Asia Europe Middle East: Presence Presence Presence

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The document describes cards from a board game called Twilight Struggle that simulates the Cold War between the US and Soviet Union.

The game involves accumulating influence and victory points in different countries and regions of the world through the use of operations and event cards that mirror real world events of the Cold War era.

There are scoring cards, operations cards, and event cards. Scoring cards provide victory points for controlling certain countries or regions. Operations cards can be used to gain influence or enact events. Event cards depict specific historical events and their game effects.

Asia Europe Middle East

Presence 3 Presence 3 Presence 3


Domination 7 Domination 7 Domination 5

9 7
#001

#002

#003
Control Control VICTORY Control
TWILIGHT STRUGGLE

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+1 VP per controlled Battleground +1 VP per controlled Battleground
country in region. country in region. +1 VP per controlled Battleground
+1 VP per country controlled that is +1 VP per country controlled that is country in region.
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adjacent to the enemy superpower. adjacent to the enemy superpower. MAY NOT BE HELD.
MAY NOT BE HELD. MAY NOT BE HELD.

3 Duck and Cover 3 Five-Year Plan 4 The China Card


#004

#005

#006

Begins the game with the player.


player must randomly discard a card.
+1 Operations value when all
TWILIGHT STRUGGLE

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If the card is a associated event,


points are used in Asia.
Degrade DEFCON level by 1. the event occurs immediately.
Pass to opponent after play.
Then player earns VPs equal to If the card is a associated event
Cancels effect of #035 Formosan Resolution
5minus current DEFCON level. or an event applicable to both players,
if this card is played by the player.
then the card must be discarded
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+1 VP for the player holding this


without triggering the event.
card at the end of Turn 10.

3 Socialist Governments 2 Fidel 2 Vietnam Revolts


#007

#008

#009
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

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Decrease Inuence in Western Europe Add 2 Inuence in Vietnam.


by a total of 3 Inuence points, Remove all Inuence in Cuba. For the remainder of the turn,
removing no more than 2 per country. gains sufcient Inuence increase thevalue of Operations
May not be played after in Cuba for control. by 1 if all Operation points are
#83 The Iron Lady. used in Southeast Asia.
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1
#010
Blockade 2 Korean War 1 Romanian Abdication

#011

#012
North Korea invades South Korea.
adds 2 to Military Operations Track.
TWILIGHT STRUGGLE

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Unless player immediately discards Roll one die, and subtract 1 for every Eliminate all Inuence in Romania.
a 3or more value Operations card, controlled South Korean neighbor.
gains sufcient Inuence
eliminate all Inuence victory on modied die roll of 4-6.
in Romania for control.
in West Germany. Effects of Victory: 2 VP, replace
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all Inuence in South
Korea with Inuence.

2 Arab-Israeli War 3 Comecon 1 Nasser


#013

#014

#015

Pan-Arab Coalition invades Israel.


TWILIGHT STRUGGLE

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adds 2 to Military Operations Track.


Roll a die, subtract 1 for control of Israel Add 4 Inuence, one in each Add 2 Inuence in Egypt.
and every controlled Israeli neighbor. of any 4 non- controlled loses half (rounded up)
victory on modied die roll of 4-6. countries in Eastern Europe. of its Inuence in Egypt.
Effects of Victory: 2 VP, replace all
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Inuence in Israel with Inuence.

3 Warsaw Pact Formed 3 De Gaulle Leads France 1 Captured Nazi Scientists


#016

#017

#018
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

Remove all inuence from four


Remove 2 Inuence in France,
Eastern European countries, or add
then add 1 Inuence over there. Advance players
5 Inuence in Eastern Europe,
Cancels the effect of Space Race marker one box.
no more than 2 per country.
#21NATO for France.
Allows play of #21 NATO.
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1
#019
Truman Doctrine 2 Olympic Games 4 NATO

#020

#021
Player sponsors Olympics.
player may no longer make
Opponent may boycott.
Coup or Realignment rolls in any
TWILIGHT STRUGGLE

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If boycott declared, degrade DEFCON 1 level controlled countries in Europe.
Remove all inuence markers in and the sponsor may spend Operation points
controlled countries in Europe may not
one uncontrolled European country. as if he played a 4 value Operations card.
be attacked by play of #036 Brush War.
Otherwise, each player rolls a die, with
Requires prior play of #16 Warsaw
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the sponsor adding +2 to their die roll.
High roll gains 2 VP. Reroll ties. Pact Formed or #23 Marshall Plan.

2 Independent Reds 4 Marshall Plan 2 Indo-Pakistani War


#022

#023

#024

India or Pakistan invades


theother (players choice).
TWILIGHT STRUGGLE

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TWILIGHT STRUGGLE

Allows play of #21 NATO. Phasing player adds 2 to Military Ops Track.
Add sufcient Inuence in either
Add 1 Inuence marker in Roll one die and subtract 1 for every opponent-
Yugoslavia, Romania, Bulgaria, Hungary
each of 7 non- controlled controlled country adjacent to the target of the
orCzechoslovakia to equal Inuence.
Western European countries. invasion. Victory on modied die roll of 4-6.
Effects of Victory: 2 VP, replace opponents
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Inuence in target country with your own.

USA/Japan Mutual
3 Containment 1 CIA Created 4 Defense Pact
#025

#026

#027
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

reveals hand this turn. Add sufcient Inuence


All further Operations cards played by
Then the may spend Operation to Japan for control.
this turn add +1 to their
points as if he/she played may no longer make Coup
value (to a maximum of 4).
a1value Operations card. orRealignment rolls in Japan.
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3
#028
Suez Crisis 3 East European Unrest 2 Decolonization

#029

#030
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE
Remove 1 Inuence from three
Remove a total of 4 Inuence
Eastern European countries. Add 1 Inuence in each of any
from France, the United Kingdom and Israel
Remove 2 per country 4 African and/or SE Asian countries.
(no more than 2 from any single country).
if played during Late War.
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4 Red Scare/Purge 1 U.N. Intervention 3 De-Stalinization
#031

#032

#033

Play this card simultaneously with another


card that has your opponents associated
TWILIGHT STRUGGLE

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may relocate up to 4 Inuence


Deduct 1 from the Operations value event. The event is canceled, but you
points to non- controlled countries.
ofall of your opponents cards during may use its Operations value normally.
No more than 2 points may be
this turn (to a minimum value of 1 OP). The canceled event card
placed in the same country.
returns to the discard pile.
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May not be played during headline phase.

4 Nuclear Test Ban 2 Formosan Resolution 3 Brush War


#034

#035

#036

Taiwan shall be treated as a Battleground


Attack any country with a stability of 1 or 2.
country for scoring purposes, ifthe
TWILIGHT STRUGGLE

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Player adds 3 to his Military


controls Taiwan when the
Operations track.
Gain VPs equal to DEFCON status Asian Scoring Card is played.
Roll a die and subtract 1 for each adjacent
minus2, then improve DEFCON 2 levels. Taiwan is not a Battleground country
enemy controlled country. Success on 3-6.
for any other game purpose.
Effects of Victory: 1 VP and replace
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This card is removed from the game


opponents Inuence with your own.
after play of The China Card.
Central America Southeast Asia 3 Arms Race

Presence 1 1 VP each for control


of Burma, Vietnam,
Laos/Cambodia,
Malaysia, Philippines
1
Domination 3 and Indonesia

5
#037

#038

#039
Control 2 VPs for control Compare each players status
ofThailand 2 on the Military Ops Tracks.
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE
If Phasing Player has more Military
+1 VP per controlled Battleground Operations points, he or she scores 1 VP.
country in region. If Phasing player has more Military
+1 VP per country controlled that is Operations points and has met the
MAY NOT BE HELD.
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adjacent to the enemy superpower. Required Military Operations amount,
MAY NOT BE HELD. he/she scores 3 VP instead.

3 Cuban Missile Crisis 2 Nuclear Subs 3 Quagmire

Set DEFCON Level to 2.


#040

#041

#042

On the next action round, player must


Any further Coup attempt by your opponent discard an Operations card worth 2 or more
TWILIGHT STRUGGLE

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TWILIGHT STRUGGLE

this turn, anywhere on the board, will and roll less than 5 to cancel Quagmire.
Coup attempts in Battleground
result in Global Thermonuclear War.
countries do not affect the DEFCON Repeat each player Action Round until
Your opponent will lose the game.
track for the remainder of this turn successful or no appropriate cards remain.
This card may be canceled at any time
(doesnoteffect #40 Cuban Missile Crisis). If out of appropriate cards, the player may
if the player removes 2 Inuence
only play scoring cards until the next turn.
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from Cuba or the player removes


2Inuence from West Germany or Turkey. Playing this event cancels #106 Norad.

3 SALT Negotiations 3 Bear Trap 1 Summit


#043

#044

#045

On the next action round, player must


Improve DEFCON Status by 2 levels.
discard an Operations card worth 2ormore Both players roll a die. Each adds 1 for
TWILIGHT STRUGGLE

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TWILIGHT STRUGGLE

Further Coup attempts incur -1 and roll less than 5 to cancel Bear Trap. each Region they dominate or control.
die roll modier for both players
Repeat each player Action Round until High roller receives 2 VP and
for the remainder of the turn.
successful or no appropriate cards remain. may move DEFCON marker one
Player may sort through the discard level in either direction.
If out of appropriate cards, the
pile and reclaim one non-scoring card,
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player may only play scoring Do not reroll ties.


after revealing it to their opponent.
cards until the next turn.
How I Learned to Stop
2
#046

Worrying 2 Junta 1 Kitchen Debates

#047

#048
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE
Place 2 Inuence in any Central
Set the DEFCON at any level you choose.
or South American country. If the controls more Battleground
This event counts as 5 Military
You may make a free Coup attempt or countries than the , poke opponent
Operations for the purpose of
make Realignment rolls in one of these in the chest and gain 2 VP!
required Military Operations.
regions (using this cards Operations value).
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2 Missile Envy 4 We Will Bury You 3 Brezhnev Doctrine

Exchange this card for your opponents


#049

#050

#051

highest value Operations card in his hand. If


TWILIGHT STRUGGLE

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TWILIGHT STRUGGLE

two or more cards are tied, opponent chooses.


Degrade DEFCON status one level.
If the exchanged card contains your event, All further Operations cards played by the
Unless #32 U.N. Intervention is played as
or an event applicable to both players, it this turn increase their Operations
an event on the players next round,
occurs immediately. If it contains opponents value by +1 (to a maximum of 4).
event, use Operations value without triggering gains 3 VP prior to any VP award.
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event. Opponent must use this card for


Operations during his next action round.

Portuguese Empire
2 Crumbles 2 South African Unrest 1 Allende
#052

#053

#054
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

either adds 2 Inuence in


Add 2 Inuence in both the South Africa or adds 1 Inuence in
receives 2 Inuence in Chile.
SEAfrican States and Angola. South Africa and 2 Inuence in any
countries adjacent to South Africa.
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2
#055
Willy Brandt 4 Muslim Revolution 4 ABM Treaty

#056

#057
Gain 1 VP.
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE
receives 1Inuence in West Germany. Eliminate all Inuence in two of the
Improve DEFCON level by 1, then
Cancels #21 NATO for West Germany. following countries: Sudan, Iran, Iraq,
conduct Operations with card normally.
This event is canceled/unplayable by Egypt, Libya, Saudi Arabia, Syria, Jordan.
#96 Tear Down this Wall.
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3 Cultural Revolution 4 Flower Power 3 U2 Incident
#058

#059

#060

gains 2 VP for every subsequently


TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

played War Card (played as Gain 1 VP.


may claim The China Card face up an event or Operations) unless If #32 U.N. Intervention played
or gain 1 VP if already possesses it. played on the Space Race. later this turn as an event, either by
This event is canceled by or , gain an additional 1 VP.
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#97 An Evil Empire.

3 OPEC 1 Lone Gunman 2 Colonial Rear Guards


#061

#062

#063

Gain 1 VP for control of


TWILIGHT STRUGGLE

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TWILIGHT STRUGGLE

each of the following countries:


player reveals his hand.
Egypt,Iran, Libya, SaudiArabia, Add 1 Inuence in each of 4 different
Iraq, Gulf States and Venezuela. Then the may spend Operation points
African and/or Southeast Asian countries.
as if he played a 1 value Operations card.
May not be played after
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#86 North Sea Oil.


1
#064
Panama Canal Returned 2 Camp David Accords 2 Puppet Governments

#065

#066
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE
#13 Arab-Israeli War no longer playable.
may add 1 Inuence in 3 countries
Add 1 Inuence in Panama, Gain 1 VP.
that currently contain no
Costa Rica and Venezuela. receives 1 Inuence in Inuence from either power.
Israel, Jordan and Egypt.
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John Paul II Latin American
2 Grain Sales to Soviets 2 Elected Pope 2 Death Squads
#067

#068

#069
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

All of the players Coup attempts in


Randomly choose one card from
Subtract 2 Inuence and Central and South America are +1 for
hand. Play it or return it.
add 1 Inuence in Poland. the remainder of this turn, while all
If returned or player has no cards, use
Allows play of #81 Solidarity. opponents Coup attempts there are
this card to conduct Operations normally.
-1 for the remainder of the turn.
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Nixon Plays
1 OAS Founded 2 the China Card 1 Sadat Expels Soviets
#070

#071

#072
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

If possesses The China Card, gain


Add 2 Inuence 2 VP. Otherwise, player receives Eliminate all Inuence in Egypt
in Central and/or South America. The China Card now, face down and and add 1 Inuence.
unavailable for immediate play.
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3
#073
Shuttle Diplomacy 2 The Voice of America 2 Liberation Theology

#074

#075
Play in front of player.
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE
During the next scoring of the Middle East
Remove four Inuence from
or Asia (whichever comes rst), subtract
non-European countries. Add three Inuence in Central
one Battleground country from total,
No more than 2 may be removed America, no more than 2 per country.
then put this card in the discard pile.
from any one country.
Does not count for Final Scoring
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at the end of Turn 10.

Ask Not What Your


3 Ussuri River Skirmish 3 Country can do for you
u 3 Alliance for Progress
#076

#077

#078
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

If the has The China Card, claim player may discard up to entire
it face up and available for play. hand (including Scoring cards) and draw Gain 1 VP for each controlled
If the already has The China replacements from the deck. The number Battleground country in Central
Card, add 4 Inuence in Asia, of cards discarded must be decided and South America.
no more than 2 per country. prior to drawing any replacements.
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Africa 2 One Small Step South America

Presence 1 Presence 2
Domination 4 Domination 5

6 6
#079

#080

#081

Control Control
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

If you are behind on the Space Race track,


play this card to move your marker 2boxes
+1 VP per controlled Battleground forward on the Space Race Track, gaining +1 VP per controlled Battleground
country in region. the VP value of the second box only. country in region.
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MAY NOT BE HELD. MAY NOT BE HELD.


3
#082
Iranian Hostage Crisis 3 The Iron Lady 2 Reagan Bombs Libya

#083

#084
Gain 1 VP.
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE
Eliminate all Inuence in Iran.
Add one Inuence in Argentina.
Add two Inuence in Iran. Gain 1 VP for every
Remove all Inuence from UK.
Doubles the effect of 2 Inuence in Libya.
#007 Socialist Governments
#92 Terrorism against .
no longer playable.
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2 Star Wars 3 North Sea Oil 3 The Reformer
#085

#086

#087

Add 4 Inuence in Europe


(no more than 2 per country).
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

If the is ahead on the Space


Race track, play this card to search If ahead of in VP, 6 Inuence
#61 OPEC no longer playable.
through the discard pile for a non- may be added instead.
scoring card of your choice. may play eight cards this turn.
may no longer conduct
Event occurs immediately. Coup attempts in Europe.
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Improves effect of #090 Glasnost.

Marine Barracks Soviets Shoot Down


2 Bombing 4 KAL-007 4 Glasnost
#088

#089

#090
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

Degrade DEFCON level by 1. Gain 2 VP. Gain 2 VP. Improve DEFCON level by 1.
Remove all Inuence in Lebanon If South Korea is controlled, May attempt Realignments
plus remove 2 additional Inuence then the may place Inuence or place Inuence with this
from anywhere in the Middle East. or attempt Realignments as if they card if #87TheReformer has
played a 4 Operations card. already been played.
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Ortega Elected
2
#091

in Nicaragua 2 Terrorism 2 Iran-Contra Scandal

#092

#093
Opponent must randomly discard 1card.
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE
Remove all Inuence from Nicaragua.
If played by and #82 Iranian
may make one free Coup attempt All Realignment rolls have a -1 die roll
Hostage Crisis has already been played,
(with this cards Operations value) modier for the remainder of the turn.
must randomly discard 2 cards.
inacountry adjacent to Nicaragua.
(Event on discards do not occur.)
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Latin American
3 Chernobyl 2 Debt Crisis 3 Tear Down This Wall
#094

#095

#096

Cancels/prevents #55 Willy Brandt.


TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

The player may designate one


Unless the immediately
Region. For the remainder of the turn Add three Inuence in East Germany.
discards a 3 or greater Operations
the may not add additional Inuence may make a free Coup attempt
card, double Inuence in
markers to that Region by the play of or Realignment rolls in Europe (using
2South American countries.
Operation Points via placing Inuence. this cards Operations value).
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3 An Evil Empire 4 Aldrich Ames 3 Pershing II Deployed


#097

#098

#099

player must display


TWILIGHT STRUGGLE

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his/her hand. player then


Cancels (or prevents) orders the players cards. Gain 1 VP. Remove one Inuence from
#59 Flower Power. Gain 1 VP. player must play hand in that order. up to 3 Western European countries.
player may not play The China
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Card for the rest of this turn.


4
#100
Wargames 2 Solidarity 2 Iran-Iraq War

#101

#102
Iran or Iraq invades the other.
If DEFCON Status 2, you may immediately Roll one die and subtract one for
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE
end the game (without Final Scoring Add 3 Inuence in Poland. every opponent-controlled country
phase) after giving opponent 6 VPs. adjacent to target of invasion.
Requires prior play of
Phasing player Victory on modied die roll
#68JohnPaul II Elected Pope.
of 4-6. Player adds 2 to Military Operations
How about a nice game of chess? Track. Effects of Victory: 2 VP, replace
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opponents inuence in target with your own.

2 Defectors 2 The Cambridge Five 2 Special Relationship


#103

#104

#105

Play in Headline Phase to cancel If UK is controlled but #021 NATO


TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

The player exposes all scoring cards


Headline event, including scoring card. is not in effect, adds 1 Inuence
in their hand. The player may then add
Canceled card returns to Discard Pile. to any country adjacent to the UK.
1Inuence in any single region named on
If Defectors played by during one of these scoring cards ( choice). If UK is controlled and #021 NATO
action round, gains 1 VP is in effect, adds 2 Inuence to any
Cannot be played as an event in Late War.
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(unless played on the Space Race). Western European country and gains 2 VPs.

3 NORAD 3 Che 2 Our Man in Tehran


#106

#107

#108

may immediately make a Coup attempt If the controls at least one


If the controls Canada, the may using this cards Operations value against Middle East country, the player
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

add 1 Inuence to any country already a non-battleground country in Central draws the top 5 cards from the draw pile.
containing Inuence at the conclusion America, South America or Africa. They may reveal and then discard
of any Action Round in which the If the Coup removes any Inuence, any or all of these drawn cards
DEFCON marker moves to the 2 box. may make a second Coup without triggering the Event.
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This event is canceled by #42 Quagmire. attempt against a different target Any remaining drawn cards are returned
under the same restrictions. to the draw deck, and it is reshufed.
2
#109
Yuri and Samantha 3 AWACS Sale to Saudis 3 Aldrich Ames Remix

#110

#098
TWILIGHT STRUGGLE

TWILIGHT STRUGGLE

TWILIGHT STRUGGLE
player exposes his hand to
receives 1 VP for each Coup receives 2 Inuence in Saudi Arabia.
player for remainder of turn.
attempt made for theremainder #56 Muslim Revolution may
then chooses one card from
of the current turn. no longer be played.
hand; this card is discarded.
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THE COLD WAR, 1945-1989 THE COLD WAR, 1945-1989 THE COLD WAR, 1945-1989

THE COLD WAR, 1945-1989 THE COLD WAR, 1945-1989 THE COLD WAR, 1945-1989

THE COLD WAR, 1945-1989 THE COLD WAR, 1945-1989 THE COLD WAR, 1945-1989

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