Tabela de Frequência para Equalização - 3 - Mixing Engineers Handbook

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http://www.digitalprosound.com/2002/03_mar/tutorials/mixing_excerpt1.htm

Magic Frequencies
Excerpted from The Mixing Engineer's Handbook
by Bo bby Owsinsk i
Page 1 of 1

Editors' Note: The following excerpt from "The Mixing Engineer's Handbook" by
engineer Bobby Owsinski discusses how EQ can affect different frequencies in an
audio mix. A Tips and Tricks section at the the end features various professional
engineers offering their perspective on EQ techniques.
Before we examine some methods of equalizing, its important to note the areas of the
audio band and what effect they have on what we hear. The audio band can effectively
be broken down into six distinct ranges, each one having enormous impact on the total
sound.
Sub-Bass The very low bass between 16Hz and 60Hz that encompasses sounds
that are often felt more than heard, such as thunder in the distance. These frequencies
give the music a sense of power even if they occur infrequently. Too much emphasis on
this range makes the music sound muddy.
Bass The bass between 60Hz and 250Hz contains the fundamental notes of the
rhythm section, so EQing this range can change the musical balance, making it fat or
thin. Too much boost in this range can make the music sound boomy.
Low Mids The midrange between 250Hz and 2000Hz contains the low order
harmonics of most musical instruments and can introduce a telephone-like quality to
the music if boosted too much. Boosting the 500Hz to 1000Hz octave makes the
instruments sound horn-like, while boosting the 1kHz to 2kHz octave makes them
sound tinny. Excess output in this range can cause listening fatigue.
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High Mids The upper midrange between 2kHz and 4kHz can mask the important
speech recognition sounds if boosted, introducing a lisping quality into a voice and
making sounds formed with the lips such as m, b and v indistinguishable. Too
much boost in this range especially at 3kHz can also cause listening fatigue.
Dipping the 3kHz range on instrument backgrounds and slightly peaking 3kHz on
vocals can make the vocals audible without having to decrease the instrumental level
in mixes where the voice would otherwise seem buried.
Presence The presence range between 4kHz and 6kHz is responsible for the
clarity and definition of voices and instruments. Boosting this range can make the

music seem closer to the listener. Reducing the 5kHz content of a mix makes the
sound more distant and transparent.
Brilliance The 6kHz to 16kHz range controls the brilliance and clarity of sounds.
Too much emphasis in this range, however, can produce sibilance on the vocals.
Leo di Gar Kulka Equalization - The Highest, Most Sustained Expression of the
Recordists Heart, Recording Engineer/Producer, Vol. 3, Number 6, November/December,
1972

For those of you who have an easier time visualizing the audio
spectrum in one-octave increments (like those found on a graphic
equalizer), heres an octave look at the same chart.
31Hz
Rumble, "chest"
63 Hz
125Hz
250Hz
500Hz
1KHz
2KHz
4KHz
8KHz
16 KHz

Bottom
Boom, thump, warmth
Fullness or mud
Honk
Whack
Crunch
Edge
Sibilance, definition, "ouch!"
Air

Easy-To-Remem
Golden Rules O

1. If it sounds m
cut some at 250

2. If it sounds ho
cut some at 500

3. Cut if youre t
to make things s
better.

4. Boost if youre
to make things s
different.

5. You cant bo
something thats
there
in the first plac

Tricks and Tips


General Tips
Use a narrow Q (bandwidth) when cutting; use wide Qs when boosting
If you want something to stick out, roll off the bottom; if you want it to blend in, roll off
the top
For Snare
To find the point on the snare, boost the upper midrange starting at about +5 or 6dB
at 2kHz or so. Open up the bandwidth (if that parameter is available) until you get the
snare to jump out, then tighten the bandwidth until you get only the part of the snare
sound that you want most. Then fine-tune the frequency until you need the least
amount of boost in order to make it jump out of the mix.
For Drums
Dave Pensado: A lot of the music I do has samples in it and that gives the producer
the luxury of pretty much getting the sound he wanted from the start. In the old days

you always pulled out a little 400 on the kick drum. You always added a little 3 and 6 to
the toms. That just doesnt happen as much any more because when I get the tape,
even with live bands, the producers already triggered the sound he wanted off the live
performance and the drums are closer.
For Bass
The ratio between the low bass (80120Hz) and the mid-bass (130Hz200Hz) is
important. Try using two fairly narrow peaking bands, one at 100Hz and another at
140Hz and boost one and cut the other. If the bass is too warm, sometimes reducing
the upper band can make it more distinct without removing the deeper fundamentals
that live in the 100Hz band. Also, try boosting some of the 1kHz area since this is
where a lot of the sound of the Fender bass lives.
For Fatter Guitars
Boost midrange a lot (9dB or so) and sweep the frequencies until you hear the range
where the guitar sounds thick but yet still bright enough to cut through. Now, back the
boost down to about +4 or so until the guitar cuts through the mix without being too
bright.
Don Smith: I use EQ different from some people. I dont just use it to brighten or fatten
something up; I use it to make an instrument feel better. Like on a guitar, making sure
that all the strings on a guitar can be heard. Instead of just brightening up the high
strings and adding mud to the low strings, I may look for a certain chord to hear more
of the A string. If the D string is missing in a chord, I like to EQ and boost it way up to
+8 or +10 and then just dial through the different frequencies until I hear what theyre
doing to the guitar. So Im trying to make things more balanced in the way they lay with
other instruments.
For Vocals
Boost a little at 125Hz to 250Hz to accentuate the voice fundamental and make it more
chesty-sounding. The 2kHz to 4kHz range accentuates the consonants and makes
the vocal seem closer to the listener.
Ed Seay: On a vocal sometimes I think, Does this vocal need a diet plan? Does he
need to lose some flab down there? Or sometimes, We need some weight on this guy
so lets add some 300 cycles and make him sound a little more important.
David Sussman: If Im recording vocals, I like to roll off quite a bit on the bottom end
so the compressor doesnt start kicking in and bringing up any low end rumble or noise.
If Im EQing a piano or something thats already been recorded, I sometimes roll off a
lot of the bottom so I leave a lot of room for the bass and the kick drum to occupy. A lot
of times I dont need anything under probably 100Hz. Ill do some rolling off with the
filters and then I may take a bell curve and zone in on a couple of other woofy areas on
certain instruments.

Dave Pensado: I think of EQ as an effect much the same way you would add chorus
or reverb to a particular instrument or vocal. Like, I might have a vocal where I think its
really EQed nicely and then Ill add a little more 3k just to get it to bite a little more.
Then it just makes me feel like the singer was trying harder and it brings out a little bit
of passion in his or her voice. So I tend to be most effective when I do the standard
equalizing, then take it to the next level, thinking of it as an effect.
Source: ArtistPro

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