Differentiating Between Access, Interaction and Participation
Differentiating Between Access, Interaction and Participation
Differentiating Between Access, Interaction and Participation
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Citation: Conjunctions: Transdisciplinary Journal of Cultural Participation, vol. 2, no. 2, 2015 http://dx.doi.
org/10.7146/tjcp.v2i2.22844
abstract
Participation has regained a remarkable presence in academic debates within Communication and Media
Studies, amongst other fields and disciplines. At the same time, the concept of participation has remained vague
because of its frequent and diverse usages and its intrinsically political nature, which renders it difficult to use in
an academic context. Conceptual clarity is generated through a combination of negative-relationist and inter-
disciplinary strategies. The former means that an argument is made in favour of a more focussed meaning of
participation, on the basis of a comparison with two other concepts, access and interaction. The interdisciplinary
strategy consists of a broad theoretical re-reading that focuses on the academic literature in which these distinc-
tions are made, or where the independent nature of one of the three concepts is particularly emphasized. At the
end of this text, the different meanings of access, interaction and participation are structured and integrated in
a model, which is labelled the AIP model.
Author biographies
Nico Carpentier is a Professor at the Department of Informatics and Media, Uppsala University. In addition,
he holds two part-time positions, those of Associate Professor at the Communication Studies Department of the
Vrije Universiteit Brussel (VUB - Free University of Brussels) and Docent at Charles University in Prague.
Moreover, he is a Research Fellow at Loughborough University and the Cyprus University of Technology. He
is also an Executive Board member of the International Association for Media and Communication Research
(IAMCR) and he was Vice-President of the European Communication Research and Education Association
(ECREA) from 2008 to 2012. His most recent books are the edited volumes “The Social Construction of
Death” (with Leen Van Brussel) (2014) and the second (revised) edition of “Culture, Trauma & Conflict.
Cultural Studies Perspectives on Contemporary War” (2015).
Carpentier : Differentiating between access, interaction and participation
Introduction
Within the field of communication and media studies, participation has developed into
an important concept, making its reappearance to provide meaning to, and a democratic
horizon for, the contemporary media configuration and its relations to a variety of other
societal spheres. Participation within and through the media has again become one of the
normative anchor points to discuss and appreciate future directions of this contemporary
media configuration. At the same time, the concept of participation, as will be argued
later on, has remained rather vague because of its frequent and diverse usages and its
intrinsically political nature. Of course, conceptual vagueness is omnipresent in academia
and should not be over-problematized. Moreover, it remains crucial not to ignore the
contingency and structural openness of the signifier participation; but at the same time,
some form of discursive fixity is required in order to allow for this concept to be analyzed
and used.
The research strategy used in this text to clarify the concept of participation is a neg-
ative-relationist and interdisciplinary one. Negative-relationist here means that the argu-
ment in favour of a more focussed meaning of participation is made on the basis of a
comparison with two other concepts, access and interaction, elucidating the differences
between these three concepts. The theoretical assumption here is that these notions are
still very different – in their theoretical origins and in their respective meanings. Nev-
ertheless, they are often integrated (or conflated) into definitions of participation. One
example here is Melucci’s (1989: 174) definition, when he says that participation has a
double meaning: “It means both taking part, that is, acting so as to promote the interests
and the needs of an actor as well as belonging to a system, identifying with the ‘general
interests’ of the community.”
With all due respect to these approaches, if we revisit the theoretical discussions on
participation (and access and interaction) within a variety of academic fields, we can still
find numerous layers of different meanings that can be attributed to the three concepts,
fleshing out the distinctions between them. This is why the analysis in this text does
not remain limited to the field of communication and media studies, but extends into a
wide variety of other fields. This interdisciplinary strategy of theoretical re-reading con-
sequently focuses on the academic literature where these distinctions are made, or where
the independent nature of one of the three concepts is particularly emphasized.
In addition, the negative-relationist and interdisciplinary strategy also allows the
defining of four areas where access, interaction and participation are seen to be at work:
technology, content, people and organizations. These four areas, together with the pro-
duction/reception dimension, are used to structure the different meanings that are attrib-
uted to access, interaction and participation; meanings which are integrated in a model
(labelled the AIP model) at the end of this text.
Access
As a concept, access is very much part of everyday language, which makes clear defini-
tions rather rare. At the same time, access is utilized conceptually in a wide variety of
(academic) fields, which we can use to deepen our understanding of this concept. One
area where access is often used is geography, when access to specific spaces is thematized.
More historical (spatial) analyses deal with access to land, and the enclosure of common
fields (Neeson, 1996), while more contemporary analyses add a focus on access to other
resources such as food (Morton, 2008) and water (Wegerich & Warner, 2004). A second
area where access is prominently present is disability studies. For instance, Titchkosky
(2011: 3) describes access as “a way people have of relating to the ways they are embodied
as beings in the particular places where they find themselves.” But as Jaeger and Bowman
(2005: 63) remark, access debates in relation to disability have not been limited to physi-
cal access (access to objects and places), but also include intellectual access (access to
ideas, which in turn includes access to education, for instance); it is “a multifaceted con-
cept with impacts on every part of daily life.” The latter approach links up with a series
of usages that deal with access in a more institutional setting. Penchansky and Thomas
(1981: 127), for instance, analyze how the concept is used in relation to health services,
and distinguish between definitions that “equate access with entry into or use of the
system” and definitions that refer to factors which influence this entry or use.
These examples show us the importance of the notion of presence for the definition
of access, combined with the absence of restrictions towards this presence; whether this
is the presence of objects and people, the presence of information (and ideas and knowl-
edge), presence in specific spaces or presence in specific institutions (or organizations).
Also within media studies, we can find similar usages of the access concept, closely
related to presence. One media-related discourse on access can be found in the work on
the digital divide. The centrality of (unequal) access to online computer technology plays
a crucial role, and functions as a nodal point in the digital divide discourse, as Rice’s
(2002: 106) definition of the digital divide – the “differential access to and use of the
Internet according to gender, income, race and location” – exemplifies. As I have argued
elsewhere (Carpentier, 2003), the core of the digital divide discourse is based on the
articulation of three elements: (1) the importance of access to online computers, whose
use (2) results in increased levels of information, knowledge, communication or other
types of socially valued benefits, which (3) in turn, are so vital that the absence of access
and the resulting ‘digibetism’ (or computer illiteracy) will eventually create or maintain a
dichotomized society of haves and have-nots.
In the digital divide discourse, the focus is placed on access to media technologies
(and more specifically to ICTs – Information and Communication Technologies), which
in turn allows people to access media content. In both cases, access implies achieving
presence (to technology or to media content). One illustration of the different ways access
is defined and related to presence can be found in Newhagen and Bucy’s (2004) intro-
ductory chapter Routes to Media Access, where they first define technological access and its
two components: physical access to a computer and what they call system access. Physi-
cal access entails “actually being able to sit down in front of an Internet-ready computer”
(Newhagen & Bucy, 2004: 8), while system access refers to the connection to the Internet
network. The second main type of access they distinguish is access to content, which
also has two components: cognitive and social access. Social access brings in the content-
related access of specific groups, and allows differences in access to be emphasized at
the societal level. But in the case of cognitive access we can see how easily access moves
into the territory of interaction. Cognitive access is seen to describe “the psychological
resources the user brings to the computer interface and addresses how individuals orient
to the medium, process information, and engage in problem-solving when using infor-
mation and communication technologies” (Newhagen & Bucy, 2004: 12).
Although Newhagen and Bucy’s (2004) use of access to content is conceptually over-
stretched, their work does allow emphasizing that a reduction of access to physical access,
where only the materiality of technology counts, should also be avoided. First, access to
content still matters, albeit in a more restrictive version, as in accessing (or gaining a pres-
ence to) specific media material. This is in some cases again related to the digital divide, in
content-oriented approaches that focus on ‘missing content’. For instance, analysis by The
Children’s Partnership (2000) points to the absence of content of interest to people with
an underclass background, with low levels of English literacy and with interests in local
politics in culture. In other words, “underserved Americans are seeking the following
content on the Internet: practical information focusing on local community; information
at a basic literacy level; material in multiple languages; information on ethnic and cul-
tural interests; interfaces and content accessible to people with disabilities; easier search-
ing; and coaches to guide them.” Secondly, even though skills to use content are arguably
more about interaction with content than about access to content, there is still a need to
gain access to (or acquire) these skills required for the interaction with ICTs. Steyaert
(2002: 73–74), for instance, argues that psychical access should be complemented with
instrumental skills (dealing with the operational manipulation of technology), structural
skills (relating to the use, and understanding, of the structure in which the information
is contained) and strategic skills (including the basic readiness to pre-actively look for
information, information-based decision-making and scanning of the environment for
relevant information). This brings us to what Gurstein (2000) calls the “Access Rain-
bow”, a model developed to describe access in community informatics, where the above-
mentioned types of access are all integrated. Gurstein mentions access to (1) carriage,
(2) devices, (3) software tools, (4) content/services, (5) service/access provision, and (6)
literacy/social facilitations (skills).
The media access debate is of course not restricted to online media. An older discourse
on (media) access can be found in the struggle over the New International Economic
Order (NIEO) and the New World Information and Communication Order (NWICO)
within UNESCO. This struggle of the Non-aligned Movement mainly attempted to
position participation more prominently on the global political agenda, but the elabora-
tions of the concept of participation were supported by a reflection about access, and a
clarification of the difference between access and participation. A key moment in this
struggle was the establishment in December 1977 of the sixteen-member International
Commission for the Study of Communication Problems, headed by Sean MacBride,
which in 1980 produced the report, Many Voices, One World. Towards a New More Just
and More Efficient World Information and Communication Order. The report’s chapter on
the Democratization of Communication described four approaches to breaking down the
barriers to the democratization of communication, one of which focused on access. This
approach called for “broader popular access to the media and the overall communication
system, through assertion of the right to reply and criticize, various forms of feedback,
and regular contact between communicators and the public” (MacBride Commission,
1980: 169). In one of the meeting reports that led to the final MacBride report, Berrigan
(1979: 18–19) provided a clear definition of access:
By definition, access infers the ability of the public to come closer to communication sys-
tems, and in concrete terms it can be related to two levels: of choice and of feedback. […]
In summary, access refers to the use of media for public service. It may be defined in terms
of the opportunities available to the public to choose varied and relevant programmes, and
to have a means of feedback to transmit its reactions and demands to production organiza-
tions.
Again, we can see the logic of presence at work, expressed in a more spatial metaphor of
“coming closer”. While the emphasis on physical access is only implicit (by the references
to communication systems and to choice), we can find here a strong emphasis on access
to content (in the form of “varied and relevant programmes”). Strikingly, these reflec-
tions on access also focus on the access of audience members to media organizations, in
order to provide them with feedback. This is aligned with the role of access in the more
traditional media feedback discussions, where this type of feedback is labelled delayed
feedback. Here access implies gaining an individual presence within media organiza-
tions, by having “commentary and criticism […] flow from individual members of the
audience back to the communicator” (DeFleur & Dennis, 1994: 265). As DeFleur and
Dennis (1994: 265) remark, “Sometimes such delayed feedback takes a more organized
form,” when specific groups or organizations campaign against (or for) specific issues. In
addition, more organized forms of feedback exist, allowing for direct or indirect access
to controlling bodies of broadcasters and regulatory authorities, to communication plat-
forms that discuss media policies and to press councils and ombudsman systems (Hase-
brink, Herzog, & Eilders, 2007).
Finally, if we focus more on media production, access still plays a key role in describ-
ing the presence of media (production) technology, and of media organizations and other
people to (co-)produce and distribute the content. One relevant area where we can find
the use of the access concept is (public) access media, a type of media organization closely
related to community media. Stein (2001: 299) describes the US version, which started
in the late 1960s and early 1970s, as follows: “By securing inexpensive access to produc-
tion resources and facilities such as cameras, microphones, studios, and editing equip-
ment, ordinary citizens would be able to construct their own televisual messages and to
bypass the framing devices of professional corporate media.” Also in Germany, where
they are known as Open Channels (Offene Kanäle), similar definitions are used, as exem-
plified by Hoffmann (2003: 151 – my translation): “All citizens are given free and equal
access to these media as means of production and distribution. This differentiates Open
Channels from free [or community] radio stations, especially non-commercial local sta-
tions, which are also not-for-profit and aimed at providing a service to the community,
but which create editorial and other constraints.” In most cases, these access media also
include more interactive and participatory components, although in some cases the focus
is almost exclusively on access. To give but one example from the world of public service
media: in the Belgian access television programme Barometer, which was broadcast by
the public television VRT in the early noughties, ordinary people were invited to send in
tapes that were then used to produce short video letters; however, closer scrutiny of the
programme showed that these ordinary people had an impact on the programme, and
that the producers were very involved, even during the filming of the video letters (see
Carpentier, 2011).
Interaction
A second concept that needs to be distinguished from participation is interaction. If we
look at the work of Argentinean philosopher Mario Bunge (1977: 259), we can find the
following treacherously simple and general definition of interaction: “two different things
x and y interact if each acts upon the other,” combined with the following postulate:
“Every thing acts on, and is acted upon by, other things.” In sociological theory, where
the notion of social interaction has often been used, we find definitions of interaction and
interactivity that are more focussed on human behaviour. But not dissimilarly to access
and participation, these concepts again have highly fluid meanings, leaving them often
undefined or under-defined.
An example of conceptual openness can be found in Giddens’s (2006: 1034) defini-
tion of social interaction in the glossary of Sociology. He defines social interaction as “Any
form of social encounter between individuals.” Some of the older definitions are similarly
brief and open: for Gist (1950: 363) social interaction is “the reciprocal influences that
human beings exert on each other through interstimulation and response”, while Merrill
and Eldredge (1957: 32) see social interaction as “the general series of activities whereby
two or more persons are in meaningful contact.”
But not all definitions are this brief. Garton (1995: 11) suggests the following: “A
definition of social interaction states that at a minimum two persons exchanging infor-
mation are essential. Social interaction further implies some degree of reciprocity and
bidirectionality between both (although it must be acknowledged that there are degrees
of both).” An even more developed version can be found in De Jaegher and Di Paolo
(2007: 493), who emphasize the regulated (or social, one could add) nature of social inter-
action: “Social interaction is the regulated coupling between at least two autonomous
agents, where the regulation is aimed at aspects of the coupling itself so that it constitutes
an emergent autonomous organization in the domain of relational dynamics, without
destroying in the process the autonomy of the agents involved (though the latter’s scope
can be augmented or reduced).”
Despite the differences (for instance, concerning the role of influence in defining social
interaction), these definitions also have quite a lot in common, in emphasizing the social
and the communicative dimensions of interaction. As Sharma (1996: 359) formulates it,
the “two basic conditions of social interaction” are “social contact and communication.”
While the social dimension of the definition can be found in concepts such as contact,
encounter and reciprocity (but also (social) regulation), the communicative dimension is
referred to by concepts such as response, meaning and communication itself. In this text,
I will refer to (social) interaction as the establishment of socio-communicative relation-
ships.
These more traditional sociological approaches to social interaction are at the same
time too limited for this discussion, as textual and technology-based interaction should
also be included, with interaction not restricted to the interaction between individuals (or
social groups). With the popularization of ICTs in particular, the concept of interaction
(but also interactivity) became frequently used, swiftly accompanied by critiques on its
lack of theorization (McMillan, 2002: 164; Rafaeli, 1988: 110). Manovich (2001: 55), for
instance, problematizes the newness and broadness of the concept of interactivity. First,
he argues that it can be found at work in many older cultural forms and media technolo-
gies. Second, he refers to the “myth of interactivity”, claiming that its meaning becomes
tautological when it is used in relation to computer-based media: “Modern HCI [Human
Computer Interaction] is by definition interactive. […] Therefore, to call computer media
‘interactive’ is meaningless – it simply means stating the most basic facts about comput-
ers”. He points to the danger of reducing interaction to physical interaction between a
user and a media object, at the expense of what he calls psychological interaction, and
which he defines as follows: “the psychological processes of filling-in, hypothesis forma-
tion, recall, and identification, which are required for us to comprehend any text or image
at all, are mistakenly identified with an objectively existing structure of interactive links”
(Manovich, 2001: 57).
In order to deal with this fluidity and diversity of the media-related definitions of
interaction and interactivity, a considerable number of authors (writing about media
ens, 2009 for a conceptual overview) also requires (more or less) structured interactions
between different individuals and groups. Roig (2009: 259ff ), for instance, discusses a
series of open-source (or open-content) films that have been collectively produced. Cas-
sarino and Richter (2008), in their paper on what they call swarm creativity, analyze
the peer collaborative production process of one specific open content film, A Swarm of
Angels, pointing to similarities and differences with the FLOSS (free/libre/open source
software) paradigm.
These interactions between different actors are not necessarily participatory. A case
study of two online gaming environments (so-called MUDs, or Multi User Domains/
Dungeons), published in 2007 (Carpentier & Patyn, 2007), nicely illustrated how inter-
action can take place in a non-participatory setting controlled by a small group of people
that called themselves ‘implementators’ and ‘immortals’, and characterized by very unbal-
anced power relations. The ‘ordinary’ players became docile virtual bodies that were con-
fronted with a high degree of restrictions, with relatively few options for resistance and
with little capacity for generating their own impact on the structure and functioning of
the MUD. These restrictions were caused by the rigid hierarchy in the MUDs, and the
formalized rules developed and implemented by their ‘implementators’ and ‘immortals’.
The only room for ‘real’ resistance that (fortunately) remained was simply to leave the
MUD.
The organized nature of mediated social interaction not only comes into play when
looking at social media, for instance, where a relatively small number of key companies
(although some not-for-profit organizations are active in this field too) have a central role
in organizing these interactions, but also in the case of co-creation. As Jenkins (2006) and
Potts et al. (2008) remark, companies (or other types of organizations) are often involved
in these interactive processes. Jenkins (2006) refers to a convergence culture, combining
top-down business with bottom-up consumption and production practices, while Potts
et al. (2008: 459) label this consumer-producer co-creation, “in which consumers also
enter into the process of both production and innovation through the provenance of new
web-based technologies that enable devoted microcommunities of consumers to engage
in the process of production and innovation.” Moreover, Romero and Molina (2011)
point out that organizations also engage in co-creative processes, labelling them collabo-
rative networked organizations.
In addition, the above-mentioned area of audience feedback has this kind of interac-
tive dimension, where audience members not only gain access to (mainstream) media
organizations but also (at least in some cases) interact with their representatives. As
Kolodzy (2006: 203) points out, this type of interaction has been facilitated further by
new media technologies: “Audience feedback to news has been around since letters to the
editor were first printed. But with the Web, feedback can take several different forms and
can create a conversation, making news organizations seem less detached from the people
that they are trying to reach.”
The second main area, user-to-documents interaction, can be related to more tradi-
tional approaches towards interaction in a mediated context, such as Horton and Wohl’s
(1956) account of para-social interaction. More recently, Thompson (1995: 84-85) intro-
duced the concept of quasi-interactive mediated communication, which he describes as
follows: “it is a structured situation in which some individuals are engaged primarily in
producing symbolic forms for others who are not physically present, while others are
involved primarily in receiving symbolic forms produced by others to whom they cannot
respond, but with whom they can form bonds of friendship, affection and loyalty.” In
this structured situation, interaction can be seen as the ways that active audiences select,
interpret and use media messages.
The approach to the human subject as an active carrier of meaning is very much pre-
sent, on the one hand, in Eco’s (1968) aberrant decoding theory and, on the other hand,
in Hall’s encoding/decoding model from 1973 and the concept of the active audience
(Fiske, 1987) that emanated out of this. Additionally, the uses and gratifications theory
by (among others) Katz, Blumler and Gurevitch (1974) and the deduced models, as for
example the expectancy-value theory of Palmgreen and Rayburn (1985) and the social
action model of Renckstorf, McQuail, & Jankowski (1996), rely to a large degree on the
concept of the active audience.
Finally, the third area, user-to-system interaction can potentially be seen as rather
central to new media, since it focusses on the human–computer relationship. Originally,
in this tradition, interaction was used to describe the more user-friendly interfaces that
transcended the perceived limitations of batch processing. Later HCI research focussed
“analogous to reception studies […] on the user-technology interaction, rather than the
technology per se. It deals with usage of technology, or, to speak in discourse lingua, the
pragmatics of technology” (Persson, Höök, & Simsarian, 2000). Persson, Höök, and
Simsarian’s formulation also allows broadening the scope to all sorts of (media) tech-
nologies (or (proto-)machines), including interactions with “older” technologies such as
the television, the radio, the video-recorder, and the telephone, for instance within the
context of the domestic, as Morley and Silverstone (1990) emphasized. Persson, Höök,
and Simsarian’s focus also allows me to return to the concept of interactivity, and Jensen’s
(1998: 201) definition of interactivity as “a measure of a media’s potential ability to let
a user exert an influence on the content and/or form of the mediated communication”.
In this definition, interactivity is seen as a characteristic of specific media technologies
(or systems) that incorporate the possibility of user–content and user–user interaction
through the interaction between user and technology.
Participation
Participation is an even more fluid and contingent notion than access and interaction.
Pateman’s (1970: 1) remark that “the widespread use of the term […] has tended to mean
that any precise, meaningful content has almost disappeared; ‘participation’ is used to
refer to a wide variety of different situations by different people,” is still valid today. The
reason for this conceptual contingency can be found in the fact that concept of partici-
pation itself is part of the power struggles in society. Its meaning is part of a “politics of
definition” (Fierlbeck, 1998: 177), since its specific articulation shifts depending on the
ideological framework that makes use of it. This implies that debates on participation are
not mere academic debates, but are part of a political-ideological struggle for how our
political realities are to be defined and organized. It is also not a mere semantic struggle,
but a struggle that is lived and practised. In other words, our democratic practices are, at
least partially, structured and enabled through how we think participation. The defini-
tion of participation allows us to think, to name and to communicate the participatory
process (as minimalist or as maximalist) and is simultaneously constituted by our specific
(minimalist or maximalist participatory) practices. As a consequence, the definition of
participation is not merely an outcome of this political-ideological struggle, but an inte-
grated and constitutive part of this struggle.
More particularly, the definition of participation is one of the many societal fields
where a political struggle is waged between the minimalist and the maximalist variations
of democracy. In the minimalist model, democracy is confined mainly to processes of
representation, and participation to elite selection through elections that form the expres-
sion of a homogeneous popular will. Participation here, in this minimalist model, exclu-
sively serves the field of institutionalized politics because the political is limited to this
field. In the maximalist model, democracy is seen as a more balanced combination of
representation and participation, where attempts are made to maximize participation.
The political is considered a dimension of the social, which allows for a broad application
of participation in many different social fields (including the media), at both micro- and
macro-level, and with respect for societal diversity.
A similar logic can be used to describe minimalist and maximalist media partici-
pation. In (very) minimalist forms, media professionals retain strong control over pro-
cess and outcome, often restricting participation to mainly access and interaction; to
the degree that one wonders whether the concept of participation is still appropriate.
Participation remains articulated as a contribution to the public sphere but often mainly
serves the needs and interests of the mainstream media system itself, instrumentalizing
and incorporating the activities of participating non-professionals. For instance, in the
case of reality TV, we can sometimes still find the rhetoric of participation being used by
production teams, but as analyses of reality TV programmes such as Temptation Island
(Carpentier, 2006) have shown, the power base of the ordinary participant is very mini-
mal (see also Andrejevic (2004) for a more general critique).
This media-centred logic leads to a homogenization of the audience and a disconnec-
tion of their participatory activities from other societal fields and from the broad defini-
tion of the political, resulting in the articulation of media participation as non-political.
interactive media have the power to […] expand the reach of our actions and decisions.
We trade subjectivity […] for the illusion of control; our control may appear absolute, but
the domain of that control is externally defined. We are engaged, but exercise no power
over the filtering language of interaction embedded in the interface. (Rokeby, 1995: 154)
Apart from stressing that power characterizes every social process (and consequently also
access and interaction related processes), the difference between the role of power in
access and interaction on the one hand and the role of power in participation on the
other, lies in the emphasis on the equalized power position of privileged and non-privileged
actors in particular decision-making processes, as Pateman’s definition of (full) participation
already indicates. Although it is necessary to define these decision-making processes in
a broad sense (for instance by also including more informal decision-making processes),
this definition of participation, containing two components, namely equalized power
positions and particular decision-making processes, implies that participation is situated
in invariably particular processes and localities, and always involves specific actors.
In order to understand participation, and the many different participatory practices
with their sometimes very different participatory intensities, these characteristics, power
positions and contexts of specific processes, localities and actors have to be taken into
account. Participation is not limited to one specific societal field (e.g., ‘the’ economy)
but is present in all societal fields and at all levels. The contexts that these different fields
and levels bring into the equation are crucial to our understanding of any participatory
process. For instance, in the theoretical debates on participation, we can see that at the
macro-level they deal with the degree to which people could and should be empow-
ered to (co)decide on political, symbolic-cultural and communicative matters. At the
micro-level, they deal with the always-located power relations between privileged and
non-privileged actors, between politicians and media professionals on the one hand and
(ordinary) people who do not hold these positions on the other. Debates about participa-
tion focus precisely on the legitimization or the questioning and critiquing of the power
(in-)equilibrium that structures these social relationships.
In the context of media studies, participation has featured in different approaches
and areas. Firstly, Marxist and anarchist studies have expressed concern for the workings
of the cultural industry, and the weak power positions of its audiences. The approaches
inspired by the critical project, such as political economy and cultural studies, have also
been concerned by the colonization of public spaces, and the limitations created towards
emancipation and participation; although, in the case of cultural studies, hope was placed
on the emancipatory potential of popular culture (Fiske, 1989). Secondly, as mentioned
previously, the role of participation was also emphasized in the UNESCO debates (which
were inspired by the critique of the political economy). Berrigan’s (1979: 19) MacBride
meeting report also contained – apart from the above-mentioned definition of access –
the following definition of media participation:
A third area where participation featured prominently in relation to media and commu-
nication is deliberative and public sphere theory. Participation in the public sphere is seen
as an important component, since it relates to the basic assumptions that characterize
the communicative action taking place within the public sphere, and where “participants
enter into interpersonal relationships by taking positions on mutual speech-act offers
and assuming illocutionary obligations” (Habermas, 1996: 361). However, in Habermas’s
two-track model of deliberative politics, there is also a strong emphasis on the connection
of the public sphere to realities external to it, and on participation through the public
sphere. After all, as Habermas (1996: 359 – emphasis in original) put it, “The capacity of
the public sphere to solve problems on its own is limited”.
Fourthly, a series of more specific parts of the media sphere have received particular
attention in relation to their participatory capacities (see Carpentier (2011) for a more
elaborate discussion). Community and alternative media (but also access media) have a
long history of organizing (maximalist forms of) participation. Although there are many
definitions, Tabing’s (2002: 9) definition of a community radio station – as “one that is
operated in the community, for the community, about the community and by the com-
munity” – makes clear that participation in this type of media organization is not only
situated at the level of content production, but is also related to management and own-
ership. As the many case studies show – for instance, those published in Understanding
Alternative Media (Bailey, Cammaerts, & Carpentier, 2007) – community and alterna-
tive media provide ordinary people with media settings where the more maximalist forms
of participation can thrive, even in areas rife with conflict (see Rodríguez, 2011; Carpen-
tier & Doudaki, 2013), although not without facing a multitude of problems.
A series of genres and formats within mainstream media such as talk shows and reality
TV programmes (but also letters to the editor) have allowed for a certain degree of par-
ticipation by ordinary people. It should be emphasized immediately that participation in
this context is structurally limited, as mainstream media only rarely allow for structural
participation (or participation within the media organization’s decision-making struc-
tures themselves), and also the power positions of participants in specific programmes
is limited. Illustrations of these more minimally participatory practices can be found
in the analyses of audience discussion formats such as the British programme Kilroy
(Livingstone & Lunt, 1996) and the Belgian programme Jan Publiek (Carpentier, 2011).
Moreover, mainstream media have a variety of objectives, and the organization of societal
participation and audience empowerment are not always part of their primary objectives.
From the 1990s onwards in particular, and in some cases earlier – for instance, Bey’s
TAZ (1985) – the focus of theoreticians of participation and audience activity shifted
towards so-called new media. Ordinary users are seen to be enabled (or empowered)
to avoid the mediating role of the ‘old’ media organizations, and publish their content
(almost) directly on the web. Moreover, a series of e-concepts (such as e-democracy) was
used to point to the possibilities for increased participation in institutionalized politics,
but also to discuss the increased possibilities for political actors to reach out to the politi-
cal community. Here the deliberative turn also strongly affected new media studies.
Participation (co-deciding)
Technology Content People Organizations
Production Co-deciding on/ Co-deciding on/ Co-deciding on/ Co-deciding on/
(and with technology with content with people with organiza-
reception) tional policy
Conclusion
This text set out to further clarify the concept of participation by distinguishing it from
access and interaction. The main argument made in the text is that this negative-rela-
tionist (and interdisciplinary) strategy allows emphasizing the importance of equal power
positions in decision-making processes for the definition of participation. Although con-
ceptual clarifications (and discussions about them) are always relevant, there is another
reason why there is a need to clarify the meaning of participation, and to distinguish
it from access and interaction. Obscuring the link with the main defining component
of participation, namely power, also obscures the more radical (maximalist) versions of
participation and hegemonizes the more minimalist forms of participation. From this
perspective, the conflation of access, interaction and participation is actually part of the
struggle between the minimalist and maximalist articulations of participation.
When, for instance, visiting an arts museum and looking at a painting is labelled
(cultural) participation then the privileged position of the artist in generating the art-
work, and the absence of any decision-making in relation to the production of the art-
work is normalized, even when approaches such as community arts (see Debruyne &
Gielen, 2011) offer more maximalist participatory models. When pressing the red button
to launch interactive television is labelled participation, or when minimalist forms of
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