The Oracle document provides a solo roleplaying system with questions, tables, and prompts to generate scenarios, encounters, and responses without a GM. It consists of:
1) An Oracle question system to ask yes/no questions and get tailored responses based on rolled qualifiers.
2) Scene setting tables to randomly determine locations, objectives, encounters, and other elements to provide context.
3) NPC reaction tables to determine how characters interact initially.
4) Dungeon crawling tables to randomly generate dangerous areas with multiple exits to explore.
The tables and prompts are designed to inspire scenarios and responses so the solo player can engage in roleplaying challenges without another person running the game.
The Oracle document provides a solo roleplaying system with questions, tables, and prompts to generate scenarios, encounters, and responses without a GM. It consists of:
1) An Oracle question system to ask yes/no questions and get tailored responses based on rolled qualifiers.
2) Scene setting tables to randomly determine locations, objectives, encounters, and other elements to provide context.
3) NPC reaction tables to determine how characters interact initially.
4) Dungeon crawling tables to randomly generate dangerous areas with multiple exits to explore.
The tables and prompts are designed to inspire scenarios and responses so the solo player can engage in roleplaying challenges without another person running the game.
Original Description:
a tabletop rpg for only a single player, essentially a GM Simulator
The Oracle document provides a solo roleplaying system with questions, tables, and prompts to generate scenarios, encounters, and responses without a GM. It consists of:
1) An Oracle question system to ask yes/no questions and get tailored responses based on rolled qualifiers.
2) Scene setting tables to randomly determine locations, objectives, encounters, and other elements to provide context.
3) NPC reaction tables to determine how characters interact initially.
4) Dungeon crawling tables to randomly generate dangerous areas with multiple exits to explore.
The tables and prompts are designed to inspire scenarios and responses so the solo player can engage in roleplaying challenges without another person running the game.
The Oracle document provides a solo roleplaying system with questions, tables, and prompts to generate scenarios, encounters, and responses without a GM. It consists of:
1) An Oracle question system to ask yes/no questions and get tailored responses based on rolled qualifiers.
2) Scene setting tables to randomly determine locations, objectives, encounters, and other elements to provide context.
3) NPC reaction tables to determine how characters interact initially.
4) Dungeon crawling tables to randomly generate dangerous areas with multiple exits to explore.
The tables and prompts are designed to inspire scenarios and responses so the solo player can engage in roleplaying challenges without another person running the game.
Has a lead or a clue * If you are seeking a goal, (a specific
One Page Solo Engine Ask the ORACLE questions like you would 6. Offers direct assistance LOCATION, ENCOUNTER , or OBJECT), rolling Karl Hendricks v0.2 CC BY-SA 4.0 a 6 on that table gives a 50% chance (4+) the GM. Ask leading questions that are An all-in-one toolkit to play your favorite (3-4) Neutral: that you find the element you seek. most likely or most interesting. Choose tabletop RPGs by yourself. 1. Not interested in talking the likelihood and roll two dice. 2. Wants to trade Location: How to Play 3. Requests tribute or payment 1. A living area or meeting place Answer (d6): Qualifier (d6): 4. Needs a favor or has a job 2. A working or utility area 1. Create a character using your chosen Likely: Yes on 3+ …but… on 1 5. Tries to trick or deceive 3. A typical, unremarkable area game system. Normal: Yes on 4+ …and… on 6 6. Pursuing unrelated objective 4. A typical, unremarkable area 2. Come up with an adventure idea and Unlikely: Yes on 5+ 5. An area with a special feature SET THE SCENE for the start. (5-6) Hostile: 6. A location for a specialized purpose* 3. Start asking the ORACLE questions. Complex Question 1. Attacks without warning 4. Play the game to overcome the When you need to ask an open-ended 2. Threatens or harasses Encounter: challenges of the scene. question, draw a card from a deck. Use 3. Demands tribute or payment 1. Hostile enemies 5. SET THE SCENE for the next thing you the tables to inspire the answer and 4. Denies access 2. Hostile enemies want your character to do. interpret it within the context of the 5. Tries to trick or deceive 3. None current scene. 6. Pursuing counter objective 4. None Set the Scene 5. A friendly or neutral NPC Describe where your character is and Card Rank (or 1d12): Enemy Tactics 6. A unique NPC or adversary* what they are trying to accomplish, then 2 – Seeking 9 – Failing In combat, enemies should do what choose (or roll) a SCENE OBJECTIVE . 3 – Opposing T – Taking Object: makes the most tactical sense. 4 – Communicating J – Abandoning 1. An interesting item or clue Scene Objectives: 5 – Moving Q – Assisting 2. A useful tool, key, or device Change Tactics: 1. Conflict – a fight or action scene 6 – Harming K – Changing 3. Nothing, or mundane objects 1-4: Use same TACTIC as last action 2. Exploration – explore a dangerous 7 – Creating A – Deceiving 4. Nothing, or mundane objects 5-6: Roll a new TACTIC location (DUNGEON CRAWLER ) 8 – Planning 5. A valuable treasure 3. Challenge – a test of skill or ability 6. A rare or special item* Tactic: 4. Social – convince or trick an NPC Card Suit (or 1d4): 1. Attack recklessly for max damage 5. Travel – move through dangerous Clubs – physical, strong, constructed Special: 2. Aid an ally or heal territory (random encounters) Diamonds – mental, plotting, technical 1. There’s a trap here 3. Act according to this unit’s role 6. Rest – recuperate and heal Spades – magical, intuitive, strange 2. There’s a secret hidden here 4. Take a defensive posture Hearts – personal, social, emotional 3. Nothing special 5. Seek an advantage Roll 1d6 to see if something unexpected 4. Nothing special 6. Focus on a weak target happens. On a 6, it is an ALTERED SCENE . NPC Reaction 5. Nothing special When you meet an NPC, roll its initial 6. A challenge or item is enhanced Altered Scene: Dungeon Crawler reaction below. 1. An unexpected event interrupts you. Use this when exploring a dangerous Exits: 2. The location is different or changed. location such as a dungeon. Roll once for 1. Dead end (1 exit) (1-2) Friendly: 3. The NPCs are new or unexpected. each table below and combine the 2. 2 exits 1. Talkative or gossipy 4. Roll a different SCENE OBJECTIVE . results into an area that makes sense. 3. 2 exits 2. Wants to trade 5. An important event is already 3. Offers help or advice 4. 3 exits happening here. The first area always has 3 exits, one of 5. 3 exits (connects to existing area) 4. Needs a favor or has a job 6. The situation is easier or harder. which is a dungeon exit. 6. 3 exits (50% for dungeon exit)
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