S&S 2006
S&S 2006
NAVAL EFFECTIVENESS
INTRODUCTION
The purpose of this exercise is to determine and quantify the relative values of items of naval equipment in
performing a warships operational tasks.
This raises the question of what weighting should be placed on each of those tasks. Preparing for the last war
involves serious risk. For example, the RN entered the Falklands War with ships optimized for trade protection
against submarines, with defence against surface ships and air attack as a secondary consideration, yet found
itself opposing an enemy with only one operational modern submarine, but a large number of SSM and gunarmed ships and greatly superior numbers of aircraft. Warships relatively recently scrapped would have been
more suitable. Indeed, had Vanguard been retained in service (as the Iowas had been by the USN) her heavy
guns, huge anti-aircraft battery and armour largely impervious to SSM would have been decisive.
Similar mistakes now appear to be being made, with the RN losing its air defence fighters in favour of ground
attack aircraft more suitable to invading Iraq than, for example, fighting the greatly improved Chinese navy and
air force. It may be said that there is currently no likely risk of war with China, but this argument carried to its
logical conclusion (and which smacks of the notorious moving Ten Year Rule of the 1920s) would lead to the
scrapping of all naval capability except disaster relief, fishery regulation and anti-piracy patrol.
The only safe course appears to be to assume that anything can happen within the lifetime of a ship and give
equal weight to anti-submarine, anti-aircraft, anti-surface vessel and army support. Luckily, the capabilities
required for these also suffice for the lesser tasks. For example, helicopters capable of attacking submarines with
homing torpedoes, sinking FAC with missiles or landing troops are also useful in disaster relief.
The method of comparison chosen is a manual war game with human decision input. This requires less setting
up than a computer game and has the important advantage that all factors are transparent, not concealed in the
software. The finished product could be converted into a computer game, but this is not within my expertise.
The only practical advantage would be
depriving players of knowledge of enemy forces and actions. A manual war game must allow this knowledge
(but prevent it being acted on unrealistically).
Existing commercial manual war games for modern naval warfare have certain disadvantages. Though generally
accurate, they tend to emphasise often minor technical differences between specific sensors and weapon systems
to an extent that often drastically slows play and sometimes obscures tactical principals. They have also failed to
cope with the problems raised by variations in sensor and weapon ranges from some hundreds of miles to less
than a mile and by speeds varying from that of a supersonic missile to that of a stalking submarine. Play is
typically with largely unrecognisably small models on a very large playing area, most of which remains empty.
In contrast, the rate of play in this game approximates to real time. Roughly comparable weapon systems are
grouped and awarded the same value. Only coarse distinctions are used, typically in the region of 17% (the
difference between a score of 4 and 5 with a 6-sided dice). Finer distinctions are often spurious, unobservable in
battle, and tend to be argued over excessively by people incapable of perceiving a larger picture and who
believe that percentages (which they confuse with probabilities) are somehow more scientific than fractions.
The weapons considered are from 1950 onwards, to enable historical checks on assumptions. Strategic nuclear
weapons are not included, but tactical nuclear weapons are. This is partly for historical comparison, but also
because a torpedo would possibly be the best form of delivery for North Korean nuclear weapons, enabling
attacks on USN carrier battle groups, troop convoys and South Korean and Japanese coastal cities.
1960 TO 2020
This rule set is split into sections concerning:
GAME PHILOSOPHY
OVERVIEW OF GAME MECHANISMS
ENVIRONMENT
SEQUENCE OF PLAY
SHIP AND SUBMARINE MOBILITY CHARACTERISTICS
MOVEMENT
COMMAND AIDS
SITUATIONAL AWARENESS
AIR AND SURFACE COMBAT
UNDERSEA COMBAT
MINE WARFARE
RESILIENCE TO DAMAGE
SHIP-TO-SHORE OPERATIONS
DERIVING ELEMENT COSTS
SHIP AND SUBMARINE LISTS
AIRCRAFT LISTS
GAME PHILOSOPHY
These rules are formulated on the principle that modern naval combat is not solely an electronic chess game. The stakes for
participants are high, technology frequently does not fulfil its promise, tension is constant and there are very likely to be
short episodes of sudden excitement, extreme apprehension and deadly danger calling for rapid decisions to avert disaster.
30 seconds of intense activity should ideally not be simulated by 15 minutes or more of looking up multiple tables in a
thick rule book, however accurate this may be.
DEVELOPMENT STAGE
The original project is now completed and paid for, but I will continue to develop the rules into a complete set. The initial
ship and aircraft libraries will be progressively enlarged, first expanding laterally to take in most contemporary (and near
future) types, then backwards in time as far as 1960. All data are from open sources, based on theoretical capabilities
moderated (and where necessary over-ruled) by actual combat results. Numbers inevitably change as more of the collected
information is analysed. Even though starting with a good general knowledge of the subject, collection, collation and
analysis has been time consuming. Compiling the ship and aircraft libraries has brought to light the need for several rule
changes, not all of which have yet been completely implemented.
(Full load displacement is preferred to standard displacement because the latter is an unsatisfactory compromise measure
invented for the naval treaties of the 1920s and 30s, and has now been mainly abandoned.)
ASM and area defence SAM are represented after launch by small dice. Types of missile are distinguished by colour.
Strike and defensive fixed wing aircraft formations are represented by a single 1/2500 model on the apex of a 2 nm sided
equilateral triangular base. Each aircraft of the formation is initially represented by a dice placed on the rest of the base.
3.
4.
Totalling the damage on each target by all hits during the TB and comparing this with its capacity to absorb
damage without serious loss of capability (its resilience).
Engagements can be fixed wing aircraft (FWA), anti-ship missile (ASM), surface gunnery (by both sides) or
submarine/torpedo. The bounder may instigate up to 1 engagement of each type in the order above. Except for surface
gunnery (in which both sides fight simultaneously), only the bounder can attack, the other side being restricted to defensive
weapons.) FWA precede FWA so that aircraft armed with SSM may be shot at by suitable weapons before launching
Aircraft following up SSM (as Skyhawks following an Exocet in the Falklands), must do so in the next TB.
Whether it will start in littoral waters or in the open ocean. If only one side chooses littoral, it is the defender,
otherwise they dice and the lowest scoring side is the defender
Littoral waters are obstructed by land terrain blocking line-of-sight (LOS) for vision, radar and weapons, are
shallow (less than 100 fathoms), hinder sonar, prevent deep diving, allow diesel-electric submarines to lie on the
bottom and permit mine warfare.
Oceanic waters permit surface and aerial detection and engagement out to the horizon if sensors/weather allow,
high speeds and deep diving
2.
If in littoral waters, the coastal, inland or island terrain models it wishes to use.
These are then placed by a game director, or alternately in succession by the two sides, starting with the defender.
(Good)
(Moderate)
(Rough)
(Very Rough)
(Hurricane)
4,5,6
6
4,5,6
6
-
1
1
1,2
1,2
1,2
Normal
30
10
5
0
Normal
30
20
10
0
Normal
35
30
15
0
Normal
Normal
Normal
20
0
Normal
Normal
Normal
20
0
A limit of 0 shows that the ship has been forced to heave-to, using its engines only to maintain safety.
A high sea state may also limit the use of sonar, submarine masts, weapons and the ability to use aircraft.
Submarine masts cannot be detected by radar in Sea State 4 or higher.
Helicopters and VTOL aircraft cannot be launched by or land on ships in Sea State 5 or higher, or other fixed wing aircraft
in Sea State 4 or higher or unless moving at at least 25 knots in Sea State 1.
Sea skimming missiles cannot be used in Sea State 5 or higher.
TIME OF DAY
Time is best kept by using a dummy clock face and moving the hands on before each period. This will facilitate keeping
track of dusk and dawn and of aircraft refuelling and re-arming.
Day and night can be taken as equal between the tropics of Cancer and Capricorn. Within the Arctic and Antarctic circles,
night is continuous in winter except for an hour of twilight either side of noon, and day is continuous in summer except for
an hour of twilight each side of midnight. Elsewhere, it can be taken as equal in spring and autumn, 2/3 day in summer and
2/3 night in winter, but with 1 hour of twilight before sunrise and after sunset.
2.
The initial position, course and speed in knots (default 15 knots) of each of its groups of vessels or independent
vessels.
5.
6.
The initial position of its land assets, such as airfields and aircraft, port facilities, AA or AS gun or missile
batteries, or radar stations.
7,
Local times of sunrise and sunset. Both sides dice, the high scorers nominations will be used. Sunrise is preceded
and sunset followed by 1 hour of nautical twilight.
9.
Preferred start time. The earliest of those selected by the two sides will be used,
Sea state.
2.
Wind direction.
3.
Both sides now dice for the remaining endurance of ships and submarines.
CRUISING HOUR OR TACTICAL BOUND
At the start of each period, either side may nominate the start of a TB and is then called the bounder.
If both sides nominate a TB, they dice for which becomes the bounder.
If its bound did not include underwater combat, the bounder can follow its TB that with one more TB if it so chooses,
otherwise the other side can choose to become a bounder. The choice alternates until neither side wishes to be bounder.
If neither does, periods revert to CH.
2.
Combat air patrol (CAP) fighters, patrol/recce fixed wing aircraft and helicopters can be launched. They fly out to
their station immediately if ship-based, otherwise during the next CH. Shore-based maritime recce aircraft remain
on station 6 hours, other aircraft and helicopters 2 hours.
3.
Air strikes (strike aircraft and escorting fighters) can be launched, formed up and fly towards their target.
4.
5.
6.
7.
Ships and/or submarines can fire SSM at targets beyond the horizon.
8.
9.
10.
Active radar search. This is of the same intensity as previously, unless enemy have been detected.
2.
3.
Ships and/or submarines can fire SSM with less than horizon range. SSM and air strikes arrive. Ships can fire
SAM and/or AA. Results are resolved.
4.
5.
6.
7.
8.
9.
Helicopters move.
10.
40 knots or more.
34-39
28-33
24-27
19-23
15-18
14 or less.
Vessels do not maintain top speed for long, since it more than doubles fuel consumption, increases the ease with which they
can be detected by passive sonar and handicaps their own sonar use. I assume a typical cruising speed for non-nuclear
powered ships of 15 knots.
PROPULSION
The advantages and disadvantages of different power systems are:
Nuclear (N)
In ships and submarines. High initial cost. Unlimited endurance. High manning costs. Long
refits. Noisy.
In ships (Kirovs only) using smaller nuclear reactors with oil-fired boost for high speed. High
cost. Unlimited endurance at cruising speed. High manning costs. Long refits. Noisy.
Steam.
In ships. Obsolete. Moderate endurance. High manning costs. Long refits. Noisy if steam turbine
(ST). Very Noisy but cheap if steam reciprocating (SR).
Diesel (D).
In ships. Cheap. High endurance. Low manning costs. Good acceleration. Noisy
Diesel-electric (DE).
Submarines and also ships capable of running on electric power alone. High endurance if ship.
Very Quiet while using electric only at 10 knots or less, otherwise Noisy if submarine using
diesel, Quiet if ship.
Gas-turbine.
Ships, either alone (G) or combined with steam (SG), diesel (DG) or diesel electric (DEG).
Moderate endurance, very low manning cost and Quiet if alone. Very High acceleration. Repair
by replacement at sea.
SEA KEEPING
A ships speed class givess the maximum speed it can be moved at in normal sea states. The degree to which a ship can
maintain speed in higher sea states is a function of its size and hull design. Big ships and those with well-flared bows, long
focsle and/or high freeboard maintain speed better in rough weather. High speed small craft (such as fast attack boats) are
heavily handicapped by high sea states and may be restricted to calm inshore waters. A ships sea keeping (its ability to
operate in all weathers) relative to its size can be Excellent (SK+), Adequate or Poor (SK-). Ratings are partly anecdotal,
partly based on observable characteristics.
Excellent is associated with pronounced bow flare, long bow, raised forecastle, good freeboard, sheltered crew access and
transom sterns. Treat sea state as if 1 lower.
Poor is associated with little flare, stubby bow, low freeboard, lack of shelter and overloading. Treat sea state as if 1 higher.
Ships are at risk of sinking in Sea State 8 or 9 if Minor unless SK+, or in Sea State 9 if Small and SK-. A crippled ship
counts the Sea State as 1 higher than it is. Dice at the end of the watch. A ship sinks if it scores 1 or 2.
8
1 CH
2 CH
3 CH
4 CH
It is not possible in Sea State 5 or higher, and the time required is increased by 1 CH in Sea State 4.
If refuelling is interrupted, it continues when possible from the point reached.
SUBMARINES
Nuclear submarines have infinite endurance, regardless of the speed used,
Diesel-electric submarines are assumed to snorkel or travel on the surface at 10 knots and to cruise fully submerged at 5
knots. Each diesel-electric submarine throws 4 dice at the start of the game if Medium, 3 if Light or 2 if Minor. The total of
those dice is its remaining CH submerged endurance at 5 knots before it must snorkel or surface. Submarines with airindependent propulsion (AIP) add 12 CH. Each CH of subsequent snorkelling or surface running increases its remaining
non-snorkelling submerged endurance by 6, up to a maximum of 60, plus any unexpended AIP hours. Each CH at 5 knots
or TB at higher speed reduces it by 1.
Possible only to those nuclear submarines specified as deep divers, which cannot fire weapons at that
depth and can only be attacked with deep diving torpedoes (DHT or DLT) and tactical nuclear weapons
(NDB, NHT or NUM).
10
CIC-1
Combat information centre (CIC) in citadel, with (usually raw) information presented on cathode ray tube (CRT)
screens and acetate plotting boards for human decision (1960s). Russian ships can download targeting from CIC2 ships or land HQ. Passive ECM decoys deployed manually. As RN ADA (1964) in carriers or CAAIS (1974)
in 21s/Leanders.
CIC-2
CIC with computer-assisted plots and displays, early single function monitors and rudimentary C4 and
decision support tools. Can share aircraft (but not submarine) plots and targeting with similarly equipped ship in
line of sight. High risk of information deluge and of passive detection of communications by enemy. Passive ECM
decoys usable in seduction mode. As RN ADAWS 1-10 (1966) in carriers and destroyers, USN NTDS (1966),
Russian Second Captain (1967) in carriers, cruisers and destroyers, French SENIT.
CIC-3
CIC with good multi-function displays (the number varying with ship function from as many as 25 in major
warships down to 3 or 4 to mine hunters or fleet auxiliaries) , distributed processing, advanced C4 software and
effective decision support tools. Risk of information deluge reduced but not eliminated. Reliability greatly
improved and systems vulnerability to damage decreased. Can control active ECM seduction decoys. GPS
corrected inertial navigation. As RN ADAWS 12 upgrade (1993) or ADAWS 2000, ADIMP (1994) or CACS
(1979 in 22s), USN ACDS (1986) in carriers, Russian 3R60 in Steregoshchiy frigates (2005).
CIC-4
CIC with some automatic decision making and co-operative engagement capability providing sensor fusion
and shared detection and tracking with all other CIC-4-equipped elements (2008 on). As USN CEC in carriers,
cruisers and later Aegis destroyers and upgraded RN Type 23 frigates.
11
Detected
Warning of presence.
Defences alerted. Passive ECM decoys can be fired.
Bearing known.
Number, type, range course and speed unknown.
Option to use supplementary means of location.
Classified
Acquired
2
2
2
Maximum visual search range is: Visual clear day. Visual murky day. Visual clear night. Visual dark night. Optronic
Ship to periscope
2 nm
1 nm
1 nm
0
2 nm
Aircraft to periscope
4 nm
1 nm
0
0
4 nm
Ship or periscope to ship
8 nm
4 nm
4 nm
2 nm
8 nm
Ship to ASM
4 nm
2 nm
2 nm
2 nm
12 nm
Ship to aircraft
8 nm
4 nm
4 nm
0
24 nm
Aircraft to ship
24 nm
12 nm
20 nm
2 nm
24 nm
12
HAU
HAH
HAM
HAL
BAH
BPM
BPL
2
2
6
FPL
TAU
TAH
TAM
TAL
TPL
TPV
TAV
1
2
6
12
0
1
4
8
16
32
32
0
0
2
4
8
16
16
36-40
36-40
36-40
DS-HF
DS-MF
DS-LF
2
2
4
1
2
4
1
1
2
SB-MF
SB-LF
SB-VLF
1
2
3
2
4
6
1
2
4
MAD
14
if the searcher is a ship or submarine whose own current speed is above 25 knots.
if the searcher is a ship or submarine whose own current speed is above 15 knots.
if the target is classed as very quiet.
if the target ship or submarines current speed is greater than 15 knots, unless submarine with pump jet.
if the target ship or submarines current speed is 25 knots or more.
if the target is classed as noisy.
+3
+1
+1
+1
-1
-1
-1
-1
-2
if the searcher is a submarine with both bow and flank array sonar.
if the target ship or submarine has been previously detected by any friendly element.
if the target submarine has fired a torpedo or missile.
if the target is a ship, submarine or helicopter and is using intermittent active sonar.
if the target is either a ship or submarine using continuous active sonar, or a line of active sonobuoys.
16
Fighters with a higher score shoot with radar-guided AAM. Fighters scoring double can shoot again at the same or a surplus
target. Strike aircraft that score double can shoot with radar-guided AAM (if they have them), then proceed. Strike aircraft
that score higher but not double proceed. Other aircraft with higher scores flee out of reach. Opposed fighters with equal
scores can both shoot.
WVR
Dice representing defending fighters that have survived BVR are paired with dice representing opponents that have
proceeded beyond or survived BVR (which can be fighters or other aircraft, but not ASM). Surplus fighters can assist
another fighter. Surplus strike aircraft proceed without being intercepted.
Each dice is thrown and any of the factors listed below that apply are added to its score.
+1
Helicopter or piston-engined.
+2
Low subsonic jet (F.84, Meteor, Sea Hawk)
+3
High subsonic jet (Skyhawk, Mig-15).
+4
Transonic jet (F.86, Hunter, Mig-17).
+5
Supersonic jet (F.104, F.4, Dagger, Mig-21)
+6
Relaxed stability supersonic jet (F.14-18, Mirage 2000).
+8
Highly unstable carefree supersonic jet (F.22, Typhoon, Rafale, Grippen, Mig-29, SU-27).
+1
For each friend assisting.
+2
If directed by ship radar that has detected target.
+3
If assisted by AEW aircraft or AEW helicopter that has detected target.
Fighters with a higher score shoot with IR-guided AAM or guns. Fighters scoring double shoot with both. Strike aircraft
scoring higher proceed. Strike aircraft firing double shoot, then proceed.
AIR-TO-AIR SHOOTING
Dice for each shooting aircraft. The minimum score required to destroy the target is:
6
if command-guided AAM (such as Fireflash, Alkali)
5
4
3
4
3
2
5
6
FW (always) and ASM (usually) attack from over the horizon. The target must have been previously classified
or acquired. However ships within 6nm of the shortest line to the centre of the target but closer become part of
the target for both attack and defence.
1.
Select and throw one D6 dice for each SSM being fired at the target group or attacking FW, and deduct those
ASM fired from their ships remaining stock. If a target being attacked from over the horizon has been:
Acquired
Classified but not acquired
If the ASMs are not sea-skimmers or FW are making a high level attack, and the target group has been alerted
and has area defence SAM of 60 nm or greater range, decide how many of these SAM will be fired to defend
against the attack, deduct these from their ships remaining stock and dice for each SAM (or pair) fired. If the
dice score is sufficient (see below) a hit results. Discard one SSM or FW dice for each SAM hit.
3.
4.
Repeat the above, but even if the ASM are sea skimmers or FW not at high level, and including ADW of up to
8 nm range in addition
5.
Throw all remaining ASM or FW dice FW adding 1 unless flying low in littoral and place them by the ship
indicated by their score. A score of:
6
=
attacking a ship nominated by the firing player.
5
=
attacking the largest ship in the group.
3 or 4 =
attacking the nearest ship in the group.
2
=
attacking the nearest un-alerted ship in the group, or if this is alerted, the nearest ship beyond it.
1
=
missing all ships in the group.
6.
Ships with LDW allocate them to protect either their own ship or another ship within range.
7.
Each ship under attack throws a D6 for each PDW and each allocated LDW. Discard 1 attacking ASM or FW
dice for each hit.
8.
Each remaining ASM hits the ship it is attacking. Throw its dice, adjusting its score in accordance with the ASMs
lethality rating. FA dice for hits (see next section).
The lethality rating of an SSM (or SAM used as an ASM) depends mainly on its warhead size, but also on total
missile weight and terminal velocity. It is:
D-1
if its warhead is rated as Small, such as Penguin, Sea Skua or SAM
D
if its warhead is rated as Medium, such as Exocet, Harpoon, Gabriel, Harpoon, Ottomat, Tesseo
or Switchblade.
D+1
if its warhead is rated as Big, such as Styx, Silkworm/Seersucker, Siren or Sunburn.
D+2
if its warhead is rated as Very Big, such as a Tomahawk TASM, Scalp Naval, Sandbox or
Shipwreck.
Total the score of all ASM hitting each ship.
9.
Compare the total ASM score for each ship against the ships resilience factor.
18
FW
2
2
5
3
4
3
5
4
5
6
6
4
5
5
3
4
5
5
6
6
6
(currently insufficient data)
-.
5
-
PDW (SAM)
Shoulder-fired AA missiles, such as Strela or Blowpipe
Seacat, Sea Chaparral, 3 x Sinbad
RAM, Sadral, Igla, Umkhonto
4
3
2
5
5
3
5
5
3
6
3
3
2
2
6
5
4
6
5
4
6
4
6
2
4
5
5
5
5
5
6
-
6
-
3
2
2
2
5
3
3
2
6
4
4
3
6
4
4
2
6
4
2
4
3
2
5
3
2
6
4
3
5
3
2
6
4
2
4
3
4
3
5
4
4
3
6
4
19
DFW
5
3
ASM SSASM/B
5
4
3
6
5
3
The scores needed are increased by 1 if the size class of the defended ship is medium, 2 if large, 3 if giant, and reduced by
1 if it is RS or 2 if LO.
ANTI-SHIP MISSILES
Rather than list a very large number of ASM, they are classified by a 4 character code defining flight path, range, warhead
size and whether their speed is subsonic or supersonic.
Dive.
High
Lay down.
Low
Toss (unguided)
Immune to:
Effect on other:
D-1
Area SAM
D-3
D-2
Low
Area SAM
PDW,LDW
D-1
Level (unguided).
High
PDW,LDW
D-1
Guided: Ballistic
Glide
Powered
High
High
High
PDW,LDW
PDWLDW
PDW,LDW
Rocket salvo
Low
Area SAM
Low
Area SAM
As DCBS ASM.
As DHBN ASM.
As DOBN ASM.
Hits and effect as automatic 3 gun
Hits and effect as 30mm gun
20
D-5
D-1
D-2
D-5
D
D-2
D-3
D
D-5
D-3
D-1
D-1
D
D
D-5
-
D-3
D-4
D-1
D-2
D-2
D
D-5
D-3
2xD
D-4
D-1
Compare your ships gunnery effect total with the aggregate gunnery effect total of all enemy ships using guns against it.
If its total is higher, add the difference.
If its total is lower, deduct the difference.
Compare the new gunnery effect total with the target ships resilience factor.
A flock of suicide boats is treated as if 6 missiles with small warheads moving at 35 knots. Gunnery effect is the number of
boats destroyed. 1 missile hit sinks 1 of flock.
21
7
5
4
3
3
2
5
6
5
22
23
+1
Deduct 1 from the score of an acoustic homing torpedo for each of:
Target is a very quiet surface ship beyond 2nm.
Target is a diesel electric or quiet nuclear submarine.
Target has a towed noise-maker decoy D:N), such as Foxer.
If the target is a double-hulled submarine and the weapon is not a DLT, SHT, FHT or DHT
Deduct 1 from the score of any torpedo for each of:
Target is in shallow water.
Target is moving at a speed of at least 30 knots.
Target has intelligent remote-switched towed decoy/jammer (D:T), such as Nixie or RN 182.
Target is using expendable decoys/jammers, such as Spartacus.
Target is also using hard-kill weapon such as torpedo in SSTD or a barrage countermeasure (such as RBU-1000).
Dice for the effect of each non-nuclear torpedo on the ship hit and add 4 to its score.
Throw 2 dice for the effect of a nuclear torpedo on the target and 1 for each other ship within 2nm. Helicopters within 2 nm
are destroyed.
Compare the total effect of all hits on the target ship with its resilience factor.
24
MINE TYPES
Mines can be:
Moored
Moored to sinker on bottom by cable. Usually detonated by contact with ship. Can be laid in
depths of 25 to 100 fathoms. .Swept by one pass of Oropesa cutting sweep.
Ground
Laid on bottom. Can be laid in depths up to 50 fathoms. Detonated by:magnetic and/or acoustic
influence of passing ship. Swept (imperfectly) by repeated influence sweeps.
Pressure wave of passing ship plus an influence signature. Unsweepable except in Sea State 3
or
higher, when it reverts to an ordinary influence mine.
All mines can also be located by ultra-high frequency sonar and cleared slowly one at a time by a remote
operated vehicle (ROV) controlled by TV through an umbilical cable and placing an explosive charge, such as
PAP.104, or by divers (D), or more quickly by expendable mine disposal vehicles (MDV), such as Seafox or
Archerfish..
MINE FIELD LAYING
Mines are laid in a straight line of a minimum of 12 mines with varied gaps in a recorded direction from a
recorded departure point
The ship moves at 10 knots, laying up to 20 mines per nm at 40 per TB
RISK TO SHIPPING IN MINE FIELD
Ship entering field dices, must score more than half the number of mines remaining to escape being mined.
Ship moving no faster than 5 knots or in Sea State 4 or higher is immune to pressure mines.
MINE FIELD DECAY
High sea states may cause moored mines to break their cables and drift away. Dice after each watch of Sea State
5 or more. Reduce mines remaining in the field by that number. Ships look-outs are assumed to spot drifting
mines in time to avoid them
SWEEPING SUCCESS
All sweepers carry both a cutting sweep and a combined influence sweep, but cannot use both simultaneously.
They are referred to collectively as mine sweeping gear (MSG). If using the correct sweep against:
Moored
Dice each CH. Score of 2-6 clears all mines. Score of 1 sinks sweeping ship.
Pressure
Dice each CH. No mines swept. Score of 1 damages sweeping ship moving at 5 knots,
sinks it if moving faster.
Other influence
Dice each CH. Score is number of mines swept by ship. Score of 1 damages sweeping
ship. Score -2 is number of mines swept by helicopter.
MINE FIELD LOCATION
Mine fields can be located, but not cleared, by:
Ship or submarine HAU, BAU or TAU sonar. Mine sweeping helicopter.
Sonar-equipped remote operated tethered self-propelled vehicle SROV operating ahead of mine hunter, such as
PVDS or Troika.
Autonomous underwater vehicle (AUV), such as Hugin, moving submerged or semi-submerged at 5 knots up to
25 nm from base ship or submarine.
Minimum scores required to locate a minefield just before entering it are:
BAU, TAU, SROV or AUV
2
HAU or helicopter
2 if sea depth is less than 50 fathoms, 3 if more.
HAM.
4
MINE HUNTING SUCCESS
Once a minefield has been located and a mine hunter moved up to it, dice each watch for the number of mines
cleared. Continue each watch until all are cleared. The number of mines cleared is the score of 1 dice, modified
by:
Divers. - 3
ROV
-2
MDV.
+2
25
HARD
Government offices.
Power station.
Electricity distribution.
Radio/TV station
Factories.
Prison compound walls.
Desalination plants.
Bridges.
SOFT
Newspaper offices.
Oil production facilities.
Housing.
HIDDEN
MILITARY INSTALLATIONS
Fixed. Locatable by recce. Light defence against ground attack provided by military guards.
VERY HARD
Deep command bunker.
Cave.
Barracks
Buried communication node.
Airport control building.
Aircraft in hardened hangar.
Fortified shore battery.
HARD
Headquarters.
Buried communication node.
Airfield control buildings.
Runway.
Ammunition depot.
Aircraft in revetment.
Radar station.
SOFT
HIDDEN
Admin buildings.
Aircraft in woods.
Barracks.
Fuel farm.
MT pool.
Aircraft in shelter hangar.
Aircraft on hard standing.
MILITARY UNITS
Moveable once initial inertia overcome. Initial position locatable by recce. Self-defence against ground attack.
VERY HARD
HARD
SAM battery.
AA battery.
Mobile coastal battery.
Tank company.
Recce company.
Mechanised infantry company
Dug-in infantry platoon.
26
SOFT
Towed artillery.
Helicopter squadron.
Infantry in open.
HIDDEN
Ballistic missile launcher
Insurgents.
Special forces.
27
Real life examples: 4 Styx kill a destroyer (though 2 sank the WW2-built Eilat), 7-8 a cruiser.
1-2 Sunburn kill destroyer.
28
10
20
30
40
60
RESILIENCE
WW2 Battleship armour 120
WW2 Cruiser armour
20
Toughened
10
STEALTH
Reduced signature (RS)
5
Low observable (LO)
10
Submarine (S)
120
COMMAND & CONTROL
CIC-0
0
CIC-1
20
CIC-2
30
CIC-3
40
CIC-4
50
SCS-0
SCS-1
SCS-2
SCS-3
SCS-4
0
10
20
25
30
PROPULSION:
Steam - Reciprocating (SR)
Steam - Turbine (ST)
Diesel (D)
Steam and Gas turbine (SG)
Diesel and Gas turbine (DG)
Gas turbine (G)
Diesel-electric (DE)
Nuclear (N)
Nuclear and Steam (NS)
Diesel-electric and Gas (DEG)
Submarine with AIP (AIP)
-2
0
2
5
6
8
5
20
10
12
12
If skewed props +5
RADARS
N Navigation (I band)
S Short range suite
M MR suite
L MR + LR air search
P Passive phased array
A Active phased array
V Volume search 40
5
10
20
30
50
60
BPM
IRST.
OM
20
10
AIRCRAFT ACCOMODATION
HHP
Pad and refuelling only, for 1 light or heavy helicopter.
Pad, hangar, fuel, stores and maintenance for:
LHH
1 light helicopter.
HHH 1 heavy or up to 2 light helicopters.( or VTOL FW)
(Cost will later vary according to helicopter capability).
SPEED CLASS:
10 knots
15
20
25
30
35
40
0
5
10
15
20
22
30
SEA KEEPING:
Poor (SK-)
-5
Adequate
0
Excellent (SK+) 5
If pump jet +10
SONARS
HAU Ship hull UHF
HAH
HF
HAM
MF
HAL
LF
BPH Submarine bow array HF
MF
20
BPL
LF
FPL Submarine flank array LF
TAU Towed array sonar
TAH Towed array HF
TAM
MF
TAL
TL
TPL
LF
TPV
VLF
TAV
VLF active.
5
10
15
30
10
30
20
10
15
25
30
30
40
80
20
40
80
FW
Share of flight deck, hangar, lifts, catapults and stores for 1 non-VTOL fixed wing (or any helicopter).
(Cost will later vary according to type. Probably half present for ship impact, plus aircraft cost)
100
TROOP SUPPORT
Each landing craft carried (LC)
Each 4 infantrymen embarked (m)
Each soft vehicle embarked (v)
Artillery piece (G)
Light AFV
Amphibious AFV.
MBT.
1
2
4
10
10
20
30
1
4 mines: Moored
Magnetic and/or acoustic.
Pressure
Mine sweeping gear (MSG)
ROV
SROV
AUV
MDV
20
1
2
4
6
8
12
29
15
30mm Goalkeeper.
RAM, Sadral, Igla
CAD-1 Kortik/Kashtan.
2 x AK630.
20mm Phalanx, Meroka, PRC 730.
10
10
10
8
8
30
3
4
8
4
10
20
6
10
Talos
5
8
5
3
6
Standard ER or 2, Grumble
16
33
Shipwreck.
SHIP AND SUBMARINE LISTS
Q. Elizabeth
RN
2012?
Large [40]
30k [20]
G [8]
CIC-3 [40]
VN [45]
3 x Goalkeeper [30], 2 x 20mmM [4], 2 x Miniguns [4], D:P [5].
24 x HHH/VFW [1920]
(Sea Harrier FA.4?, Harrier GR.7/9, Merlin HM.1, Sea King ASAC.7)
Giant [60]
25k [15]
CIC-4 [50]
?
36 x HHH/VFW [2,880]
DEG [12]
RN
2003>
ATTACK SUBMARINES
Trafalgar
RN
1983>
[658]
Astute
[768]
RN
BATTLESHIPS
Vanguard
RN
[867]
2008>
Large [40]
20k [10]
DE [5]
CIC-3 [40]
MN [20]
2 x Goalkeeper [20], 2 x 20mmM [4], D:P [5]. 3 x HHP [60]
8 x LC [160], 710m [78], 67v [134].
Large [40]
30k [20]
N [20] PJ [10]
Sub [120] DD [10]
SCS-3 [25]
N [5]
BPL+FPL+TPV [90]
5 x TT [50], 8 x TLAM [64], 8 x Harpoon SOMN [144], 9 x DHT [45], D:E [10]
Large [40]
30k [20]
N [20] PJ [10]
Sub [120] DD [10]
SCS-4 [30]
N [5]
BPL+FPL+TPV [90]
6 x TT [60], 18 x TLAM [144], 8 x Harpoon SOMN [144], 12 x DHT [60], D:E [10]
31
BA [120]
CA [20]
Southampton
[311]
RN
CA [20]
Swiftsure
[317]
RN
CA [20]
Belfast
[269]
RN
CA [20]
Tiger.
[273]
RN
CA [20]
ST [0]
HAH [10]
[565]
[117]
Battle
[157]
RN
Daring.
[148]
RN
RN
Leopard
[111]
RN
[116]
32
RN
[142]
Weapon (RP)
[159]
RN
Battle (RP)
[156]
RN
County
[346]
RN
[393]
Bristol
[595]
RN
Type 42/1&2
[384]
RN
Type 42/1
[407]
RN
Type 42/2
[413]
RN
[410]
[420]
Small [20]
30k [20]
G [8]
CIC-3 [40]
VN [45]
HAL [30]
1 x 4.5A [15], 22 x Sea Dart/2t [170], 2 x Phalanx [16], 2 x 20mmM [4] D:PT [10],
LD [2].1 x LH [40]
33
RN
[415]
[425]
Small [20]
30k [20]
G [8]
SK+ [5]
CIC-3 [40]
VN [45]
HAL [30]
1 x 4.5A [15], 22 x Sea Dart/2t [170], 2 x Phalanx [16], 2 x 20mmM [4] D:PT [10],
LD [2]. 1 x LH [40]
Type 43
[686]
RN
1982
Medium [30]
30k [20]
G [8]
(Project) CIC-2 [20]
LN [35]
HAM + HAU [20]
1 x 4.5 [15], 4 x Exocet SHMN ASM [56], 40? x Sea Dart/4t [280], 16 x Sea Wolf/4t
[112], D:PT [10]. 2 x LHH or 1 x HHH [80]
Type 45
[1175]
RN
2009?
Medium [30]
30k [20]
DEG [12]
SK+ [5]
T [10] SS [5]
CIC-4 [50]
VPN [105]
HAM [15]
IRST [20]
1 x 4.5A [15], 8 x Harpoon SOMN ASM [144], 32 x Aster30/8t [480], 16 x Aster
15/8t [140], 2 x Phalanx [16], 2 x 30mmM [8], D:AT [20]. 1 x HHH [80]
RN
Type 16 T
[120]
RN
Type 16 O/P
[105]
RN
Blackwood
[95]
RN
Whitby
[108]
RN
Rothesay
[121]
RN
[150]
34
RN
[170]
Leander
[190]
RN
Leander (Ikara) RN
[310]
Leander (Ex)
[265]
RN
Type 21
[260]
RN
Leander BB
[242]
RN
[290]
Type 22/1
[357]
RN
RN
Type 22/2
[451]
RN
Type 22/3
[550]
RN
1988-04
[446]
Small [20]
30k [20]
G [8]
SK+ [5]
CIC-3 [40]
MN [25]
HAL/TPV [70]
1 x 4.5A [15], 8 x Harpoon SOMN ASM [144], 12 x Sea Wolf/2t [80], 1 x
Goalkeeper [10], 2 x 30mmM [8], 6 x DLT [15], D:PT [10]. 2 x LHH or1 x HHH [80]
35
RN
2004>
Type 23
[591]
RN
[691]
PATROL CRAFT
Island
RN
[25]
[26]
Castle
[120]
RN
[121]
Small [20]
30k [20]
G [8]
SK+ [5]
CIC-3 [40]
MN [25]
HAL/TPV [70]
1 x 4.5A [15], 8 x Harpoon SOMN ASM [144], 12 x Sea Wolf/2t [80], 1 x
Goalkeeper [10], 2 x 30mmM [8], 2 x Minigun [4], 6 x GPMG [2], 6 x DLT [15],
D:PT [10]. 2 x LHH or1 x HHH [80]
Small [20]
30k [20]
DEG [12]
SK+ [5]
T [10] SS [10]
CIC-4 [50]
MN [25]
HAL/TAV [110]
1 x 4.5A [15], 8 x Harpoon SOMN ASM [144], 32 x Sea Wolf/2t [140], 2 x 30mmM
[8], 8 x DLT [20], D:AT [20], LD [2].1 x HHH [80]
15k [5]
N [5]
D [2]
SK+ [5]
D [2]
SK+ [5]
N SK+ [5]
1992>
N SK+ [5]
Small [20]
20k [10]
D [2]
CIC-2 [30
MN [25]
1 x 30mmM [4], D:P [5]. 1 x HHP [20]
RN
C DML
[129]
RN
Abdiel
[46]
RN
Ton
[32]
RN
River
[30]
RN
36
D [2]
SK+ [5]
RN
[100]
[134]
[124]
Sandown
[96]
RN
[132]
D [2]
TAU [10]
SK+ [5]
Minor [5]
15k [5]
D [2]
SK+ [5]
CIC-3 [40]
N [5]
TAU [10]
1 x 30mmM [4], 1 x Minigun [2]. 3 x ROV [30], 24 x MDV [24].
37
2001>
Giant [60]
30k [20]
N [20]
CIC-3 [40]
LN [35]
16 x Sea Sparrow/2t [56] 2 x RAM [20]
71 x HHH/CFW [7,100].
T [10]
2015?
Giant [60]
30k [20]
CIC-4 [50]
?
16? X ESSM/?t, D:/PAE [15].
? x HHH/CFW
T [10]
[7361]
CVN 78-79
USN
Giant [60]
30k [20]
N [20]
T [10]
CIC-3 [40]
LN [35]
24 x Sea Sparrow/3t [78], 4 x Phalanx [32], D:T [5].
71 x HHH/CFW [7,100].
N [20]
USN
1989
ATTACK SUBMARINES
Los Angeles
USN
1985>
[762]
Giant [60]
20k [10]
ST [0]
T [10]
CIC-3 [40]
LN [35]
16 x Sea Sparrow/2t [56], 2 x RAM [20], 2 x Phalanx [16], 3 x 25mmM [12], 4 x HMG
[2], D:PT [10]. 36 x HHH/VFW [2880].
3 x LC [120]. 5 x MBT [60], 25 x L-AFV [150], 8 x G [32] 82v [164], 2000m [500].
Large [40]
30k [20]
N [20] SP [5]
Sub [120]
SCS-3 [25]
N [5]
BPL+FPL+TPV+HAU [95]
4 x TT [40], 12 x TVT [60], 24 x TLAM [192], 14 x DHT [130], D:E [10].
Seawolf
[794]
USN
1997>
Large [40]
35k {22]
N [20] SP [5]
Sub [120] DD [10]
SCS-3 [25]
N [5]
BPL+FPL+TPV+HAU [95]
8 x TT [80], 36 x TLAM [288], 14 x DHT [70], D:E [10]
Virginia
[794]
USN
2004>
Large [40]
35k [22]
N [20] PJ [10] Sub [120]
SCS-4 [30]
N [5]
BPL+FPL+TPV+HAU [95]
4 x TT [40], 12 x TVT [60], 24 x TLAM 192], 26 x DHT [130], D:EH [30]
38
USN
1979>
Small [20]
30k [20]
G [8]
CIC-2 [30]
LN [35}
HAM+TPV [55]
4 x Harpoon SOMN [72], 36 x Standard 1/1t [230], 1 x 3A [8], 1 x Phalanx [8], 2 x
25mmM [8], 4 x HMG [2], 6 x FLT [12], D:PT [10]. 2 x HHH [160].
Ticonderoga
[1333]
USN
1985>
Medium [30]
30k [20]
G [8]
CIC-4 [50]
VPN [95]
HAL+TPV [70]
2 x 5A [30], 8 x Harpoon SOMN [144], 48 x Standard 2/8t [528], 2 x Phalanx [16], 2
x 25mmM [8], 4 x HMG [2], 20 x ASROC SUM [160], 6 x FLT [12]. 2 x HHH [160].
1987>
Medium [30]
30k [20]
G [8]
CIC-4 [50]
VPN [95]
HAL+TPV [70]
2 x 5A [30], 8 x Harpoon SOMN [144], 98 x Standard 2/8t [928], 16 x TLAM or
Standard 2[128], 2 x Phalanx [16], 2 x 25mmM [8], 4 x HMG [2], 8 x ASROC SUM
[64], 6 x FLT [12], 2 x HHH [160]
[1765]
A. Burke F1/2
[1299]
USN
1991>
Medium [30]
30k [20]
G [8]
T [10]
RS [5]
CIC-3 [40]
PN [55]
HAL+TPV [70]
8 x Harpoon SOMN [144], 26 x Standard 2/6t [332], 56 x TLAM or Standard 2 [448],
8 x ASROC SUM [64], 1 x 5A [15], 2 x Phalanx [16], 6 x FLT [12], D:PT [10]. 1 x
HHP [20].
A. Burke F2A
[1383]
USN
2002>
Medium [30]
30k [20]
G [8]
T [10]
RS [5]
CIC-4 [50]
PN [55]
HAL+HAU [35]
26 x Standard 2/6t [332], 54 x Standard 2 or TLAM) [432], 32 x ESSM/6t [140], 8 x
ASROC SUM [64], 1 x 5A [15], 6 x FLT [12], D:AT [15]. 2 x HHH [160]
A. Burke F2A
[1443]
USN
2006>
Medium [30]
30k [20]
G [8]
T [10]
RS [5]
CIC-4 [50]
PN [55]
HAL+HAU [35]
26 x Standard 2/6t [332], 54 x Standard 2 or TLAM [432], 32 x ESSM/6t [140], 8 x
ASROC SUM [64], 1 x 5A [15], 6 x FLT [12], D:AT [15], 2 x AUV [60]. 2 x HHH
[160]
DDX
[1437]
USN
2013?
Medium [30]
30k [20]
DEG [12]
T [10]
LO [10]
CIC-4 [50]
VAN [105]
HAL+HAH?+TPV [80]
26 x Standard 2/8t [342], 28 x Standard 2 or TLAM [224], 32 x ESSM/8t [160], 6 x
ASROC SUM [64], 2 x 155mmA [50], 2 x 57mmM [10], D:ATEH [50], 2 x AUV [60].
2 x HHH [160].
USN
2007?
Small [20]
40k [30]
DEG [12]
LO [10]
CIC-3? [40]
MN [25]
HAH? [10]
1 x 57mmM [5], 1 x RAM [10], 4 x HMG [2], 6 x FLT? [12], D:AE? [25], 2 x AUV
[60], 2 x HHH [160]
39
Giant [60]
30k [20]
N [20]
CIC-4 [50]
VPN [95]
?
32 x Aster 15/8t [240], 2 x Sadral [20], 4 x 20mmM [8], D:PE [10].
38 x HHH/CFW [3800]
Georges Leygues FR
[427]
1979>
Tourville
[427]
FR
Cassard
[643]
FR
2001>
Small [20]
30k [20]
D [2]
CIC-2 [30]
VN [45]
HAM [15]
IRST [20]
8 x Exocet MM.40 SOMN [144], 40 x Standard SM.1/2t [260], 2 x Sadral [20], 1 x
100mmA [10], 2 x 20mmO [2], 4 x HMG [2], 2 x SLT [3] D:PT [10]. 1 x LHH [40].
Forbin
[1130]
FR
2006>
Medium [30]
30k [20]
DG [6]
LO [10]
CIC-3 [40]
VPN [95]
HAM [15]
IRST [20]
8 x Exocet MM.40 SOMN [144], 32 x Aster 30/8t [480], 16 x Aster 15/8t [140] 2 x
Sadral [20], 2 x 76mmA [16], 2 x 20mmM [4], D:PT [10]. 1 x HHH [80]
FR
1996>
Small [20]
25k [15]
D [2]
RS [5]
CIC-3 [40]
MN [25]
HAM [15]
4 x Exocet MM.40 SOMN [72], 8 x Crotale/1t [34], 1 x 100mmA [10], 2 x 20mmM
[4], D:P [5]. 1 x HHH [80]
2001>
Minor [5]
15k [5]
D [2]
CIC-2 [30]
N [5]
HAU [5]
1 x 20mmM [2], 1 x HMG [1], MSG [10], 2 x ROV [20], 1 x SROV [20].
FRIGATES
La Fayette
[327]
MINE CLEARANCE
Eridan
FR
[105]
Small [20]
30k [20]
DG [6]
CIC-2 [30]
LN [35]
HAM+TAM+TPV [80]
4 x Exocet MM.40 SOMN [72], 8 x Crotale/1t [34], 2 x Sadral [20], 1 x 100mmA [10],
2 x 30mmM [8], 2 x 20mmO [2], 4 x HMG [2], 2 x SLT [3], D:P [5]. 2 x LHH [80]
40
Cavour
[2082]
It
Medium [30]
30k [20]
G [8]
CIC-3 [40]
LN [30]
HAM [15]
4 x Tesseo SFMN [88], 16 x Aspide/2t [56], 6 x 40mmM [30], 6 x FLT [12], D:PT
[10].
16 x HHH/VFW [1280].
2007?
Large [40]
30k [20]
G [8]
CIC-4 [50]
VPN [85]
HAU [5]
32 x Aster 15/8t [240], 2 x 3A [16], 2 x 25mmM [8], D:PE [10].
20 x HHH/VFW [1,600]
2004>
Medium [30]
30k [20]
GD [6]
CIC-3 [40]
LN [35}
HAM [15]
4 x Tesseo SFMN [88], 16 x Aspide/2t [56], 1 x 127mmA [15], 3 x 76mmA [24], 4 x
Milas LUM [48], 6 x FLT [12], D:PT [10]. 2 x LHH [80].
IT
2007?
Medium [30]
30k [20]
GD [6]
LO [10]
CIC-3 [40]
VPN [95]
HAM [15]
32 x Aster 30/8t [480], 16 x Aster 15/8t [140], 2 x 76mmA [16], 2 x 25mmM [8], 6 x
DLY [15], D:PE [15]. 1 x HHH [80].
IT
1994>
Small [20]
30k [20]
DG [6]
CIC-2 [30]
LN [35}
HAM+TAM+HAU [45]
4 x Tesseo SPMN [88], 16 x Aspide/1t [46], 1 x 127mmA [15], 4 x 40mmM [20],
2 x 20mmO [2], 6 x FLT [12], D:PT [10]. 2 x LHH [80]
FREMM (GP)
[755]
IT
2010?
Medium [30]
30k [20]
DEG [12]
LO [10]
CIC-3 [40]
PN [55]
HAM+HAU [20]
8 x Tesseo SFMN [176], 16 x Aster 15/t8t [176], 1 x 127mmA [15], 1 x 76mmA [8], 2
x 25mmM [8], 4 x DLT [10], D:PE [15]. 2 x HHH [160].
FREMM (AS)
[733]
IT
2010?
Medium [30]
30k [20]
DEG [12]
LO [10]
CIC-3 [40]
PN [55]
HAM+HAU+TAM [45]
4 x Tesseo SFMN [88], 16 x Aster 15/t8t [176], 2 x 76mmA [16], 2 x 25mmM [8], 4 x
Milas LUM [48], 4 x DLT [10], D:PE [15]. 2 x HHH [160].
DESTROYERS
De La Pene
IT
[479]
Andria.Doria
[970]
FRIGATES
Maestrale
[429]
NETHERLANDS
AIR DEFENCE FRIGATES
D.Z.Provincien RNLN 2002>
[1004]
Medium [30]
30k [20]
DG [6]
LO [10}
CIC-3 [40]
VAN [105]95] HAM [15]
IRST [20]
8 x Harpoon SOMN [144], 32 x Standard 2/4t [360], 32 x ESSM/4t [120], 1 x 127mmA
[15], 2 x Goalkeeper [20], 2 x HMG [1} 4 x FLT [8], D:PT [10]. 1 x HHH [80].
41
Large [40]
25k [15]
G [8]
CIC-2 [30]
LN [35]
4 x Meroka [32], D:PT [10].
29 x HHH/VFW [2,320].
(Normal = 8 x AV.8S, 10 Seaking or Seahawk)
Medium [30]
30k [20]
DG [6]
RS [5]
CIC-3 [40]
PN [55]
HAM [15]
8 x Harpoon SOMN {144], 40 x Standard 2/4t [424], 32 x ESSM/4 [120], 4 x FLT [8],
D:PT [10]. 1x HHH [80]
ARGENTINE
DESTROYERS
A,Brown.
ARG
[430]
1996>
Small [20]
30k [20]
G [8]
CIC-2 [30]
LN [35}
HAM [15]
8 x Exocet MM.40 SOMN [144], 24 x Aspide/1t [58], 1 x 127mmA [15], 8 x 40mmM
[40], D:PT [10]. 1 x LHH [40].
FRIGATES
Espora
[234]
ARG
1985>
Small [20]
25k [15]
D [2]
CIC-2 [30]
MN [25]
HAM [15]
4 x Exocet MM.38 SHMN [56], 1 x 3A [8], 4 x 20mmM [8], 2 x HMG [1], 6 x SLT
[9], D:P [5]. 1 x LHH [40].
DESTROYERS
Iroquois
RCN
[689]
1999>
Medium [30]
25k [15]
G [8]
SK+ [5]
CIC-3 [40]
LN [35}
HAM+TAM [40]
29 x Standard 2/2t [316], 1 x 3A [8], 1 x Phalanx [8], 6 x HMG [2], 6 x FLT [12],
D:PT [10]. 2 x HHH [160]
FRIGATES
Halifax
[519]
2006>
Small [20]
30k [20]
DG [6]
SK+ [5]
RS [5]
CIC-3 [40]
LN [35}
HAM+TPV [55]
IRST [20]
8 x Harpoon SOMN [144], 16 x Sea Sparrow/2t [56], 1 x 57mmM [5], 1 x Phalanx [8],
8 x HMG [2], 4 x FLT [8] D:PT [10]. 1 x HHH [80].
CANADIAN
RCN
NORWEGIAN
FRIGATES
FAST ATTACK CRAFT
MINE CLEARANCE SHIPS
Oksoy
NOR 2006>
[132]
Minor [5]
30k [20]
D [2]
CIC-2? [30]
N [5]
HAU [5]
1 x Sadral [10], 2 x 20mmM [4], 2 x HMG [1], 2 x ROV [20], 1 x AUV [30].
SWEDISH
CORVETTES
Visby
[448]
SW
2005>
Minor [10]
35k [22]
DG [6]
CIC-3 [40]
MN [25]
HAH+TAM+TPL? [65] IRST [20]
8 x RBS-15 SOMN [144], 1 x 57mmM [5], 4 x FLT [8], 2 x LAW [4], 1 x SROV [20],
24 x MDV [24], D:PE [15]. 1 x LHH [40]. (Not certain SROV + MDV with ASM).
Giant [60]
30k [20]
ST [0]
CIC-2 [30]
PN [45]
HAL [30]
12 x Shipwreck DFVS [396], 24 x Gauntlet/4t [104], 8 x CAD-1 [80], 6 xAK630 [24],
2 x TAW [8], D:PE [10]
60 x HHH/CFW [6,000].
CRUISERS
Kynda
[502]
Kresta
[361]
Large [40]
30k [20]
N [20] SP [5]
Sub [120]
SCS-2 [20]
S [10]
BAH+BPL+TPV [80]
8 x TT [80], 8 x Sizzler SFBS [232], 8 x Stallion VUM [120], 8 x Silex LUM [96], 16
x FHT or WHT [64].
RF
1962-
RF
[387]
Medium [30]
35k [22]
ST [0]
SK+ [5]
CIC-1 [20]
SN [15]
HAH [10]
8 x Sepal LFVS [240], 32 x Goa/2t [60], 4 x AK76 [32], 4 x AK630 [16], 6 x FHT
[24], 2 x TAW [8], D:? 1 x HHP [20]
Kara
[791]
RF
1971>
Medium [30]
35k [22]
G [8]
SK+ [5]
CIC-2 [30]
VN [45]
HAM + TAM [55]
72 x Goblet/2t [420], 4 x AK76 [32], 4 x AK630 [16], 10 x FHT [30], 2 x TAW [8],
D:PT [10]. 1 x HHH [80]
Kirov
[2373]
RF
1981>
Large [40]
30k [20]
NS [10]
SK+ [5]
RS [5]
CIC-3 [40]
VN [45]
HAL + TAM [55]
20 x Shipwreck DFVS [660], 96 x Grumble/12t [952], 40 x Gecko/2t [92], 6 x CAD-1
[60], 2 x AK130 [30], 6 x Starfish MUM [60], 10 x FHT [40], 1 x TAW [4], D:PTB
[15]. 3 x HHH [240]
Slava
[1502]
RF
1983>
Medium [30]
30k [20]
G [8]
SK+ [5]
CIC-2 [30]
VN [45]
HAL + TAM [55]
16 x Sandbox LFVN [384], 64 x Grumble/6t [636], 40 x Gecko/2t [92], 2 x AK130
[30], 6 x AK630 [24], 10 x FHT [40], 2 x TAW [8], D:PTB [15]. 1 x HHH [80]
43
1981>
Medium [30]
30k [20]
ST [0]
SK+ [5]
CIC-2 [30]
MN [25]
HAM [15]
8 x Sunburn SOBS [200], 44 x Gadfly/6t [268], 4 x AK130 [60], 4 x AK630 [16],
4 x FHT [16], D:PB [10], LD [2]. 1 x HHH [80]. 22 mines [6]
1990>
Medium [30]
30k [20]
ST [0]
SK+ [5]
CIC-2 [30]
MN [25]
HAM [15]
8 x Sunburn SOBS [200], 44 x Grizzly/6t [268], 4 x AK130 [60], 4 x AK630 [16],
4 x FHT [16], D:PB [7], LD [2]. 1 x HHH [80]. 22 mines [6]
1962-
Small [20]
35k [22]
DG [6] SK+ [5]
CIC-0 [0]
SN [15]
HAM [15]
4 x Styx 2C SOBN [76], 32 x Goa/2t [60], 4 x AK76 [32], 5 x FHT [20], 2 x TAW [8],
D:PTB [15]. 1 x HHP [20]
1969
Small [20]
35k [22]
DG [6]
SK+ [5]
CIC-0 [0]
MN [25]
HAM +TAM [40]
8 x Switchblade SOMN [144], 32 x Goa/2t [60], 2 x AK76 [16], 5 x FHT [20] 2 x
TAW [8], D:PT [10]. 1 x HHP [20]
[773]
Kashin
[314]
RF
[386]
Udaloy
[679]
RF
1981>
Medium [30]
30k [20]
G [8]
SK+ [5]
CIC-2 [30]
MN [25]
HAL + TAM [40]
64 x Gauntlet/4t [184], 2 x AK100 [20], 4 x AK630 [16], 8 x Silex LUM [96], 8 x FHT
[32], 2 x TAW [8], D:P [5]. 2 x HHH [160]
Udaloy II
[821]
RF
1999>
Medium [30]
30k [20]
G [8]
SK+ [5]
CIC-2 [30]
MN [25]
HAL + TAM [40]
8 x Sunburn SOBS [200], 64 x Gauntlet/4t [184], 2 x AK130 [30], 2 x CAD-1 [20],
4 x Starfish MUM [40], 4 x FHT [16], 2 x TAW [8], D:P [5]. 2 x HHH [160]
RF
1970
Small [20]
30k [20]
G [8]
SK+ [5]
CIC-0 [0]
SN [15]
HAM + TAM [40]
40 x Gecko/2t [92], 4 x AK76 [32], 4 x Silex LUM [48], 8 x FHT [32], 2 x TAW [8],
D:PTB [15].
Krivak II
[327]
RF
1976
Small [20]
30k [20]
G [8]
SK+ [5]
CIC-0 [0]
SN [15]
HAM + TAM [40]
40 x Gecko/2t [92], 2 x AK100 [20], 4 x Silex LUM [48], 8 x FHT [32], 2 x TAW [8],
D:PTB [15]. 16 mines [4]
Krivak III
[308]
RF
1984
Small [20]
30k [20]
G [8]
SK+ [5]
CIC-0 [0]
SN [15]
HAM [15]
20 x Gecko/1t [52], 1 x AK100 [20], 2 x AK630 [8], 8 x FHT [32], 2 x TAW [8],
D:PTB [15]. 1 x HHH [80]
Krivak IM
[451]
RF
1991>
Small [20]
30k [20]
G [8]
SK+ [5]
CIC-0 [0]
MN [25]
HAL + TAM [55]
8 x Switchblade SOMN [144], 40 x Gecko/2t [92], 4 x AK76 [32], 8 x FHT [32], 2 x
TAW [8], D:PT [10]
Neustrashimy
[376]
RF
1993>
Small [20]
30k [20]
G [8]
SK+ [5]
CIC-2 [30]
MN [25]
HAM + TAH [30]
24 x Gauntlet/4t [104], 1 x AK100 [10], 2 x CAD-1 [20], 3 x Starfish MUM [30], 3 x
FHT [12], 1 x TAW [4], D:P [5].
RF
1986>
Minor [10]
25k [15]
D [2]
SK+ [5]
CIC-1 [20]
MN [25]
HAM + TAH [30]
1 x AK76 [8], 1 x AK630 [4], 2 x Igla [20], 4 x FHT [16], 2 x TAW [8], DCT [1], D:P
[5].
FRIGATES
Krivak I
[345]
CORVETTES
Parchim II
[164]
44
RF
1969
Minor [10]
30k [20]
D [2]
CIC-0 [0]
SN [15]
6 x Siren SOBN [76], 18 x Gecko/1t [49], 2 x AK57 [10], D:P [5]
Nanuchka III
[187]
RF
1977
Minor [10]
30k [20]
D [2]
CIC-0 [0]
SN [15]
6 x Siren SOBN [76], 20 x Gecko/1t [52], 1 x AK76 [8], 1 x AK630 [4], D:P [5]
Nanuchka IV
[217]
RF
1988
Minor [10]
30k [20]
D [2]
CIC-0 [0]
SN [15]
6 x Switchblade SOMN [108], 18 x Gecko/1t [49], 1 x AK76 [8], 1 x AK630 [5], D:P
[5]
Tarantul I/II
[164]
RF
1979
Minor [10]
40k [30]
G [8]
CIC-0 [0]
SN [15]
4 x Styx C SOBN [76], 1 x AK76 [8], 2 x AK630 [8], 1 x Igla [10], D:P [5]
Tarantul III
[187]
RF
1987
Minor [10]
40k [30]
DG [6]
CIC-0 [0]
SN [15]
4 x Sunburn SOBS [100], 1 x AK76 [8], 2 x AK630 [8], 1 x Igla [10], D:P [5]
Grisha I
[194]
RF
1970
Minor [10]
30k [20]
DG [6]
CIC-0 [0]
MN [25]
HAM + TAM [40]
20 x Gecko/1t [52], 2 x AK57 [10], 4 x FHT [16], 2 x TAW [8], DCT [2], D:P [5].
Grisha II
[150]
RF
1974
Minor [10]
30k [20]
DG [6]
CIC-0 [0]
MN [25]
HAM + TAM [40]
4 x AK57 [10], 4 x FHT [16], 2 x TAW [8], DCT [2], D:P [5].
Grisha III
[198]
RF
1975
Minor [10]
30k [20]
DG [6]
CIC-0 [0]
MN [25]
HAM + TAM [40]
20 x Gecko/1t [52], 2 x AK57 [10], 1 x AK630 [4], 4 x FHT [16], 2 x TAW [8], DCT
[2], D:P [5].
Grisha V
[192]
RF
1984
Minor [10]
30k [20]
DG [6]
CIC-0 [0]
MN [25]
HAM + TAM [40]
20 x Gecko/1t [52], 1 x AK76 [8], 1 x AK630 [4], 4 x FHT [16], 1 x TAW [4], DCT
[2], D:P [5]
Minor [5]
15k [5]
D [2]
CIC-0 [0]
N [5]
HAU [5]
2 x Grail [4] 1 x AK76 [8], 1x AK630 [4], 1 x ROV [10], MSG [10], D:P [5].
45
1971>
Small [20]
30k [20]
ST [0]
CIC-0 [0]
MN [25]
HAH [10]
6 x Seersucker LOBN [90], 4 x 130mmA [60], 8 x 37mmO [24], 8 x 25mmO [8], 6 x
FLT [12], 2 x HAW [6], DCT [1]. 38 mines [9]
Small [20]
30k [20]
DG [6]
SK+ [5]
CIC-3 [40]
MN [25]
HAM + TAM [40]
16 x Saccade SOMN [288], 8 x Crotale/1t [34], 2 x 100mm [10], 8 x 37mmO [24],
6 x FLT [12], 2 x HAW [6], D:P [5].
Medium [40]
30k [20]
DG [6]
SK+ [5]
CIC-3 [40]
MN [25]
HAM [15]
16 x Saccade SOMN [288], 8 x Crotale/1t [34], 2 x 100mm [10], 8 x 37mmO [24], 6 x
FLT [12], D:P [5]. 2 x HHH [160]
2 x Luhu
[535]
PRC
1994>
1 x Shenzhen
[684]
PRC
1999>
2 x Zhanjiang
(Luda IIIA)
[535]
PRC
1999>
Small [20]
30k [20]
ST [0]
CIC-2 (ZKJ-1) [30] MN [25]
HAM [15]
16 x Sardine SHMS [320], 8 x Crotale/1t [34], 2 x 130mmA [30], 6 x 37mmO [18], 6 x
FLT [12], 2 x HAW [6], D:P [5]
2 x Sovremenny PRC
[787]
2000>
2 x Kaifeng
(Luda IIIB)
[547]
PRC
2003>
Medium [30]
30k [20]
ST [0]
SK+ [5]
CIC-2 [30]
MN [25]
HAM [15]
8 x Sunburn SOBS [200], 44 x Gadfly/6t [268], 4 x 130mmA [60], 4 x AK630 [16],
4 x FHT [16], D:PB [10], LD [2]. 1 x HHH [80]. 40 mines [10]
Small [20]
30k [20]
ST [0]
CIC-3 (Tavitac0 [40] MN [25]
HAM [15]
16 x Sardine SHMS [320], 8 x Crotale/1t [34], 4 x 100mm [20], 6 x 57mmM [30], 6 x
FLT [12], 2 x HAW [6], D:P [5]
2 x Luyang I
[910]
PRC
2004>
Medium [30]
30k [20]
DG [6]
SK+ [5]
RS [5]
CIC-3 [40]
MN [25]
HAM [15]
16 x Saccade SOMN [288], 48 x Grizzly/4t [264] 1 x 100mmA [10], 2 x 730 [16], 4 x
TAW? [16], D:P. 2 x HHH [160].
2 x Luyang II
[828]
PRC
2004>
Medium [30]
30k [20]
DG [6]
SK+ [5]
RS [5]
CIC-3 [40]
PN [45]
HAM [15]
8 x C-803 SFMN [176], 48 x HHQ-9/8t [360], 1 x 100mmA [10], 2 x 730 [16], D:P. 1
x HHH [80].
2 x Sovremenny PRC
[885]
2 x Luzhou
[855]
PRC
2006>
Medium [30]
30k [20]
ST [0]
SK+ [5]
RS [5]
CIC-3 [40]
MN [25]
HAM [15]
8 x Saccade SOMN [144], 48 x Grumble/6t [508], 1 x 100mmA [10], 2 x730 [16], 6 x
FLT [12], D:P [5]. 1 x HHP [20]
FRIGATES
12 x Jianghu IA PRC
[205]
1975>
Small [20]
25k [15]
D [2]
CIC-0 [0]
MN [25]
HAH [10]
4 x Seersucker LOBN [60], 2 x 100mm [10], 12 x 37mmO [36], 2 x
HAW [6], DCT [1], D:P [5]. 60 mines [15].
8 x Jianghu IB
[203]
PRC
46
PRC
1 x Jianghu II
[228]
PRC
1986>
Small [20]
25k [15]
D [2]
CIC-1 [20]
MN [25]
HAM [15]
2 x Seersucker LOBN [60], 1 x 100mmA [10], 8 x 37mmO [24], 8 x FLT [16], 2 x
HAW [6], D:P [5]. 1 x LHH [40]
1987>
Small [20]
25k [15]
D [2]
CIC-2 [30]
MN [25]
HAM [15]
8 x Sardine SHMN [112], 4 x 100mm [20], 8 x 37mmO [24], 2 x
HAW [6], DCT [1], D:P [5]. 60 mines [15].
4 x Jiangwei I
[328]
PRC
1991>
Small [20]
25k [15]
D [2]
CIC-1 [20]
MN [25]
HAM [15]
6 x Sardine SHMN [84], 6 x RF61/1t [22], 2 x 100mm [10], 8 x 37mmO [24], 2 x
HAW [6], D:P [5]. 2 x LHH [80]
10 x Jiangwei II PRC
[368
1998>
Small [20]
25k [15]
D [2]
CIC-1 [20]
MN [25]
HAM [15]
8 x Sardine SHMN [112], 8 x Crotale/1t [34], 2 x 100mm [10], 8 x 37mmO [24], 2 x
HAW [6], D:P [5]. 2 x LHH [80]
3 x Jiangkai
[378]
2004>
Small [20]
25k [15]
D [2]
SK+ [5]
RS [5]
CIC-3? [40]
M [20]
HAM? [15]
8 x Saccade SOMN [144], 8 x Crotale/1t [34], 1 x 100mm [5], 4 x AK630 [16], 6 x
FLT [12], D:P [5]. 1 x LHH [40].
PRC
Minor [10]
35k [22]
D [2]
SK- [-5]
CIC-0 [0]
SN [15]
4 x Seersucker LOBN [60], 4 x 25 or 30mm [16], D:P [5]
7 x Houjian
[125]
PRC
1991>
Minor [10]
30k [20]
D [2]
SK- [-5]
CIC-0 [0]
SN [15]
4 x Sardine SHMN [56], 2 x 37mmO [6], 4 x 30mm [16], D:P [5]
16 x Houxin
[112]
PRC
1991>
Minor [10]
30k [20]
D [2]
SK- [-5]
CIC-0 [0]
SN [15]
4 x Sardine SHMN [56], 4 x 37mmO [12], 4 x HMG [2]
3 x Type 2208
[114]
PRC
2004>
Minor [10]
35k [22]
D [2]
CIC-0 [0]
SN [15]
4 x Sardine? SHMN [56], 1 x AK630 [4]
47
SK- [-5]
LO [10]
Vikramaditya
[3230]
Large [40]
30k? [20]
ST [0]
CA [20]
CIC-1 [20]
LN [35]
HAM [15]
16 x Barak/2t [92], 2 x 40mmO [6], 2 x AK630 [8], D:P [5].
30 x HHH/VFW [2400]
Ind
2008?
Giant [60]
30k [20]
CIC-3 [40]
LN [35]
6 x CAD-1 [60].
30 x HHH/CFW [3000].
DESTROYERS
Delhi
Ind
[1294]
1997>
Medium [30]
30k [20]
G [8]
CIC-2 [30]
LN [35}
HAM+TAM [40]
16 x Switchblade SOMN [378], 48 x Gadfly/6t [444], 16 x Barak/2t [92], 1 x 100mmA
[10], 2 x AK630 [8], 5 x FHT or WHT [20], 2 x TAW [8], DCT [1]. D:PT [10]. 2 x
HHH [160]
FRIGATES
Talwar
[651]
2003>
Small [20]
30k [20]
DG [6]
RS [5]
CIC-2 [30]
LN [35}
HAM [15]
8 x Sizzler SFBS [232] 24 x Gadfly/4t [168], 1 x 100mmA [10] 2 x CADS-1 [20], 4 x
SLT [6], 1 x TAW [4] D:PT [10]. 1 x HHH [80]
DESTROYERS
Kongou 2
IJN
[1243]
2007?
Medium [30]
30k [20]
G [8]
RS [5]
CIC-2 [30]
PN [55]
HAL+TPV [70]
88 x Standard 2/6t [828], 8 x Asroc SUM [64], 1 x 5A [15], 2 x Phalanx [16], 6 x FLT
[12], D:PT [10]. 1 x HHH [80].
FRIGATES
Abukuma
[367]
IJN
1989>
Small [20]
25k [15]
DG [6]
CIC-2 [30]
LN [35}
HAM [15]
8 x Harpoon SOMN [144], 8 x Asroc SUM [64], 1 x 3 [8], 1 x Phalanx [8], 6 x FLT
[12] D:PT [10]
RAN
2002>
Small [20]
25k [15]
DG [6]
CIC-3 [40]
LN [35}
HAM+HAU [20]
8 x Harpoon SOMN [144], 8 x ESSM/1t [42], 1 x 5A [15], 4 x HMG [2], 6 x FLT
[12], D:AT [15]. 1 x HHH [80].
IND
ST [0]
HAM [15]
JAPANESE
AUSTRALIAN
FRIGATES
Anzac
[446]
48
50
100
20
15
50
DT
CEC
5
20
49
3
4
3
10
4
10
15
1
2
3
10
15
25
30
5
10
15
10
[10]
SA-3
[30]
Look-down radar.
(F.4, Mig-23/25)
SA-4
[50]
SA-5
[60]
SA-6
[90]
[15]
FP-2
[20]
FP-3
[25]
Transonic in dive.
(Hunter, Scimitar, Sea Vixen, F.86, Mig-17, Mystere).
FP-4
[30]
FP-5
[40]
FP-6
[50]
FP-7
[65]
Highly unstable carefree supersonic jet, able to super cruise (i.e supersonic without reheat) at M1.2
(Grippen, Typhoon)
FP-8
[70]
Bonuses: A [2]
50
BVR-3 [6]
BVR-4 [8]
Medium range AAM mainly using ARH (active radar homing). Limited WVR capability.
(AMRAAM AIM-120, Mica-EM, Derby, R-Darter, PRC PL 12)
BVR-5 {12}
BVR-6 [20]
Extended range (circa 100 nm) high terminal energy AAM mainly using ARH.
(Meteor, R-77M Adder)
WVR-3 [8]
WVR-4 [10]
Exceptionally high agility and acceleration, IR countermeasure resistant, high off-bore sight especially
when used with HMS (helmet mounted sight) usually IIR (imaging infra-red passive homing) AAM.
(Sidewinder AIM-9X, Iris-T, Python 4, A-Darter.)
WVR-5 [12]
As WVR-4, but even higher acceleration, longer range giving BVR capability, and providing launch
aircraft with partial IRST.
(ASRAAM, R-73 Archer?, Mica-IR, Python 5.)
Bonuses: A [+2] Helmet-mounted sight (HMS), per WVR-4 or 5 ( Mig-29, SU-27/30/33, F.18E/F, Typhoon)
AIRCRAFT GUN ARMAMENT CLASSES [AND VALUE]
Last resort/ground attack weapons. O = obsolete WW2-standard weapons. M = modern revolver (or twin-barrel) cannon. G
= multi-barrel Gatling type. Note that Gatling rates of fire are discounted for slow start-up in realistically short bursts.
G-1
[2]
G-2
[3]
G-3
[4]
G-4
[8]
G-5
[10]
3 x 30mm NR 30, 1 x 23-25mmG, or 1 x 27mm BK27, 30mm GSh 30 or 30mm GIAT 30M791.
G-6
[12]
51
Film cameras.
R-2
R-3
R-4
R-5
R-6
R-7
Return lag 0.
[8-20]
[8]
DAS-1 [2]
DAS-2 [3]
DAS-3 [4]
RW and analysis.
DAS-4 [6]
DAS-5 [10]
DAS-6 [20]
RWA and stand-off jammer hindering surface radar acquisition of all friends.
52
FP
BVRM
WVRM
Total
Meteor
Sabre
Mig-15.
0
0
0
15
25
20
4
2
4
0
0
0
0
0
0
19
27
24
Hunter.
Gnat.
Sabre + Sidewinder.
0
0+5
0
25
25
25
12
8
2
0
0
0
0
0
12
37
38
39
F.100
Phantom
Phantom + gun.
Mig-17
Mig -21
0
30+4
30+4
0+5
10+5
30
30
30
25
30
8
0
8
4
8
0
9
9
0
0
0
12
12
0
12
38
85
93
34
65
10+4
10
30+4
50+4
60+8+10
20
30
30
30
12
8
0
4
0
0
12
12
0
12
12
24
46
60
88
124
Javelin.
Lightning.
Phantom.
Tornado
Typhoon
Typhoon + Meteor
F.22
65
60+8+10
90+10
4
65
70
24
4
8
53
24
60
32
196
24
20
331
230
[134]
1984-2006
[168]
2004>
CTOL
DAS-2? [3]
Harrier GR7/9
Rafale F 1
SA-5 [60]
FP-6 [50]
DAS-4 [6]
4 x BVR-4 [32], 2 x WVR-3 [16], G-3 [4]
Super Entendard
Harrier AV.8B
USMC/IT/SP
Harrier AV.8B+
USMC/SP
SU-33 (Flanker D)
RF
Mig-29K
IND
USN
USN
USN
USN
Prowler EA.6B
USN
Hawkeye E.2C
USN/FR
?
2002?
2006>
CTOL
CTOL
CTOL
54
DAS-3
55
CAP
AI
BVR
WVR
SARH
ARH
IR
Combat air patrol (Defensive fighters already in the air, requiring periodic relief)
Air intercept radar ( Active radar in fighter aircraft)..
Beyond visual range.
Within visual range.
Semi-active radar homing missile (on radar reflection from launch platform transmissions).
Active radar homing missile (on radar refection from missile transmissions)
Infra-red passive homing missile (on target heat radiation).
56