Generative Design Methods
Generative Design Methods
Generative Design Methods
elling and drafting techniques - once essential foundations of architectural education - and so risks the
loss of material qualities, eects and properties. Yet
various generative form-nding techniques existed
in architecture long before the digital revolution. At
the start of the twentieth century, many visionary architects, engineers and designers, such as Frederick
Kiesler and Frei Otto, were applying design methods
that were very similar to today's computational approach. It seems that today's new computational design techniques are not as new as they seem, nor impossible to practise without the use of computational
tools. So is it the tools or the design method that
should be targeted by critics of so-called digital architecture? The following paper will try to cast light
on that perpetual conict.
Why, though, should anyone follow a method
for designing architecture in the rst place? Can architects not simply rely on personal inspiration or
their own sense of beauty? Throughout the evolution of architectural design there have certainly always been schools of thought that have encouraged
a design process based on inspiration or an initial
stimulus. However, others haven promoted adherence to a specic design method, based on rules
rather than intuition, and many now argue that design methods are necessary in order for architects to
deal with today's hyper-complex design briefs, or to
prevent self-indulgence and stylistically driven formal language. Others arm that emerging computational design and fabrication tools are changing the
architect's role, making design methods a necessity.
Figure 1
Generative design
process diagram, by
Lazzeroni,
Bohnacker, Gro
and Laub
demands exceeding the available 57 slots . In addition the studio's cohort had a high marking average
of 64.5%, considerably higher than the other 3 studios (any mark on 70% or higher, is considered as a
1st class project). Overall there were 12 students with
a 1st class average mark, the highest concentration of
rsts in all 4 studios.
Proceeding with the 30% research component
outputs, which included the phases of analysis and
morphogenesis it proved to be very successful due
to the enormous amount and high quality of design
production, including hundreds of models, diagrams,
sketches and drawings (Figure 03). High variety on
geometrical exploration, typology innovation, scale,
geometry and structure has been documented.
Students managed to tackle the studio's design
approach and requirements quite well, even though
it was the rst time they have operated with such a
design approach. This becomes evident by looking at
their marking statistics, putting studio 04 at the highest range with an average score of 69% (Figure 04).
Continuing with the 70% design component,
student performance drops compared to the 30%
component as expected. In comparison to their studio performance in the previous year, the average
studio mark stays almost unchanged moving from
64.5% into 63.5%. Out of the 57 students, 28 improve
their score while 20 worsen it. 13 manage to move on
a higher grading band while 13 move to a lower one.
Band changes of grades moving up from from 63% to
80% and from 55% to 72% are among the most extreme ones. On the negative site were students who
dropped from 70% to 58% and from 60% to 48%.
By looking at the on-line studio 04 survey, results appear very encouraging. Its overall participation rate reaches 65%. In the question 'How did you
nd studio 04's overall design method?', 40% nd it
very useful allowing them to achieve new outputs,
48.6% useful, neutral 8.5 % and none nds it not useful or would rather design the conventional way. That
shows an overall acceptance of 88.6%.
In reference to the morphogenetic component,
the question 'How important were the 1st phase and
the development of the generative models for the design of your nal building?' receives 37.1 % for very important, 54% for important (has inuenced the building in one or the other way), 2.85% has ignored the
generative models and 5.7% consider it as neutral.
Again an overall acceptance of 91.1% occurs.
Figure 3
Model outputs of
morphogenetic
design component
Figure 4
Marking statistics
on morphogenetic
modelling design
component.
Considering the freedom in design creativity, the majority sees the method as a mean to express their creativity with 51.5% strongly agreeing, 34.3% agreeing,
2.9% disagreeing and 11.4% seeing it as neutral.
Referring to taught skills in 3D modelling and
digital fabrication 88.5+8.5% strongly agree or agree
that they are useful for their future employability
while only 3% think this they are irrelevant.
Finally in the question 'Do you think that the new
skills you have developed in this studio helped you to
produce a better project than last semester?' 54.3 %
nd their current project much better than their previous, 31.4% a little bit better, 8.5% don't like their
current project and 2.8% see it about the same.
By monitoring the external examiner's comments and remarks, based on their annual report, studio 4 is not being considered as problematic or inappropriate. They don't seem to dierentiate it from
all other studios which follow conventional design
methods, except for one complimentary statement.
All examiners 'complained' about the lack of context
engagement in the entire year except for studio 04:
Andrew Peckham stated: 'It was ironic that it was the
studio concerned to 'search for new typologies' that best
registered a contextual urbanism on a constrained site
in the city centre'.
Figure 5
Market Hall
proposal by Yiqiang
Zhao
Figure 6
Ferry terminal
proposal by Man Jia
By reviewing the design projects and outputs assessed here, a set of conclusions and discussion
points arises. Many architectural educators are very
sceptical about such unconventional design methods, fearing the loss of design control, materiality,
craftsmanship, functionality and relationship to context. They tend to blame generative-based design
for all the negative aspects of contemporary architecture. However, the design method applied here
proves them wrong. It manages to support a high
degree of dierentiation between the schemes, despite the fact that many of the projects were developed using the same techniques (e.g., triangulation).
It also inevitably supports creativity and innovation,
which is why so many of the projects managed to
move beyond standard building typologies and layouts such as the market hall building (Figure 05). Innovation emerged not only in formal design aspects,
but also in terms of building programme and spatial
solutions, oering new building type hybridizations,
such as the ferry terminal proposal (Figure 06).
The mix of dierent design tools and techniques,
switching from traditional physical modelling, such
as plaster casting, to advanced 3D printing and CNC
fabrication in one continuous modelling scheme
(Figure 07), proved to be of great educational value.
It oered students the opportunity to test materials
with their hands, and to experience the advantages,
diculties and opportunities advanced technology
Figure 7
Generative models
by Yiqiang Zhao,
Zhenyu Zhu and
Nojan Adami
Alongside the loss of materiality and craftsmanship, many critics of generative design methods argue that the resulting architectural proposals are totally detached from their context. This is a criticism
often applied to modern architecture as well. During our programme, the degree of integration or nonintegration within a context was up to the designer.
Building up a relationship between a building and its
context can be achieved in many dierent ways. It
can rely on form, materiality or programme, or all of
the above. One can choose to harmonize, ignore or
break with a building's context, a decision that does
not depend on the design approach but on the designer's attitude towards the site. Nevertheless, external examiners overviewing the projects expressed
surprise at the high degree of site-specic proposals,
despite the unconventional design approach. All of
the nalized projects managed to comply with standards and requirements dened by the accreditation
body (RIBA) and the module descriptors, as evident
in the drawing and modelling outputs. In that sense,
the generative design method applied proved highly
appropriate for design education, helping students
to develop their skills and self-condence, and enhancing their future employability. This became evident by the student survey, where 97% of all participants expressed their condence about gaining
higher employability perspectives.
Looking at the diculties accompanying such an
approach, ndings varied. Scepticism from other col-
ACKNOWLEDGEMENTS
My acknowledgements got to all studio 04 tutors,
Richard Dod, Elif Erdine, Jo Hudson and Jane Moscardini for their hard eort and support.
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