Angry GMs Guide For Building Adventures and Running Games
Angry GMs Guide For Building Adventures and Running Games
Angry GMs Guide For Building Adventures and Running Games
ENCOUNTERS
An encounter is a sequence of actions that answer a
dramatic question by resolving one or more conflicts.
1.
ADVENTURE STRUCTURE
SCENES
2.
TYPES OF SCENES
Exposition scenes: to impart information to the
players.
Recap scenes, planning scenes, and character
scenes: scenes where the party isolates itself from the
events around them to talk amongst themselves, free
of interruptions.
3.
4.
COMBAT ENCOUNTERS
MONSTERS
TAKEAWAY RULES
1.
2.
3.
4.
5.
6.
CAVEATS
1.
2.
3.
BATTLEFIELD
Battlefield is the place where the fight takes place, the
terrain. It isnt the map.
TERRAIN FEATURES
Walls and other obstructions These block line of
sight, force creatures to walk around. Corners can be
used as cover. This is the hardest terrain element to
deal with.
Chokepoints and Funnels Force all movement and
lines of view to pass through a very small area. Great
AMBIANCE
Ambiance is how the combat feels.
INTENTION
ACTIONS
APPROACH
RULES
1.
2.
3.
4.
5.