Dungeons Dragons Wrath of Ashardalon Scenery Instructions

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The document provides instructions for assembling a 3D cardboard dungeon model to use with role-playing games like Dungeons & Dragons.

You score the fold lines, fold along them and glue the walls together. The walls have numbers to identify the pieces and fit into a 2.5cm x 2.5cm grid.

A sharp knife, scoring tool, glue, paintbrush, ruler and white PVA glue are needed to assemble the dungeon walls and pieces.

3D Card Model Dungeon for Dungeons & Dragons: Wrath of Ashardalon

Version 1.0

Introduction

The idea behind this cardboard model: Have a full,, cheap and easy to assemble 3D terrain
representing scaled down Dungeon as seen in many cool CRPG games. I dont want use half wall
ones I saw already as it totally spoils the feel of looking at a scaled down 3D dungeon feel for me.
As full scale height walls may make working and playing with game components a little more
awkward for some, a half wall version is i included too. One can use a combination of full and half
walls or leave one side of room opened as one way to address the accessibility issue with full
height dungeon walls. For me I am ready to pay this cost in exchange for Living 3D Dungeon
realistic scale game experience. Everything you need is included to represent the main terrain
features and tile walls of the D&D Wrath of Ashardalon Board Game. Just print sheets 1 7 once
and sheets 8 14 as many times as you need to have as many wall components
component you wish to have
for your dungeon construction. All parts are numbered so you should easily be able to identify
what sheets you need to print to get what you want. Have fun with your new 3D Dungeon Dwelling
experience!

Page 1
Parts Numbering, Quantity and Sheets Spread

1. START TILE STAIRS 1x (Sheet 1)


2. TUNNEL EXIT STAIRS 1x (Sheet 2)
3. VAULT TILE TABLE TOP 1x (Sheet 2)
4. VAULT TILE TABLE BOTTOM 1x (Sheet 2)
5. DOOR TOKEN DOOR 8x (Sheets 3 - 6)
6. DOOR TOKEN BASE TOP 8x (Sheets 3 - 6)
7. DOOR TOKEN BASE BOTTOM 8x (Sheets 3 - 6)
8. WALL 1x1 5x (Sheets 7, 8, 10)
9. WALL 1x2 1x (Sheet 8)
10. WALL 1x3 2x (Sheet 9)
11. WALL 1x4 1x (Sheet 10)
12. HALF WALL 1x1 4xx (Sheet 11)
13. HALF WALL 1x2 2xx (Sheet 12)
14. HALF WALL 1x3 2xx (Sheet 13)
15. HALF WALL 1x4 2xx (Sheet 14)

Print

You should print without any Page Scaling (as seen on Adobe Acrobat Reader Print Dialog picture
bellow).
ow). All model sheet graphics are 300 DPI on A4 paper size. Walls should fit perfectly into the
game tile square grid which is 2.5cm x 2.5cm.

Page 2
Basics of Folding

You will need the following tools and materials:

a sharp knife for cutting


a scoring tool or blunt knife for creasing the fold
lines
a flat cutting surface
a glue applicator such as a wooden toothpick or
a small paintbrush
a ruler or straight edge
white PVA glue

Mountain fold

Valley fold

Assembly

STAIRS VAULT TILE TABLE

Page 3
DOOR TOKEN WALLS

Legal Stuff

(c) 2011 3D model design, unfolding and texturing by ATARIBABY [email protected]. Parts of
elementrixs textures found on polycount.com (http://www.polycount.com/forum/showthread.php?t=75112)
forum used by permission of the author. A small portion of game art is used for stone stairs and for the tile
bottom texture. Thanks to Mark Boxer Doran for corrections of my czehglish.

This card model is only for personal use and may not be used for any commercial purpose.

Page 4

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