2500 Pts - Dwarfs: Name # Type MV Wsbssttowoin at LD SV WSV MGC Cost
2500 Pts - Dwarfs: Name # Type MV Wsbssttowoin at LD SV WSV MGC Cost
2500 Pts - Dwarfs: Name # Type MV Wsbssttowoin at LD SV WSV MGC Cost
Created with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Thane (10 , 291 pts)
Thane 1 In 3 6 4 4 5 2 3 3 9 2+ 6+* 112
Composition: Hero
Hand Weapon; Pistol; Gromril Armor; Shield
Runic Armor 1 [5]
Rune of Stone: +1 Armor Save
Runic Talisman 1 [35]
Rune of Brotherhood: This character may deploy with a unit of Scouts as if he had the Scout
rule himself, or with Miners making an Underground Advance.; Rune of Luck (x1): Bearer
may re-roll one hit roll, wound roll, armor save or ward save at any time during the game
Miners 8 In 3 4 3 3/5 4 1 2 1 9 5+ 179
Composition: Special
Underground Advance: See Dwarf rulebook p36; Always Strikes Last; Musician ; Standard
Bearer ; Hand Weapon; Blasting Charges; Pick; Heavy Armour
Prospector 1 In 3 4 3 3/6 4 1 2 2 9 5+ [46]
Hand Weapon; Steam Drill; Heavy Armour
Thane (10 , 286 pts)
Thane 1 In 3 6 4 4 5 2 3/5 3 9 2+ 6+* 107
Composition: Hero
Hand Weapon; Pistol; Gromril Armor; Shield
Runic Weapon 1 [10]
Rune of Speed (x2): +1 Initiative
Runic Armor 1 [5]
Rune of Stone: +1 Armor Save
Runic Talisman 1 [20]
Rune of Brotherhood: This character may deploy with a unit of Scouts as if he had the Scout
rule himself, or with Miners making an Underground Advance.
Miners 8 In 3 4 3 3/5 4 1 2 1 9 5+ 179
Composition: Special
Underground Advance: See Dwarf rulebook p36; Always Strikes Last; Musician ; Standard
Bearer ; Hand Weapon; Blasting Charges; Pick; Heavy Armour
Prospector 1 In 3 4 3 3/6 4 1 2 2 9 5+ [46]
Hand Weapon; Steam Drill; Heavy Armour
Artillery Battery (5 , 175 pts)
Cannon 1 WM 7 3/4 175
Composition: Special
R48"; S10; Multiple Wounds (D6)
Stubborn.; Rune of Forging: Re-roll Misfires; Rune of Fortune: One use only. Change any
Misfire result to a roll of 6.; Rune of Reloading: The machine can shoot even if misfired
previous turn (unless destroyed by misfire).; Cannon
Crew 3 - 3 4 3 3 4 1 2 1 9 6+ [0]
Hand Weapon; Light Armour
Engineer 1 - 3 4 4 3 4 1 2 1 9 6+ [15]
Extra Crewman: May replace a slain crewman on any War Machine (but may not himself
shoot while doing so).
Artillery Specialist (may not shoot while using): Cannon or Grudge Thrower: Re-roll Misfire
result. Bolt Thrower: Use Engineer's BS when rolling to hit.
; Hand Weapon; Light Armour
Artillery Battery (4 , 120 pts)
Organ Gun 1 WM 7 3 120
Composition: Rare
R24"; S5; -3 Save Modifier
See page 40 of the Dwarf rulebook.
Gunners' Pride: The crew is Stubborn as long as the War Machine is not destroyed. They can
never Flee from a charge or pursue a Fleeing enemy.
Crew 3 - 3 4 3 3 4 1 2 1 9 6+ [0]
Hand Weapon; Light Armour
Total Cost: 2500
Created with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Option Footnotes
Options
Blasting Charges One use only. One enemy unit charging the Miners takes D6 Flaming S6 hits as if from shooting (this attack
has a nominal range of 4").
Gromril Armor 4+ Armor Save
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Heavy Armour 5+ Armour save.
Light Armour 6+ Armour save.
Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift
Reform.
Oath Stone Nominate one unit to deploy with at the start of the game, and may not leave that unit (no other characters
may join it). Magic Resistance (1) for unit.
May Set the Stone when charged (see Dwarf rulebook p28) - unit has no flanks or rear, may not move
unless fleeing, character must always issue and meet challenges.
If the unit flees, the Oath Stone is lost and the character counts as being killed (he is dishonored for losing
the oath stone).
While oath stone is down the
models in the unit may make supporting attacks in any
direction, and if they have shields, they get their Parry save
against attacks coming from any side.
Pick +2 Strength; Always strikes last. Two-handed.
Pistol 12" Range, Strength 4, Armour Piercing. Quick to Fire
Shield +1 Armour save bonus.
Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
Steam Drill Two handed. +3 strength in close combat. Re-roll the Arrival dice when making an Underground Advance.
Special
Always Strikes Last Always strikes last in close combat
Validation Report
Army Subtype: Dwarf Army; Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Regiments of Renown
Roster satisfies all enforced validation rules
Roster Statistics
General's Ld: 10
# Models: 101
Total Characters: 841
Total Core: 627
Total Magic Items: 425
Total Rare: 120
Total Special: 912
% Characters: 33.6
% Core: 25.1
% Magic Items: 17
% Rare: 4.8
% Special: 36.5
Created with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!