韦斯特兰飞龙S4飞行手册 PDF
韦斯特兰飞龙S4飞行手册 PDF
韦斯特兰飞龙S4飞行手册 PDF
Pilot’s Notes
WYVERN S.4
1st Edition V.A.P.4272C-P.N.
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1st Edition V.A.P.4272C-P.N.
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1st Edition V.A.P.4272C-P.N.
Wyvern S.4
Introduction
i. The Wyvern S.4 is a single-seat Naval strike aircraft powered by a single Python 3
reverse axial flow propeller-turbine engine, driving two four-bladed counter-rotating
constant-speed propellers and developing 3605 shaft horsepower plus 1340lb static
thrust at sea level.
ii. Numbers in brackets refer to the illustrations at the end of this document.
Fuel System
i. Fuel is carried in three fuselage tanks, two inner wing tanks and two outer wing
tanks. Two external tanks may also be carried.
ii. The capacities of the tanks, in gallons, are:-
Main tank - 67
Fuselage rear tank - 106
Fuselage front tank - 95
Inner wing tanks (2 x 29) - 58
Outer wing tanks (2 x 95) - 190
Total (internal) - 526
Drop tanks (2 x 90) - 180
Total (all tanks) - 706
iii. The four positions of the fuel selector cock (6):-
EXTERNAL, ALL, FUSELAGE and OFF
iv. When less than 245 gallons remain in the fuselage tank group indicator (39) will
illuminate, this is just under 50% internal fuel.
v. Three electric fuel contents gauges (34)(37) & (38) indicate the contents of the
Fuselage tank group
Inner wing tanks
Outer wing tanks.
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Engine Controls
i. The throttle lever gives complete control over the engine and propeller through the
fuel control unit and the propeller control unit.
ii. The propeller control unit acts as a constant-speed unit, controlling propeller pitch
to maintain constant rpm.
iii. Reverse torque is indicated by illumination of (30).
iv. In the event of complete engine failure the blades will move to the feathered
position.
v. Fire indicators are located on the starboard panel (35) next to the fire extinguisher
controls (36)
vi. Engine instruments are located on the starboard panel. The fuel distributer
pressure gauge (31) is intended for ground fault diagnosis, there is no correlation
between fuel pressure and consumption.
Electrical System
Aircraft Controls
i. The flying controls are conventional. A combined indicator for rudder and aileron trim is
located on the port instrument panel (46). The elevator trim is controlled by a hand wheel
(3) with trim marking.
ii. The undercarriage is operated by a switch (15) above the standard indicator (14).
Emergency operation is by the U/C EMERGENCY release pedal removing the locks and
allowing gravity to extend the gear.
iii. The tail wheel lock (1) is located to the left of the ejector seat.
iv. External lights are controls are located on the starboard cockpit wall (49)-(51)
v. An API Mk.2 (7) and its control unit are situated on the cockpit port shelf and provide a
latitude and longitude readout, and true heading inidication.
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1st Edition V.A.P.4272C-P.N.
vi. A Radio Altimeter (41) is located on the port instrument panel with the limit setting knob on
its left. Warning lamps (19) are to the left of the GGS.
vii. A Contact Altimeter (43) is to the left of the Radio Altimeter with the associated warning
lamp (27) to the right of the GGS.
viii. The Gyro Gun Sight (GGS) is mounted above the centre of the instrument panel, the master
switch (20) to its left allows for the sight to be energised and moved to the operational
position. An emergency retraction switch (25) is to the right.
Limitations
Note: Gentle manoeuvres only are permitted at all up weights in excess of 21200lb.
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Flying Limitations
Starting Checks
Lighting As required
Once engine is self sustaining, Starter – Off, Ignition – Off, Lamp out.
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Airbrakes Closed
Flaps 2 Stages
Instruments Set
Canopy As required
Tailwheel Locked
Once airborne retract the undercarriage and then the flaps, retrimming as necessary.
Recommended climb speed is 165kts from sea level to 10000ft, thereafter reducing by two
knots per 1000ft.
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Stalling
Power on
Flaps & u/c Down 85 90 95
Brakes Off
Airbrakes Closed
The circuit should be made at 140-150kts. The turn on to final approach should be made at
120-130kts, and the airfield boundary crossed at 105-110kts.
If necessary cycle the cockpit view (A) to raise the eyepoint for landing.
Deck landing, the recommended speed by day at all weights on the final approach is 105kts.
At low fuel levels it may be necessary to use fuel aft trim to avoid reaching the limits of elevator
effectiveness. N.b. this was a ‘feature’ of the real aircraft, the mind boggles.
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Close the throttle to the ground idle position and stop the engine by fully closing the Mixture
lever.
Certain simplifications have been made to the operation of the FSX Wyvern. In some cases due
to the constraints of the program, in others because either it was more fun or it exceeded the
limits of the teams knowledge!
The engine controls were more sophisticated than modelled with the throttle control (and an
additional switch) limiting the minimum pitch that could be applied to the prop. This ensured
level flight could be maintained in the event of a control unit failure, as FSX doesn’t allow direct
control of the prop pitch the code was simplified to allow carefree handling of the throttle
control.
Additionally the mixture control operated a propeller brake and activated a number of systems
as it was advanced. These systems are not directly modelled in FSX and although some could
have been implemented the end user was unlikely to notice eg. Low Pressure fuel cock.
As far as any of the references consulted could reveal the real aircraft didn’t have a landing
light! Therefore the position chosen was a best guess. The Wyvern also featured a number of
external signalling lights which are not currently modelled, in the event of some form of bribe
by an interested party (we all like beer) these could be implemented.
The API was actually a Doppler fed navigation computer which would require an initial fix.
These systems are also prone to drift due to inaccuracies in their operation of the order of more
than two miles in a twenty minute period. This hasn’t been modelled, the system simply
showing the aircraft’s position from the simulation value, however an enterprising programmer
could alter the gauge coding to reduce the accuracy of the instrument.
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There are no wing fold or parking brake controls modelled in the virtual cockpit, in the real
aircraft they appear to have been on the floor either side of the ejector seat. As this would
require the virtual aviator to shift his eyepoint around it was decided not to model them as
their actual use would probably be limited.
The version modelled does not feature the folding wingtips. These were only a feature of the
early production Wyvern (VZ791 and prior) and were unpopular with the aircrew as the tips
were ideally positioned to hit their heads on leaving the aircraft. As post war carrier hangars
were higher than those the Wyvern was originally designed for they were deleted, additionally
as the outer sections were manually folded it was possible for the early aircraft to dispense with
folding them.
Carrier landings are possible, if tricky. With the eyepoint in the raised position (Press A to cycle
the VC viewpoints) the aim point should be just on top of the engine cowling. Approach speed
as per the notes above, so far in tests on achieving a successful trap the aircraft will tip
forwards on its main gear and suffer a tip strike. It may be possible to avoid this with a better
three point landing or it may be a problem with the way FSX conducts arrested landings. In the
event of a tip strike either conduct an aircraft reload (key can be assigned in FSX) or de-activate
the failure and carry out a restart.
The Pilot doesn’t disappear on shutdown. We tried to include this but due to the hierarchy of
the model and the animations used for his legs when we did all kinds of weird things happened.
We’ll sort it on the next model.
Unfortunately the only surviving Wyvern is a TF.1 Eagle engined prototype which has a number
of detail differences from the production S.4 aircraft. To this end we had to make some
guesses as to what some items did and or where they were located or what colour they were.
If anyone has more accurate information we’d love to hear about it, and if it doesn’t threaten
what’s left of our sanity we might include it in an update.
External stores. If you load up the external tanks with fuel in the Fuel and Payload settings they
should appear, similarly if you add 1000lb to any of the weapons stations a 1000lb bomb will
appear in the correct position. You can add bombs and external fuel which is unrealistic,
however only the bombs will show. The bombs are the later UK style with a cruciform tail,
rather than the earlier circular unit. The Wyvern carried both through its life but the first
pictures we examined were at Suez where it had the later style so we stuck with that.
Bombs can also be added as droppable objects, save a flight near the area you want to blow up.
Locate the file in your My Documents/Flight Simulator X Files folder and add the following lines
at the end:
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[DroppableObjects.0]
ObjectSet.0=1000lb,3
Reload the flight and you’ll be set to go. To drop the ordinance either use Shift + D, or flick the
master arm switch (57) and use the trigger button on your joystick (should be mapped to the
brake as per default). Unfortunately FSX seems to be setup for level bombing rather than dive
or toss bombing so take care not to fly into your own bombs.
We hope you enjoy the Wyvern for FSX and take some time to remember that of the 90 S.4
built 68 had accidents and 39 were lost including 13 fatalities and 14 ejections. For more
information we’d like to recommend ‘Wyvern’ From the Cockpit by Michael J. Doust and
published by Ad-Hoc Publications. Amazon are probably a good bet, they sell most things.
Credits
Due to the frankly ridiculous gestation time of this project a large number of people were in
some way involved. For providing the initial cutaways and other technical resources Richard
Harris and Andrew Goodair were invaluable, even if they’ve probably forgotten they ever sent
me anything! The posters at the Free Flight Design Forums, Combatace and Classic British Flight
Sim all provided inspiration, advice and information throughout the two and a half years and
three sims that the Wyvern has been going.
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31 Fuel Pressure
32 Exhaust Gas Temperature
33 Oil Temperature
34 Fuselage Fuel Tank Contents
35 Fire Warning Lamps
36 Fire Extinguisher Switches (Guarded)
37 Inner Wing Fuel Tank Contents
38 Outer Wing Fuel Tank Contents
39 Low Fuel Lamp (245 Gallons Remaining)
40 Oil Pressure Gauge
41 Radar Altimeter
42 Starter Switch (Guarded)
43 Contact Altimeter
44 Igniters Warning Lamp
45 Ignition Switch
46 Trim Indicators
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