1992 Universityof Idaho Offense
1992 Universityof Idaho Offense
1992 Universityof Idaho Offense
Idaho
Empty Single Bacl(
OFFENSIVE PLAYBOOK
TABLE OF CONTEf'.'TS
I. GENERAL INFORMATION
OFFENSIVE GOALS SCHEDULE
GENERAL INFORMATION TERMINOLOGY NUMBERING OF HOLES HUDDLE PROCEDURE STARTING COUNT
2 MINUTE OFFENSE WASTE-TIME OFFENSE INTENTIONAL SAFETY NO HUDDLE OFFENSE
II. FORMATIONS AND MOTIONS
FORMATIONS
RUNNlNG BACK MOTION Z MOTION
T.E. MOTION
III. FRONTS
30 PACKAGE 43 PACKAGE 40 PACKAGE
DOUBLE EAGLE PACKAGE TILT PACKAGE
GOALLINE PACKAGE
IV COVERAGES
MAN
MAN FREE 2
4
2 MAN
2 ROBBER 3
5
MAN BRACKET INSIDE MAN BRACKET OUTSIDE NICKLE 3S
NICKLE 2 ROBBER NICKLE 3 MAN UNDER NICKLE 4 DEEP
V. MIXES, STUNTS, AND PRESSURE
MIXES STUNTS PRESSURE
VI. RUNNING GAME
10 DRAW
12>-19 SPEED OPTION 30-31 DIVE/TRAP 32-33 ZONE
34-35 COUNTER
36-37 ZONE
SO-51 DRAW COUNTER REVERSE
VIL SCREENS/DELAY
56-67 SCREEN 58-59 SCREEN
Z MIDDLE SCREEN Y-DELA Y /BREAK/LOOP HIT AND SCATTER
VlIL PASS PRO
90 PROTECTION FLOOD
CRASH
200
400
60/70
IX. 6O/70'S
70x (6Ox) 75x (65x)
X. 80'S
DOUBLES TRIPS TREY VANDAL
80 X-FLOOD 80 X-FLOOD TB OPT. 80 X-FLOOD 280 X/Z
81 X-FLOOD 82 X-FLOOD 81 X-FLOOD 281 ZjX
82 X-FLOOD 83 X-FLOOD 83 Z-FLOOD 282 ZjX
83 X-FLOOD 85 X-FLOOD 87 X-FLOOD 283 ALL F-OPT.
86 X-FLOOD 86 X-FLOOD 280Z
280 Z/X 88 X-FLOOD 283 ALL F-OPT. TRIPS OPEN
281 Z/X 283 ALL F-OPT. 288 X 280Y
283 ALL F-OPT. 284 Z-RUB 280 X TB OPT.
283 MIAMI 287 Y F-OPT. 281 Y
288 X 283 ALL F-OPT.
286 Z/X 287Y
288 X XI. 90'S
DBLS
90 X/Z
91 X/Z RED X/Y BLUE X/Z 92 X-UP
92 Z Y-FLAT 92 X TB FLAT 96 X
93 X-HITCH Y-OPT/DRAG TB OPT
93 Z HITCH
TB OPT/DRAG X-Il'.'N F-SCREEN
99 X-HITCH Y-OPT 99 Z-HITCH TB-OPT
XII. PLA Y ACTION
118-119
132-133 T.B.
TRIPS 90X
RED X/Y BLUE X BLUE Y
93 X-HITCH Y-OPT/DRAG TB-OPT /DRAG
93 Y-UP Y-OPT/DRAG TB-OPT /DRAG Z-OPT/INN X-INN/STOP F-OPT
MOT. GREY X % Y-UP
97 Y-UP
94 Z ")
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94 X \ GOALLINE
%X_./
34-35 NAKED AT 8/9
36-37 NAKED AT 8-9 (BOOT) 36-37 NAKED AT 8-9 (BOOT) 136-137
150-151 X-DIG COUNTER PASS
XIII. GOALLlNE
32-33 ZONE
34-35 COUNTER 36-37 ZONE
36-37 G-ZONE 136-137 U CORNER
OPPOSITE ZONE STRONG NAKED
TREY 90X
91 X BLUE X BLUE Z
MOTION X-SLANT 93 X-HITCH Y-OPT
THUNDER 9OX/Z
91 X/Z BLUE X/Z
LUCKY!RINGO GREEN X BLUE X
GOLD X
BLUE Y
92 XU-FLAT
VANDAL 90
91
BLUE GREY
TRIPS OPEN
99 Y-HITCH TB OPT
GENERAL INFO
FORMATIONS / MOTIONS
Our f ortre t ions w i 11 have a strength ea 11 based on the i ocat Ion (li our t i ql it end.
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c- RUNN IN::; BI\CK MJTIOi'.J
On all root i ons all backs must maintain 5 yards depth and mus t not make pr oqr o s s to illS just pr i or to snap.
HITCH - (-'lot lon, run ni tch I yard outside X or Z' s a I i qnrrorit , turn, get. nurnbo r s toQS, look (0;:- ball, kcep rroverrerit t o-.a r ds illS. Sho-, up f i o l d hand to Q8.
UP
- f\'lot ion and run up route at X or reading coverage, i( man sprint throttle in open area. If Y Up the numbers and sideline. Read
Z's alignment turn UpflCld under control upfield, if zone get under control and is called run up route to TE side betv;een coverage!
MJrION
R'l'/LT - '\ve can call this in any f orrre t i on . Run an ~ Route to side called.
OOUBLES RIGHT 93 X HITCH OOUBLES RIGHT 93 Z HITCH
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OOUBLES RIGHT 92 Z UP
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TRIPS RIGHT jV()TION HT RED X
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Z MOTIONS
ZAP - MOTION ACROSS THE FORl'1ATION. You vi l l align av;ay fran the formation called in the huddle. Moti?n acr?ssdthe FuIlback and end up ln a PD21tlon to execute the g ay ca Ie .
ZIP - MOTION INTO/TOWARD THE FORMATI N. You wi l I align in the
formation called in the huddle.
ZOOl'1 - MOTION OUT/AWAY FROl'1 THE FORMATION. You wi l l align in the formation called in the huddle.
ZAP
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TB MOTIONS
TAC
- MOTION ACROSS THE FORMATION. You ..... .i.l l a l i on awa.\<: f r orn til:" f orrrat i on called r.n the hudd e. M:Jtl?n aCr?5~--<ttle tunoack e no end up i.n a pos i t ron to execute the p ay ca leu.
- Motion across the formation - reverse at oppositie O_T. Back
to position to excute the play call~d
- MOTION OUT/AWAY FROM THE FORMATION. You ..... .i l I align In ti
formation called in the huddl~.
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32 Zone
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PLAY DESCRIPTION:
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We 1 i.ke to run 32/33 vaz sus a single LB look. The key is to sucge at the point of attack, make the defense Pow and think cutback.
OB - Seat the footba11 - reverse pivot and reach the ba11 to the F.B.
Continue back after the handoff and set up for 132-133.
TB - Quick technique - both ~ays.
x - Quick technique - both v;ays.
Z - Quick technique - both ~ays.
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(ZONE)
l. Vs. covered, zone step.
L. If defender ~orks insidE, Block Base(Drive) r-----------------------~-----------------------
!~l e r t to surge vi th ST, vs ST uncovered ( rroVern::: n t ) .
Alert for Rover to P.S., surge to Rover.
c," KJLE: Base (Zone)
l. Vs. covered, zone step, get movement.
2. If defender wor ks inside', surge w i t h SG (movement) to next level.
3. Vs. uncovered, coop (surge) v;i th TE, zone step, read defender for surge or ~ork up.
4. Alert for Rover, surge to Rover.
SG- RJLE: Base (Zone)
1. Vs. uncovered, zone step "B" gap to MK, if defender ~orks inside "Surge".
2. Alert for "tilt", surge tilt ~ith center.
3. Vs. covered, surge 1 or 2 technique.
"Reach" 3 technique (zone foot~ork).
4. Get movement on all surge. S. Get PSL.
) 51 5L ZONF t ::OJ!",Xv,-,}
(EX: 32 ZONE)
c- RULE: Base (Zone)
1. Vs. covered, zone nose, if nose runs P.S. dr i ve, B. S. surge w.i th w:=; to 'i-Ji 11 .
Vs. uncovered, coop 1 or 2 technique, surge get movement. Vs. 3, P.S. zone P.S. "A" gap to MK.
3. Vs. tilt, alert to surge ~ith guards.
4. Get movement on all surge.
I\G- Rl_LE: Base (Zone)
1 . Vs. uncovered, zone nose to 'ivi 1 1, if nose play to you, "s...1rge" ~ith center, take over block.
40 h1LL WALK
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2.
43 PRO Vs. covered, cutoff (forever) ball cou1dcut
back.
3. Get movement on all "surge".
4. Alert for Scoop vs. Covered and LBer Stack
\ '- R~LE: Base
1. Execute, cutoff (stay).
2. Do not get squeezed inside.
3. Alert in "thunder" to scoop ~ith u. "surge" get moVEment.
4. Alert, VS. Stacked LEer, to I13ke Scoop call to hG. (COOp err to LEer).
3-RJL[: (Depth 6 yards) Lead step
butt of strong guard. Key his block.
.ay in the ITOvement. Think cutback.
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32 - 33 ZOl\E
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PLAY DESCRIPTION:
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We like to ~ 32/33 versus a single LB look. The key is to surge at the point of attack, make the defense flow ane think cutback.
QB - Seat the football - reverse pivot and reach the ball to the F.B.
Continue back after the handoff and set up for 132-133.
TB - Qu i ok technique - scxretirres wi den your Sp11 t. This lS a qood opportuni ty to cut (bot.h ways l .
x - Quick technique - (ooth ~ays).
Z - Quick technique (both ~ayS).
, ,- t-',-'~.:~: SCX)2P /CUTOFF
1. Vs. covered and S1' covered, execute
"scoop" (surge defender). k
Vs. S1' uncovered, execute cutoff (forever).
CD not a l l oc, to get squeeze.
_) _) / _) L LUN L __ ~_~_~_~·! \~ } (EX: 33 Zo+c )'
5~- RJL~: Base (Zone)
1. Vs. covered, eXEcute scoop ~ith TE, surge get l1Dvern2nt.
2. Vs. uncovered, scoop w i t h SG. "Surge" defender get l1Dvem2nt.
3. PSL for alignmenl of olb, for scoop or power.
40
SG- RULL: Base (Zone)
1. Vs. uncovered, zone nose to MK, if nose pl ays to you, "surge" wi th center, take over block.
2. Vs. covered, cutoff 1 Technique Scoop 2 or 3 wi th S1', surge, get rroverrent ,
c- RULE: Base (Zone)
1. Vs. covered, zone nose, if nose runs P.S. drive, B.S. surge ~ith SG to MK.
\Is. uncovered, coop 1 or 2 technique "surge" get rroverrent. Vs. 3 P. S. zone P. S. HAil gap to LBer.
3. Vs. tilt, alert to surge ~ith guard.
1
40 hTJ: LL WALK
\\G- RULE: Base (Zone)
1. Vs. uncovered, zone "B" gap to Will. If defender ~orks inside "surge".
2. Alert for tilt, surge tilt ~ith center. 43 PRO
3. Vs. covered, coop (surge) 1 or 2 technique reach 3 technique (zone).
4. Get rroverrent on all "surge".
\,';- Rc._'LE: Base (Zone)
1. Vs. covered, zone step, get rrovement.
2. Vs. L6, zone DE, get rrovement.
3. Alert in thunder, execute ST's rules.
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S-KJLE: (Depth 6 yards) Lead step
butt of ~eaK guard. Key his block. Stay I the rrovement. Think cutback.
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36 - 37 Z01\TE
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PLAY
--------
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PLAY DESCRIPTION:
QB
TB-
x -
z -
The strong zone play 1S one ~e must run to attack coverage adjustrrents.
Open-Crossover-Reach. It is very important to get the ba11 to the ful1back as quick and as deep as possib1e. Continue back after the handoff and set up for 136-137. (Outside zone - you open step at 4:00 o'clock or 8:00 o'clock. Get the ball to the back ~ith ~idth
and depth.)
Crossfield - a\.;ay/slCN; (outside shoulder) to you.
Crossfield - a~ay/sl~' technique - to you.
Sla.-: technique - to you/crossfield - a~dy.
; c_ - R~':'__:::: :REAQ! ( Zonc )
1. Vs. covC' red , zone step, if defender "orks out, reach. If defend2r works inside wor k up to nExt level. COOP Push
Vs. S1' uncovered, coop (PSL for a l i qnrrcnt of Rover ) .
). 1'1ust be discipl i ned w i th Foot wor k .
S--: - RuLE: Ba se (Zone)
l. Vs. covered, zone defender (C gap). If defendEr v.:orks out reach, inside coop to next level. PUSH
2. Vs. uncovered coop (zone) wi th TE. t-Bn on TE to next level (alert for Big man call frem TE).
3. Must be discipl ined vi th Footwork.
SG- RULE:
Base (Zone)
1. Vs. uncovered, zone "B" gap to M::::, alert for coop v.:ith ST vs 4 or 5 technique.
2. Vs. covered, coop 1 or 2 technique v.:ith Center. Vs. 3 technique zone (reach), if defender v.:orks inside cOop to :~r.
3. Must be discipl ined ,,;i th Footv.or k .
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C- RULE: Base (Zone)
Vs. covered, zone nose if defender wor ks to 41 play reach, v.:orks av.:ay coop v.:ith WG.
Alert for Eagle Front, reach defender
strong eagle, zone.
j. Alert for inside mix, wor k levels vs. line stunts.
4. Must be discipl ined w.i th Footwor k .
hG- RULE: Base (Zone)
1. Vs. uncovered, zone (coop), B.S. "A" gap to will.
2. Vs. covered, cutoff, stay on cutoff, ball may cut back.
3. Must be disciplined v.:ith foot""~rk.
4. Alert, if LBer stacked inside, Scoop v.:ith WI'.
\'. -
.,
R~LE: Base
PSL for alignment of outside linebacker. Alert for Cutoff(will on los)or Levels (Inside zone, L6 Step outside foot to levels Vs. thunder vs covered, scoop vi th U to
fold playervs. uncovered, overlead to cut
of f \Vi 11 .
TBe.r eked inside, i'Bke Scoop Ca l I and
1. 2.
3 .
4 •
3-RJLC: Step with ~:ayside foot, cross-over
'h backside ioot anci chen o~ your 3rd st~p
1 downhill. Keep your shoulders square
<e s s up .i nt.o movement; I keep good vis i.on ano run to daylight. (Outside zone: open step with plays ide foot - accelerate to the inside hiD of TE as yOU rollover the football, think
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43 PRO
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PIA Y 37 zCX'.~
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PIAY DESCRIPI'ION:
This is our most consistent yet simple running play. Execution of zone step and blocking wi, 11 make this playa sol i d gain against most fronts and mixes.
OB - Open - Crossover - Reach. It is very important to get the ball to the fullback as quick and as deep as possible. Continue back after the handoff and set up for 136-137. (Outside zone open at 4:00 o'clock or 8:00 o'clock get the ball to the back with width and depth. )
TB - Attack LE's outside shoulder s1o~ technique.
Secure block if it hits outside/crossfield a~ay.
x - S1a~ Technique - to you/crossfield - a~ay.
Z Sl~ Technique - to you/crossfield - a~ay.
( EX: 3 7 ZO!\!i~)
1 ;_,-
R~':""L: SCOOP
VS. ST covered, scoop wi th ST take over blcx::k.
Vs. STuncovered,Cut off 7 Techn i que j l eve l vs. 8 or 9(lnside Zone vs. 9 technique, step with outside foot,drive to levels)
1.
\\G- RJLE: Base (Zone)
1. Vs. uncovered, ZO!le "B" gap to Will. Alert
for coop wi th \\11', vs. 4 or 5 technique. l- +_.....L-__::~---------
2. Vs. covered, zone defender, coop 1 or 2 technique, zone (reach 3 technqiue) alert for mixes.
3. Must be disciplined ~ith footv.urk.
4. PSL for alignment of LEer.
C; - RJLE: Cutof f "B" Gap
1. Vs. covered, scoop ~ith TE, get movement until Sam folds.
2. Vs. uncovered, scoop ~ith SG. (Take overbl cx::k , alert for defender to go inside adjust to linebacker).
3. Alert for Rover your side, "Powe r'wi th SG 42
(get rroveroent ) ,
SG- RULE: Base (Zone)
1. Vs. uncovered, zone B.S. A Gap, alert for nose to ~ork your ~ay. Coop ~ith Center.
2. Alert for front call by Center may give you
direction of nose.
3. Vs. covered, cutoff 1 Tech. scoop 2 or 3
stay on cutoff - ball may cut back.
4. Must be disciplined ~ith foot~ork.
C- RULE: Base (Zone) 41
1. Vs. covered, Zone nose, if plays to play D- IJe. ~orks a~ay coop ~ith WG.
Alert for strong eagle, reach nose, vs Eagle zone P.S. "A" Gap.
). Alert for inside mix, ~ork levels vs. line stunts.
4. Must be disciplined ~ith foot~ork.
43 PRO
L'; - RC:LE: Base (Zone)
1. Vs. covered, zone defender, if defender v.urks out, reach, if he ~orks inside coop wi t h I\G to levels (mix, LEer).
2. Alert for 4 or 5 technique zone (coop ~ith \\G .
3. Must be disciplined ~ith foot~ork.
4. Thunder - Execute ST's rules.
~ 3 COLLlli:::
S-R~LC: Step with playsioe foot, cross-ovec
~.h backside foot and then 0:1 your 3rd step
.1 downhill. Keep your shoulders square tJress up into movement, keep good visjon and ) run to daylight. (Outside zone: open step with playside foot - accelerate to the inside hip of TE as yOU rollover the foot~ll, think
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13 - 19 SPEED OPTION
PLAY 18 SPIID OPTIOt~
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PLAY DESOUPTIo,"l:
Our initial thinking of speed option is a run versus pressure.
It all~-s us to take advantage of the defense ~nich is locked into coverage. In addition we have solid blocking angles and need not block the EMJL. Both QB or RB can make a big play based on the read.
QB -
For 18 Speed Option - step left, right, left. First step must gain depth and a l l o-, guard rcx:rn to pull. Second step should cccre even
wi t.h the first step and shoulders tum when it hits the ground. Third step must be reck into the line of scrimmage, Attack the inside shoulder of E.M.O.L.
Crossfield - a~dy/outside shoulder (sl~') to you.
TB-
x -
Crossfield
a~dy/sl~' technique
z -
Crossfield
a~dy/slc:::M" technique - to you.
1 bj 1 ';; ol'LLU Ul'llU.' \::0 11~U!"'-') (EX: 18 SPEED OPTION)
TL- R~';_L: Combo jP.RC
1. Vs. ST covered, combo to Mike. / Vs. ST uncovered, arc to forcE.
PSL for force.
Aiming point, Outside Pec
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ST- RuLE: 1 st Defender on or Inside
1. Vs. man on, combo ~ith TE. Alert for run through, alert for line movement.
2. Vs. uncovered, ccxnto ~ith SG to tvlK. Must cut MK off, if DT goes inside, adJust or move to linebacker.
3. Alert for "&\8E'(::all in ObI Eagle Ccmbo/Qk Cut Mk.
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SG- RULE: 1st Defender on or Inside
1. Vs. uncovered, combo ~ith Center to Will.
2. Alert for "down" call from Center, bl ock down ,
3. Vs. covered, carubo 2 or 3 technique ~ith ST Unless he is covered,th~n blcx::k base.
4. Alert vs , Dble Eagle to get "BASE" call, Cembo/QKCReach)
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r- RULE: On or A~ay
Vs. 30, carubo ~ith SG to Will.
Alert to make "do-en" call if w:::; is covered. PSL for alignment.
Vs. uncovered, blcx::k back.
4. Alert vs. Dble Eagle - rrBke"BASE" call.
Coop Nose to Mk.
41
\\G- RJLE: Pu 11 to Lead (MK)
1. Pu 11, t l a t read EMLOS for proper path if squeezes, punch and ~ork around. If
he drifts pull up inside for MK. Can cut. 43 PRO
2. Alert vs. DbI. Eagle for "BASE" call frem C, No, pull scoop nose to Mk.
\\1
\\'
t·1
\.T;'_ R~LE: Ba se
1. Cutoff forever, alert for defender to try 0
and cross face vs. 4 or 5 tech.
2. Vs. ~ide alignment, pass set and cutoff.
J. V s. wi 11 "GO", Mus t cu t 0 f f DEC Caning ins ide) L------------~~======:::::::.--- 4. Alert vs. Dbl. Eagle for "BASE" call, Scoop D 43 COLLCG:::
-RULE: You will open step with plajside
f oot . make Suce you open step and don ' t step up. Then micco~ the O.B. and stay in pitch r e l at i onsh i p (4xl). Expect quick pitch if mix oc stunt is on. (Depth 6 yaI:'ds)
o
13 - 19 SPEED OPTION
PLAY
--------------------
19 SPEED OPTIOt-.:
c
o
,
PLAY DESCRIPTION:
Our initial thinking of s~ option is a run versus pressure.
It all~-s us to take advantage of the defense ~nich is locked into coverage. In addition we have solid blocking angles and need not block the 1:.MJL. Both QB or RB can rrake a big play based on the read.
QB -
19 Sp. Opt. is just opposite of 18 - right-left-right.
T8-
Runoff In man/sl~ (outside shoulder) - to you/crossfield av~y.
x
Runoff in man/sl~- to you/crossfield a~ay.
z -
Runoff In man/sl~ to you/crossfield a~Qy.
t:' '" :~-.
.' ..... 4-0~4
Cutoff
1. Vs. covered, cutoff, alert for various a 1 i qnrrerrt , for proper f oot.work .
Vs. 9 technique pass set
s; - Kj~E:: Base
1. Vs. covered, execute cutoff - alert for 4 or 5 techn rque .
2. Vs. uncovered, Ban~ 3 to linebacker
to cutoff aiming point P.S. Pec.
3. Alert vs. Dbl Eagle, for "BASE" call fran Scoop DT,(Blk. B.S. ZONE)
SG- RJLE: Pull to Lead (P.S. Linebacker)
1. Pull flat, read EMIDS for proper path, if he squeezes, punch and Ihork around. If he drifts pull inside for linebacker. Can cut.
2. Alert vs. DbI. Eagle, for "B..A.SE" call fran Center,Execute Scoop Nose to Mk.
(EX: 1 ~ SPECD OPTION)
1
o
42
ss
!
C- RULE: On or A~ay
1. Vs. 30, combo Ihith WG to MK.
2. Alert to rroke "dCMJ)" call if SG is covered PSL for alignment.
3. Vs. uncovered, block back.
4. Alert vs. Douq 1 e Eag 1 e - rrake "B._A,.5E" ca 11 .
Coop, Nose to Mk
hG- RJLE: 1st Defender On or Inside
1. Vs. uncovered, combo Ihith center to MK.
2. Alert for "dCMJ)" call from center block dCMTl.
3. Vs. covered, combo a 2 or 3 technique Ihith ~~. Drive a 1 technique.
4. Alert vs. Db1 Eagle to get "BASE" =a11, Canbo/Qk with ~~.
FB-K0L[: You ~ill open step ~ith plays ide
Coot, make sure you open step and don't step ~p. Then mlrror the Q.8. and stay in pitch relationship (4xl). Expect quick pitch if ~:A o~ stunt is on. (Depth 6 yards)
41
1\" VT" T~ E
d cg(o b~ ,"~
43 PRO
R
/
\,';- R,-·LL: Ccx-:-.;:x)/Quick tech. l st. Defender inside.
1. Vs. \\G uncovered, Combo/Qk to first inside linebacker. If defender crosses face drive inside.
2. Vs. \\G covered, combo 2 or 3 technique
to ~~I VS. 1 (no combo call ),Combo/Qk tech
Ii 3 COLLEG~ inside for tv~.
3. Alert vs. Dbl. Eagle for "BASE" calI.Canbo/Q
/
1
/
34
35 COUNTEll
Pu;Y -_34 __ C_o_u_~_y~_ru_~ __
c
c
R
PLAY DESCRIPTION:
The strong counter play has the ability to be a big play. This play gives our offense the advantage of blocking angles as we l l as misdirection. V-!ith a successful double tean this play's potential is endless.
QB - Open at 5:00 for 35 and 7:00 for 34. Crossover, hand ~)ll to fullback rrak i nq sure to stay out of back's path and line of \'lS10n. S2t: ball into fullbacks pocket, fake boot after handoff.
TB - Cut your split d~TI (counter split) step hard inside and cut the end off. SlCM technique - to you.
x -
Crossfield
a~ay/sl~- technique
z -
Crossfield
a~ay/slCM technique
TC- R;'_':"'t:.: Combo / ARC
1. Vs. ST Covered, "Ace" to i-Ji 11, rrovement .
L. Vs. ST uncovered, arc a 7 technique
to Rover inside release 8 or 9 technlque to 1'11<.
51'
J -
RJLE:
1st Man on or Inside
1. Vs. covered, "Ace" w i t h TE, get roovcroerrt .
Eyeball inside for looper or run through.
2. PSL for a 1 igl1fT'€nt of i-Ji 11 .
3. Vs. uncovered, "Ace" wi t h SG, (stay on block). Get rooveroent if DT works away v;ork up to next level. Quick.
SG- R~LE: 1st Man on or Inside
1. Vs. uncovered, block first defender inside (alone), alert for dov.n call from Center.
2. Vs. covered, drive 1 tech. "Ace" 2 or 3 technique - alert for run through to Will, must get rrovement.
3. Alert for front call, for location of Will.
)'J/5:,) LUc;;'JL,.l\ \~,iKU!'lU1
( EX : 3 4 CO~l1\' 1 t:.R )
L
5S
42
C- RULE: 1st Man on or AIr.-ay 41
1. Vs, 30, "Ace" to Liz(Key will for run thru)
2. Vs. Eagle - make "Down" call block back.
If blocking back and defender loops av;ay block penetration. If loops to play, check DE to Will.
hG- RuLE: Pull trap DvllD5.
1. Pull, gain ground and trap EMIJJS. If
he squeezes, lOj .
2. If he disapears, turn up look Outslde, In. L13 PRO \.';- R~LE: Pull, to lead.
1. Pull on upfield hip of WG.
2. Hug, Dbl team to lead on ~1K.
3. Alert to come around if WG, legs defender.
,B-RULC: Freeze step weakt t,ansfer weight and -,ep downhill v i t.hjxl ays ide foot at your landJrk of outside hip of strong guard. Roll
over the football and s~ay on upfield hip
of pulling tackle. Read the play of the £MOL to anticipate kickout or log. Cs'? the pull i.nq tackle as a lead blocker.
\\
c
34 - 35 COUNTER
PLA Y 35 COtJi\'lER
S S
c
PLAY DESCRIPTION:
The v;eak counter play success depends on the play of the v;eak defensive end. Against a v;ide end our thoughts are to kick it out and turn it up. This play v;ill hit quicker than the strong counter. Against a tight end
~TIO squeezes v;e have a chance to log and get the back on the perimeter.
QB - Open at 5:00 for 35 and 7:00 for 34. Crossover, hand ba11 to fullback making sure to stay out of back's path and line of vision. See ball into fullbacks pocket, fake boot after handoff.
TB - Slov; technique - stay square v;hen play is to you/crossfield av;ay.
x - Sl(J,~· technique to you/crossfield - av;ay.
z - Slov; technique - to you/crossfield - av;ay.
C- RULE: 1st Man on or A,vay 41
1. Vs. 30, Ace with \\\; to Sam/Rover (Mk run t ru)
2. Vs. Stg Eagle ITBke "down" call b l ock back.
Vs. Eagle - blcx::k base.
I. If blcx::king back and defender loops a~ay blcx::k penetration. If loops to play, check DE to Sam.
,L-
1. 2.
R~':__~: 1st Def ende r Inside: or 0:1. (SaDP) Pull and CLIP, De~ender.
Vs. ST covered, (any other front) pull and scoop, first ITBn inside: (clip if need be).
Vs. ST, uncovered, pull scoop 7 or 8 technique.
S'; - RJ:!'__S: Pull, to Lead.
1. Pull on upfield hip of SG.
2. Alert to lead up through hole (vs. kickout) or around (vs. Log).
SG- RULE: Pu 11 , TRAP EH!..DS.
1. Pull, flat and read EMIDS for Trapping angle.
2. If defender disapears come around looking.
Outside, In.
hG- RJLE: 1st Man on or Inside.
1.
Vs. uncovered, blcx::k first defender inside (alone), alert for dov..TI call from center. Vs. covered, drive 1 t.echni.quc, ACE
2 or 3 technique alert for run through to ~/R. Must get rroverrent .
2.
1.
R~LE: 1st Defender Inside.
Vs. covered, Execute, Combo/QK If DE crosse face block d()v'TI.
Vs. 1,'X:; covered, "Ace" 2 or 3 Tech. vs. i ' technique Execute, C~/Quick Tech. Alert in Thunder, execute ST rules.
2.
3.
! .__ .. ,.
J 4/ j') COc_.;>: llJ< \ \";ULl-Z ) ( EX : 3 S COUN'iCH)
T S
~
42
R
43 PRO
,; 3 COL.Lrx:;::.
:3-RJLE: freeze step strong, c~ansfer w~ight step downhill with playsid~ foot at your
.dmark of outside hip of weak gucrd. Roll
over the football and stay on upfielc hip of pulling tack12. Read the play of the EMOL to anticipate kickout or log. Use the pulling tackl
~~ ~ lp~n hl~rvpr
r
TC- RULE: CUlDFF
Cut off, forever.
PS!' - RULE: 1 s l INS I DE LINEBACKER.
1. Open splits (max)
2. QK to MK (drive by hole)
PSG - RULE:
VS. Uncovered, block down
VS. Covered, 1st defender outside
1. vs. Uncovered, alert for "down"/combo
2. vs. Covered, zone step to block man over vlI'
PLAY: 30/31 Trap
(Di rect ion Ca 11 )
30
L
g6
0
ODD(31 )
42
SS w 1'1 R
E T T E
OO®()O()
ca 1 0 0
NOTE: Check OUl.
0
41 RULE: ON or AWAY
2.
vs. Covered, alert cOmOo/down call to P.S.G.
vs. Uncovered, block back
I3SG- RULE: PULL, TRAP 1 TECHNIQUE.
1. Open splits
2. Head up inside
BST- RULE 1 s l DEFENDER ON or OFF BALL.
1. vs. Covered, cut off (L6 pass set)
2. vs. Uncovered, cut off Sam/Rover
.JLE: Take hand off, on B.S hip of Cenler.
Alerl VS. 30/EAGLE/STG. EAGLE, lo bend inlo hole
o
ODD(31)
w
R
0
EVD~( 30)
4 3 CO LJ.J:x; E
W s
T~iv
0 43 PRO
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30-31 I)I'TE
PLAY 31 Dive
FS C
M
R
PLAY DESCRIPTION: This is our quickest hitting run play. The success depends on the surge of the shades. Running back must run to daylight or stay in the movement. Dive can be a big play versus outside pressure, however the handoff must be strong.
QB - on 31 Dive, separate with Rt. foot, pivot and open hips to allow back to run at center's butt. Look ball in after handoff continue back on set up. (Opposite footwork on 30 Dive).
TB - Play to quick; play away quick.
Z - Play to quick; play away quick.
x - Play to quick; play away quick.
: j,._' -.:
j(J/)l lJl VL (EX: 31 DIVE)
~:-- ?;__':J:'.: Drive-
1. Drive, 7/8/9 technique, 31mlng po i nt ins i d
pee. ~-3'-J--------------------~----------------------
Alert for possible "power" wiLh SL, vs. 7 technique. (Movement)
"u" - in thunder/lucky/ringo, execute same C.P.
4. Max. splits.
S - K'JLE: Base
1. vs . covered, drive, a irm.ng point inside pec. (alert vs KC. Power with SG vs. 4 technique.
2. vs. uncovered, alert to "power", vs. 3/2 technique on SG- "power", keep eye on
LEer IRover . (Movement) vs . 1 Tech "power" with TE
42
SG- KULC: Base
1. vs. uncovered, alert to "power" nearest sh de. (keeps eyes on MK). vs. KC, alert to "pow rIO with st vs. 4 technique.
2. vs. covered, "power", 1 technique with cen 2/3 technique, powe r with St. (alert for f call, location of LBer/Rov.
3. Max splits.
Sf h' ., R
,',
"I ..,..
I
J ~8- IT E
cY'oL-V r:- RULE:: Base
\'.(;- RULE: Base
1. vs. uncovered, alert to "power" nearest sh
(keep eyes on will) vs KC weak, alert to "Pb~L'~'--------------------~~----------------with wt vs. 4 tech. vs. covered "power", 1 techn ique w i t h center. vs. 3 technique drive aiming point
inside pec (alert for possible "power" if is uncovered Movement
2.
vs. covered, "power" with guards vs. nose shade. "Power" w i t h nea r e s t guard. (a ler for play of LBer).
vs. uncovered, "power" nearest shade (1 technique), keeps eyes on LBer. vs. No 1 technique work P.S. to LBer.
2.
3.
.,4t .
\-,.1-
?t1:t splits Base
1. 2.
Drive, aiming point inside pec.
Thunder, Luck y /Ri ngo , alert to "pooer " with U or 1-<.(;, depending on shades.
Max splits
3.
41
1
PRO
1
t; 3 COLU:£:::
~-RULC: Depth at 5 yds. Step with backside
)t of the midline of the center. Keep hips JW and read for movement or daylight. Stay in movement or make cut and get upfield. 31 Dive step with rt foot 30 dive step with left foot.
t.: T
bb
E 'r t
ocr-
50 51 DRA'"
PLAY 50 OR/\t-J
Fs
C c
S
~ I
T
E I E
T
!
0 9 ? PLAY DESCRIPTION:
This is a man blocking dray; scherre wh i ch a l l oc.s the runningback to use his vlsion and run to daylight.
OB -
Drop back action. Open step - crossover looking downf i e 1 d as if to pass. Tum and hand off to back. Look ba 11 into pocket . I\Eter the handoff continue back and set up for 152-153.
TB -
COTe off hard - sell pass - then cutoff the man over you dov..Tlfield.
x
Come off hard - cutoff man over you dov..nfield.
z -
Corn? of f ha rd
cutoff man oVer you dov..nfield.
1.
p -':_~: t-LA.N ON/HE-YOU
Vs. covered, I1Bke "BLACK" ca 11. Set invite outside and run.
Zone a11 stunts/mixes.
Vs. ST uncovered, block man on vs. 9 techniquE, alert for HE/YOU with ST. Vs. Ro '. Loose, outside release and block
..JUt .J l 1.../." \>'
-----{Ex: )0 D,~';)'-
30
\\(;- RuLE: fuse
1. Vs. uncovered, Set out, check DT to will
2. Vs. covered, se t t l s 2 or 3 technique, invitq._ _.:::=--=- _
defender outside and run outside if defende 43 PRO ~orks inside drive inside.
3. Vs. 1 technique alert to fold wi t h Center.
Settle, ~ork up to MK.
4. Zone all line stunts.
'?
Sj - RlJi...:::: fuse
1. Vs. covered, settle invite defender up field and run, if defender ~orks inside work up to Hk(30 look)
2. Vs. uncovered, alert for ~~/YOU call from TE, Set read DE to Rover.
3. No He/You, Block Han on 42
4. Sell pass.
SG- KJLE: fuse
1. Vs. ur.cove rsd , set out check DT to Hk
(If DT works inside block, outside work to )
2. Vs. covered, settle 2 or 3 technique, invit defender outside and run outside. If defender ~orks inside drive inside.
3. Vs. 1 technique alert to fold ~ith center settle, ~ork up to MK.
C- RULE: fuse
1. Vs. covered, SEttle, take an~'here he ",'ants to go.
Vs. uncovered, alert to fold 1 Technique f'.1ust sell pass.
4. Zone all line stunts.
41
t ,', - R~'LE: fuse
1. Settle, invite outside and run.
2. Must sell pass.
3. If defender ~orks inside work up to Will. vs. 30.
L
1
SS
I
w
1
h'
1
~ 3 COLLEGE.
3-RULC: Jab step up 45° step with playside 'at - 2nd step down hill, roll OV2r the »ot.ba Ll , stay' on your course to j:~tt of:" playside "G" I press u9 into movement and be prepared to make 2nd level cut off backside fold. (Depth 7 yards)
\\'
1
[
9
E T
99
F;_';': : Dbles Rt 286 Z
J ,-,
.
GO~OS7
- ~.
L.O.S.
x
Hc::m;::run: Y or TB Progres~ion: 1) Y
2) Z
3) TB Out1Et: FB
Key: Pre-snap - FS Post-snap - Corner (FS)
F.B Check 200 rotection - run delay route
T.B Run over route to opposite hash
y
Run backside post (sell post at 12 yds - Break to 25 yd c mer)
r 1
FS
/ /c
S T
/'\
\
oo®oq
c-: . 0 In Corner Route
z
Run hide route at 6 yards depth
Q.B
C I
1
\0 0 ~ 0 0
vs 2 - occupy COD1('r for y's route
J
M'
frt
\
OO®OQ
U BL~s I·a 20K x
\ '" .. _._ .
. ' _ .. .: ; . '.
T. B. -[·Jhee> 1 F. 1\. Dc
X-Under
2.0
L.O.S.
\"
GO<Z>O'O
~
X
Vs. Man or 2 Man READ the Mesh
CoaC::::'::O Po i r.t s
F.B Check 200 Protection Run Delay Route
T. E Run Crossing Route - Come under Y
ou are responslJlc tor the Mesh
Run 15 yard Dig Route
y
Run Crossing Route to a Point 10 yards on Sideline
z
Run Seam Post
Vs. Man Run 6-3 Post fo 1'.0.
H(XT)2run:Z Pr oqr e s s i on : 1) Y 2) X 3 )
Out 1 ct : T. B. IF. B.
Key:
Pre-Snap - F.S.
Pos t-Snap - \.Jeak Inside L.B.
Q.B
Cov. 3 [ C ov. 2 Ha n ~S \
F~ FS
" \~ ....
....
00<1;>00 o 0 tZ1 0,0,
o ' ' '
~
~
Cov. l-lan C ov. 2 \
FS ,-.... "
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10 ORA"!
PLi\ Y 10 DR1\lv
CY TR I PS HT. I''OTION LT. 1 () DI~f\h'
1
c
1
(
C
L
T E)
Q_Q_Cf/
\
6
9
PLAY DES~RIPTION:
Occasionally,.;e can catch the def ense off guard by running the QB
dr av play. Ideally we pr ef e r to run this play wi t h no backs ant i c i ps t inq the defense to be in a no LB look or / to a man coverage.
OB
Ti3-
x
z -
'T'a~e a quick 3 step drop - push off the 3rd step - tuck the f oot ba 11 away and f ol Io« the guard.
Hun off in man/block run over in zone .
Hun off In man/block man over In zone ,
Run off In man/block man over In 7.one.
Block force
l. Outside release (must sell pass) block force. Co not a Ll ow inside.
PSL (or alignment of force.
Vs. MAN, Outside release RUN OFF
S~ - RULE: Ba se
1. Vs. covered, settle, Invite outside and RUN
vs. SC, Uncovered, DE works inside, work t
2. Vs. uncovered, Pass Block 1st De[e~der Outside.
3. Se 11 pass.
SG- RULE: Base
1. Vs. uncovered, linebacker over, Zone DE to Big Man. No linebacker me/you set ~ith center alert for mixes.
2. Vs. covered, snap set 2/3 tech. Run outside if goes inside drive, vs. 1 technique alert for fold ~ith Center.
Mk.
41
41
1'1 I·:
c- RULE: Base
1. Vs. covered, snap set, take anywhere he want s to go. Alert for "free" call
to Bip, I>1;::n \.]e21z. He 1 p a lert for rru xes .
Vs. uncovered, alert to fold 1 technique. .i , 1'lust sell pass.
hG- RULE: Base
1. Vs. uncovered, linebacker over. Zone DE Big Man. No linebacker me/you set w i th center alert for mixes.
2. Vs. covered, snap set 2 or 3 techmque run outside, if goes inside drive vs. 1 technique alert to fold ~ith center.
3. Alert for free call ~0 Bi.; ~'1:-, weak.
~ ,1; - ~~'LE: Base
l. Settle, invite outside and run.
2. 1'lust sell pass.
3. If defender wor ks inside, Work to h!il1. come tight inside.
4. alert to Dig man weak, with Free call.
-S-RULC: Go In motion to side called.
Run off versus man.
Run off but be prepared to stalk versus zone.
to W 11.
E
9
43 PRO
o
PiA Y 34 CO) lOter Rever-se
R
c
.........-/ I
\
\
!
C
o
PLAY DESCRIPTION: The counter r-everse is our most effective r-ever-se. This play is very successful again~t fast flow defenses and Rover- over fronts.
QB - Execute 34/35 foot work. if he reads reverse cut him. most danger-ous.
After- handing ball to FB peak at,playside end
If he's lost with flow lead Z down field and block
TB - Slow tech.
Z - On snap, step towar-d the FB. Take the hand off on the outside (inside elbow up). Be aler-t for QB block score.
X - Slow tech.
Block Flood Hules
3(J
L \- ; ...
'.: J
T 1 rq • C
, r" I J S .c :
sr- RULE: Block Flood Ru l o s p qcppQQ
0 ~/
-
42
SS i. ., fA
SG- RULL:: Block flood Ru l e s .. ,
\ \ I \
\ \. I \ )
L \ 1\ \ 1 \ E
\=> ~CUOP
0 0 .>
8-
RULE: Block Flood Rules 41 1·1
hG- RULE:
Block Flood Rules
o
I /1
E TIT E /1
9 o,_' ~ Q cisC3
8
43 PRO
o
Block Flood Rules
-KULC:
Check SS/Rover on strong side. You have him man regardless of go
or dog. Close to a t~o-yard cushion and execute proper pass pro mechanics.
i'1 S
o
Run Route Ca 11 ed
ST- RULE:
~tan On
1. Block ITI:m on ( f irst man on or outside).
2. No help must sustain.
3. Alert [or "gap" ca 11 vs . Uncovered, ~u< Tuff.
SG- RULL: 1st ~n On or Inside
1. Vs. Uncovered, set back and ln, block nose if he slants a~ay, balance up eyeball Will to help.
2. Vs. Covered, block man on. Set to alignment and relationship.·
3. Alert for "gap" call vs. Mk Tuff.
A Zone all line stunts.
~- RULE: Weak "A" Gap to LBer
1. Vs. 30, execute Pinch and Eyeball technlgue (set laterally), if nose slants a~ay check LBer to help. If nose slants t~drd you block.
Vs. Uncovered, I or 2 technique set back
and off ball (Protect A Gap) to help.
3. Zone all 1 ine stunts.
\'.(;- RULE: I st ~n Outside or On
1. Vs. Uncovered, PSL for alignment of Liz, if in threatening alignment, slide out block DL, if not a threat set back and out check OLBer to help. Inside.
2. Vs. Covered, block rrun on vs. 3 technique vs. 1 or 2 technique, PSL for alignment of LBer set B gap to 1st outside defender.
3. Zone all line stunts.
\_T;_ RULE: 1 st f'tan Outside or On
1. PSL for alignment of OLBer, if in threaten ing alignment, execute ~ide outside set if not a threat block man on.
2. Protect "C" gap.
3. Zone all line stunts.
~-RULE: Double Read Inside Linebacker to side Linebacker/Rover on strong side.
L~ays protect inside-out. Be alert for
\tJi 11 backer p l ugging in strong A gap. You must take him. As a rule check inside, check outside & re-check inside before runnlng late
'". h'
1
L \\ 8 2
"' , ~
, ']' r~ T
, '~_PJ!D.P Q
0 0
d 42
5S
o
41
I L
h' & &
, ~~
, E T T
,
0 ~P~Q
b
43 PRO o
\ ,:
I
/;1
r: T 1 E ~ 3 cou.ir.r
i-'J..._,.../ \ ~ : __ _:-' __ 'v_
-;--[- HJLS: Run Rout e Called.
o
T ;\ / T S
0 Q~o.._~
6
42
2 1
A & " 1\
,J
L T T L
0 Q ~CS\_q q_
0
NOTE: will Check Out b
41 hG- RULE: 1st l''lan On or Inside.
NOTE: will Check Out
1. Vs. Uncovered, set back and in, block nose,
if he slants a~ay, balance up eyeball to help.
2. Vs. Covered, block man on, set to alignment and relationship.
3. Alert for "gap" call vs. covered, and LBer Tuff.
2
&
ST- RULE: 1st f''lan Outside or On.
1. PSL for alignment of Sam. IE in threatening alignment, execute wi de outside set.
2. Protect "C" gap.
3 . Zone all 1 i ne stun t s .
SG- RuLE: 1st f'lan Outside or On.
1. Vs. Uncovered, PSL for alignment of Sam.
If threat, set back and out-block DL.
2. Vs. Covered, block man on vs. 3 technique vs. lor 2 tech., PSL for alignment of LBer for set and as s i qnrrent .
3. Zone all 1 ine stunts.
- RULE: Strong "A" Gap to LEer.
Vs. 30, execute punch and eyeba 11 tech-
ru.que (set latera 11 y ) . IE nose slants
a~ay check LBer to help. If nose slants t~ards you block.
2. Vs. Uncovered, I or 2 technique on SC, set back and off ball (protect "A" gap) to he l p.
3. Zone all line stunts.
2
M
o
1
&
,', /
43 PRO
2
ti
4.
Zone all line stunts.
\ T-
'1-
Rl]LE: l''lan On.
Block man on (first man on to outside). No help must sustain.
Alert for "Gap" call, vs. ~vill Tuff. in F..agle.
o
l. 2. 3.
~ 3 COUEGE
2
&
-RULE: Double read inside linebacker to out- 1e linebacker/Rover to ~eak side. AI~ays
.:otect inside out. Be a I ert for l'like backer plugging in Weak A Gap. You must take him. As a rule check inside, check outside and recheck back inside before you run a late s~lng
TE- RULE:
and swing (Man on)
vs. cover set and swing . Zone all Mixes/Dogs
3. vs. Rover go, swing to R
ST- RULE:
Set and Swing
1. vs. Covered, block man on,
2. vs. Uncovered, zone foot work to swing, block man on TE
3. Zone all Mixes/Dogs
sc- RULE:
Set and Swing
1. vs. Uncovered, key nose to backside help
2. vs. Covered, block man on
3. Zone all Mixes/Dogs
PLAY: 60/70 (SQrint ~veak) (Ex: 70 Protection)
30
L
o
42
o
ss
w
M
R
RULE:
(P.S. I1AII gap to help)
. vs . Covered, reach
2. vs. Uncovered, block 136/137 rules
3. Zone all Mixes/Dogs \<K;- RULE:
Zone (P.S. "8" gap to help)
1. vs. Uncovered, step zone key DE to nose
2. vs. Covereo, step ~one key DE to help 1 tech vs. 3 tech. reach
WT- RULE
Zone (Reach)
1. Reach, if DE works inside check lber scrape to help WG
2. Zone all Mixes/Dog
JLE: Block EMlDS
1. Block EMlOS, pin DE.
Vs. will GO, block will
41
w
M
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43 PRO
w
M
I
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E T,,' T E S
~o"?t2
4 3 CD I.J.JX;E
w
M S
DOUBLES
J ~_~""'.
Dbles Rt 80 X Flood
Thunder/T!) Sck
L.O.S.
~,'1D
G/O (g) 0 0
~
y
Hc::xn::: run: Z Progresslon: 1) X
2) TB
3) FB Outlet: Y
Key: Pre-snap FS Post snap - curl flat player
Check flood proection run delay route
Run 6 ard out
Sprint out of
your b
Run curl route (breakin point 14-15 yds)
Work to beat underne21
ck flood rotection run swing route
cove' Be patient if man d r o]
z
Run backside post
vs Cov 2 run seam post
Q.B
vs 2 man look LO t.hrov yard out
Cov 3
[ F~
\ /
Y.J,71 M SS
"
O~OO~
Cov tvian
ss
r
C I
Cov 2
Cov
I
0'0 tZ:1 0
~
~ FS
J
J7M'
,
,
0/0 ® 0 0
,
s
I
s
r
;::;__;':: Dbles Rt 81 X-Flood
');..._::;;,->:>',::: Thunder/TB Streak
L.O.S.
x
H c:::.m::: run : Z Pr oqr'e s s i on : 1) X
2) TB
3) FE Outlet: y
Key: I) FS
re-snap
Post-snap - flal player
Timing pattern - h i t tt 5th step and throw the b311
?O::.
As s icrrrent
f.B
Check flood protection - run delay route
Run 6-8 ard zone adjust - landmark is 1 yd outside has! Get open on zone adjust
T.E
.:~;
+.
Cov
~ f
FS SS
c fo ) /
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S
o®o 09
- Run out route (breaking point 15 yds)
y
rotection - run SWln route
adjust to c~)Cn
Cov 2 ~1an
\ FS
z
ost
Q.E
Cov 3
f F~
\
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ss O~
.
O:O®O
~
Cov t--1an
FS 5S
~oo~ooj
;'~-,',.':: Db l e s H.t 82 X Flood
','1-::- ::.~ : .-' .. -: TB Pos L
C:-., ~ 20
"
G,"O <Z> 0 0 G
~
f.E
Check flood pro Lee t ion run swwg route
Check flood protection run delay route
1.B
x
Run wheel route
Leave yourself roan on the s ide line
y
Be patient if man drops
Z Run streak route
H()CTr:.::run: Z
Pr cqr e s s i on : }) X
2) T5
3) FB Out 1 e t : y
Q.B
Key: Pre-snap - FS * vs. Cov 2 look check (
Post-snap - look
off cane back pos
to wheel.
Cov 3 r Cov 2 Man
\ I
F~ FS 5S
\ / -:
~,1J M SS C ~ M .~~;
I
, \
o/b ® 0 0 0 6 o 0 ~ 0 0,0
~ 6 \ , ./
0
I
0
Cov 2 ~ f
FS SS
FS 5S 1 J /
I \
M I C W M'
oj ... S
o®o 0 oo®ooo T _ .--,: :
DBLes RT 83 X FLOOD
'I'll 1I n de r IT. l\. S r i
\.. _'" .
20
L.O.S.
0/0 ex> 0 0
=~
z
F.2 Check Flood Protection Run Delay Route
1.3 Run 10 yard out
Sprint out of your Hr.
X Run Streak vs. Cov 2 use Slip Release
Check Flood Protection Run Swing Route
Run Backside Post
Drive 0 . lOt Stay up field til Cb I
Hcxn-::: run: X or Z Pr oqr e s s i on : 1) X
2) T. B.
3) F. B.
Out, 1 e t : y
Q.E
Key:
Pre-Snap F. S.
Post-snap - Corner
Vs. Cover 3 look X Lo Get the ball off on v 5th sten.
Cov , 3 [
Fb r
\ /
~1 M SS
"
0,"0 ® 00 G
~
Cov. Man 1<> .o.:
O~
Cov. 2 Man
\ FS
FS
~
010 ® 0 0
~ FS
; A SS
/
s
?
ss
M
: : DBLes RT 86 X FLOOD
Thunder / F. II. S"df11
.', .__-
7I(J)
".
G(O <X> 0 0
=~
y
F.5 Check Flood Protection Run Delay Route
;.E Run Corner Route (Sell Post at 12yds-Break to 25yd Corne
Run Hide Route at 6 yards Depth (vs. Man Sorint Hard)
Read Coverage if open settle &. stay open
Check Flood ProtectionRun Swing Route
z
Run Backside Post
Hc:xn::: run : T. B.
Progress iO!l: 1) T. B.
2) X
3) F. B.
Out1et: y
Key:
Pre-Snap - F.S.
Post -Snap - Corner
Q.E
C ov.
Cov. 3 r
1 F~
C \ /
t~
~".l M SS
,
0,'0 ® 00 G
~
Cov. Man ~s\
'c: . 'l'
0:0
M
'ov.2
~ FS
t
ss
M O®OO
20
L.O.S.
GOCZ>OO
~
Dbles Rt 280 Z
. . 280 X
T q
F . E Check 200 protect ion run swing route
Coacrn no POl r.: ~
x
Run 8-10 yard replace route
ork to get open
y
Run backside post
run 6 yard out
[ F~
Z Run curl route (breaking po i.nt is 14-15 yards)
Q.B Hcxn-::: r on : X Key: Pre-snap FS yard
PrCXjression: 1 ) Z s OU
2 ) Post-snap - curl r TB on replace route
y
3 ) TB fla t player
Outlet: FE /
00<7» ~ 0 0 0 IZi 0 O:'V
\ ' ~
~ O __ ~~~ ~ ~~
~ {
FS SS --
off
R
vs Cov 2 run seam post
Cov 2
I S~
Cov 2
-z2--z_ r~_x:: Db l.e s Rl ?8t-r
L.o.s.
_-_ 1,
F .B Check 200 protection - run sWing route
T.B Run 10-12 ard hunt route
X Run backside post
y yard adjust
zone route
Z Run 15 ard out route
Q.B Han::: run : X Key: Pre-snap
Progression: 1 ) Z FS
2 ) Y Post-snap Flat
3 ) TB Player
OutlEt: FB GO(l)OO
~
M 0«>00
o
o
vs 2 - run seam pos t
Landmark 1S 1 yard out
vs COy 2 ad'usl lO cor
Timing rout e hi l VOl! 5th step and t.h row l Ii(
\ FS
I 5S
283 All Fr opt
'.' .: "'t...:' } .: ... - • • .~. :
GO~O o
L.O.S.
z
H.:::,me: run:
Pr oq r e s s i ori : I )
2 ) 3 ) Outlet:
All
TB Y FB TB X FB Y Z FE
. ~ Check 200 protection run opt route
Know whether it is man zone
down the inside of hash
oute
te down the inside of hash
streak route
Q.B
Key:
vs J - FS
vs 2 - pick a side key the safety on the hash
Look off - you move t h. safety where you \.J3nt 1
Cov J
[ F~
.:
M
\
w
OO®O o
Cov Man
s
M ,"\00 ® 0 0
Cov 2
Cov 2
~ FS
M
\
J
M' r
00 ® 010
\
F;_':"';: 283 Miami
20
1 ,-
GO~OO o
L.O.S.
F .B
Run 5 yard out route
x
oute down hash
route outside)
T.B
y
z
Hcrre r uri:
Progression: 1) 2) 3) OutlEt:
tion route Inside oPtion
Z or FB
y
TB
Key:
Pre-snap - FS
Post-snap SS
Q.B
Cov 3
\
w
f F~
Cov Man
vs pressure - run "hot ' flat route
vs pressure - gel oren an
Hit 5th step and t hrow ball
vs pressure - hit FE hot flat
\ FS
M
,
OO~OO
\
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I
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J
M'
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TRIPS
R~LE:
1Sl man inside/Lo lbe r .
vs. SL covered, block down, secure drive inside.
vs. Sl uncovered, block 7 technique (drive) 8 or 9 t echn ique ins ide re lease for MK.
Se 11 Play
"U'JRu l e : Han on (base)
Blcok man on (drive) 2. Sell, run hard.
l.
S-;'- RULE: Counter pull to HI<.
1. Pull, eyeball MK for tun thru. If run t hr u block. If not, pull up thru "B" gap.
2. Sell Ctr
SG- RULE: Counter pull to EM LOS
1. Pull, trap EMlOS (outside WI), alert for outside "u" in Lucky/Ringo
2. Sell Ctr (Full speed)
J4/j) UJUN1U, I\.LVU,:JL (EX: 35 em REV.)
30
42
SS
- RULE: On or away to lead vs covered, ace to lead.
vs stg. eagle "down" to lead ,,'s uncovered, "back" to lead
Sell Block back (step flat) allow
DL to cross face to lead to rover/corner
J. Look levels to corner (sidelines)
\v:;- RULE: 1 s t man ins ide (30), or Base
1. vs 30, ace (allow nose to cross face) and wheel, vs. stg. eagle, "down" (allow nose
to cross face) and wheel. 43 PRO
2. vs. covered, block man on (base), drive, aloow to cross face and wheel.
~\T;_ RULE Han on (base), Lucky/Ringo Quick to HI<.
1. vs. trips, or covered, block man on (drive)
2. vs. uncovered, quick to HI<. (allow to cross face and wheel).
J. vs. L6 REACH
Q-RJLC: Use counter footwork. After you 2ive the handoff step straight to sideline.
Jok ball away in outside arm. As Z approaches put ball in his belly - look it in. Car ry out fake downfield.
41
w
43 COLLJ:X;E
90 PROTECTIO~~
POSITION:
STRONG GUARD
RULES:
1. ~V\N ON: - Block defender, set vs. relationshlp and a 1 ignrrent .
- Zone all line stunts.
2. TALKING: - Uncovered, linebacker over.
- Set up and in, check backer to help center to strong tackle.
- If linebacker dogs, alert to make inside or outside call and "s\<;itch" \<;ith center or tackle.
3. ME/YOU: - Vs. uncovered, alert to Me/You \<;ith center vs. linebacker stack over nose.
- Vs. Tilt, alert to Me/You to tilt side.
- Vs. covered, alert to Me/You strong tackle (uncovered). Me/You \<;ith Center lf strong is covered. (I:.AGLE "G")
\<;ith Alert tackle
4. FREE(BIG ~~): - Vs. uncovered, linebacker vacates, make "free" call, for possible big man \<;eak or strong (CrrBha).
- Center covered wi t h big man weak call, set inside block man over center.
- Vs. CrrBha, alert [or big man, if Covered, and Center gives rree call.
5. OOUB!...E EAGLE:
- Alert for front call.
- Alert for LIZ/RIP 0:.11, fran QB.
- ECHO, call. UZ/RIPwill g ive
direction of protection.
- LIZ/RIP call,takes prececence
M
N T S
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M
;( T S
~QQ o
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I' \
I \
IN ITS
(:[;to Q Q
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I 1" E
i?(itop
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o
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,
90 PRcmx:TION
POSITION:
CENiw
RULES:
1. (v1}\N ON: - Blcx::k defender, set vs. relationship and a 1 ignrrent.
2. TALKING: - Uncovered, linebacker over 1n bubble.
Settle check linebacker to help 1 technique first.
- If linebacker dogs, alert to make "outside" call to guard and "slt."itch" dog.
3. ME/YOU: - Vs. Covered, make t-1e/You ca 11 to strong
guard MK is stacked over nose.
- Vs. Tilt, make t-1e/You call to guard to tilt side.
- Vs. Uncovered - Make t-1e/You weak vs. t.wo linebacker leak. (Exception: Eagle "G", tlt."O inside backers, ST covered).
4. fREE(BIG ~~): - Vs. Uncovered, linebacker vacates, make "free" call, for possible
blg man call (It."eak), set and block one man to call side (blg man).
- Alert for "OTBha" call, big man strong, It."ith free call.
- Vs. covered, alert for Free call.
If strong guard makes call, It."eak guard covered, alert to big man It."eak if call is given.lt."eak guard uncovered, block man on or tv1e/You
5. DJUBLE EAGLE:
- Alert for front call.
- Alert for LIZ/RIP Ca l l, fr:an QB.
- E010, ~all. UZ/RIPwill g ive
dlrectlon of protection.
- TT7/PTD ~~11 ,~1,~~ J_
T T
Q'~Q
o /M
/~\ T i:!~O
o
~1
I ,
IN, T S
QOW-oQQ o
T
, ,
E IT' TI S
P~~P
W M
I I
L:T ~I T S
~Q~QQ
E
TNT
~~ o
E
SS
I
90 PROTSCTIO\
POSITION:
~'lEAK GUARD
RULES:
1. ~~ ON: - Set vs. relationship and alignment. - Zone all line stunts.
2. TALKING: - Uncovered, linebacker over.
- Set up and in, check linebacker to help center to ~eak tackle.
- If linebacker dogs, alert to make inside or outside call, "s .... .i t.ch .. ~ith center or tackle.
3. fv1E/YOU:
- Vs. Tilt - alert to Me/You ~ith Center.
- Vs. covered - alert to Me/You ~ith
Center or Weak Tackle.
4. FREE(BIG ~~): Vs. Uncovered, linebacker vacates, rrake "Free" call for possible Big Man (Weak), set block first defender outside.
- Alert for "Omaha" call, Big l'13n Strong if Free call is given (block nose) .
Vs. Covered, alert for "Free" call from Center/Strong Guard. Big Man call, echo call block first defender outside.
w
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M
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9~Q~~)
M
5. COUBU EAGLE: - Alert for front call. E T N T 55 E
- Alert for LIZ/RIP Cc 11, fran QB. ,
- ECHO, call. UZ/RJP will glve ~~
direction of protection. 0
T ...... _ , ....... ......- ..... 90 PROTErfIO~J
POSITION:
~'I'EJI.K TACKLE
RULES:
\.J
1. f-1l\N ON: - Set vs. relationship and alignment. - Zone all line stunts.
- Alert vs. Liz on ball, set inside and
block most dangerous.
L T "N
l~
~o
\.J
2. TALKING: -TtiUNDER, SEt: STRONG TACKLES KEYS.
3. ME/YOU: - Alert to make Me/You call to We~~ Guard, vs. (Eagle, Eagle "G") ... .i th linebacker in box. Check, if Dog make "inside" call to w:; and "s .... itch" if he drops, v cor k back out to help FB.
W H
I I
L:T N,T S
90~QQ
1..J\ M
I I
L T ,/~ ITS
&cr~Qc) o
4. FREE(BIG MA..1'\l): - "Big tvlan" out if "free" call is
given from inside and defender is threatening outside (Free call ffiLSt be given). Check alignment of safety for possible "Big Man".
M
1\
Lp_,o$-O
o
- Vs. "Crmha " , no "Big Man" ~-Jeak, bloc': man on. TB .... ill align himself to pick up outside rush.SET INSIDE.
\~ E T T E 55
'\Q~~~G{_)
OJ ()
1'1
5. roUBLE EAGLE:
- Alert for front call.
- Alert for LIZ/RIP eel J ,
- EGlO, ca 11. tIZ/RIP wi 11
direction of nrntFrr inn
fran QB. glVe
E
TNT
~~
55
I
E
i t-"':-"\ : t·
----------------------
TC- R;_]LE:
Man On (I3LACK)
)
Alert to make "Black" ca 11.
810ck man on, set to h i s r e 1 at ionship and alignm::::nt.
Alert to make 1-1e/You ca 11, vs. Rover your side. And Free ca 11 by ST.
Alert for "Go" call from ST. Execute
1~62ga~?UIToc c:tl}ot c; aod I::xcha,:.:_n_:_:lqc:2o.:::S~. .....
\\'
\' , J
1.
4. 5
T
T S
S1'- RULE: f'v1an On (or Of f Ba 1 1 )
1. Vs. Covered, block man on. Set vs. relationship and alignment.
2. Vs. Uncovered, LBer in Bubble made "1'alk- /\
ing" call, check LBer to help 'I'E, give Go !- O _
call .... .hen in position to take ova block. Vs. LB stack, make ~~/You call to SG.(42)
3. Alert(,~o~/~~/YOU ~ith TE vs Rover to your Side. 41 ) ('FR'F.F.)
o
42
Zj. zone a 11 line stunts and b 11 t zes .
SG- RULE: Man On (or Off Ball)
1. Vs. Uncovered, make "talking" call, check i,LL(, to help.
2. Vs. Covered, block man on, alert for possible Me/You call from Center.
3. No Me/You set to relationship and a11gnment.(vs. 42, Make Me/You call \<1/S1,
4. Zone all line stunts and blit7.es.
\r,'
., ,'I
o
- RULE: Man On (or Off Ball) 41
1. Vs. Covered, block man on.
~ Vs. Uncovered, make "talking" call. Check LBer to he I P.
'. Alert to make Me/You call to guards.
4. Zone all line stunts and Dons.
5. Vs. Dbl. Eagle, NO check, B'lock MAN ON.
~1
/ ,.
o
E T'T ~//
Q o,:~ Q O$l
b
hG- RULE: f'v1an On (or Off Ba 11 )
1. Vs. Uncovered, make "talking" cal If check LEer to help.
2. Vs. Covered, block man on, alert for 43 P;~O
possible Me/You call from Center.
3. Zone all line stunts and Dogs.
4. Alert for BIG fv1.Z\J\; vs. KC ~\]:?ak.
rj
\,';'- RCLE: ~lan On
1. Block man on, set to r e l a t i onsh i p and a 1 ignrrent .
2. Alert for possible "gap" call vs. LBer Tuff .
3. Zone all line stunts.
4. Alert to BIG WlJ~ vs . KC l"rtAK. (BLK. BIG on BIG)
o
L T I,e: E S
QQ~<PQQ
o
[)
Ii 3 COLUX:;C:
-RULE: Check ~veak Outside LB
Be alert for Eaq 1 e, Eag 1 e and KC \veak
fronts ~ith 2 inside LB's. You have the .... .eak ILB.
2. Al~ays key FS' alignment to anticipate pressure.
1'1 S
, ,
E T " T / S
9O:_'~Q~~
o
.' lrl[)::; KL OU A ['lUOU it:) Upl.
..... i·.:
CO". 3
10
oo®oo~ o
.~
, ..
L.O.S.
. ,
.
x
As s i qrurent
Pos .
F.B Check flood protection run swing route
T.B Run 10-12 yard opt. route (stay inside)
vs man turn opt1on 1nto ost for 11)
Run curl route (breaking point is 14-15 yards)
y
Run 6 ard out (sprint out of your break)
Key:
Horne run :
Progression: 1) X
2) Z
3) TB Outlet: FB/Y
z
Q.B
COy 3
COy 1'1an
rotection
beat underneath
Settle 3 yards from s id:
Pre-snap - FS vs man look pOSl Lo TB j
Post-snap - curl 1u
flat player
ls OO~O
o
~
COy 2 Man \
FS
) C
(
M
OO®O
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r:
R
O~
COy 2
) FS
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M ~OO
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.
: R
<V
R
r
M
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lrl s KL ~L A-tiooa
Co\,. :3
---- :::0
----- 10
_'"'2 CfO~O , 0
~
L.O.S.
Go TB to X i.n your progress~on
Ass i gnrrEnt
Cooching Po i nt s
Pos .
F.B Check flood protection - run delay route
T.B RUE pose route
X Run ost route
y Check flood rotect~on - run sw~ng route Z Run wheel route
Q.B
Homerun: X or TE Progression: 1) TB
2) X
3) Z Outlet: FE or Y
Pre-snap FS Post-snap FS
Cov 3
Cov 2 1'1an \
FS
)
<Ss ( c
r SS R
" M R
~
0,'0 ® 0 °e O~
.
~
Cov Man Cov 2 ) $
FS c
SS c \ t:
SS ~M
0"0 (J) 0 0 E
<, 0 f'[..t'l':': TRIPS RT 83 X FLOOD
IJ/\P 1--·,--;- ~ O':_:_ :
--- 10
Cc_. '3
2Cl
L.O.S.
PO:::. Asslgrun:::nt
F . B Check Flood Protection Run Delay Route
T.B Run 10 yard Out
X Run Streak
y Check Flood Protection RunSwing Route Coacning P01~ltS
Sprint out of your Break
Z Run Streak Down the Hash
Q.B
HCffi2 run: X / z Pr oqr e s s i.on : 1) X
2) Z
3) T. J3.
Outlet: F.J3./Y
Key: Corner
) FS
) C
FS
,
c
M
R
91
t1!JOO
Basically a Han & T'vJO ~ldl Check - vs. - Cov. ] Hit or Come of f to thc Out 1
l FS
. 2-f''lc'ln
~ C
.
o
) FS
Cov. 2
I C
Co\'. 3
--- 10
L.O.S.
Pos.
Pre-snap FS
x
Run Streak route
Take peak at X read S5
Coaching POints
F.B Check flood protection - run option route
FE has whole middle
T.B Run deep out route gaining depth to 16-17 yards
vs man - square route a
s.
y
Check flood protection - run sWing route
z
Run 6 yard out route - sprint out of your break
settle at 3 yards [ron sideline
Horn::' r ur.:
Pr oqr e s s i on : 1) TB
2) Z
3) FE Outlc:t: Y
Key:
Q.B
Cov 2 M.a1
)
r c
/ SS R
M R
OO®OOO 0 0 O~
0
0
Cov 2 ~
C
SS FS c l r
:1'l M Y"l M
do ®oo 0 O~ OO{
~ f:) r» PLAY:
II: us l'U t)G X FLllU[)
CO". 3 _.~ 20
----- 10
0-
LO.s~ 0
q00oo9 _
~ ~I
I
x
Po::;.
Assignrrent
Coacru no Po i nt
F .B Check Flood Protection Run Delay Route
Run Pos t Route
Vs. Man Run 6-3 Po:"t for T
T.E
Run Hide Route at 6 yards Depth
Read S.S. to Decide \"lct]( to Sr av or Sprint
Y Check Flood Protection run s~ing route
z
Run Corner Route
Sell the Post - Snrlnt Out of your Break
HOITErun: Z / T.B.
Pr oqr e s s i on : 1) Z
Key:
Pre-Snap - F.S.
Post-Snap - Corner
Q.B
:2) X
3) F. B.
Outlet: y
Cov. 3 Ff l Cov.
~
) ) FS c
c c
1~ I fr l M
M i1 ··S:
, . .
q'o q, 0 .~.
00*000 °z
0 f 0
0 k____6
> Cov. ~
--~~
FS c
c C J.
r . t~ M r'
M i1 S
. : R
. dOeOO£,
Q!9 0°91
I'*'-.. ( ,.... 1 ... ! 1.-, t\ l. I....JV'\ l .lUVU
CO':. 3
--- 10
L.O.S.
Pre-snap FS
This is a man check Lo throw post to Z [or 11) and also good vs brackc
x
Key:
Coachlng POlnts
POS.
Ass i qrrre nt
rake 2 step upheld and tl
F.B Check flood protection Run delay route
T.B Run crOSSln route
Run 15 yard dig route
y
heck flood or ot ect ion run sw me
throtLle in
z
Run ost (6-3 for TO vs man)
Hc::m:::run: Z
Pr'cqr e s s i on : 1) Z
2) X
3) FE O.Jt 1 et: FB/Y
Q.B
Cov 3
Cov ~1an
vs zone run clear pOSl
$ C
~ f
i
b~OOC
o
CO,'. 3
i r i us rv t, ':'0,) IHi t-u t
10
L.O.S.
oo~o o
F.B
Ass i qnrre nt
Look off - you move sal \-Jhere you \-Jant him
vs. man - hit T13 on qu : post
Check 200 Protection - Run oPtion route
x
y
Run streak route
z
Q.B
Cov 3
vs man - run qu i ck pos l GET arm
Run over route to 0 osite hash
Pos.
T.E
vs COy 3 widen spliL and occu y corner
Run streak down hash
Hc::xn.:: run: All Progression: 1) Z7TB
2) TB-Y
3) Z-X OJt 1E: t: F13
Get outside #'s
Key: vs 3 - FS
vs 2 - pick side key safety on the hash
COy 2 !,fan \
FS
s ( M R
M
OO®O OO~O C
0 0 COy Han Cov 2 ) ~
FS c
r
M M
cto®o 0 c
rr-. (J PLAY:
TRIPS RT
284 Z-RUB
VAIUATICNS:
284 X-RUB
roy. 3
20
-------
10
-------
oo®oo
~
LOS
-------
POS.
ASS I CN1llil' (X).I\CH ING PO INrS
F.B.
- run swin route
In man - step at man over Z - look to ick him 0[[
T.B. Run 6 ds. out route - look to rub man over Z
X
Run 15
route
Be alert for flood check
y
Run streak route u the hash
Be alert for man - rub 0' T.B. 's route - ex ct ba
z
Take 3 steps upfield - look to come underneath TB and run in route at 5 ds.
Key: Man over T.B.
Z to X
5-step drop - read high/ off will backer. Check flood/crash versus press
Q.B. Bomerun:
ProgTe.ss ion: 1) Z
2) X
3} T .B.
Oulet: F.B.
mY. 3 mv. 2 MAN
1
FS
~
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tv1 oo®oo o
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mv. MAN
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PLAY:
Trips Rt 287Y (F-Dpt)
VARIATIONS:
Co\'o 3 20
10
00(2)0 o
___ L.O.S.
Pos.
Assignrrent
Coaching POints
F.B Check 200 rotection run 5-6 yard opt route
T.B Run over route to opposite hash
x
Run streak
y
Run corner route
Se 11 the pos t
Z Run streak down the hash
Q.B
Hcxrerun: Z/TB Progression: 1) Y
2) TB
3) FE Outlet: FB
Key:
Pre-snap FS Post-snap Flat player
COy 3
"\ M
,
SS
oo~oo o
.
o
COy ~1an
c
•
FS
55
H M R o o·~ dol
r c
c
.
o
COy
vs COy 2 read co rnr-r (';1 hash work Y LO TI)
n
~ FS
( C
>
FS
I C
;~~_;c;~': TR IPS RT 28() X
'v,-,.;) 1 ... : ; ( . _::.. : T. I). - CO
Cc. 3
20
----- 10
i..o.s.
x
Hc:xnerun: Z Progression: 1) y 2) X 3 )
OutlEt: T.B./F.B.
Key:
Pre-Snap - F.S.
Post-Snap - Weak Inside LB
As s i qnrrerit
F.B Check 200 Protection Run Delay Route
Coacn i nq P01~r:5
'1' .£3
Run Crossing Rout~ - Come Under Y
You are responsible for tl 1'1esh
Run 15 yard Dig Route
Stay Square - Throttle in the 0 en Hole
Y Run Crossing Route to a Point 10yards on Sideline
z
Run Clear Post
Q.B
Cov. 3
) C
Cov. Han
c
c
FS
Vs. Man Run 6-3 Post for
Vs. - Man or 2 Man Read t t-lesh
Cov. 2
) FS
,
TREY
fOG\,!,: TIZEY RT of) X-FLOOD
v t-\;) I t:..-.: I O,~:-; :
Cov. 3
::'0
10
CD
L.O.S.
x
o
Coaching P01,,::S
Pcs .
Asslgnm::nt
~.B Check Flood Protection - Run Flat Route
T.B Run 10-12 yard Hunt Route - Work to get Open
Run IS-yard Curl Route
\.Jork to beat underneath Covera e
y
Check Flood Protection - Run Swing Route
Be Patient if Man Drops
z
Run Backside Post
H()['!)2run: Z
Progress ion: 1) X 2 )
F. B.
3) To B.
Out 1 et: y
Key:
Pre-Snap - F.S.
Post-Snap - Curl/ Fla t Player
Q.B
2-Man
Cov. 3
J FS
J
Y'i
O®OO~
o
Cov. 1'1an
Cov. 2
FS
Vs. Cov.2 +Run Seam Route
v s. 2 - Ha n - La 0 k for T.!',.
Hunt Route
} FS
~ SS
~ o®o 6
(
~ FS
I
SS
( M
c
o~ooo
PU,':': TR;~Y R.T B I X-FLOOD
CO\,. 3
--10
L.O.S.
o
Pos .
As s i qnrrerit
Vs. 2 Run Seam Post
Coaching Points
r.8 Check Flood Protection - Run 6-8 yard Zone adjust
You have the whole middle ield in Flood Protctn to ~
T.B
Run 10-12 yard Hunt Route -i.Jork to get open
Vs. Cover 2 - Adjust to Corner Route
x
Run IS-yard Out Route
y
Z Run Backside Post
Check Flood Protection - Run Swing Route
Be Patient- then Swing
t-i~run: Z Progression: 1) X :2 )
F. B.
3) 1'. B.
OJ::lc:t: y
Q.B
Key:
Pre-Snap - F.S.
Post-Snap - Flat Player
R Y'l ~ '.
\Od®ooo
Cov. ]
Cov. 1'1an
J FS
~ SS
Cov. 2-1'1,"1n }
FS
~ M
O®O °G
6
~ I
FS SS
~ (
M
00000 FS
,
,
-0,'0 ® 0 0 p
- ~ '<.._.;.
Vs. Cover 3 FR.
L.O.S.
Coach i no POln:s
?E Check Flood Protection - Run Delay Route
1.2 Run IO-yard Out Route
X Run Backside Post
Y Check Flood Protection - Run Swing Route
Z Run Streak Route
H:::::m::: run: X Progression: 1) Z
:2) T. B. 3 )
Outlet: Y & LB.
Key:
Pre-Snap - F.S.
Post-Snap - Corner
Q.B
Cov.2-Man
J FS
> SS
Cover 3
2
~ FS
( M
00000P";f
I
SS
PL)\':.': TRLY WI' 8n-FLOOD
Cov . 3
-- 20
Coaching P01,-'- s
L.O.S.
r.B Check Flood Protection - Run Flat Route
Pc s.
Asslgnm=nt
T.G
Run 10-12 yard Hunt Route-Work to get Open
You have whole middle of f o work in Flood Protection
x
Sell the Post-Sprint out
Run Corner Route
Y Check Flood Protection -Run Swing Route
z
Run Seam Post VS. COVPf 7
Run Backside Post
Q.B
Horne run : Z
Pr oqr e s s i.ori : 1) X
2) F. B.
3) T. B.
Outlet: y
Key:
7 Step Drop.
Pre-Snap - F.S. Post-Snap - Flat Player
Cov. 3
J FS
> SS
M
Vi o®o 6
(
~ FS
( M
R Y'i ~ :
\{:) d® 0 0 o
o~ooo
PLAY: Trey Rt 280Z
VARIATIONS: T5 Stk
Cov. 3 --- 20
-00 ® 0 0
~
10
L.O.S.
As s i qnrrent
F.B Check 200 protection - run swing route
Pos.
vs weak side pressurp check flood
Coaching POints
T. B Run 6 yard out route
x Run backside post
y. Run 10-2 yard option route
Z Run 15 yard curl route
Q.B Borrerun: X
Progression: 1 ) Z
2 ) TB
3 ) Y
Outlet: FE J FS
J
Y'i
OO®OO
~
Cov 1'1:30
Sprint out of your break
Must stay inside
Hork to beat undemealh covera e
Key: Pre-snap - FS Post-snap curl! flat player
Cov 2 l-tan J
FS
> SS
~
.
oo~oo
~
--------
> FS
PLAY:
Trey Rt 283 All F-Opt
VAl~IATrONS:
Cov. 3 20
10
L.O.S.
lte down inside of hash
Look off move the sat" where you want him.
x
C03ching Points
Pos.
Assign.rrent
F.B Check 200 protection - run option r t
must know whet her It IS man or zone
T.B
work to 0 osite hash
y
Z Run streak route
Hc:xnerun: All Progression: 1) Y-TB
2) x-Y
3) TB-Z Outlet: FE
Key:vs Cov 3 - FS
vs Cov 2 pick a side and key the safety on the hash
Q.B
Cov 3
Cov 2 l'}ln >
FS SS
J
R
Cov ~lan
FS
c
: R ~ ~ :
o \Od®oob
ss c
oo~
\j i-.:- r ; '.: ~::. :
lQ
P05: .
-00 ® 00
\
~
Coacru r-c POlf:-':S
L.O.S.
o
r.E Check 20u Protection - Run Delay Route
T.3 Run Wheel Route
x
Run IS-yard Dig Route
Square your Route Windows in 7.0
y
Run Dr a - \.Jork to l Or-va r d.s to 0 pos i t e side1 i ne
z
Run Seam Po s t
Vs. ~ian - run 6-3 Post [OJ 1'.0.
Q.B
Hor;-x::run: Z
Progress ion: 1) y 2) X 3 )
Out 1 e t : F. B.
Key:
Pre-Snap - F.S.
Post-Snap Weak insid LB
Cov. 3
) FS
ov. 2-1-1an }
FS
M R
If-
. ,
OO®OO
V
,...
00 ® 0\0
V
Cov. Han
FS
c
;R Vi ~ '.
O\pc)®oob
ss c
_.
_ov. 2
---------- __ ----
~ FS
( M
~
o 0 ~ 0\0
- ~
I
SS
VANDAL
VANDAL
SCREENS / DELAYS
c
56 - 57 SCREEl\
PLAY 56-57 SCREEN (\'11\.)
EX: TRIPS RT. 57 SCREEN
c
E
R
--------------------------~!...._---------------
PLAY DESCRIPTION:
This screen is either a call or a check against pressure. The crack scheme ~ith pulling linemen has big play potential vs. pressure.
QB - 5 step drop. When the fifth step hits - drift two - and throw the football to the fullback. Must take your fullS-step drop before you dr i ft.
TB - Step flat - t~2n ~Drk to crack man responsible for the F.B. (Probably l-iike LB) - to you/rur.:)ff a~-ay.
X - Runoff in man - bl ock the man over you do-.nf i e l d in zone - to you/runoff ~.
Z - Runoff in man - b l ocl; the man over you downf i e l d in zone - to you I runoff away.
TE- RULE: Block 90X ru 1 e s, FOREvm.
ST- RULE: Block 90X rules, FOREVER.
SG- RULE: Block 90X rules, FOREVER.
PLAY: 56/57 Screen (\-/eak) (Ex: 57 Screen)
30
L
t-1 I
T S
/
)to Q Q o
42
- l'-1 I \
R
RULE: Block 90X rules, La clean up.
41
Block 1001, 1002 and go. 2 steps flat to clean up (vs. 2 Ilber block MK)
2. Zone all line stunts and dogs
3. If key comes, block (cut)
hG- RULE:
Block 90X rules, LO 1st ILBer.
1. Block 1001, 1002 and go. 2 steps flat block \-/ill (42), ~ (41)
2. Do not squeeze Me/You
3. Zone all mixes
wr- RULE SeL inside (HARD), Block man over TE.
1. Set inside hard, count 1001, 1002
and go, 2 steps flat, kick out man over TB
2. Zone all line stunts
3. Sell, 90 set
ULE: Drive ~~'s hip, Bang DE's outside PEC (Hard), work to J x J relationship
w
R
T E
Q~q
43 PRO
w
M
T E S
P?Q o
4 3 COLLEX:;E
M S
c
56
PLAY
R
57 SCREEN
56-57 SCREEN (ST.)
EX: TRIPS RT. 56 SCREEN
PLAY DESCRIPTION:
This screen is either a call or a check against pressure. The crack scheme ~ith pulling l~emen has big play potential vs. pressure.
OB -
1'8-
5 - step drop. IW1en the fifth step hits - drift two -and throw the football to the fullback. *Must take your full 5 - step drop before you drift.
Outside release - work to b10ck FS - a~ay/crack man responsible for F.B. - to you.
Runoff in man-block man over you downfield in zone - to you/runoff away.
TE- RJLE: Crack man responsible for FB.
PLAY: 56/57 Screen (Strong) (Ex: 56 Screen)
PSL for alignment of lber. take best 30
release to crack
2. If he disappears, work to FS
ST- RULE: 90X rules, to Force.
L
o
1. Set inside hard, count 1001, 1002, and go. 2 steps flat kick out force
2. Zone all Mixes/Dogs
3. Sell, 90 set 42
SG- RULE: Block 90Y rules, to 1st P.S. LBer.
1. Block 1001, 1002 and go, 2 steps flat to block Sam/Rover (college) MK (41, 42)
2. Release 3 tech away·
3. Zone all Mixes/Dogs
o
ss
RULE: 90X rules, to clean up.
Block keys 1001, 1002 go, 2 step flat to clean up (vs. 2 I lber will, 1 I Ib MK)
2. Zone all Mixes/Dogs
3. If key comes, block (Cut)
\~- RULE: Block 90X rules, FOREVER.
WT- RULE Block 90X rules, FOREVER.
ULE: Drive ST hip, Bang DE's outside PEe (Hard), work to 3 x 3 relationship
41
o
w
43 PRO
o
W t-l
E T
4 3 CX)LJB::;E
w
58 - 59 SCREEN
PLAY 59 SCREEN (\-JK)
c
c
M
R
PLAY DESCRIPTION:
This is our read screen V.nere the QB can take either the TE or
the fullback. This is one of our most consistent high percentage conp1etions.
QB - 5 Step Drop. Key inside L.B. - ~ork Y to F.B. *\WIen your fifth step hits be ready to get rid of the football to the TE. If TE is covered, drift two steps and throw the ball to the fB.
TB - Kick-out 1st man outside ~hen play 1S to you! Outside release - ~ork to F.S. ~hen play 1S av.ay.
x - Runoff - block dov.nfield (both v.ays).
z - (Outside Release) Work to F.S.
PLAY: 58/59 Screen (weak)
--- ------__,'--"-"~
TE- RULE: Run 6 yard HOOK over ba 11. (YOU ~ruST GET OPlJ'J)
1. You a re 110'1', i [ LBer PLUGS_
(Ex: 50 Screen)
30
ST- RULE: Block 200 Prot.ect. ion FOREVER.
L
~ N)0 cit.
o
o
42
SG- RULE: Block 200, Protection FOREVER.
R
T (to
RULE: Block 90X rules, to clean up.
41
.L •
Block 1001, 1002 and go. 2 steps flat to clean up (vs. 2 Ilber block MK) Zone all line stunts and dogs
If key comes, block (cut)
2. 3.
R
hG- RULE: Block 90X rules, to 1sL ILBer.
1. Block 1001, 1002 and go. 2 steps flat block will (42), ~ (41)
2. Do not squeeze Me/You
3. Zone all mixes
o
43 PRO
w
s
h~- RULE SeL(HARD) inside, to man over 1D.
1. Set inside hard, count 1001, 1002
and go, 2 steps flat, kick out man over TB
2. Zone all line stunts
3. Sell, 90 set
4 3 COLLEX:;E
OLE: Drive h~ hip, bang DE's outs~de P~C (hard), work to 3 x 3, relatlonshlp
c
58 - 59 SCREEN
58 SCRrn~ (ST.)
PLAy ___
\
c
PLAY DESCRIPTION:
This is our "Read Screen" wher e the QB can take either the TE or Fu 11 rock. Vile 1 ike to run this strong versus a Sam LB ... t10 squeezes the TE's route, ... nich opens the outside lane for the rock.
NOTE: We can Lun this play veLsus pressure.
QB - 5 step drop. Key inside L.B. and ~ork Y to F.B. *When your fifth step hits be ready to get rid of the football to the TE. If TE is covered, drift two steps and throw ball to FB.
TB-
Outside release - ~rk to F.S. outside to you.
vher: play 1S a .... Cly/kick-out 1 st rran
x - Block d~nfield (both .... ClyS).
z - Runoff - block doc.nf i.e ld (both ways ) • Work to F.S.
TE- RULE: Run 6 yard HOOK, over h~ll. (MUST GET OPEN)
You are HO~ if ~Bcr PLUGS.
ST- RULE: 90X rules, La Force.
PLAY: '581':/; Screen(Strong) (Ex:58 Screen)
30
L
o
1. Set inside hard, count 1001, 1002, and go. 2 steps flat kick out force
2. Zone all Mixes/Dogs
3. Sell, 90 set 42
SG- RULE: 90X Rules, La 1sL P.S. LBer.
1. Block 1001, 1002 and go, 2 steps flat to block Sam/Rover (college) MK (41, 42)
2. Release 3 tech away
3. Zone all Mixes/Dogs
o
SS
RULE: 90X rules, La clean up.
Block keys 1001, 1002 go, 2 step flat to clean up (vs. 2 I Iber will, 1 I lb MK)
2. Zone all Mixes/Dogs
3. If key comes, block (Cut)
\~- RULE: Block 90X rules, FDREVER.
WT- RULE Block 90X rules, FOREVER.
JLE:
Drive ST hip, Bang DE's oUL$ide ~EC (hard), work La 3 x 3 relaLionship.
41
o
w
43 PRO
o
W l-l
E T
43 Q)LLEGE
o
W