037 - Heavy Gear Design Works PDF
037 - Heavy Gear Design Works PDF
037 - Heavy Gear Design Works PDF
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The Ruleb6ok spearheaded the Heavy
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Gear line. We speht a great deal of time choosing
the a r t style, finally opting for computer-colored
illustrations. The original 256-page manual did not
contain any color section, but it was lavishly
illustrated nonetheless.
The pictures from that book look
slightly dated now, after two years of publication
and constant improvements. This is why a second
edition is coming up, featuring revised artwork and
brand new color pages.
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This book faced the monumental task
of bringing the world of Heavy Gear to life.
Naturally, there had t o be a great deal of
illustrations. We parsed through countless nature
and geography books to create believable locales.
New art techniques were tried here for
the first time, such as using photographs and
painting for backgrounds. The book also
established the looks of many Terranovan vistas:
the amount of architecture sketches produced for
this publication is staggering. II
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The head unit of a Grizzly fire support Gear. A A caare of Black Mambos opens fire on the enemy. A
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LIE "Jar of the AlLiance. A
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A mixed force of Gears and infantry spreads out i n a Badlands desert. A Redjackets flying over a Grizzly. A
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The first King Cobro illustration. A A Jager i s about t o meet a sorry end. A A Block Mamba in action. A
The first illustration of the Kodiak. A An early design for the Thunderhammer. A
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." A young female Gear pilot. A A tanker resting on his pintle-mounted weapon. A
A Gear pilot i n his cockpit. A A technician a t work on an Iguana. A An infantryman springs into action. A
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Developing the mechanical designs for the game was one of
the first tasks we tackled, especiatly with regard to Gears (For obvious
reasons). They had to look good,but they also had to make sense.
Rather than just start dropping ideas on paper, we established a set of
guidelines and requirements t o help frame our efforts. The machihc had
t o carry one crewman; it had to be roughly humanoid; it had to be a
small as possible, to avoid presenting a Large bafflefield silhouette; and,
most of all, it had to use believable (and, for many systems, existing)
technologies.
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Csrsaconlysanwofthe whicles used on Term Nova. There
an? many other tada to b e f u W , many of which are umuitablefor a
Gear - air superiority. for example. For this eason, we had to aeate a
large variety of ground vehides and aircraft to field beside our walker
units. I n order to save time, we employed many ofthe same @cd~niqws
that are usedto enginewrealwoddvehicles. A set of requirenrentswas
first drawn up, then a specific design was concekd to match those
specificationr Speciahd tules, such as fietd engineering, would be
filled by variants based on dtipurpose frames and hulls making the
vehides both cheaper to produce and easier to maintain.
Nustrator Ghislain Barbe having fun with stoneheads, inctuding the Easter Island Look.
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Each and every piece of artwork produced for Heavy Gear i s done i n full color using
specialized computer programs, starting from a detailed line art drawing which is
then scanned and digitized. Texture maps of an entire range of camouflage
patterns, i n a variety of colors, are already available i n computer storage for both
consistency and ease of use.
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The Spitking Cobra is a Gear usualty assigned to the firc
support position i n an assault cadre. It is the machine of preferer e for,
most Southern pilots due to the thick armor that surrounds the c( kpit.'
Duelists and soldiers who seek great personal honor will often rht this
machine because it rarely sees action. -
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Final Designs
A l l the research work had paid off, and we finally had some
solid designs to work from. These would be further modified along the
way to produce variants and special vehicles, but the basics were all i n
place. We thus went into the second phase of the project and produced a
series of black and white line art illustrations to serve as reference
material. These would also be used, through computer manipulations, as
base for many of the books’ color pictures.
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L 4 Cheetah MP
p 4 White Cat
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len Mother b d
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4 Blitz Jager
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4 long Fang Bb
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latterbox b
ox-like apparatus at +
Oesert Viper Mh I1 b i
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Ilioht Tan
[li 4 Tanker
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C 04-70 3
4 Eagle Interceptor
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P I Heavu Autocannon ~
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c 04-78 2
Pilot Seat b
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4 Ilia Muna.ltabib
Another'Op&on: l n g l e Drums Player
i ~fram the Operation: Jungke Drums set has ~
~ tlaracter, Alia haf,made a few gust
e -become sort of a cult figure*among Heavy + , ;appearance in ather Pooks of the series.
Gear fans. Fbr this reism, dheapprs * Her looks have chafiged littke since the
*time and again-in various qurcebouks, fret time we saw besthough she has
c b d In Aer trademark tank top add gained some muscular mass.
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