Daylight Calculations in Practice
Daylight Calculations in Practice
Daylight Calculations in Practice
SIMPLE ROOM
DEEP ROOM
Anne Iversen
Nicolas Roy
Mette Hvass
Michael Jrgensen
Jens Christoffersen
Werner Osterhaus
Kjeld Johnsen
SBi 2013:26
Danish Building Research Institute, Aalborg University 2013
Title
Subtitle
Serial title
Edition
Year of
publication
Authors
Language
Page numbers
References
Keywords
ISBN
978-87-92739-49-0
Cover
Authors
Publisher
Content
Preface ............................................................................................................ 4
Main findings ................................................................................................... 5
Introduction ...................................................................................................... 8
Aim .............................................................................................................. 9
Workshop ..................................................................................................10
Content .................................................................................................10
Participants...........................................................................................10
The work of the core group .......................................................................11
Daylight demands ..........................................................................................12
Danish Building Regulations 2010 ............................................................12
Danish Working Environment Authority ....................................................13
Definition of daylight factor ........................................................................13
Methods for analysing the daylight factor .................................................14
Calculation methods ......................................................................................17
Accuracy of daylight calculation................................................................17
Split flux formula ...................................................................................17
Radiosity...............................................................................................18
Ray tracing ...........................................................................................18
Photon mapping ...................................................................................19
Sky types ..............................................................................................19
The model ............................................................................................20
Surface properties ................................................................................21
User expertise ......................................................................................22
Description of simulation programs ...............................................................23
Radiance ..............................................................................................23
Daysim .................................................................................................23
Desktop Radiance ................................................................................24
IESve ....................................................................................................24
DIALux..................................................................................................24
Relux ....................................................................................................24
Ecotect .................................................................................................25
VELUX Daylight Visualizer ...................................................................25
LightCalc ..............................................................................................25
Graphical presentation of the results.............................................................26
Simulations and analysis ...............................................................................27
Room types ...............................................................................................27
Simulation parameters ..............................................................................29
Guidance to result sheet simulations ........................................................30
ROOM 1 SIMPEL ROOM Simulation sheet ...................................32
ROOM 1 - SIMPEL ROOM Analysis sheet .......................................34
ROOM 2 DEEP ROOM Simulation sheet ......................................35
ROOM 2 DEEP ROOM Analysis sheet ..........................................38
ROOM 3 ROOM WITH OBSTRUCTIONS Simulation sheet .........40
ROOM 3 ROOM WITH OBSTRUCTION Analysis sheet ...............42
ROOM 4 ROOM WITH LIGHT SHELF Simulation sheet ..............45
ROOM 4 ROOM WITH LIGHT SHELF Analysis sheet ...................47
ROOM 5 ROOM WITH BORROWED LIGHT Simulation sheet ....49
ROOM 5 ROOM WITH BORROWED LIGHT Analysis sheet ........51
Assessment of the nine daylight simulation programs ..................................53
References ....................................................................................................54
Preface
This report presents the results of a project initiated by COWI and the Danish Building Research institute (SBi), Aalborg University. The project focused
on daylight calculations in practice and was conducted by researchers from
SBi, Aarhus University (AU-ASE) and the Technical University of Denmark
(DTU) as well as consultants and architects from COWI, VELUX, Alectia and
Arkitema. The following persons formed the core group:
Kjeld Johnsen, SBi Aalborg University
Anne Iversen, SBi Aalborg University
Mette Hvass, COWI
Michael Jrgensen, COWI
Nicolas Roy, VELUX
Jens Christoffersen, VELUX
Glenn Elmbk, Arkitema
Werner Osterhaus, Aarhus University
Steffen Petersen, Aarhus University/Alectia
Christian Anker Hviid, DTU/Alectia
The COWI foundation and VELUX supported the project. The aim of the project was to obtain a better understanding of what daylight calculations show
and also to gain knowledge of how the different daylight simulation programs
perform compared with each other. Furthermore the aim was to provide
knowledge of how to build up the 3D models that were to be daylightanalysed.
The report describes an investigation of the ability of nine simulation programs to calculate the daylight factor on a working plane in five typical
rooms.
The core group would like to thank the participants in the two workshops
held in relation to the project. The participants came from ARUP London,
the School of Architecture in Copenhagen, Rambll, Grontmij, Esbensen,
DTU, Niras, Alectia, Danske Ark, CCO Architects, Schmidt Hammer Lassen
Architects, Aarhus University, VHR Holding and the Danish Centre for Light.
A special thanks to the speakers; Nanet Krogsbk Mathiasen from the
School of Architecture Copenhagen, Francesco Anselmo from ARUP London, Glenn Elmbk from Arkitema, Steffen Petersen from Alectia/AU-ASE
and Mette Hvass from COWI.
Danish Building Research Institute, Aalborg University
Energy and Environment
September 2013
Sren Aggerholm
Research Director
Main findings
Desktop
Radiance
Daysim
1. Simple room
yes
yes
yes
2. Deep room
yes
yes
yes
Velux
Daylight
Visualizer
DIALux
Ecotect
IESVE
LightCalc
Relux
Radiosity
Relux
Raytracing
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
no
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
no
yes
yes
yes
yes
yes
yes
yes
no
yes
no
no
yes
The programs compared in the analysis of the different room types corresponded to the ones with a yes in Table 1. For these programs, it was
found that the different simulation programs gave similar results, see Table
2.
The standard deviation of the average daylight factor for the different simulation programs ranged from 5.1 % to 13.6 %. The smallest standard deviations of 5.1 %; 6.6 % and 7.4 % were obtained for the most simple
rooms; Room 1, Room 2 and Room 4. Whereas the more complex rooms,
Room 3 and Room 5 had standard deviations of 10.3 % and 13.6 % respectively.
Table 2: Variation in average daylight factor [%] for the different simulation programs for each of the simulated
rooms.
Room 1
Room 2
Room 3
Room 4
Room 5
Light shelve**
Borrowed light***
Simple room
Deep room
Obstruction*
Max
3.5
2.1
0.9
2.6
2.4
Min
3.0
1.6
0.6
2.1
1.7
Average value
3.2
1.8
0.8
2.4
2.0
0.2
0.1
0.1
0.2
0.3
5.1
7.4
10.3
6.6
13.6
15.0
22.6
28.1
18.3
31.2
*Ecotect excluded
**LightCalc excluded
***Ecotect, LightCalc and Relux Radiosity excluded
In this report, the daylight penetration depth was defined as the distance
from the faade where a daylight factor of 2% is reached. Looking at the
daylight penetration depth simulated with the different simulation programs,
standard deviations in the range from 4.9% to 8.7% were found, see Table 3. The highest deviation was seen for the room with obstruction, which
can be attributed to the different ways of the simulation programs to deal
with obstructions. For the room with borrowed light, the daylight penetration
depth was not considered as this room describes a room located within the
building with no faade facing the exterior.
Table 3: Variation in distance [m] from facade, where 2% DF is obtained, for the investigated rooms simulated
with the applied simulation programs.
Room 1
Room 2
Room 3
Room 4
Room 5
Simple room
Deep room
Obstruction*
Light shelf**
Borrowed light***
Max
2.5
2.4
0.7
2.2
Min
2.1
2.1
0.6
1.8
Average value
2.3
2.2
0.7
2.0
0.1
0.1
0.1
0.1
6.4
4.9
8.7
6.7
18.1
15.9
24.9
20.6
*Ecotect excluded
**LightCalc excluded
***Ecotect, LightCalc and Relux Radiosity excluded
Experience from the work reported in this report showed that the programs
Radiance, Desktop Radiance, Daysim, Velux Daylight Visualizer, DIALux,
IESve and Relux Raytracing were all capable of calculating the daylight factor levels in the five different room types within acceptable agreement.
Ecotect was capable of calculating the simple room, the deep room and the
room with light shelf. The program was not capable of calculating the room
with obstruction and the room with borrowed light. This fact was ascribed to
the simplified calculation engine within Ecotect (split flux method) which the
program applies as default for its calculations.
LightCalc was capable of calculating the daylight factor in the simple room,
the deep room and the room with obstruction within good agreement. LightCalc was not capable of calculating rooms with light shelf and borrowed
light. This is due to the fact that the calculation engine within LightCalc was
not developed to include light shelves, and is only capable of calculating one
room, and therefore cannot consider internally located rooms.
Relux radiosity was capable of calculating the four rooms; simple room,
deep room, room with obstruction and room with light shelf. Relux radiosity
could not calculate a room with borrowed light. This is due to the fact that it
is only possible to place window openings in the facades facing the exterior.
Therefore it was not possible to create a room geometry with a window
placed internally in the building.
Even though Table 1 states that IESve was capable of calculating all room
types, one should be aware that simulations made with the highest accuracy
in IESve, have the amount of ambient bounces set to 3. For simulation programs such as Daysim and Radiance, the amount of ambient bounces was
set to 7. This means that calculations made with IESve underestimates the
daylight levels in more complex scenes, such as the room with obstruction,
where the shadow effect from the obstruction is considered in the calculations. If rooms with obstruction are to be included in IESve and simulated
correctly, the designer should therefore be aware of the need to change the
default settings in the program.
The report describes a number of possible sources for these deviations.
These sources can be due to the structure of the calculation programs, their
capacity to simulate complex rooms/surroundings, as well as the expertise of
the user.
Introduction
During the last years, there has been a growing interest in buildings lit by
daylight. Apart from the aesthetic, visual and spatial qualities obtained from
daylight, daylight also plays an important role in the efforts to minimise energy consumption for artificial lights.
Therefore, daylight calculations are included in the design process as a tool
to predict daylight levels in buildings. On the marked today, different daylight
simulation programs exist, and these programs are being used by both architects and engineers. Experience has shown that results for the same
room, obtained from two daylight simulation programs can give different results. This can be due to restrictions in the program itself and/or be due to
the skills of the persons setting up the models. This is crucial as daylight calculations are used to document that the demands and recommendations to
daylight levels outlined by building authorities are being met, as well as to
document the need for additional artificial light. A misleading daylight calculation can have consequences for the design layout of the building and for
considerations on how to make use of the space in question. It is therefore
important that the results of the daylight simulations are acceptable and that
you as a user know the limitations of the tool you are applying.
The project stems from a specific example involving COWI and SBi. Daylight
simulations made in two different programs gave very different results.
Therefore, collaboration was initiated enlightening the reasons for these differing results. Focus of the collaboration was daylight simulations in practice
and entailed knowledge of program-related limitations as well as knowledge
of model-specific conditions The work was launched through a workshop
with participants from the building industry and research institutions, who all
had experience of daylight simulations and measurements in rooms and
buildings. A core group was formed at the workshop, and this core group
made further work based on the experience gained at the workshop. The
core group made the calculations for this report.
Aim
The aim of the project was to obtain a better understanding of what daylight
simulations show and also to gain knowledge of how the different daylight
simulation programs perform compared with each other. Furthermore, the
aim was to provide knowledge of how to build the 3D models that were to be
daylight-analysed.
It is an overall objective to enhance the quality of consultancy within the field
of daylighting with a greater knowledge of the available daylight simulation
programs and the accuracy of the simulated,.
The project is divided into three phases:
Part 1 - Identification
Conducting the workshop. Identification of the problem. Choosing room
types and calculation programs
Part 2 Calculation and analysis
Analysis of the simulation results from the first part of the work. Description
of the different daylight simulation programs
Part 3 - Conclusion
Evaluation of the different programs
Conclusion
Part 1 - Identification
Part 3 - Conclusion
Workshop
In order to highlight and clarify the projects, a workshop was held that included engineers, architects, program developers and others with experience of simulation and measurement of daylight in buildings. At the workshop, the participants were given typical examples of daylight simulations as
well as presentations about the calculated and experienced light. With basis
in this common denominator, the participants were divided into smaller
groups where they discussed the daylight challenges they experienced in
everyday life.
Content
The workshop was divided into two parts; 1) a morning with presentations
and 2) an afternoon with discussions in groups. Nanet Krogsbk Mathiasen
from the School of Architecture gave a presentation about the experienced
light and Francesco Anselmo fom ARUP London gave a presentation about
the simulated light. There were three real life cases where problems with
daylight simulations had had a consequence on the layout of a building. The
cases were presented by Glenn Elmbk from Arkitema, Steffen Petersen
from Alectia/AU-ASE and Mette Hvass from COWI.
Participants
SBi and COWI organised the workshop and arranged it in collaboration with
VELUX. Other participants in the workshop were: ARUP London, School of
Architecture Copenhagen, Rambll, Grontmij, Esbensen, DTU, Niras, Alectia, Danske Ark, CCO Architects, Schmidt Hammer Lassen architects, Aarhus University, VKR Holding and the Danish Centre for Light.
Some of the key points from the presentations were:
Daylight quality, What is good daylight quality?
The effect of daylight on our physical and mental well-being
Developers and architects should present their wishes to daylight in a
building in writing
Choice of building details, materials and surfaces and their influence on
daylight
The experienced and calculated light, a holistic approach to daylight calculations
How do we communicate daylight as well as the experienced light and the
simulation results?
At what stage in the design process do we employ daylight simulations?
The influence of the parameters used in the daylight simulation programs
What does the different daylight simulation results tell us about the daylight condition within the room; daylight factor, maximum, minimum and average values, glare, uniformity, light on vertical surfaces
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11
Daylight demands
12
Eindoor
(lux)
Eoutdoor is the simultaneous outdoor illuminance on a horizontal plane from
an unobstructed hemisphere of overcast sky (lux)
Figure 2: Definition of the daylight factor (DF) when the unobstructed outdoor illuminance level is 10,000
lux and the daylight level is 200 lux indoors, the daylight factor is 2%. The guideline to the Building Regulations 6.5.2 (1) states that in workrooms, the daylight can be seen as adequate when there is a daylight factor of 2% at the workspaces. The figure is taken from SBi Guidelines 219 (Johnsen &
Christoffersen 2008)
For a given point in a room, the daylight factor is a permanent factor, which
occurs on days with overcast skies. The daylight factor is calculated under a
standard overcast sky, which means that the calculation is per definition independent of window orientation and does not express anything about how
13
much light there will be in the point under real sky conditions for a given orientation.
A topical profile for the daylight factor through the room is seen in Figure 3.
The daylight factor is the factor closest to the window and the ratio between
the highest and lowest daylight factors will typically be 20:1 and most often
50:1.
Figure 3: Typical daylight factor through a room with a glazing area of the facade of 40% and a mean
room reflectance of 0.4. The figure is taken from SBi Guidelines 219 (Johnsen & Christoffersen 2008).
DFmean
The DFmean describes the average daylight factor for the investigated grid.
DFmedian
The DFmedian is the middle daylight factor when the calculated daylight factors are sorted in an ordered list. The median is thereby a term less dependent on high and low daylight factors in the room, e.g. very high daylight factors close to the window and very low daylight factors farthest away from the
window.
Uniformity
The uniformity of the daylight factors on a work plane can be defined in two
ways:
1) Ratio between DFmin / DFmean and
2) Ratio between DFmin / DFmax
According to the assessment method for sustainable buildings BREEAM
2.08 the ratio between DFmin / DFmean should at least be 0.4 or the minimum point daylight factor should be at least 0.8%.
Daylight zone
A daylight zone in a room can be defined as the distance from the facade
where the recommended daylight factor is achieved.
14
Measurement grid
Grid systems should be created to indicate the points at which the illuminance values are calculated and verified for the task area(s), immediate surrounding area(s) and background area(s). The following description is in accordance with the description given in EN 12464-1:2011 and it is recommended to follow this instruction.
Grid cells approximating to a square are preferred, the ratio of length to
width of a grid cell shall be kept between 0.5 and 2 (EN 12193:2007 and EN
12464-2:2007). The maximum grid size shall be:
= 0.2 510()
(1)
Where
p is the maximum grid cell size (m) 10 m
d is the longer dimension of the calculation area (m),. However, if the ratio of
the longer to the shorter side is 2 or more, then d becomes the shorter dimension of the area
The number of points in the relevant dimension is given by the nearest
whole number of d/p.
The resulting spacing between the grid points is used to calculate the nearest whole number of grid points in the other dimension. This will give a ratio
of length to width of a grid cell close to 1.
A border of 0.5 m from the walls is excluded from the calculation area except
when a task area is in or extends into this border area.
An appropriate grid size shall be applied to walls and ceiling and a border of
0.5 m may be applied also.
NOTE 1 The grid point spacing should not coincide with the luminaire spacing.
NOTE 2 Formula (1) (coming from CIE x005-1992) has been derived under
the assumption that p is proportional to log (d), where:
p = 0.2 m for d = 1 m;
p = 1 m for d = 10 m;
p = 5 m for d = 100 m.
NOTE 3 Typical values of grid point spacing are given in Table 4.
Table 4: Recommended number of grid points
Example
The examples below show DF measurements over a work plane in two
rooms with identical dimensions (3m x 6m x 2.5m) and material properties
(floor 0.2, wall 0.5, ceiling 0.8), but different window placement and glazing
15
area. Room 1 is solely illuminated by one large faade window with 5.9 m
glazing area, and Room 2 is illuminated by a combination of faade and roof
2
window with 2.4m glazing area. Its possible to observe that the DFmedian
is a more sensitive metric than the DFmean in the room evaluation.
4.0%
DFmedian
2.3%
Uniformity (min/mean)
0.19
Uniformity (min/max)
0.04
54%
4.2%
DFmedian
3.9%
Uniformity (min/mean)
0.41
Uniformity (min/max)
0.7
98%
Figure 5: DF results in a room with two different window configurations, facade window and roof window
From the figures it can be seen that the DFmean is of similar magnitude; 4.0
% and 4.2% within the two rooms. Looking at the room area with a daylight
factor above 2%, a difference between 54% and 98% is observed in spite of
the average daylight factor being almost equal. Comparing DFmean and
DFmedian shows higher difference for the room with large contrasts (Room
1) compared with Room 2. This example demonstrates that the DFmedian
and the area of the room with a daylight factor above 2% are more sensitive
ways of assessing than the DFmean for assessing the daylight performance
of the rooms.
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Calculation methods
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Radiosity
Radiosity is an algorithm capable of rendering realistic scenes with shadows
and diffuse light (Watt 2000). It is an application of the finite element method
to solve the rendering equation for scenes with purely diffuse surfaces, a
method initially developed to study thermal transfer. This method requires
the surfaces of the scene to be subdivided into a mesh of smaller patches.
View factors between each pair of patches are computed, and the illumination of a patch is determined by adding the contribution of all visible surrounding patches and light sources. This method has constraints that limit its
use for daylighting simulations (diffuse surface, complex description of the
sky) and it should only be used to evaluate a relatively simple space.
The simulation programs Relux, DIALux and LightCalc apply radiosity as
their simulation engine.
Ray tracing
18
Ray tracing is a rendering technique based on the calculation of the distribution of a large number of rays emitted in a scene either from light sources
(forward ray tracing), or a view point (backward ray tracing) (Larson &
Shakespeare 1998). Backward ray tracing is a faster method than forward
ray tracing because it only calculates rays reaching the view point. On the
other hand it is less or not suitable for use in cases where light sources are
hard to find in the scenes, i.e. narrow light well, light pipe. Ray tracing algorithms support reflection, transmission and refraction properties of surfaces,
which permits the use of complex materials in simulations (Watt 2000).
The simulation program Radiance applies ray tracing in its calculation engine.
Photon mapping
Photon mapping is a rendering technique that uses bi-directional ray tracing.
A first pass combines forward ray tracing and photon mapping to distribute
the light in the room and cache the luminous flux on surfaces. A second
pass consisting of backward ray tracing from the view point is then used to
compute the final image. This optimised technique permits the simulation of
more complex lighting scenes with accuracy, i.e. light pipe, and is faster than
the traditional backward ray tracing.
Sky types
The nature of daylight is extremely varied and yields a wide range of occurring sky conditions. To this effect, CIE (Commission international de
lclairage) has defined 15 normalised skies for use in lighting simulation
(CIE 2003). In addition to these 15 skies, some older sky models remain
such as the Traditional Overcast Sky which is now referred to as sky type
16.
The figure below shows the relative difference in luminance levels at different angular distance between a sky element and the zenith for sky types 1
and 16. The comparison shows a relative difference above 25% for the sky
19
luminance of the sky element located close to the horizon (80 degrees),
which means that sky type 16 will be brighter, or more luminous, closer to
the horizon.
Relative Luminance Difference
30%
1
0,9
Relative Luminace
0,7
10%
0,6
0%
0,5
0,4
-10%
0,3
0,2
-20%
0,1
0
20%
0,8
10
20
30
40
50
60
70
80
90
-30%
Relative Difference
Figure 10: Relative difference between the luminance of overcast skies types 1 and 16
The model
The quality of the building model used in simulation can significantly influence the quality and accuracy of daylighting simulations.
Geometry
It is important to ensure that the geometry of rooms and daylight openings is
correctly modelled and that the correct simulation parameters are used. For
example, in most programs when you model window glass you should make
sure that you only have one layer of polygon to represent the glass, since
that polygons material is assigned with the correct transmittance properties
of the window pane.
20
Figure 11: Illustration of a window model with 2 layers of polygon to model the glass (left) and one layer
(right).
External obstruction
It is important to properly represent elements influencing daylight on the site,
such as external obstruction from surrounding buildings, landscape and
vegetation. The effect of external obstruction can be shown by comparing
results for the simple room (without obstruction), and the room with obstruction.
Surface properties
Surface properties such as the material type, reflectance and transmittance
values will influence the way daylight is distributed in the rooms. It is important to ensure that realistic values are used for the floor, wall and ceiling
surfaces, as well as any other surfaces included in the model. It is also important to ensure that the glass transmittance is properly defined, and differentiated between openings using different type of glazing.
Example
In the example below, a scene with realistic surface properties (floor 0.2,
wall 0.5, ceiling 0.7) is compared with a scene with unrealistic surface properties (floor 0.9, wall 0.9, ceiling 0.9). The results show a difference of 22%
between the average DF values obtained.
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Figure 12: Daylight factor results for the rooms with realistic surface properties (left) and unrealistic surface properties (right).
User expertise
In order to ensure valid simulations, it is important for users to have a good
control of the interface and data entry of the simulation software. It is also
important to know the capabilities and limitations of the tools, and to select
an appropriate method based on the complexity of the scene to be evaluated.
A study from 2009 made by researchers at Havard University investigated how
correctly daylight simulations were performed by student/new users (Ibarra &
Reinhart 2009). The study showed that typical sources of errors were geometrical errors, such as omitting the thickness of the wall from the model or
that the material properties were wrong.
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This section gives a short description of the nine daylight simulation programs applied for this report. The description is based on information available on the respective homepages and information given by the software developers. For each simulation program, links are provided indicating where
to find further reading.
Radiance
Radiance is a suite of programs for the analysis and visualisation of lighting
in design. Input files specify the scene geometry, materials, luminaires, time,
date and sky conditions. Calculated values include spectral radiance (ie. luminance + colour), irradiance (illuminance + colour) and glare indices. Simulation results may be displayed as colour images, numerical values and contour plots. The primary advantage of Radiance over simpler lighting calculation and rendering tools is that there are no limitations on the geometry or
the materials that may be simulated. Radiance is used by architects and engineers to predict illumination, visual quality and appearance of innovative
design spaces, and by researchers to evaluate new lighting and daylighting
technologies.
The program is continuously being updated.
Useful links:
Alex Jacobs has written tutorials that can help you get started on Radiance:
http://www.jaloxa.eu/resources/radiance/documentation/index.shtml
The official link to the Radiance homepage is provided below. At this
homepage, there is access to a Radiance mailing list and a possibility to look
through Radiance-related questions asked. It is also from this homepage
that the program can be downloaded for free.
http://www.radiance-online.org/
Furthermore, versions of Radiance that can be run on both UNIX and PC
systems can be downloaded for free from this link:
https://openstudio.nrel.gov/getting-started-developer/getting-started-radiance
Daysim
DAYSIM is a validated, RADIANCE-based daylighting analysis software
that models the annual amount of daylight in and around buildings. DAYSIM
allows users to model dynamic facades systems ranging from standard venetian blinds to state-of-the-art light redirecting elements, switchable glazings and combinations thereof. Users may further specify complex electric
lighting systems and controls including manual light switches, occupancy
sensors and photocell controlled dimming.
Simulation outputs range from climate-based daylighting metrics such as
daylight autonomy and useful daylight illuminance to annual glare and electric lighting energy use. DAYSIM also generates hourly schedules for occupancy, electric lighting loads and shading device status which can be directly
coupled with thermal simulation engines such as EnergyPlus, eQuest and
TRNSYS. Daysim is free.
Useful link:
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http://www.daysim.com/
Desktop Radiance
Desktop Radiance is a Windows 95/98/NT software package that integrates
the Radiance Synthetic Imaging System with AutoCAD Release 14. Desktop
Radiance includes libraries of materials, glazings, luminaires and furnishings
so you can quickly create realistic lighting models. The goal is to provide a
design tool integrated with popular CAD packages to facilitate the consideration of energy efficient lighting and daylighting strategies in building design.
The development of Desktop Radiance stopped in 2002. Desktop Radiance
is included in this report since reference is made to Desktop Radiance for
the users of Autodesk Ecotect. It is recommended to download the newest
version of Radiance to Windows, as the calculation engine is updated and
will be updated continuously.
Useful link:
http://radsite.lbl.gov/deskrad/
IESve
In IESve, it is possible to build a geometric model and simulate daylight conditions within this model.
IES have been using Radiance over a wide range of commercial projects
for many years and to facilitate this work IES have integrated Radiance into
the <Virtual Environment>. The latest version of this integration RadianceIES provides users with even greater ease of use through its customised
Graphical User Interface (known as the <Virtual Environment> Framework),
which integrates with all the IES software packages (SunCast, Apache,
etc.).
Useful link:
http://www.iesve.com/
DIALux
DIALux can calculate electric light, daylight and the energy performance of
electric light. The program is oriented towards the European market, and is
widely used for calculation of indoor and outdoor electric lighting systems. It
follows different national standard lighting calculations, and can import photometric databases directly from manufacturers. The daylight calculation capabilities within DIALux make use of German standard DIN 5043 and CIE
Publication 110. Geometric input is limited to certain shapes. Sky choices
are somewhat limited but acceptable for diverse ranges of weather conditions. There is an external radiosity and ray-tracing model, POV-Ray (Persistence of Vision 2010). It is used to produce images from calculation results
and for presentation renderings. DIALux is available free of charge but is not
open source.
Useful link:
http://dial.de/
Relux
Relux is oriented towards the European market and the program can calculate electric light, daylight, and the energy performance of electric light. The
program can import photometrical databases from manufacturers.
Relux applies both radiosity and ray tracing in its simulation engine. It is up
to the user to decide what calculation engine to apply for simulation.
Relux is free of charge but not open source.
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Useful link:
http://www.relux.biz/
Ecotect
Autodesk Ecotect Analysis sustainable design analysis software is a
comprehensive concept-to-detail sustainable building design tool. Ecotect
Analysis offers a wide range of simulation and building energy analysis functionality that can improve performance of existing buildings and new building
designs. These simulations and analysis include energy performance of
buildings, thermal simulations, solar radiation, daylight levels and shadow
diagrams.
Useful link:
http://usa.autodesk.com/ecotect-analysis/
LightCalc
LightCalc is a freely available open-source tool for electric and artificial light
simulations. LightCalc has its own calculation engine, based on forward ray
tracing and radiosity. The light from the sky and other light sources are included in the simulations through forward ray tracing. Radiosity is applied to
calculate the internal inter-reflected contribution.
The program relies on input from the user and has a short calculation time.
Through iDBuild, it is possible to couple light simulations from LightCalc directly to hourly thermal calculations. LightCalc is limited to calculation of one
single room.
Useful link: http://idbuild.dk/
25
The graphical output from the various simulation programs varies in their expression. Figure 13 shows examples of the graphical presentation of daylight
factor levels in the simple room. In the following sections, the results are
post-processed in Excel in order to be able to present them in a comparable
graphical way.
Radiance
Relux raytracing
Daysim
Relux radiosity
Desktop Radiance
Ecotect
IESVE
DIALux
LightCalc
Figure 13: Simulation results (DF) on the working plane 0.85 m above floor level for the different simulation programs
26
Room types
For this investigation, the room types are chosen based on a wish to compare simulations in rooms with a simple geometry with rooms with a slightly
more complex geometry. Some of the chosen simulation programs are capable of calculating all room types whereas others can calculate only the
simpler room types. The following room types were chosen for this investigation:
27
Simple room
Deep room
28
Simulation parameters
The simulation parameters for the rooms are similar. Surface reflectances
applied correspond to the ones shown in the figure below.
Table 5: Reflectances
Ground plane
0.3
0.1
Wall
Ceiling
0.4
0.7
Window frame
Side of window opening, internal
0.8
0.7
0.3
0.5
Light transmittance(LT)
0.76
0.85
0.85m
Work zone
Grid
Calculation level
Ground plane
High Quality
Rooms are located in the middle of ground plane
of dimensions 50x50 m
29
3
4
30
31
2
5
14,0
13,0
12,0
11,0
10,0
9,0
8,0
7,0
6,0
5,0
4,0
3,0
2,0
1,0
0,0
0,5
1,0
1,5
2,0
2,5
32
3,0
3,5
33
Table 8 lists the daylight factors for the simulated simple room given as
DFmean, DFmedian, DFmin and DFmax. Similar results are visualised in
Figure 17 as box plots.
The figure and the table show that the spread of the average daylight factor
for the 10 calculation programs ranges between 3.0% (Visualizer and IESve)
and 3.5% (Relux Raytracing). This means that there is a deviation of 15%
between the maximum and the minimum values of the simulated average
daylight factor for the 10 programs. Furthermore, the standard deviation has
been calculated. The standard deviation is 0.17 which corresponds to a difference of 5.1% between the different programs.
Figure 18 shows the distance from the faade where a daylight factor of 2%
is achieved. The distance from the facade with a DF of 2% varies from 2.1m
to 2.5m leading to differences of 18% in daylight penetration depth between
the maximum and the minimum distances. The standard deviation is 0.15m,
which gives a variation of 6.4% for the different simulation programs.
This type of room represents a standard scene with no spectacular daylighting parameters. It is therefore expected that this simulation will give the
lowest difference between the different simulation programs.
All simulation programs are capable of simulating the standard room. This
suggests that one program is just as good as another for simulating a standard room. The standard deviation resulted in differences between the different simulation programs of 5.5%. And the difference in the average daylight factor between the maximum and the minimum values was 15%. When
looking at the daylight penetration depth, the standard deviation resulted in a
difference of 6.4% between the different simulation programs, and the difference between the maximum and minimum daylight penetration depth was
18%.
34
Table 8: Daylight factor values given as mean, median, min and max values, as well as the uniformity
given as DFmin/DFmean og DFmin/DFmax
VELUX Daylight Visualizer
LightCalc
IESve
Ecotect
Desktop Radiance
Relux Raytracing
Relux Radiosity
Daysim
Radiance
DIALux
DF [%]
DFmean
3.2
3.3
3.4
3.4
3.5
3.3
3.2
3.0
3.3
3.0
DFmedian
2.1
2.2
2.3
2.2
2.6
2.2
2.2
1.9
2.3
1.9
DFmin
0.9
0.9
0.9
0.8
1.1
0.8
1.1
0.7
0.9
0.7
DFmax
12.0
12.9
12.9
13.6
12.3
12.7
12.2
12.2
13.5
12.6
DFmin/DFmean
0.3
0.3
0.3
0.2
0.3
0.3
0.3
0.2
0.3
0.2
DFmin/DFmax
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
Uniformity
Figure 17: Box plot of the daylight factor for the simple room simulated using the different simulation programs.
Figure 18: Distance from the facade with a daylight factor of 2%, simulated using the different simulation programs.
35
14,0
13,0
12,0
11,0
10,0
9,0
8,0
7,0
6,0
5,0
4,0
3,0
2,0
1,0
0,0
0,5
1,0
1,5
2,0
2,5
36
3,0
3,5
37
Table 9 and Figure 21 show daylight factor values of the simulated deep
room. For the average daylight factor the maximum value is 2.1% (Relux
Raytracing), and the minimum value is 1.6% (IESve). The difference is 23%
between the maximum and the minimum values of the simulated average
DF, and the standard deviation is 0.13 resulting in differences of 7.4%.
Figure 22 shows the distance from the faade with a daylight factor of 2%.
The simulated maximum distance from a facade with a DF of 2% is 2.4m
(Relux Raytracing) and the simulated minimum distance from the facade is
2.1m (DIALux, IESve and VELUX Daylight Visualizer). This is a difference of
0.3m, or 16%. The standard deviation is 0.11m which corresponds to differences between the different simulation programs of 4.9%. The daylight
penetration depth is slightly shorter in the deep room than in the simple room
1. This is due to the reflected, bouncing off from the back wall, contributing
to an increment in DF in the standard room, whereas this is not the case for
the deep room.
All simulation programs are capable of simulating the standard room.
38
Table 9: Daylight factor values given as mean, median, min and max values, as well as the uniformity
given as DFmin/DFmean and DFmin/DFmax
Ecotect
IESve
LightCalc
1.9
1.7
1.6
1.8
1.7
DFmedian
0.7
0.8
0.8
0.8
1.0
0.8
0.8
0.6
0.7
0.6
DFmin
0.2
0.2
0.2
0.2
0.3
0.2
0.4
0.1
0.2
0.2
DFmax
12.0 12.9 12.9 13.6 12.4 12.9 10.5 11.7 13.4 12.6
Desktop Radiance
2.1
Relux Raytracing
1.9
Relux Radiosity
1.9
Daysim
1.9
Radiance
1.7
DIALux
DFmean
DF [%]
Uniformity
DFmin/DFmean 0.1
0.1
0.1
0.1
0.2
0.1
0.3
0.1
0.1
0.1
DFmin/DFmax
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Figure 21: Box plot of daylight factor levels in the deep room simulated using the different simulation programs
39
Daylight fcator[%]
14,0
13,0
12,0
11,0
10,0
9,0
8,0
7,0
6,0
5,0
4,0
3,0
2,0
1,0
0,0
0,5
1,0
1,5
2,0
2,5
40
3,0
3,5
41
Table 10 and Figure 25 show daylight factor values for the simulated room
with obstruction.
From the table and figure it can be seen that the maximum average daylight
factor is 1.2% (Ecotect), and the minimum average daylight factor is 0.7%
(VELUX Daylight Visualizer, Desktop Radiance, DIAlux). However, it shows
clearly that the Ecotect results differ greatly from the other results with generally higher simulation results. If the Ecotect results are excluded, the maximum average daylight factor is 0.9%. This means that the range between
the maximum and the minimum average daylight factor is 25%. The standard deviation for the average daylight factor in Room 3 is a DF of 0.08% corresponding to simulated differences of 10.4%.
It is furthermore worth noting the IESve simulation results. The maximum
value for this simulation program is noticeably lower than those of the other
simulation programs. The difference might be due to the physical composition of the model in the simulation program, or that the default simulation parameters when running highest accuracy in IESve are not set high enough
to consider obstructions correctly. In Radiance, you have a simulation setting
called ambient bounces. This setting tells you the number of inter-reflections
applied in the simulations. For the Daysim simulations and Radiance simulations, the ambient bounces were set to 7, whereas the default IESve setting
was 3.
When a practitioner applies IESve and uses the highest accuracy for his/her
simulation, he/she would of course expect that the program produces reliable results. However, when dealing with obstructions, this does not seem to
be the case.
Figure 26 shows the distance from the faade with a daylight factor of 2%.
From the figure it can be seen that Ecotect is an outlier. Ecotect has therefore been excluded from the analysis. The IESve program results in the lowest daylight penetration depth (0.55m); the maximum daylight penetration
depth of 0.73m was obtained with the Relux Raytracing program. This results in a difference in daylight penetration depths of 25% between the maximum and the minimum distances. The standard deviation is 0.06m resulting
in differences of 8.7%.
42
gram underestimates the daylight availability, when you apply the highest
accuracy in its simulation.
Ecotect is the only program that applies the BRE Split Flux method for its
calculation. This calculation method is a simplified method and is limited in
terms of considering multiple reflections, and this might be the reason why
we see this high discrepancy between Ecotect and the other simulation programs.
43
Table 10: Daylight factor values given as mean, median, min and max values, as well as the
uniformity given as DFmin/DFmean og DFmin/DFmax
Radiance
Daysim
Relux Radiosity
Desktop Radiance
Ecotect
IESve
LightCalc
0.7
0.8
0.8
0.9
DF [%]
0.9 0.7
1.2
0.6
0.8
0.7
DFmedian
0.4
0.5
0.5
0.6
0.7
0.5
0.9
0.5
0.6
0.4
DFmin
0.3
0.2
0.2
0.3
0.3
0.2
0.6
0.2
0.3
0.2
DFmax
2.7
3.1
3.1
3.4
3.1
2.8
4.4
2.1
2.7
3.0
DFmin/DFmean
0.4
0.3
0.3
0.4
0.3
0.3
0.5
0.3
0.3
0.2
DFmin/DFmax
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
Relux Raytracing
DIALux
DFmean
Uniformity
Figure 25: Box plot of daylight factor levels in the room with obstruction simulated using the different simulation programs
Figure 26: Distance from the facade with a daylight factor of 2% obtained using the different simulation programs
44
Daylight factor[%]
14,0
13,0
12,0
11,0
10,0
9,0
8,0
7,0
6,0
5,0
4,0
3,0
2,0
1,0
0,0
0,5
1,0
1,5
2,0
2,5
3,0
3,5
45
46
Table 11 and Figure 29 show the daylight factor levels for the simulated
room with a shelf. The maximum average DF is 2.6% (Relux Raytracing and
Radiance 2.0 BETA), and the minimum average DF is 2.1% (IESve). The
relative difference in average DF between the program that results in the
maximum average DF and the minimum DF is 18%; the standard deviation
is 6.6%.
Compared with the simple room (Room 1), the average DF for the room with
light shelf is decreased due to less light entering the room, because the light
shelf has the same effect as an overhang. The redirecting effect of light from
a light shelf cannot be seen in the daylight factor simulations since this simulation is made under diffuse overcast skies and the reflections are ideal diffuse lambertian with an even distribution of the reflected light.
Figure 30 shows the distance from the faade where a daylight factor of 2%
is obtained. Looking at the daylight penetration depth, the minimum daylight
penetration depth obtained is 1.8 m from the faade (IESve) and the maximum daylight penetration depth is 2.2 m from the faade (Relux Raytracing
and Ecotect). This means that there is a difference of 0.4m between the
maximum and the minimum distances from the faade where 2% DF is
reached for all the applied simulation programs. This corresponds to a difference between the maximum and the minimum daylight penetration depth
of 21%. The standard deviation is 0.14m corresponding to a simulated difference of 6.7%.
LightCalc was not capable of simulating the light shelf. However, the other
programs were capable of simulating a light shelf as a shelf with a reflectance of 0.5.
47
Table 11: Daylight factor values given as mean, median, min and max values, as well as the uniformity
given as DFmin/DFmean og DFmin/DFmax
Velux Daylight Visualizer
IESve
LightCalc
Ecotect
Desktop Radiance
Relux Raytracing
Relux Radiosity
Daysim
Radiance
2.2
2.5
2.5
2.4
2.6
2.6
2.5
2.1
2.2
DFmedian
1.6
1.8
1.9
1.6
2.0
1.9
1.8
1.5
1.6
DFmin
0.7
0.7
0.8
0.6
1.0
0.8
0.9
0.5
0.6
DFmax
7.5
8.4
8.4
8.5
8.6
8.7
8.8
7.4
7.9
DFmin/DFmean
0.3
0.3
0.3
0.2
0.4
0.3
0.4
0.2
0.3
DFmin/DFmax
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
DIALux
DFmean
DF [%]
Uniformity
Figure 29: Box plot of daylight factor levels in the room with light shelf simulated with the different simulation programs
Figure 30: Distance from the facade with a daylight factor of 2% obtained with the different simulation programs
48
Daylight factor[%]
14,0
13,0
12,0
11,0
10,0
9,0
8,0
7,0
6,0
5,0
4,0
3,0
2,0
1,0
0,0
5,8
6,0
6,2
6,4
6,6
6,8
7,0
7,2
7,4
7,6
7,8
8,0
49
50
Table 12 and Figure 33 show the daylight factor values for the simulated
room with borrowed light. It can clearly be seen that the results from Ecotect
differ greatly from those of the other programs. With Ecotect, the DFmean is
6%, whereas the mean values for the other programs range from 1.7% to
2.4%. This large difference is caused by the limitations of the split flux method applied in Ecotect.
When excluding Ecotect from the results, the maximum average daylight
factor is 2.4% (DIALux) and the minimum average daylight factor is 1.7%
(Relux Raytracing, Desktop Radiance, IESve) and the difference between
max and mean is 31%. The standard deviation in average daylight factor for
this room is 0.24 corresponding to differences of 9.5%.
No analysis of the daylight penetration depth has been made in this room as
it is an internal room with borrowed light.
51
Table 12: Daylight factor values given as mean, median, minimum and maximum values. As well as the
uniformity given as DFmin/DFmean og DFmin/DFmax
VELUX Daylight Visualizer
IESve
LightCalc
Ecotect
Desktop Radiance
Relux Raytracing
Relux Radiosity
Daysim
Radiance
1.7
2.2
DFmedian
1.5
2.0
DFmin
0.4
0.6
DFmax
5.0
0.2
0.3
DFmin/DFmax
0.1
0.1
DIALux
DFmean
DF [%]
Uniformity
Figure 33: Box plot of daylight factor levels in the room with borrowed light simulated using the different simulation programs
52
An overall assessment of the nine simulations programs based on their simulation engine, ability to perform calculations of the five room types, their
output, their user friendliness and price is given in the table below.
Radiance
Desktop
Radiance
Daysim
VELUX
Daylight
Visualizer
DIAlux
Ecotect
IESVE
LightCalc
Relux*
Backward
raytracing
Backward
raytracing
Backward
raytracing
Bidirectional
raytracing with
photon mapping and irradiance caching
Radiosity
BRE Split
Flux
Backward
raytracing
Forward
raytracing
Radiosity
og
backward
1. Simple room
Yes
yes
Yes
Yes
yes
yes
Yes
yes
yes
2.Deep room
Yes
yes
yes
Yes
yes
yes
Yes
yes
yes
Yes
yes
yes
Yes
yes
no
Yes
yes
yes
Yes
yes
yes
Yes
yes
yes
Yes
no
yes
Yes
yes
yes
Yes
yes
no
Yes
no
Yes/No**
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
yes
yes
Yes
no
yes
Yes
yes
yes
Generel interface
-2
-2
-1
-2
-2
Ikke
muligt
Yes
yes
yes
Yes
yes
yes
Yes
yes
yes
File types***
.obj
.skp
.disxml
.dxf
.mgf
.obj
.eco
.skp
.3ds
.rad
.obj
.skp
.dwg
.dxxf
.skp
.sat
.m3d
.3ds
.obj
.dwg
.dxf
.skp
.3ds
.rvt
.skp
.skp
.3ds
.dxf
.wrl
Graphical treatment
of results
-1
-2
-1
-2
No
No
No
No
No
Yes
Yes
No
No
Calculation
method
Output
Daylight factor and
illuminance
Mean daylight factor
User friendlyness
User license
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References
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