Apresentação Da LEGO Robótica Educacional
Apresentação Da LEGO Robótica Educacional
Apresentação Da LEGO Robótica Educacional
LEGOeducation.com/MINDSTORMS
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Todos los derechos reservados. 2017.07.25. - V.2.
Table of Contents
1. Introduction to the Maker Lessons. ....................................................... 3
Classroom Management Tips. ........................................................................... 4
The LEGO Education Maker (Design) Process.................................................. 4
Assessment.. . . . ................................................ .................................................. 7
Share It.. . . . . . . . . . . . ................................................................................................. 7
Self-Assessment. ............................................................................................... 8
2. Lesson Plan: Sound Machine
Maker Lesson Plan. ........................................................................................... 9
Additional Teachers Notes................................................................................ 11
Tinkering Examples. ........................................ .................................................. 12
Maker Connect.................................................................................................. 16
Student Worksheet. ........................................................................................... 17
3. Lesson Plan: Security Gadget
Maker Lesson Plan. ........................................................................................... 19
Additional Teachers Notes................................................................................ 21
Tinkering Examples. ........................................ .................................................. 21
Maker Connect.................................................................................................. 24
Student Worksheet. ........................................................................................... 25
4. Lesson Plan: Puppet
Maker Lesson Plan. ........................................................................................... 27
Additional Teachers Notes................................................................................ 29
Tinkering Examples. ........................................ .................................................. 29
Maker Connect.................................................................................................. 31
Student Worksheet. ........................................................................................... 32
5. Additional Maker Briefs............................................................................. 34
6. Tinkering Ideas. ......................................... .................................................. 35
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 2
2017 The LEGO Group. All rights reserved.
1. Introduction to the Maker Lessons
The LEGO MINDSTORMS Education EV3 Maker Lessons have been developed
to engage and motivate middle school students, piquing their interest in learning
design, engineering, and coding using motorized models and simple programming.
Each lesson provides an initial brief as a starting point. The open ended prompts
allow for unlimited answers and enable students to express a wide range of creative
solutions as they sketch, build, and test prototypes of the designs they create.
The teachers role in these lessons is to provide students with the tools and
necessary freedom to connect with and define a problem, make a solution, and
share what they have made.
Use your creativity to adapt these activities to suit the needs of your students.
te
teacher is to crea
The role of the th er than
r invention ra
the conditions fo le dg e.
ade know
provide ready-m rt
Seymour Pape
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2017 The LEGO Group. All rights reserved.
Classroom Management Tips
Required Materials
LEGO MINDSTORMS Education EV3 Core Set
Lesson plan
Student Worksheet for each activity
Inspirational images for each activity
Modeling materials already available in your classroom
Preparation
It is important to establish student groups. Groups of two work well. Ensure that each
student has a copy of the Student Worksheet for recording their design process,
or alternatively, they can use their own preferred method for recording their design
journey. They will also need the LEGO MINDSTORMS Education EV3 Core Set (one
set for every two students is recommended).
Prior Learning
Before beginning these Maker activities, it is recommended that students complete
the lessons from the Introduction to Robotics Lesson Plan. These lessons can be
found in both EV3 Lab and EV3 Programming. These tutorial lessons last between 45
90 minutes each, and you will need to factor this into your lesson planning.
However, if you prefer a more open-ended, explorative method, you can start out with
this activity and allow students to find help on their own by referring to the Robot
Educator Tutorials.
Brainstorm
Brainstorming is an active part of making. Some students will find it easier
to explore their thoughts through tinkering (hands-on experimentation)
with the LEGO bricks, and others will prefer to record sketches and notes.
Group work is essential, but it is important to allow time for students to
work alone before sharing their ideas with their groups.
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2017 The LEGO Group. All rights reserved.
Classroom Management Tips
Go Make
Students must make one of their ideas using the LEGO set, and can use
other materials if needed. If they are finding it hard to build their idea,
encourage them to break problems down into smaller parts. Explain
that they do not have to come up with the whole solution from the start.
Remind students that this process is iterative and they must test, analyze,
and revise their idea as they go.
Using this Maker process does not mean you are following an inflexible set
of steps. Instead, think of it as a set of practices.
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2017 The LEGO Group. All rights reserved.
Classroom Poster
Brainstorming
Go Make
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2017 The LEGO Group. All rights reserved.
Classroom Management Tips
Assessment
Mathematics
MP.2, 7.EE.3
Share It
We encourage you to share your students brilliant projects on the appropriate social
media platforms using the hashtag #LEGOMaker. #LEGOMAKER
Students can also share their own projects if they are over 13 years old and if it
complies with the rules of your school/Maker space.
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2017 The LEGO Group. All rights reserved.
Self-Assessment
Name(s): Date:
GOALS
Maker task: We successfully built and We successfully used two We met Silver and refined We met Gold and
tested one design based design criteria and ideas our idea, improving it successfully met all three
Sound Machine upon a single design to build a solution to a further through testing, design criteria.
criteria and design idea. defined problem. revising, and retesting.
Linked to:
NGSS Practice 6
Designing Solutions
Maker task: We understood the design We defined a design We achieved Silver and We achieved Gold and
problem. problem and used one used two design criteria used three design criteria
Security Gadget design criteria and idea to and ideas to build our and ideas to build an
build our solution. solution. effective solution.
Linked to:
NGSS Practice 1
Defining Problems
Maker task: We drew and labeled We met Bronze and We met Silver and We met Gold and used
the different parts of our identified the location of included a diagram words and a diagram
Puppet design. the key component parts showing how our design to explain how our new
responsible for making works. design works.
Linked to: our design work.
NGSS Practice 1
Obtaining, Evaluating, and
Communicating Information
Notes:
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2017 The LEGO Group. All rights reserved.
2. Lesson Plan: Sound Machine
Use this lesson plan to help structure the flow of each lesson.
Learning Goals
After completing this lesson, students will have:
Used and understood the design process
Defined a clear design need
Developed their ability to iterate and improve design solutions
Developed their problem-solving and communication skills
Duration
2 x 45 mins (90 mins)
Preparation
Ensure that each student has a copy of the Student Worksheet for recording their
design process. They will also need the LEGO MINDSTORMS Education EV3 Core
Set (one set for every two students is recommended).
Procedure
Sound Machine
Maker Connect
1. Introduction/Discussion
different ways. In mechanical machines, a rhythm can help keep a machine running
smoothly. It can also be used to generate different sounds in music.
Hand out the Student Worksheets and allow the students to interpret the activity
sensors?
themselves, or read the Maker Connect text aloud to set the scene.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 16
2017 The LEGO Group. All rights reserved.
3. Brainstorm
Students should initially work independently, spending three minutes to generate
as many ideas as they can to solve the problem. They can use the bricks from
the LEGO set during the brainstorming process, or sketch out their ideas in the
space provided on the worksheet.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 9
2017 The LEGO Group. All rights reserved.
Sound Machine
It is important for students to spend time tinkering with the LEGO bricks
in order to generate ideas. The goal of tinkering is to explore as many
solutions as possible. You can use the tinkering examples at the end of
these materials for inspiration, or as a means for getting started.
Students can now take turns sharing their ideas within their groups. Once all of the Take turns to share
ideas have been shared, each group should select the best idea(s) to make. Be your ideas.
prepared to help facilitate this process, ensuring that the students choose an idea
that is possible to make. Encourage diversity, not all groups have to make the same
thing.
Reinforce that students do not have to come up with the whole solution from the
start.
During the making process, remind students to test and analyze their idea as
they go, making improvements where necessary. If you want students to submit
their documentation at the end of the lesson, ensure that they use sketches and
photos of their models to record their design journey during the making stage of
the lesson.
8. Assessment
Students will use the Student Worksheet assessment rubric to evaluate their
design work according to the learning goals. Each rubric includes four levels:
Bronze, Silver, Gold, and Platinum. The intention of the rubric is to help students
reflect on what they have done well in relation to the learning goals and what they
could have done better. Each rubric can be linked to engineering-related learning
goals from the NGSS.
9. Tidy Up
Ensure that you leave approximately 10-15 minutes at the end of the lesson to
break down the models and sort them back into the LEGO boxes.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 10
2017 The LEGO Group. All rights reserved.
Sound Machine
Optional Materials
Plastic or paper cups
Small musical instruments, such as chimes, bells, and small drums
Prior Learning
Before beginning this Maker activity, it is recommended that students know how to
use the on-brick motor control function, and also how to program a motor to move.
However, if you prefer a more open-ended, explorative method, you can start out with
this activity and allow students to find help on their own using the EV3 Lab and EV3
Programming tutorials.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 11
2017 The LEGO Group. All rights reserved.
Sound Machine
Tinkering Examples
Some students may need a little inspiration and scaffolding to help them get started.
Students can remix an existing model, or invent a new design.
Note: You are advised not to share these images with students.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 12
2017 The LEGO Group. All rights reserved.
Sound Machine
This example program combined with the small model will make a beat and rhythm
on any surface when the program is run.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 13
2017 The LEGO Group. All rights reserved.
Sound Machine
Tinkering Examples
Note: You are advised not to share these images with students.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 14
2017 The LEGO Group. All rights reserved.
Sound Machine
This program will play different sounds when the wheel is rotated. The sound is
determined by which color is placed in front of the color Sensor.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 15
2017 The LEGO Group. All rights reserved.
Sound Machine
Maker Connect
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 16
2017 The LEGO Group. All rights reserved.
Student Worksheet - Sound Machine
Brainstorm
Individual work: Now that you have defined a problem, take three minutes to Use LEGO bricks and
generate ideas for solving it. Be prepared to share your ideas with your group. sketches to explore
your ideas.
Sometimes simple
ideas are the best
ideas.
Group work: Share and discuss your ideas for solving the problem.
1.
2.
3.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 17
2017 The LEGO Group. All rights reserved.
Student Worksheet - Sound Machine
Go Make
It is time to start making. Use the components from the LEGO set to make You can use other
your chosen solution. Test and analyze your design as you go and record any materials from around
improvements that you make. the classroom.
How well does your solution work? Use the space below to suggest three
improvements to your design.
1.
2.
3.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 18
2017 The LEGO Group. All rights reserved.
3. Lesson Plan: Security Gadget
Use this lesson plan to help structure the flow of each lesson.
Learning Goals
After completing this lesson, students will have:
Used and understood the design process
Defined a clear design need
Developed their ability to iterate and improve design solutions
Developed their problem-solving and communication skills
Duration
2 x 45 mins (90 mins)
Preparation
Ensure that each student has a copy of the Student Worksheet for recording their
design process. They will also need the LEGO MINDSTORMS Education EV3 Core
Set (one set for every two students is recommended).
Procedure
Security Gadget
Maker Connect
Over time, people have come up with many different ways to help protect their
personal belongings from theft. These inventions include simple alarm systems and
1. Introduction/Discussion
even traps!
Hand out the Student Worksheets and allow the students to interpret the activity
themselves, or read the Maker Connect text aloud to set the scene.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 24
2017 The LEGO Group. All rights reserved.
3. Brainstorm
Students should initially work independently, spending three minutes to generate
as many ideas as they can to solve the problem. They can use the bricks from
the LEGO set during the brainstorming process, or sketch out their ideas in the
space provided on the worksheet.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 19
2017 The LEGO Group. All rights reserved.
Security Gadget
It is important for students to spend time tinkering with the LEGO bricks
in order to generate ideas. The goal of tinkering is to explore as many
solutions as possible. You can use the tinkering examples at the end of
these materials for inspiration, or as a means for getting started.
Students can now take turns sharing their ideas within their groups. Once all of the Take turns to share
ideas have been shared, each group should select the best idea(s) to make. Be your ideas.
prepared to help facilitate this process, ensuring that the students choose an idea
that is possible to make. Encourage diversity, not all groups have to make the same
thing.
Reinforce that students do not have to come up with the whole solution from the
start.
During the making process, remind students to test and analyze their idea as
they go, making improvements where necessary. If you want students to submit
their documentation at the end of the lesson, ensure that they use sketches and
photos of their models to record their design journey during the making stage of
the lesson.
8. Assessment
Students will use the Student Worksheet assessment rubric to evaluate their
design work according to the learning goals. Each rubric includes four levels:
Bronze, Silver, Gold, and Platinum. The intention of the rubric is to help students
reflect on what they have done well in relation to the learning goals and what they
could have done better. Each rubric can be linked to engineering-related learning
goals from the NGSS.
9. Tidy Up
Ensure that you leave approximately 10-15 minutes at the end of the lesson to
break down the models and sort them back into the LEGO boxes.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 20
2017 The LEGO Group. All rights reserved.
Security Gadget
Optional Materials
Card stock or paper
String
Prior Learning
Before beginning this Maker activity, it is recommended that students know how to
use the input sensors. We suggest that you complete the Stop at Object tutorial.
However, if you prefer a more open-ended, explorative method, you can start out with
this activity and allow students to find help on their own using the EV3 Lab and EV3
Programming tutorials.
Tinkering Examples
Some students may need a little inspiration and scaffolding to help them get started.
Students can remix an existing model, or invent a new design.
Note: You are advised not to share these images with students.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 21
2017 The LEGO Group. All rights reserved.
Security Gadget
This program will activate an alarm when an object is lifted from the Touch Sensor.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 22
2017 The LEGO Group. All rights reserved.
Security Gadget
Tinkering Examples
Note: You are advised not to share these images with students.
This program will activate an alarm when an object moves in front of the Ultrasonic
Sensor.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 23
2017 The LEGO Group. All rights reserved.
Security Gadget
Maker Connect
Over time, people have come up with many different ways to help protect their
personal belongings from theft. These inventions include simple alarm systems and
even traps!
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 24
2017 The LEGO Group. All rights reserved.
Student Worksheet - Security Gadget
Brainstorm
Individual work: Now that you have defined a problem, take three minutes to Use LEGO bricks and
generate ideas for solving it. Be prepared to share your ideas with your group. sketches to explore
your ideas.
Sometimes simple
ideas are the best
ideas.
Group work: Share and discuss your ideas for solving the problem.
1.
2.
3.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 25
2017 The LEGO Group. All rights reserved.
Student Worksheet - Security Gadget
Go Make
It is time to start making. Use the components from the LEGO set to make You can use other
your chosen solution. Test and analyze your design as you go and record any materials from around
improvements that you make. the classroom.
How well does your solution work? Use the space below to suggest three
improvements to your design.
1.
2.
3.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 26
2017 The LEGO Group. All rights reserved.
4. Lesson Plan: Puppet
Use this lesson plan to help structure the flow of each lesson.
Learning Goals
After completing this lesson, students will have:
Used and understood the design process
Defined a clear design need
Developed their ability to iterate and improve design solutions
Developed their problem-solving and communication skills
Duration
2 x 45 mins (90 mins)
Preparation
Ensure that each student has a copy of the Student Worksheet for recording their
design process. They will also need the LEGO MINDSTORMS Education EV3 Core
Set (one set for every two students is recommended).
Procedure
Puppet
Maker Connect
Puppets have been used for generations to tell stories and create characters for
TV and film. They can be as simple as a thumb puppet or as complex as a moving
1. Introduction/Discussion
animatronic dinosaur used in a movie.
Hand out the Student Worksheets and allow the students to interpret the activity
themselves, or read the Maker Connect text aloud to set the scene.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 31
2017 The LEGO Group. All rights reserved.
3. Brainstorm
Students should initially work independently, spending three minutes to generate
as many ideas as they can to solve the problem. They can use the bricks from
the LEGO set during the brainstorming process, or sketch out their ideas in the
space provided on the worksheet.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 27
2017 The LEGO Group. All rights reserved.
Puppet
It is important for students to spend time tinkering with the LEGO bricks
in order to generate ideas. The goal of tinkering is to explore as many
solutions as possible. You can use the tinkering examples at the end of
these materials for inspiration, or as a means for getting started.
Students can now take turns sharing their ideas within their groups. Once all of the Take turns to share
ideas have been shared, each group should select the best idea(s) to make. Be your ideas.
prepared to help facilitate this process, ensuring that the students choose an idea
that is possible to make. Encourage diversity, not all groups have to make the same
thing.
Reinforce that students do not have to come up with the whole solution from the
start.
During the making process, remind students to test and analyze their idea as
they go, making improvements where necessary. If you want students to submit
their documentation at the end of the lesson, ensure that they use sketches and
photos of their models to record their design journey during the making stage of
the lesson.
8. Assessment
Students will use the Student Worksheet assessment rubric to evaluate their
design work according to the learning goals. Each rubric includes four levels:
Bronze, Silver, Gold, and Platinum. The intention of the rubric is to help students
reflect on what they have done well in relation to the learning goals and what they
could have done better. Each rubric can be linked to engineering-related learning
goals from the NGSS.
9. Tidy Up
Ensure that you leave approximately 10-15 minutes at the end of the lesson to
break down the models and sort them back into the LEGO boxes.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 28
2017 The LEGO Group. All rights reserved.
Puppet
Optional Materials
Card stock or paper
Fabric scraps for decoration
Colored felt pens or pencils
Prior Learning
Before beginning this Maker activity, it is recommended that students know how to
use the on-brick motor control function, and also how to program a motor to move.
Students can also try connecting two motors together, this is a great way to explore
movement.
However, if you prefer a more open-ended, explorative method, you can start out with
this activity and allow students to find help on their own using the EV3 Lab and EV3
Programming tutorials.
Tinkering Examples
Some students may need a little inspiration and scaffolding to help them get started.
Students can remix an existing model, or invent a new design.
Note: You are advised not to share these images with students.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 29
2017 The LEGO Group. All rights reserved.
Puppet
Use this program with the Programmable Brick and Large Motor.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 30
2017 The LEGO Group. All rights reserved.
Puppet
Maker Connect
Puppets have been used for generations to tell stories and create characters for
TV and film. They can be as simple as a thumb puppet or as complex as a moving
animatronic dinosaur used in a movie.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 31
2017 The LEGO Group. All rights reserved.
Student Worksheet - Puppet
Brainstorm
Individual work: Now that you have defined a problem, take three minutes to Use LEGO bricks and
generate ideas for solving it. Be prepared to share your ideas with your group. sketches to explore
your ideas.
Sometimes simple
ideas are the best
ideas.
Group work: Share and discuss your ideas for solving the problem.
1.
2.
3.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 32
2017 The LEGO Group. All rights reserved.
Student Worksheet - Puppet
Go Make
It is time to start making. Use the components from the LEGO set to make You can use other
your chosen solution. Test and analyze your design as you go and record any materials from around
improvements that you make. the classroom.
How well does your solution work? Use the space below to suggest three
improvements to your design.
1.
2.
3.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 33
2017 The LEGO Group. All rights reserved.
5. Additional Maker Briefs
Once you have completed these the first three activities, use the same Maker design
process to try out one or more of the activities listed below.
2. Drawing Machine
We are surrounded by mechanisms and machines that can draw diagrams or print
pictures. These devices are often used for drawing repeated patterns and creating
abstract art.
3. Wearable
Wearables, or wearable technology, is being used more and more in everyday life.
We see wearable technology in the form of health monitors, mind-controlled and
gesture-controlled devices, invisibles, VR headsets, and smart watches that can pay
for your shopping or even reveal your flight boarding pass! These are just a few of
the many products that already exist.
LEGO and the LEGO logo are trademarks of the/sont des marques de commerce du/son marcas registradas de LEGO Group. 34
2017 The LEGO Group. All rights reserved.
6. Tinkering Ideas
Maker Spaces are often set up with a tinkering wall where students can get hands-on
inspiration using examples of principle mechanisms. We have provided the following
three ideas to help get you started. See what else you and your class can come up
with, and please share your models on social media using the hashtag #LEGOMaker.