Page 2.5

No. 35

GDWs Magazine of Futuristic Gaming

Managing Editor
Loren K. Wiseman

For Twilight: 2000


Citymaker, by Loren K. Wiseman and Timothy B. Brown ........................4

Associate Editor
Timothy 5. Brown

For Space: 1889

Spiritual Advisor
Marc W Miller
Art Director
Lauretta Oblinger
Graphic Design
and Production
Dana Reischauer
james R. Kuntz
Shea Ryan
Text Manager
Michelle Sturgeon
Typesetting
Michelle Sturgeon
Text Processing
Karen Lumb
David Moll
Betty Mylott
Tim Ryan
Publisher
GDW
Artists in this issue: A. C. Farley,
cover; Bryan Gibson; Rob Caswell;
Tim Bradstreet; Janet Aulisio; Rick
Lowry; 1. King.
Challenge, GDW's magazine of futuristic gaming, is published bimonthly.
Twilight: 2000, MegaTraveller, 2300 AD, and
Space: 1889 are all trademarks of GDW. Star 7iek
is a registered trademark of Paramount Pictures
Corporation. Star Pek: The Role-Playing Game,
BattleTech, and Renegade Legion are trademarks
of FASA Corporation. Star Wars is a trademark,
registered trademark, and copyright of Lucasfilm,
Ltd., used by West End Games, Inc., under
authorization. Warhammer 40,000 Rogue 7iader
IS a trademark of Games Workshop, Ltd.
Also, most game names are trademarks of the
companies publishing those games. Use of a
trademark to identify a product commented upon
in this magazine should not be construed as implying the sponsorship of the trademark holder.
nor, conversely, should use of the name of any
product without mention of trademark status be
construed as a challenge to such status.
Challenge is copyright01988 GDW. Printed in
the U.S.A. All rights reserved. ISSN 0894-5535.
All editorial and general mail should be sent to
Challenge, P.O. Box 1646, Bloomington, IL
61702-1646.
The issue price is $3.25. One-year subscriptions (six issues) are $15 in the U.S. and Canada.
Foreion subscriotions (outside the U.S. and
~ a n a i a but
, not i o APO or FPO addresses) by surface mail are $ 3 0 per year. Foreign subscriptions
by air mail are $ 5 0 per year. Please make all
payments In U.S. funds drawn on a U.S. bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before submitting manuscripts, enclosing a stamped, selfaddressed envelope; we will send manuscript
guideline and format sheets. Art portfolios should
be addressed t o the art director, c/o Challenge.
Foreign inquiries (except APOIFPOI please include
an International Reply Coupon.

Victorian Times & Society, by Howard Whitehouse............................. 11

For MegaTraveller
Traveller News Service ..................................................................... 19
The Spice of Life, by William W Conners and Rob CasweN..................2 0
Fire Aboard Ship, by Dale Hanych..................................................... 2 6

For 2300 A D

A World Invaded, by C. W Hess and Mike A. Bozulich........................ 34

For BattleTech
AFT 1B "Afterburner,"

by C. V l Hess ............................................... 46

For Star Wars

Team Recovery, by James B. King .................................................... 54


The H-Wing Strike Fighter, by James B. King ..................................... 5 8

For Star Trek

Spaceports in the Star Trek Universe, by Pete Rogan........................... 61

For Renegade Legion


The 9876th Renegade Armored Support Unit, by Kevin Stein .............. 7 2

Features

From The Management.. .................................................................. .2


Just Detected.. ............................................................................... .2
GenConIOrigins Report.. ................................................................ .76
Reviews ........................................................................................ 7 7
Challenge Classifieds. .................................................................... .80

Page 11

Page 46

Page 58

No. 36

GDWfs Magazine of Futuristic Gaming

Managing Editor
Loren K. Wiseman
Associate Editor
Timothy B. Brown
Spiritual Advisor
Marc W Miller
Art Director
Lauretta Oblinger
Graphic Design
and Production
Dana Reischauer
Text Manager
Michelle Sturgeon

For Twilight: 2000


Red Maple, by Legion G. McRae .........................................................
3
Equipment for Armor Crews, by Robert Paul Toy.................................12

For Space: 1889


Darkness Falls From the Air, by Marcus L. Rowland............................16

For MegaTraveiler
Traveller News Service.. ..................................................................21
The Green Hills of Earth, by Charles E. Gannon ..................................2 3
Starship Design Notes, by Jerry Westergaard .....................................
28

For 2300 A D
Devil i n the Dark, by Pete Rogan ......................................................
38
The Anatomy of a Missile, by Karl Bergman .......................................
46

For BattleTech
Text Processing
Betty Mylott
Tim Ryan
Publisher
GDW
Irtists in this issue: David A.
erry, cover; Tim Bradstreet; Rick
rris; Rob Caswell; Duane Loose;
bert Jamison; Janet Aulisio.

hallenge, GDW's magazine of futuristic


ling, is published bimonthly.
~ i l i g h t :2000, MegaTraveller, 2300 AD,
Space: 1889 are all trademarks of GDW.
lost game names are trademarks of the
~paniespublishing those games, Use of a
emark t o identify a product commented
iin this magazine should not be construed
nplying the sponsorship o f the trademark
er, nor, conversely, should use of the
e of any product without mention of
smark status be construed as a challenge
uch status.
iallenge copyright01988 GDW, Inc.
:ed in the U.S.A. All rights reserved. ISSN
4-5535. All editorial and general mail
!Id be sent t o Challenge, PO. Box 1646,
mington, IL 61702-1646.
e issue price is $3.25. One-year subscripi (six issues) are $15 in the U.S. and
jda. Foreign subscriptions (outside the
and Canada, but not t o APO or FPO ad;es) by surface mail are $30 per year.
gn subscriptions by air mail are $ 5 0 per
Please make all payments in U.S. funds
n on a U.S. bank.
brnissions: We welcome articles and ilitions for Challenge. Please inquire before
~ittingmanuscripts, enclosing a stamped,
lddressed envelope; w e will send
)script guideline and format sheets. Art
~ l i o sshould be addressed t o the art direc10 Challenge. Foreign inquiries (except
FPO) please include an International Reoupon.

'Mech Alternatives, by Kevin Stein ...................................................


49

For Warhammer: 40,000


Sunstroke, by Roger Hamlin.. ..........................................................
.53

For Star Trek


Doppelganger, by Marcus L. Rowland.. .............................................
62

For Paranoia
Plan 9 From Out-R-SPC, by William W Connors .................................
72

Features
.2
From The Management. ................. .:................................................
.2
Just Detected.. ...............................................................................
E&C.. ...........................................................................................
.31
Reviews ........................................................................................
76
.80
Challenge Classifieds.. ...................................................................

Managing Editor

No. 37

Loren K. Wiseman
Associate Editor

Timothy B. Brown
Spiritual Advisor

The Magazine of Science-Fiction Gaming

Marc W Miller
Art Director

Lauretta Oblinger
Text Manager

Michelle Sturgeon

For Twilight: 2000

Tyger, Tyger, Burning Bright, by Capt. Thomas E. Mulkey ....................... 3

For Space: 1889

From Above and Below, by Kevin Stein .............................................. 12

Production Staff

Shea Ryan
Tim Ryan
lulie Amdor
Cover Artist

Angela Bostick
Interior Artists

Rob Caswell
Tim Bradstreet
Rick Harris
Rick Lowry
Publisher
GDW

For MegaTraveller

Traveller News Service ..................................................................... 14


Amber Zone: A Body Swayed t o Music, by Charles E, Gannon............. I6
Casual Encounter: Sir Daylenn Morridan,
by William W Connors and Robert W Caswell.. ............................. .20
Bestiary: Lowalaa Columbaformis Curatis, by Michael R, Mikesh .......... 24
Ship's Locker: Portable Airlock, by Dale Hanych ................................. 26

For 2300 AD

Three Blind Mice, by David Nilsen ..................................................... 2 8

For Warhammer: 40,000

The Undead of Space, by Kevin Stein ............................................... 50

For Star Wars

Wookiees Amok, by Timothy M. Ryan ............................................... 54

For Star Fleet Battles


Border Dispute, by John A. Theisen and Chuck Wienand.....................62

For Star Trek

Warp Factor Equivalency Tables, by John A. Theisen..........................66

For Renegade Legion


Challenge, the magazine of science-fiction
gaming, is published bimonthly.
Twilight: 2000,MegaTraveller, 2300 AD, and
Space: 1889 are all trademarks of GDW.
Most game names are trademarks of the companies publishing those games. Use of a
trademark to identify a product commented upon
in this magazine should not be construed as implying the sponsorship of the trademark holder,
nor, conversely, should use of the name of any
product without mention of trademark status be
construed as a challenge to such status.
Challenge copyright01989 GDW, Inc. Printed in
the U.S.A. All rights reserved. ISSN 0894-5535.
All editorial and general mail should be sent to
Challenge, P.O. Box 1646, Bloomington, IL
61702-1646.
The issue price is $3.25. One-year subscriptions (six issues) are $15 in the U.S. and Canada.
Foreign subscriptions (outside the U.S. and
Canada, but not to APO or FPO addresses) by surface mail are $ 3 0 per year. Foreign subscriptions
by air mail are $ 5 0 per year. Please make all
payments in U.S. funds drawn on a U.S. bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before submitting manuscripts, enclosing a stamped, selfaddressed envelope; we will send manuscript
guideline and format sheets. Art portfolios should
be addressed to the art director, c/o Challenge.
Foreign inquiries (except APOIFPO) please include
an International Reply Coupon.

The 982nd Commonwealth Pursuit Wing, by John A. Theisen.............68

For Paranoia

The Magnificent Three (and a Bit), by Marcus L. Rowland...................72

Features

From The Management .................................................................... .2


Just Detected. ................................................................................ .2
Reviews ........................................................................................ 76
Challenge Classifieds ..................................................................... .80

Managing Editor

Loren K. Wiseman
Associate Editor

Timothy B. Brown

The Magazine of Science-Fiction Gaming

Spiritual Advisor

Marc W. Miller
A r t Director

Michelle Sturgeon
Graphic Design a n d Production

Mark E. Fisher
Text Processing

Julie Amdor
David Stephens
Cover Artist

Harry Quinn
Interior Artists

Tim Bradstreet
Rick Harris
A.C. Farley
James King

Kim White
How to put the question to a non-player character with a six-sided die.

Military Electronics in Twilight

Paul T. Riegel
Do you use a wide variety of weapons and vehicles at the expense of
other equipment? These alternative items can enliven your campaign.

Equipment List
foren K Wiseman a n d Legion G. McRae
How would you handle an exchange with a Grizzly, Cougar, or
Lynx? An encounter with Canadian forces might bring you face-toface with these vehicles and more.

Publisher

GD W

A Journey
to Oblivion
Timothy B. Brown
The last wishes of a fallen comrade, even an alien one, must be
carried out, sometimes at great risk.

Challenge, the magazine of science-fiction


gaming, is published bimonthly.
Twilight: 2000, MegaTraveller, 2300 AD, and
Space: 1889 are all trademarks of GDW.
Most game names are trademarks of the companies publishing those games. Use of a
trademark to identify a product commented upon
in this magazine should not be construed as implying the sponsorship of the trademark holder,
nor, conversely, should use of the name of any
product without mention of trademark status be
construed as a challenge to such status.
Challenge copyright"ll989 GDW, Inc. Printed
in the U.S.A. All rights reserved. ISSN
0894-5535. All editorial and general mail should
be sent to Challenge, P.O. Box 1646, Bloomington, IL 61702-1 646.
The issue price is $3.25. One-year subscriptions (six issues) are $15 in the U.S. and Canada.
Foreign subscriptions (outside the U.S. and
Canada, but not to APO or FPO addresses) by surface milare $30per year. Foreign subscriptions
by air mail are $50 per year. Please make all
payments in U.S. funds drawn on a U.S. bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before subrnitting manuscripts, enclosing a stamped, selfaddressed envelope; we will send manuscript
guideline and format sheets. A n portfolios should
be addressed to the art director, c/o Challenge.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Robert N. Sprinkle
Use a grapnel gun t o pull an object closer, climb a vertical surface
i n a gravity well, or move safely and under control toward an object
i n zero-C;.

Prize Court

24

David C. Thompson
I n the spacefaring navies of the Imperium, capturing a prize ship
can send a career soaring, perhaps gaining the attention of admirals
or the emperor himself.

Boarding Party
David G. T h o m ~ s o n
Join the crew of the Imperial Navy colonial cruiser Kharkar i n this
exciting MegaTraveller adventure.
I

Monitor-Class Scout
James B. King
Learn for yourself that not all scouts are created equal.

31

34

Courier
Michael R. Mikesh and James P. Ward
Between Norris and Lucan is a swath of stars falling into the
depths of barbarism and chaos.

Star Cruiser Power

2300~~

43

rn~mf"
Beta Antarae Sector

48

Dale L. Kemper
Place your characters in the Beta Antarae Sector on the road to
where no man has gone before.

Direct-fire Artillery

e~~~.LTECH-

56

C. W. Hess
O n a battlefield dominated by prestigious 'Mechs and mammoth
machines, lowly artillery i s often overlooked as obsolete. How wrong
can some people be?

A Place in the Sun


David L. Pulver
Hanse Davion has to act fast to
prevent raiders from getting away
with a six-months stock of radioactives.

I
+
a
A
+

Starfighters Down

68

William W. Connors
One of the Empire's grandest starships, damaged and undergoing
repairs, may be easy prey for rebel ships. But just getting there may
be half the fun.

Ships of the
Pursuit Wing
John A. Theisen
Introducing the Commonwealth's
fighting ships, the Gnome, Whirlwind, Starhawk, and Cavalier.

Features

Just Detected...........................19
Feedback.................................
I
Traveller News Service............20

Reviews ....................................76
Challenge Classifieds...............80

very special year for


those involved with
Challenge, because it represents the
beginning of our second decade.
In 1979, GDW began publishing
the Journal of the Travellers' Aid
Society, from which Challenge is a
direct descendant. A surprising
number of subscribers have been
with us since those first few issues,
more than most magazines can
claim, I believe. The first issues of
JTAS were 32 page, 5% ~ 8 % "
booklets with two-color covers
(black and one other). Practically
everything about the magazine is
different now (including the name),
but one factor remains constant:
We still have a remarkably loyal
group of readers. And I expect to
see many of the same names on the
subscription list in 1999 as I do now.
I believe that the main reason for
our remarkable success in keeping
readers i s our continual efforts to
improve and expand. We've expanded our page-count several
times, and have jumped from a
quarterly schedule to a bimonthly
one. We have continually experimented with different formats
and layouts in an effort to make the
magazine attractive and easy to
read, yet to also achieve a high level
of production efficiencv and
economic use of resourcis. We
have continually sought out new
artists to bring a different look to
the interior. We have achieved a
regularity of publication that is rare
in the industry. I view all these
things with a great deal of personal
satisfaction, although I cannot take
credit for more thana small portion
of them. A printing process called
"UV coating" has given our covers
a crystal clarity that has improved
their look tremendously.
In future issues we have a few
more surprises planned. In our next
issue, we will be publishing a totally new sector for MegaTraveller,
complete with star,map. From time
to time, we will have "theme"
issues, with articles for a number of
different games, each dealing with
a subject-common to all, s&h as
equipment (as it happens, the subject of the first of the theme issues
i s "equipment").
-Loren K. Wiseman

v'

C. W. Hess
The very heart of every starship-and the driving force ,behind
man's entire civilization-is its power generation system.

Managing Editor

Loren K. Wiseman
Associate Editor

Timothy B. Brown

The Magazine of Science-Fiction Gaming

Spiritual Advisor

Marc W. Miller
Art Director

Michelle Sturgeon
Graphic Design and Production

Shea Ryan
Steve Bryant
Text Processing

Julia Martin
Cover Artist

A. C. Farley
Interior Artists

Tim Bradstreet
Rick Lowry
Rick Harris

Rifle River
Karl Johnson
The Gang of the Gun is the first harbinger of what
the tattered remnants of North America fear mostthe emergence of cannibalism.
The gang is chewing its way up the coast-and
chewing
anything and everything left of
civilization along the way. With the help of the coast
guard, you must stop this epidemic before it can
spread.

up

Publisher

CDW

Ether Ship
Etiquette

Greg
- Novak

Challenge, the magazine of science-fiction


gaming, is published bimonthly.
Twilight: 2000, MegaTraveller, 2300 AD, and
Space: 1889 are all trademarks of GDW.
Most game names are trademarks of the companies publishing those games. Use of a
trademark t o identify a product commented upon
in this magazine should not be construed as implying the sponsorship of the trademark holder,
nor, conversely, should use of the name of any
product without mention of trademark status be
construed as a challenge to such status.
Challenge copyrightel 989 GDW, Inc. Printed
i n t h e U.S.A. All rights reserved. ISSN
0894-5535. All editorial and general mail should
be sent to Challenge, P.O. Box 1646, Bloomington, IL 61702-1646.
The issue price is $3.25. One-year subscriptions (six issues) are $ 1 5 in the U.S. and Canada.
Foreign subscriptions (outside the U.S. and
Canada, but not to APO or FPO addresses) by surface mail are $ 3 0 per year. Foreign subscriptions
by air mail are $ 5 0 per year. Please make all
payments in U.S. funds drawn on a U.S. bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before submitting manuscripts, enclosing a stamped, selfaddressed envelope; we will send manuscript
guideline and format sheets. Art portfolios should
be addressed to the art director, c/o Challenge.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Learn how the elite conduct themselves while in transit between planets, and the behavior that
distinguishes the person of note from the common herd: A guide to interplanetary ether ship
etiquette-or getting there is half the fun.
To anyone planning to ship a party off to Mars, it may come as a shock to learn that it takes 70
to 90 days t o make the trip. The restriction of a small area which the average interplanetary liner
has to offer for such an extended length of time caused some problems on the early voyages of
these vessels. To avoid future difficulties of a smiliar type, the companies involved in operating the
liners to Mars have evolved an etiquette system that, in itself, provides some interesting background
on this period.

Special Supp
The Hinterworlds
Rob Caswell and Karl Johnson
A complete, never-before-published sector: The
Hinterworlds. Lying on the trailing edge of the Imperium and adjacent to the Old Expanses, the
Hinterworlds sector has been an ever-changing
backwater throughout its known history. Hundreds
of unallied worlds and a fistful of pocket interstellar
unities comprise the sector, which has proven to
be a Gpe birthplace for new life forms and has given
rise to eight nonhuman minor races.

The American
Marines
C. W. Hess
By the 23rd century, with America and her
colonies located light-years apart, the availability of
a well trained, mobile fighting force has become
a necessity. When nations were still confined to
earth, America employed the RDJTF.Today, a similar
organization exists, the ART. Capable of deploying
troops anywhere on earth within hours, the ART
cannot respond to situations off-world without considerable preparation. Enter the US Marine Corps....

The French
Lieutenant's
Connection
Marcus L. Rowland
It sounds like an easy job, though the money isn't
particularly good. The task i s to escort one Frenchman from Adrian to Premiere and make sure he
catches his ship to Earth. What could go wrong?

Sky Eyes

....

66

Dale L. Kemper
The raid on Patinir might have looked like a walk in the park to the guys on the ground, but for
the "unappreciated few" who had to dodge everything they could throw, it was tough!

The Waco RangersAn In-Depth Look


Dale L. Kemper
"Strike or Die" is the regimental motto of the

to keep track of the


various attacks on RPGs that occur
from time to time. Some of i t makes
pretty interesting reading, especially
the N C N News, published by the National Coalition on Television Violence, a group that believes using violence to entertain is harmful t o the
mental health of the observer. NCTV
is opposed to RPGs (because they all
involve vicarious violence). and maintains a list of deaths, suicides, murders, and other crimes which it claims
are linked to playing RPGs. It is entertaining to look aiwhYat else NCTV considers harmful, according to the N C N
News.
Movies, TV shows, and videos are
said to be damaging if they are excessively violent. See if you can guess
the name of one film from what NCTV
says i n a review (NCTV News, Vol. 6,
No. 6-7): "Intimidating Queen terrorizes all. Drug use includes hallucinogenic mushrooms Walrus
openly smokes opium....Violence is
graphic, unneeded and senseless....
m h e film is definitely likely t o cause
viewers to become more violent" (italics theirs). What is this film? Walt Disney's Alice i n Wonderland! I'll admit
it's been years since I've seen the film,
but I can't recall any opium or hallucinogenic mushrooms, let alone anything that could be labeled "graphic,
unneeded and senseless" violence.
Maybe my brain has been damaged
by watching too many cartoons.
Speaking of which, NCTV's monitors report that Bullwinkle, The Flintstones, Muppet Babies, and Smurfs
contain eight or more violent acts per
hour. Cartoon violence is stated to be
just as harmful as any other kind
(NCTV News, Vol. 10, No. 3 4 , and
NCTV suggests that viewing of these
shows be restricted to those age 13
and over. Older cartoons are allegedly even more damaging: Bugs Bunny,
according to NCTV, contains 56 acts
of violence per hour, more than the
movies Platoon (54) and Nightmare on
Elm Street, Part 3 (53).
The point of this reductio adabsurdum is that something is out of kilter
with NCTV's criteria. Their "violence
detector" is too sensitive, like a smoke
detector that goes off when you take
a shower. No one takes them seriously about Alice i n Wonderland-why
take them seriously about RPGs?
Some of the material in this editorial appeared in a slightly different form in a publication called The Assault on Role-Playing Games
published by the Came Manufacturers Association.

-Loren K. Wiseman

Managing Editor

Loren K. Wiseman
Associate Editor

Timothy B. Brown
Spiritual Advisor

Marc W. Miller
Art Director

Michelle Sturgeon
Graphic Design and Production

Shea Ryan
Steve Bryant
Text Processing

Julia Martin
Julie Amdor
Interior Artists

Tim Bradstreet
Bryan Gibson
A. C. Farley
Rick Harris
James B. King
About the Cover

"Chronology of Arms"
Artist Steve Venters takes us
on a tour of weapons past,
present, and future in this
exciting cover painting.
Challenge, the magazine of science-fiction
gaming, is published bimonthly.
Twilight: 2000, MegaTraveller, 2300 AD,
and Space: 1889 are all trademarks of GDW.
Most game names are trademarks of the
companies publishing those games. Use of a
trademark to identify a product commented
upon in this magazineshould not be construed
as implying the sponsorship of the trademark
holder, nor,conversely, should useofthe name
of any product without mention of trademark
status be construed as a challenge to such
status.
Challenge01989 GDW, Inc. Printed in the
U.S.A. All rights reserved. ISSN0894-5535. All
editorial and general mail should be sent to
Challenge, P.O. Box 1646, Blwmington, IL
61702-1646 U.S.A.
The issue price is $3.25.One-year subscriptions (six issues) are $15 in the U.S. and Canada. Foreign subscriptions (outsidethe U.S.and
Canada, but not to APO or FPO addresses) by
surface mail are $30 per year. Foreignsubscriptions by air mail are $50 per year. Please make
all paymentsin U.S. fundsdrawn0naU.S. bank.
Submissions: We welcome articles and
illustrations for Challenge. Please inquire before submitting manuscripts, enclosing a
stamped,self-addressed envelope; wewill send
manuscript guideline and format sheets. Art
portfolios should be addressed to the art director, C/OChallenge. Foreign inquiries (except
APOIFPO) please include an International
Reply Coupon.

Management
w

Features
Product Distribution .........33 Reviews ......................74
Feedback Results ...........37 Classifieds ..................78
Traveller News Service ...34 Next issue ...................80

Hardware. The core of most science-fiction


literature is its hardware, the hitherto unheardof fantastic devices that make the adventures
and situations possible. Incredible spacecraft
that laugh atthe so-called speed of light barrier.
Electronics which allow one to abandon his
physical self for a junket through the world of
computer data and programs. Remarkable
weapons barely capable of turning back alien
invaders of equal or greater technology. Hardware makes science fictionwork, and thatis why
we have devoted this entire issueof Challenge
to the hardwareof futuristicscience-fictionroleplaying games.
The idea of special issues is hardly new to
the magazine industry. Provided they are
spaced betweenstandard issuesof a magazine,
the readership is generally satisfied to turn its
attention, however briefly, to one specific area
of thought.
The problem we encountered is the diversity of our readershipand interests-your interests. We cover a number of games, and slighting one in favor of another is virtually taboo;
that's a dance we have to perform with every
Issue.
Therefore, we were forced to make concessions in our thinking about special issues.The
overall topic of the issue had to be one which
could touch upon every futuristic role-playing
game we deal with. A special issue on, say,
MegaTraveller, would have greatly pleased
several fans of that system, but would have
completely alienated many other readers, readers who deserve a copy of Challenge they too
will use and enjoy.
Loren and I discussed the possible topics
which fitted easily into these constraints. One
of my first ideas was to create a special issue
devoted to solitaire adventures. Many of our
readers have expressedinterest in solitaire adventures for various reasons,and we could publish them on any game system wewant to. Also,
solitaire adventures are of tremendous utility in
introducing a new player to a different game
system.
If you always figured you might be interested
in Star Wars, for instance, you could play the
solitaireadventure,and, if you enjoyed yourself,
you could encourage your friends to do the
same. When you were finished, you might have
a whole gaming group eager to play the new
game in a group environment. Unfortunately, it
will be some time beforewecan musterenough
authors to create enough solitaire adventures
for an entire Challenge issue. Instead, we had
to optfor a more attainableoption, this hardware
issues
As usual, we are always interested in hearing your comments about the magazine. What
do you think of special issues, and what topics
would you like to see in them? We hope you
enjoy the pieces of hardware presented in this
issue and find the time to mix them liberally in
your campaigns.
-Timothy B. Brown

The Magazine of Science-Fiction Gaming

D. Acre
Players help establish a little piece of civilization in the face of approaching chaos.
This generic village environment can be used in Europe, Iran, and the United States.

Surprise at Clearwater

14

Bret Foland and Lester W. Smith


Red Captain Ronald Whitfield is a source of constant irritation to the Oenotrian
Empire. To date, his Cloud Leopard has captured a dozen prizes, all Oenotrian, and
caused great damage to the sky fleets of the empire.

The Puzzle
of the Shard
Loren K. Wiseman
The twisting, turning streets, alleys,
and back roads of the market at Meroe
lead the adventure seeker along a
thousand paths to intrigue, fame, and
fortune.

33

The Madlash

Kevin Shriver
Meet the Madlash, a prairie-dwellinggrazer. When the herd is threatened, look
out-few predators will brave the adults' protective ring when they circle around the
calves with their tails facing outward.

Features

Feedback Results ...........29 Classifieds ...................


Traveller News Service ...30 Product Distribution .....79
Reviews .......................... 74 Next Issue ....................80

34

Macrocombat

David Nilsen
Resolve large-scale battles more quickly and easily than ever before. Based on
the 2300 AD combat rules, the macrocombat system yields the same kind of results
as would the role-playing system, but with less time and complexity.

The Sweet Trade in Space: Piracy 42


-

Erick Melton
In any time period when unbridled economic and colonial expansion outrun governmental authority to oversee or protect it, some individualswill find it easier to take
advantage of others' honest labor with some dishonest labor of their own.

Dragon's Flight

48

C. W. Hess
Encounter an alien menace whose actions threaten to bring war between the UFP
and the Romulan Empire in this exciting Star Trek adventure.

Paid in Full
Lester W. Smith
Crime lords and loan sharks are
notoriouslyuntrustworthy, always
looking for some way to take the
payment and still seize a ship,
even if it requires murder. If you
are brave and resourceful, you
might survive this adventure!

Iceriver Guards Chapter

69

John A. Theisen
New Coventry, a hostile and frigid world on the edge of the galaxy near the lmperium's frontier, can best be described as a cross between extreme arctic wilderness
and a Death Worid.

The Magazine of Science-Fiction Gaming


d

A~ock?n
Troubled &ers

Adam Giebel

The Biology of Liftwood

14

Marcus L. Rowland

Challenge Showcase

18

Italy: 2300
Mark Galeoffi

Manhunt
Mark Galeotti

Leathernecks
on Aurore
C. W. Hess

36

Av90 Marine VTOL


C. W. Hess

W h e r e Ya From, Mack?

38

C. W. Hess

Features
From the Management ..........3
Product Distribution .............29
Traveller News Sewice .......46
Reviews .............................. .74

Classifieds ...........................78
In the Future ........................80
Next Issue ...........................80
Feedback Results ...............80

February-Marekn 1990

Pirates of the
Blood Asteroids

40

Marcus L. Ro wland

From Peace to War

42

Jeffrey Groteboer

Imperial Research
station Beta
Randy B. Windle

Towrist map
Charles E. Gannon

The Next Generation (Parody)

60

Sam Bowne

Operation
Cormorant
John A. Theisen

Operation
Pile Driver
John A. Theisen

Federation Merchants' Log


John A. Theisen

The Inquisitor Viest


Cliff Holmes

68

Managing Editor

Michelle Sturgeon
Associate Editors

Loren K. Wiseman
Julia Martin

The Magazine of Science-Fiction Gaming

Graphic Design and Production

Steve Bryant
Amv Doubet

Text Processing

Sheltie Holiday
Adventure in the realm of the Survivors' Guide to the United Kingdom on this mission for the British government. Loren K. Wiseman

Julie Amdor
Interior Artists

Tim Bradstreet, Rick Harris,


Dell Harris, Radley Masinelli,
Mischa McDowell, Allen Nunis,
Kurt Cagle, Janet Aulisio, Phil
Morrissey.

16

Duke Banazak's daughter is missing, and Cr100,OOO is yours if you can


bring her back. Wesley Kawata and Michelle Sturgeon

20

About the Cover

Leyna Tirenthe
One of the brightest stars of stage and screen may have a dark secret.
Christopher S. Willoughby

The Galleon by Frank Frazetta.


In the words of Senior Graphic Designer Steve Bryant, "Frazetta.
Needwe say more?"But seriously,
Frazettais a legend in the sciencefictionlfantasy art field, and has illustratedcoversfor Robert E. Howard and Edgar Rice Burroughs,
among many others. Challenge is
thrilled to present this Victorian-era
piece.
Challenge, the magazine of science-fiction
aamina. is ~ublishedbimonthlv.
~ w i i ~ h2000,
t : ~e~a~ra&lle
2300
r , AD,
and Space: 1889 are all trademarks of GDW.
Most game names are trademarks of the
companies publishing those games. Use of a
trademark to identify a product commented
upon in this magazine should not be construed
as implying the sponsorship of the trademark
holder,nor, conversely,should useof the name
of any product without mention of trademark
status be construed as a challenge to such
status.
Challenge01990 GDW, Inc. Printed in the
U.S.A. All rights reserved. ISSN0894-5535. All
editorial and general mail should be sent to
Challenge, P.O. Box 1646, Bloomington, IL
61702-1646 U.S.A.
The issue rice is $3.25.One-yearsubscriptions (six iss"es) are $15 in the U.S.and Canada. Foreign subscriptions (outside theU.S.and
Canada, but not to APO or FPO addresses) by
surface mail are $30 per year. Foreignsubscriptions by air mail are $50 per year. piease make
all paymentsinU.S.fundsdrawnonaU.S. bank.
Submissions: We welcome articles and
illustrations for Challenge. Please inquire before submitting manuscripts, enclosing a
stamped, self-addressed envelope. We will
send manuscript guideline and format sheets.
Art portfolios should be addressed to the artdirector. d o Challenge. Foreigninquiries (except
APOIFPO) please include an International
Reply Coupon.

Tk.suble in Paraase

22

Sourz: The Claws of Space


The Sourz-class fighter, the most notorious spacraft ever designed.
Philip Athans

26

Griszoung
By the end of the Fifth Frontier War, Vargr Merchant Captain Griszoung
had made quite a name for himself as a smuggler and blockade runner.
Tad Ringo

34

Secrets of the h c i e n t s
Captured by a band of cutthroats and soon to be sold into slavery-you
must escape not only your captors but also the jaws of a trap set long
ago by the ancient canal builders of Mars. Lester W. Smith

38

Ye Can Always Tell a Yankee,


But Ye Canna Tell 'irn Much
Generating American characters for Space: 1889. Loren K. Wiseman

44

Gdhulkru: 1889
Imagine the awesome menace of Call of Cthulhu combined with the
magnificent adventures of Space: 1889. Marcus L. Rowland

From the Management .............4


Letters from our Readers ..........4
Traveller News Service ...........24
New Staff Members ................ 28
Errata & Corrigenda ................30
Mini Epic .................................33
Product Distribution ................ 49

Showcase ............................... 50
Feedback Results ................... 64
Conventions ............................ 65
Reviews .................................. 90
Classifieds .............................. 94
In the Future ........................... 96
In My Opinion .........................96

52

New Cyber Equipment


A huge spider creeps toward you, tracking you by scent and heat.
You'd better run-this is only one piece of the new cybertech equipment coming your way. Michael LaBossiere

60

ere Ya &om, Made?


Last issue you learned to generate American characters. Now easy
Australian character generation is just a few die rolls away. C. W. Hess

62

A lack of organization plagued colonization efforts of the mid- to late22nd century-that is, until AECA came along. Clay Johanson

66

L-5: Community in the Sky


Three slender spindles, each 5 kilometers long, joined by equilateral triangular platforms 1.5 kilometers long-it's spectacular. Pete Rogan

72

O m the Dalclk Side

Page 26

Everyone feels a sneaking desire to be bad occasionally. Take a trip on


the Dark Side. Marcus L. Rowland

76

Stardate Chronology of the Enterprise


A consistent time system linking Star Trek: The Roleplaying Game and
Star Trek: The Next Generation. John D. Wrbanek

80

Armored Cavalry in the CAF


The oldest, most colorful military unit has been an important part of the
struggle to hold Shennendam County. Christopher King

84

Balancing Space H@Wz


Space Hulk: Man vs. alien combat in the Warhammer universe.
Lester W. Smith

86

Tactical S t ~ k e
Map-based skirmish rules and an exciting new scenario. Paui Kidd

Page 44

Managing Editor

Michelle Sturgeon
Associate Editors

Loren K. Wiseman
Julia Martin

The Magazine of Science-Fiction Gaming

Graphic Design and Production

Steve Bryant
Radley Masinelli

Janet Aulisio
Tim Bradstreet
Liz Danforth
Rick Harris
Larry MacDougall
Mischa McDowell
Allen Nunis
Kirk Wescom
Photography

Amy Doubet
About the Cover

Cyberfight 2300 AD transports

you to a warped and violent future


to witness a frenzied duel under
neon light between two cybernetic
gladiators. Artist Dell Harris is a
two-time Chesley award winner
and one of the foremost cyberpunk
illustrators.

Grossburn
Join the search for a CivGov army supply convoy that disappeared in
Georgia's Iron Triangle. Roman J. Andron

Interior Artists

18

Falling Fragments of a Dream


By 1995 a person scanning the dawn or dusk skies at temperate latitudes
could observe a dozen bright satellites. By 2000, they began to fall.
David S. F: Portree

22

Operation Flashfire
The PCs must foil a Vilani plot to initiate an attack on a border world of the
Zhodani Consulate. Wesley Kawato and Julia Martin

30

Lost Treasure Ships of the Abyss Rift


Ship disappearances in the Abyss Riff are the stuff of myth and legend.
Tales are numerous and varied, ranging from the Zhodani commerce raider
Chtarriash, cursed by a priest of the Stellar Divinity to wander the starless
void, to the ill-fated liner Aurora, jinxed by a jealous lover.
Michael R. Mikesh

36

NuUian League
This alliance was formed to provide political and military security against
encroachments. But it is common knowledge that the recent turmoil provides a fertile environment for expansionist activities.
Charles E. Gannon

Challenge, the magazine of science-fiction


gaming, is published bimonthly.
Twilight: 2000, MegaTraveller, 2300 AD,
and Space: 1889 are all trademarks of GDW.
Most game names are trademarks of the
companies publishing those games. Use of a
trademark to identify a product commented upon
in this magazine should not be construed as implying the sponsorship of the trademark holder.
nor, conversely, should use of the name of any
product without mention of trademark status be
construed as a challenge to such status.
Challenge01990 GDW, Inc. Printed in the
U.S.A. All rights reserved. ISSN 0894-5535. All
editorialand general mail should be sentto Challenge, P.O. Box 1646, Blwmington, IL 617021646 U.S.A.
The issue price is $3.25.One-year subsuiptions (six issues) are $15 in the U.S. and Canada. Foreign subscriptions (outsidethe U.S.and
Canada, but not to APO or FPO addresses) by
surface mail are $30 per year. Please make all
payments in U.S. funds drawn on a U.S. bank.
Submissions: We welcome articlesand illustrations for Challenge. Please inquire before
submitting manuscripts, endosing a stamped,
self-addressed envelope. We will send manuscript guideline and formatsheets. Art portfolios
should be addressed to theart director, clo Challenge. Foreign inquiries (except APOIFPO)
please include an International Reply Coupon.

Challenge 44

38

Portfofio of Patrons
You know those stupid spy books where the hero always says something
like, "The moment Isaw them, Iknew they meant trouble." Well, that's a lot
of bunk. Inthis business, everybody looks like trouble. And their looks usually
do not deceive. Charles E. Gannon

44

Windsinger Saga
What started as a peaceful voyage quickly becomes a battle to the death
in this Sky Galleons of Mars adventure. Van Siegling

From the Management ............. 4


Letters from our Readers ..........4
Conventions............................21
Ultimate Traveller Adventure ..29
Traveller News Service ........... 35
Showcase ...............................
42
Product Distribution ................54

Feedback Results ................... 62


Briefs ...................................... 83
Reviews .................................. 90
Classifieds .............................. 94
Feedback Request .................96
Next Issue ............................... 96
In My Opinion .........................96

50

Black Market
Anything can be had for a price. Matthew S. Prager

52

Social Glass in 2300


Social status can profoundly affect any character's game life.
Andy Slack

55

Highland
On the first expedition to Highland, a ravver pack savagely killed the captain. Now, you must discover how to neutralize the rawers.
Clay Johanson

64

f$q

$' Page 22

Squeeze Play (Fiction)


I screamed, but as the echo of the scream died in my head, I heard the
howl of a wolf rise in its place. Stumbling forward, I spilled onto the warehouse floor.... I rolled over onto my backand pulledthe MP-9to me. "Move
it, campers--get Moira out of here." Michael A. Stackpole

76

Shadow Tiger

Page 55

A young Oriental woman runs from the mouth of an alley, crying for help.
She is pursued by a handful of gang members armed with heavy candlesticks. "Here, kitty, kitty," one calls. Lester W. Smith

78

Jet Packs
Nick tossed a hand-sizedthermal toward Hanson's feet. With only 20 seconds to clear the 25 meters to safety, Hanson calmly set his jet pack for
two bursts. Stephen A. Marinaccio I1

80

Warham

r by the Numbers

Optional rules to help you through tough situations in the Warhammeruniverse. Craig Sheeley

84

)otspug, ~

r ~ b !

Your landing pods fly silently toward the planet, merging with the barrage
of pods flung groundwardby the Orkfleet. Only you can stopthe Orks from
ravaging Grook II. Craig Sheeley

88

CST-SS Cestus Heavy BattleMech


With an extensive array of long-range weapons and heavy armor, the
Cestus has the staying power needed in large-scale engagements.
Dale L. Kemper

Page 64
GDW

Managing Editor

Michelle Sturgeon
Associate Editors

Loren K. Wiseman
Julia Martin

The Magazine of Science-Fiction Gaming

Graphic Design and Production

Steve Bryant
Interior Artists

Janet Aulisio
Tim Bradstreet
Paul Daily
Liz Danforth
Rick Harris
Phil Morrissey
Allen Nunis
Kirk Wescom

Twilight 11: The Adventure Continues


You've been waiting for it-now
Loren K. Wiseman

12

here it is! The Twilight: 2000 revision

BAGS: Body Armor Generation System


Use this system to determine material, coverage, rigidity, armor class,
weight, and price when inventing your own body armor.
Jason English

About the Cover

City of the Future,


by Paul Alexander,
captures the spirit of the
MegaTraveller universe.

14

Toll Road
Your mission is to bring down the government of Gomms, a balkanized
world in the coreward end of the Hinterworlds. Your options range from
blackmail to kidnapping to murder. Mark E. Gelinas

22

SnovsTblind
After rescuing a lone ship from pirate attack, the characters learn a
horrible secret-but will they live to tell their story? Dennis M. Myers

30

One Small Step


A design sequence supplement for pregravitic spaceflight.
Charles E. Gannon

43

Ship's Locker
New MegaTraveller equipment. Mark E. Gelinas

Challenge, the magazine of science-fictlon


gaming, is published bimonthly.
Twilight: 2000, MegaTraveiier, 2300 AD,
and Space: 1889 are ail trademarks of GDW.
Most game names are trademarks of the
companies publishing those games. Use of a
trademark to identify a product commented upon
in this magazine should not be construed as implying the sponsorship of the trademark holder,
nor, conversely, should use of the name of any
product without mention of trademark status be
construed as a challenge to such status.
Challenge01990 GDW, Inc. Printed in the
U.S.A. All rights reserved. ISSN 0894-5535. All
editorial and general mail should besentto Challenge. P.O. Box 1646, Bloom~ngton.IL 617021646 U.S.A.
The issue price is $3.50.One-year subscrlptions (six issues) are $15 in the U.S. and Canada. Foreign subscriptions (outside the U.S. and
Canada, but not to APO or FPO addresses) by
surface mall are $30 per year. Please make all
payments In U.S. funds drawn on a U.S. bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before
submitting manuscripts, enclosing a stamped,
self-addressed envelope. We will send manuscript guideline and format sheets. Art portfolios
should be addressed to the art director, c/o Challenge. Foreign inquiries (except APOIFPO)
please include an International Reply Coupon.

Challenge 45

46

Catch & Carry Team


catch Ykach, 'kech\ n: a small, armed, highly maneuverable vessel
used to run down prospective prey.
cararyYkar-e\ n: a modified medium freighter with good speed used to
move in quickly and spirit away cargo.
catch and carery team: the most common method of space hijacking
today. Erick Melton

54

Hot Stuff
The PCs are in for more than they expect when they pick up something
special from the black market in this cyberpunk scenario.
Matthew S. Prager

From the Management ............4


Letters from our Readers ........ 4
Conventions .......................... 13
Cartoon .................................20
Traveller News Service ......... 21
Product Distribution ............... 53
Briefs ..................................... 58

Showcase ............................. 60
Reviews ................................ 88
Classifieds ............................. 94
Feedback Request ................96
Next Issue .............................96
In My Opinion ........................ 96

62

Mercury: The Nodding World


Tidally locked worlds appear at first glance to rigidly hold the same
hemisphere toward whatever body they orbif. But this is not strictly true
for either Mercury or Luna.
David S. E Portree

68

DonudRun
A routine police investigation turns into a panicked firefight when a
donut shop is suspected of fronting a black market operation. Unfortunately, the PCs are caught in the middle.
Lester W. Smith

72

New on the Street


You slip into the dark alley, and all is silent. At last, you've made good
your escape. You lean back against the wall, panting heavily, and wipe
the sweat from your brow. But when you look up, you see that you're
not alone. In front of you stands the ugliest street samurai you've ever
seen, and in his hand is an even uglier Barchetta Model 279. How do
you react to equipment you've never even seen?
Lester W. Smith and Brett A. Foland

76

Page 6

Star Fleet Tactics


It's not what you've got that counts. It's how you use it. And just knowing
how to operate modern space weapon and defense systems might not
be as important as understanding the finer po~intsof combat.
Michael J. O'Brien I1

Page 14

80

o+uece~+
O.U.C.H. is where you get rotten teeth yanked from receding gums with
a minimum of anesthetic in the shortest possible amount of time. After a
few good whiffs of laughing gas, you'll barely notice when your rotten
bicuspids are twisted from their roots by a feebly trained pliers operator.
And with a few stitches and a handful of painkiller, the laughing patient
can be sent back to work as quickly as possible.
Merle M. Rasrnussen

86

Beefing Up the PBI


Why do so many wargames worship vehicular firepower and treat the
infantry with contempt? These variant rules for FASA's Renegade
Legion: Centurion will give the PBI a better chance to earn a little
respect. Rich Ostorero

Page 86
Challenge 45

Managing Editor

Michelle Sturgeon
Associate Editors

Loren K. Wiseman
Julia Martin

The Magazine of Science-Fiction Gaming

Graphic Design and Production

Steve Bryant
Amy Doubet
interior Artists

Janet Aulisio
Tim Bradstreet
Paul Daly
Liz Danforth
Dell Harris
Rick Harris
Phil Morrissey
Allen Nunis
Kirk Wescom

The PCs are in for more than they bargained for when they take shelter
in an old, abandoned house.
Loren K. Wiseman

14

*Muscle tissue not included.


Challenge, the magazine of science-fiction
gaming, is published bimonthly.
Twilight: 2000, MegaTraveller, 2300 AD,
and Space: 1889 are all trademarks of GDW.
Most game names are trademarks of the
companies publishing those games. Use of a
trademark to identify aproduct commented upon
in this magazineshould not be construed as implying the sponsorship of the trademark holder,
nor, conversely, should use of the name of any
product without mention of trademark status be
construed as a challenge to such status.
Challenge01990 GDW, Inc. Printed in the
U.S.A.All rights reserved. ISSN 0894-5535. All
editorial and general mail should be sent to
Challenge, P.O. Box 1646, Bloomington, IL
61702-1646 U.S.A.
The issue price is $3.50.One-year subscriptions (six issues) are $15 in the U.S. and Canada. Foreign subscriptions (outsidethe U.S.and
Canada, but not to APO or FPO addresses) by
surface mail are $30 per year. Please make all
payments in U.S. funds drawn on a U.S. bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before
submitting manuscripts, enclosing a stamped,
self-addressed envelope. We will send manuscript guideline and format sheets. Art portfolios
should be addressed to the art director, c/o
Challenge. Foreign inquiries(exceptAPOIFP0)
please include an International Reply Coupon.

Challenge 46

Just Like Magic


Magic doesn't exist in MegaTraveller, right? These seemingly unexplained phenomena and eerie settings might make you wonder
whether science is the only explanation.
Charles E. Gannon

About the Cover

This issue's cover features artist


Nick Smith, who wanted to write his
own cover description:
Our fashion-conscious merc,
Randy, is sporting the latest organically grown body armor* from
the fine folks at Gigewear Ltd.
BIO PLATE@comes in a variety
of decorator colors-black, flat
black, glossy black, blue black, dark
black, light black, not-quite-so-dark
black (medium black), black with
black highlights and fuchsia. Surfaces include the popular textures
Slime CoatTMand Liquid FurTM.

Attack. of the Mud Men

22

IE-I.P,P.E.
More than a few surprises may be in store when the players attempt to
salvage a "haunted" scout ship.
Robert J. Cosgrave and Michael 13. Cosgrave

26

Fated Voyage
Travellers from Lanth to D'Ganzio dream of the Loreans Ecliptic, a
subsidized liner mysteriously lost in 1085. Some report hearing its radio
beacon while in jump space, while others insist they've gone aboard.
Michael R. Mikesh

36

The Tree of Souls


When the Church of Torisna is threatened, the only thing that can save
it is the curse of The Tree of Souls.
Eric W. Haddock

47

Contagion
The official message boiled down to the following: "Something happened. We don't know what. Go find out and do something about it.
Don't overreact without orders, but do whatever you have to do."
What are we in for now?
Richard S. McEnroe

From the Management ............4


Letters from our Readers ....... . 4
Briefs .....................................12
Traveller News Service ......... 21
Cartoon ................................. 35
Conventions .......................... 45
Product Distribution .............. .57

Feedback Results ................. 75


Reviews ............................... .92
Classifieds ............................. 94
Feedback Request ................ 96
Next Issue ............................. 96
In My Opinion ........................ 96

58

Deadmme
A series of bizarre murders in Night City terrorizes residents and sparks
copycat attacks. Only you can solve the mystery.
Michael LaBossiere

62

Quicksilver Sayonara (Fiction)


Homicidal maniacs to the east of me and sociopathic Grunges straight
ahead.... I looked over at Stealth. "Anvtime vou want to tell me this is all
a dream and wake me up, go ahead."
Michael A. Stackpole

70

Page 6

The Quick and the Undead


The quick and deadly vampire, with its legendary cunning and suavity,
almost begs to be played as a PC.
Lester W. Smith

74

The House on the Hill


A young vampire has left the Gaunt Man's realm, seeking a private

hunting ground.
Lester W. Smith

76

The Space-Eaters
The Space-Eaters are a cunning and evil race, filled with a vast hunger
for the minds and souls of other beings.
Frederick Paul Kiesche 111

80

Page 14

The Horror out of Partridgeville


Three Space-Eaters have broken free of their dimension.
Frederick Paul Kiesche 111

85

It Came from Beyond the Stars


Bartleby's comet is a spacecraft launched milennia ago from Atlantis.
But what secrets does it hide?
Lester W. Smith

90

Imperial Research Station 13


The PCs find themselves aboard an experimental laboratory ship in this
deadly mystery adventure.
Lester W. Smith
Challenge 46

Managing Editor

Michelle Sturgeon
Associate Editors

Loren K. Wiseman
Julia Martin

The Magazine of Science-Fiction Gaming

Text Processing

Elizabeth Meier
Graphic Design and Production

Amy Doubet
Steve Bryant
Interior Artists

Tim Bradstreet
Paul Daly
Grant Goleash
Dell Harris
Rick Harris
David 0. Miller
Phil Morrissey
Allen Nunis
Kirk Wescom

Explore the small nation of Albania and its near neighbors!


Adam Geibel

15

Used Car Lot


New equipment to spice up any Twilight: 2000 campaign.
Jason English

20

Knights of the Blue Feather


Fight assination, terrorism, and political unrest. Dennis M. Myers

28

~wo~rnall~teps
Even when prospected slowly, space has riches to offer.
Charles E. Gannon

About the Cover

Mark Schultz explores the world


of the Xenozoic era in this coverto
the Cadillacs Ik Dinosaurs
graphic novel, published by
Kitchen Sink Press. For more information on GDW's new Cadillacs Lh Dinosaurs roleplaying
game, see "The Horror Below" on
page 42.

Our F ~ e n Mbania
d

32

Baker's Dozen
It seems like an easy way to pay off our debts-or is it? Thomas MacCarroll

38

Special Psionics
A secret report on the Zhodani. Jeff Monks

42

The Horror Below


Fight giant ants and killer slugs in the Xenozoic era. Frank Chadwick

Challenge, the magazine of science-fiction


gaming, is published bimonthly.
Twilight: 2000,MegaTraveller, Dark Conspiracy, 2300 AD, and Space: 1889 are all
trademarks of GDW. Cadillacs & Dinosaurs is
used under license.
Most game names are trademarks of the
companies publishing those games. Use of a
trademark to identify a product commented upon
in this magazine should not be construed as implying the sponsorship of the trademark holder.
nor, conversely, should use of the name of any
product without mention of trademark status be
construed as a challenge to such status.
Challenge01990 GDW, Inc. Printed in the
U.S.A. All rights reserved. ISSN 0894-5535. All
editorial and general mail should be sent to
Challenge, P.O. Box 1646, Bloomington, IL
61702-1646 U.S.A.
The issue price is $3.50.One-year subscriptions (six issues) are $15 in the US and Canada.
Foreign subscriptions (outside the US and
Canada, but not to APO or FPO addresses) by
surface mail are $30 per year. Please make all
payments in US funds drawn on a US bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before
submitting manuscripts, enclosing a stamped.
self-addressed envelope. We will send submission guidelines. Address manuscripts and art
portfolios to the managing editor, c/o Challenge. Foreign inquiries (except APOIFPO)
please include an International Reply Coupon.

Special Insert!
Chaos reigns in the near future, driven by the Darklings who have
invaded Earth. How can we fight their insidious plans?
Lester W. Smith and Frank Chadwick

50

Fist of Nlah
Can you unravel the mystery that threatens all of Europe?
Theodore J. Kocot and H. Michael Lybarger

From the Management ............ 4


Letters from our Readers ........4
Briefs .....................................18
Cartoon .................................26
Traveller News Service .........27
Product Distribution ...............36

Conventions ..........................37
Reviews ................................92
Classir'ieds.............................94
Feedback Request ................96
Next Issue .............................96
Feedback Results .................96

December 1990

55

Digital Grace (Fiction)


As consciousness drained from me, I remember praying one thing over
and over: "Please, God, if I have to die, don't let Stealth find out how I
got it." Michael A. Stackpole

66

New Attack Programs for Cyberjockeys


Attack and defense programs to give you an edge. Markku Honkonen

Page 6

68

Psiberpunk
"Classic" examples of psychic abilities. Legion G. McRae

72

Character Creation
Character creation rules and past history generator. Martin Wixted

78

The UEkra-Teekt File


Gadgets for GURPS Space and other high-tech GURPS campaigns,
plus optional rules and errata. David L. Pulver

Page 38

84

The Rebel Air Force: Combat Airspeeders


Two new combat airspeeders for Star Wars RPG. Whifney Weston

86

Psychology of 'Mech Warriors


What happens if your 'Mech is damaged or destroyed? Marcus L. Rowland

87

An Eye for an Eye


Only death can satisfy honor and appease the hatred gripping both
sides in this fierce battle. Craig Sheeley

90

Centurion Tactics Tips


Tabletop tactics secrets and tips on force selection. Rich Ostorero

4b

Page 55
Challenge 47

Managing Editor

Michelle Sturgeon
Associate Editors

Loren K. Wiseman
Julia Martin

The Magazine of Science-Fiction Gaming

Text Processing

Elizabeth Meier
Graphic Design and Production

Steve Bryant
Amy Doubet
LaMont Fullerton

A three-scenario campaign for Merc: 2000. Loren K. Wiseman

13

Interior Artists

Tim Bradstreet
Paul Daly
Liz Danforth
Dell Harris
Rick Harris
Phil Morrissey
Kirk Wescom
About the Cover

David 0. Miller brings to life the


terror of the Dark Conspiracy
universe. For more on GDW's new
roleplaying game of modern horror,
don't miss "Zombies of the Bayou"
on page 50.

Barbados

16

Strangers in a Strange Land


Escaped POWs roam the New Jersey countryside. How will the locals
react to this organized group of Russians? Adam Geibel

Infantry Weapons Special Preview


Special weapons to add to your collection. Loren K. Wiseman

20

Death

ong the Stars

Find out whodunnit in this mystery set in the Solomani Rim. Kevin Scrivner

26

Orbitcity
Execute a 5th column assautt in this race against the clock. Robert J. Cosgrave

34

Behind Blue Eyes


You are taken into custody after witnessing an assassination on Tiffany,
dropping you in the midst of a whirlpool of political intrigue. Charles E. Gannon

42

An Overview of the Riies System


History, geography, climate, and more! Charles E. Gannon

46
Challenge, the magazine of science-fiction
gaming, is published bimonthly.
Twilight: 2000, MegaTraveller. Dark Conspiracy, 2300 AD, and Space: 1889 are all
trademarks of GDW. Cadillacs & Dinosaurs is
used under license.
Most game names are trademarks of the
companies publishing those games. Use of a
trademark to identify aproductcornrnented upon
in this magazine should not be construed as implying the sponsorship of the trademark holder.
nor, conversely, should use of the name of any
product without mention of trademark status be
construed as a challenge to such status.
Challenge631991 GDW, Inc. Printed in the
U.S.A. All rights reserved. ISSN 0894-5535. All
editorial and general mail should be sent to
Challenge. P.O. Box 1646. Bloomington. IL
61702-1646 U.S.A.
The issue price is $3.50.One-year subscriptions (six issues) are $15 in the US and Canada.
Foreign subscriptions (outside the US and
Canada, bur not to APO or FPO addresses) by
surface mail are $30 per year. Please make all
payments in US funds drawn on a US bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before
submitting manuscripts, enclosing a stamped,
self-addressed envelope. We will send submission guidelines. Address manuscripts and art
portfolios to the managing editor, c/o Challenge. Foreign inquiries (except APOIFPO)
please include an International Reply Coupon.

Challenge 48

'We're Going Where?': Naval Rese


When shoot 'em up action is handicapped by restrictive legal limits, reservists
are a valuable option for spacebome combat. Richard S. McEnroe

50

Zombies of the Bayou


A mysterious parasite takes control of unwary humans. Frank Chadwick

52

Time Voyager
George Wells is charged with the murder of inventor Averell Merritt. But
he swears he's innocent! James L. Cambias

From the Management ............4


Letters from our Readers ........ 4
Traveller News Service ......... 19
Cartoon ................................. 33
Conventions ..........................49
Product Distribution ...............57

Briefs ..................................... 58
Reviews ................................ 91
Classifieds .............................94
Feedback Request ................96
Next Issue .............................96
Feedback Results .................96

60

In the Name of Finland


All you have to do is help a mage retrieve a stolen rock. Sounds easyright? Don't count on it! Mark Galeotti

68

The Bayou Ritual


A prominent occultist is murdered in Bayou Perdu. Local townspeople
perform a mysterious ritual around an ancient circle of stones. Discover
the secret of this tiny Louisiana town. James L. Cambias

P%

72

Page 13

CADS
Introduce these power-assisted armored suits into your Cyberpunk
campaigns. Legion G. McRae

74

Holdup at the Memory Bank


Liberate cell samples and a braintape of a prominent genetic engineer
from Gold Cross Corporation. David L. Pulver

80

CommsLink Gambit
The Monitor is missing, the only sign of her a weak and unreadable
distress call picked up from the Delta Triangle. Could this signal an
imminent Klingon attack? Jeffrey Groteboer

84

Page 26

Wolftrap
Caught between the massed firepower of enemy 'Mechs and infantry,
Wolf's Dragoons struggle to hold their ground. Dale L. Kemper

86

Hoplite Infantry Assault Carrier


The premier vehicle of a new class of TOG armor is now in limited service.
Rich Ostorero

88

Space Ork Tactics


Skarbad Grimork teaches a class on Ork tactics.
Craig Sheeley

Page 72
Challenge 48

Managing Editor

Michelle Sturgeon
Associate Editors

Loren K. Wiseman
Julia Martin

The Magazine of Science-Fiction Gaming

MegaTraveller Consultant

Charles E. Gannon
Text Processing

Stephen Olle

All you have to do is see the convoy through. If there's no trouble, it's afree
ride. Right.
Mitchell K. Schwartz

Graphic Design and Production

Steve Bryant
Jeff Kohl
LaMont Fullerton
Amy Doubet

Pennsylvania Crude

16

HOW TO: Obtain Maps for Gaming


Learn where to find maps that suit your specific gaming needs.
Loren K. Wiseman

Interior Artists

D. J. Barr
Paul Daly
Bob Dvorak
Earl Geier
Dell Harris
Rick Harris
Jeff Laubenstein
David 0. Miller
Phil Morrissey
Mark Schultz
Kirk Wescom
About the Cover

Interactionbetween Vargr and humans dominates the Julian Protectorate


as it does in no other region of space.
M~haelR. Mikesh

40

Challenge 49

'It'IheDam
Your assignment is to rescue prisoners held near a controverisal
Imperial project.
Kevin Scrivner

44

en Id's Lances, Not Lasers


Pregunpowder settings require special combat considerations. These rules will
be especially helpfulto those involvedinthe three-part "Behind Blue Eyes"adventure which started in Challenge 48 and will continue in Challenge 50.
Charles E. Gannon

"Berserker" by Bob Larkin

Challenge, the magazine of science-fiction


gaming, is published bimonthly.
Twilight: 2000,MegaTraveller. Dark Conspiracy, 2300 AD, and Space: 1889 are all
trademarks of GDW. Cadillacs & Dinosaurs is
used under license.
Most game names are trademarks of the
companies publishing those games. Use of a
trademark to identify a product commented upon
in this magazine should not be construed as implying the sponsorship of the trademark holder,
nor, conversely, should use of the name of any
product without mention of trademark status be
construed as a challenge to such status.
ChallengeOl991 GDW, Inc. Printed in the
U.S.A. All rights reserved. ISSN 0894-5535. All
editorial and general mail should be sent to
Challenge, P.O. Box 1646, Bloomington, IL
61702-1646 U.S.A.
The issue price is $3.50.Six issues are $1 5 in
the US and Canada. Foreign subscriptions
(outside the US and Canada, but not to APO or
FPO addresses) by surface mail are $30 per six
issues. Please make all payments in US funds
drawn on a US bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before
submitting manuscripts, enclosing a stamped,
self-addressed envelope. We will send submission guidelines. Address manuscripts and art
portfolios to the managing editor, c/o Challenge. Foreign inquiries (except APOIFPO)
please include an International Reply Coupon.

JuEan Protectorate

46
Explore Thymiamata, a grand canal junction located near the equator of
the Red Planet.
Neil V: Young

54

Operation Back Door


A secret mission through a back door into Kafer space. Episode 1: Cat's
Feet or Catspaw?
Charles E. Gannon

From the Management ............4


Letters from our Readers ........4
Traveller News Service .........42
Cartoon .................................43
Product Distribution ...............52
Conventions ..........................53

Briefs .....................................81
Reviews ................................92
Classifieds .............................94
Feedback Request ................96
Next Issue .............................96
Feedback Results .................96

62

Wrecking Zone
A Boostergang occupies a chemical production facility in the ruins of Old
Detroit. Michael C. LaBossiere

70

Inferno (Cadigal I)
A company mining world inside a star. Allen Varney
Page 6

72

~baaddon
Explore a region claimed by no known species, where no Federation ship
has ever logged a voyage.
Jeffrey Groteboer

74

F*IeLeT*H*
The Fully Integrated LaundryTreatment Headquarters:a DOASector setting
for Paranoia. Merle M. Rasmussen

82

Dandrian9sRing
Infiltrate the Alpha-Omega, the largest asteroid in Dandrian's Ring, in this
daring rescue attempt.
Chris Hind

86

Page 54

wuj
A planetary sunfey and minicampaignfor Renegade Legion: Cenfurbn.
Christopher King

89

World Generation
Generate your own gaming environments in this "Mind's Eye" RPG by
Rapport Games.
Devin Durham

Cowabunga! It's the Beach


Challenge takes a humorous look at beach locations in this April Fools'
swimsuit special.

lnserf
Challenge 49

Managing Editor

Michelle Sturgeon
Associate Editors

Loren K. Wiseman
Julia Martin

The Magazine of Science-Fiction Gaming

MegaTraveller Consultant

Charles E. Gannon
Text Processing

Stephen OIle

10

14

Challenge, the magazine of science-fiction


gaming, is published monthly.
Twilight: 2000, MegaTraveller, Dark Conspiracy, 2300AD, and Space: 1889 areall trademarks of GDW. Cadillacs & Dinosaurs is used
under license.
Most gamenames are trademarks of the companies publishingthose games. Use of a trademark to identify a product commented upon in
this magazine should not be construed as implying the sponsorshipof the trademark holder, nor,
conversely, should use of the name of any product without mention of trademark status be construed as a challenge to such status.
Challenge01991 GDW. Inc. Printed in the
U.S.A. All rights resenred. ISSN 0894-5535. All
editorialand general mail should be sentto Challenge, P.O. Box 1646, Bloomington, IL 617021646 U.S.A.
The issue price is $3.50. Six issuesare$15 in
the US and Canada. Foreign subscriptions (outside the US and Canada, but not to APO or FPO
addresses) by surface mail are $30 per six issues. Please make all payments in US funds
drawn on a US bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before
submitting manuscripts, enclosing a stamped.
self-addressed envelope. We will send submission guidelines. Address manuscripts and art
portfoliosto the managing editor,c/oChallenge.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Challenge 50

No mme to Rest
Apowerful baron is kidnapped, and the entire subsector is lookingfor him.
You are expected to find him and get him to a council meeting within 43
days, at any cost. Robert N. Sprinkle

22

Law in the Imperium


A legal system for MegaTraveller.
George William Herbert

About the Cover

Janet Aulisio brings to life the


hazy atmosphereof adownport bar
in MegaTraveller,where deals are
made and tales are told over drinks
for all races, major and minor.

Water Rights
A small town wakes to find its only source of water completely dry. Check
your six-guns, pardners, 'cause you've been selected to discover what
happened and restore the river's flow.
Terry Neal Sofian

Interior Artists

Paul Daly
Elizabeth T. Danforth
Mark Fullerton
Bob Giadrosich
Grant Goleash
Rick Harris
Rick Lowry and Angela Bostick
David Martin
Phil Morrissey

..

The only thing standing between you and a barnfull of treasure is a handful
of booby traps. Take a chance to refill your larder in this microadventure.
Adam Geibel

Graphic Design and Production

Steve Bryant
Jeff Kohl
LaMont Fullerton
Amy Doubet

If You Go Into the Woods Today.

27

Behind Blue Eyes


Track down a mysteriis missing microfiche in this second part of the "Behind
Blue Eyes" adventure which started in Ghallenge 48.
Charles E. Gannon

42
Confusing politics and constant bickering govern the armed forces in the
second part of this three-part series. Neil V: Young

51

Operation Back Door


Asecret missionthrough a backdoor into Kafer space. Episode 2: First Cod&.
Charles E. Gannon

57

TheMii
A complete history of the planet and its people. Charles E. Gannon

From the Management ............ 4


Letters from our Readers ........4
Cartoon .................................21
Traveller News Service .........20
Briefs ..................................... 63
Conventions ............................8

Product Distribution...............72
Reviews ................................ 89
Classifieds .............................94
Feedback Request ................ 96
Next Issue .............................96
Feedback Results .................96

Wolf, sprinting south through the alley at 40 kph, has 50 meters to the
street and safety. The car, going south at 100 kph, is 100 meters from the
street in the same alley. How long will it be before a steel-belted massage
ruins Wolf's day?
Michael A. Stackpole

74

Page 6

mbblle M&er
The ship's computers can replicate any nonliving object needed. And,
naturally, the system has censor circuits to ensure that nothing can go
wrong. Bring a few chuckles to your gaming session with this satirical
Star Trek miniscenario.
Marcus L. Rowland

78

Wearing the Steel:


Powered k m o r in GURRIPS
The crates of "farm machinery"you are transportingactually hold 20 suits
of Nightstalkerpower armor obviously bound fora local resistance movement. Will you deliver the goods, contact the authorities, or keep the shipment for yourself?
David L. Pulver
Page 22
/f- ',,/J.-

Am

Through the
Looking Glass Eye
An old friend calls and asks for help, but by the time you arrive she has
been brutally murdered. Theonly clues are her cyber eye and a blue leather
glove. Can you solve the mystery of the deadly microdisk in this Cyberpunk
adventure?
Leaion G.McRae

Chllegage Index
Acomplete index of the Journal ollhe Travellers' Aid Society and Challenge
magazine issues 1 through 49. All articles are listed alphabetically by both title
andgaming system. Plus,each referenceincludesthe issueandpage numbers.
By the way, sincewe wantedthis indexto be complete, it ran a bi! long, so pages
47-49 are effectively part of the index, and are not missing.
Eric W. Haddock
Page 74
Challenge 50

Michelle Sturgeon
Associate Editors

Loren K. Wiseman
Julia Martin

The Magazine of Science-Fiction Gaming

Art Director

Steve Bryant
MegaTraveller Consultant

Charles E. Gannon

Text Processing

Stephen Olle
Interior Artists

Janet Aulisio
Tim Bradstreet
Paul Daly
Earl Geier
Grant Goleash
Rick Harris
David Martin
Phil Morrissey

13

Blaek Siberia

In AD 2000, many armies shoot their prisoners, set them free, or simply
abandon them. But in the Jublunkov Pass of Czechoslovakia, near the
ruins of Ostrava, one of the old POW camps still operates. Its prisoners
have become an invaluable pool of slave labor. Thomas M. Kane

Standard Operating Procedures


You can develop your own standard operating procedures to help ensure
your mission's success. The key is to make sure that everybody knows the
SOP and that you have sealed it with a KISS (keep it simple, soldier!).
Capt. Thomas E. Mulkey, US Army (Ret.)

Graphic Design and Production

Kirk Wescom
LaMont Fullerton
About the Cover
"From this moment on, you will do as
I bid," were the last words that Martin
Spade heard before his mind clouded
and his vision grew dark. Martin's friend,
Carla, strains to glimpsethe processthe
insectoid extraterrestrial is using to
subvert Spadeto its own, dark purposes
inthis Dark Conspiracyscene brought
to us by artist Nick Smith.
Challenge, the magazine of science-fiction
gaming, is published monthly.
Twilight: 2000, MegaTraveller, Dark Conspiracy, 2300 AD, and Space: 1889 are all trademarks of GDW. Cadillacs & Dinosaurs is used
under license.
Most game names are trademarksof the companies publishing those games. Use of a trademark to identify a product commented upon in
this magazineshould not be construed as implying the sponsorshipof the trademark holder, nor,
conversely, should use of the name of any product without mention of trademark status be construed as a challenge to such status.
ChallengeQl991 GDW, Inc. Printed in the
U.S.A. All rights reserved. ISSN 0894-5535. All
editorialand general mail should be sentto Challenge, P.O. Box 1646, Biwmington, IL 617021646 U.S.A.
The issue price is $3.50. Six issues are $15 in
the US and Canada. Foreign subscriptions (outside the US and Canada, but not to APO or FPO
addresses)by surface mailare$30 per six issues.
Please make all payments in US fundsdrawn on
a US bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before
submitting manuscripts, enclosing a stamped.
self-addressedenvelope. We will send submission guidelines. Address manuscripts and art
portfoliosto the managing editor, c/o Challenge.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Challenge 51

14

Kiraag Resesrch Station

20

Behind Blue Eyes

My first impression of our new employer was that she was an agent for
some tenth-credit company, out to run a fast one past some poor monks.
I couldn't have been more wrong. Jonathan Crocker

Retrieve the Star of llarir, infiltrate the underground Freeman movement,


and solve the secret of the mystefious microfiche inthis action-packed conclusion to the "Behind Blue Eyes" adventure. Charles E. Gannon

32

Thymiamata: 1889
Welcome to Silvertap, populationzero? Hired to mediate a labor dispute,
you instead must solve the mystery of the missing miners in the thrilling
conclusionto this three-part series. Neil V. Young

36

Operation Back Door


The Ylii are willing to ally with the humans against the deadly Kafers-but
only if their envoy is delivered safely to Earth. A secret mission through a
back door into Kafer space. Episode 3: Saboteurs and Skullduggery.
Charles E. Gannon

From the Management........... .4


Letters from our Readers ........ 4
Traveller News Service ......... 30
Cartoon .................................31
Conventions .......................... 42
Briefs ..................................... 43

Product Distribution ...............49


Reviews ................................ 65
Classifieds ............................. 70
Feedback Request................ 72
Next Issue ............................. 72
Feedback Results ................. 72

44

Damsel in Distress

50

Curiositv Elled the @at

It was a normal evening in the Razor Edge Club. Trog and Wolfboy were
sucking down brewpaks and trying lo outbelch each other; Alisande and
Three Feathers were acting like they didn't know these two grunges; and
I was scoping the crowd, hoping something interesting world happen.
Looks like I got my wish. James L. Cambias

In the world ofw2020,practically anything is available-for a price. Changes

Page 6

catch. Craig Sheeley

from meddling in a civili


the Prime Directive. Charles G. Weekes

rbandknown as the "Behemoth,"the 1st

warriors from all park of


who lose 'their lives every day and show up here at The Warriors' End."
James Bean?

Page 50
Challenge 51

Managing Editor

Michelle Sturgeon
Associate Editors

Loren K. Wiseman
Julia Martin

The Magazine of Science-Fiction Gaming

Art Director

Steve Bryant
MegaTraveller consultant

Charles E. Gannon

Text Processing

Stephen Olle
Graphic Design a n d Production

Going on Safari
It sounded simple enough. All we had to do was go into British Columbia
to look for some elephants. How hard could a couple of pachyderms be to
find anyway? You just look for walking gray houses, right? Yeah, right!
Legion G. McRae and Michelle Sturgeon

LaMont Fullerton
Kirk Wescom
Interior Artists

Janet Aulisio
Paul Daly
Elizabeth T. Danforth
Bob Giadrosich
Grant Goleash
Rick Harris
Ellisa Martin
Thomas Darrell Midgette
Phil Morrissey
Kirk Wescom

16

26

Contact: m k a r !

Like the Ancients, the Hhkar were considered to be a vanished race. But
they have returned in force--could the Ancients do the same?
Michael R. Mikesh

Stalkers
Occupyingonly 10 systems, the Stalkers maintaina rather xenophobicstate
at the heart of the Hinterworlds sector.
Charles E. Gannon

About the Cover

The more intelligent beings in this


scene from the MegaTraveller universe mind their own business as
these two shoppers work out their
differencesinthe "Retread Shop" by
Thomas Kidd.
Challenge, the magazine of science-fiction
gaming, is published monthly.
Twilight: 2000, MegaTraveller, Dark Conspiracy, 2300 AD, and Space: 1889 are all trademarks of GDW. Cadillacs & Dinosaurs is used
under license.
Mostgamenamesare trademarksof thecompanies publishing those games. Use of a trademark to identity a product commented upon in
this magazine should not be construed as implying the sponsorship of the trademark holder, nor,
conversely, should use of the name of any product without mention of trademark status be construed as a challenge to such status.
ChallengeOlS91 GDW, Inc. Printed in the
U.S.A. All rights reserved. ISSN 0894-5535. All
editorial and general mail should besenttochallenge, P.O. Box 1646, Bioomington, IL 617021646 U.S.A.
The issue price is $3.50. Six issues are$15 in
the US and Canada. Foreignsubscriptions(outside the US and Canada, but not to APO or FPO
addresses) by surface mail are$30 per six issues.
Please makeall payments in US fundsdrawnon
a US bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before
submitting manuscripts, enclosing a stamped,
self-addressed envelope. We will send submission guidelines. Address manuscripts and art
portfolios to the managing editor,c/o Challenge.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Challenge 52

32

Things That G o Bump in the Night


A semisentient, semicohesive mist, choking off the air supply of its victims. A giant rat trained to seek out and attack prey. Afast, durable raven
which specifically targets the eyes of its quarry. This trio is sure to add a
little spice to your Dark Conspiracy campaign.
Lester W. Smith

34

Operation Back Door


Episode 4: The Tricolor Conspiracy. Charles E. Gannon

40

Dwe'lllers in Ghe Dark


The PCs make an unexpected discovery on the frozen dark side of Mercury in this chilling adventure.
James L. Cambias

From the Management ............4


Letters from our Readers ........4
Conventions .......................... 14
Traveller News Service .........24
Cartoon .................................30
Briefs .....................................31

Reviews ................................75
Product Distribution ...............77
Classifieds .............................78
Feedback Request ................80
Next Issue ............................. 80
Feedback Results .................80

48

Ferengi

52

Attack of the
Ice-Age Cyborg Kamikaze Holsteins

Greedy, profiteering, cunning-the Ferengi have appeared as a powerful


new player in the never-endinggame of galactic coexistence.
James P. Gee

Renegademembersof the UnitedGalacticCowncilplan aclandestine mission


that could change the course of Terran evolution in this P-rated adventure
(excessive punning). Lester W. Smith

56

59

63

Paae 6

Urban Beasts for NightLife

You've seen Nightof the Living Dead, The Lost Boys, and Nightbreed, and
you've read The Vampire Lestat so many times you've nearly memorized
it. You loved The Howling and Wolfen. You're dying (no pun intended) to
roleplay an ultraslick vampire or a cagey werewolf, but most games
relegate them firmly to the roles of evil NPCs. Where can you go to satisfy
your craving? The answer is NightLife by Stellar Games.
Lester W. and JenniferA. Smith

The Night was Fluffy

A totally off-the-wall adventure for a new comedy game by The Avalon Hill
Game Company. Nick Atlas

SaradCaks

"Toddy has a real funny look on his face-like he's just been kicked in the
gut. The case is full of credit chips, the one-shot kind with bank logos on.
It all adds up. The mob is going to be awful mad at us. And when they get
mad, they get worse than all the cops and all the Ops and all the other heat
put together." Graeme Davis

68

The Beast of Boston

A new type of killer stalks old Boston. Senseless brutality on a nearly


unprecedented scale had led the press to name the killer "The Beast of
Boston." Police are baffled.The media have noclue. Eventhe Boostergangs
walk in fear. Something must be done, and done soon, before the city
drowns in its own blood. Michael LaBossiere

Page 48

Challenge 52

Managing Editor

Michelle Sturgeon
Associate Editors

Loren K. Wiseman
Julia Martin

The Magazine of Science-Fiction Gaming

Art Director

Steve Bryant
MegaTraveller Consultant

Charles E. Gannon

Naval Rules for Twilight: 2000

12

NewEquipment

16

WetNavy

44

Strider Incident: h

Text Processing

Stephen Olle

Most navies include three main branches, plus avariety of minor services,
each with its own mission and training. This variety creates a needfor more
character classes and skills than the standard few.
Mitch Berg

Graphic Design and Production

LaMont Fullerton
Kirk Wescom
Interior Artists

Janet Aulisio
Paul Daly
Bob Giadrosich
Grant Goleash
Rick Harris
Mike Nielsen
David Martin
David Miller
Kirk Wescom
About the Cover

Our model Haesslich poses


here in artist Jeff Laubenstein's
"Still Life with Dragon," which
originally appeared on the cover
of the Shadowrun anthology Into
the Shadows.
Challenge, the magazine of science-fiction
gaming, is published monthly.
Twilight: 2000, MegaTraveller, Dark Conspiracy, 2300AD, and Space: 1889 are all trademarks of GDW. Cadillacs & Dinosaurs is used
under license.
Most game names are trademarks of the companies publishing those games. Use of a trademark to identify a product commented upon in
this magazine should not be construed as implying thesponsorshipofthe trademark holder, nor,
conversely, should use of the name of any product without mention of trademark status be construed as a challenge to such status.
ChallengeOl991 GDW, Inc. Printed in the
U.S.A. All rights reserved. ISSN 0894-5535. All
editorialand general mail should be senttochallenge, P.O. Box 1646, Blwmington. IL 617021646 U.S.A.
The issue price is $3.50. Six issuesare$15 in
the US and Canada. Foreign subscriptions (outside the US and Canada, but not to APO or FPO
addresses) by surface mailare$30 per six issues.
Please make all payments in US fundsdrawn on
a US bank.
Submissions: We welcome articles and illustrationsfor Challenge. Please inquire before
submitting manuscripts, enclosing a stamped,
self-addressedenvelope. We will send submission guidelines. Address manuscripts and art
portfoliosto the managing editor, c/o Challenge.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Challenge 53

26

Details the M58A3 MICLIC, MIA1 BangaloreTorpedo, SADARM Mine and


Soviet Field Rations.
Kevin J. Bluck

At last! Here are the much-anticipated nautical vessel design rules for
MegaTraveller.
Terrence R. Mclnnes

How do you tell whether someone is who she says she is without ID or
proper records-especially when she's supposed to have been dead for
over 3000 years?
J. Duncan Law-Green

NoorIan Revolt

Foil a wicked plot and save the prince of Noorlan in this adventure of
mystery and intrigue.
James L. Cambias

33 A Grisly Harvest

Parents told their children to stay away from the house on White Chapel
Lane. Strange things went on there....
Eric 1/1/: Haddock

Opinion ................................... 5
Conventions .......................... 14
Cartoon ................................. 15
Briefs ..................................... 31
Traveller News Service .........54
Reviews ................................ 76

Product Distribution............... 77
Classifieds .............................78
Feedback Request ................80
Next Issue ............................. 80
Feedback Results ................. 80

48

56

Maiden Run

The dragon's voice is surprisingly deep and smooth, like a sub-bass croon.
"Above all, this person must not be harmed, molested or violated in any
way."A rumble creeps into his voice. "As for the penalties of failure,none
of you have the life-experience to even begin to imagine."
Craig Sheeley

Wired Society

Page 6

Information technology in 2300 AD.


Andy Slack

60

Murder on Space Station K 2

66

Armor Penetration and Damage

Unmask the murderer in this solitaire real-time logic puzzle.


John A. Theisen

A common problem that plagues game combat systems is that weapon


damage is equated with penetration. In order to realistically include the
effectsof armor, weapondamages have to be inflated.The systemof dealing
with armor penetrationis refined and streamlinedfor use with all weapons
in this Cyberpunk 2.0.2.0. variant.
Craig sheeley

Page 16

CP naked, a single Tyrannisaur would be

n a mass raid.

Page 33

Page 48
Challenge 53

Managing Editor

Michelle Sturgeon
Associate Editors

Loren K. Wiseman
Lester Smith

The Magazine of Science-Fiction Gaming

Art Director

Steve Bryant
MegaTraveller Consultant

Charles E. Gannon

Text Processing

Steve Maggi
Stephen Olle

10

Seeing is Believing

Take a nightmarishjourney through an already nightmarishpostwar world.


If you have little or no sense of the bizarre,don't readthis adventure-you'll
just end up with a migraine. Legion G. McRae

Terror in the Jungle (Mere: 2000)


Getting too enamored with big firepower? Tired of the usual "move in,
shoot 'em up" adventures? Try adding an element of terror to the usual
carnage of war. Adam Geibel

Graphic Design and Production

LaMont Fullerton
Amy Doubet
Interior Artists

Janet Aulisio
Paul Daly
Mark Fullerton
Earl Geier
Bob Giadrosich
Grant Goleash
Rick Harris
David Martin
Thomas Darrell Midgette
David Miller
About the Cover

This month, artist Dell Harris


shows us the hazards of protodimensional beings showing up
for dinner with "Into the Datkness."
Challenge, the magazine of science-fiction
gaming, is published monthly.
Twilight: 2000, MegaTraveller, Dark Conspiracy, 2300 AD, and Space: 1889 are all trademarks of GDW. Cadillacs & Dinosaurs is used
under license.
Most game names are trademarksof the campanies publishing those games. Use of a trademark to identify a product commented upon in
this magazine should not be construed as implying thesponsorshipof the trademark holder, nor,
conversely, should use of the name of any product without mentionof trademark status be construed as a challenge to such status.
Challenge01991 GDW, Inc. Printed in the
U.S.A. All rights reserved. ISSN 0894-5535. All
editorialand general mail should besenttochallenge, P.O. Box 1646, Blmmington, IL 617021646 U.S.A.
The issue priceis$3.50. Six issuesare$15in
the US and Canada. Foreign subscriptions (outside the US and Canada, but not to APO or FPO
addresses) by surface mailare$30per six issues.
Please makeall paymentsin US fundsdrawnon
a US bank.
Submissions: We welcome artides and illustrations for Challenge. Please inquire before
submining manuscripts, enclosing a stamped,
self-addressedenvelope. We will send submission guidelines. Address manuscripts and art
portfoliosto the managing editor,c/oChalleng.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Challenge 54

14

To Sleep, Perchance to Scream


Something killed every last member of the research team on Ixion. Not
some undetectable, unfilterablemicrobe--it was a little bit bigger than that.
Charles E. Gannon

24

wet Navy

32

Your Own Worst Enemy

Part 2: Naval weapons and design sequences. Terry Mclnnes

A simple investigation is plagued by sudden ambushes, evil dreams and


brutal killings. Lester Smith

42 Master b e e

A clandestine organization thinks it has found a new way to fight the


Kafers. Craig Sheeley

48

City of Death

Andryn's prince once committed an abomination so heinousthat the gods


caused the canal to cease flowing and placed the sign of death upon the
city. Now Andryn is abandoned, silent and covered over by sand-and the
archaeologists studying the ruins have disappeared. James L. Cambias

Opinion ....................................4
Conventions ..........................13
Briefs .....................................38
Traveller News Service .........54
Cartoon .................................63
Reviews ................................ 76

Product Distribution ...............77


Classifieds.............................78
Feedback Request ................80
Next Issue .............................80
Feedback Results ................. 80

November 1991

58

ADarhandGyberNight

64

It Came From Cyberspace

70

Deep Trouble

74

Ghosts in the Machines

Walking the streets of Seattle is always dangerous-all sorts of folks out


there wcmld like to ruin your day. But on some occasions, like Halloween,
the especially nasty types come out-like ghosts, vampires, zombies,
nuggoths and werewolves.
Eric W. Haddock

Imagine everything that can go wrong with a computer, from voltage spikes
to parity errors and system crashes. Now imagine all these things happening inside your brain.
Marcus L. Rowland

Page 10

A rare book is stolen from the private collection of C. Arthur Locke. The
entire population of Rockport, Massachusetts vanishes without a trace. A
cargo freighter loses radio contact during heavy storns and is presumed
sunk. Then things really gel weird.
Dan Snuffin

Carson spotted Danio's 'Mech over by some wreckage. It was upright, but
had some serious damage lo its torsos and head. Icould see Danto's body
sprawled in the wreckage of his cockpit. Then the 'Mech started walking
toward us, jerking (ike a zombie, with Danto's body swaying in the broken
cockpit. Things were bad, and they would only get worse.

Page 14

Page 58

Page 32
Challenge 54

Managing Editor

Michelle Sturgeon
Associate Editors

Loren K. Wiseman
Lester Smith
David Nilsen

The Magazine of Science-Fiction Gaming

Art Director

Steve Bryant
MegaTraveller Consultant

Charles E. Gannon

New Vehicles
Introducing the M35 2.5-ton gun truck and M54 gun truck. Keith Potter

py Jehosophat (Mere: 2000)

Text Processing

Stephen Olle
Steve Maggi

This NPC can serve as a messenger, an enemy, a source of information


or the agent of patrons who choose to remain unnamed. ThomasM. Kane

Graphic Design and Production

LaMont Fullerton
Interior Artists

Steve Bryant
Paul Daly
Elizabeth T. Danforth
Rob Davis
David Deitrick
LaMont Fullerton
Earl Geier
Rick Harris
Ellisa Martin
Thomas Darrell Midgette
Lawrence A. Williams

12

26

33 The Thing on the Bike Path


People are disappearing off the University of Maine bike trail, and only
piecesof them have beenfound.Thepolicethinkitmight be bears. But bears
don't do stuff like what was done to those bodies. Michael C. LaBossiere

A T'ch'gaazi from Twilight


Nightmares howls triumphantly
over its latest kill in "S'dru,
Hunter of Man" by Nick Smith

Challenge 55

Contact: Answerin
Meet the Answerin, a unique minor human race. James Maliszewski

About the Cover

Challenge, the magazine of science-fiction


gaming, is published monthly.
Twilight: 2000,MegaTraveller, Dark Conspiracy, 2300AD, and Space: 1889 are ail trademarks of GDW. Cadillacs & Dinosaurs is used
under license.
Most game names are trademarks of the companies publishing those games. Use of a trademark to identify a product commented upon in
this magazine should notbe construed as implying the sponsorshipof the trademark holder, nor,
conversely, should use of the name of any product without mention of trademarkstatus be construed as a challenge to such status.
Challenge01991 GDW, Inc. Printed in the
U.S.A. All rights reserved. ISSN 0894-5535. All
editorialand general mail should be sent to Challenge, P.O. Box 1646, Bloomington, IL 617021646 U.S.A.
The issue price is$3.50. Sixissuesare $15in
the US and Canada. Foreign subscriptions (outside the US and Canada, but not to A W or FPO
addresses)by surface mailare$30persix issues.
Please makeall payments in US fundsdrawn on
a US bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before
submitting manuscripts, enclosing a stamped,
self-addressed envelope. We will send submission guidelines. Address manuscripts and art
portfoliosto the managing editor,c/oChallenge.
Foreign inquiries (except APOIFPO) please include an International Reply Coupon.

Going Places (Barely)


Starflight and spaceflight at tech level 9.
Thomas J. McCarrol and Charles E. Gannon

44 Motorcycles
Futuristic vehicles can overshadow the more mundane automobile or
motorcycle. But sometimes the more common vehicles are more practical-and easier to get ahold of. JayAdan

46

Imprisoned in Noachis
Phipps didn't look so smug as we knelt before the prince, with soldiers
hoMing naked swords against the backs of our necks. James L. Cambias

Opinion ....................................4
Cartoon ................................... 9
Traveller News Service .........22
Conventions .......................... 39
Briefs ..................................... 42
Reviews ................................ 76

Product Distribution ...............77


Classifieds .............................78
Feedback Request ................80
Next Issue .............................80
Feedback Results .................80

Issue 55,December I991

48

Nature Spirits
Welcome to Talking Eagle's Spirit Guide, the foremost reference to the
habits and powers of nature spirits in North America. Mark L. Chaffe

56 Eltanin the Avenger

Paoe 10

The PCs are in for a surprise when they journey to the Eltaninstar system
to pick up an Eltanin envoy to the Federation. James L. Cambias

60

Shadow of the Sun


You're stuck at Phobos spaceport with a faulty logic module. The port
charges 200 Cr a day plus service fees, and there are time penalties on
your contract to haul synthetic gems to Pallas.And if you can't pay the next
installment on your ship, the bank will repossess. Marcus L. Rowland

er9sWorld
Years of near-constant warfare have scarred the planet, hardened its
people and diminished its resources. The warfare has also reduced the
number of states to five-and all five are constantly at the others' throats.
Michael C. LaBossiere

Page 12

Something is coming. Something cold. Something evil. Something so foul


it's beyond our nightmares and beyond our fear. Something seeping

Challenge 55

Managing Editor
Michelle Sturgeon
Associate Editor
Nick Atlas
Consulting Editors
Loren K. Wiseman
Lester Smith
Dave Nilsen
Art Director
Steve Bryant
Text Processing
Stephen Olle
Steve Maggi

The Magazine of Science-Fiction Gaming

The 112th Medcom needs our help to gain control over the situation in
Ohio. Paul T. Riegel

I0

12

Coventry
Camp Coventry is a lent city among urban ruins. Why have so many
residents vanished without a trace? Greg Vide1

18 Random Nuggets
These "adventures in the rough" allow the referee to run a satisfying
scenariowithout restricting PCs'freedom of mvemenl. JamesMaliszewski

26

Contact: betaowaa
The Ahetaovva are a race of animated plants native to hex 2604 of
Ealiyasiy-and one of the most bizarre races in all of chaded space.
Allan Hopkins

About the Cover

Dulinor's troopers secure the area


damage of a recent raid in this
painting from the MIegaTraveller
universe by Raymond VanTilburg.
Challenge, the magazine of saence-fiction
gaming, is published monthly.
Twilight: 2000, MegaTravellar, Dark Conspiracy, 2300AD.andSpacs: 1889areall trademarks of GDW. Cadillacs & Dinosaurs is used
under license.
Most game names are trademarks of themmpanies publishing those games. Use of a trademark to identify a product commented upon in
this magazine should not be construed as implying the sponsorshipof the trademark holder, nor.
conversely, should use of the name of any product without mention of trademark status be construed as a challenge to such status.
Challenge81991 GDW, Inc. Printed in the
USA. All rights resewed. ISSN 0894-5535. All
editorial and general mail should be ssntto C b l lenge, Managing Editor, P.O. Box 1646, Bloomington. IL 61702-1646 USA.
The issue price is $3.50. Six issues are $15 in
the US and Canada. Foreign subscriptions (outside the US and Canada, but not to APOor FPO
addresses) by surfam mailare$% per six issues.
Please makeall payments in US fundsdrawnon
a US bank.
Submissions: We welcwne artides and illustxations for Challenge. Please inquire before sub
mining manuscripts, enclosing a stamped, selfaddressed envelope. We will send submission
guidelines. Address all manuscriptsto the managing editor and art portfdios to the art director, c/o
Challango. Foreign inquirks (except APWPO)
please include an lntemalional Repty C o u p .

gas

The president of Iraq orders his troops to retake the land delved out to the
Kurds, and the DIA needs mercenaries to throw a wrench into his plans.
Can you hold of7 the Iraqi armored forces? Robed James Christensen

Graphic Design and Production


LaMont Fullerton
Amy Doubet
Interior Artists
Steve Bryant
Paul Daly
Elizabeth T. Danforth
David Deitrick
Earl Geier
Grant Goleash
Dell Harris
Rick Harris
Jeff Laubsnstein
Thomas Darrell Midgette
David 0. Miller
Allen Nunis
Kirk Wescom

Liruoa hcidean$

32

Gnawlings
The Ole N'Awlins Cookery may be serving up more than just gumbo this
Mardi Gras season. Can the "stupid gnawlings" solve the mystery of the
truant travellers? Charles E. Gannon

38 VaUeyoftheHunters
The Kukrokra Valley is atreasure-housejewels, rich land, all thereforthe
taking! This talk of mnsters is pure wsuperstitbn. James 6. Cambias

Opinion....................................4
New Staff ................................4
Traveller News Service .........22
Conventions ..........................29
Briefs .....................................30
Cartoon .................................71

Product Distribution...............74
Reviews ................................76
Classifieds............................. 78
Feedback Request ................80
Next Issue .............................80
Feedback Results .................80

46

S
It has been said, with a certain measure of idealism, that justice is blind.
More accurately, it is technology, morethan justice, that is without sight. For
not only will technology allow mankind to reap new benefits in terms of
knowledge and opportunity, it will also gram manthe ability to prey upon his
fellows, and then to escape capture. Erick Melton

50

Fast Cash

Page 6

Quality control is a common hazardwhen dealingwith an illegalsubstance.


We're talking bad cash, fake flash, nurd nuyen. That's counterfeit--paper
money that's not only illegal, but also worthless.
Michael S. Bunch

54

Roleplaying in The N

e Generation
~

Expanded statfleet branches, shipboard organization, character creation,


historical details and much more.
James P. Gee

60

Howor on $he Borderland


Those are not dead who let their dust lie.
Disturb your dust and certain death die.
Jane M. Lindskold

66

Paae 12

Power Suits!
Bored by such a trifling mission as destroying another star destroyer?
Lookingfor a new '90y" to play with? How about a way to create villains that
would shake even the legendary Skywalker and Sob? Then you'll love the
power suit. Paul Sudbw

";9

Battle at Plateau
A warp storm can cut a world completely off from Imperial contact,
completely halting both travel and communication.Thus, the inhabitants
must learn lo live without the Imperium-if they survive.
Paul J. Giguere

Page 50
ChaUenge 56
3

Managing Editor

Michelle Sturgeon
Associate Editor

Nick Atlas
Consulting Editors

The Magazine of Science-Fiction Gaming

Loren K. Wiseman
Lester Smith
Dave Nilsen
Art Director

Steve Bryant

Residents of Jamesville have thus far been safe and prosperous by the
standards of the day. But that's all about to change. DanielAcre

Text Processing

Stephen Olle
Steve Maggi

Weedward Ho?

12

h w s of'Combat Mere: 2800)


You squeeze the detonator of the claymore and-nothing. The machinegunner pulls the trigger and-silence. Murphy is on your side. Adam Geibel

Graphic Design and Production

LaMont Fullerton
Interior Artists

Joel Biske
Rob Caswell
Paul Daly
Elizabeth T. Danforth
Grant Goleash
Dell Harris
Rick Harris
Thomas Darrell Midgette
David 0. Miller
Phil Morrissey
James Nelson
Allen Nunis
Al Williamson
About the Cover

A Jedi and his companions

flee Imperial Storm mopers in


this painting from the Star Wars
universe by David Deitrick.
Challenge, the magazine of science-fiction
gaming, is published monthly.
Twilight: 2000, liliega'rraveller, Dark Ccnsplracy,2300AD,and Space: 1889areall rrads
marks of GDW. Cadillacs& Dinosaurs is used
under license.
Most game names are trademarks of thecumpanies publishing those games. Use of a trademark to identify a product commented upon in
this magazineshould not be construed as implying the sponsorshipof the trademark holder, nor,
conversely, should use of the name of any product without mention of trademark status be construed as a challenge to such status.
ChallengeQ1991 GDW, Inc. Printed in the
USA. All rights resewed. ISSN 0894-5535. All
editorial and generalmailshould be senttochatlenge, Managing Editor. P.O. Box 1646, Bloomington. IL 61702-1646 USA.
The issue price is $3.50. Six issues are $15 in
the US and Canada. Foreign subscriptions (wtside the USand Canada, but notto APO or F W
addresses) by surface mailare $30 per six issues.
Please make all paymentsin US fundsdrawnon
a US bank.
Submissions: We welcome artides and illustrations for Challenge. Please inquire before
submitting manuscripts, endosing a stamped,
self-addressedenvelope. We will send submission guidelines. Address all manuscripts to the
managing editor and art portfolios to the art director, c/o Challenge. Foreign inquiries (except
APOIFPO) please include an International R e
ply Coupon.

Challenge 57

16

Shellgame
A mysterious patron sets the PCs on a deadly undercover investigation.
Charles E. Gannon

22

Jewelll Situation
Can the PCs rescue the staff of an experimental asteroid mining facility?
David Schneider

32

Patron
Nlonsierswak the Earth? Sure. Vampires? Right. Creepy things that go bump in
the night?Tell me another one. I need the Laugh. Crag Sheeley

42

Sub
Journey to the bottom of one of the great lakes of Africa in this solitaire
adventure. W. G. Armintrout

Can the PCs retrieve a cache of military-grade weapons and armor


intended for local guerrillas? Arwy Slack

Opinion.................................... 4
Conventions ..........................15
Traveller News Service .........26
Briefs ..................................... 30
Reviews ................................ 76

Produd Distribution...............77
Classifieds............................. 78
Feedback Request ................80
Next Issue ............................. 80
Feedback Results .................80

58

Cult of Deception
A concerned husband, a mysterious Mouse Man and a spooky seance lead
the PCs to a powerfulspiritualistwho has more than just parlor tricks up his
sleeve. Jane M. Lindskold

62

LiveEye
After months of interviewing people who own cute pets, filming children
feeding squirrels inthe park andfetching coffee, you finally have a realfield
assignment: an interview with Bjorn Iron Claw, leader of the Blood Claws!
Michael LaSossiere

66

Page 22

and a Leg

People aren't always what they seem in Shadowmn. Your adversary might
look totally human, but when you get in close, he might possess superhuman abilities. Knowingwhat you're up against might give you just the edge
you need. And knowing your options might tempt you toward some "self
improvements"of your own. Then considerthese new rules and optionsfor
cyberlimbs. Dan Snuflin

68

Green Squad 3

Page 32

The Rebel training center is attacked by an Imperial strike force. Can the
PCs organize and equip themselves to fight off the Imperial team?
Stephen Marinaccio

72

Beast Man
Even PCs need some R&R from time to time, and the group is taking afew
days of well-earned leave. UrAorlunately, they're poorly armed.
Andy Sack

74

Come Join the Party


To a new player, joining an established campaign can be like learning to
drive by entering the lndy 500. These simple guidelines will help you keep
experiencedplayers interestedwhile introducing newcomersto your RPG.
James L. Cambias

Page 68
Chabnge 57

Managing Editor

Michelle Sturgeon
Associate Editor

Nick Atlas
Consulting Editors

The Magazine of Science-Fiction Gaming

Loren K. Wiseman
Lester Smith
Dave Nilsen
Art Director

Steve Bryant

"We have another little recon missionfor you boys," Colonel Blue informed
us. "Great," I heard myself saying, '?he last little recon mission nearly got
us killed up in Lima." The colonel glared over at me as nervous laughter
spread through the room. Paul 7: Riegel

Text Processing

Stephen Olle
Steve Maggi
Graphic Design and Production

A Little Reeon Mission

12

Sse~tleeis Golden mere:2000)


Mercs are usually called in to tackle the tough jobs, filthy messes their
employers don't want to handle or consider too dirty to risk themselves.
Mercs are expendable and deniable. Craig Sheeley

LaMont Fullerton
Amy Doubet
Interior Artists

Janet Aulisio
Steve Bryant
Paul Daly
Mark Fullerton
Grant Goleash
Rick Harris
David Martin
Thomas Darrell Midgette
Allen Nunnis
Kirk Wescom

18 DemonDark
Exploringaclose escort lost two centuries ago, the PCs awaken a powerful
psionic being from its unnatureal slumber. Michael R. Mikesh

26

Wolfsport
The PCs run afoul of a local merchant prince in the Vargr Extents and find
out just how seriously some Vargr take their games.
Philip Athans

About the Cover

This month's cover features a


glimpse into the 2300 AD
universe with "Lagrange Point*
by Alan Gutierrez.
Challenge, the magazine of science-fiction
gaming, is published monthly.
Twilight: 2000, YegaTraveller, Dark Consplracy,2300AD,and Space: 1889areall trade
marks of GDW. Cadlllacs & Dinosaursis used
under license.
Most game names are trademarks of the companies publishing those games. Use of a trade
mark to identifv a ~roductcommented upon in
this magazinehould not be construed as'implying the sponsorshipof the trademark hdder, nw,
conversely, should use of the nameof any product without mention of trademark status be construed as a challenge to such status.
ChallengeB1992 GDW, Inc. Printed in the
USA. All rights reserved. ISSN 0894-5535. All
editorialand general mailshouldbesenttochallenge, ManagingEditor, P.O. Box 1646, Bloomington, IL 61702-1646 USA.
The issuepriceis $3.50. Six issuesare$15 in
the US and Canada. Foreignsubscriptions (wtside the US and Canada, but nottoAPOor FPO
addresses)by surf- mailare$30prsixissues.
Please makeall payments in US funds drawnon
a US bank.
Submissions: We welcome artides and illustrations for Challenge. Please inquire before
submitting manuscripts, endosing a stamped,
self-addressed envelope. We will send submission guidelines. Address all manuscripts to the
managing editor and art portfolios to the art director, c/o Challenge. Foreigninquiries(except
APOIFPO) please include an International Reply Coupon.

Challenge 58

32

The Only Good Monster is a Dead Momder


General Rockard always took the toughest jobs, the suicide missions. If
he'd been a Viking, they'd have called him a berserker. Imagine my shock
when he contacted me. That's like being called to dice with death. I might
not win, but the game won't be boring. Craig Sheeley

38 Dioscmia
A medium-sizedcityinthe northernsteppes of Marswest of the Boreosyrtis
League, Dioscuria stands at the intersection of three dead canals, surroundedonly by good farmland. Were it not the center of German influence
on Mars, Dioscuria would be little more than another way station on the
caravan route to Cydonia. James L. Cambias

Opinion....................................4
Cartoon ...................................4
Traveller News Sewice ......... 56
Conventions ..........................71
Reviews ................................ 76

Product Distribution...............77
Classifieds.............................78
Feedback Request ................80
Next Issue .............................80
Feedback Results .................80

48

Ghost Writer
The editor of Stupefying Stories is found dead in his home, the victim of
severe burns. His house shows no signs of fire. An unrelated blaze
damages the offices of Acme Publications. Three writers are killed in
apparently unrelated accidents. Something strange is going on at Acme.
James L. Cambias

58 Just How Good is Sidearm-5,Anyway?

Page 6

Garners often plague referees with questions like, "How good is expertise
level 2?"or "What skill level should 1 take in Combat Rifle?"And when PCs
encounter a new NPC, they may need to know his level of expertise.
Andy Slack

60

Sheets on Fire
It ain't the lone wolf that brings down the prey. It's the pack. And ifyou're
goin' up for a rumble, your gonna want all the numbersyou can get, 'cause
you can bet the opposition ain't gonna hesitate to gang up on you. Like the
wise man says, chummer, "The best strategy is to be very strong."
Thomas M. Kane

Page 18

64

In theNews
An assination attempt throws the PCs into the middle of adeadlydrug war.
Michael LaBossiere

68

Battle for Mandalore


An advanced battle scenario for Star Wars Miniatures Battles.
Chris Hind

72

f i t t i n g the 66Science99
in SF RPGs
From the far-future "hard" approach of MegaTraveller to the near-future
mysticalmilieuof Shadowrun, most responsible SF is basedon "facts." But
it is all too easy to enter situations where the scientific realities are over our
head or where
we are changing the laws of physics.
~narrest.cjannon

page 60
Challenge 58
3

Managing Editor

Michelle Sturgeon
Associate Editor

Loren K. Wiseman

The Magazine of Science-Fiction Gaming

Consulting Editors

Lester Smith
Dave Nilsen
Art Director

Steve Bryant

A Question of Identi@
When your group runs across a mysterious piece of never-before-encountered
equipment, %ke your best guess" isn'l always the best MO. By R. D. Cmfts

Text Processing

Stephen Olle
Steve Maggi
Graphic Design and Production

LaMont Fullerton
Amy Doubet
Kirk Wescom
Rob Lazzerotti

12 Coreward Conspiracy
Trasilon Corporation has stumbled across something big. Maybe too big
for even its trusted voodoo team to handle. By James Maliszewski

Interior Artists

Mark Fullerton
Earl Geier
Rick Harris
Blair Reynolds
Tony Sczudlow
Mike Vilardi

er Zones
Three Rebellion-eramysteries to help the referee generate new ideas or
to supplement an ongoing campaign. By Greg Vide11

18 Rock k9RoU Never Dies


Maybe it's true that rock 'n' roll will never die. But rock 'n' rollers do dieand a lot more often than they used to. By Michael C. LaBossiere

About the Cover

Bob Larkin shows us his vision


of the Mere: 20W world with
"The Sphinx Prophet."
Challenge, the magazine of saencefction
gaming, is published monthly.
Twilight: 2000, MegaTraveller, Dark Conspiracy, 2300A5,and Space: 1889areall trade
marks of GDW. Cadlllacs B D i m u r n is used
under license.
Most game namesare trademarksof the companies publishing those games. Uea of a trademark to identify a product commnttxi upon in
this magazineshould not be construedas implying the sponsorship of the trademark holder, w,
conversely, should use of the name of any product without mention of trademark status be construed as a challenge to such status.
ChallengeQ1992 GDW, Inc. Printed in the
USA. All rights resewed. ISSN 0894-5535. All
editorial and general mail should besentto Challenge, Managing Editor, P.O. Box 1646, B b m ington, IL 61702-1646 USA.
The issueprice is $3.50.Six issuesare$15in
the US and Canada. Foreign subscriptions (wtside the US and Canada, but not to APOor FPO
addresses)by surface mailare= per sixisam.
Please make all payments in US fundsdrawn on
a US bank.
Submissions: We welcome artides and illustrations for Challenge. Before submitting
manuscripts, send a stamped, self-addressed
envelope and request Challonga submission
guidelines. Address all manuscriptsto the managing editor and art portfolios to the art director,
C/OChallenge. Foreign inquiries (except AP(X
FPO) please includean InternationalReply Cwpon.

24

EscapehDio
Blogsworth suddenly grabbed my arm. "I say old chap," he said, "Did you
just hear someone scream?" By James L. Cambias

28

Me, Myself and I


I opened my eyes, tried to sit up, and discovered that I was strapped to a
table. Where was I, anyway? By James L. Cambias

Merc: 20M), Dark Conspiracy, Cyberpunk, Shadowrun, Star Trek, Ghostbusters


International, Tales from the Floating Vagabondand much more! See pages 41-80.

Opinion...................................4
Cartoon ...................................5
Traveller News Service .........16
Conventions ..........................23
Reviews ................................34

Classifieds.............................36
Feedback Request ................38
Next Issue .............................38
Feedback Results .................38
Product Distribution...............76

Head Honcho

The Sturgeon General


Associate Honcho

Loren K. Wiseguy

The Magazine of Science-Fiction Gaming

Consulting Honchos

Les Filling
Dave the Wave
Art God

46

Steve Classic

S
txrsinessman from a remote island in the
The PCs must rescue a
Bahamas.The catchis,they haveto go inunarmed. By George WilliamHerbert

Dem What Plays Wif Computers

Mohammed Olle
Gift of the Maggi
Dem What Plays Wif Sharp Objects

50 I %te Mondays

LaMont Full of it
Cap'n Kirk
Amy Doo-wop
Rob Maseratti

A lifetime ago--or was it only a few minutes?-l stumbled like a zombie


into the bathroom, intent on my morning ritual. Boy was I in for a change
of plans. By Adam Geibel

Interior Artists

Janet Aulisio
Paul Daly
Rick (no relation to Dell) Harris
Mike Jackson
Jeff Laubenstein
David Miller
Phil Morrissey

56

Send iin &e 610


Want to be famous? Then this adventure is for you! Too bad you didn't ask
what kind of fame you were going to acquire. By Craig Sheeley

About the Cover

"Still Lie With Blue Car, Number


6 by Jeff Laubenstein.. .the Rock
Laubster ...Baron von Laubenstein.. .the Laubenator...Laub-orama.. .Jeff.
Challenge, the magazine of science-fiction
gaming; is published monthly.
Why is it publishedmonthly?I'm glad you asked
that. First, if it were published less often than
monthly, it just wouldn't seem like a "real" magazine (no offense to those publications w t there
that aren't'real") And second, if itwere published
more often than monthly, we'd probably all go
screaming off into the night, pulling our hair out
and gnashing our teeth.
Anyway, why am I blithering? Probably because it's 338 a.m., Ijust got the baby asleep for
the zillionth time, and one cat is chewing on my
copy while the other is sitting on my computerwith
her tail hanging in front of the screen. And you
expect me towritesomethingsane, interestingand
life-changing? Bah, humbug.
Anyway, nobody ever reads this part of the
magazine. To prove it. Ijust had agreat idea. I'm
going to mnduct a little experiment, and you can
help me. The first person who sends in the feedback form for this issue with "I LOVE Challenge"
written across the top will win a free m y e a r s u b
scription. I mean, let's face it-if you read the fine
printon the aedits page, you m u s t b v e ~ m a g a zine. Eitherthat,orit's 3:24 a.m., you're supposed
to be studying w workingor something, and you've
already read every cereal box in the house.
Anyway (haven't Iheard that somewhere before?), Iwant to thank Loren, Lester, Dave, Nick,
Steve, Steve, Steve and all the rest fortheir great
ideas on this issue. I hope you like it. Ido.
I'm going to get some sleep.

42

Challenge 59 April Fools In

60

Law Eraforcers
Most Shadowruncharacterslive life on the edge. But a few have gone too
far in their zeal and right over the edge of what's considered normal
behavior. By Jeffrey L. Groteboer

64 h s t Generation
the Enetsp
rse
ir'
warp
Energy bolts lash out from the alien vessel
meanbythis?" Data:
nacelksoff ketvvigs.#l, stickingout H s M : '
"It would seem they intendto kid< our &Yo$#@$&,sir." ByMkhaelC. LaSossiere

66 Apocalypse Cow
A new power has risen in the United Galactic Cowncil. This new threat to
humans, this force of a third kine, is popularly known in the galaxy as the
Jersey State. By Lester Smith

68 Bu
I

The FloatingVagabond is infestedwith Denebian, Pandimensional, Exponential Omni-Roaches. By Nick Atlas

Managing Editor

Michelle Sturgeon
Associate Editor

Stephen Olle
Consulting Editors

The Magazine of Science-Fiction Gaming

Loren K. Wiseman
Lester Smith
Dave Milsen
Art Director

Steve Bryant

The world of 2000 bears a striking resemblance to the world of 1500. And
ihe real highways are now the rivers, lakes and oceans.
By Mitch Berg

Text Processing

Steve Maggi
Graphic Design and Production

LaMont Fullerlon
Rob Lazzerotti

14

One Night in the city mere: 2000)

We exchanged the rags of our uniforms for civilian clothes and flew back
home. All I had when I got oft the plane was a pocketful of worthless bank
notes. I had to find some income, and I mean fast. By Adam Geibel

Interior Artists

Steve Bryant
Paul Daly
Mark Fullerton
LaMonl Fullerton
Dell Harris
Rick Harris
Mike Jackson
David Martin
Thomas Darrell Midgette
David 0. Miller
Scoti Mullins
Tony Szczudlo

Sailing

16

WetNavy
Parl3: Maritime environment and naval combat. By Terrence R. Mclnnes

25

Ships of the Black War


Smaller hulls and mission versatility typify the high-tech lighters of the
Black War period. By Charles E. Gannon

About the Cover

Britishjuggernauts and German


tripods wreak untold carnage in
"Steam Wars" by David 0. Miller,
from the Space: "1889 universe.
Challenge, the magazine of science-fiction
gaming, is published monthly.
Twilight: 2000,MegaTraveller, Dark Gonspiracy, 2300AD, and Space: 1889 are all trademarks of GDW. Cadillacs & Dinosaurs is used
under license.
Most game names are trademarksof the companies publishing those games. Use of a trademark to identify a product commented upon in
this magazineshould notbe construed as implying the sponsorshipof the trademark holder, nor,
conversely, should use of the name of any product without mention of trademark status be construed as a challenge to such status.
ChallengeQ1992 GDW. Inc. Printed in the
USA. All rights resewed. ISSN 0894-5535. Ail
editorialand generalmail should be sentto Challenge, Managing Editor, P.O. Box 1646, Blwmington, IL 61702-1646 USA.
Theissue priceis $3.50. Sixissuesare$I 5in
the US and Canada. Foreignsubscriptions (outside the US and Canada, but not to APO or FPO
addresses)by surface mail are$30 per six issues.
Please makeall payments in US fundsdrawnon
a US bank.
Submissions: We welcome artides and illustrations for Challenge. Please inquire before
submitting manuscripts, enclosing a stamped,
self-addressedenvelope. We will send submission guidelines. Address all manuscripts to the
managing editor and art portfolios to the art director, c/o Challenge. Foreign inquiries(except
APOIFPO) please include an International Reply Coupon.

33

CdtofDoom
A strange new cult advocates the oveflhrow of British rule on Mars.
By James L. Cambias

38

X-Wing Down
As I looked out the door, all Icould see was Earth spinning below us-no,
not Earth. Earth was 50 light-years away. By C. W. Hess

46

Vampires!
Vampirism is acurse. Make no mistake. Ibecame a night creature six years
ago, and have been hating myself ever since. I wish Icould die, but Iguess
that's impossible for the undead. By Je#rey Groleboer

Opinion ....................................4
Traveller News Service .........37
Conventions ..........................445
Reviews ................................76
Product Distribution...............77

Classiiieds.............................78
Feedback Request ................80
Next Issue .............................80
Feedback Results .................80

Issue 60, May 1992

48

Samedi Night Fever


Rumor has it that a St. Louis gang can bring the dead back to life.
By David Schuey

54

HotMetali.&in
The government andAdrek Corporationthought they were prepared for all
possible contingencies. They were wrong. By Michael C. LaBossiere

60

Page 14

Madness from the Mythos


A new creature and new spells for the modern age. By Patrick Sheats

64

Character Templates
Five new character templates to add spice to your campaign.
By Chris Hind

68

Enlisted Character Generation

Page 48

These rules will allow individualsto work in 23rd-century versions of billets


that have existed since Noah was a cabin boy.
By Charles G. Weekes

71

Garners' Guide to Cyberpunk Fiction


Cyberpunk offers more than violent inner-city mayhem between Uzi-toting
cyborgs. And reading a few of the novels that inspired the games can
provide players with an unmatched sense of atmosphere and can give the
referee dozens of ideas for adventures, gadgets or NPCs.
By David L. Pulver

74

It Takes

Ends

Like the socieiies which spawned them, 'MechWarriors have developed


their own social structure, a societywithin a society that wields tremendous
power. By Patrick Sheats

Page 60
Challenge 60

Managing Editor

Michelle Sturgeon
Associate Editor

Stephen Olle
Consulting Editors

The Magazine of Science-Fiction Gaming

Loren K. Wiseman
Lester Smith
Dave Nilsen
Art Director

Amy Doubet

Unusual equipment and weaponry for modern espionage.


By Roman J. Andron

Text Processing

Steve Maggi
Graphic Design and Production

Spooktek

10

(?It"

Cen

The M-100 Special Objectives Firearm.


By Captain Thomas E. Mulkey, US Army (retired)

Steve Bryant
LaMont Fullerton
Rob Lazzaretti
Kirk Wescom
Interior Artists

Steve Bryant
Rob Caswell
Paul Daly
LaMont Fullerton
Rick Harris
Mike Jackson
David Martin
Thomas Darrell Midgette
David Miller
Tony Szczudlow
Kirk Wescom

12 Equalizer Project
Experiencedwet naval officers and sailors with gunnery and engineering
skills wanted for mercenaryassignments in off-worldwet navy. Contactthe
Ling Personnel Systems office if interested. By Terrence R. Mclnnes

26

Wood and Wind,Steel and Steam


An early-tech design supplement.
By Charles E. Gannon

About the Cover

It only seemedfittingto have a'Mech


on the cover of our Heavy Metal Issue.
This BanieTech cover by Jim Nelson
is entitled "Goliath."
Challenge, the magazine of sciencefiction
gaming, is publishedmonthly.
Twilight: 2000, MegaTraveller, Dark Consplracy,2300AD,andSpace: 1809areall trademarks of GDW. Cadlllacs 81Dinosaurs is used
under license.
Mostgamenamesare trademarks of thecompanies publishing those games. Use of a trademark to identify a product commented upon in
this magazine should not be construedas implying the sponsorshipof the trademark holder, nor,
conversely, should use of the name of any product without mention of trademark status be construed as a challenge to such status.
Challenge631992 GDW, Inc. Printed in the
USA. All rights resewed. ISSN 0894-5535. All
editorialand general mailshould be sentto C b l lenge, Managing Editor, P.O. Box 1646, Bloomington, IL 61702-1646 USA.
The issue price is $3.50.Six issuesare $15 in
the US and Canada. Foreignsubscriptions(outside the US and Canada, but not to APO or FPO
addresses)by surfacemailare$30per sixissues.
Please makeall paymentsin US fundsdrawnon
a US bank.
Submissions: We welcome artides and illustrations for Challenge. Please inquire before
submitting manuscripts, endosing a stamped,
self-addressedenvelope. We will send submission guidelines. Address all manuscripts to the
managing editor and art portfolios to the art director, c/o Challenge. Foreign inquiries (except
APOIFPO) please include an International Reply Coupon.

32

Out ofthe Depths


Iremember my friend telling me about the house and the side of her family
that owned it. I thought they were just stories.
By Michael C. LaBossiere

42

Tom Fleet and His Steam Collossus


The steam colossus can level mountains, redirect rivers and dig lakes. A
single one can do the work of an army of men. Would anyone care to step
aboard and try it out? By James L. Cambias

48

This is Only a Test


They can't be dead! They can't be! This isn't real! This is only a test!
By Michael C. LaBossiere

Conventions ............................5
Traveller News Service .........53
Reviews ................................76
ProductDislribution ...............77

Classifieds .............................78
Feedback Request ................ 80
Next Issue .............................80
Feedback Results .................80

54

Machines in the Shadows


In its projectionof the technological future, Shadowrun incorporatesvirtual
reality, cybertechnology and simsense, among other elements. One would
think that this vision of the future would include robots as well. Alas, it does
not. Hence, these rules for robots in Shadowmn.
By Dan Snuffin

58 VTA: Heavy-Duty Air Support

Page 10

Adisgruntled Hartz Securities employee has suffered a mental breakdown


and fled into the combat zone. The only problem is that she took her vehicle
with her when she left-an armed VTA 6 aircraft.
By Laura K. Manuelian

62

Video Nightmare
A brilliant but insane computer programmer has developed a method of
integrating technology and magic, summoning a new kind of Mythos
monster by using enchanted computer disks.
By Patrick Sheats

68

Rogue Metal

Page 26

The whole KLR combat programming may have to be scrapped. The


programs we designed to make the KLRs the most cunning and efficient
'droids on the battlefield are flawed. Were we to leave these 'droids active,
it is very possible we'd end up with mechanical psychopaths on our hands.
By James B. King

72

New Space Go& Discoveries


New Biotech equipment and Akashan Creatures with which to expand the
realm of Space Gods.
By Martin Wixted

74

Low Desert Kll


Kenseng 4 is an excellent example of what mankind can do to a world.
By Michael C. LaBossiere

Page 68
Challenge 61

Managing Editor
Michelle Sturgeon
Associate Editor
Stephen Olle
Consulting Editors
Loren K. Wiseman
Lester Smith
Dave Nilsen
Art Director
Amy Doubet
Text Processing
Steve Maggi
Graphic Design and Production
LaMont Fullerton
Rob Lazaretti
Interior Artists
Timothy Bradstreet
Steve Bryant
Grant Goleash
Mike Jackson
Scott Mullins
Bob Giadrosich
James Nelson
LaMont Fullerton
Rick Harris
Mark Fullerton
Paul Daly
Kirk Wescom
About the Cover
Nick Smith overwhelms us with his
cyberpunk painting: "Rezz Balder'CyberBuddha."'
"Bad Rezz" asks:"Access adata bankto
steal? Interfacing for monetary gain is unheardof nowthatNEONETmison-line.Once
you're sucked into CYBERREALMTM,you
don't need the physical world anymore!"
Challenge, the magazine of science-fiction
gaming, is published monthly.
Twilight: 2000,MegaTraveller, Dark Conspiracy, 2300 AD, and Space: 1889are all trademarks of GDW. Cadillacs & Dinosaurs is used
under license.
Most game names are trademarksofthecompanies publishing those games. Use of a trademark to identify a product commented upon in
this magazine should not be construed asimplying the sponsorship of the trademark holder, nor,
conversely, should use of the name of any product without mention of trademark status be construed as a challenge to such status.
ChallengeOlS92 GDW, Inc. Printed in the
USA. All rights resewed. ISSN 0894-5535. All
editorial and general mail should be sent to Challenge, Managing Editor, PO Box 1646, Bloomington, IL 61702-1646 USA.
The issue price is $3.50. Six issues are$?5 in
the US and Canada. Foreignsubscriptions(outside the US and Canada, but not to APO or FPO
addresses) by surface mailare$30persixissues.
Please make all payments in US funds drawn on
a US bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before
submitting manuscripts, enclosing a stamped,
self-addressed envelope. We will send submission guidelines. Address all manuscripts to the
managing editor and art portfolios to the art dlrector, c/o Challenge. Foreign inquiries (except
APOIFPO) please include an International Reply Coupon.

Challenge 62

The Magazine of Science-Fiction Gaming


6

Spectres in the Shy


Find out what happens when one of the USAF's most deadly units goes
into the merc business. By Robert James Christensen

12 ThingsGotWeirder...

There can be no witnesses to this destructive mission.


A Merc: 200O/DaPk Conspiracy combined scenario by Craig Sheeley

20

Into the Gap


Locate and eliminate a pirate base.in deep space. By Greg Vide11

30

Itasis
A back-water planet in Corridor sector, ltasis lies on a safe route to Deneb.
By Robert J. Cosgrave and Michael B. Cosgrave

37

Lighter than Air


Rescue engineers stranded aboard a flying laboratory before it falls out of
the sky. By Andy Slack

40. Dark Side of the Force


Scotland Yard has been infiltrated by cultists, extending a web of magic,
corruption and blackmail. By Marcus L. Rowland

44

Encumbrance
The desire to incorporate every new object you come across into your
campaign must be tempered a bit by reality. And reality insists that a
character can only carry so much. By Michael Schiavetta

47

Conventions 992
Summerconventionlistings,this season's hottest releases, and aSuwivor's
Guide to OriginsIGEN CON.

Opinion ....................................4
Traveller News Service .........48
Reviews ................................92

Product Distribution...............93
Classifieds .............................94
FeedbacWNext Issue ............96

Issue 62, JEaay 1992

Trauma Team InternationalINigh City is hiring qualified individuals for


client retrieval operations. Do you have what it takes?
By Patrick Sheats and Andrew Cather

60

Pel-fi9Incident
The Klingon Empire and the Federation compete to woo the Telaraki into
their control. By Jeffrey Grofeboer

63

Page 12

Catch as Catch Can


Join the Spacelanes Activity Monitoring Network in fighting piracy in the
universe of AD 2300.
By Erick Melton

70

Fair Game (~iction)


Stealth ascribes a lot to the "aword to the wise is sufficient" school of caring
forotherfolks. Giventhatthe last time hetried to showconcernovermyfate
he shot me in the back, the verbal message did seem more friendly.
By Michael A. Stackpole

Page 30

76

Monastery of Tasharvan
Thaneet's face had taken on an expression of profound sadness. "Alas, I
must seek another master. For if you go to that place, you will certainly die!"
By James L. Cambias

81

Kafia
The humanthirst for knowledge. Who knows what gleaming heights it may
lead us to--or what dark abyss.
By Michael C. LaBossiere

90

Forced Entry
The characters are free strikers hired to locate and recover the Walbran,
a Hyperdyne freighter missing near Acheron. Unfortunately, their employers have left out several very important details.
By Roman J. Andron

Page 44
Challenge 62

Managing Editor

Michelle Sturgeon
Associate Editor

Stephen Olle
Consulting Editors

The Magazine of Science-Fiction Gaming

Loren K. Wiseman
Lester Smith
Dave Nilsen
Art Director

Kathryn DeCavour is kidnapped after aconcert. Only a courageous and wily


band of mercs can get her back alive. By Robert James Christensen

Amy Doubet
Text Processing

Steve Maggi

12

Steve Bryant
LaMont Fullerton
Ami Jontz
Rob Lazzaretti
Interior Artists

14

Challenge, the magazine of science-fiction


gaming, is published monthly.
Twilight: 2000, MegaTraveller, Dark Conspiracy, 2300 AD, and Space: 1889 are all trademarks of GDW. Cadillacs & Dinosaurs is used
under license.
Most game names are trademarks of the companies publishing those games. Use of a trademark to identify a product commented upon in
this magazine should not be construed as implying the sponsorshipof the trademark holder, nor,
conversely, should use of the name of any product without mention of trademark status be construed as a challenge to such status.
ChallengeOl992 GDW, Inc. Printed in the
USA. All rights resewed. ISSN 0894-5535. All
editorial and general mail should be sentto Challenge, Managing Editor, PO Box 1646, Bloomington, IL 61702-1646 USA.
The issue priceis $3.50. Six issuesare$l5 in
the US and Canada. Foreignsubscriptions (outside the US and Canada, but not to APO or FPO
addresses)by surface mail are$30persixissues.
Please makeall payments in US fundsdrawnon
a US bank.
Submissions: We welcome articles and illustrations for Challenge. Please inquire before
submitting manuscripts, enclosing a stamped,
self-addressed envelope. We will send submission guidelines. Address all manuscripts to the
managing editor and art portfolios to the art director, c/o Challenge. Foreign inquiries (except
APOIFPO) please include an International Reply Coupon.

Challenge 63

Silent Wings
The PCs are stuck on Vhodan, TL8 troops on a TL12 world, sitting in a
startown bar with their credits running out. By Terrence R. Mclnnes

20

Amnity
Secrets, showdowns and high-stakes deals abound on the Affinity.
By Charles Ryckman

About the Cover

"The Great Anubis Rises Once


Again." This, the cover for The Anubis
Murders by Gary Gygax, is used with
permission from Penguin ROC, USA.
Larry Elmore's painting tops off this
issue's coverage of Gary Gygax's and
GDW's new Dangerous Journeys
multigenre roleplaying system.

Battlesight Zero
Sniper: A sharpshooter concealed to harass the enemy by picking off
individual members, usually at long range with a telescopic rifle.
By Capt. Thomas E. Mulkey, US Army (Retired)

Graphic Design and Production

Janet Aulisio, Steve Bryant, Rob


Caswell, Paul Daly, LaMont Fullerton, Mark Fullerton, Grant Goleash,
Rick Harris, Mike Jackson, Dave
Miller, Scott Mullins, Kirk Wescom

Dark Angel of the Night (Mere: 2000)

24

Enemy of My Enemy
The odor of cooked meat fills the still air, as well as the sting of ozone and
hot metal. Empaths can almost taste a lingering taint of fear and shock.
By Craig Sheeley

30

Magical Mystery Tour


The Hill Martians have been misbehaving-raiding caravans and such.
Evidently their medicine man's been telling them some mumbo-jumbo
about being invulnerable to our bullets. By James L. Cambias

34

Into the Depths


Ship and aircraft blips flashed red, then faded. Within minutes, all the blips
were gone. By Michael C. LaBossiere

40

JackedHn
Good living through creative circuitry. By Matthew S. Prager

46

Fair Game (Fiction)


The bullet spun me around, tumbling me into a pair of overflowinggarbage
cans. I heard a hissing sound and felt like something inside my lungs was
doing everything it could to claw its way out. By Michael A. Stackpole

52

Tiger
Mow there's a new threat in the city-a new tiger in the urban jungle.
Unfortunately, I'm the hunter. By Michael C. LaBossiere

58

Computer BBS Gaming


Computers have become afixture in many homes over the past few years,
mostly due to their diversity in function. And you can play games on them.
By Mitch Lavender

Page 12

60

From the %enches


Nightmares, both real and imaginary, are a given byproduct of warfare since
the beginning of recorded time. By Adam Geibel

64

Dooley9sDoughnuts
The dreaded supply inspection!And you thought you were going on shore
leave. By Charles G. Weekes

Rescue colonists held captive aboard a hijacked shuttle. By Andy Slack

74

Page 14

Talents
Most people have a gift in a some specific area. This rules supplement
incorporatesthese innate qualities into game play. By Mchael Schiavetta

78

Operation Sword Breaker


AIwo-pronged attack aimed at the CommnweaRh 888th Battleship Squadron and the Justice Crystal Garden. By Christopher King

Opinion ..............................................
4
Traveller News Service ...................42
Conventions ....................................56
Feedback Results ...........................76

Reviews .......................................... 84
Product Distribution ......................... 84
Classifieds .......................................86
FeedbacWNext Issue ......................88

Page 52
Challenge 63

Managing Editor

Michelle Sturgeon
Associate Editor

Stephen Olle
Consulting Editors

Loren K. Wisernan
Lester Smith
Dave Nilsen
Art Directors

Steve Bryant
Amy Doubt

The Magazine of Science-Fiction Gaming


6

Black powder revolvers for Twilight: 2000 2nd edition.


By Daniel Casquilho

Text Processing

Steve Maggi
Graphic Design and Production

Handgun Alternatives

Ship Shape (1VZerc: 2000)


Jamison-Price Shipping has a leak. Can a group of undercover PCs solve
the mystery and bring justice to the smugglers? By John 7: Swann

LaMont Fullerton
Rob Lazzaretti
Ami Jontz
Interior Artists

Steve Bryant
Paul Daly
LaMont Fullerton
Rick Harris
Mike Jackson
Rob Lazzaretti

Ellissa Mitchell
Scott Mullins
Phil Morrisey
Allen Nunis
Tony Szczudlo
Kirk Wescom
About the Cover

This issue's cover is by Michael


Whelan. "Foundation's Edge"
seemed to fit the focus of our Virus
issue perfectly. If you would like more
information on this and other prints
from Michael, please contact:
Glass Onion Graphics
P.O. Box 88
Brookfield, CT 06804
Phone or Fax: (203) 798-6063
Challenge, the magazine of sdence-fiction
gaming, is published monthly.
Twilight: 2000, MegaTraveller,Dark Conspiracy,2300AD, and Space: 1889areall trademarks of GDW. Cadillacs & Dinosaurs is used
under license.
Most game namesare trademarksof the companies publishingthose games. Use of a trademark to identify a product commented upon in
this magazine should notbe construedas implying the sponsorship of the trademark holder, nor,
conversely, should use of the name of any product without mention of trademark status be construed as a challenge to such status.
Challenge01992 GDW, Inc. Printed in the
USA. All rights rese~ed.ISSN 0894-5535. All
editorialand general mail should be sentto Challenge, Managing Editor. PO Box 1646. Blwmington, IL 61702-1646 USA.
The issue priceis$3.50. Six issuesare$75in
the US and Canada. Foreignsubscriptions (outside the US and Canada, but not to APOor FPO
addresses) by surfacemailare$30per six issues.
Pleasemakeall payments in US fundsdrawnon
a US bank.
Submissions: We welcome artides and iilustrations for Challenge. Please inquire before
submining manuscripts, endosing a stamped,
self-addressed envelope. We will send submission guidelines. Address all manuscripts to the
managing editor and art portfolios to the art director, c/o Challenge.Foreign inquiries (except
APOIFPO) please include an International Reply Coupon.

Challenge 64

10

Unholier than Thou


Intimes as troubled as Hardlimes, the needfor something to believe in can
become a vulnerability. And when it does, no one is safe.
By Charles E. Gannon

22

Wssing Links
Filling the gaps in slugthrower evolution support weapons. By Ken Pick

42

en Empires Fall
Special eight-page WgaTraveller insert! By Dave Nilsen

24

Conversions
Asmall solutionforthe disillusioned cyberplayeror someone who just wants
to take a look at a different gaming system with a tried-and-true PC. These
tables will help you convert Cyberpunk 2.0.2.0. characters to and from
Shadown, Cyberspaceand Space Time. By David Kufner

58

Fiberpunk
While boosters fight corporate domination and runners hack their way into
black files, a new breed of rebels has hit the street. They're fiberpunkshealth food addicts with an attitude! By Justin Schmid

28

Valley of Twisted Apes


A noted anthropologist has disappeared deep in the wilds of Java. His only
guide, a young native boy, returns, quite insane, shouting about creeping
horrors and ape gods. Will the PCs follow his directions to the Valley of
Twisted Apes? By Paul Sudlow

32

Shadow Over New B m s w i e k


When you arrive in the small farming town of New Brunswick, all you can
think about are a bed and a hot meal. The accommodations inthe barnaren't
exactly a bed, and the food isn't exactly hot, but it's better than nothing. Or
so you think. By Dustin Browder

38

DrSter
Iremember my old biology professorsaying IiFecouldexist anywhereas long
as energy was available. Still, I never expectedto meet anylhing that called
space h o m ~ s p e c i a l l ynolhing like this. By Michael C. LaBossiere

50

&oI*Run
Light relief for a more serious campaign. By Andy Slack
Page 08

52

Live Bait
The dragon Lofvvyr coughs. "This will be one of the most straighlfowardjobs
you've ever had, and legal, too." Already it sounds bad. By Craig Sheeley

66

Computer BBS Gaming


The limitationsof the BBS mediumsimply will not allow it to be as interactive
as a standard RPG. But within those perameters, a talented, imaginative
referee can still run an effective campaign. By Mitch Lavender

62 Mudd in Your Eye


The Enterprise has been assigned to clear asteroidal debris from the
Sadalbari system. I'm sure everyone on b a r d is hoping for a more
interesting assignmenl soon. By James L. Cambias

70

Page 10

LimpingLady
Must selltoday! Stock lightf reighter. Inquirewithin. ByPeterM. Schweighofer

78

Fists of the Empire


"Burn the capitol!" someone cried, and the next minute the same cry was
roaring from a thousand throats. Mobs are like that. Mark GaleoMi

Opinion ............................................
4
Traveller News Service ................... 18
Conventions ....................................69
Feedback Results ...........................73

Reviews ..........................................
82
Product Distribution.........................85
Classzieds .......................................
86
FeedbacWMexl Issue ......................88

Page 62

'41 1

I
I

Twilight: 200Q-l+M

Call of CthulhuO

tt WUnllWyOf mum we don? belleve in


werowdvwr.Sutthlsfs an odd W
*)*mAndth.mlhObTOm..
a m q o placo. A d there Is a fun

lmeglne a fate more horrl#ethan


being mummHkd alive.

morntonbM.ByLegkn

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)

'12 Temrln the UgM

- - TheL-~kPlt
Somethfns goeg brtlbly m*
when IS candud tesEs

~ u s m d r ~ ~ n p ~ d p m d a n
pUfonh=rtoppd-Pnml
to rdb i n e m . Now SCO fe
boWw kr rnsrcs b mum out

o n ~ l a b r r d a ~ ~ b n

The further we got from M b a tion, the wd& tt gat.


~np~brulmiwmdlh~o
d h m . Tmaa and b d e a thel

m,

17 Peadlyktifact
The PCetmaybeinIbrasu~e
when they emwnter an andent
-bdmhlthmughwByAMadBrrbr~s

23 PhamlxFaetot

seemedtoreachmttwvardusas
we rode by. An eerie foeUng of
b h g mb-r
rwt so abne.

fFya-Ew

~iaduenhwemaynotbe~rror,
bu! k oortahly kads the PCa lnto
trouble when they are mkd to
auWwarobolattadr.

g.uuwsE.-

7hedarkmzStmsbecame~
who wen bun$u
And, as
~,thgcthba3edforwarand

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awer under t b b heel.

I
32 DarkHallowem

Journey h t h e DarklnthreethrElthg Park Consphcy advonturos.


B y ~ C . ~ s b m

38 I t ~ w l t h I t s F o o d

BY-&-

Amldd tho t q h d tilted &aim,


f&nhpaand~ofbkod,
tho MogHstood dently. mh
BymafhsEGanron

How To

Pqpo 17

MdsttereWWm-a

brRmhewe#7TyBBSon-llne

games. ByMwLavandeP

Lost

40 l l A o o n o f M a d ~

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n turned, d d n g his p b
tot. 'You'll pay tor thbl" ho

ArnddInuWhapahidden

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d s nar bullets had any dlect.

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47 O r r o o l u r ~ S t e y r ~
Iwndered why we atwayarsbyd
In adrooms and taak twns
standingguard,even htheswanklool hotokWhonl ffndty &d,no
one would ghre mo an answer.

Features

fm&r Nwa Wub

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...... ...............
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m leeue ...........,." .,... ,..,.. a8

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F;

Star Wars@
34 D t a t u r h m In the F o m

A&tum!Mnenl
OptiMlald@sf=mhJywrarow
through a h m h f b l d , p l u a
Vmp In'minolbW and two sample
ahrenturn. Bpr Mke S w y

12 YeacnlnQfor Anthully

b r eth20,myoars behethe
d m n of the Rret Death Star,
a Jedl Knight M l d d order h
many ofthe t h o n ~ a ~ m .
And then, suddenly, he d h p pwd.BymHM

When firsf M u d , tho crrrssbawwaathorrghttospofltheendd


war becaused bterrlbls dedon
a man. By Chb Csakany

18

,..am

In lhe wrrlce ol the RebeUbrt, a


mWnrJwn-bng tradltfon of micable rolattons has become
stdned. & C h k E &mm

Thunhrmwb~m~hwtd
old enough that tho &s!em of
other beings mrrm e d v d t h
humansty Is v
w gumt=l.
Byh4MdC.~tlbm

24 AntonCagllarl
Anton C a g M baa taken the I

h b l d i q M t h e nigh wing the


full resouroes d huposltbnwith a
once-lmperkrmespannhg wadBy Greg Well

&.

26 Advanced W s
n
1
3b e r w m s to fill the gap
hiween small arms and autoc e n n o n ~ WKenPidr
.

32 Mck or Threat
Tlmos have ehenged. So f w a
Halloween panh.
BY-~M@W

Stat Trek@

Cthulhu'""

The titledthe Cthamd A q d w o n


isanunhdyunkndthmb
gueees. The very lwlw sllOOoses
magwlorlgh,ByWhMF~yo

How To
%meoil," ly e w asthetanksfell
badt, firing as they went We
havent got timer A& S I ~

ptayem, and moften bo phyd


mutnrbordke?maa~thro Is usuafly l g d by v r s ,
Wwid~lydhbb,g~omment, d & n
md m3Wy
plannWeY-LfDowland

42 Secmtsf the Lost Clty


Olrrcowr an ancient civilization
atop u hfgh mombin deep In tha
~oftheAmeuondnforeat.
ByJammLCrunbdas

...................................... 4
...................
......6
..................90
Convwrtionl ..........................,..... 51
Submissb G u m .............,.... 73
F d b & FormrFlwrulEs,..M...,.......
82
produd O w m t b n .......m........."
....a2
MOWS
.........................................84
Cldineds............................
Nexl h u e ....................................00
Mastbad
Opinh
Traveller Nenrs Sorvfeo

,~~,HH~...~~mI.I.mm

"

7h9t10 mini-adventure nugaetswil


o d h n any campan.

~ # & . w d ~ l t h b ~

..

I
8

Twilight: 200UrM
Operation Boomerang

Expea krblaUy s d d at tho rldhlous theories of Professor


Matthew Hawklnk
DaWPeny

Are the PCs interested in making a


little money? By John 7: Swmn

12 All that Glib


Something is up when the Sw
atta& a US Army garrison in
land for no apparent reason.
By Andrew Bomfi

Dark Consnira~v-l'~

16 Wolf In Sheep's Clothlng


It seemed as if igmranca and racSsm had been defeated. Unfartu-

Star Wars@

for the Muugrah syMm !o Pepair.


their starshii By G w Videa

evolution of slugthrowers up
throrrgh n13.
B y M PM

natety, Hard Times have chmged


all that. By Jarnos M k e w s k i

22 Pentonal Weapons
Oisawer the "missinglinks" in the

68 Solder Ant$ .

A shuttk'haa #lad tb arrive on .


s&&le. When a ckud of debh
is spotted, the PCs are sent to
inwstigate. By Andy SCack

37 Old Enemlea

wit*

0-

By*rlJamU

42 V..A~ Goes Up
PCs engaged in a simple courier
job are thrown into the midst of
lndustrlal contamlnatkn.
By #Mael C. LasOsslere

chmmS9n-

..

80 On the Cutting Edge

Introducig the Apple CbuMII .


Hawkeye~weapon~n~sys"

Referee Tins

Tps for translating characters,


equipment and entire campaigns
between gaming systems.
By A@ SIadr

.-.. .

that prim mosl great discoverers


dexpbren frwn their homes.

Features
.
- --.
..

..
.-. . . .-.-

,.. ..........4
bopinion.................
6
Traveller News Servke ...,..............
24
Conventbns ...t1....,.,.,.,,.:,...,,.....,.,,,29
. .
Slrbmbion G v i d h h ...................
79
Rcviews ........................
.
.
.... 82
Feedback FomdResub .....,...........85
Produd Dhtributbn........................85
Cleiflds .................................. . 88
N d Issue .........,....,.......................88
Masthead ..,,............,,...

.,

49 To Rescue a M y Falr
It is the p r o m k of cold, hard cash
e
v
w
w
e
y

' .

Tho n e w
+nPqrr hqat
Jaek the R m r is badt hirig his '
trade In the b e alleys ol

and

Space: 1889TM

72 DeathontheDocIw..

Aprospecllngw#alismyshiwsly
a t t d d inthk Starhlser adventurn. By M h d C. a i e r e

High ColonieirM

With SolomaniforestipntheIr doorstep and fierce ecrmpetitbn for resources, Khulam is fullof appottunitiesforadventure, prof it and&ingerl By Chad# E. Ganmn

,
1

30 Outback

-'we 62

.I"

52 Street-Slang Dlctlonary
Herepsthewordforthosewho need
to know. By David Perry

54 Paris Is Parts
Hauling a wildebeest and placating a loan shark land the PCs h
de~ptrouble.By W a l b D.Grew

58 Kleptomania
A mission of some de'licaey awaits
the PCs. ByAndy Slack
gomg on than meets the eye.

Paae 10

20 Mercenary Supermart

60 Operation: 9 Hells

We stock maximum firepower at


rninlmurn prices1 Check out these
bargains! By Michael Brines

The PC$areplaying wnh tire when


they get involved in some unusual
experiments. By Greg Unger

22 For the Wnfon Blue


Rebuilding political entilies is diWicult in the resourcepoor environment of the Hard limes era And
diflicutt struggles make for b t h
lucrative and dangarous adven-

66 Sclence Marches On
New inventions for Space: 1889.
By James L. Cambias

tures. By Charles E. Gannon

70 Exogamous Mating
R e x u e a (ellaw Englishmanfrom
the clulehes of local barbarians.

34 Wlndow

By Andy Stad

of the Mlnd

It's up to my research team to test

the old doctor's claim, using what


our detractors call a mix of superscience and witchcraft.
By Micbael C. LaBossiere

40 Bugout
Wherever there is war, there will

78 Flre on the Mountaaaln


Ivan's Marauders are on a non-

be refugees.By Craig Sheeley

sanctioned raiding mission!


By Viiesnt J. Tbgnarelli

44 Zoned Out
The snatch and grab wenr Ilks
ctodrwork. Just a few more hours
afwaitiq,thenZeta-Imphemgets
sparnmed. By Christopher E. Wolf

.............................................

..................
.............................
..,.
...................
.......................
.......,.., ....
........................

50 New Shamanlc Totems


Introducing four of the more colorful, and n e g l a e d , shamanic enlities from the west mast.
By Andrew J. Lucas
~Uenge68

Opinion
4
Traveller News Servioe
32
Conventions
57
Submission Guidelines
77
Reviews
,
..,......M.~82
Fwdback FormlResuits
85
Product Distribution
85
Classifids
86
Next Issue
88

Page 66

......................................
......................................

40 Who's On W r s t
fhe Wtirnetheardabolrtsow
hty2lustigsomebodyebwas
W in the earfy 203. And that
was m s e the 0 t h wy had
m dmike. 8y Ch& Hussy

44 W H ~ P P Y
S o m n e Is oflerlng a fortune
for four hours of time. Bul the
employer contacts the pmspects, By Craig Sheeley
Regent 6rzk of the League of
Antares has been assassinated,throwing the League into
chaos!
By James M a t i ~ k i

48 RepoMen
A desperate woman turns to
the PCs for help. She needs
them to kidnap her children.
By Andy SIadc

24 Good, &sd and Vllanl


One departing ship is routedto
retrieve a valuable cargo when
the Vi lani megacorporation
Makhldkarvn leaves its holdings in Gushemege sector durling bhe Rebellion.
By Clayton R. Bush

52 Operation: Aurora
The m w e r w e s t s ywrser*fwaninpoltantmtrn
sion a d testing d an experjrnerrtal device. By G r q Urger

68 SPECIAL INSERTI
When Empires Fall
Part II
"Perhaps the Collapse m l d
ultimately !x blamed on SolomaniSecurity. Or ImperialAmy
Intelligence. Or Joachirn
Sanchex and Ealdwln Wei. But
what would be the point? The
facts are these.
Learn the history of the vlnrs
and how R spelled the end of
the Third llmperium in this spe-

56 Melas
Page 44

.."

68 Infanby and Fkld Wmpm


Optional field weapons and infantry type additions to FASA's
BattteTech Compendium.
By Michael C.LaSossiere

cial MegaTtaveller~veller:
The New Era insert.
By Dave Nitsen

34 Road Work
PCs hired to transpart supplies
and equipment to human survivors In Demngmund-infested
West Virginia may be lured irrto
an slabrate Da& Minion plot.
By Michael C. LaSossiem

Portrait of a Martian city.


By James L, Cambias

Opinion ............................................ .4
Traveller Newt-. 7LFgua................ 32
Conventions
12
The Big Screen
,...,.....,m...79
Reviews
,
.
82
Feedback Famr/F\esuks
85
Product DisZribvtian
85
Class ifi d s
.,
.88
Next Issue
88

...................................
..............
..................... ................

.................

Page 56

........................
...............,..................

...................................

48 Gorgon Hunt
The PCs must Yak dorm" an experimentaldl robot tank deployed
against the Kafers. By Andy S k k

52 Bantha Cannon
ccProcead to Entwine. Foeus
dedicated energy receptors on
planet. Wait lor further instructions.>> By Chris Hind

56 Guderlan Dreams
Encounter nomad panzerbays
whilo trying ta obtain a hard-to~ f l n dc o m r n d t . 8yLegk-m

24 Toraago
Tha PCs may find themselvss
forced into slavery when the
Darakhajumps intothe wrong system. By C!aybn R. Bush

60 Panzers
Rules an building and uslng
panzersl8yLeg.b

79 Slgnal GK va the Vltus


It has oome to our attention that
many long-time Traveller players
abut the relationship of the Slgnal GK adventure and the hislory
of the Virus. By Dave Nilsen

64 Thrn Jack
Is it not wisely said that there are

-w

things buried in the earth that


should never be disturbed?
By Maael C. Labssiere

32 Fear and Loathlng


A fear mechanic rules variant.
By Craig Sheeley

70 A K l s s Among the Stars


D r m Stafkiller has been through
the worst the galaxy can throw at
him. Bvt is he ready for the uhi-

mate challenge? By P a d L m s

36 Secret Agent
Wherever there arepawedulinterests, there are shadowy special
agents doing their bidding,
By Dave Panchyk

74 Vehicles
New vehicles designed to carry
infantry, fight infantry, andsupport
field weapons.
By Michael C. Lahsiere

40 Assassln Archetype
*In this world, excsllenm casts.my
friends. How much are you millinn
to pay?" ~ y ~ a v i d p e r & / -

'

FA

W+

Opinion...............,...........
................. 4
' A History of GDW............................. 5

................16
.......,....................... 34
?mveller News Sewics ..................
46
Raviews .......................
... ......82
Feedback Formmesub ................. 85
P M u d Distribution ........................
85
Classd~eds........
. . .........86
Next Issue ......................................
88
Ask Commodore Bwana
Conventions

hope and persistence. Yat all you

will find is Meless and wld, lit &ly


for exiles or dead men."
By James L Cambias

'-'

- ..-

d . .

I
6

Twilight: 2000 sM - I
Toolsofthellnde
Th Is diff leult-tdaln hardware
may helptoengenderamorecornplex roleplaying atmosphere in
your gaming group.

B y C h u d c ~ I I

' o W n ' Upthe County


cancer
1

It's ffmeto destroythe


that
hss managed to take over Bleck-

enridge County.
by^^^

An A r m ConsbuchbnT
Bym-

2
0
m

The dellcate poattcal Warn on


G h la about to be upset.
B
y
~
L

20 m I n w & m b a t
A kak at m e of tho tochnlcal
~mwhlcharlsewhenlasers

am used moss groat d h m m .


~

36 mlbdhgellan
Help usher Humanhi over the

How To

threehdd al s New Era.

em-

I Dark ConspiracyrMI

fl

~m,Names,I ma

Creatlngamgw-m
can he@yw snroid a Hdme d
h t m h .&hw?Wmer

Dumdl

Thewre remainingeyefibopen,
d you try to jump b d , but tho
b n y ann whips out and gdm
ywr shoulder befweyou can begin to react.
E& Orrn Sn*

SMnedme8,t)seshadowsfmrorthe
small, the quiet, and the M y .
ByhMdOiMan

54 ntMAtchetype
"So you want me In on your lob.
huh? C m Y say I'm surprld.
Seemto meyoucwldusosomeone who can do something mwo

than kill poopb."

au~~perry

Features

........... .................
......
.... ..,..
..............

Oplnbn
,
,
,
TweUer News Senriee ,
,
3
S h l s s k n Guide&to9
,.4
-t~
S.~*.+.~*.*m.*~.*.~..~
RWWS
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8
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l

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..,,..........
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...................,...
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.,..................................

Infantry Weapons
Introducing the C o k M I 6A4 ACR,
Steyr ACR, Fhl P90 PDW and
Heckler 8 Koch MP 20QO.

56 Go Tell the Spartans


A gang war is ragFng threughoul
the city, and it's up Fo the PCs to
negotiate a truce. By Legion

By Hans-ChristfanVoiiisch

Sabre Rattlllng
Reconnoiter an R&0 facility the
facilities and eliminate any biilogical threat. By Allen Ray Garbee

64 Bloedverslty
He suddenly looked up and saw
things dropping in for supperimm
the trees. The only problem was
that it looked like we were i n the
menu. By Andy S/a&

12 Last Stop
In three hours, four peopCe have
erRered the store, but none haw
mrne out. By Mkhaaf C. LaSossEere

18 Foresight

68 Wreck of the John B


The mysterious ship came from
the desert one dark nigh?.
By J. 8. Hill

Transport yourcharacters7Oyean
Into the future. By Keny Mould

24 Scenarlo Generation
Tables designedto get you darted
runningadventures inthe New Era.

By Cray Bush
34 The Awakening

72 The Buok
The molderirrg tomes of fohidden
knowledge and sorcery found by
investigators are without a doubt
one of the greatest prizes to be
had. By Greg Unger

The Star Vikingsdidn'tworkahne.


By James Malisze wski

40 Svbllghf Drfves
Conventional (and unmnvsntional)
sublightdriveabernatives.ByDave
N k e n and Frank Chadwidc

46 Cold Fuslon
R all began nMarch of 1989 in Salt
Lake City when Drs. Martin
Fleisehman and 8. Martin Pons
announced that they had dlsmvered a cold-process far fusion.

By Frank Chadwick

76 Quarantine Field
The humans suddenly begin convulsing, gasping tor breath, and
collapsing. Wdhin a few minutes,
they are dead. By Brian Wolmes

79 Ananuru Express
Imperial scientists are so horrified
by the irnplicationsoftheirresearch
that they destroy the project and
defect to the Rebel Alliance.
By AIison Bmks

50 Prey for Death


They were back there, following
me, waiting far me to weaken, to
slow,then they wauld beon me in
a flash, and I would die,
By David Perry

54 Physical Adept Archetype


There are other ways ta rewire
your body than cybennrare, and
you won't see me collapsing after
I cast one spell too many.
By D a v . Perry

............................................- 4

Opinion
Coalition Information Nehvork
Submission Guidelines
Conventions
Reviews

........32
...................
63
...................................67

.............,......................

Ask Commodore Bwana

.82

................84

Fedback Form/Besutts ................. 85

Product Distribution ........................

Classifieds
Next Issue

85

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....................................88

Crazy Horse

52 The Edge of Memory

Race to recover a crashed 8-18


bombercarryingnuclearweapons.
Incsudes a special seetion an debnation off ects. By Roberi Barnes

Easy money is never that easy.


By Matthew S.Prager

10 Altrulstle Motlves

54 Bridge Work

A priest's vision portends that


'Ka6ma will rise like a Messiah to
bring the I b tribe to victory.
By Andrew M. Borelli

"'Thisjust in:The Bender Memorial


Bridge is c'osed off, apparently
due to terrorist activity. Our traffic
helicopfer is taking small arms fire
even as I speak, so find an alternate route,guys."
By Michael E. LaBossiem

I6 Nuggets
Six random nuggets written aspe.
eially fur the New Era setting.
By James Malisrewski

58 Playlng Relds of Mars

20 Stmnge Ugh& Over Hokum

An adventure for child characters.


By James L Cambias

Hivers have naively landed at the


rural town of Hokum.
By Michael R. Mikesh

24 Lethality In Roleplaying
Small Arms Systems

66 Character Templates
A new ship design and character
templates to supplement the Mos
Eisley Galaxy Guide.
By Marlin Wixted

Actual close-range combat


shootings cast light on the subject
of small arms fire.
By Frank Chadwick

72 New GechnologFes

32 Ice. Ice, Baby

New technology, tactics and cornbined arms are desired to overcome the clans' devastating combat ability, but rile has been offered specifically. Until now.
By Aaron Braskin

When the captain braadcasted an


'iceSerg warning" over the ship's
intomm, we all had a good laugh.
But we didn't laugh for long.
By Michael' C. LaScssiere

42 Act IonlReactlon
This time, the prcblem iscomingto
you. By Christopher Zjegler

78 A Job for 'lbulouse


A gang of pachers has caused
slither stampedes and destroyed
acres of farmland. They must be

38 Dance of Death

apprehended.

PCs facing a vampire expect a


mature gent in a black cloak, and

By Chuck Kallenbach I1

usually arm themselves with


wooden stakes and garlic. Unfortunate!~tor them, this is not one of
those stories. By J. 8. Hill

Opinion ...............................................4
Boy Is Out Face Red ........................... 5
Coalition Indotmation Network
30
Submission Guidelines
57
Conventions
65

50 Vampire Hunter Archetype

I'm sot going anywhere, and that


vam~ireisn't going anywhere. But
your people, now they're going
somewhere. By David Perry
Challenge 73

...........
......................
...................................
Reviews .........,....,.......
.
.
................ 82
Ask Commodore Bwana ....................84
Feedback FormJResults ....................
85
Product Distribution ........................... 85
P a g a 3 8 1 C l a s r i f i e d s .................... .
.
.
..........86
Next Issue ................... .
,
.
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.
.....88

TM

1
)

course
uwlvat

Only someone above the law can


ensure the safety of a young girl
kidnapped by a merciless crime
I& in this Mere: 2000 adventure.
@ Michael Todd

Canthe PCssuwhreasimplo t d n in9 course when a horde of robot


assassins atlack?

By Paul Lucas

10 PdvateChaRer
When a job sounds too g w d to
be true, it usually is.
By Allen Ray Garbee

56 ~ a r t l a l m

Rules on mattlal arts combat, additimalmartialartstedmlquesand


styles, ptusan exdng adventure.
By Robert K. Wood

Jobs aren't as scarce in the New


Era as they used to bg, but any
smarl spacer will keep his eye out
for away to make a littte more cash
quickly. By George Mlliarn Harbert

Morl
When you think the bsdtle's wer,
the fight has lust begun.

18 Dr. Amal Ignatlus Mendora

.. .

By J. 8. Hll

Aceusationsof scientificfraud and


tridrery cut hisformal career short.
Yet, at times Dr. Mendoza still
shows an uncanny ability for invention, By James L. Cambias

Space: 188WM
70 IlventyThousandLeagues
Through Martian SWes
For w h k s now, &ud&ips had

22 Black Powder
Flrearm Deslgn

been disappearing. Finally, the


culprit was sbghted: not MarlIan or
human cloud captain, but a
sandwing, a mosl notable bast
from Martian legends, sald to be
much like E.mhly dragons.
Tom' S q o h h

A design sequence aimed at designing "primitive" firearmsweapons flring black powder


ammunBlon. By Frank Chadwidr

I Dark ConspiracyTM

su

36 Globules
Horror emerges from the strangest
and mt unexpected places these
dws. Who wuld ever have suspected that r nightmare muld ooze
forth from a small Mainetown? But it
did. Perhaps a nbhmare waiting to
happen lies next dmr to us dl.
By Mkh& C. L-ssiere

HoloNet

waystation

~xpiorethe HoloNet, a grand


project put forth by the Old Repub
lic. Part 2of the wmpanionto Star
Wars Galaxy GUM7: Mw EWey.
Bv Martin WMed
'

46 The Deep Blue Selze


Despite the 2025 ban on whaling, someone is still running a
whaling ship, and that someone
must be stopped. By DavidPerry

50 Spy Archetype
I've been a street-ganger, a jet-set
hanger-on, whatever the job required. You want someone to get
in close to your enemies, I'm the
one you need, By David Perry
S

Challenge 74

....28
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81
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......................A5
ClWlleds .............................
.......:.88
Next Issue ...................
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88
Technical Assessment Database
Coalhlon Informadon Network
Submission Guidelines
Ask Commodore Bwma
Review
feedback Form/Results
Product Distribution

38 A Frlend in Need
6

Undercity
Journey into an abandoned portion of aglobal arcology to investigate a mystery dating back to the
time of the Old Imperium.
A TNE adventure by Greg Vide11

16 Planetfall
Skirmish-level combat for Traveller: The New Era.
Miniatures rules by John Fletcher

26 Operation: Wolf Snare


RCESbattlesto end apirateband's
reign of robbery and slavery on
Daarida, and may snag an operable starship in the bargain.
A TNE adventure by Mark Lucas

36 Quick Start
Fast PC generation for Traveller:
The New Era.
By Andy Slack

Challenge 75

Concrete examples of how solid


contacts can be used bv a referee
in a TNE campaign.
By James Maliszewski

48 Karel Rossurn
Karel Rossum has a secret, and
it's a big one.
An NPC by James L. Cambias

52 The Long Fall Club


RCES wants to recover five relic
starships held by the oppressive
governor of a xenophobic world.
A TNE adventure by
George William Herbert

58 Core Subsector
The Core systems of 2300 AD
rated for Traveller: The New Era.
By Andy Slack

60 The Madness Effect


A bit error in a jump program leads
to malfunctions, paradox, insanity
and murder.
A TNE adventure by Paul Lucas

66 F, F & S Upgrade
The complete listing of all changes
in the second ~rintinaof Fire. Fusion & ~teel,'toa l l k owneis of
the first printing to upgrade their
own copies.
By David Nilsen

68 Oasis In a New Era


What was once the Oasis subsector of the Old lmperium is now
home to the isolated survivors of
the Collapse.
A TNE location by Greg Vide11

Opinion .............................................4
Coalition Information Network ........24
35
Conventions ...................................
Submission Guidelines ...................51
Technical Assessment Database....78
Reviews .........................................80
Ask Commodore Bwana ................84
Feedback Form/Results .................85
Product Distribution ........................ 85
Classifieds ......................................
86
Next Issue ......................................
88

Rabysitters
An snccslral sward begins its journey home. By Glenn P a t h and

Dtrk Folmer

10 IDID Aeroweapons
Aircraft and weapons addendum,
By Roman J. Rndron

56 Of Circuit Born
Cyberspace is a strange and alien
environment the human visual
analog of the world's communication network. In the year 2090,
there's a lot of harmlessjunk tloating around in there, and a lot ot
information that can make a net
junkie rich-or dead. Sometimes
it's hard to lell whrch is which.
By Guy Murdock and Paul B n m m

14 Playland
A search lor a missing far trader

takes the player characters mto


unexplored space.
By Harold 0.Hale

26 A Blighted Land
A prequcl to the adventure cam.
paign and sourcebook Vampire
Fleets. By Frank Chadwrck

58 DOA
A hot rock band has suddenlyfound
itself wilhout security. How hard
can it ba nding escort for a couple

of medra stars for three davsq


By Laura K. Manuelian

33 The Covenant of Sufren


Unllke many pocket empiresor even
the Reformation Coalilm, the Covenant ot Sufren has malntaindunim
tempted interstellar contact for the
70years since the Cdlapse, no mean
feat, By David N k ~ f l

64 Horror of the Centuries


The tomb of Ncphm-Ka hdes gold,
precious gems and ancient

scrolls
now worth a klng*s ransom. Oh,
and one other item-the secret d
eternal life. By J.B.Hti1

37 Putting the Heat


Back into Plasma
Offrcral rnodifrcat~onsto the nre.
Fusion & Steel design sequence
for energy weapons.
By Frank Chadvdck

and Davrd Nils@!?

70 Mission to Shastapsh
Can the PC$ persuade a young
privateer to stop altacklng British
vessels? Or will the British and
Arnerlcans stop short of nothing
but w a 0 By James L. Carnbias

40 Way Down Atlantis


An a n c i ~ ntreasure
t
leads to high

adventure beneath the doepsca


Includes new equipment, beasties, characters, maps and a new
Dark Race.
Bv Michael C. LaBossim

50 Long Arm of the Sprawl


We hadn t even started the run,
and Lone Star was all over us. It
was like they were waihng lor us

our move,
By Christopher E. Wolf

10 make

54 Magical Thief Archetype


"II they lived on the streets. they'd
do what I do-whatevcr I have to in

order to survive." Ry David Perry

Challenge 76

76 Death by Triflexia
d~dn'tslgn on wlth the Rebelt~onto die from trillexla, I came to
shaol Imperials.
By Peter M. Schwelghofer
'I

O p ~ n ~ .....................................
on
4
Submission Guidelines ...................
9
Coal~tionlnformal~onNetwork
24
Conventlans ..................................
69
Technical Assessment Database . 80
Reviews ........................................
82
Ask Commodore Bwana ...............84
Feedback FormlResults ...............85
Product Distribution
.
,85
Classifieds ................................... 86
Next Issue .................................... 88

......

....................

The Rocket's Red Glare


At last-the long-awaited wlnner
of the Twilight scenario contest1
W Gmrge Willam Hethrt

54 Evlf of the Centuries


In a scenario involving a mummy,
playersgenerallyassumethey are
to be chased by a bandageswathed monster. Ionly tife-and
death-were that simple.
By J.B. HM

1I Gierman,CombatEquipment
LiM weapons and personal gear
fietded by German forces in the
war. By Hans-Christian Vortisch

58 Cltyof Tomorrow

Wet, exhausted and chUled to the


bone, the PCs reach the shore of
the bland and eollapso on the
back. They rioe no a n of me.
6y&eS L c#??bh8

14 ShortNap
PCs awakenfrom cold berthsto find
themselves held prisoner by raiders
In the Wilds. By Michael#, Mesh

20 Clarlssa Nolr
There's more going on with this
corporate liaison than meets the
eye. By Greg Vie11

r York Clty Subways,


2uu9

62 P

It's dark, noisy, foul smelling, dangerous--all that and mwe. But it's
a parl oi the city that you'd M e r

22 Noteson CollapsingWortds
The off lcial procedure tor arnverting old data to the new standards.
& Mark "Gm' Gelinas

know about. By Ma& P. Gutls

How To

70 panoora's eox

32 Welcome to...uh...theTown

A burnedsvl bulk freighter with

A guide to creating place names. 8y


Cheryl Stevens

some large holes in its hull lazlty


floats across the transparesfeel
viewport d lhe character's ship.
What seerets lie inJde7
By Peter musch

37 Brlde of Baron Sam&]


The woman looked strange. It
wasn't until I helped her to a chair
that I figured out what was wrong
with her. She was still warm. By
Kalhleen W&ms and lloe M a m s

72 Gene-Spt tees

I could see their eyes-+& with


b h d lust. fingem held c l o d on
their trlggera. Mouths open and
shining, sbarpend eanine teeth.
They hallyelled and halfhowled in
horrible blood-stained benerker
delight. By MarcJanssen

40 The Beast Under the Bed


It's a time for worry, a time for
dread. That scratching's not your
imagination; its not in your head.
It's the beast under the bed.
Ey Michael C. Labssiere

L'

Features

1)

50 Black Market
Explore the black markets, where
anything banned or restricted by
the government can belound, and
profit is always the prime concern.
By Justin Schmid
2

Cha

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4
Coantbn Informah Network
30
Submission Guidelines
49
Conventions
75
Technid Assetmwnl D a t a . 78
Rwbws
,80
Ask Commodore Bwans
84
F d b & Fa~msults
85
Plodud DIstributlon
86
C
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~
s
86
Nexl h u e
88
Oprnh

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