BFG (Codex) Adeptus Mechanicus
BFG (Codex) Adeptus Mechanicus
BFG (Codex) Adeptus Mechanicus
MECHANICUS
SPECIAL RULES
While Mechanicus vessels have companies of Skitarii
Troopers embarked aboard in place of Naval armsmen,
the vast majority of their crews will be made up of
tech-priests with little combat experience and servitors
hardwired to their posts. Though they may conduct
hit and run raids normally, boarding actions as well as
Hit and Run attacks against Mechanicus vessels may
re-roll the dice if desired, but the second roll stands.
Mechanicus vessels (including battleships) do not
normally utilize assault boats or boarding torpedoes.
Every attempt will be made to recover a Mechanicus
vessel that is lost. However, they will not allow their
holy technology and precious knowledge fall into
enemy hands. Unlike other fleets, Mechanicus vessels
can take a leadership check to fire upon their own
vessels that have been hulked to deny them to the
enemy.
Adeptus Mechanicus models can be used as normal Imperial Navy vessels and be fully integrated
into an Imperial navy fleet with no restrictions. If used in this manner, they do not have access
to any of the Adeptus Mechanicus refits or special rules. However, they also use all normal point
values and do not have any of the restrictions concerning boarding actions, critical damage and
assault boats Mechanicus vessels do.
Result
Emergency Energy Reserves: When crippled, the ship only reduces turrets, shielding
and weapons by 25% rather than 50%. The vessel still counts as crippled in every
other respect.
Advanced Engines: The ship gains +5cm speed, as well as +1D6 when on All Ahead
Full special orders.
Repulsor Shielding: Ignore all negative effects of having a blast marker or gas clouds
in contact with the ships base as it applies to leadership, movement and repairing
critical damage. This effect goes away if the ship suffers Shields Collapsed critical
damage.
Fleet Defense Turrets: Up to two turrets on the ship are exchanged for fleet defense
turrets capable of protecting itself or any one other vessel within 15cm each ordnance
phase, adding +2 to the turret strength of the ship it is defending (this does not
alter bomber attack rolls when used to defend another vessel). These otherwise work
exactly as normal turrets do in all other respects.
Augmented Weapon Relays: Weapon batteries shift left on the gunnery table before
all other modifiers are applied. Lance hits count double on rolls of a 6.
MECHANICUS
Result
Extended Duty: The Quest for Knowledge can be long and arduous, sometimes seeing the fleet deep in unexplored space far away from logistical support for exceedingly long periods. Roll a D6 for each Mechanicus capital ship. On a 1 it takes D3 damage, on a 2 it suffers -1 Ld to take Lock-on or
Reload special orders. Rolls of 3+ have no effect. You must destroy or cripple more enemy ships than you lose. (+1/0 renown)
Xenos Logic: Due to unforeseen phenomena, the complex workings within the capital ships of the Adeptus Mechanicus have become unreliable at best
and catastrophic at worst. Roll a D6 for each Mechanicus capital ship in the fleet. On a 1, 2 or 3, roll against the critical damage table. (+2/-1 renown)
Mimic Drive: The Adeptus Mechanicus encounter partial STC plans for a drive capable of imitating the signature of a capital ship. Add a cruiser to the
fleet, keeping its identity a secret. This vessel actually has all the characteristics of a transport ship and is worth zero victory points. If it is fired upon by
the enemy, then the mimic drive is proven to be effective. (+1/-1)
Sacred Vessel: The ship is an example of or contains much valued archaeotech and must be protected at any cost. Choose one Mechanicus capital ship
in your fleet. This vessel cannot be crippled or destroyed. (+1/-1)
The Prize: Reliable sources have confirmed that an enemy ship contains an extremely valuable example of archaeotech, or possibly remnants of a working STC system! Even if the ship is only crippled, it will grant an easier venture to capture it. Nominate one enemy capital ship. You must cripple or
destroy it. If the ship explodes, no renown is gained or lost. (+1/-2)
Experimental Ship: Recovered ancient technology or alien artefacts are sometimes retrofitted to a ship to change its performance in one way or another. Sometimes the results are significant, but very rarely can such devices be accommodated without significant cost or sacrifice to the vessel. Pick
one cruiser in the fleet. This vessel has been recently fitted with an experimental system that has not yet been tested operationally. These modifications
are in addition to any refits taken normally by a Mechanicus vessel. Roll a D6 on the following two tables to see how the ship has been altered (Re-roll
any result that cannot be applied). This ship must not be crippled or destroyed so that it can be examined to review its performance. (+1/-1)
D6
MECHANICUS
Improvement
D6 Side Effect
The ship loses 2 turrets (this is after adding the +1 turret all
Mechanicus vessels are equipped with).
All friendly vessels within 15cm gain an additional +1 leadership when the enemy is on special orders (max 10).
Leadership
FLEET COMMANDER
D6 Roll Leadership
1
Ld 7
2-3
Ld 8
4-6
Ld 9*
MECHANICUS
415 pts
400 pts
380 pts
370 pts
Cruisers
You may have up to fifteen cruisers in the fleet.
Dictator Cruiser . . . . . . . . . . . . . . . . . . . . . 255 pts
Tyrant Cruiser . . . . . . . . . . . . . . . . . . . . . . . 220 pts
Lunar Cruiser . . . . . . . . . . . . . . . . . . . . . . . 215 pts
Gothic Cruiser . . . . . . . . . . . . . . . . . . . . . . 215 pts
Endeavour Light Cruiser . . . . . . . . . . . . . . . . . 135 pts
Endurance Light Cruiser . . . . . . . . . . . . . . . . 135 pts
Defiant Light Cruiser . . . . . . . . . . . . . . . 140 pts
MECHANICUS
Escorts
You may have any number of Adeptus Mechanicus
escorts in the fleet, taken from both the Imperial Navy
and Space Marines fleet lists for the point costs listed
below but otherwise unmodified from their normal
profiles. These vessels count as Adeptus Mechanicus
vessels and use all rules that Mechanicus vessels do,
but do not have access to the Mechanicus Gifts table,
they cannot repair critical damage, nor do they get any
boarding action bonuses Space Marine escorts may
have. They must be painted to match the Mechanicus
fleet to be designated Mechanicus vessels; you cannot
take Imperial Navy or Space Marine vessels painted
for another fleet and call them Mechanicus vessels!
Nova Frigate . . . . . . . . . . . . . . . . . . . . . . . . . 45 pts
Firestorm Frigate . . . . . . . . . . . . . . . . . . . . . . 40 pts
Gladius Frigate . . . . . . . . . . . . . . . . . . . . . . . 40 pts
Sword Frigate . . . . . . . . . . . . . . . . . . . . . . . . 35 pts
Falchion Frigate . . . . . . . . . . . . . . . . . . . . . . . 35 pts
Hunter Destroyer . . . . . . . . . . . . . . . . . . . . . 35 pts
Cobra Destroyer . . . . . . . . . . . . . . . . . . . . . . 30 pts
Title
Leadership
Re-rolls
1-5
Explorator Techpriest
6-10
Magos Errant
1+1 refit
11-20
Magos Explorator
2+1 refit
21-30
Aspiring Archmagos
2+1 refit
31-50
Archmagos Explorator
3+1 refit
51+
Archmagos Veneraturs
10
3+2 refit
6
MECHANICUS
TYPE/HITS
Battleship/12
SPEED
20cm
ARMAMENT
Port weapons battery
Starboard weapons battery
Port lance battery
Starboard lance battery
Dorsal lance battery
Prow nova cannon
TURNS
45
SHIELDS
4
ARMOUR
6+ Front /5+
TURRETS
5
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
60cm
60cm
60cm
60cm
60cm
30-150cm
10
10
2
2
2
1
Left
Right
Left
Right
Left/Right/Front
Front
Notes: Cannot use Come To New Heading special orders. The profile for the Omnissiahs Victory already reflects the rules for Adeptus Mechanicus vessels. It is equipped with
Repulsor Shields and Augmented Weapon Relays as part of its point cost, and can take no other refits from the Mechanicus Gifts table. You may include the Omnissiahs Victory in
place of one battleship in the Adeptus Mechanicus fleet if it totals 1000 points or greater. If used, it must be the flagship and embark a Venerated Archmagos for the cost listed in the
fleet list. The Omnissiahs Victory cannot take any other refits except those described in the notes for this vessel, though it can earn others normally in a campaign. Only one Omnissiahs
Victory may ever be used in a fleet that includes Adeptus Mechanicus vessels.
MECHANICUS
TYPE/HITS
Battleship/12
SPEED
15cm
ARMAMENT
Port launch bays
Starboard launch bays
Port weapons battery
Starboard weapons battery
Port lance battery
Starboard lance battery
Dorsal weapons battery
Prow weapons battery
TURNS
45
SHIELDS
4
ARMOUR
5+
TURRETS
6
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
Furies: 30cm
Starhawks: 20cm
Furies: 30cm
Starhawks: 20cm
60cm
60cm
60cm
60cm
45cm
45cm
2 squadrons
2 squadrons
6
6
2
2
5
5
Left
Right
Left
Right
Left/Right/Front
Left/Right/Front
Notes: The Oberon class battleship cannot be given Come to New Heading special orders. Like the Emperor class, the Oberon dispenses with the normal armoured prow and instead
carries a mass of sensor probes that it uses to direct its attack craft to the enemy. This also adds +1 to its Leadership rating. This profile for the Oberon Class Battleship already reflects
the rule changes for an Adeptus Mechanicus vessel and in addition requires a roll on the Mechanicus Gift Table.
MECHANICUS
TYPE/HITS
Battleship/12
SPEED
15cm
ARMAMENT
Port Weapons Battery
Starboard Weapons Battery
Port launch bays
Starboard launch bays
Dorsal weapons battery
Prow weapons battery
TURNS
45
SHIELDS
4
ARMOUR
5+
TURRETS
6
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
60cm
60cm
Furies: 30cm
Starhawks: 20cm
Furies: 30cm
Starhawks: 20cm
60cm
60cm
6
6
4 squadrons
Left
Right
-
4 squadrons
5
5
Left/Right/Front
Left/Right/Front
Notes: The Emperor class battleship is a slow and ponderous vessel and cannot use Come to New Heading special orders.
The Emperor class dispenses with the normal armoured prow and instead carries a mass of sensor probes and forward turrets,
giving it +1 to its Leadership rating.. This profile for the Emperor Class Battleship already reflects the rule changes for an
Adeptus Mechanicus vessel and in addition requires a roll on the Mechanicus Gift Table.
MECHANICUS
TYPE/HITS
Battleship/12
SPEED
20cm
ARMAMENT
Port weapons battery
Starboard weapons battery
Dorsal lance battery
Prow torpedoes
TURNS
45
SHIELDS
4
ARMOUR
6+ Front /5+
TURRETS
5
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
60cm
60cm
60cm
Speed 30cm
12
12
3
9
Left
Right
Left/Right/Front
Front
Notes: The Retribution class battleship is heavy to manoeuvre and cannot use the Come to New Heading special order. In
addition if desired the Prow Torpedoes can be replaced by a Nova Cannon at an additional cost of +10 pts or refitted torpedoes
from p.156 of ARMADA can be used for an additional cost of +10pts. This profile for the Retribution Battleship already
reflects the rule changes for an Adeptus Mechanicus vessel and in addition requires a roll on the Mechanicus Gift Table.
10
MECHANICUS
TYPE/HITS
Cruiser/8
SPEED
20cm
ARMAMENT
Port Weapons Battery
Starboard Weapons Battery
Port launch bays
Starboard launch bays
Dorsal Lance
Prow torpedoes
TURNS
45
SHIELDS
2
ARMOUR
6+ front/5+
TURRETS
4
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
30cm
Furies: 30cm
Starhawks: 20cm
Furies: 30cm
Starhawks: 20cm
60cm
30cm
6
6
2 squadrons
Left
Right
-
2 squadrons
1
6
Left/Right/Front
Front
Notes: If desired the Prow Torpedoes can be replaced by a Nova Cannon at an additional cost of +20 pts or refitted torpedoes
from p.156 of ARMADA can be used for an additional cost of +20pts. This profile for the Dictator class cruiser already
reflects the rule changes for an Adeptus Mechanicus vessel and in addition requires a roll on the Mechanicus Gift Table.
MECHANICUS
11
FAMOUS SHIPS
OF THE GOTHIC WAR
Archon Kort
Fortitude
Rhadamanthine
0 pts
TYPE/HITS
Cruiser/8
SPEED
20cm
ARMAMENT
Port weapons battery
Starboard weapons battery
Port weapons battery
Starboard weapons battery
Dorsal lance battery
Prow torpedoes
TURNS
45
SHIELDS
2
ARMOUR
6+ front/5+
TURRETS
3
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
45cm
45cm
30cm
30cm
60cm
Speed 30cm
4
4
6
6
1
6
Left
Right
Left
Right
Left/Right/Front
Front
In practice, however, the Tyrants long range firepower lacks sufficient strength to make it a serious
threat to anything larger than an escort-sized vessel.
Two of the Tyrants assigned to the Gothic sector
fleet, Zealous and Dominion, were eventually
upgraded with weapons salvaged from wrecked
Chaos ships. These pushed their firepower up to
battlecruiser levels, making them very dangerous
opponents at long range.
FAMOUS SHIPS
OF THE GOTHIC WAR
Lord Sylvanus
Zealous
Dominion
Incendrius
Notes: If desired the Prow Torpedoes can be replaced by a Nova Cannon at an additional cost of +20 pts or refitted torpedoes
from p.156 of ARMADA can be used for an additional cost of +20pts. This profile for the Tyrant class cruiser already
reflects the rule changes for an Adeptus Mechanicus vessel and in addition requires a roll on the Mechanicus Gift Table.
12
MECHANICUS
pts
TYPE/HITS
Cruiser/8
SPEED
20cm
ARMAMENT
Port lance battery
Starboard lance battery
Port weapons battery
Starboard weapons battery
Dorsal lance battery
Prow torpedoes
TURNS
45
SHIELDS
2
ARMOUR
6+ front/5+
TURRETS
3
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
30cm
30cm
30cm
60cm
Speed 30cm
2
2
6
6
1
6
Left
Right
Left
Right
Left/Right/Front
Front
Notes: If desired the Prow Torpedoes can be replaced by a Nova Cannon at an additional cost of +20 pts or refitted torpedoes
from p.156 of ARMADA can be used for an additional cost of +20pts. This profile for the Lunar class cruiser already
reflects the rule changes for an Adeptus Mechanicus vessel and in addition requires a roll on the Mechanicus Gift Table.
MECHANICUS
13
FAMOUS SHIPS
OF THE GOTHIC WAR
Iron Duke
Retribution
Agrippa
Justicar
pts
TYPE/HITS
Cruiser/8
SPEED
20cm
ARMAMENT
Port lance battery
Starboard lance battery
Dorsal lance battery
Prow torpedoes
TURNS
45
SHIELDS
2
ARMOUR
6+ front/5+
TURRETS
3
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
30cm
60cm
30cm
4
4
1
6
Left
Right
Left/Right/Front
Front
Notes: If desired the Prow Torpedoes can be replaced by a Nova Cannon at an additional cost of +20 pts or refitted torpedoes
from p.156 of ARMADA can be used for an additional cost of +20pts. This profile for the Gothic class cruiser already
reflects the rule changes for an Adeptus Mechanicus vessel and in addition requires a roll on the Mechanicus Gift Table.
FAMOUS SHIPS
OF THE GOTHIC WAR
Invincible
Emperors Wrath
Righteous Fury
14
MECHANICUS
TYPE/HITS
SPEED
TURNS
SHIELDS
Cruiser/6
20cm
90
ARMAMENT
ARMOUR TURRETS
5+
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
Front/left/right
Prow torpedoes
30cm
Front
30cm
Left
30cm
Right
Sword of Voss
Leonid
Special Rules. Endeavour light cruisers get a +1 to their dice roll when
defending against a boarding action, because the mid-ship corridor is easy
to defend and restricts access to vital parts of the ship. May replace torpedoes
with a single 30cm dorsal lance turret firing left/front/right for no cost.
TYPE/HITS
SPEED
TURNS
SHIELDS
Cruiser/6
20cm
90
ARMAMENT
MECHANICUS
15
ARMOUR TURRETS
5+
RANGE/SPEED
FIREPOWER/STR
FIRE ARC
30cm
Front/left/right
Prow torpedoes
30cm
Front
30cm
Left
30cm
Right
Special Rules. Endurance light cruisers get a +1 to their dice roll when
defending against a boarding action, because the mid-ship corridor is easy
to defend and restricts access to vital parts of the ship. May replace torpedoes
with a single 30cm dorsal lance turret firing left/front/right for no cost.
he Defiant is the least common of the Voss triumvirate but it is the last
piece in the jigsaw. A capable carrier, the Defiant is regarded as too
vulnerable to operate without support. Lacking any guns for self defence,
the Defiant is usually relegated to a support role, operating behind the
main fighting ships, out of the line of fire.
A relatively recent development of the Endeavour, the light carriers of this
class proved to be vital lynchpin of the Imperial fleets desperate struggle
to stem the relentless tide of destruction and death that accompanied the
Orks massive invasion force into the Armageddon sector. Being more agile
than the much larger Ork kroozers arrayed against it, these vessels were
able to push deeply into the vast greenskin host before unleashing their
bombers upon the capital ships of the invasion fleet. Though the
Forebearer and Archangel were lost above St. Jowens Dock when they
were overrun while struggling valiantly to refuel and rearm their
beleaguered attack craft in the heat of battle, their brave pilots were
responsible for destroying the kill kroozer Grimzags Ammer and crippling
two Terror ships.
TYPE/HITS
SPEED
Cruiser/6
20cm
ARMAMENT
Prow lance battery
Front/left/right
30cm
1 squadron
30cm
1 squadron
Special Rules. Defiant class light cruisers get a +1 to their dice roll when
defending against a boarding action, because the mid-ship corridor is easy
to defend and restricts access to vital parts of the ship.
16
MECHANICUS