Asia Europe Middle East: Presence Presence Presence
Asia Europe Middle East: Presence Presence Presence
9 7
#001
#002
#003
Control Control VICTORY Control
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+1 VP per controlled Battleground +1 VP per controlled Battleground
country in region. country in region. +1 VP per controlled Battleground
+1 VP per country controlled that is +1 VP per country controlled that is country in region.
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adjacent to the enemy superpower. adjacent to the enemy superpower. MAY NOT BE HELD.
MAY NOT BE HELD. MAY NOT BE HELD.
#005
#006
TWILIGHT STRUGGLE
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#008
#009
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1
#010
Blockade 2 Korean War 1 Romanian Abdication
#011
#012
North Korea invades South Korea.
adds 2 to Military Operations Track.
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Unless player immediately discards Roll one die, and subtract 1 for every Eliminate all Inuence in Romania.
a 3or more value Operations card, controlled South Korean neighbor.
gains sufcient Inuence
eliminate all Inuence victory on modied die roll of 4-6.
in Romania for control.
in West Germany. Effects of Victory: 2 VP, replace
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all Inuence in South
Korea with Inuence.
#014
#015
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#017
#018
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1
#019
Truman Doctrine 2 Olympic Games 4 NATO
#020
#021
Player sponsors Olympics.
player may no longer make
Opponent may boycott.
Coup or Realignment rolls in any
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If boycott declared, degrade DEFCON 1 level controlled countries in Europe.
Remove all inuence markers in and the sponsor may spend Operation points
controlled countries in Europe may not
one uncontrolled European country. as if he played a 4 value Operations card.
be attacked by play of #036 Brush War.
Otherwise, each player rolls a die, with
Requires prior play of #16 Warsaw
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the sponsor adding +2 to their die roll.
High roll gains 2 VP. Reroll ties. Pact Formed or #23 Marshall Plan.
#023
#024
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Allows play of #21 NATO. Phasing player adds 2 to Military Ops Track.
Add sufcient Inuence in either
Add 1 Inuence marker in Roll one die and subtract 1 for every opponent-
Yugoslavia, Romania, Bulgaria, Hungary
each of 7 non- controlled controlled country adjacent to the target of the
orCzechoslovakia to equal Inuence.
Western European countries. invasion. Victory on modied die roll of 4-6.
Effects of Victory: 2 VP, replace opponents
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USA/Japan Mutual
3 Containment 1 CIA Created 4 Defense Pact
#025
#026
#027
TWILIGHT STRUGGLE
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3
#028
Suez Crisis 3 East European Unrest 2 Decolonization
#029
#030
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Remove 1 Inuence from three
Remove a total of 4 Inuence
Eastern European countries. Add 1 Inuence in each of any
from France, the United Kingdom and Israel
Remove 2 per country 4 African and/or SE Asian countries.
(no more than 2 from any single country).
if played during Late War.
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4 Red Scare/Purge 1 U.N. Intervention 3 De-Stalinization
#031
#032
#033
TWILIGHT STRUGGLE
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#035
#036
TWILIGHT STRUGGLE
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5
#037
#038
#039
Control 2 VPs for control Compare each players status
ofThailand 2 on the Military Ops Tracks.
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If Phasing Player has more Military
+1 VP per controlled Battleground Operations points, he or she scores 1 VP.
country in region. If Phasing player has more Military
+1 VP per country controlled that is Operations points and has met the
MAY NOT BE HELD.
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adjacent to the enemy superpower. Required Military Operations amount,
MAY NOT BE HELD. he/she scores 3 VP instead.
#041
#042
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this turn, anywhere on the board, will and roll less than 5 to cancel Quagmire.
Coup attempts in Battleground
result in Global Thermonuclear War.
countries do not affect the DEFCON Repeat each player Action Round until
Your opponent will lose the game.
track for the remainder of this turn successful or no appropriate cards remain.
This card may be canceled at any time
(doesnoteffect #40 Cuban Missile Crisis). If out of appropriate cards, the player may
if the player removes 2 Inuence
only play scoring cards until the next turn.
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#044
#045
TWILIGHT STRUGGLE
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Further Coup attempts incur -1 and roll less than 5 to cancel Bear Trap. each Region they dominate or control.
die roll modier for both players
Repeat each player Action Round until High roller receives 2 VP and
for the remainder of the turn.
successful or no appropriate cards remain. may move DEFCON marker one
Player may sort through the discard level in either direction.
If out of appropriate cards, the
pile and reclaim one non-scoring card,
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#047
#048
TWILIGHT STRUGGLE
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Place 2 Inuence in any Central
Set the DEFCON at any level you choose.
or South American country. If the controls more Battleground
This event counts as 5 Military
You may make a free Coup attempt or countries than the , poke opponent
Operations for the purpose of
make Realignment rolls in one of these in the chest and gain 2 VP!
required Military Operations.
regions (using this cards Operations value).
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2 Missile Envy 4 We Will Bury You 3 Brezhnev Doctrine
#050
#051
TWILIGHT STRUGGLE
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Portuguese Empire
2 Crumbles 2 South African Unrest 1 Allende
#052
#053
#054
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2
#055
Willy Brandt 4 Muslim Revolution 4 ABM Treaty
#056
#057
Gain 1 VP.
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receives 1Inuence in West Germany. Eliminate all Inuence in two of the
Improve DEFCON level by 1, then
Cancels #21 NATO for West Germany. following countries: Sudan, Iran, Iraq,
conduct Operations with card normally.
This event is canceled/unplayable by Egypt, Libya, Saudi Arabia, Syria, Jordan.
#96 Tear Down this Wall.
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3 Cultural Revolution 4 Flower Power 3 U2 Incident
#058
#059
#060
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#062
#063
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#065
#066
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#13 Arab-Israeli War no longer playable.
may add 1 Inuence in 3 countries
Add 1 Inuence in Panama, Gain 1 VP.
that currently contain no
Costa Rica and Venezuela. receives 1 Inuence in Inuence from either power.
Israel, Jordan and Egypt.
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John Paul II Latin American
2 Grain Sales to Soviets 2 Elected Pope 2 Death Squads
#067
#068
#069
TWILIGHT STRUGGLE
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Nixon Plays
1 OAS Founded 2 the China Card 1 Sadat Expels Soviets
#070
#071
#072
TWILIGHT STRUGGLE
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3
#073
Shuttle Diplomacy 2 The Voice of America 2 Liberation Theology
#074
#075
Play in front of player.
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During the next scoring of the Middle East
Remove four Inuence from
or Asia (whichever comes rst), subtract
non-European countries. Add three Inuence in Central
one Battleground country from total,
No more than 2 may be removed America, no more than 2 per country.
then put this card in the discard pile.
from any one country.
Does not count for Final Scoring
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at the end of Turn 10.
#077
#078
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If the has The China Card, claim player may discard up to entire
it face up and available for play. hand (including Scoring cards) and draw Gain 1 VP for each controlled
If the already has The China replacements from the deck. The number Battleground country in Central
Card, add 4 Inuence in Asia, of cards discarded must be decided and South America.
no more than 2 per country. prior to drawing any replacements.
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Presence 1 Presence 2
Domination 4 Domination 5
6 6
#079
#080
#081
Control Control
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#083
#084
Gain 1 VP.
TWILIGHT STRUGGLE
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Eliminate all Inuence in Iran.
Add one Inuence in Argentina.
Add two Inuence in Iran. Gain 1 VP for every
Remove all Inuence from UK.
Doubles the effect of 2 Inuence in Libya.
#007 Socialist Governments
#92 Terrorism against .
no longer playable.
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2 Star Wars 3 North Sea Oil 3 The Reformer
#085
#086
#087
TWILIGHT STRUGGLE
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#089
#090
TWILIGHT STRUGGLE
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Degrade DEFCON level by 1. Gain 2 VP. Gain 2 VP. Improve DEFCON level by 1.
Remove all Inuence in Lebanon If South Korea is controlled, May attempt Realignments
plus remove 2 additional Inuence then the may place Inuence or place Inuence with this
from anywhere in the Middle East. or attempt Realignments as if they card if #87TheReformer has
played a 4 Operations card. already been played.
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Ortega Elected
2
#091
#092
#093
Opponent must randomly discard 1card.
TWILIGHT STRUGGLE
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Remove all Inuence from Nicaragua.
If played by and #82 Iranian
may make one free Coup attempt All Realignment rolls have a -1 die roll
Hostage Crisis has already been played,
(with this cards Operations value) modier for the remainder of the turn.
must randomly discard 2 cards.
inacountry adjacent to Nicaragua.
(Event on discards do not occur.)
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Latin American
3 Chernobyl 2 Debt Crisis 3 Tear Down This Wall
#094
#095
#096
TWILIGHT STRUGGLE
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#098
#099
TWILIGHT STRUGGLE
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#101
#102
Iran or Iraq invades the other.
If DEFCON Status 2, you may immediately Roll one die and subtract one for
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end the game (without Final Scoring Add 3 Inuence in Poland. every opponent-controlled country
phase) after giving opponent 6 VPs. adjacent to target of invasion.
Requires prior play of
Phasing player Victory on modied die roll
#68JohnPaul II Elected Pope.
of 4-6. Player adds 2 to Military Operations
How about a nice game of chess? Track. Effects of Victory: 2 VP, replace
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opponents inuence in target with your own.
#104
#105
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(unless played on the Space Race). Western European country and gains 2 VPs.
#107
#108
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add 1 Inuence to any country already a non-battleground country in Central draws the top 5 cards from the draw pile.
containing Inuence at the conclusion America, South America or Africa. They may reveal and then discard
of any Action Round in which the If the Coup removes any Inuence, any or all of these drawn cards
DEFCON marker moves to the 2 box. may make a second Coup without triggering the Event.
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This event is canceled by #42 Quagmire. attempt against a different target Any remaining drawn cards are returned
under the same restrictions. to the draw deck, and it is reshufed.
2
#109
Yuri and Samantha 3 AWACS Sale to Saudis 3 Aldrich Ames Remix
#110
#098
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player exposes his hand to
receives 1 VP for each Coup receives 2 Inuence in Saudi Arabia.
player for remainder of turn.
attempt made for theremainder #56 Muslim Revolution may
then chooses one card from
of the current turn. no longer be played.
hand; this card is discarded.
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THE COLD WAR, 1945-1989 THE COLD WAR, 1945-1989 THE COLD WAR, 1945-1989
THE COLD WAR, 1945-1989 THE COLD WAR, 1945-1989 THE COLD WAR, 1945-1989
THE COLD WAR, 1945-1989 THE COLD WAR, 1945-1989 THE COLD WAR, 1945-1989