Ironsworn Oracles

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ORACLE 1: ACTION ORACLE 2: THEME

1 Scheme 35 Falter 69 Advance 1 Risk 35 History 69 Prize


2 Clash 36 Suppress 70 Command 2 Ability 36 World 70 Destiny
3 Weaken 37 Hunt 71 Refuse 3 Price 37 Vow 71 Momentum
4 Initiate 38 Share 72 Find 4 Ally 38 Protection 72 Power
5 Create 39 Destroy 73 Deliver 5 Battle 39 Nature 73 Memory
6 Swear 40 Avoid 74 Hide 6 Safety 40 Opinion 74 Ruin
7 Avenge 41 Reject 75 Fortify 7 Survival 41 Burden 75 Mysticism
8 Guard 42 Demand 76 Betray 8 Weapon 42 Vengeance 76 Rival
9 Defeat 43 Explore 77 Secure 9 Wound 43 Opportunity 77 Problem
10 Control 44 Bolster 78 Arrive 10 Shelter 44 Faction 78 Idea
11 Break 45 Seize 79 Affect 11 Leader 45 Danger 79 Revenge
12 Risk 46 Mourn 80 Change 12 Fear 46 Corruption 80 Health
13 Surrender 47 Reveal 81 Defend 13 Time 47 Freedom 81 Fellowship
14 Inspect 48 Gather 82 Debate 14 Duty 48 Debt 82 Enemy
15 Raid 49 Defy 83 Support 15 Secret 49 Hate 83 Religion
16 Evade 50 Transform 84 Follow 16 Innocence 50 Possession 84 Spirit
17 Assault 51 Persevere 85 Construct 17 Renown 51 Stranger 85 Fame
18 Deflect 52 Serve 86 Locate 18 Direction 52 Passage 86 Desolation
19 Threaten 53 Begin 87 Endure 19 Death 53 Land 87 Strength
20 Attack 54 Move 88 Release 20 Honor 54 Creature 88 Knowledge
21 Leave 55 Coordinate 89 Lose 21 Labor 55 Disease 89 Truth
22 Preserve 56 Resist 90 Reduce 22 Solution 56 Advantage 90 Quest
23 Manipulate 57 Await 91 Escalate 23 Tool 57 Blood 91 Pride
24 Remove 58 Impress 92 Distract 24 Balance 58 Language 92 Loss
25 Eliminate 59 Take 93 Journey 25 Love 59 Rumor 93 Law
26 Withdraw 60 Oppose 94 Escort 26 Barrier 60 Weakness 94 Path
27 Abandon 61 Capture 95 Learn 27 Creation 61 Greed 95 Warning
28 Investigate 62 Overwhelm 96 Communicate 28 Decay 62 Family 96 Relationship
29 Hold 63 Challenge 97 Depart 29 Trade 63 Resource 97 Wealth
30 Focus 64 Acquire 98 Search 30 Bond 64 Structure 98 Home
31 Uncover 65 Protect 99 Charge 31 Hope 65 Dream 99 Strategy
32 Breach 66 Finish 00 Summon 32 Superstition 66 Community 00 Supply
33 Aid 67 Strengthen 33 Peace 67 War
34 Uphold 68 Restore 34 Deception 68 Portent

174 CHAPTER 6 | ORACLES IRONSWORN 175


ORACLE 3: REGION ORACLE 6: LOCATION DESCRIPTOR
1-12 Barrier Islands 61-72 Hinterlands 1-2 High 35-36 Occupied 69-70 Low
13-24 Ragged Coast 73-84 Tempest Hills 3-4 Remote 37-38 Rich 71-72 Beautiful
25-34 Deep Wilds 85-94 Veiled Mountains 5-6 Exposed 39-40 Big 73-74 Abundant
35-46 Flooded Lands 95-99 Shattered Wastes 7-8 Small 41-42 Savage 75-76 Lush
47-60 Havens 00 Elsewhere 9-10 Broken 43-44 Defended 77-78 Flooded
11-12 Diverse 45-46 Withered 79-80 Empty
13-14 Rough 47-48 Mystical 81-82 Strange
ORACLE 4: LOCATION 83-84 Corrupted
15-16 Dark 49-50 Inaccessible
1 Hideout 19-20 Waterfall 53-54 Cliff 17-18 Shadowy 51-52 Protected 85-86 Peaceful
2 Ruin 21-22 Cave 55-56 Grove 19-20 Contested 53-54 Abandoned 87-88 Forgotten
3 Mine 23-24 Swamp 57-58 Village 21-22 Grim 55-56 Wide 89-90 Expansive
4 Waste 25-26 Fen 59-60 Moor 23-24 Wild 57-58 Foul 91-92 Settled
5 Mystical Site 27-28 Ravine 61-62 Thicket 59-60 Dead 93-94 Dense
25-26 Fertile
6 Path 29-30 Road 63-64 River Ford 61-62 Ruined 95-96 Civilized
27-28 Blocked
7 Outpost 31-32 Tree 65-66 Valley 63-64 Barren 97-98 Desolate
29-30 Ancient
8 Wall 33-34 Pond 67-68 Bay/Fjord 99-00 Isolated
31-32 Perilous 65-66 Cold
9 Battlefield 35-36 Fields 69-70 Foothills 33-34 Hidden 67-68 Blighted
10 Hovel 37-38 Marsh 71-72 Lake
11 Spring 39-40 Steading 73-75 River
12 Lair 41-42 Rapids 76-79 Forest
13 Fort 43-44 Pass 80-83 Coast
14 Bridge 45-46 Trail 84-88 Hill
15 Camp 47-48 Glade 89-93 Mountain
16 Cairn/Grave 49-50 Plain 94-99 Woods
17-18 Caravan 51-52 Ridge 00 Anomaly

ORACLE 5: COASTAL WATERS LOCATION


1 Fleet 11-15 Harbor 55-62 Bay
2 Sargassum 16-23 Ship 63-70 Ice
3 Flotsam 24-30 Rocks 71-85 Island
4 Mystical Site 31-38 Fjord 86-99 Open Water
5 Lair 39-46 Estuary 00 Anomaly
6-10 Wreck 47-54 Cove

176 CHAPTER 6 | ORACLES IRONSWORN 177


ORACLE 7: SETTLEMENT NAME 61-75 A word in an Old World language. What culture is represented
by this word? What does it translate to?
01-15 A feature of the landscape. Envision what it is. What makes it
Examples:
unusual or distinctive?
1-10 Abon 51-60 Kazeera
Examples: 11-20 Daveza 61-70 Khazu
1-10 Highmount 51-60 Stoneford 21-30 Damula 71-80 Sova
11-20 Brackwater 61-70 Deepwater 31-40 Essus 81-90 Nabuma
21-30 Frostwood 71-80 Whitefall 41-50 Sina 91-00 Tiza
31-40 Redcrest 81-90 Graycliff
41-50 Grimtree 91-00 Three Rivers
76-90 A season or environmental aspect. What influence does the
weather have on this settlement?
16-30 A manmade edifice. What is it? Why is it important to this
Examples:
settlement’s history?
1-10 Winterhome 51-60 Duskmoor
Examples: 11-20 Windhaven 61-70 Frostcrag
1-10 Whitebridge 51-60 Timberwall 21-30 Stormrest 71-80 Springbrook
11-20 Lonefort 61-70 Stonetower 31-40 Bleakfrost 81-90 Icebreak
21-30 Highcairn 71-80 Thornhall 41-50 Springtide 91-00 Summersong
31-40 Redhall 81-90 Cinderhome
41-50 Darkwell 91-00 Fallowfield
91-100 Something Else....
Examples:
31-45 A creature. Why have the people of this settlement chosen this
creature as their totem? How is it represented in art or rituals? 1-10 A trade good (Ironhome)
11-20 An Old World city (New Arkesh)
Examples:
21-30 A founder or famous settler (Kei's Hall)
1-10 Ravencliff 51-60 Boarwood 31-40 A god (Elisora)
11-20 Bearmark 61-70 Foxhollow 41-50 A historical item (Blackhelm)
21-30 Wolfcrag 71-80 Elderwatch
51-60 A firstborn race (Elfbrook)
31-40 Eaglespire 81-90 Elkfield
41-50 Wyvern's Rest 91-00 Dragonshadow 61-70 An elvish word or name (Nessana)
71-80 A mythic belief or event (Ghostwalk)
81-90 A positive term (Hope)
46-60 A historical event. What happened here? What place or practice
commemorates this event? 91-00 A negative term (Forsaken)

Examples:
1-10 Swordbreak 51-60 Olgar's Stand
11-20 Fool's Fall 61-70 Lostwater
21-30 Firstmeet 71-80 Rojirra's Lament
31-40 Brokenhelm 81-90 Lastmarch
41-50 Mournhaunt 91-00 Rockfall

178 CHAPTER 6 | ORACLES IRONSWORN 179


ORACLE 8: QUICK SETTLEMENT NAME ORACLE 9: SETTLEMENT TROUBLE
GENERATOR 1-2 Outsiders rejected 49-50 Provisions are scarce
Prefix Suffix 3-4 Dangerous discovery 51-52 Sickness run amok
1-4 Bleak- -moor 5-6 Dreadful omens 53-54 Allies become enemies
5-8 Green- -ford 7-8 Natural disaster 55-56 Attack is imminent
9-12 Wolf- -crag 9-10 Old wounds reopened 57-58 Lost caravan
13-16 Raven- -watch 11-12 Important object is lost 59-60 Dark secret revealed
17-20 Gray- -hope 13-14 Someone is captured 61-62 Urgent expedition
21-24 Red- -wood 15-16 Mysterious phenomenon 63-64 A leader falls
25-28 Axe- -ridge 17-18 Revolt against a leader 65-66 Families in conflict
29-32 Great- -stone 19-20 Vengeful outcast 67-68 Incompetent leadership
33-36 Wood- -haven 21-22 Rival settlement 69-70 Reckless warmongering
37-40 Low- -fall(s) 23-24 Nature strikes back 71-72 Beast on the hunt
41-44 White- -river 25-26 Someone is missing 73-74 Betrayed from within
45-48 Storm- -field 27-28 Production halts 75-76 Broken truce
49-52 Black- -hill 29-30 Mysterious murders 77-78 Wrathful haunt
53-56 Mourn- -bridge 31-32 Debt comes due 79-80 Conflict with firstborn
57-60 New- -mark 33-34 Unjust leadership 81-82 Trade route blocked
61-64 Stone- -cairn 35-36 Disastrous accident 83-84 In the crossfire
65-68 Grim- -land 37-38 In league with the enemy 85-86 Stranger causes discord
69-72 Lost- -hall 39-40 Raiders prey on the weak 87-88 Important event threatened
73-76 High- -mount 41-42 Cursed past 89-90 Dangerous tradition
77-80 Rock- -rock 43-44 An innocent is accused 91-00 Roll twice
81-84 Shield- -brook 45-46 Corrupted by dark magic
85-88 Sword- -barrow 47-48 Isolated by brutal weather
89-92 Frost- -stead
93-96 Thorn- -home
97-00 Long- -wick

180 CHAPTER 6 | ORACLES IRONSWORN 181


ORACLE 10: CHARACTER ROLE ORACLE 12: CHARACTER DESCRIPTOR
1-2 Criminal 28-30 Traveler 59-62 Artisan 1 Stoic 35 Dangerous 69 Manipulative
3-4 Healer 31-33 Mystic 63-66 Scout 2 Attractive 36 Quirky 70 Relaxed
5-6 Bandit 34-36 Priest 67-70 Herder 3 Passive 37 Cheery 71 Stealthy
7-9 Guide 37-39 Sailor 71-74 Fisher 4 Aloof 38 Disfigured 72 Confident
10-12 Performer 40-42 Pilgrim 75-79 Warrior 5 Affectionate 39 Intolerant 73 Weak
13-15 Miner 43-45 Thief 80-84 Hunter 6 Generous 40 Skilled 74 Friendly
16-18 Mercenary 46-48 Adventurer 85-89 Raider 7 Smug 41 Stingy 75 Wise
19-21 Outcast 49-51 Forager 90-94 Trader 8 Armed 42 Timid 76 Influential
22-24 Vagrant 52-54 Leader 95-99 Farmer 9 Clever 43 Insensitive 77 Young
25-27 Forester 55-58 Guard 00 Unusual role 10 Brave 44 Wild 78 Adventurous
11 Ugly 45 Bitter 79 Oppressed
12 Sociable 46 Cunning 80 Vengeful
ORACLE 11: CHARACTER GOAL 13 Doomed 47 Remorseful 81 Cooperative
1-3 Obtain an object 52-54 Collect a debt 14 Connected 48 Kind 82 Armored
4-6 Make an agreement 15 Bold 49 Charming 83 Apathetic
55-57 Protect a secret
7-9 Build a relationship 16 Jealous 50 Oblivious 84 Determined
58-60 Spread faith
10-12 Undermine a relationship 17 Angry 51 Critical 85 Loyal
61-63 Enrich themselves
13-15 Seek a truth 18 Active 52 Cautious 86 Sick
64-66 Protect a person
16-18 Pay a debt 19 Suspicious 53 Resourceful 87 Religious
67-69 Protect the status quo
19-21 Refute a falsehood 20 Hostile 54 Weary 88 Selfish
70-72 Advance status
22-24 Harm a rival 21 Hardhearted 55 Wounded 89 Old
73-75 Defend a place
25-27 Cure an ill 22 Successful 56 Anxious 90 Fervent
76-78 Avenge a wrong
28-30 Find a person 23 Talented 57 Powerful 91 Violent
79-81 Fulfill a duty
31-33 Find a home 24 Experienced 58 Athletic 92 Agreeable
82-84 Gain knowledge
34-36 Seize power 25 Deceitful 59 Driven 93 Hot-tempered
85-87 Prove worthiness
37-39 Restore a relationship 26 Ambitious 60 Cruel 94 Stubborn
88-90 Find redemption
40-42 Create an item 27 Aggressive 61 Quiet 95 Incompetent
91-92 Escape from something
43-45 Travel to a place 28 Conceited 62 Honest 96 Greedy
93-95 Resolve a dispute
46-48 Secure provisions 29 Proud 63 Infamous 97 Cowardly
96-00 Roll twice
49-51 Rebel against power 30 Stern 64 Dying 98 Obsessed
31 Dependent 65 Reclusive 99 Careless
32 Wary 66 Artistic 00 Ironsworn
33 Strong 67 Disabled
34 Insightful 68 Confused

182 CHAPTER 6 | ORACLES IRONSWORN 183


ORACLE 13: IRONLANDER NAMES 1 Segura 35 Vigo 69 Sarda
2 Gethin 36 Sadia 70 Shona
1 Solana 35 Tessa 69 Masias
3 Bataar 37 Malik 71 Kalidas
2 Keelan 36 Sibila 70 Kanno
4 Basira 38 Dag 72 Wena
3 Cadigan 37 Morien 71 Razeena
5 Joa 39 Kuno 73 Sendra
4 Sola 38 Mona 72 Mira
6 Glynn 40 Reva 74 Kori
5 Kodroth 39 Padma 73 Perella
7 Toran 41 Kai 75 Setara
6 Kione 40 Avella 74 Myrick
8 Arasen 42 Kalina 76 Lucia
7 Katja 41 Naila 75 Qamar
9 Kuron 43 Jihan 77 Maya
8 Tio 42 Lio 76 Kormak
10 Griff 44 Hennion 78 Reema
9 Artiga 43 Cera 77 Zura
11 Owena 45 Abram 79 Yorath
10 Eos 44 Ithela 78 Zanita
12 Adda 46 Aida 80 Rhoddri
11 Bastien 45 Zhan 79 Brynn
13 Euros 47 Myrtle 81 Shekhar
12 Elli 46 Kaivan 80 Tegan
14 Kova 48 Nekun 82 Servan
13 Maura 47 Valeri 81 Pendry
15 Kara 49 Menna 83 Reese
14 Haleema 48 Hirsham 82 Quinn
16 Morgan 50 Tahir 84 Kenrick
15 Abella 49 Pemba 83 Fanir
17 Nanda 51 Sarria 85 Indirra
16 Morter 50 Edda 84 Glain
18 Tamara 52 Nakura 86 Giliana
17 Wulan 51 Lestara 85 Emelyn
19 Asha 53 Akiya 87 Jebran
18 Mai 52 Lago 86 Kendi
20 Delos 54 Talan 88 Kotama
19 Farina 53 Elstan 87 Althus
21 Torgan 55 Mattick 89 Fara
20 Pearce 54 Saskia 88 Leela
22 Makari 56 Okoth 90 Katrin
21 Wynne 55 Kabeera 89 Ishana
23 Selva 57 Khulan 91 Namba
22 Haf 56 Caldas 90 Flint
24 Kimura 58 Verena 92 Lona
23 Aeddon 57 Nisus 91 Delkash
25 Rhian 59 Beltran 93 Taylah
24 Khinara 58 Serene 92 Nia
26 Tristan 60 Del 94 Kato
25 Milla 59 Chenda 93 Nan
27 Siorra 61 Ranna 95 Esra
26 Nakata 60 Themon 94 Keeara
28 Sayer 62 Alina 96 Eleri
27 Kynan 61 Erin 95 Katania
29 Cortina 63 Muna 97 Irsia
28 Kiah 62 Alban 96 Morell
30 Vesna 64 Mura 98 Kayu
29 Jaggar 63 Parcell 97 Temir
31 Kataka 65 Torrens 99 Bevan
30 Beca 64 Jelma 98 Bas
32 Keyshia 66 Yuda 00 Chandra
31 Ikram 65 Willa 99 Sabine
33 Mila 67 Nazmi
32 Melia 66 Nadira 00 Tallus
34 Lili 68 Ghalen
33 Sidan 67 Gwen
34 Deshi 68 Amara

184 CHAPTER 6 | ORACLES IRONSWORN 185


ORACLE 14: ELF NAMES ORACLE 15: OTHER NAMES
1-2 Arsula 35-36 Ukames 69-70 Anatu Giants Varou Trolls
3-4 Naidita 37-38 Ahmeshki 71-72 Aralu 1-4 Chony Vata Rattle
5-6 Belesunna 39-40 Ilsit 73-74 Arakhi 5-8 Banda Zora Scratch
7-8 Vidarna 41-42 Mayatanay 75-76 Ibrahem 9-12 Jochu Jasna Wallow
9-10 Ninsunu 43-44 Etana 77-78 Sinosu 13-16 Kira Charna Groak
11-12 Balathu 45-46 Gamanna 79-80 Jemshida 17-20 Khatir Tana Gimble
13-14 Dorosi 47-48 Nessana 81-82 Visapni 21-24 Chaidu Soveen Scar
15-16 Gezera 49-50 Uralar 83-84 Hullata 25-28 Atan Radka Cratch
17-18 Zursan 51-52 Tishetu 85-86 Sidura 29-32 Buandu Zlata Creech
19-20 Seleeku 53-54 Leucia 87-88 Kerihu 33-36 Javyn Leesla Shush
21-22 Utamara 55-56 Sutahe 89-90 Ereshki 37-40 Khashin Byna Glush
23-24 Nebakay 57-58 Dotani 91-92 Cybela 41-44 Bayara Meeka Slar
25-26 Dismashk 59-60 Uktannu 93-94 Anunna 45-48 Temura Iskra Gnash
27-28 Mitunu 61-62 Retenay 95-96 Otani 49-52 Kidha Jarek Stoad
29-30 Atani 63-64 Kendalanu 97-98 Ditani 53-56 Kathos Darva Grig
31-32 Kinzura 65-66 Tahuta 99-00 Faraza 57-60 Tanua Neda Bleat
33-34 Sumula 67-68 Mattissa 61-64 Bashtu Keha Chortle
65-68 Jaran Zhivka Cluck
69-72 Othos Kvata Slith
73-76 Khutan Staysa Mongo
77-80 Otaan Evka Creak
81-84 Martu Vuksha Burble
85-88 Baku Muko Vrusk
89-92 Tuban Dreko Snuffle
93-96 Qudan Aleko Leech
97-00 Denua Vojan Herk

186 CHAPTER 6 | ORACLES IRONSWORN 187


ORACLE 16: COMBAT ACTION ORACLE 17: MYSTIC BACKLASH
1-3 Compel a surrender. 1-4 Your ritual has the opposite affect.
4-6 Coordinate with allies. 5-8 You are sapped of strength.
7-9 Gather reinforcements. 9-12 Your friend, ally, or companion is adversely affected.
10-13 Seize something or someone. 13-16 You destroy an important object.
14-17 Provoke a reckless response. 17-20 You inadvertently summon a horror.
18-21 Intimidate or frighten. 21-24 You collapse, and drift into a troubled sleep.
22-25 Reveal a surprising truth. 25-28 You undergo a physical torment which leaves its mark upon
26-29 Shift focus to someone or something else. you.
30-33 Destroy something, or render it useless. 29-32 You hear ghostly voices whispering of dark portents.
34-39 Take a decisive action. 33-36 You are lost in shadow, and find yourself in another place
without memory of how you got there.
40-45 Reinforce defenses.
37-40 You alert someone or something to your presence.
46-52 Ready an action.
41-44 You are not yourself, and act against a friend, ally, or
53-60 Use the terrain to gain advantage.
companion.
61-68 Leverage the advantage of a weapon or ability.
45-48 You affect or damage your surroundings, causing a disturbance
69-78 Create an opportunity. or potential harm.
79-89 Attack with precision. 49-52 You waste resources.
90-99 Attack with power. 53-56 You suffer the loss of a sense for several hours.
00 Take a completely unexpected action. 57-60 You lose your connection to magic for a day or so, and cannot
perform rituals.
61-64 Your ritual affects the target in an unexpected and problematic
way.
65-68 Your ritual reveals a surprising and troubling truth.
69-72 You are tempted by dark powers.
73-76 You see a troubling vision of your future.
77-80 You can't perform this ritual again until you acquire an
important component.
81-84 You develop a strange fear or compulsion.
85-88 Your ritual causes creatures to exhibit strange or aggressive
behavior.
89-92 You are tormented by an apparition from your past.
93-96 You are wracked with sudden sickness.
97-00 Roll twice more on this table. Both results occur. If they are the
same result, make it worse.

188 CHAPTER 6 | ORACLES IRONSWORN 189


ORACLE 18: MAJOR PLOT TWIST MORE ORACLES
1-5 It was all a diversion. Roleplaying games have a long tradition of using random generators as a play
6-10 A dark secret is revealed. aid. If you’re an avid collector of RPG’s, you may wish to leverage oracles from
11-15 A trap is sprung. other systems. You can also find a limitless supply of random generators and
tables online—names, people, creatures, places, plot hooks, and much more.
16-20 An assumption is revealed to be false.
21-25 A secret alliance is revealed. Physical randomizers can also be helpful. You can purchase dice with various
icons that can be interpreted to resolve questions and trigger new situations.
26-30 Your actions benefit an enemy.
Or, you can play with tarot cards or rune stones.
31-35 Someone returns unexpectedly.
Whatever aids you use, don’t let randomness overwhelm your narrative. Your
36-40 A more dangerous foe is revealed.
own story instincts are the most powerful tool in your gaming kit.
41-45 You and an enemy share a common goal.
46-50 A true identity is revealed.
CREATING YOUR OWN ORACLES
51-55 You are betrayed by someone who was trusted.
You will find a blank worksheet at ironswornrpg.com to create your own
56-60 You are too late.
oracle tables. You can make tables which better fit your preferences or support
61-65 The true enemy is revealed. the tone of your game.
66-70 The enemy gains new allies.
You can also create specific tables for certain narrative situations. Heading
71-75 A new danger appears. out for a dangerous journey into the mountains? Create a table of things
76-80 Someone or something goes missing. you might encounter. Then, roll on the table when you want to introduce an
81-85 The truth of a relationship is revealed. encounter or event.
86-90 Two seemingly unrelated situations are shown to be connected.
91-95 Unexpected powers or abilities are revealed.
96-00 Roll twice more on this table. Both results occur. If they are the
same result, make it more dramatic.

ORACLE 19: CHALLENGE RANK


1-20 Troublesome
21-55 Dangerous
56-80 Formidable
81-93 Extreme
94-00 Epic

190 CHAPTER 6 | ORACLES IRONSWORN 191

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