Dp9-303 - Jovian Chronicles - Mechanical Catalog 1 - Exo-Armors & Spacecraft

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MECHAN ICAL CATALOG

EHRONICLES
EXO-ARMORS & SPACECRAFT
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FROM DREAM POD 9
U
I CHRONICLES

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e
co 2.19.2 Datasheet ..........................
2.20 Valiant Strike Carrier .................
2.20.1 Crew Comments ............................ 87

I- 2.20.2 Datasheet ......................................


2.21 Godsfire Supercarrier .......................
2.21.1 Crew Comments ............................
88
90
91

Z 2.22.1 Falconer Showcase .......


2.23 Brimstone ...............

W 2.23.1 Crew Commen

I- ..
2.24 Scout Exploration Ship ........................

2.24.2 Scout Showcase ..........................


2.24.3 Datasheet ....................................
102

104

Z
106
2.25 Ebiiru Cargo Ship ...........
2.25.1 Crew Comments .....
2.25.2 Ebiiru Showcase .......................... 110

0 2.26.2 Anopheles Showcase .................. 116

0 2.27 Maintenance Robot

2.29 Shuttle ........................


.........

LL
0 2.32 Defender .............................................
....................................

...........................
128
129

131

w APPENDIXES .............................. 134

1 Space Ship Data Sheet ...............................


Sample Data Sheet .....................................
134
136

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,SHIPS OF THE FLEET


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The Jovbn Chronicles universe is full of technological mar-
vds. There are many uses for the knowledgethat humanity

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&*

has accumulated mer the centuries and, as a space-faring


people, one ofthe most useful of these is the construction of
whides. The number of different vehicles used in the solar
system of the 23rd century is astounding. The knowledge

particular design in numbers ifthe demand for t k design is


great enough, whether it be from a miiitary organization or
the needs of the public. From the most advanced exc-ve-
hide used for war t o a trading ship that plies the vast wade
lanes to a simple space craft that ferrieo goods between sta-
tions, the machines used in space are vital to the well-being
of at1 who l i e there. In an attempt to show a wide cross-
section of the vehicles that exist in the solar system, the
Mechanical Catalog provides Gamemastersand Players with
a wide variety of new vehicles to use in their games.

The Mechanical Catalog was not originally planned. All of


the material which is found in this book was intended t o fit
intothe Jovian Chronides Rulebook, butasthe project grew,
it became apparent that two books were necessary t o in-
clude all the material that needed t o be covered. Thus, while , '
there is some overlap betweenthe two books, there is mate-
rial whih has been expaMJed upon t o provide both a richer
background and more technical details.
While the Rulebook gave a sampling o f the various
exo-armors. fighten and capOtel ships in use in the sotar sys-

-
tem the Mechanical Catdog pmvides a much broader look
et the a& ef the vwious faaions. Smiikr and largw craft
~ the CEGA Syreen or the JAF
e(ongslek,e x 0 - m like
YhKfiCator and smeller exomits. This book also features a

pmvidad in the Rulebosk. facese vessds 4be especiatly


useful in B Fdeplayhg campeip. Wmen, Player Characterg
are likely t o be traipsing m n d the solsr systewr in a variety
of freigkers or expkwation SMgs.

: - -
OO'I
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I
t b SPACECRAFT AND VEHICLES
Vehicles are crucial to humanity's presence in space. Unlike the planet-bound life we all know, in space it is not possible to
simply walk from one destinationto another (even if the distances involved were on a smaller scale). Some kind of vehicle with
life-suppod. is required, be it a spaceship or a comparativelysimple space suit with a thruster pack. As the setting for most of
the action in which Player characters are likely to participate, vehicles are importantto the Jovian Chronicles as plot devices,
props and backdrops. Whether the charactersare trying desperatelyto save a doomed space ship, flying exos as part of their
career, or just staying aboard a space station, space craft of one sort or another are virtually omnipresent in the game.

V U S l N G THIS BOOK
The Mechanical Catalog is intended to provide Jovian Chronicles play-
ers with a variety of vehicles to incorporate in their campaigns. The ve-
hicles included are many of those which are likely to be seen or used by
Player Characters in any profession or by Non-Player Characters which
the PCs come in contact with.
There are a wide variety of vehicles shown in this book. Many of them, such
as exo-suits (power-boostedIinearframes, small enough to be used inside
ships and bases), exo-armors, fighters, and space ships are most likely to
be used in military-basedcampaigns. There are, however, also service and
civilian vehicles such as repair-robots and a few commercially/publiclyavail-
able space ships included for civilian Campaigns and offduty time.
Several different formats are used to present the vehicles found herein.

I The different ways in which the information is presented are a result of the
different craft to be described. While some of the vehicles have little need
for explanation or little history t o describe, others are rich in detail.
The most common format is a two-page spread which includes a brief
description of the machine, its role and history, as well as the vehicle sheet
used for play. These vehicles are those which are likely to be seen less
often by Player Characters (though the machines are not necessarily rare)
for one reason or another, whether the model is an old workhorse or a
cutting edge design.
In a similar vein, a four-page format is includedfor some of the machines
which have a wider scope in the game. In addition to the information
found in the two page format, these include a full frontal view of the ve-
hicle and a number of common variants. These machines are those which
are likely t o be seen by the PCs at some point, but they may be prevalent
in only one part of the solar system.
All the ships and exwrmors in the four page format feature a lengthy corn
mentary by someone who has s e d aboard one of the vehicles described.
These comments give additional flavor to the vessel, focusing on liie-knawn
foibles and strengths. Gamemasters can use these as inspiration for story ideas
and to add flavor to a session featuring one of these crak

For three civilian ships and the two commonly used exo-armors, the de-
scription is expanded to six pages and also includes a cut-away view and a
detailed listing of the component parts.These machines are almostcertain
to be seen by the Player Characters, and are fairly common. The variants of
these are also likely to be fairly common, but a custom model could hold
some interesting surprises. These vehicles also feature crew comments.
For a few of the vehicles, such as the exo-suits, one page is sufficient to
cover all relevant information. These vehicles are likely to be either com-
monly found, or specializedin their role; regardless, it is likely they will be
seen by the Players at one point or another.
The ships, exos and other vehicles in the MechanicalCatalogare grouped
together by faction, with CEGA vessels first, then Jovian craft and finally

reflects the most important powers in the solar system and gives
Gamemasters all the vessels that operate together. The CEGA section
features some unique elements in a military space station and a
eight-page color section. Like the color section in the Jovian Chronicles
Rulebook, these pages give Gamemasters a campaign setting and the
outline of a roleplaying adventure. Whereas the Rulebook's section fo-
cused on the Jovian Armed Forces, this one puts the spotlight on a CEGA
space station and its personnel. Gamemasters running different types of
campaigns can still use the color section as a setting for a few scenarios
The civilianand service vessels are grouped in with the independent powers
because they can often be found in the Mercurian merchant fleets. They

their way into almost any campaign. Roleplayingcampaigns that are not
military in nature might also make good use of these vessels as campaign
settings or props, along with the Mule freighter and lnari liner featured in
the Jovian Chronicles Rulebook.

In a tactical campaign or scenario, the Mechanical Catalog gives Players a chance to add more variety to their forces. A
force comprised of several different units has more flexibility when it meets its opponents, and commanders of a group of
units will have the opportunity to send units which are appropriateto the mission involved.
While the Mechanical Catalog is designed to provide Gamemasters and Players with a variety of new designs for their
campaign, it is important that the focus of a roleplayinggame remain on the characters involved in the game. While it can
be fun for characters to try out all of the different vehicles which are available, if the game becomes centered around
technologythen Players will eventually become bored as their characters become little more than decorationsfor the latest
machine to roll off the assembly line. In order for the Gamemaster to keep the Players entertained, at least some of the
vehicles providedshould be used as plot devices. For example, if the Player Characters are all part of an exo-armor squadron,
the arrival of a new Pathfinder ST could cause all the pilots to become more competitive, in an attempt to catch the
commanding officer's eye and be assigned to pilot the impressive vehicle. In this way, the new design will add flavor to the
campaign, but will keep the Player Characters and their opponents in the spotlight where they belong.
There are a lot of details on the vehicle sheets about the manufacture parts, typical roles and other aspects of the vehicle.
Gamemasters can use this to give additional "technical" flavor to their in-game descriptions; adding a bit of jargon helps to
keep Players in the mood of the game, and it can also lead to interesting plot developments. For instance, if an exo is hit
and the Characters are in unfamiliar territory, the fact that they need a LK-87F power coupler that is only manufactured
several hundred thousand kilometers away can lead to all sorts of interesting situations as the PCs attempt to procure the
only part on the station. In several of the vehicle descriptions, there are detailed technical drawings focusing on one
interestingfeature or another. These can be used as visual reference to help immerse Players in the scenario. Showing them
what the malfunctioning coupling that's causing their exo-armor to fly off course looks like can be very effective and may
also prompt them to find creative solutions on how to fix it.
For those who wish to play a "hard science-fiction" campaign, the tonnage listings of structureand propellants are available
to be number crunched. However, in the interests of simplicity, most of the stats have been allowed a considerably large
margin of error. Thus for any who wish a completely realisticsimulation, the stats provided should be used as guidelines for
the GM to flesh out as needed. This can also be atttibuted to the significant modifications which are done to many space
vehicles in order to tailor them totheir operator's wishes. Again, these values can be used as jargon by the GM to add flavor
to the campaign. The protests of a technician who the Player Characters want to modify their ship can be made more
convincing through the use of a few statistics.
The color section in the CEGA portion of the Catalog is designed exclusively to be of help to Gamemasters in setting up
campaigns and includes a full cast of characters, deck plans for the Alpha4 space station and a beginning adventure
outline. Gamemasters can also "cannibalize" the section by taking from it a few elements they want to use. Perhaps the
STRIKE terrorists featured in the section could appear elsewhere, or if the PCs end up on Mars, they could encounter Jan
Kurtz. Even people tied to the station, such as CEGA pemnnel, can simply be moved to another post forthe sake of a good
story. While the section is designed to be used as a whole it can also serve as a source of time-saving elements for a
completely different Jovian Chronicles campaign. One very easy way t o do this is to simply use the color illustrations to
represent characters and locations you have created. An image is, after all, worth a thousand words.
b CEA-05 WYVERN

naidlt 16.9 m
W m 13.7 m

Main Rive: 2x11.4MW


-la* 1712 KW
Main Th- 5 x 20.mb.2 x 1 6 . mIm

0 OVERVIEW
As the Retaliator was gradually introduced in the JAF's front line units, the CEGA Council decided they needed a more
modern exo-armor design to face it. Although efficient, the few updates of the Syreen were hopelessly outclassed, so
research was oriented in a new direction. A new exo-armorwould be designedfrom the ground up, though shortcutswould
- . have to be taken to ensure that it could enter service as soon as possible.

First, arrangements were made with the Martian Federation to buy two of their old Defenden. These were moved with
great secrecy t o the Lunar Aerospace Consortium base in the Tycho Crater to be disassembledand studied. Then, using the
basic frame as a guide, the engineers set out to create an exo-armor which could stand against current Jovian designs and
win. They knew they could not compete with the Jovian in t e n s of maneuverability, so the project focused on the dual
objectives of armor and firepower.

0 CAPABILITIES
The head unit was completely redesigned. The engineen removed the front and lateral sensor arrays of the Defenderand
replacing them with a single large plate. Although this limited the field of vision of the pilot somewhat, it made the sensors
easier to maintain and made room for an anti-missile laser system as well as two light massdrivers for close combat. The
armor plate covering the Defender's neck unit was retained for additional protection.
It was decided that a large hypergolic launcher would provide the main firepower, even if the ammunition supply would be
limited. Unfortunately, the planned hipmounted missileshad to be dropped because of mass restrictions.The leg-mounted
missile canister design was retained, but the light rockets were more powerful than the ones found on the Martian vehicle.
A pair of medium missiles, now carried on the left shoulder hardpoint, completes the basic armament. All of the vehicle's
hardpoints are semi-modular and can be modified, if need be, to handle other types of ordnance.

0 SERVICE RECORD
Wargames with the Venusian Home Defense Force have proved the soundness of the overall Wyvern design. Its only major
flaw is the lack of an energy-based main weapon system, which greatly limits the operational range of the unit. Additional
clips are being issued to each vehicle, but this is a temporary solution at best.
Although the Wyvern is a recent design, several variations are already into production in an effort to modernize the Armed
Forces as fast as possible. It is unclear whether CEGA plans to make the Wyvem their standard exo-armor. At the present
rate of production, it is likely that the Wyvem will not replace the faithful Syreen for at least a few years.
Backpack Neck Lateral

and Electrunic

DwMaElbOw
JDintWdMyMnW
Drive Unit%

* *

Armor Moum4rg

* "

* *
V PILOTS COMMENTS
"The first thing that strikes you about the Wyvern
- or any exo, for that matter - is how big it is.
The hatch is nearlyten meters u p in the air, though
in space it doesn't matter much. The hatch release
panel is located about two-thircsof the way u p on
the right hand side of the hatch collar. Pull on the
main release lever, and the hatch will open. This
can b e locked from the inside once you're settled
in. Actually getting into the cockpit is always diffi-
cult because of the small size of the entry hatch. It
isn't as bad in microgee, becauseyou can just pull
yourself though while floating, but under gravity it
garantees back problems after a while
"You have to be careful not to step on the various
monitors that form the inner layers of the cockpit.
There are four small plates marked "step here" to
do just that. It takes a lot to damage the monitors,
but you don't want to take any chances, less it gives
the tech boys something else to bitch about. Once
you're in, grab the handle on the linear frame and
swing in. Start strapping yourself from the bottom
up, making sure that both feet are well secured
before moving u p Don't forget t o plug the
datalines in the correct suit sockets- they're num-
bered, see7 - or some systems won't function
correctly. The torso restraint locks on both shoul-
ders by twisting the round handle."

* "
* *

VREAR VIEW
1 ............................ Shoulder Herdpoint 12 ........................ Rear Waist Thruster
Cockpit Hatch - I
2 ......................... Mein Sensor Housing 13 ...............Leg Thruster Array Housing
3 ................ Sensor Electronics Heetsink 14 ................... Rear Leg Thruster Array
4 ....................... Head ProtectiveFairing 15 ..................Heel Mechanism Housing
5 ..........Upper Fusion Core Access Panel 16 .................Ankle Articulation busing
6 ..........Starboard Plasma Drive Housing 17 ....... Leg Thruster Away Access Panel
7 ........... Ceramic Variable Thruster Cone 18 ......................... Mobile Armor Panel
8 .................. Elbow Articulation Housing 19 ................Armor Panel Access Seam
9 .................... Main Waist Rotation Ring 20 ........... Arm Acmetar ConnectingLink
10 ....................... ForearmArmor Panel 21 .................... LaminatedArmor Penal
11 ........................... Rear Waist Armor 22 ................. Lateral Shoulder Thruster

. 0012
* -
V PILOTS COMMENTS.
* *
"Once strapped in, you'll notice that the flight con-
trolsare slightly out of the way, leaving your hands
free to move. There's a small red button within
reach: press it, and both joysticks will automati-
cally move into position, giving you flight and
weapon control. Don't worry about losing what-
ever you had in the manipulators at the time, they
are programmed t o lock in position as soon as the
main controls are activated.
"The joysticks operate much like the ones on a
standard MMU,though they have more functions
to handle the weapon and sensor systems. Be care-
ful when taking off -those thrusters deliver quite
a lot of power, and using them at anything more
than a trickle will damage the docking area. If the
exo is to be catapult-launched from a ship, make
sure to follow the instructions from the deck of-
ficer, your life may depend on it.
"In flight, the Wyvern responds somewhat slug-
gishly to commands. If you're wondering, go to a
zegee area and strap some weights to your limbs
- that's about the right feel (it's good practice,
too). All that mass has a good side, however. The
Wyvern is one tough mother, and she'll take you
home every time if you treat her right."

V FORWARD VIEW
1 ............................ Shoulder Hardpoint 12 .................... 3MG2 Missile Canister
2 ................. Forward Shoulder Thruster 13 .............. Forward Leg Thruster Array
3 ............. Forward Torso Upper Thruster 1 4 ................................. Payload Clamp
4 ................. Main Sensor Defense Panel 15 .................................. Balance Block
5 ..................... Zapper Mk II Laser AMS 16 ............... Main Ankle Shock Absorber
6 ..........W - 1M Multitube Massdriver 17 .................. Laminated Armor Greave
7 ..................Upper Torso Access Panel 18 ...................... Forward Waist Armor
8 .............Main Shoulder Actuatar Group 19 ................. Waist ManeuverThruster
9 ...................Lateral Shoulder Thruster 20 Modular Waist Housing
10 ................ Elbow Mculation Housing 21 .................................. Cockpit Hatch
3MC2 Missile Canister
11 .................
Knee Articulation Housing 22 ...................... Lateral Torso Thruster

0013 :
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we

f 0 CEA-OSCT W V E R N COMMAND
I
Add: M c w 3 Massdriver M a
Remove:
Change: Upgrade Sensors to + I , Comm to 0/20.Space Mmment tu 2.5 g
Mfensive: 18.m
Defensive: IlW
Miscellaneous: 2500
Modified Thraat Value: 7303 Imass pmduction, 6,W,a30rredtsl

The Wyvern Command was developed by the Lunar Aerospace Consortium in 2207
as a field commander exo-armor. The Wyvern Commandis usually piloted b y officers
of lieutenant rank or better, although some are also issued t o aces. Except for the
communication gear and modified armament, there are few modifications t o the
standard Wyvern frame.

The communications pack is composed of multiple antennae (the primaty is mounted


on the head) for long range communications. A small Newton & Ewell 3LD EWAC
system similar t o the one mounted o n the Jovian Pathfinder is mounted on the shoul-
der rack where the massdriver is normally fixed. The armament is identical except
that the bazooka is replaced by a 12 m m hand-held LACW-3 automatic cannon.

i
0 CEA-OSMS WYVERN MARINE
I
t " " " " "
Add 203 EP ReinforcedCrew Comp , MCW3 M a s s d m d e . Hummer knlfe
Remove
Change Upgrade h w tu 34
Offensmr I s m
DefWnSNW 1203
Miscellaneous 2 m
Modfied Threat Value 7 7 W [mass pmducuon. 6 3 0 3 . W asdtsl

The Wyvern Marine's nickname is "Leatherneck " Many of its armor plates are en-
larged or thickened, and the main thrusters are modified t o carry the extra weight
along with additional propellant tanks The cockpit hatch has also been fitted with a
hinged plate that closes over it, providing more protection to the pilot inside

Although the LACW-8 bazooka and all missile systems are still present, one LACW-
3 12 m m hand-held massdriver rifle can also b e carried Extra clip fittings are
bolted o n t o the skirt plates for additional bazooka and massdriver ammo - an
option that is becoming frequent with regular models as well Since the standard
Wyvern lacks hand-to-hand weaponry, the Marine carries a hummer knife i n a
forearm mount

j 0 CEA-OSR WYVERN BOMBER


2 Add 2 x 347 Missile canisters, RJ-56 Rocket Pod
" " Remove lAWc-8 Hypergolic bazwka
Change

P Mfenm 15.W
i .
DWfenSNW 1103

1I :*
2 - -+-
Miscellaneous
Modified Threat Value
25W
6103 Imass pmductlon 5 OJ3.033 cred~tsl

The Wyvern Bomber is one of the most commonly seen variants, It is, in essence, a

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2
*-_
missile boat designed for close support, bombardment and area denial The Bomber
never operates far from a ship or supply base because its armament is entirely com-
posed o f missile weapons It is also slightly slower than other Wyvern variants be-
cause o f t h e mass o f some o f t h e missiles, though this disadvantage disappears once
they are fired

* " The hypergolic bazooka is replaced by twin large missile canisters for massive born-
l _ _ l l * bardment capabilities The left shoulder hardpoint carry twin 3-M3 missiles for de-
< "
fense against enemy spacecraft A hand-held p o d of RJ-56 unguided rockets is avail-
able for use against slow targets and installations
% *

- OOLlt
V CREW DATA
I CREW. I
AcnoNs 2

V HULL DATA
SIZE
DEFAULT 912E:
STACKING SIZE

ffilfr DAMAGE
HE4W 0-
I 0yWKIl.L 9fi I

WALKER: 3 I18 kphl 6 I36 kph) 1

V PRODUCTION DATA SPAW 12 (1.2 P I I 24 f2.4


01 I 1
TWREATVAWE 5800 I
OFFENSM: 14.000
DERNSNE: 1103 REACTlONMASS 450 BP wmgm I
MISCELIANEOULI: 2500 V ELECTRONICS DATA
COST: 4.7m.m 8ENSORS: -1/3 km
PROWCTlONlwE: Mess Prdu&ion COMMUNICATDNS 0/10 km
mov. LEMON MCE: 3
V PERKS AND FLAWS

I I

V WEAPONS

- OOL5
YREEN

Roducrion cade: 0301

Origm: Cenbal Earth Government 6 Mministratron

Manufacturer: Lunar Aemspace Consomum


Type: space E x m w
Role: AnbShip Snike, Intemptor. Te&iwl Strike
Co
m lm m : Linear Frame
HMk 172m
Width 175m
Empty Weight: 46.9 Tons
haded WeigM: 52 Tons
Main Drive: 32 Mw
Powerplant: 1203 KW
Main Thrustem: 1 x 156.ooO kg
Apogee Motors: 18
Gmund Speed: n/a

Acceleration: 39
Onboard Sensors: ECCM. Fire Cammi Radar, Infrared/Ultraviolet,Lidar, Lowlight.
Magnetometer. M i m e v e s . Mmon Detectors. Radcounter.
Telexom
Fued Armament: 1 x WCW-I 25 AUJLS

Additional Armament: 2 x GSM Heavy Missiles, 6 x Oeathsong A3 Medium MISS~~~S.


4 x UG1 Light Mtsailes
mfensint svstama: Mag Screen
Escape Pod

crude craft capable of defending itself in hand-to-hand combat as well as carrying anti-spacecraft missiles

After several successful simulated ambushes in the Asteroid Belt, the vehicle was dubbed Syreen for its appearance and its
ability to lure opponents into a well-prepared trap using its ECM pod The pod was too costly to use on all exos, so it was
later decided that only the officer variant would carry it on the production model

0 CAPABILITIES
Although actual production models use a custom designed booster, the original prototypes of 2186 were built around
decommissioned OTVs. This caused endless problems (as well as one explosion) before the project leaders finally decided
to build a new chassis forthe vehicles. Because of the original nature of its propulsion system, the Syreen is capable of high
acceleration, but suffers from poor range and maneuverability. The latter was improved by the recent addition of vectoring
plates to the main nozzle.These plates need constant attention however, and many technicians complain they are spending
too much time on them.

The most amazing piece of equipment is surely the Active Close Defense Laser System (ACDLS for short), a computer-
guided, variable range laser array composed of four independently focusing lenses. These serve as the Syreen's main
ranged weapon, except when an opponent approaches the Syreenwithin 25 meters: the computer then automatically takes
over and fires at the new threat. This is beginning to cause problems as Syreens sometimes open fire on friendly units,
acting on misread IFF signals.

0 SERVICE RECORD
The first incident involving Syreens occured during the testing period when a small pirate cruiser mistook the CEGA team
for prospectors. The pirates were quite surprised when what they thought to be mineral-gathering shuttles turned out to be
a pack of dangerous combat vessels. Needless to say, the cruiser was vaporized after only a few seconds of combat. After
the Syreen officially entered service, things calmed down. The machine sees little other than police and patrol duty now.
Being a jury-rigged machine built with the intention that it be replaced by more advanced designs, the Syreen was never
adapted to other operational roles. The Commandertype, which carries an ECM pod, was the only variation built.
V CEA-01 SYREEN V CREW DATA
I CREW: 1 1
ACTIONS: 2

V HULL DATA
SIZE 12
DEFAULT SIZE: 14
STACKING S E 12
mLRMoR:
LIGHT DAMAGE 22
HEPW DAM= 44
I OMRKILL: fifi I

'IPRODUCTION DATA
THREAT VALUE: 2900 I i I
OFFMSNE: 5700 DErnMRMIOE: 300 hra Fusion/elednc

DEFENSIM: 1 100 FEACM)N MASS: 350 EP Wmgm


MISCEUNBKW: 2wo V ELECTRONICS DATA
COST: 1,700.000 credits SENSORS: -1/2 frm
PRwucTKMlTYpE: Mass Pmduction COMMUNICATIONS: -l/lOkm
INDV. LEMON DICE: 3 FIRE mmm 0

Backup Systams Comm. Fire Con. Life Supprrt, Sensors

ECCM 3 Defensive Elecrmnic Warfare Equipment Y


EiedionSvstem I EscapePod I
HEl? Radiation 3 Screen
MP Vacuum I space pmtection I
Life Support Limited Y

ReinforcedCrew Compartment Absorbs first 'crew' hit


Dicuit tu M d i : Movement I Meintanaffiehew; -1 tu Repair mlis I
Fragile chassis 'Saucture' hts are one step higher
HazardousFuel %raga 1 Fire Con hhs Lght + I , H e w +2 I
Large Sensor Rofile 3 Tw Large tu Hide

1
'IWEAPONS

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U
/! bCEA-09 CER ;ERLJ S
Name: Cerberus
Rodu&on coda. EM9
win: Cenrral Earth Gov8mment 6 Mrninisfation
Msnufacturs: Lunar Aamspaca Consortjum
Type: Huntar/Killer Exopsmar

Role: -hip Strike. bssauk Counteclnsurgency.Fighter


cOnb.ol Sptarn: Linear Frame
W&ht: 17.1 m

E m m Wmht: 52.4 Tons


Losded weight: 63.4 Tons
Main Driw 2X12Mw
1712 Kw
Main Thrustera: 5 x 1 O . m kg, 2 x 9032 kg
ApgseMomn: 30
Waking !3ped: 36 kph
Acmlaration: 1.8g

Onboard Sen-: Audio. ECCM. ECM, Fire Conrmf Radar, Infrered/Ubmiolet.


Lidar, Lowlight. Magnetometer,Micmwaves,Motion
Detectors. Radcounter. Telescooe
Fusd Annamant: LAON-IM Messdriversx 2 , Mw-1 Plasma Lance. Hummer Knife
A d d t i o ~ Annamant:
l LAON-I 1 30 rnrn MassMwr R i e

The Cerberus is the latest addition t o the CEGA arsenal. It is the result of the collaboration of engineers from CEGA, LAC
and a Venusian firm (the name of which remains unrevealed at this time). Conceived as a hunterlkiller exo, the Cerberus-
unlike the Wyvern - is an entirely new design.

Although the head bears a strong resemblance with that of the Martian Explorer, it actually contains more scanners and
cameras, and twin L A W - 1M massdrivenfor close range combat. The name Cerberus comes from its two massiveshoulder
pods in which a vast array of ECM and EWAC systems are stored, as are several sensors, scanners and stereoscopic cam-
eras. When these systems are active, the machine seems t o have three heads, hence its name.

0 CAPABILITIES
The backpack has large thrusters and an adaptor for an extra reaction mass tank t o increase its reserve. Since the Cerberus
relies on speed, maneuverability and its hit-and-run tactics, its weaponry is limited in scope; it is composed of two head-
mounted massdrivers and one large hand-carried massdriver rifle. For the first time on a CEGA machine, a plasma lance is
incorporated for hand-to-hand combat, and is stored in the right hip compartment. The left hip compartment contains a
HummerKnife identical to the Wyvern Marine’s. The real bite of the Cerberus is its main weapon, a LACM-11 30 mm
massdriver rifle that fires depleted uranium-tungsten rounds. It is linked with the targeting computer via an interface cable
connected on the side of the chest. The Newton & Ewell targeting and tracking system is primarily responsible for the
incredible accuracy of the weapon, which is said to be able to hit a running light on a ship from kilometen away. Since the
cannon is unusually long, a thermal jacket prevents any overheating which could warp the barrel and reduce the weapon’s
accuracy. The thermal jacket also helps maintain the magnets’ operating temperature.
The Cerberus is usually painted matte dark red, but the color scheme can be changed if necessary (white with a dark grey
”broken line” cam0 is especially popular). There are currently no variations, but suggested alternative payload for this
machine would be a L A W - 3 12 mm hand-held massdriver similar to the one used by the Wyvern Marine and Command.

0 SERVICE RECORDS
The Cerberus has not seen combat yet (at least not officially) although pilots have been assigned to the available machines.
Despite this and the fact that only a dozen units have been built so far, the Cerberus already has a reputation as a fearsome
. ,
. ; combat unit. The mass-produced Cerberus will undoubtedly serve as an officer and ace unit in CEGA forces. A less expen-
sive (and less threatening) downgraded version will probably be offered for sale to client-states and allies of the Earth
government in the coming years.
V CEA-OS CERBERUS- V CREW DATA
CREW: 1
ACTIOMI: 2
I I

V HULL DATA
s1zE: 14
DEFAULTB12E: 17
STACKlNGsm: 14
ARMOR

LIGHT DA- 35
HE4W DMMOE: 70

1 OVERKIIL 105 I

V MOVEMENT DATA
WALKER 3 I18 kphl 6 I36 kph) 1

V PRODUCTION DATA S P m 13 11.3 gl 25 12.5 g1 1


r MmTVAwE: 4500 I I I I
M N S M : Eaxa DEMENT-: 3mkm I Fusian/slecfric

DEFENSE 1203 REACTONMASS 350 w Hvdmeen I


MISCELUNHKIS: 44m V ELECTRONICS DATA
COST: 5 . 5 0 0 . m credits
pAwuclxMTypE: Ea* Prnduction
I N N . LEMON MCE: 3 FIRE CONTROL: 0 1
VPERKS AND FLAWS

I I I I
V WEAPONS

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Emphl Weight:
Loadsd Weight:
Main Drive:
12.7 rn
45.7 Tans
4 9 Ton5
10 M w

Q
powsplem: 1970 W

Main Thrusters: 3 x 70.mO kg


ApogwMGtnn: ' 10
Flight spsed: lXOk$Jh
Accatkrmtion: 2.4 g

Onboard Sensors: Fire Comml Radar, Infrared/UttraUiolet. Lidar. M a g m e t a r


Miaawaves. Maion oetectas.Redcounter. TeleSWp
!=kBdArmammt: None

Addtjonal Armament: Xanda X I 0 P.%%Cle kcelerators. V e W s tight and Heavy Missiles


Defansivs m s : Mag Screen

tandem under an armored cover located at the front of the ship, receiving flight informationthrough holographic panels (an
upgraded version of the same technology is used in exo-armors and modern ship bridges).
The interceptor is easily recognized by its stubby delta-wingedshape. Most of its lift is derived from the shape of the body,
with the small wings serving as weapon bearing locations and control surfaces. The engine cones are surrounded by thrust
vectoring plates for additional maneuverability, though the mass of the ship and the lack of proper moment arms cancel any
real advantage this might give over other fighters.

V CAPABILITIES
The Wraith has been designed as a multi-role vehicle, capable of handlingthreats both nearby and on the other side of the
globe. Though it lacks a transatmosphericcapability of its own, it can be mated to a fully reusable fly-back booster unit to
put it into low orbit, allowing it to be anywhere on Earth within an hour of launch. It can also fly extremely long distances,
though it is not equipped for in-flight refueling.

The vehicle carries its armament on WO wing hardpoints and in a central weapon bay. The wing hardpoints are located on
top of the wings and are slightly recessed to help protect the weapon systems during re-entry. Both the hardpoints and the
bay can accommodate a large variety of weapon systems.

V SERVICE RECORD
The Wraith had its finest hours during the various conflicts of the late twenty-first century. Surprisingly, it was designed and
fielded by forces of the European Union under the name Spectre, flying against other well-known fighters such as the CFB-
10D Gnome. After the ratification of the CEGA Treaty of Union in 2184, all existing Spectres were renamed Wraiths and
incorporated in the armies of the newly formed world government.
The Wraith has few variants of note, since most airframes were either retired or refurbished as new technological develop
mens were made available. Most ground crew are willing to spend some time adapting standard CEGA military ordinance
to fit the hardpointsof the craft, so field variants are common. This is especially true of the older second line units assigned
to remote areas in South America and North Africa.

* 0020
* -
PILOTS COMMENTS 0
"Make no mistake, the Wraith is a brick. It's not built for finesse, just staying power and re-ently capabilities. It's a jack of all
trades, capable of performing several functions, but not one of them vely well. 1 flew one for nearly ten years, and I never
found a way to make it do evetything I wanted. So you learn to work within the ship's limitations.
"Getting aboad is quite simple, unless the fighter is already sitting on its booster. The booster itself is nothing more than a
transorbital shuttle with hardpoints on top to bear the weight of the fighter. Then you have to use either the scaffolding or
the ladder, both of which are inconvenient.Anyway. .. The armor panel mechanism makes access to the system ops station
a bit difficult, so remember to always let the sysops enter first. Then just get into the acceleration couch, and buckle the
harness (start with your off-hand side, it will be easier to lock the harness down).
"The controls are fairly straighforward,with throttle on the left armrest and flight stick on the right one. Notice the vernier
controls on the stick for space operations -they are activated by your fingers, so make sure they are well adjusted. Make
sure the foot pedals are correctly adjusted from the start, because you can't get to them once the ship is off the ground
(well, not easily anyway). Most of the instrumentation is projected on the viewport panels, so you never need to take your
eyes off the sky.

"Once off the ground, you'll notice the ship handles like a brick. That's normal, with all that armor mass. Don't get into a
dogfight. That's a bad idea, period. You don't have the required responsivenessto pull it off, and the smaller, more agile
planes will just fly circles around you. I once saw an ex0 -an exo! -fly around on thrusters, burning re-mass like crazy, and
it still outflew a Wraith and shot it down. Damn embarrassing for any self-respecting pilot. What you have to do is pick your
target out at range. Stay away, and keep firing -there's plenty ofjuice in the powerplant. Whenever your opponent tries to
come near, get back. This works in space, too.

"The only way you can survive against more agile fighters or exos is teamwork. The Wraith is a two-man craft, so you can
concentrate on piloting and nothing but piloting while your system ops tries to pick off the opposition. With just one fighter,
though, even that isn't much of an edge. Better to have other fighters backing you up. That's why we deploy in flights of
four, so we can keep each other covered. In space, it's even easier -just have someone flight backward when coasting.
"The Wraith was designed to bring firepower to the air and to space, and it does that well. It's one tough crate, too - I've
seen some come home with half a wing and riddled with holes. But make no mistake: I'm always more comfortablewhen we
deploy with dedicated aircraft or exo-armors better suited to the environment."
- Lt. Commander Federico Valez, CEGA Wing 72

WRAITH SCHEMATICS 0

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I Manga:
Downgrede a m c r to 24. Upgrade Manewer tu -1
4

Modified Threat Vslue: 1800 (sO0,mod i t s 1

The trainer "D" is a simplified airframe designed to introduce new pilots


to the Wraith. The armor has been reduced and lightened, and no weapon
systems are carried. The plane is slightly easier to handle as a result, and
is capable of more maneuvers.
Some Wraith-Ds are used as fast recon vehicles, and use their onboard
sensorsto gather information as they fly over an assignedzone. The squad-
rons assigned to the contested North African zones make the most use of
this, since they often have difficulty getting priority access to CEGA's or-
bital networks (which supplies feed from either satellites or space ships).

0 WRAITH-F
Add: ECM 5 . ECCM 5. 1 x F78 Cannon. 6 x Mv-2 Hcining Mlss188
RRI1WYB: All weepons
" *
* ? * * Change: Upgrade S e n s a tu +2/5 km
* * Mfsnsivs: 2500
Dafmrinr: 1200
Midtansous: e4m

The Wraith-F is an advanced electronicsvehicle, carryingsophisticatedECM


and ECCM devices in an elongated pod carried on the left wing mount.
The right wing hardpoint is equipped with a conventional autocannon so
as not to affect the readings of the sensors with the parasite electronic
signals associated with magnetic accelerator devices.
The real punch of the "F" is located in its weapon bay, where six elec-
tronic homing missilesawait the signal from the craft's system operator to
hunt down the source of any enemy emitter. They usually prove more
than adequate to destroy antennae and jammers

0 WRAITH-S

Add 200 BPs. Fuel Inefficient IRl1. 2 x K3 Rocket Pod


R ~ ~ : MK3 Missiles
Change: Upgrade Space Movement to 3.5 g
Offensive: 1900
Defensive: 1503
Midtansous: 4wo
~odifiedThreat valw: 2500 (1 , 5 0 0 . m d h s l

The "S" is an improved engine Wraith, which is now just coming off the
assembly lines. Drawing from their experience with the Syreen. CEGA
technicians submitted a detailed report to the manufacturer'sdesign team,
which was then able to greatly improve the plasma combustion chamber's
efficiency at low regime.

While this has resulted in a greater thrust, it has also resulted in a greater
reaction mass consumption at high regimes and combat speeds. To com-
pensate, most Wraith4 crew chose to carry additional reaction mass tanks
in the ventral bay, though this reduces the offensive punch.

0022
V CREW DATA
I CREW: 2 1
ACWNS 3

V HULL DATA
SIZE: 12
DEFAULT SIEE: 20
STACKING S12E: 12
ARMOR:
UGHT 30
HEAW DAM&X 60
I OVERKILL. 90 I

SPACE: 13 (1.3 gl 25 12.5 g1 -2

V PRODUCTION DATA FLIGHT: 1 2016Wbhl I 40112~kchI I -2


I THREATVAWE 55m I GROUND: 0 IO kphl 0 IO kphl I -2
OFFENSNE: Il.cm DEPLOYMENT 2033 km I Fusion/el&c
MFENSNE: 1200 REACTMIN MAS3 250 BP wmgen I
MISCELIANEOIJS 4ooo V ELECTRONICS DATA
MIST: 4.10,032 c d i SENSORS: 0/2 km
PRODLILTION TYPE: Mass Production WMMUNICATIDNB: +l/lOkm
INW. LEMON MCE: 3 I FIRE CONTROL 0 1
VPERKS AND FLAWS

Autopilot Acts as level 1 pilot Y


Backup Systams Comm, Firecon. Life Support and Sensor
Cornouter 2 CRE -1, KNO -1, PP2

I HEP: Radiation I 3 I %rean I I

Raenuy Systam Permanent feature Y


Reinforced Crew Commment I . IP$sOrbshtWht
Strstospheric Flight Double Flight above 12 km
Weapon Link Link particle 8ccelePBtoT

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V WEAPONS
2 Xander X'IO Parucle Acc. F Forward xl0 4 0 0 inf. A E I , H. HEAT 7 1 4 W N/A
3 I M K 3 Heavy Missile I F . F O W ~ I x30 I 5 I -2 I o I n/a I Mis. SO. Skl , Smt2 I 12 I 53001 N/A
X F78 Cannon F.Fomard x10 3 0 5 200 4 140 1
X MV-2 Homing Missile F. Fomsrd x25 5 -2 0 n/a Mis. SO. Sk1, €-Homing 7 680 N/A
X K3 UnauidedR o c k Pod F.Fmrd x6 2 -1 5 32 IF. Mis 3 70 1
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CLASS CORVETT'E
Name: Bricriu
Rigin: Central Earth Government 6 M m i n m
Manufacturer: L5 Shipyards
Type: cwvette
Control Syexem: Edge w/pbtmnmnical Display
Length: 1 8 0 m 1200 w/[)riva Guides]
WidLh: 42 m
Empty Weight: 2wo Tons
Loaded Weight: 4Mo Tons
Mein Drive: 115Mw
Powerpiant: 2ooo KW
Main Thruster: 1 x 1 ,ZCO.CCYJkg
npoaeeMomrs: 50
Acceleration: 0.5 a
Onboard Sensors: Fire Contml Radar, Inhared/UMlet. Ladar. M a g h c
Anomaly Oetactnr, Micmweves.Mmon Dececmrs. Radcounter.
Search Radar, Telescope
Fixed Armament: 2 x Beam Cannon, 2 x Kin& Kill Cannon T u r n

Mdtional Armament: n/a


Defensive Syszems: MagScreen,Pffi
Equipment: Escape pods

Q . . 7
The many ships of the Bricriu-classactually predate the formation of CEGA. The Bricriu, first vessel to bear the name, was
launched from Dock 3A at the L5 point in 2134. It was the first patrol ship commissioned by the Orbital Colonies to defend
the cylinders in case conflicts "spilled out" of the Earth's atmosphere. The ships proved to be exceptionally sturdy and
rugged, and so the design was not retired in 2160 as originally planned, but merely refitted and updated with modem

0
-
equipment. The original scatter missile launchers were replaced by the now familiar kinetic kill cannon clusters when the
CEGA Navy took over in 2184, lowering firepower in favor of greater range.

Visually, the hull design of the Bricriu looks like an elongated needle with a prominent bulge in the middle. The bulge
contains the secondary fusion generator as well as the power converters for the ship's many weapon turrets. The many crew

2
decks are located in the middle and forward sections of the space ship, linked by a series of small access shafts. The rear half
of the hull is occupied by the reaction mass tanks (which also serve as secondary radiation shielding to the crew), followed
by the plasma combustion chamber itself.

Q 0 CAPABILITIES
The modern Bricriu boasts impressive firepower for a vessel of such small size. It carries double batteries of kinetic kill
cannons and particle accelerators,as well as an extensive network of point defense laser guns. There are minor variations on

I this within the multitude of ships in the class: some Bricrius have only two particle accelerators on their rear turrets, while
others exchange them for multi-missile launchers.
Living accommodations aboard the Bricriu vessels are best described as "cramped." Each crewman is only given a few

0 cubic meters of space, and quarters are little more than one-man bunks with opaque curtains for privacy. Many have
compared the Bricriu design philosophy to that of the German WWll U-Boat submarines, both in terms of striking power
and living conditions.

W 0 SERVICE RECORD
The Bricriu-classvessels currently serve as light escort units and area patrol ships. They are expected t o be replaced by a

2
new, more advanced design within the next decade The existing ships will be slowly transferred t o second line units or
coast guard groups, while the most ancient will be recycled or stripped down and sold as private vessels

When deployed as part of a fleet or large battlegroup, Bricrius often serve as flanking units, using their low signature to slip
around enemy formations at high speed and coming back into their rear arc. Most of the time, however, they are deployed
as single hunters, coasting discreetly in search of a prey Since the ship may be called to do this for several weeks or even
months, tensions often rise aboard the cramped vessel, and Bricrius have the highest defection and assignment turn-
around rates in the CEGA Naval Forces
CREW COMMENTS 0
"I served on a Bricriu for awhile, back in the '90s. Iwas assigned to the Jigunza, a gdod boat as far as Bricrius go. It was
reasonably fast, it could turn on a dime - well, for a vessel of its size - and it had more guns than a militant survivalist.
There was damn little headroom in there, though. The spec sheets proudly said that each guy had 75 cubic meters to
himself. What they don't tell you is that this volume includes the head, the passageways, the commons, the engineering
tubes and whatever nooks and crannies a human can fit into. And not all of it is accessible, with the damn pipes and
datalines running everywhere. You could say a Bricriu looks messy on the inside. It didn't exactly fit the CEGA professional
soldier image, and that's why you don't see Bricrius in the recruitment ads. Ayhe!

"Another thing that was hard, was that we had little gravity, because the ship is too small to have a built-in centrifuge and
there's usually no reason t o burn re-mass. High Command preferedto put us in stable orbits, like tiny asteroids, and have us
coast most of the time. Seemed it was 'most energy efficient.' <expletive deleted> They're not the ones who have aching
joints and weak muscles after every patrol. Zegee helped make cabins look bigger, though -you could use all the walls!
"One thing that's funny about these ships, especially the Jigunza: you always heard some weird noises in the background.
Vibrations from the pumps, the coughing sound of the air-cond system, all sorts of things, they all combined into a sort of
low-key moaning that was transmitted everywhere in the ship by conduction. And it got worse when we were under thrust
-you could swear the ship was lazy and was complaining! I head that a lot of the older vessels did that. The Bricriu is an
old design, and though they keep right on building new ones, many are starting to show their age.
"But you know what the worst part is? Loneliness. We didn't have it easy, like those big ship crews that are rotated home
every few weeks. We often had to stay out for months at a time. Sure, we got resupplied midway through the orbit, but that
was the only time we saw somebody else. Let just say that I was damn happy to be transfered to a bigger ship in '05."
-Chief Petty Officer Ramona Foss, CSS Kynda

SHIP SCHEMATICS0

, *

> 1

* <
, I 3.KKCTurrets[2]
4. Beam T u r n (21 * <

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0025
V BRICRIU-CLASS CORVETTE V SECTIONS
V OVERALL PRODUCTION DATA 1 x Main Hull
THREAT VALUE 4 1.mO IXDriveSe~
OFFENSE 70.m 2 x KKC Turret
I OEFENSE 2500 I I 2x~earn~ur1-a I
MISCELLANEOUS 51,ux)
COST: 5 7 . m . m credits
PROWCTlON TYPE Ea* Production
INW. LEMON DICE 3 VOFFE. & DEF. SYSTEMS
'(I MnVFMFNT n A T A I 1 x Point M e n = System [main hunl 1
1 x Shield (main hull]
SPACE 3 IO 3 91 5 IO 5 91 2 x KineDc Kill Cannon T u r n
2 x Beam Cannon T u r n
MPLOYMENT RANGE

REACTION MASS: W w e n

.MAIN HULL
l O , W , m Ocredits ARMOR
UGHT/HEAW/IJERKIU 50/1OJ/150
ACTIONS MOVEMENT DATA Towed by Onw Section
HULL SIZE: OEPUlYMENT RANGE
DEFAULTSIZE SENSORS:
STACKING SIZE: 34 COMMUNICATIONS O/lokm

d0
INW. LEMON DICE FIRE CONTROL:

I Autopilot I - I A N as level 1 pilot I LlfeSUPWrt I


Backup Systems I - Comm. FireCon, L i s p and Sensors ReinfmcedCrew Compartment 2 Abswbs first two TI-SVJ
hhs
Cargo Bay I 1mml I
Computer 3 CRE 0. KNO 0.PP3
Elemon S w r n I - I EscapePodsl40placesl I
HEP Radiatmn 4 Screen
HEP Vacuum - Space
large Sensor Pmfile 3 T w Large to Hide
Passenger Accom - 350Jm3cabin

V WEAPONS

Q
1 PUS [ranged] Turret x8 1 +I 6 Inf. AM, HEAT 10 4300 N/A
[shield] FF x20 M +I 4 Inf. Def. E-Shield. HEAT 5 230 N/A

I b 2 X KKC TURRET
COST:
CREW:
ACTIONS:
HULL SIZE
6.8W.mO credits
3
3
16
UOHT/HEAW/MRKILL:
MWEMENT DATA
DEPLOYMENTRANGE
20/40/60
Towed by Drive Sedlon

DEFAULT SIZE: 18 SENSORS: 3 / 2 km


STACKINGS l Z 16 COMMUNmm 3/10 km

W INW. LEMON MCE:

V PERKS AND FLAWS


Backup Fire Contml - Absorbs first 'RreCan' hh
3 FIRE CONTROL:

ReinforcedCrew Compartment .
~~~

Absorbs first 'Crew' hh


0

HEP Radiatmn 4 Screen Weapon Link ~ Allcannons


HEP Vacuum - Spacepmtect~on
Life Support - Full

avl W E FmEARcoMBRpccRallMMo g(gcw Ms WAC


3 Kinetlc Kill Cannon R/LSide x25 6 -2 3 3-a AP 10 2900 8
b 2 X BEAM TURRET
COST: 1 2 . 0 0 0 . m crediw ARMOR:
CREW: 3 Ill UGHT/HENY/OVERKIU in/2o/3n
ACTIONS 3
HULL SIZE 7

DEFAULT SIZE 17
STACKING SIZE: 7
INDV. LEMON DICE 3 FIRE
. . .- CONmoL-
...
I
V P F R K S A N n FI A W S

I Backup Fire Control I - I Absorbs first 'FreCon' h t I Weapon Link I - I All beamcannons I
HEP Radiatlon 3 Screen
HEP Vacuum - Space pmtecoon I
Life Support . Full
Reinforced Crew Comp I - I AbsoPbsfim'Crew'hh I

ocvl NAME FIREW OM BR ACC ROF s#oAL MB WAC


3 Beam Cannon R/L Side 7.20 5 -1 0 Inf Haywire.AD1,HEAT 7 4203 N/A

I I I I l l I I I I I I I
b DRIVE SECTION
COST: 9,400,000 credffi
CREW: 6
ACTIONS 4
HULL SUE: 30 R e a d n Mass: 1 5 . m BP Hydrogen
DEFAULT SIZE 21
STACKING SIZE 30
INDV. LEMON DICE 3
ARMOR:

UGHT/HEAWMVERKIU 50/1oO/150

VPERKS AND FLAWS

Backup Lde Support - Absorbs first "Life SuppOn hit Llfe Support Full
Ejemon System - Escape Pods I10 places] Reinforced Crew Carnpamem - Absorbs first 'W hh
HEP Radiauon 4 Screen
HEP Vacuum - Space protection

NbM€ BRn&cRoFAM?m 8pEcuIL Ms W A C

COST: ARMOR:
CREW UGHT/HEAW/ObERKIU
ACTIONS MOVEMENTDATA
HULL SIZE MPLOYMENT RANGE.
DEFAULT SIZE SENSORS
STACKING SIZE COMMUNICATIONS
INDV. LEMON DICE FIRE CONTROL:
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Name: Ulkr
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GA
Manufacturer: L2 Shipyards
Type: Missile &ism
Contml Systam: Bridge w/Astmnomical mpky
Length: 175 m
Width 53 m
Emptv weight: 30X1Tons
Loaded weight: 6500 Tons
Main Drive: 4 X 8 o M w
Sacondaly Powerplant: 2300 KW
Main Thrusters: 4 x 250.000 kg
Apogee Morors: 60
Acceleration: 0.5 g
onboard sensors: Fire Control Radar, Infrared/UMolet. Ladar. Magnmc
Anomaly Detector. Microwaves, Motion Derenas, Radcounter.
Search Radar. Telescope
Fixed Armament 2 x L. Range Missile Bay, 2 x M. Range MissileBay. 1 x Large Missile Mount
Additjonal Armament: N/A
Defensive Syst8ms: Mag Screen. PDS
Equipment: Escape Pods, Sateiiue Uplink

Developed in the 2200s as a heavy support frigate, the Uller class of vessels remains relatively rare in the fleets of the CEGA
navy The Uller relies almost exclusively on guided missile weaponry, limiting its combat endurance when it faces vessels
that use particle beam cannons or kinetic kill cannons. The frigate's flaw is made up for, however, by the lethal nature of its
payload. Three types of missilescan be found aboard, including fifty long range missilesand another fifty for medium range
combat. The Uller's claim to fame, however, is its standard payload of eight Harpoon 111 heavy missiles. The Harpoons are
independent, self-guiding fire-and-forget weapons designed to take out a capital class vessel with a single hit.

The effectiveness of the Harpoon was amply demonstrated in early 2210 at the battle of Elysee, when the CSS Karana, an
Uller following rogue General Russell Kleb on his mad attack on the Jovian confederation, was responsible for incapacitat-
ing three Jovian Armed Forces vessels, including a Thunderbolt-class cruiser. Intelligence reports on the battle, however,
also indicate that only one of the wounded vessels was actually destroyed.

0 CAPABILITIES
The Uller is massive looking, though carries little armor. The large hull offers ample internal space for crew accommodation
and supplies. Most Ullers have taken to carry additional missiles in their cargo bays when on short and medium range
flights. The crew can use these to replace any missile expended during combat, though it requires several minutes and
cannot be done with the ship under acceleration.
The Harpoon missiles are located in the lower half of the ship, with four ready to launch at all times. Four more are located
in a compartment just above, ready to be lowered into the launch ports. Maintenance access to these is difficult - not
enough to be a serious problem, but enough t o get on the nerves of the technicians.

0 SERVICE RECORD
The Uller is currently used in two distinct operational roles. The first is as part of fleet actions. Ullers often remain near the
large vessels of the fleet (usually a Poseidon battleship) and its supply frigates so that its missile racks can be reloaded when
needed. An extension of this role comes in operations attached to colonies or space stations. The Uller has increasingly
been used as a fast-attack craft as well. Usually the heaviest ship involved, the Uller can provide fire-support for Bricriu
corvettes and various fighters assaulting a fixed target. These operations are designed to b e rapid, devastating strikes that
do not give the enemy any chance t o respond. In this situation, the Uller's lack o f endurance is not a problem.
Intelligence sources within the Jovian Confederation indicate that the Karana may not have been destroyed at the Battle of
Elysee. One unconfirmed report holds that the Karana was severely damaged and its crew were thought killed as it ca-
reened into a trans-Jovian orbit. When its course was calculated and JAF forces went to recover and inspect the hull,
however, it had disappeared. Whether it was appropriated by someone else or some of the crew survived is unknown, but
nothing has been heard of the ship since then.
CREW COMMENTS 0
"Life on an Uller is not exactly typical of the Navy way of life. These are pretty new ships so the accommodations are loads
better then in a lot of the other spacecraft in the fleet. I served o n a Bricriu for two years and I can tell you that Ullers are a
real luxury compared to that. The other nice thing is that most Ullers are attached to resupply bases so you have access to
shore facilities on a regular basis. Of course, the suckers who end up on large fleet patrols can't d o that, but even then they
have relatively plentiful supplies.
"The officers frown on this, but I consider the Uller a prestige ship. I mean there aren't that many of these babies around. so
Itake a lot of pride in being on board. I also love how she works in combat. I means they call the Harpoons "fire and forget"
but we don't forget. There's nothing quite like receiving the order t o fire and letting one of those babies go. We can follow
them in thanks to telemetry and watch as it streaks right to the target. Seeing it slam into an enemy craft and rip it open like
so much tissue paper is just indescribable. We've been using them in raids against STRIKE for the last year and they have
performed beautifully.
"Ofcourse, she's not without her quirks. I may love the effect those Harpoon missileshave in action, but having to maintain
them is a royal pain. They're carried in a ventral bay so they can't really b e retracted into the ship. So technicians have t o go
out to get t o them. Usually part of the crew gets to the top missilesthrough internal maintenance shafts while the others use
maintenance pods or EVA suits to get to the others from the outside. Theoretically everything could be done with auto-
mated systems, of course, but the techs insist on some hands-on maintenance t o make sure everything is good to go when
we enter battle. According to them the Harpoons themselves aren't much trouble to maintain. They're rugged and full of
redundant systems and most maintenance involves checking for any solar flares or micro-meteors that may have made it
through the screens to cause any noticeable damage. Typicallyon a long patrol one level of redundancy will be defeated by
radiation, but the missiles have three more before they lose their effectiveness."
- Chief Petty Officer Ramona Foss, CSS Kynda

SHIP SCHEMATICS 0

> *

b 1 2 Missile Launchers (21


3 Plasma Onve (41

, *

0029
V ULLER-CLASS MISSILE CRUISER V SECTIONS
OVERALL PRODUCTION DATA 1 x Main Hull

F- THREAT VALUE
OFFENSE
4o.
m
27.m
2 x Missile Launchers
4 x Drive Secuon
OEFENSNE: 18.033
MISCELLANEOUS 74.033
COST: 39.am.m
PRooUCTloN TYPE: Ear& Pmduction

QI- 1
INW. LEMON M C E
V MOVEMENT DATA
1 1 I 11
I VOFF. & DEF. SYSTEMS
1 x Point DefenseSystem [main hull]
8 x Harpoon Missile [main hull]

1
SPACE, 3103gI 505; 4 2 x Long Range Missile Launcher
2 x Medium Range Missile Launcher
OEPLOYMENT RANGE: 2 m hrs Fusion/electnc

Q .MAIN
REACTION MASS

COST:
HULL
25(30 BP ladlusted for d r ~ e s l Hydmgen

14,Om.Omcredffi III ARMOR

U
CREW: LIGHT/HEAVY/OVERKIU: 60/120/180
m0Ns MOVEMENT DATA Towed by OrNe S e m n
HULL SIZE DEPLOYMENT RANGE Deployment Range 2wO hrs
OEFAULT SIZE SENSORS 0/2 km
STEKING SIZE: 40 COMMUNICATIONS 0/10 km

Ti0
INDV. LEMON DICE FIRE CDNTFIDL 0

Autopilot - Acts as level 1 pilot Life Support - Full


Backup Systems - Comm. Fire Con. Lfe, Sup , Sens PassengerAccomodauons 6 0 m m3 mal
Cargo Bey 100 m3 ReinforcedCrew Compartment 2 Absarbs first two 'craw'h N
Cargo Bey [missiles] - 60md Setellhe Uplink - ImO x Communicabon Range
Computer 3 CEO m o o . PP3 Sick Bev 1 Ooeratlno theater
Elemon System - Escape Pods (40places]

HEP Vacuum - Spacepmtemon

Q
I m
CREW:
.wzrKlNS
4.400.03J credffi
3
3
ARMOR
UGHT/HEAW/OVERKIU.
MOVEMENT DATA
25/33/75
Towed by OrNe Semon

0 HULL SlZE:
OEFAULT SIZE:
STACKING SIZE.
18
16
18
DEPLOYMENTRANGE
SENSORS.
COMMUNICATIONS
loo0 hrs
3/2 km
3 / 1 0 km

W INW. LEMON o(cE

V PERKS AND FLAWS


Backup Fire Conml - Absorbs first 'FireCon' hrt
2 I] I FlRECDNlROL

Life Support Full


0

HEP Radiauon 4 Scresn ReinforcedCrew Compartment 2 Absorbs first two 'craw'h N


HEP Vacuum - Spacepmtmaon

0030
b 8 X HARPOON MISSILES
m

-
CREW:

HULL SIZE:
DEFAULT S I E
570.W credii
0
0
5

9
Rwctlun Mass:
SENSORS:
240 BP Hvaogen
0/2 kln
STAUUNG SIZE: 5 WMMUNICP- 2/10 km
INW. LEMON MCE: 3 FIRE CONTROL: 0
bRMOR:

LlGHr/Hmw/oMRKILL: 10/20/30

VPERKS AND FLAWS

Ampilot - Acts as 1-1 1 plot M P Vacuum - spacepmtemon


Cwnpmr 2 CRE-1. KNO-I. P 2 Exposed Aux Eystams - 'AUKHhsareme~mrse
Easy to M d i AI - +2 m Mcddiy op Rapar Sensor Dependent - Require Sensor to f u m n

b 4 X DRIVE SECTION
I m 3.3rn.mcredi I
CREW: 6
PCTWMIS: 4 Deploymem Range: 'loa3hm Fusion/elactric

HULL S I E 20 Rsllctlon Mass: 3250BP I Hdmaen


DEFAULT SRE: 12 SENSORS 3/2 kln
STmNGsm: 20 WMMUNICPm 3/10km
INMI. LEMON DICE 2 FIRECONTROL: 0

VPERKS AND FLAWS

Ejection Ststem - E m p a Pods I40 places1 RainforcedCnm Compafmmnt 2 &sorbs first two 'crew'hits
HEP Radiation 4 Screen
HEP Vacuum . SDacen-Uacth

I I I I l l
b EMPTY
COST:
CREW:
PCTWMIS:
HULL Sm:
DEFAULT SRE:
SrAcUlNG SIZE:
DEPWVMENT-
SENSORS: I
I
VPERKS AND FLAWS

, I I I

I I I I I

I I I I l l I I I I I I I

EHRONICLES
,N-CLASS DESTROYER
Name: Hachiman

Origin: CenGal Earth Gx8rnment B Adrninlstration

Manufacturer: L2 Lunar Shipyards CO.


Typs:
control symln: Bndge w/Pstmmmnal [hsplay
Length: 208m
w m 80m
Empty Weight 3700 T O ~ S
Loaded Weight 5500 Tons
Main IMM: 2X150Mw
secondely Pwrplant: 2500 Kw
Main Thrustas: 3 x 1 2 . 0 X m O kg
Apogee Momrs: 68
Pccsldon: 0.5 (I
&board Sensu-%: Fire contml Radw. Infrared/Ultranolet. Ldar, Magnew
Anomaiy DBtector. Micrnwaves. Mobon D&cms. Radcoumff.
Search Radar. Telescope
Fixed Armament: 6 x Beam Cannon. 2 x Missile Bay. 2 x Laser W t ~ l r e s
Additional A r m a m N/A
Defensive Sptama: Mag Screen. PDS
Eouimm: Escaoe Pods

Q The medium-sized Hachiman destroyers are the workhorses of the CEGA Navy's fleets. The first three Hachiman-class
vessels entered service in 2194, quickly followed the year after by ten more. Production continued apace for several years,
more and more of the vessels swelling the ranks of the increasingly aggressive Navy. The L2 shipyards near the Moon were
said to have Hachimans under construction year-round from 2194 until 2197.

0 Production was suddenly halted in the middle of 2197 after the so-called "Dark Summer" of 2197, where no less than three
ships were lost due to what was thought to b e a plasma drive malfunction. The first two accidents resulted in only a few
casualties,but the third was truly catastrophic and killed all hands before they could make it t o their escape pods. A massive
investigation was launched and the L2 shipyards were closed down with two destroyers in mid-assembly. Rumors o f incom-

2
petence among the designers and shipbuilders was rampant and the existing Hachimans were confined to dock.
Only in 2199 were the guilty parties identified. A cell of STRIKE was uncovered among the employees at the naval base of
L2-4. A systematic campaign of sabotage was uncovered including the destruction of the three Hachimansin 2197, but also

Q more subtle sabotage of navigational components and tactical computers in most ships in the class. Three of the five guilty
parties were captured and are currently serving life sentences in a Lunar penal colony, but the two masterminds of the plan
escaped justice. Their true identities remain unknown, although they went under the aliases of Cera Robinson and Karl
Janson while at L2. CEGA still offers a substantial reward for their capture.

I 0 CAPABILITIES
The Hachiman shares many components with other CEGA space ships to reduce maintenance requirements and turn-

0 around time. The plasma drives have the same housing as those used on the larger Poseidon-class battleships, and the
main particle accelerator turrets are exactly the same. Many internal fixtures are taken from the older Bricriu corvette,
though in updated forms. Despite a solid, no-nonsense design, the Hachiman is plagued with numerous defects that keep
the crew occupied during cruises. The articulated covers protecting the forward missile launchers cause several problems:

W their design tolerance was too limited, and problems with spot vacuum welding sometimes occur.

0 SERVICE RECORD

2 With the source of the Hachiman's problems uncovered, all the vessels in the class were refitted and returned to active duty
by 2202. Production also resumed, although at a slower pace. There are currently 34 Hachimans among the fleets. It has
taken many years, however, for the Dark Summer to fade. Hachiman crews still talk about a curse that follows the ships.
This modern legend seemed to find justification in 2209 when the CSS Gorana was lost in battle against Belt pirates. The
pirates were equipped only with the Black Cross, a Bricriu corvette, and yet they were able t o defeat the destroyer (the crew
was allowed to escape). Naval tacticians have pointed out that the pirates may well have been former CEGA Naval person-
nel (and hence familiar with the Gorana's tactics) but most naval shipmates still talk about the Hachiman curse.

-
0032
CREW COMMENTS 0
"Don't believe everythingyou hear. They may say that the curse is gone, that it was just a bunch of STRIKE wackos sabotag-
ing a few ships, that the Hachiman is 'safe and reliable.' Don't believe it. The curse is real and there ain't nothing that's going
to lift it. I used to think different... until last winter.
"You ever been to the Belt?God-forsakenplace if there ever was one. It's essentially just a few rocks floating in a whole hell
of a lot of empty nothing. Don't buy that talk of tightly packed asteroids zipping to and fro; it's space with a few bits of
cosmic junk floating around in it.Anyway, we were out there on deep patrol, looking out for pirates or for anything else that
crossed our way. We had faced down a Jovian destroyer group the first week of our patrol, but since then it had been
nothing except a few Nomads to intimidate. Routine stuff, no reason anything should go wrong. Then the curse kicked in.
"I was aboard the Nosamawhen we were warned about some solar flare activity. Nothing to worry about, they said. This far
out, the rad screenswould deflect it all without a hitch. Then the systems started to short out. The comm array went first, hit
by some sort of electrical backlash that shorted everythingout. Then radiation alarms went off around the ship- it looked
like all the bloody mag screens had failed. We dropped everything and started bolting for the rad shelters, but a lot of us
were caught a long way from safety. Security doors started closing while the rads were pouring in. I got to the safe room one
second too late. The door had already sealed and I was stuck on the outside, looking at far too few of my friends. I waited
for the symptoms to begin. The rad counter was screaming and I was praying for a miracle and cursing the bloody ship. I
was panicking and I couldn't remember any of my rad training. Was Ijust going to faint, wretch my guts out, bleed from my
ears, or what? I was just waiting to die.

"And then it stopped. That bloody tin-can computer voice that all the Hachimans use piped up with a 'Situation Nominal'
announcement. I checked the monitor and it said the rad screens were fine - they had always been fine. There was no
major radiation on the ship. Some people called it a sensor malfunction, others thought it was a training drill. I know the
truth: it was the curse."
- Shipman Erik Rosz. CSS Nosama

SHIP SCHEMATICS 0
Q

u V HACHIMAN-CLASS DESTROYER
V OVERALL PRODUCTION DATA
THREAT VALUE
OFFENSE
6 1,000
SB.WO
V SECTIONS
1 x Main Hull
2 x Dnve Senron
2 x Kinetlc Kill Cannon Turret
DEFENSNE: 3103 2 x Laser Batceples
MISCELLANEOUS: 110.000
COST: 79.000.000 credits
pRwucTloNTypE: Early Pmduction
I

QI-
I

V O F F . & DEF. SYSTEMS


1 x Point Defense System [mein hulll
1 1 x Shield Imam hulll I
2 x Beam Cannon Turret
2 x Laser 1 u m t
DEPLOYMENT RANGE 2000 hrs Fusion/elecmc 2 x Misale Bay

Q .MAIN
REACllDN MA!33

COST.
HULL
3593 BP ladpsred for d ~ s l Hydmgen

35.033.000credhs ARAMOR:

0
CREW. 24 UW(T/HEAVY/OMRKIU 50/1m / l 5 0

ACTIONS: 6 MOVEMENTM T A Towed by Drw Semon

HUU SIZE 43 OEPUlYMENT R A W 2000 hrs


DEFAULT S12E: 32 SENSORS: 0/2 km
STACKING SIZE: 43 WMMUNICPWS: 0/10 km

d0
INW. LEMON MCE 3 FIRE CONTROL: 0
~~

V PERKS AND FLAWS

Computer 4 CRE 0. KNO 0.PP4

HEP Radiation 4 Screen

Llfe support - Full

ReinforcedCrew Comp. 2 Absorbs hrst twa ’crew’hffi

I I I I I

Q
1 PIX lranaedl AM, HEAT 6 12001 N/A

ishieldl FF xl0 M +1 4 Inf Def. EShield. HEAT 3 83 N/A


2 Missile Bay Forward x30 5 -2 5 30 MIS. G. Concealed [Oact~onl 14 6000 6 2

I b 2 X PC TURRET
[COST:
CREW:
PIcTIONs:
13.000.000credhs
3
3
I

0 HULL SIZE
DEFAULT
STACKING sm:
10
19
10

W INW. LEMON MCE: 3

Life Support - Full


COST: 5.200.1300credtts ARMOR
CREW: 3 UGHT/HEPWMVERKILL: 10/20/30
ACTIONS 3 MOMMENT DATA Towed bq Dnve Secbans
HULL SUE 6 DEPLOYMENT RANOE: 11300 hrs
DEFAULT SIZE 13 SENSORS: 3 / 2 km
STACKING SUE. 6 COMMUNICATIONS 3/10 km
INW. LEMON DICE 3 FIRE CDNlT4OL: 0

COST' mRMoR:
CRMI: UOHT/HEAW/DWRKIU:
ACTIONS MOVEMENT DATA
HULL SIZE: DEPLOYMENT W E :
DEFAULT SIZE. SENSOR%
STACKING SIZE: WMMUNICAlKlNS
INW LEMON DICE FIRE CONTWL

c r
:LASS ESCORT CARRIER

Loedsd weight 3ooo Tons


Main hive: 2xI15MW

EOUiDlEZnt: Cataouhs. Escaoe Pock. satellite Udink. Vehide BBV

missile launcher pods a t the prow.

As the new ships left the drydocks at the Moon's L2 point, they were assigned by pairs to the various Navy fleets, starting
with the three Escort Fleets. They soon gained the appreciation of the men and women crewing them for their sturdiness
- . and large living quarters. The early Tengu carried only interceptors, but selected units began receiving Syreen exo-armors
as early as 2202.

0 CAPABILITIES
The primary concerns of the ship's designers were speed and range. A large twin drive assembly is mounted on the hull
along with big reaction mass tanks. For simplicity and improved resource management, the drive units are the same model
as the ones used on the smaller Bricriutlass corvette. Extra reaction mass tanks are sandwiched between the drive mounts
and the main vehicle bay for additional range.

The position of the drive units and the external missile launchers leaves a lot of room inside the hull, making theTengu-class
one of the most spacious in the CEGA fleet in terms of living accommodations. The mid-body vehicle bay is large, but it is
normally filled with extensive stores of spare parts, fuel and additional ammunition. This leaves little space for the exo-
armors themselves, only two of which can be handled during standard operations. Removal of the accelerationcradles and
the spare part racks generally provide enough space to fit up to eight additional exo-armors, though they will have no
support facilities available. Fuel, ammunition or spare parts are likely to be very scarce. Damage may also occur during
acceleration since the load is not properly secured and may shift suddenly.

W; 0 SERVICE RECORD
The Tengu-class ships generally have a good reputation among enlisted men. They are currently found in all six Navy fleets,
serving as escort and area patrol craft. A few Tengus have been refitted with two extra vehicle bays and additional stores to
accomodate special units or to go on extended patrols, but these remain somewhat rare. At last count, only about 15% of
the ships in service had been so equipped.
The unmodified Tengu can cany more vehicles than the routine complement by jettisoning most of its extra stores, as
proved by the CSS Pinta during the infamous Belt Trial Accident of 2202. The Pinta's crew had to fit no less than seven
Syreens (or parts of them) in her bay and on her hull when the exo-armors' carriers were destroyed in a catastrophic docking
accident that left the pilots stranded in space.

: - 003b
'
CREW COMMENTS 0
"Forget what people tell you about the Poseidon, the Hachiman or any of the rest of them. Trust me when I tell you that the
Tengu is the best ship in the fleet. She may not be huge or carry long range missiles, but the Tengu is a reliable ship that is
there to get you out of trouble. Carrying two or more fighters or exos into battle, we're central to any strike operation. We
go in with the heavy ships and the corvettes and launch out fighters. We can also lay out a stream of missiles to take out
enemy spacecraft. On top of all that, we can stay in the field for quite some time, if we carry only the minimum auxiliarycraft
complement in exchange for extra supplies.
"The greatest strength of the Tengu is her flexibility. In standard configuration, she carries two fighters or exos with full
repair and resupplyfacilities. This is the configurationwe use for basic escort operations, when we're cruisingwith Hachimans
or Poseidons, providing strike and recon capabilities with our fighters. In strike scenarios, the ship is often reconfigured with
two additional modular catapults so that we can launch four fighters. With these, and stripping away the full repair facilities
we can carry six craft. In an emergency we can dump the repair bay and carry nine (includingthose in the modular bays). In
small-scale strike operations we don't really need any other support than each other because of our missile bays and the
firepower of the vessels we carty. We can't last long in the field like that, though, because we don't carry enough fuel and
spare parts to keep everyone in top fighting shape.
"The best example of this is my own ship, the Yubari. With our sister ship the Kasado, we're the support craft for Wing 27,
an elite fightedexo wing used in rapid attack and surgical strike operations. With the modular bays attached we can launch
the entire wing and provide full repairfacilities.Sure, the additional mass makes us a bit slower. So what? We still get there,
or at least the spacecraft we carry do. We also can add firepower to any operations against larger vessels. That gives the
wing great flexibility and endurance in combat.
"Destroyer and battleship captains may feel they have the better craft, but I'm not worried about prestige. I know that my
ship has seen more combat and has a better service record than any of the Poseidon battleships. That's the thing with the
Tengus: it may not show, but they have it where it counts."
-Captain Vladislav Ricardo, CSS Yubari

SHIP SCHEMATICS 0

+ 1. Matn Hull
2. Plasma Drnres (21
j 3.Mlsslle Tubes I21

............. . 1 1

! 1

* , t * * ,.*.
. I :
i " .:
, ..: . I * ; . , , ~. :.* ~

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. $

3 " . t.. I ^ ; I
>
:
:
. . I . . ; .
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i . ...~
. ~~ ~ .. ~~

0037
V TENGU-CLASS ESCORT CARRIER
~- V SECTIONS
V OVERALL PRODUCTION DATA 1 x Main Hull
THREAT VALUE 53.m 2 x Onve Semon
OFFENSM: 21.ooO 2 x Missile Tube
DEFENSIM: 3 100
MISCELLANEOUS 14O.m
m 5 5 . m . m credits
pRwucTIoNTypE: Ea& Pmductlon
I I
V OFFENSIVE & DEFENSIVE SYST.
1 x Point Oefense System [main hull]
1 x Shield [main hull]
I SPACE 4 [O 2 x Missile Tube

I I I
MFUJYMENT RANGE 3KCl hrs I Fusion/elemc
REACTION MASS 7500EP [adlusted f w drives) Hydmgen

.MAIN HULL
COST: 30,wO.ou) credts I ARMMI: I
CREW: 78 UOHT/HEPW/OMRKILL: 50/1U3/150
MOVEMENT DATA Towed bv Drive Section
HULL SIZE: DEPLOYMENT RANGE 3ooo h n
DEFAULT SIZE: SENSORS: 0/2 km
STACKING sm: COMMUNICATIONS 0 / 1 0 km
INOV. LEMON DKI:
~~
ARE CONTROL: 0
I 1
V PERKS AND FLAWS

Eiectlon w m - Escape Pods I80 places)


HEP Radiabon 4 Screen
HEP Vacuum - aacepmtecbon
Llfe Support - Full

V WEAPONS

b 2 X MISSILE TUBE
ARMOR:

ffiHT/HEAW/OVERKILL 25/33/75
MOVEMENT DATA Towed by D m Searon
OEPLwhlET RANGE lux) hm

SENSORS -3/2 km
STACKING SI= 12 I l l
COMMUNICATKINS 3 / 1 0 km I
I
I I l l
. .. .- - ..
V PERKS A N n FI A W S

I 8ackupSystems I - 1 Comm. RreCon. LlSup and Sensors1 ReinforcedCrew Compartment I 2 I Absorbs frst two 'crew'hls I
HEP Radiation 4 Screen
HEP Vacuum - Space pmtecDon
Llfe support Full
____

V OFFENSIVE & DEFENSIVE SYSTEM DATA


acvl NAME ~ u I c .-
o M B R ~ R a A M M o 8(8uAL Ms WAC
1 Missile bay Forward x30 5 -2 5 60 MIS. G. Concealed(0act 1 14 6033 62

0038
b 2 X MODULAR VEHICLE BAY
COST: 65O.moXcredii I II ARMOR:

OEPUMHEMRMIQ:
DEFAULT Sm: sp119oRB:

STAM(M0 sm: UMMUNICA- 4/10 km


INDV. LEMON DICE: FIRE m m
V PERKS AND FLAWS

HEP Vacuum - Ispace- I


Llfe SUDwrt- I Full I I I I
V OFFENSIVE & DEFENSIVE SYSTEM DATA

I l l
b 2 X DRIVE SECTION
ICOST: 9.3oo.ooo~ I
I CnFW. R I I 7[0.7g1 I 1411.4 gl I
Ir!InmN3 4 1
HUU sm: 30
OEFAULT Sm: 21 I sENsoR9: 3 / 2 h I
STAclaffisuE: 30 COMMUNICA- 3/10 km
INDV. LEMON Ma: 3 FIRE COMROL: 0
ARMOR:
uoKT/HEAW/WERKILL: wim/iso
V PERKS AND FLAWS
Backup Llfe Support - msorbs first ' ~ 8 u p 'ha M e Support Full
Ejemon System - Escape pods [I
0 places1 Reinforced Crew C u m p m n t - Absorbs first 'Crew' htt
HEP Redimon 4 Screen

I - Isoaceao(eczon
~ ~ P ~ a c u u m I I I I I
V OFFENSIVE & DEFENSIVE SYSTEM DATA

I I I I l l I I I I I I I
b EMPTY
COST:
CREW:
r!InmN3
HUU Sm:
DEFAULT Sm:
srAclaffisl?E
INDV. LEMON Ma:

V PERKS AND FLAWS

V OFFENSIVE & DEFENSIVE SYSTEM DATA

r
I I I I I I I I I I

I
EHRONICLES

0039
U
Q
0 also adapted in an effort to cut cost, such as the main particle accelerator turrets and the plasma drive housings, all of which
were already in service on Hachiman-classdestroyers. The main gyroscope was derived from similar design used on the
smaller space colonies.

As a concession t o the rapidly spreading use of exo-armors and interceptocs in warfare, the Poseidon was hastily rede-

Z
signed in mid-construction to incorporate two vehicle bays, enabling the ship to transport up to eight exo-armors or
fighters in cramped conditions. Once this major modification was in place, the L2 shipyards managed to produce one
Poseidon every two years on average. The latest addition to the class, the CSS Medusa, was completed in December 2204
and was immediately assigned to the Second Escort Fleet.

Q 0 CAPABILITIES
Although it can carry exo-armors and fighters on its own, the Poseidon is primarily a battleship designed to pound targets

I into oblivion, relying on smaller escorts for flanking and protection. The auxiliary craft bays are located in large blister-like
sections on either side of the forward main hull, just underneath the forward kinetic kill cannons. Because the bays were a
late addition to the design, they do not feature electromagnetic catapults, a small weakness that forces departing craft to
consume extra reaction mass.

U The most striking design element of the Poseidon is the large twin rotating crew section assembly. Coupled with the long,
thin main hull, it gives the ship the overall appearance of a gigantic trident, hence the name of the class. The rotor is
generally locked into place for combat and high acceleration, to avoid damaging the bearings and rotation motors. The

W main weapon turrets are located on the extrerneties of the habitat sections, giving them an excellent, broad arc of fire in
combat situations.

0 SERVICE RECORD
Poseidon-classvessels have always enjoyed a huge amount of prestige, both within and outside of the CEGA armed forces.
Each ship serves as the flagship of one of the Navy'ssix combat fleets, and as such attracts some of the best elements within
the forces. It was once considered an honor for dignitaries to be important enough to warrant the presence of a Poseidon.
This changed, however, when the Scylla headed the 4th Escort Fleet in an unauthorized attack against the Jovian capital.
Since then, the Poseidons have been viewed with suspicion by everyone not connected t o the Navy. The CEGA crews, on
the other hand, have dismissed the incident as the doing of a doomed crew trapped in their duties by a madman.
CREW COMMENTS 0
"Serving on a Poseidon battleship is a sure sign that a sailor's career is going in the right direction. These mighty ships are
really rare and all serve as a flagship for one of the Navy fleets. That means that an admiral will be at the helm most of the
time, with Hachiman destroyers and all kinds of other vessels in tow. The whole crew is top of the line, from elite exo and
fighter pilots, to a few green shipmen taken from the top of the naval training classes. When I got my papers to get aboard
the Cycfop as a gunner's mate, I knew things were looking up and I haven't looked back since then.
"A Poseidon is like a small city, with several hundred crew members and a strict hierarchyaboard. Everyone knows they are
a t the top of the naval food chain and they act it. Discipline and regulations are enforced to the letter -
those who can't
play by the rules will find themselves transferredto another ship. I've seen it happen more than once. Not everyone is ready
for life on a Poseidon, you see. Some people just can't adapt to the tension of serving in a flagship, of never letting your
guard down, of being on display for the brass. Those who can hack it, however, are often well rewarded. Most of the Naval
high command has served on a flagship before and they understandthe tensions aboard. They are always looking for those
sailors who have that spark of excellence to continue further up the chain of command. Admiral Bayul saw that excellence
in me and I'm now serving as gunnery chief on the Cyclop.

"The crews of the five Poseidons in service are all very much aware of their ships' respectivestatus. They may all be flagships
of the various fleets, but everyone is convinced that their ship and their crew is better than all others. It's fairly rare for the
crews to actually meet because the fleets are deployed separately, but we use the Navy newspaper and video reports for
boasting. The brass is into this boasting and the admirals apparently rib each other every time they meet.
"Anyway, everyone knows the Cycfop is the top ship."
-Warrant Officer 1st Class Gano Terret, CSS Cyclop

SHIP SCHEMATICS 0

, , ~ .~" .
i , . . .~

1 Main Hull
" "
2. Plasma Drives [21
3 Habhats [21
.'
I_

4. Beam Turrets (21

-I
V POSEIDON-CLASS BATTLESHIP V SECTIONS
V OVERALL PRODUCTION DATA 1 x Main Hull

THREAT VALUE 120.m 2 x Drive Sectlon

OFFENSM:
OEFENSIM:
MISCELLANEOUS:
130000
5mO
220 000
2 x Habitat Sectlon
2 x Parucle Cannon Turret
4 x KKC Turret
~~
1
COST: 140.000,mO credffi
PRWUCTWNTVPE: Earlu Pmdumon
I I
I VOFF. & DEF. SYSTEMS
V MOVEMENT DATA 1 x Point DefenseSystem [main hulll

I 1 x Shield [main hulll I


I 1 x Missile Launcher (main hull] 1
2 x Parbcle Cannon Turret
DEPLOYMENT R e Eo00 hrs I Fusion/elecb.ic 4 x Kinetlc Kill Cannon Turret
REACTIONMASS 2- BP [adjusted for drives) Hydrogen

ARMOR:
UOHT/HG%W/OMRKIU 90/180/270
ACTIONS 8 MOMMENT DATA Towed by Drive Semon
HUU SIZE 50 DEPLOYMENTRANGE 2032 hrs
DEFAULT SIZE: 37 SENSORS +1/5 km
STACKING SIZE 50 WMMUNIGATIONS 0/15 km

d0
INDV. LEMON DICE 3 FIRE CONTROL 0

VPERKS AND FLAWS

Ejecbon System - Escape Pods I140 places)


HEP Radiatlon 4 Screen
HEP Vacuum - Space proternon
Lte %PPoh - I
Full I I I I
V WEAPONS

Q
I COST: 13MOaX3credffi ARMOR

W
b 2 X HABITAT SECTION
COST: 16.Mo.033 ARMOR:
CREW: 3 UGHT/HEAW/OMRI(Ik 25/50/75
ACTIONS 3 MWEMENT DATA Towed tq Dme Secaoffi
HULL SUE 15 MPLOYMENT RANGE 2000 hrs
DEFAULT SIZE 22 SENSORS 3 / 2 km
STACKING SIZE: 15 MMMUNICAOhlS: 4/10 km
INW. LEMON DICE 3 FIRE CONTFKIL 0

V PERKS AND FLAWS


Backup Systems - Comm. FireCan, LiSup and Sensors Llfe Support - Full

EiecuonSvstem I - I EscaDePods140Dlacesl I PassengerAccomodmons I - I 12.mOmA3


HEP Radiauon 5 Screen 6 shielding Reinforced Crew Compartment 2 Absorbs first MI0 K?wi hffi
HEP Vacuum - Space protectlon Sick Bay 2 Tmn opemng theaters
Laboratory Cuoking 0 Galley
I
V OFFENSIVE & DEFENSIVE SYSTEM DATA

b 2 X DRIVE SECTION
COST: 4.600.wO credffi
CREW: 6

ACTIONS 4 DeploymentRange: 2ooo hrs Fusion/eleckic


HULL SIZE 30 Reaction Mass: lO.000BP I Hvdmwn
DEFAULTSIZE 17 SENSORS: -3/2 km
STACKING SIZE 30 COMMUNICATKINS 3 / 1 0 km
INW. LEMDN DICE 3 FIRE CONTROL: 0
ARMOR:
LIGHT/HEAW/DVERKIU 50/'la3/150

V PERKS AND FLAWS

ElectronSystem - Escape Pods I 1 0 places1 ReinforcedCrew Campamnent 2 Absorbs first bM, 'crew'hffi
HEP RadiaUon I 4 I Screen
HEP Vacuum - Space proternon

V OFFENSIVE & DEFENSIVE SYSTEM DATA

b 4 X KKC TURRET
COST: 6.8M).OZQ credffi mAMoR:
CREW: 3 ffiHT/HEAW/CNERKIU 20/40/60
ACTIONS 3 MOVEMENT DATA Towed by Ome Secaons
HULL SIZE 16 DEPLOYMENTRANGE 1033 hrs

DEFAULT SIZE 18 SENSORS: 3 / 2 km


STACKING SIZE: 16 COMMUNICAllONS 3/10 km
INW. LEMON DICE 3 FIRE CONTROL: 0 .n .r
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V OFFENSIVE & DEFENSIVE SYSTEM DATA ' 0
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t
b VALHALL.A SPACE STATION
I
Name: Valhallbclass Space station
Origin: Central Earth Government 6 Administration

Manufacturer: Milistar Consmum


Type: Space W o n
Control System: Command Tower w/bstmnomical Display
UarnetBr: 580 m
Height 320 m
Empty Weight 31.mOTons
Loaded Weight 50.023Tons
Main Powwplanr: 10 Mw
semndary Powsrplam: 17M3KW
Main Thrusters: 4x2500kg

Apogee Motors: im
Ameleretion: 0.mg
Onboerd Sensors: ECCM. Fire Conirul Radar, Infrared/Ultravi&, M a r .
Magnetometer,Mtcmwaves, Maion oetectors.Radcwnter.
Search Radar, Wide Band Radar, Telex-

Fixed Armament: n/a


Additimal Armamenr: Auxiliary Craft. Partjcle Cannon (optional]
Oefanskn Systems: Mag Screen, PDS
Equipment: Comm Arrav. EscaDe Pods. satellite Unlink

Introduced in 21 97, the Valhalla-class space stations were designed t o serve as command centers, ports and semi-indepen-
dent guard stations for CEGA Naval Forces They were deslgned to deal specifically with the weaknesses of the Deadalus-
class military stations developed in the 2150s. CEGA Naval command and the Council itself were committed to a stronger
and more permanent presence in space and commissioned a semi-modulardeslgn that could be used as effectwely in Earth
orbit as in new frontiers

0 CAPABILITIES
The station itself is built along a traditional wheel design with a central docking hub maintained in zero-gravity and a series
of habitat sections that form a ring around it. The ring rotates in order to maintain artificial gravity, which facilitates long-
term habitation. The sections of these gravity wheels are mass produced and highly modular. They can include simple
military barracks, cargo storage, small-scale industry, hydroponic farms (which allow for full self-sufficiency),luxury accom-
modations, public spaces or any combination thereof. Although there is no requirement t o do so,most sections are de-
signed with a main floor and a mezzaninealong each side, leaving the center section with a very high ceiling. Psychologists
say this helps give space station inhabitants a sense of open space; technicians also appreciate being able to move through
large spaces with exo-suits or M-pods.
The original Valhalla design was strictly military and its basic elements still reflect this fact. The station’s plans can be
modified to accomodate six HA-19 particle cannons (also found on the Poseidon battleship) along with docking space for
a full squadron of fighters or exo-armors. Modular ring sections for additional troops or exo-bays are also included in some
cases. Valhalla stations include a powerful communications array developed by a joint EarthNenusian consortium that
allows command and control of Naval forces across a large sector. The station’s stabilizing thrusters, however, tend to
interfere with the comm array during orbital adjustments are used only sparingly.

0 SERVICE RECORD
The actual use of the Valhalla stations has tended more toward hybrid civilian/military operations. Valhallas in Earth orbit,
lunar orbit and at the L4 and L5 points in the Earth-Moon system all serve as entry ports and house not only troops, but also
accommodate civilian travelers, bars and customs offices. They also sewe as departure and arrival points for large civilian
liners. These stations have a permanent population of several hundred and can accomodate a transient population in the
thousands, who share space in hotels, waiting rooms, coffee houses and detention centers (if need be).
The more spartan military stations are deployed in sensitive areas, including all of the Lagrange points in the Earth system.
Rumor has it that severalValhalla stations are also in full operation in the Belt or near the outer planets, though they would
have to be exceptionally well shielded and stealthed to escape detection for extended periods of time. There are several
stories of Belt prospectors finding such an outpost, only to find the station gone when they come back. Most Nomads give
little thought to such tales.
CREW COMMENTS 0
"I have to admit, despite the distinct pleasure that griping gives me, that Valhalla stations are pretty well designed. Now not
everyone wants to spend years at a time stationed in an artificial space station, orbiting a moon or a bunch of asteroids, but
if you have to, this is the place to do it in. Personally, I grew up in a colony at L4- Greenfield VII, heard of it?- so the idea
of living in space isn't new to me.
"What I appreciate most about the Valhalla station I live in, Gamma-4, is the amount of design work that went into the
habitat ring. This circle of quarters and facilities rotates to keep it at around 0.8 gees, making it quite comfortable for long
term habitation. But anyone whose been aboard a military vessel or - God help you -one o f those bloody Deadalus
stations knows that gravity isn't the only part of comfort- living space is a big factor too. But on Gamma4 at least, a good
two-thirds of the habitat ring is decked out in style. Hydroponic growing facilities give us some small 'parks' to walk through
and long hallways are decked out with shops and bars. Like most of the stations at the Lagrange points, we have a fair
number of civilian inhabitants and they are largely responsible for keeping the place lively. Even the military quarters,
however, are designed for long term habitation and most crewmen have ample private quarters.
"Having soldiers and ciwies in the same space - not to mention passengers and crews of docked ships - can be a little
harrowing, however. Drunken soldiers and annoyed civilians do not make for a very good mix. Station security has t o be
kept fairly tight and on Gamma4 military R&R areas are set aside, apart from their civilian counterparts.

"Of course, not all stations are created equal. I've visited some Valhallas that are off-limits t o civilians and are designed t o
serve as big fire bases. Often enough, the habitat ring is cut into two small sections, sort of like the centrifuge on a
Poseidon. Extra fighter bays and cannon batteries are added. The living quarters in these stations are much more spartan,
with common bunks and simple galleys for food."
- Chief Petty Officer Darren Hoffman, Gamma4 Station

STATION SCHEMATICS 0

The twelve ring h a w are looseiy based on the outar skin design of an ONeilCtype space settlement They are manufacturedby tha
I *
same ammatad factories. out of the same basic material. The four spoke modules and the water tanks are also all idemcal and
+ ;
B
adaptedfrom exisang Sauctures The central hub design, on the other hand, often differs fmm stabon to slabon. Same m o n s are ' i
> *
equipped \Mth extra detecbon systems. others may have an extended spaca ship docbng area that e n d far from the ring. Many L

> * 'border posts' have a large Communlcabonarray m keep in contact wth Earth and the red of the setUaments.
*

I
I

<
I
1 0 * + I * * + - * t f * + * t / * * * * * * I
^ ^ A I ^ * $ ~~
I
^ ^ ^ .~ ~~~ ~~
V VALHALLA SPACE STATION V SECTIONS
V OVERALL PRODUCTION DATA 1 x Main Hub
I THEATVALUE: 107.m I IxCwnmAn-av
4 x Spoke -on
1 2 x H a M Secaon

1 I
V OFFENSIVE G DEFENSIVE SYST.
I

V MOVEMENT DATA 1 x Point Defense Systam [main hub]


MNEMEMMOOE /CYial?m 4 x SBCandary Point Defense Syxsm lspkesl

.MAIN HUB
Im 19,m.mcredits 1
mEw: 24 Space 0 IO 001 gl 0 10.002 gl -5
AlZmNs 6 Deplaymmlt Range: 50a3hrs Fuam/elemic
HULL SIZE: 34 Readon Mess: IOU3 BP watar
DEFAWT Sm: 27 SENSORS: +2/10 h
sTI\cKINGSIZE: 34

1 INDV. LEMON MCE. 3 I FIRECONTROL: 0 1

Q Autoplot

I
-
I
Acts as level 1 pilot Passenger Accomodaaons

I
-

I
220,WOm3ml

0
Backup SWmns 3 Gmm. RreCon. LSuo and Sen-1 Reinforced Crew Comoament 2 Absarbs first two ‘crew’ hits
Computer 6 CREO.KNOO.PP6 Sick Bay 4 Fwr surgical the&
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V OFFENSIVE DEFENSIVE SYSTEM DATA
RPHE ~ I R CM
: m ~yr: ~ 0 ~ I m
__m . m Blrgcw 1 MB 1 wcl#:

Q
1 PDS Turret x10 1 +I 6 Inf AM. HEAT 12 7500 N/A

I b C D M M ARRAY
m
CREW:
PJzrlm8
HULL SIZE:
2.2m.mcredhs
3
3
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III m
~/HEAW/WERlUk
MOVEMENT DATA
DEPLOYMENT-
25/50/75
TowedbyDRveSecrnn

EFAULT SIZE: 12 +1/20 h

w
I STmffiSIZE: 10 I COMMUNICPTDNS + 3 / 1 m km
FIRE CONTROL.

V PERKS AND FLAWS

4 Screen

V OFFENSIVE & DEFENSIVE SYSTEM DATA


F
. mX

I
CREW:
PC TURRET COPT.)

ACTIONS:
HULL SIZE
DEFAULT SIZE
STACKING SIZE:
INDV. LEMDN DICE

VPERKS AND FLAWS

HEP Radiauon
HEP Vacuum
4
-
Screen
Spacepmtectlon
:o
13.000.000credffi
, ffiHT/HEAW/OMRKIIl:
MOVEMENT DATA
DEPLOYMET RANOE:

SENSMIS:
COMMUNKXllONS
25/33/75
Towed by Dnw Secbons

3 / 2 km

Life Support - Full


Reinforced Crew Camp 2 Absarbsfirsttwo'Crsw'hffi

V OFFENSIVE t
S DEFENSIVE SYSTEM DATA

I I
b 12 X HABITAT SECTION

UGHT/HEAW/OMRKIIl:
MOVEMENT OAT& Towed by Onve %nons
HULL SIZE DEPLOYMENT RMKiE:
DEFAULT SIZE SENSORS

STACKINO SIZE COMMUNKXTIONS 4 / 1 0 krn


INDV LEMON DICE FIRE C o r n

VPERKS AND FLAWS

I I I I l l I I I llll
b 4 X SPOKE SECTION
I CDST 15000000 11I ARMOR. I
CREW: 3 UGHT/HEAW/DMRKILL 25/33/75
ACTIONS 3 MDMMENT DATA Towad by Drive W n s
HULL SIZE 35 DEPLOYMENTR A W E 5mo hrs
DEFAULT SIZE: 25 I SENSMIS: ._,..
N/A I
STACKING SIZE 35 C0MMUNCAl"S N/A
INDV. LEMDN DICE 3
I I
VPERKS AND FLAWS

I
HEP Radbauon. Vacuum 5 Screen. Space pmtacbon Remforwd Crew Compamnt 2 Absorbs first 'crew' hit

CHRONICLES

a t

00117
b WELCOME TO L4
Like Madman's Gambit in the Jovian Chronicler Rulebook, Gods of War gives Players and Gamemasters a place to set
their campaigns, this time focusing on CEGA rather than the Jovian Confederation. CEGA Naval Station Alpha 4 -one of
the first of the Valhalla-class militaly space stations- orbits the Lagrange 4 point of the Earth-Moonsystem. It serves as the
principal "border station" for the L4 point and vessels without prearranged clearance must often dock there or be boarded
by inspection officers from the station. The station provides resupply for CEGA military vessels and often has many troops
aboard, as well as traders and civilians who make their living off the traffic through the port. Several large transports to
Earth, L5 and the Moon leave from Alpha 4 as well, while smaller shuttles serve the various ONeill Cylinders a t L4.

V SHADES OF TERROR -
Tension is currently running high on the station because of the presence of over 100 Martian Federal Army troops (who have
been posted at L4 for training) and a similar number of Jovian Armed Forces personnel (the crew of the Athena-class
destroyer JSS lthaca visiting L4). Commanded by Major Jan Kurtz, the Martian troops are days away from returning to Mars
aboard the Ebiiruslassfreighter MFSS Bayern along with their Defenderexo-armors and several newly acquired Syreens.
These troops are part of the Martian Federation's new space-superiority policy for assuring dominance over the Martian
Free Republic; they have just spent months learning space tactics from CEGA officers. The lthaca and her crew are visiting
L4 as part of a goodwill tour through the inner solar system. CEGA is holding them at Alpha 4 for the time being. This
diplomatic snafu has been caused by rumors that the Bayern and its complement have been targeted by Free Martian
extremists who may have allies among the Jovian troops. Station security is on alert.

These rumors have been statfed by Tara Cavaiier, a cell leader in the STRIKE terrorist movement. During the Odyssey, Free
Martian terrorists destroyed the Martian orbital elevator and blamed STRIKE; Cavalier has decided to return the favor. Her
goal is to use Free Mars as a patsy, creating an apparent terrorist incident during which she can hijack the Bayern'scargo and
any other military equipment she can get a hold of. If necessary, she is willing to destroy the station but will not kill Terrans
unless she has no other choice. Martians, however, are fair game. Her hope is that CEGA will retaliate against Free Mars,
tying up resources that would otherwise be used to hunt STRIKE operatives.

VLlFE ON ALPHA 4
Alpha 4 is a polyglot station bringing together military personnel, merchants, travelers and others. Most of the population
is highly transient, staying only as long as their transport is docked or until the next shuttle to the colony cylinders. More
permanent residents include the CEGA forces who guard and run the station, merchants and service personnel catering to
travelers, technicians and those who operate regular local shuttles. Alpha 4 is considered "safe" and the security forces are
somewhat under-staffedfor the size of the station. Captain Vanness, the station commander, is unhappy a t his post (which
has turned into a dead-end in his career) and tolerates a black market on the station in return for a cut of all such transac-
tions. The arrival of Martian and Jovian soldiers has been a headache for the station crew. While merchants and bartenders
are doing brisk business with the troops, station security must keep CEGA, JAF and Martian troops from exchanging blows
while still keeping their eyes open for terrorists. Security Chief Ali Melak has his work cut out for him.

V THE PLAYER CHARACTERS


Gods of War is best used with PCs who form a security unit aboard the station. They can be traditional security officers,
investigatorsor other specialists, although some knowledgeof exo-operation would be useful. Indeed, the security unit has
access to Minotaurexo-suits for emergency action. The station's Wyvern and Syreen exo-armors could also be used.

Garth Vannsss molel. x p. 105 PSY-1. badamhip 2/1, Small Arms 1/0. T e e 1/0

Mi Melek Soldier/Security, X p. 1 0 7 AGI 1, Combat Sense 2/1, Hand.to+hnd 3/1, Inws@aChn 2/1
-lmglio Young Ace, JC p.109 Leadaahip 2/0. Tactios 1M
Kenii Matsue Merchant, X p.104 PW 1. HunmPacaption 3/1, SpesDVgs
' 3/1

Aisha Melak Adwnrursr, X p.101 AGI 1. bPP 1 , Ctodg~2/1. HendloHand 2/1. srmstmse
' 2 M
h b e t h Olsngi Merchsnt. X. p.104 bPP 1. Humm Pscaption 2 M
Jan Kurtz Saldiir/Sacuritv. X 0.107 AGI 1. INF 1, Em Pil0VGunnm-y 2/'I Leadarshii 2/1
~

Claire Lwux shipmae. x p.106 INF 1, badsrship 2/1, Small h 2/1


HacmrNanmsn SalaPolh n t . JC D. 107 AGI 1, N O t h 2/1, Small h 2/1
Tam Cavalier Bounty Hunra: JC p.101 APP 1, INF 1. WlL 2, %cur@ WO, Small h 2/1
Nahen Smna Maramerg, X p.104 Em PikWGunnuy 2/1, s&vitv 2M. Stealth 2/1
Marine Juarsr Technician. X p.108 Computer 3/1, E. Dwign 2/1, Tinker 3/2
Origin:

Manufacturer:
Central Earth OoMrnment 6
Admiilsbation I
~ ~ . ~ ~ o n s m tI t u m
Type:

Control System
Astmnomicnl QkpIay

Height: 320 m. BOO m w/Antumae


Empty Weight 45,OW Tons
Loaded Weight 50,OOO Tons
Main Powsrplant: 10 Mw
Somndary Powsrplant: 1780 Kw
Main Thrusters: 4x25M)kg
Apogee MOtOra: 100
Acceleration: 0.001 II
Onboard Sensors: ECCM. Wida Band Radar,
Fire Control Radar, lnfrared/Lliuwiolet.,
Lidar, Magnntnmamr, Microwavss,
Motion Detsctors, Radcounter, Search
Radar. Tdaseocm
Fmed Armament: Point Defense Sysmrns

7 STATION COMPONENTS
1. Broadband Antenna
2. Habitatsection
3. Water Reserve
4. Spoke Module
5. Docking Arm
6. Auxiliary Docking Port
7. Spoke Support
8. Main Hub (Non.RRoteting1
9. Spoke Hangar Bay
I O . Antennae Array

Alpha-4 can most easily be divided into three basic


sections. The first is the main hub, a non-rotating
section which sits at the center of the station some-
what "lower" than the habitat ring. This features
microgravityfacilitiessuch as docking stations and
huge water-reservetank. The second section is the
habitat circle, a 600 meter diameter ring of modu-
lar sections that rotates about the hub once per
minute, creatingan artificial gravity of 0.8 gee. The
final section is made up of the support spokes and
modules that link the hub to the habitation ring.
These feature passageways for humans and mer-
chandise, as well as hangar bays that use the cen-
trifugal force t o eject fighters or exo-armors away
from the station. The bulk of the spokes' mass is
located in large hangar modules attached to the
habitationring. These not onlyfeature 'drop bays"
that catapult vessels, but sensor and communica-
tion equipment. Auxiliary systems are also located
somewhat apart from the three main sections. A
large broad-bandantenna rises from the hubs c o m
munication array "above" the habitat core and
works in tandem with another antennae array at-
*'
tached t o one of the habitat sections. w
I
V SPOKE MODULE
W
=
Engineering
Decks
= O b d o n
PDS Service Decks
Miliiry Restricted Area
=
=
Hangar
Commons
= Escape Modules
0Living &arters/Passageways
Each spoke module contains several levels at near
standardgravity, produced by centrifugalforce. The
modules are mostly used by ex0 and fighter crem
since their craft are launched from spoke 'drop
bays." Using the ship's own rotation as a catapuk,
these bays help propel craft t o attack speed.

NG HABITATS
Civilian
= Medical
= Miliiry

Alpha-4's ring habitat is divided into 12 modular


sections, each with three floors. Six are reserved
for military use, and five for civilian use. A single
medical module houses a full-service hospital run
by the military but open to civilian personnel.
Level
I
7 COMMAND CENTER
1. h m a n d Chair
2. ShWqichmand
3. Tacbicd/ounnsry
4. communicstions6sansors
5. Enginsming
8. CanputsrAmhiives
7. IncsmalGsCurity
8. suuppces6~
9. surveillancecentsr
IO. HdoConfsnnca Room
The command chair is located in a central position
t o better oversee the general operations on the
bridge. The captainhas at his disposal several con-
soles that allow him t o reroute or forcibly override
the operations of any other console on the bridge
in care of trouble. Short o f sabotagingthe hard-
ware on the bridge, it is nearly impossible t o take
over the entire stationfrom anywherebut the com-
mand chair. Critical consoles (strategic command,
tacticaVgunnery, communications & sensors, and
engineen'ns) are locateddorer t o the captain's chair
t o form a command core in crisis situations.

The surveillance center is always staffed by tvro


crewmember, one of whom muSt always pay atten-
tion t o the monitors, no matter what. Most of these
monitors are linked t o fixed cameras in critical ar-
eas of the station, but three of them rotated be- '
tween the dozen cambots (CAMera roBOTS)which
randomly patrol the station and answer t o audio
distress cues. Any aIeTt is immediately relayed t o
the internalsecurity station, which informsthe c a p
tain of the situation if his attention is required.

V SUNRISE CAFE
1. office
2.
3. Bw
RivatsTable
'I ; ffl
4. stsse
5. Wwhmane
E. MCJZZEII~M

The SunriseCafe is known as the best watering hole


I:
h a r d A l p h a 4 Owned and operated by Kenji
Matsua, it regularly welcomes travelers, station
command rtaff and locals. The Sunriaa's ingenious
design indudesa small mezzanineand a large stage
that can be lowered from the cafe into the store.
morn and dressing room lwel.A door from Kenji's
a c e leads t o stairs that s- this level as well.
Much ofthe main floor is cleared for dancing when
5 live show takes place.

The Sunrise attracts a d w e m crowd by featuring _ .


Mferent theme nlghts, induding IndcpunkW e d m
lays and GlamPham Fridays. Mixup Saturdays are
he most popular nights, when all styles m e a in a
wild free-for-all.
Owner of the Sunrise
Cafe, Kenji Matsuo is
the most well
connected man on
Alpha 4. In the last year,
he has become Captain
Vanness' confessor and
a close friend of Aisha
Melak, much to her
. her's chagrin
LT CMDR. CAPTAIb
REBECCA
ITOGLIO VANNESS
Commander of the The commander of
naval troops on Alpha 4, Garth Vanness

an ace Wyvern pilot the ranks Instead his


She IS also a STRIKE prospects have dimmed
sympathizer but is and he is increasingly
unaware of Tara corrupt, accepting
occasional bribes

:
r
ier
ition.
misin
:ious

*.
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P
U

V STRIKE EXO-SUITS [LEVEL 2 PILOTS)


Using an Inarifreighter, Tara's STRIKE cell has smuggled three Sand Stalkerexo-suitsaboard to further the illusionthat they
are Free Mars terrorists. Nathan Stone's team will make use of the exos during their kidnapping attempt. 1
I i
1

i:

4FA EXO-ARMORS [LEVEL c PILOTS1V


'he Martian Federal Army troops aboard Alpha 4 have access t o Defender and Syreen exo-armors. Most remain in the
sayern's holds, but at any one time four exos will be on exercises around the station.

I 1
AFSS BAYERN [LEVEL 2 C R E W V
, oopand other equipment.
l e Ebiiru-class transport, the Bayernis loadedt o the gills with e x ~ r m o r sh
fhiledortad with A l e h a A th- =hi- is left d W empty and tied into the Itation's recurfty +em.

JSS ITHACA [LEVEL 2 CREW 1


The lthaca has been visiting the inner solar system in a tour called 'good will' by some and .a show of
I
force" by others. CEGA suspects the ship is serving as a staging ground for Free Mars terrorists.
. Powerplant .......... SelsnenXomingSK-BB Fueim cOn/1712
orive Systam 2 x SelanenKoaningPES8 PCC Boosts/11.4 M W nominal powsr
I(w nominal power

ulea h m a ......................................................... LPC LOBSW Linaer Frame


O-ics ...................... 1 x Ohiro 20988 Computr 8ysrem/2 x Ohim 20788
Baokup CompWma/l x LPC ElrnxMlicsDhrisionAB05 Firs
Control 8ystsm

Senscr h a y ............ LPC ElactmniosDkrinion -78 MultipuIPoSa Sensor


* Screen Generators .................... 2 M a d m ElrnxMlics Mark 1oB Generatars
Armor .................................. LAC Two 45 Laminatad CompositeArmor Plaring
Armament ......................... 1 x b p p o r Mk 2 Anti.Mbale system. 2 x W - 1 M
masadrhn. 1 x W % lworgolic bamoka, 2 x 3 M C 2

- optional Equipment
m i d i e canistars, 2 x 3M-3 misailas
.............IAWC-3 ma.sdrivsr M a , reaction mesa dmp tanks

I c
I NOTAUR
The Minotaur is the basic trooper exo-suit of the CEGA Naval Forces.
Unlike the suits deployed by the ground-based CEGA forces, it is fully
adapted to the vacuum environment. The suit has built-in propulsion and
life support units and suffers no loss of flight-performance due t o its nu-
merous vernier rockets.

The operator of a Minotaurstands in the middle of the exo-suit. his lower


body completely encased from the hip down in the thighs of the ma-
chine. An amplificationsensor mechanism moves the suit’s lower legs fol-
lowing the limited movements of the operator. Once slipped in, the op-
erator only has to fasten the heavy body restraint unit and don the waldos
which command the arms. The internal monitor gives the pilot an exter-
nal view that shows the suit’s surroundings as if the entry hatch was made
of non-reflective glass.

The Minotaur is large and impressive, a feature that is sometimes a bless-


ing and at other times a curse. While it is nearly impervioust o most types
of man-portable weapons currently in service, its bulk makes it difficult t o
use within confined environments, such as human-sized corridors. Engi-
neers have been forced t o take this into account when designing new
habitats and military space stations.
Minotaurs are currently stationed on all CEGA military stations and out-
posts in the Earth-Moon system. The lunar model is slightly different, be-
ing equipped with somewhat larger feet, but all share the same basic
frame. CEGA ships typically carry a pair of Minotaun for security and
maintenancework, although few captains keep them in a ready state.

Q I

0
Thraatvalw: 510 1510,Mxl ercdit.1

I -

z
8/16/24

Movement Mode Combat Speed TOPspeed MaIIEWW


Walker 2 I12 b h l 4 I24 b h l 0
Space 6 10.6 gl 11 11.1 gl 0

Q
D e D l o n n m t Ralma: 150 km
I ReactionMass: 15oEP

Sensors: 0/2 km

I I
Communications:
FireConbal!

Name hung
0/10 km
0

Gama Effect

0 Backup systems
HE4T.resktam h
HEP Radiation
r 2
3
Cornrn. ha Con. Lih,suppah Sensor
Add against HEAT apacks
scrwn

W 2 x Manipulamr Arm
Reinforced Crew CompsbMmt
4 Can punch
AbsatrsfnstWhU
Sensor Dwendsnt MualnammIra

t Qty
1
2
Name
Ac4Riie
N6Orenada
FireArc
Forward
Forward
OM
x5
x10
BR
2
Malm
Acc
0
-1
ROF

2
0
Ammo
2oc
N/A AEO. AJ. m.SD
1 AUi16HwvyRfle Faward x8 5 0 O 80 w.Hesnl
1 Hum-Blade Faward 14 M 0 0 Inf. PP
b EAL-04A PATHFINDER ALPHA

width 11.4m
Emptyweight: 28.5 Tons
LDadd Weight: 35 Tons
Powerp1aIIt: 1570 W

Main Thrustan: 4 x 12.a30kg. 2 x 5 m o kg


Apogee Mmn: 16

Walking speed: 36 Lph


kcaleration: 2.8 g

Onboard %mron: E m . Fire Conmi Radar, Infrared/Ulbsuiolet. Lidar. W i g h t .


Magnetometer. Mcmwaves. Motion DBtebars. R a d c m n k
Search Radar, Tdescopa
Fusd hmonmnt: 2 x PL4 plasma lEnca8
AdditiOMI Arnlflmem: Jovian 0
- 652A or 792R Partide Cannons. M M M
Missiles. !US6 Rockets. MIX3555 Massdrinr
Debneive svstans. Mag Screen

The original Pathfinderwas one of the oldest exo-armors in the Jovian military arsenal. A development of the ill-fated EAL-
03, the Pathfinder was found t o be a rugged if simplistic design, easy to field and maintain. About half of the JAF's exc-
armor squadrons were composed of Pathfinders at the time of the Battle of Elysee, and although somewhat fragile by exo-
a armor standards, they performed admirably despite heavy losses.
: f
Almost immediatly following the Battle of Elysee, an upgrade program was started to rebuild the forces of the JAF. The
objective was t o rapidly increase the defenses of the Confederation, so exo-armors had to be turned out at a faster rate.
The engineers at JAW reworked the design, reshaping the Pathfinder's complex rounded skin into something that was
easier to mass-produce. The internal mechanisms were also reworked for improved performance, following pilots' advice
and suggestions. Most notably, two new hardpointswere installed in the hips t o allow for additional weaponry or equip
ment.

0 CAPABILITIES
The standard armament carried by the Pathfinderis light because frontline combat is not a primary design requirement.The
basic configuration centers around a Jovian Optics 652A particle cannon. The cannon is mounted on a modular rack on the
right arm, which enables the techniciansto easily replace it with another weapon. As with other Jovian designs, it is made
u p of modular sections for easy repair and upgrade capacities, and is also available in hand-carried rifle form. In case of
unexpectedly strong opposition, two medium missiles are mounted on the left shoulder; two plasma lances are also avail-
able for close-in fighting, stored in thigh flip-open compaments.

Long range sensors are standard issue on all Pathfinder variants. The mass-production vehicle retains the original blast
shield, which can be loweredto protect the main sensor array. A medium-range radar and €WAC system is mounted on the
right shoulder hardpointto enable the Pathfinderto find any intruder using either standard radio communicationor a search
radar near its patrol trajectory.

0 SERVICE RECORD
The Pathfinder is the Jovian exo-armor that has seen the most combat use to date. Its scouting missions often bring it in
contact with pirates and illegal scavengers which field small ships and dated spacefighters. Two Pathfinders were carried
along during the Odyssey and saw extensive combat against opponents ranging from Syreens to Martian exo-armors.

Now more than ever, the Pathfinderis the standard light exo-armor of the JAF. It is used mostly for patrol duty, although its
heavy armor and speed make it a useful member of any combat team. Most newcomers are assigned a Pathfindersince the
operating interface and onboard computer are very user-friendly.
V PILOTS COMMENTS
"Like for all exo-armors, entering the cockpit of a
Pathfinder is not an easy thing. The main hmch is
not large, meaning you have to squeeze through
- it's generally easier if you are in microgee. The
hatch controls are located at the right hand side
of the totso. Ghsp the recessedyellow and black
bar, pull and twist a quarter turn to the left, and
the hydraulics will do the rest.

"The linear frame is easy to reach, because it sort


of extends on its support strut so that it restsjust
beside the opening. Put your feet in the restraints,
..~.
and let the linear frame adjust to your body. It can
....
accomodate a variety of body sizes, just let it d o -_~_.
the job. Most pilots have their own exo, so they . ~.
don't have to readjust the frame all the time - ...~.
though it takes only about 30 seconds to do so.

"One of the things I like most about the Pathfinder .........


is how ergonomic it is. Everything is right where .,
you need it, from the tactical display toggles to ...
the flight controllers. All information is prioritized
and shown in nice, bright icons and short data " "*.

forms. It's not that much betterthan any other cock- " *.
pit design out there, but it's easier to get used to.
. '...
Heck, I'd bet you a kid could hop in here with a
.. .( ....
manual and learn to fly the ex0 in a few minutes.
. ."....
Okay, so maybe I'm exagerating ... a little."
"!

...I
..i.. "

, .,

. ., ..
- ',

...........
" *...
'""?

i""
..-/.. .. .".~
.. .f ., . . .i &
", .,
'' 'I
'7 '"

. ..t.. .
.,.

V REAR VIEW
1 ......... Shoulder Modular Thruster Block 12 ................ Lateral Leg Thruster Array
2 ...............Shoulder Hardpoint[cwered] 13 ................. Docking Clamp [retracted]
3 .......................... Fusion Core Housing 14 .................Ankle Articulation Housing

.. I
4 ...........Plasma Drive Module Hardpoint 15 ...................................... Heel Block
-. 5 ..................................... Head Fairing 16 ....................... Leg Thruster Housing
. . 6 ......................... Main Sensor Housing 17 .......... Leg Maintenance Access Panel
7 ......... Shoulder Actuator Group Housing 18 ............ Leg Actuator Connecting Rod
. . 8 ...................... Laminated Armor Panel
.... 19 ....................... Leg Myomar Actuator

-
Standard Backpack I
. .
9............ ForearmModular Armor Panel
10 ...................... Right Waist Hardpoint
20 ....................... Waist Drive Heat Sink
21 ......... Main Fusion Core Access Panel
11 ..................... Knee Thruster Housing 22 .......... Fusion Core Power Output Port

: -
0062
........ . . . .............

b PILOTS COMMENTS
"Once you start it up, the exo-armor feels right.
Some exos are so sluggish you have to compen-
sate all the time. Not so with the Pathfinder. It's
not quite like wearing a set of clothes, but it's close.
Once you master the flight control and the tactical
display, it handles like a charm for a thirty-plus -
ton spacecraft, that is.

"The exo is equipped with one of those Nakasu


miniaturized plasma drives, and when you open
up the throttle it can kick back at two and a half
gees. It's got a good reserve of re-mass, too, so
you can generally ignore the gauge for a few min-
utes. Don't expect t o make the trip from Jupiter
to the Belt in one of these, though.

"There's only one thing that annoys me about the


Pathfinder. Seems like the designers couldn't de-
cide whether they wanted a scout or a light com-
bat unit, so they gave it a little bit of both. You've
got more sensors than you can shake a joystick at,
ECCM t o burn through any interference, and
enough thrust and maneuverability to fly out of
almost any situation. Except for the two missiles,
though, you don't have much real firepower. But
hey, new system upgrades come in all the time, so
I'm not worried much." -
.............. . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . .
,. ~ * . - .!... .~ ~. i . *.. . * . ,

V FRONT VIEW
1 ......... Modular Shoulder Thruster Block 12 .. Articulated Laminated Armor Greave
. , : . . i , .

2 ......... Shoulder Actuator Group Housing 13 ................ Oocking Clamp Articulation


3 ............... Head Heat Sink output Ports 1 4 ......Ankle Articulation Housing Access
4 ......................... Main Sensor Housing 15 Leg Heat Sink Output Port
5 ........ Secondary Sensors Defense Panel 1 6 ......Leg Thruster Housing
6 ...............Shoulder Herdpoint [covered) 17 .... Flexible Drive Train Protective Cover
er Torso Sensor/Searchlight 18
Torso Heat Sink Output Port 19 Waist RotationRing
9.................................... Cockpit Hatch 20 ..........Computer Access Port [typicel] .....I_. ........
10 .............. Plasma Lance Housing Port 21 ..... Elbow Articulation Housing Access I I I I ..... ..: ....
11 ................. Upper Knee Thruster Port 22 .................... Laminated Armor Panel

00b3
- .
EAL-04A PATHFINDER CT

Add 792R Pamcle Cannon. 200 BPs


Remove: 652A Papucle Cannon
Change: Upgrade Space Movement to 2 9 g. Communlcwons tn +2/20 krr
Dffensnre: 6900
Defensive: 1300
Miacellanwus: 5103
Modied Tht.ea valw: 5102 (7 4W.mO cr8dffil

The Command Type is used by officers and ace pilots. The enlarged an-
tenna houses advanced communications gear, while the engine is more
powerful than in the standard model, giving the CT greater acceleration
and range. The other additions are small whisker-type antennae and many
small sensor cameras that are linked to the main screen of the machine.

The CT carries more powerful weapons than the standard EAL-04A. As


with the standard Pathfinder, the detection gear of the command type is
composed of a MR-65 EWAC system This is sometimes replaced by a
long range radio communications system if the mission calls for it

EAL-04A PATHFINDER RC

Add 400 BPs, Fuel Efficient 11.5 times)


Ramwe: M M M Missiles
Change: Upgrade Sensors tn 4 / 1 0 km
Offensivs:
Defensivs: 1300
Miscellansous: 5500
Modiisd Threat Value:

The RC was created to fill the need for a long range reconnaissanceexo-
armor unit. The engine has larger thrusters than the standard model and
has adaptators for two reaction mass tanks. The sensor array is both larger
and more efficient than that of the standard EAL-04A. The RC has an MR-
130 EWAC system on its shoulder. The two MMJ-4 missiles are replaced
by an array of sensors and communications gear.

The RC has been used since 2194 and seen action against pirates. The
early warning capabilities provided by its sensor array have made it very
popularwith line units, who rely on it to shield them from surprise attacks.

EAL-04A PATHFINDER ST

Add MD5555 Massdrwer


plll Weapons

W The Sniper Type is the most recent and specialized version of the Path-
finder. The standard blast shield is replacedwith a visor to cover the main
sensor array; this is equipped with a trio of advanced telescopic lenses
and other types of detection devices.

The main weapon of the ST is a Jovian Optics MD-5555 massdriver rifle


which fires high speed armor-piercingslugs. Two different models of ammo
clips are available, with 10 slugs for single shots, or 30 slugs for bursts.
The ST was inducted to the JAF in 2208 and only been seen in combat at
the battle of Elysee.
V EAL-04A PATHFINDER ALPHA V CREW DATA
CREW: 1
AcrloNs 2

V HULL DATA
I SIZE: 11 I
OEFAULT Sm: 17
STACKINGS E 11
ARMOR:
UOHTWSE 22
HEAW DAMA- 44

I
mmu. 68
I

V MOVEMENT DATA
MtwEMeylMoDE IcaMEmBpeED 1 TOPSPEEO (#rararri\niR
I WALKER 1 6136bhl I 12172 kohl 1 0 1

V PRODUCTION DATA SPACE: 14 (1.4 gl 28 (2.8 gl 0


I THFEA.TVNJJE: 5000 I
OFFENSIE 8780
OEENSIM: 1300
MISCEWEOU8: 5100 V ELECTRONICS DATA
COST: 3.900.m Credii I SENSORS +2/5km I
PROWCTlONTwE: Mess Production MMMUNIGA~ 0/15 krn
INDW LEMON Ma: 3 FIRE c o r n 0

VPERKS AND FLAWS

Autopilot A m as leyel 1 pilot Y


BackuD Svstems I - I Comm. FimCon. bfe SUDDOP~.
Sensor I
Computer 2 CRE 0.KNO 0.PP2
ECCM I 4 I Defensba ElemUnic Warfare Eauiwnent I Y
Ejection m m Escape Pod
HEAT4esistent Annm I 4 I AcumAnnorw.~m~weawns I Y
HEP Radiation 4 Rad p m c t i o n

HEP Vacuum I . I smcemrtemon I


Life Suppon Limitad Y
2 x MeniDuletor Ann I 11 I Can ounch I
Reinforced Crew Cnmpartment Absorbs first 'crew'hn
Semllii Udink I ImOxCcfnmRanne Y
Searchlights Front. 200 mmrs Y

Exwad Aux svstems I -AUX' H i em one ~ e wwse


p

Large Sensor Pmfile 2 T w large tu hide

I 1 I 652APamcleCannon I Forward I x15 I 3 I +I 1 0 I Inf I AOI. Haywire, HEAT 1 12 I 36W I 13 I


2 M M M MIS& Forward x20 5 -2 0 N/A Mia. SO. Skl , Smt2 11 2500 n/a

2 PL4 Plasma Lance Forward x20 Melee 0 0 LU5 AC. Concealed. HEAT 4 420 n/a

X 792R Particle Cannon Fwward xl8 5 +I 0 30 AD1. Heymre. HEAT 8 1000 4


X MD5555Massdnver Forward x20 10 0 1 3oC AE Uumsy Heavy I1 2800 10

v
V NOTES

OObS
+re A * ,

33A RETALIATOR ALPHA


Name: Retaliamr Alpha

Rwduction Code: M A
win: Jovian Confederation
Manufacturer: Jovian pvmor wa*s
Type: Medium ExoAmw
Role: AnC-Ship Wke. Close Support..-I Tactical Strike
Contml System: Linear Frame
Height 15.5 m
wdu1: 11.6m
E
- Weight 37.7 Tons
Loaded Weight 4 2 Tons
Main oriue: 1 2 Mw
Powerplant: 1598 KW
Main Thrusters: 4 x m,mkg.2 x 8 . m kg
we
e Motnrs: 20

Walking speed: 66 lrph


hleration: 2.4 g
Onbaard Sensors: Fire Connul Radar, Infrared/Ultreviolat. Wr. W i .
MegnetMneter.Micmwaves. Morion Deteaas. fladmunter.
Telescopa
Fixed Armament: 2 x PL4 Plasma L a m
AdditionalArmament: JAW-11A Railgun. MMC4 Miss'les. W Missiles

Defensive Systema: Mag Screen


Equipment: Escaoa Pod

based on this machine, as its reliability has been proved many times over (although it isn't entirely flawless: see below). Like
its Jovian Armor Works siblings, the Pathfinder and the Vmdrcator, it has undergone an extensive redesign process in the
. f aftermath of the Battle of Elysee Well-armed and fast for its size, the updated Retaliator Alpha can take on opponents
. f bigger than itself and still come out on top The Retaliator is commonly found in strike teams along with Pathfinden
because of its high speed and heavy armament

0 CAPABILITIES
The machine is generally considered to lack proper armor considering its combat role. To ensure speed and maneuverabil-
ity similar to that of light exo-armors while still carrying heavy armament, design compromises had to b e made. The extra
mass needed for weapons and thrusters came off the limbs' armor, much to the dismay of the pilots assigned to the
machine. To save further mass, the engineers tried to reduce the size of the thrusters by using a new plasma injector cone
which uses pre-heating to boost the output of the core. It worked, up t o a point: since the verniers have to operate at near
maximum level for extended periods of time, they tend to overheat, which used to cause shutdowns. Though the problem
has been mostly solved on the Alpha, green pilots still burn out the thruster array on their first sortie with a Retaliator,
despite repeated warnings from the technical crew.

The Retaliator is equipped with the powerful JAW-1 1 railgun, a proven modular design able to send a Lexan shell with
metal sabot straight through several inches of composite armor. Early examples suffered many cases of jamming because of
the rapid wear of the gun's rails, but the problem was solved during the redesign process by a young weapon expert called
Gerard Vincennes, recently hired right out of school by the Armament Division at JAW. The redesigned 11A can now fire
nearly ten clips before rail replacement, thanks t o an innovative rail wear control technique developped by Vincennes.

0 SERVICE RECORD
Like the Pathfinder, the Retaliator has been mostly used against pirates in the Jovian system. A few were sent to assault
strongholds in the Asteroid Belt in conjunction with units from the Martian Free Republic, which put both the standard and
HA versions to test. Retaliatorsflew several missions during the Odyssey, most of which pitted them against machines such
as the CEGA Wyvern or the Martian Defender.

There have been few modifications to the basic Retaliator frame over the years, mainly because building a Pathfinder
variant for a given operational role I S much cheaper.
V EAM-03A RETALIATOR ALPHA V CREW DATA
CREW: 1
Ammm 2

V HULL DATA
I sm. 12 I
DEFAULT5 l E 25
SrACKlffi 5 m 12
ARMOR:
UOHT 26
HEAW 0- 55
OVERKILL 70
I

V MOVEMENT DATA
I WALKER 1 6136 b h l I 11 166 b h l I 0 1

V PRODUCTION DATA SPAE 12 11.2 gl 24 12.4 gl 0


THREPTVAWE 15000 I I I I
OFFENSNE:
DEFENSM:
MISCELUNEOUS: V ELECTRONICS DATA
1 6 . m O . 0 0 0 credits I SENSORS: 0/2km I
PAODUCKM TYPE: Mass Pmduction COMMUNlCAmS 0/10 kJn
INW. LEMON MCE: FR
IE mmL: 0

VPERKS AND FLAWS

Autopilot Acts as lwel 1 pilot Y


Backup Svstems I Comm, FireCon. Life Suwlort. Sensor I
Computer 2 CRE 0, KNO 0.F?2
Eiection Svstern I Ek9DePcd I
HEP: Radiation 4 Screen
HEP Vacuum I Space pmtection I
Life support Limit& Y
2 x Manipulatar Arm I 12 I Can punch I
Reinforced Crew Compartment ALlsorbs ht'crew' hit
Annoyance Overheatjng thruster cones
Exposed Fire Conbol 'FireCon' hits are one step w m
Large Sensor Pnnile 2 Too large m hide

V WEAPONS

I 6 I LW-4 Missile .
MIS.So Skl Smtl
4 M W Missde Forward x20 5 -2 0 n/a MIS,So, $ 9 , Smt2 11 5800 N/A
AC, Concealed. HEAT

V NOTES

-4HRONICLES
IAN
VINDICATOR ALPHA

Pmducrion Eode: EAHOIA


agm:
Mad-.

Type:
Rob
contmlsy.tsm:
Heavy -
Jonan Cmfedarwon
Jwan Amor works

Anh.Ship Smb. Pgsauit Transpnt. Fight% T8uxal Smka


h e a r Frame
HaeM 164m
W W 147m
EmptVWeigM: 65.7 Tans
l.nadad weight 70 Tans
POWrplanr: 1970KW
Main [kivs: 25 M W
npoeesMomrs: 20
Walkinp spssd: 36 krh
kcekabon: 1.8g
cilbosrd sensors: Fire Contml Radar, Infrared/UltraviolsL. Lidar. Lu&i@t.
Magnetometer, Miaowaues, Mntim Ddectarr. R&wunm,
Tds9cope
Fmd Armament! 2 x Jovian OD& AM.1 AnWAissile Svstem. 3 x PWE plasma Lances
Additional hnmment! JAW-I5 Messdliver w/Jouian Optics 54L Laser Canron. +PA!-

d0
6 Missilas. LM51 M i & k
oatansivew: Mag Screen
Equipmsnt: EscsDe Pod

The Vindicator is currently the most powerful mass-producedexo-armor in the solar system. Because of its high cost, it is
usually assigned to proven pilots or squadron commanders only. The massive armament and armor it carries gives the
Vindicator a tremendous advantage in combat.

The Vindicator program was started only two years ago, in 2208, as a direct result of the introduction of the Wyvern by

z
Q
CEGA. The JAF's generals felt that since the Wyvern was nearly the equal of the Retaliatorin combat, they needed an even
more powerful unit to stay in the forefront of the arm race -the Vindicator is such a machine.

0 CAPABILITES
Although a bit slow, the exo's massive light missile batteries (located on the side of its legs) can easily overwhelm most close
defense systems. The heavy warheads carried on the shoulders and in the backpack can be used to destroy or severely
\
cripple small ships or damage large ones. A pair of Jovian Optics anti-missileturrets guard the exo against return fire. Its
most impressive weapon, however, is the massdriver/laser assembly mounted on the right arm. The presence of a non-

I ammunition based weapon extends the combat endurance of the Vindicator, enabling it t o get rid of small threats while
saving the precious massdriver ammunition for more important targets.

If the Vindicator had only those qualities, it would indeed be king of the battlefield. Unfortunately, the development was

0 rushed, leaving minor flaws in some of the systems. For example, due t o a powerplant sensor malfunction, an ovetheat
warning sounds every time the pilot pushes his machine above the normal operating parameters. Veterans are now used t o
the problem, simply disabling the sensor and relying on their "gut instinct" instead. The Vindicator is also painfully slow
compared to other, smaller machines.

W 0 SERVICE RECORD

2
The Vindicator has seen combat only in the Battle of Elysbe, although computer simulations and mock battles clearly
establishedthe effectiveness of the design in many other situations. The JAF's high command is considering sending a few
Vindicatorsto the Belt to help clear the way for commercial ships in the space lanes plagued by pirates. If these operations
are a success, the Vindicator will be widely used by the JAF in the near future, though only the less expensive mass-
produced version identified as "Alpha."

Since the Vindicator is a relatively new design, no variants were built as of 2210. There are plans for a commander-type
version, but production is not expected to begin until late 2212. If the machine proves successful in service, it will probably
be adapted t o a variety of operational roles such as interception, heavy assault and huntedkiller.
V CREW DATA
CREW: 1
AcmoNs 2
~

V HULL DATA
I SIZE:
~~
14 I
DEFAULT 81zE: 27
STACKING SEE: 14

HEAVY DAM- 64
mKIu 08
I
V MOVEMENT DATA
I WALKER 1 3 118 kohl I 5 130 kohl I -1 I
V PRODUCTION DATA SPACE 5 10.9gl 18 (1.8 gl 1
THREAT VALUE 20,000 I

V ELECTRONICS DATA
I SENSORS: 0/2h I
I COMMUNICATDNS O/IOkm I
I FIRECONTROL: 0 1
I
VPERKS AND FLAWS

Autopilot Acts as leyel 1 pilot Y

Backup 5ystams I Cornm. tire Con. ~ i f e


s~pport.s n s o r I
Computer 2 I CREO.KNOO.PP2
Ejenion Systam I EscapePcd I
HEAT-Rssistant Amw 4 Add m Arinw vs. HEAT weapons Y
Mp: Radiation 4 Rad potection
CIEP Vecuum

2 x ManipulaM' Am 14 Can punch

Reinforcad Crew COmpertment Absorbs6Tst'Crew'hh


%pons Link Link Anti.Miile 5ystams
lap Sensar Rofile 2 T w large tc hde

I I __

V WEAPONS
1 I JAW-15Massdriver Forward x20 5 0 5 5Oc 7 680 2

IO HMJG Heavy Missile F m r d x30 5 -2 0 n/a Mis. SO, Skl.5mP 13 4- N/A

3 PL36FIasmaLance Forward x20 Melee 0 0 LU5 AC. Coneealad. HEAT 4 420 N/4
2 Ah+1 AnmntssileSystern Forward x5 1 +I 5 Inf. AM, HEAT 5 520 N/A

00b9
bIM-09 LANCER
Name: Lancer
M u d i o n Code: IMo9
win: Jman Canfederation
Manufacturer: OlympUS AElVSpeCE
Type: Medium Intamptor

Role: AntShip W k e . Fighter, Inmeptnr, Tactical Sbike


Contml m m : Standard cockpi
Length: 24.8 m Iweraln
Width: 10.3 in
Empty Weight: 45.7 Tons
Loaded Weight: 50 Tons
Main D r k 2 x 24.6 MW
Secondary Powerplant. 1970 KW
Main Thrustns: 2 x 80,oOOkg
ma Mntc~rs:
e 16

omund speed: 0W
Acmleration: 3.2 g
Onboard Sensna: Fire Convul Radar, Infrered/Ulb9violet. War. Magnetometer.
Micmweves. Maion Decenors. Radwunter. T~le~cope.
Wde
Band Antannaa
F d bnmnent: 2 x M M l 6 0 Missile Racks
AddifiOMlhmament: Laser Gun, Variws Missile Systems in Mvencad Ta&ical
Mission Pod

oefermivasysgms: Active Cwnter-Meam syjtem. Mag Screen


Esumrrmnk Exam Pod

Interceptors remain an important part of most modern space navies. They are simpler to maintain than the complex exo-
armors and are generally capable of higher acceleration, though their endurance and maneuverability are inherently lim-
ited. The IM-09 Lanceris the most common Jovian Armed Forces interceptor as of 2210, where it constitutes about half the
total number of interceptors in service.

The Lancerwas designed around paired fusion drives located at the back, under the large dorsal fin. The reliable Nakasu
423M PCC engines provide the craft with good acceleration even when carving a full combat payload, making it appreci-
ated by pilots and commanders alike. Like all spacecraft o f its type, though, the Lancer suffers from poor range due to its
limited on-board reaction mass reserve.

0 CAPABILITIES
. d
The most obvious feature of the Lancer is the large payload module attached to its belly. The Advanced Tactical Mission
Pod (ATMP) is a modular pod system designed t o increase the mission versatility of the vehicle. Most of the offensive
payload is carried within the pod, which can b e exchanged for a new one within minutes by a trained crew.

The hull is covered with numerous protusions, all of which have a specific function. The large blades along the upper
mainframe are an extensive antennae array which the craft uses for both sensor and communication purposes. Crewmen
sometimes refer to them as "whiskers." The rear section features twin reaction mass tanks which are armored separately to
reduce the chance of a fatal leak due to combat damage. Finally, the long dorsal boom mounts two important systems, an
array of heatsinks and the countermeasure launcher known as the Active Counter-Measure System (ACMS).

0 SERVICE RECORD
According to standard combat doctrines, Lancersform the first line of defense, their great acceleration allowing them to be
sent forward to deal with invaders as they enter Jovian airspace. They must be carried abord spaceships because of their
lack of range, and they are often left behind as they exhaust their fuel. Survivors are picked u p after the fight by rescuetugs,
which tow the fighters back to base. Most of the ships that patrol the outer regions around each Jovian sphere of activity
carry one or two Lancers aboard for fast reaction.

Because of the flexibility of the ATMP mission pod system, the Lancer has no true variant. Though the model has gone
through several updates and refits during its service life, there have been no significant changes to the frame or the perfor-
mance of the vehicle.
*%%$

PILOTS' COMMENTS 0 I :
"Speed, speed, and speed. These are the three S's of Lancer piloting, and the part that I personally like best. There's no
feeling in the world like sitting atop twin pillars of fusion flame and driving straight toward an enemy formation, cutting
thrust and letting them have it up the drive tubes as you pass them by. Leaving that trail of destruction in your wake is just
a priceless moment.

"Of course, after the first pass it takes some fancy piloting to hold the fort until exo-armors or ships arrive to finish the job.
It helps that the relative speeds involved are so high then -after all, it ain't easy t o hit something moving by at tens of klicks
per second. You'll be fine as long as you rememberthat it works both ways, and that missing with all your shots during that
high speed pass means you've not only wasted ammo but reaction mass and time, too. When you're on an intercept vector,
a few extra seconds can mean a few more klicks, or the difference between life or death!

"But it ain't just the three-plus gees of accelerationthat give the Lancer its power. She has enough firepower to sweep a lot
of enemy craft out of the way during the first pass. Some people complain that all the weaponry is missile based (they fixed
that on the Pilum variant), but personally I'm ready to deal with limited ammunition in exchange for self-guiding high-
explosive payloads. Four of those HMJ-6 heavy missiles is more than enough for me to deal with even capital ships.
Together with my flight, I can face anything out there.

"Glamour? Heh! Who needs it?While interceptorsare a lot less glamorous than exo-armors, they have their place too. We
fighter jocks are the ones that push ahead in front of everybody else t o be the first line of defense, and we take the first
punch. Without us, anyone stupid enough to attack would just come knockin' on the door. Let the exo-pilotstake the laurels
-we know who gets the job done."

- LieutenantYnom Har, Flight Leader, Beta Division

LANCER SCHEMATICS 0

b COCKPIT IN OPEN POSITION ?f-


OIM-OS PILUM LANCER

Md: 1 x QFS Lassp, 16 x M M S W Migilles

* *

""

This combat payload is more effective at long range, but lacks punch. The
armament is composed almost exclusively of MMJ-PLR missiles, which
have a longer effective range than the HMJ-6s. The filum also carries the
QFS laser, which helps to increase the Lancet's loiter time.
The accuracy of the laser and the range at which the MMJ-2LRs are effec-
tive make the Pilum a fearsome craft when used for hit-and-run or light-
* &

ning strikes.The main flaw of the design is the same as the normal Lancer's;
the fighter can only stay in combat a short time before its missiles runs
out. Once this happens, the interceptor's combat performance drops off.

OIM-09 LANCER BOMBER


I
4xM W Missiles. 20 x PJ-56 Unguided WM-
9 I
I Rmlnmm YIMissiles I
Change:
* e olfan* 27.m
* a Dafenh. 700
1400
ModifiedT h e Valua: 9Ba)120.m.ux)credi1 1
The configurationis centered around missiles. ItsATMP is filled with MMJ-
4 missiles and RJ-56 unguided rockets for use against slow targets and
installations. Because of the limits which its weaponry places on it, the
Lancer Bomberis usually escorted by other types of fighters for wingmen.

The bomber version of the Lancer is often launched from carriers when
the distance to target has been shortened considerably. The fighter can
then bum t o close range, loose its barrage, and return to the carrier for
quick resupply. In this way, the fighter minimizes the disadvantage of its
low reaction mass reserve and maximizes the firepower it brings to bear.

0 I M - 0 9 LIGHTNING LANCER
Md EcM5.ECcMs
* *
* * RNllOW

* " Chanp UpgradeSensorsto+l/5km


- + Mfenslve 12.m
DBfensm, 703
Miscellaneous 3400
Modified Threat Value 5400 1 9 . 7 m . mCC~CWSI

The sophisticated Lightning Lancer is an ElectronicWarfare boat, with a


" *
large electronics bay placed on both sides of the ATMP. Long whisker
* *
sensors and antennae extend below and behind the pod, to increase the
area covered by its impressive electronic warfare equipment.
\
The Lightningoften sewe as the ElectronicWarfare center of a battlegroup.
In its second role as forward disruption unit, the Lightning Lanceracceler-
ates from range, then cuts its engines and coasts in, attempting to reach
* "
the target unnoticed. When it gets close enough to jam enemy sensors, it
activates its ECM and waits for the cavalry to arrive.

-
0072
V I M - 0 9 LANCER
CREW: 1

-
AClmNs: 2
" I V HULL DATA
" 2
SIP: IO
DEFAULT 17
STmNG- 10
ARMOR:

LIGHT- 20
HEAW 40
I -LL: 80 I

f +

V PRODUCTION DATA
I MREATVU ASm I I I I
OFMISNE: 12oM OEpulYMENTRMIoE. imkm ~us~n/alech~
DEFENSIM: 700 REACTlON MASS. 200 BP chpoaen
I MISCELLANEOUS: 1400 I V ELECTRONICS DATA
a)6T: 4.oM.oMd i t a SENSORS 0/2 h
PRwucTKMlTYpE: Mass Pmductian MMMUNICPTW48 0/10 km
Mov. LEMONDKE: 3 FIRE m m 0
~

VPERKS AND FLAWS

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0073 . U
C
u
r1 i b THUNDERBOL E
Name:
.ASS CRUISER
Thunderboltclass
Origin: Jman Confederation
Manufacturer: Atlas Shipyards
Type: Cruiser
Control Systam: Bndge w/Aslmnomical Display
Length 235 m
Width 72 m
Empty Weight: 2200Tons
Loaded Weight. 4CU3 Tons
Main Drive: 2xIrnMW
Secondary Powerplant: 2033 KW
Main Thrusters: 2 x 100.033kg
Apogee Motors: 60
Ac mleratjon: 0.6 g

Onboard Sensor%: Fire Cantmi Radar. Infrared/Uitraviolet, Lidar, Magnernmeter,


Microwaves. Maion Detectors. Radcounter. Search Radar.
Telescope
Fixad Armamant: 6 x Kin& Kill canmn. 1 x Missile Bay, 1 x P a W Acceleramr
Additional Armament: N/A
Detensivs -: Mag Screen, PCS

Eouioment: Escaoe Pods, Satellue Uplink

missile launcher Subsequent versions of the Thunderbolt became more sophisticated but also more expensive, leading up
to the present design which incorporates two refined kinetic kill cannon turrets and a fearsome particle cannon in addition
to the original missile launcher

Thunderbolts are quite common in the Jovian Navy, even now The forty-one existing ships (the JSS Lancerwas lost in 2196
to a powerplant malfunction) are divided almost equally between the three JAF Divisions, Alpha division has fifteen, Beta
twelve and Gamma the remaining fourteen They are crewed by experienced people, though many consider the Thunder-
bolt as only a stepping stone to bigger and better assignments Many of the great Jovian naval officers began their careers
aboard a Thunderbolt

0 CAPABILITIES
The ship's overall design is different from the standard Jovian ship design philosophy due to the age of the class. The lack
of auxiliary craft bays as well as the low reaction mass reserve somewhat reduce the ship's survivability, while the armament
is heavierthan one would expect on such a small vessel. The main weapon of the ship is the ventral turret-mounted particle
accelerator which is especially deadly, though it requires a great deal of power and attention t o fire properly. As secondary
armament, the ship carries six kinetic kill cannons and a missile bay which normally carries heavy missiles for use against
capital ships.

Crew accomodations are small but comfortable. Care has been taken to ensure that a minimum of systems intrude on the
crew space. The interior lighting is clear and mirrors are strategically placed to emphazise large rooms and give an illusion
of space. As a result, the cabins and commons look bigger than they really are, which helps the crew to deal with the
psychological problems inherent with living in cramped quarters.

0 SERVICE RECORD
Many of the original jury-rigged Thunderbolts were retired, stripped of their armament and either sold t o private interests
or mothballed in orbit around Jupiter. The most recently produced ones were routinely upgraded throughout their service
life in order to maintain their usefulness in the fleet. Many of the upgrades uniformized the various systems with the ones
used on the Javelin missle ships, for easier maintenance.

Thunderbolts are generally well appreciated by their crew. The ships have a reputation of toughness and durability that,
although not always confirmed by the facts, persists t o this day. It is a testament t o their strength that none of the ten
Thunderbolts engaged in the Battle of Elysee were destroyed.

. no74
CREW COMMENTS 0
"Idon't suppose the term 'old reliable' means anything to you. After all, the expression was falling out of style even in my
day. Regardless, it still captures the essence of the Thunderbolt cruiser. She may not be as fancy as the rest of the ships in
the fleet - certainly nothing compared to the Valiants or Godsfire - but she gets the job done and that's what counts.
Living on board is somewhat cramped and even officers have almost no amenities aboard, but you can get used to that.
Anyway, sharingyour cabin with three or four other people helps build camaraderie. Thunderboltcrews are closer knit than
any others in the fleet, if you ask me.

"You'll hear lots of technicians and crewmen from other ships saying how great their new tech is. The Valiant has this new
computer system, the Godsfire is totally refitted, the Athenas has these new guns, and so on and so forth. Just smile when
they say that. Remember that our ships have been tested in action for years. Sure there are bugs in the Thunderbolt I-
don't know how many times I've had to deal with panicked rookies yelling about airlock breaches because of unclear
-
readouts but we know about the bugs. From the captains down to the newest recruit, when we go into battle we know
exactly what our ship can do and how it can do it.

"Despite being older, the Thunderbolt still packs quite a wallop. She's got a fair amount of armor and carries a lot of
firepower. Her biggest weapon is the particle acceleratoralong the center line, but it takes a sensitive touch to use that one.

"The only real concern you should have is when we are forced t o deploy for long range operations. The Thunderbolt was
designed and built in an era of short to medium range operations and it just doesn't carry as much reaction mass as more
recent ship classes. That means t h a t when we're forced into long range fleet operations, cargo and supply vessels have to
tag along to resupply us. They are very vulnerable in battle and we are sitting ducks when refueling.You have every right to
be nervous then. Sometimes we use other solutions, like siphoning some reaction mass off other vessels who have it to
spare, or strapping extra tanks t o the ship itself. That doesn't leave us exposed during refueling, but it reduces speed,
maneuverabilityand can even interfere with weapons fire. All in all, a nasty trade-off if you ask me."

- Master Sergeant Lucas Moyne, JSS Brave

SHIP SCHEMATICS 0

2 Plasma Dnves [2)


3 KKC Turrets [2]
4 Parbcle Accelerator

1 * + * * " *
I
V THUNDERBOLT-CLASS CRUtSER V SECTIONS
1 x Main Hull
V OVERALL PRODUCTION DATA
THREAT VALUE 2 x Drive Section

MENGIVE: 1 x PBPtrcle Cannon


MISCELIANEOUS. 45.m
4 5 . m . m CreditS
I I
PROWCTlONTYPE: Eariy production
INiX LEMON MCE: 3 YOFF. & DEF. SYSTEMS
V MOVEMENT DATA
MOMMENTMOOE
SPACE
OOMWTSPEED
310.3gl I
WBPBD
6 I O 6 91 I
MANEUVER
_-
4
1 x Point Defense System [main hulll
1 x Shield [main hulll
1 x Pai’tacle Accelepatoplturretl
1
I I 1 x M i w l e Bay

DEPLOYMENT RANGE 2ooo km Fusion/electric 6 x Kinetic Kill Cannons [turra]

REACTlON MAS3 2103 BP ladiustad for drives1 I Hsdmqen

.MAIN HULL
m. 13.000.033credits ARMOR:
CREW: 24 UGHT/HEAW/MRKIU w i o m 50
ACtlONS: 6 MOVEMENT DATA Towed by Drive Section
HULL SIZE: 34 DEPLOYMENT RANGE 2CUJ hrs
DEFAULT SIZE: 23 SENSORS: 3 / 2 krn
STACKING SIZE 34 COMMUNICAllONS: -3/10km
INW. LEMON DICE 3 FIRE CONIROL: 0

VPERKS AND FLAWS

V OFFENSIVE i
S DEFENSIVE SYSTEM DATA

Ishieldl FF x10 M +1 4 Inf Def, EShield, HEAT 3 85 N/A

1 1 MissileEev I Forward I x30 I 5 I -2 I 5 I 30 I MIS. G, Concealed [Oamonl 1 14 I Mm I 6 2


I I l l I I I I I
b 2 X KKC TURRET
COST. 12.033.033 cPedffi ARMOR:
CRMI: 3 UOHT/HEAW/OVERKIU 25/33/75
AClmNs: 2 MOVEMENT DATA Towed by Dnve Semon
HULL SIZE. 16 OEPLOVMENT RANGE mhn
l
DEFAULT SIZE 21 SENSORS 3 / 2 km
STACKING SIZE: 16 WMMUNICAIONS 4 / 1 0 km

W INDV. LEMON MCE:

V PERKS AND FLAWS


3 FIRE CONTROL 0

HEP Radmon 4 Screen Weapon bnk - All bnmc kill cannons

HEP Vacuum I - I Soacepmtedon

Lfe Suppart - Full


~~~

v OFFENSIVE G DEFENSIVE
SYSTEM DATA
NAME F a a A R c W 6 R ~ R o F P M M o BRCIPJ. MB M A C
-
COST: 2.800,rn credffi ARMOR:

I A c m N s 3 1

I DEFAULTSIZE. 14 I SENSORS 3 / 2 krn


SrAcKINGsm: 6 COhW!JNCA-. 3/1o(vn
INDV. LEMON OYI: 3
I I
VPERKS AND FLAWS

Backup Rre Contml . Absorbs fim 'Firecon' hit

I HEP:Vacuum 1 - I space promaim I I I I


I I I I
I ' ,
I V OFFENSIVE & DEFENSIVE SYSTEM DATA
1 Part. Acceler Turret x35 3 -2 0 Inf. AD5,Haywire, HEAT PH2 9 3300 N/A

b 2 X DRIVE SECTION
ICOST: 1.6W.~credi 1
CREW: 6 *a= 3 10.3gl 5 10.5 gl -5
AcnoN!3 4
HULL Sm: Reacrion Maas: 3250BP I Hvdmgen
SMsOAs: 3 / 2 km
r
n w- 3/1okm
FIRE 0

LlGHr/HEAWMVERKILL:

HEP Radiauon 4 Screen


HEP: Vacuum I - I SpecePmaction I

I I I I I I I I
b EMPTY

AcnoN!3
HULL SIZE:
DEFAULT SIZE:
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S T m N G SIZE:
.VI
INDV LEMON MCE: FIRE aMrmoL: .C

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0077 .U
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u
0 OVERVIEW
The Javelin-class missile cruiser evolved out of a need for a long distance support ship that could still inflict heavy damage
at all engagement ranges Starting from a hull design similar to the one used for the successful Thunderbolt-class cruiser,
b' Olympus Shipyards designed a ship capable of carrying the deadly Space Dart long range autonomous missile Turrets
bearing kinetic kill weaponry (in this case, massdrtvers)were part of the design from the start to augment the combat
autonomy of the ship and diversify its combat profile

Unlike its cousins of the Thunderbolt class, the Javelin is built around a single plasma combustion chamber drive unit.
Speed was not as much of a concern, and the ship carried less equipment than the heavier Thunderbolt anyway. The single
drive also reduces the number of engineers required t o supervise the propulsion, which fits well with the "reduce crew"
philosophy of the design.

0 CAPABILITIES
The ship carries its missile complement in a large "keel" mount on the underside of the main hull. Although each hardpoint
can only hold three missiles (for a total of six Space Darts per ships), the heavy damage they can inflict on targets of virtually
any size improves the odds of any battles in favor of the Javelin. Space Darts are totally autonomous -target acquisition is
sent down from the bridge, but the missile operates entirely on internal logic once "in the water." Future upgrades may
increase the number of missiles carried at the expense of internal maintenance access space. Although it will make the
crew's work slightly more difficult, it will reduce the ship's dependence on resupply vessels.

Assignment to these ships is popular because of the comparatively large living accommodations. These were made pos-
sible by mounting the Space Darts in the keel, thus saving internal space in the main hull, and by reducing the crew of the
vessel. The Javelin is served by a comparatively small crew, and most of the on-board systems are entirely automated. The
ship's main computer has slightly more processing power than the computers found aboard other military vessels of the
same size in order to cope.

0 SERVICE RECORD
The twelve existing Javelin-class vessels have been divided equally between the three JAF divisions. Once the 2210 field
testing period is over, more ships of the same designs will be produced, probably in an upgraded form carrying more
missiles or an advanced weapon complement. There is room enough to almost double the number of missiles carried. and
studies are underway t o replace the ammunition-fed weapons of the turret with lasers or particle accelerators powered by
a dedicated fusion core.

Crew assigned to the existing vessels are generally ecstatic once they discover the amount of living space available. Al-
though the ship carries only a standard amount of reaction mass, it is sometimes sent on long patrol at the edge of Jovian
territory, the enlarged living quarters supposedly helping the crew t o deal with the boredom.
CREW COMMENTS 0
"Truth to tell, the Javelin is a crewman's dream come true. I mean the ship is pretty new and was designed when a priority
was being put on crew comfort for long range operations. The quarters are fairly spacious and there's enough rest and
relaxation spaces aboard to take the edge off three months in the Belt or whatever the high command dreams of next.
Officers get the best treatment of coume, but the difference isn't that great. Most enlisted get a roommate,cbut you still
have enough space for your stuff and can find some privacy when its necessary. When you're on a long haul, privacy
becomes a real luxury.

"Techies like the Javelin too because it blends old and new equipment. The general mechanics follows the pattern set by
the old Thunderboltcruisers, so there's a lot less retraining than on other new ships. The new systems have B good reputa-
tion and the ship is generally technician-friendly.The best example is the missile bay. The Space Dart guided missiles that
give the Javelin most of its punch are gored in a ventral bay with a lot of space for repair and maintenancecrews. I've heard
that CEGA techs on Uller missile frigates have t o crawl through ducts or along the hull to get t o their missiles not our -
boys, they get dedicated elevators.

"The 'Jav' (as we like to call it) performswell in combat too. We carry a half-dozen of the most powerful guided missiles
around and can use them to take out practicallyany ship there is. Unlikethe Uller, the ceguies' pale imitation of us, we don't
rely exclusively on missiles. We have two kinetic kill cannon turrets that aren't about to run out of ammunition. This gives us
an endurance that puts other ships to shame.

"I've heard rumors that the Javelin is a trap, though. Commanders of the old school, who got their bars by commanding
Thunderbolts, supposedly think the Javelin is too nice to serve on. They think that it turns out soft and sloppy crewmen who
can't take any real pressure. I hear stories through the grapevine that promotion from a Javelin is hard to come by. Oh sure,
you can advance a bit on the ship itself, but getting t o the Godsfire or one of the new Valiants seems t o be a lot easier for
people who've never set foot on a Jav."

-Warrant Officer Sabine Derrik, JSS Catapult

SHIP SCHEMATICS 0

,. j. 2.PlasmaWve
1.
:
....Ii.. 3.KKC Turrets (21
,. ...I.. . .i I
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.......
: -2
.....;:' .......I2
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V JAVELIN-CLASS MISSILE CRUISER V SECTIONS
1 x Main Hull
V OVERALL PRODUCTION DATA
I MREATVAUIE 48.000 1 x Orie Section
OFFENSNE: 67.000 2 x KKC Turret

1 MFENSNE: 12.000 I
MISCEUNEWS: 66.000
COST: 53.000.oa3credits
pRM)ucTIoNTypE: Earb pmduction

QI- I W . LEMON DICE:

SPACE

DEPLOYMENT R
I
I
m
3103 gl 5105 g1

2033 km
I
Fusion/electnc
3

3
VOFF. & DEF. SYSTEMS
1 1 x Point M e m e Swam [main hulll
1 x Shield (main hull]
1 x Missile Launcher [main hulll
6 x Kinetic Kill Cannon [hlrratl
6 x Soace Dart Lono Ranw Missile
1

Q ,MAIN
REACTlDN MASS

m.
CREW:
HULL
53(30 BP l e d p t e d for d m l Hydmgen

16,000,000 credffi
24

0 ACTIONS
HULL SUE.
DEFAULT Sm:
STACKlNG SIZE:
6
32
26
32
MOMMENT DATA
M P L O Y M E N T ~
SENSORS:

CDMMUNICA-
Towed by W o n
2ooo hra
0/2km
O/lOCm

INOV. LEMON DICE 3 FIRE WMROL: 0

VPERKS AND FLAWS


NAME uAl?NQ
.
QaMEERBcT
Act as leve 1 pilot
I Nhm5
Llfe support
Rlyrrpo
- Full
DcdylLeREct

Autopilot
Backuo Svstams I . I Comm, Fire Con, Ljfe Supp , Sens I Passenger Accomodabons I - I6ou)m3total
~

Cargo Bay . 2wm3 Reinforced Crew Cmnpartmem 2 I Absorbs first two W hQx
c a m Bav I - I Missile Houanw, 3000m3 I satellhe Uplink I - I l000XCommunlCabonRange

Computer 4 ! X E O . KNOO, PP4 Sick Bay 1 Opemngtheater


Emmon Svstern I - I EscapePodsl40olacesl I Laqe Sensor Profile I 4 I Toolargeto hide

HEP Radiaoon 4 Screen


HEP Vacuum - Space prutecbon
Laboretory Cooking - Galley

Q
I b 2 X KKC TURRET
I COST:

CREW:
mNs:
12.000.000 credits

3
3
1 II ARMOR:
ffiHT/HEAW/OMRKILL:
MOMMENT DATA
25/50/75
Towed by Oiive Section
1

0 HULL SIZE:
DEFAULT SIZE.

STACKING SI=
16
19
16
DEPLOYMENT RANGE
SENSORS
WMMUNICP?'iIONS: 3/10 km

W INDV. LEMON DICE

V PERKS AND FLAWS


NAME
Backup Fire Contml
RanW
1
l3FMEeREct
Absorbs first 'FtreCan' hit
3

I
FIRE CONTROL:

NAtm
Reinforced Crew Compartment
RLllNl3
1
OIMeepWcf
Absorbs flrst 'Crew'hit
0

1
HEP Radiaoon 4 Screen Weapon Link All bneuc kill cannons
HEP Vacuum . Space pmtacuon
Life support - Full
b 6 X SPACE DART
I m 1,300.cmCredits I
ICREW: 0 1
AcmM)i 0 0apbvmanR.w 1 0 hra Electric
I wuSm: 5 1
DEFAULT Sm: 9 BENBOR8: 0 / 2 krn
STAaaNGsm: 5 COMMUNICA- 2 / 1 0 km
INW. LEMON D I E 3 FIRE CONTAOL: 0
m

V PERKS A N 0 FLAWS

Computer 2 CRE 0.KNO 0.PP2

I I

~
1 Warhead F Forward x50 1 M I -1 j 0 I N/A I A€o.so 4 170 n/a

b 1 X DRIVE SECTION
1m 8.4oo.a3ocredas I
CREW: 6
AcmM)i 4
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DEFAULT Sm: 20
I STAcKlNGsm: 2 0 1
I INov.LEMoNMn: 3 1
ARMOR:
UGHT/HEAw/DvBIKILL: 50/100/150

VPERKS AND FLAWS

HEP: Radiation 4 s c r e e n

V OFFENSIVE & DEFENSIVE SYSTEM DATA

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NA--CLASS DESTROYER
Name: Athena
higin: Jovian Confederation
Manufacturer: A k a Shipyards

Tm: D=tfwF
Control Syatam: BRdge w/Pstronomical [hsplay
Length: 291 m
Width E1 m
Empty Weight 1903 Tons
Loaded Weight 3900 Tons
Main Drive: 2x25MW
Secondary Powerplant: 4ooo KW
Main Thrusters: 2 x 12.mO.mO kg
apasee Mourm: 68
Acceleration: 0.7 9
Onboard Sensors: fire Contml Radar. Infrared/Ultraviolet. Lider. Magnetometer,
Micmwaves. Mation DatecuIrs. Radcounter, Search Radar,
TdRSC-n-

Fixed Armament: 8 x Kinebc Kill Cannons. 2 x M m l e Bays. 2 x Laser Cannons

Additional Armament: N/A


DefensiveSystems: Mag Screen. Pffi
Equipment: Esceoe Pods. Satelite Uolink

Athena destroyers can only be described as graceful when in flight. Their large wing-like heat sinks, located above and
below the main hull, give them the aggressive allure of a pre-spaceflight sailing vessel. The large twin plasma drive assem-
bly allows them t o follow the speed new Valiant-class strike carrier, which adds to their mystique. The destroyers are also
unusually maneuverable for ships of their size, a design feature made necessary by the fixed angle of fire that limits many of
the ship's weapons.

0 CAPABILITIES
These destroyers definitely live up to their namesake: they are made to destroy, and are well-equipped to do so.A deadly
array of linked kinetic kill cannons gives them great punch, though they lack range and may run out of ammunition. The
cannons are backed up by a pair of hidden missile bays which are usually kept for heavy bombardment of large capital ships
or stations. The real punch of the design comes from the twin laser assemblies located in the vertical fins. These lasers are
so large that they must be placed perpendicular to the hull. The lasing apparatus follows the length of the fin, and a set of
optics near the tip redirect the resulting beam toward its target. Most of the fins' structure is made up of the power supplies
and cooling equipment required t o fire the weaponry.

Many crewmen have said that the Athena was "a capital ship that thinks it's a fighter" While this is a gross exaggeration, the
destroyer is quite agile, and matches ships half its size and mass with its maneuverability. This is due t o the ingenious
disposition of the various vernier clusters that enables the ship to change its posltion in space Most of them are located on
the tips of the fins and around the prow, which gives them long moment arms.

0 SERVICE RECORD
The Athenas have not been in service long enough to acquire significant reputations, but a member of any crew assigned
to one is likely to boast of the vessel's capabilities and how lucky he was t o have been assigned to it. A strong sense of
brotherhood has grown among members of Athena crews, with many rumors of secret clubs being formed among the
crew's rank and file.

Most of the ships currently in service are assigned to Alpha and Gamma Division, with Beta in line forthe next three vessels
wich are scheduled t o come out of the shipyards within the next two years. There is talk among the military circles of a new
class of vessels based on the Athena, the Minerva, which would carry improved electronics systems.

0082
%w$

CREW COMMENTS 0
"Serving on an Athena is a little like a JAF shipmate's dream. These are new vessels that carry a phenomenal amount of
firepower into the field. There may not be any exos or fighters aboard, but she packs quite enough of a punch on her own.
The laser cannons are especially potent but they have their own drawbacks. They require a hell of a lot of power and
generate more heat than any other weapon system. Before using them, the tech crews have to give the okay that all the
power lines and cooling systems are in place and functioning, or they may burn out whole parts of the ship!

"The greatest thing about the Athena is how she moves. I served on a Thunderbolt for four years and grew t o love that
bucket of bolts, but nothing moves quite like an Athena. The designers really had rapid combat in mind when they put
verniers on the edge of the fins, giving a destroyer the ability to move like a corvette - or almost. In combat the combina-
tion of firepower and agility combines to make these ships very deadly.

"There's not that many Athenas in service yet, so keep in mind that you have to prove to the brass that your ship is
worthwhile. The crew comes together to show what they can do, but slackers and trouble-makersjust aren't tolerated. If you
pull your weight, though, we will always be here t o back you up. Some of the brass don't like it, but each Athena is like a club
and newbies are considered on probation. Once they have proven themselves they can call themselves warriors of Athena.
If and when this happens to you, you'll get a tattoo that will mark you as member and you will be part of the family. Warriors
support each other always, on board and off. But first you will have to pass the initiation..."

- Master Sergeant Pertram Stone, JSS Troy

SHIP SCHEMATICS 0
V ATHENA-CLASS DESTROYER ISECTIONS
'
V OVERALL PRODUCTION DATA I 1 x Main Hull
1 THREATVALUE 48.000 I
OFFENSNE: 88,000 1 2xKKCTurret I
DEFENSNE: 46a3 I 2 x Wings w/Laser Cannons I
I MISCELLANEOUS 52.000 I
I m 51.000.000credffi I
I pRwumTypE: Earhr Production I

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CREW:
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UGHT/HEAW/OVERKIU.
MOVEMENT DATA Towed by OrNe Semon
I HULLSIm 34 I OEPLOVMENT RANGE
DEFAULT S m 29 SENSORS: 0/2 km
STACKINGSIZE: 34 COMMUN!CAllONS: 0 / 1 0 km

I INW. LEMON DICE 3 1 FIRE COMROL

VPERKS AND FLAWS

Q Autopilot

Backup Systems
Computer
Epmon system
-
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Comm. Fire Con. Life Supp , Sens
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MOVEMENT DATA
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0 HULL SILE:
DEFAULT SI=
STACKING S m
DEPLOYMENT RANGE
SENSORS
COMMUNICATIONS
1000 hrs
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-3/10 km

W INW. LEMON MCE:

VPERKS AND FLAWS


FIRE CONTROL 0
I

HEP RadiaOon 4 Screen Weapon hnk - All kineuc kill cannons

I Life S U O O O ~ ~ I - I Full I I I I

etvl NAME
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2 Kinetic Kill Cannon Side x30 7 -2 3 300ea AP 10 4500 12
COST: 3.100.000 credits ARMOR:
CREW: 3 LIGHT/HEAW/OVERKIU 25/50/75
m N s 3 MOVEMENT DATA Towed by Onve Sectlorn
HULL S E E 16 DEPLOYMENT RA- lCO2 hr8
DEFAULT SIZE 14 SENSORS: 3 / 2 krn
STACKING SIZE 16 COMMUNICATIONS: 3/10 krn
INW. LEMON DICE 3 FIRE WNIROL. 0

ACTIONS

ARMOR
LlGHT/HEAW/oMRKILL 50/100/150

VPERKS AND FLAWS

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0085
iNT-CXASS STRIKE CARRIER
Name: Valiant
Origin: Javian Confederalion
Manufacturer: Valiant Consuiium
Typs: W k e &mer
contml sysgm: Bridge w/As?mnomical Gisptsl
Length: 320 m
W M 75 m
Empty W-ht: 29.mO Tons
Loaded Weight: 5O.WTons
Main Drive: 4 x 0.8 Gw
Secondary Powerplant: 2x69a3KW
Main Thruateni: 4 x 13.75Otms
Apogee MOmra: la,
Acceleration: 0.8 g

Onboard Sensols: Fire cantmi Radar, Infrared/Ultraviolet. Lidar, Lcwlight.


Magnetometer, Micrmvaves. Motion Detectors. R & w m ,
Search Radar. T h o p e
Fusd h m e n t : PDS.6 x Kinetic Kill Cannons. 1 x Missile Bay. 1 x spinal Laser
Mdirional Armament: Auxiliary C-aft
Oefensh -8: Mag Screen. Pos
Eouioment: Cataoults 161. Cenarfuae. -DE Pods. satellite Udink, W& BaV

lass Strike Carrier was already on the drawing board when the Battle of Elysee took place. If anything, the
ded a much-needed impetus that accelerated the progress of Proposal 99, an advanced JAF program dedi-
plying the Jovian Confederation with a line of vessels that could serve as roving defense outposts. These highly
sophisticated ships would be able to accomplish long patrols on the fringes of Jovian space while still being able to pull
their weight as dedicated front-line battle units. Fundswere rapidly allocated by the Agora so that three ships were ready by
the time 2210 closed.
- <
. e Once in the testing phase, the three Valiant-class vessels proved to be unusually sturdy and resilient, routinely escaping
. i damage and facing tough situations that would have rendered any other ship inoperable The Valfant itself, first ship of the
*- I
<
class, survived multiple enemy attacks during its shakedown cruise and came back home mostly intact (see page 208 of the
Jovian Chronicles Rulebookfor the full story).
. *
* i 0 CAPABILITIES
The Valiant's quadruple engine pods supply it with high thrust, though the drives are seldom used to save reaction mass on
long trips. The Valiant is probably one of the fastest warships ever designed, and outperforms all current military ships in
terms of acceleration. The ship is heavily armed and armored, and features deployable habitat sections that are always
oriented correctly for gravity purposes, increasing crew comfort on long patrols.

Though much of the internal space of the ship is taken up by consumables, additional stores and machinery, the crew
quarters are relatively spacious and comfortable Each crewman is assigned to a two-man cabin, each with two private
- 9

. i
bunks, lavatory and small desk with personal computer Commons and a galley are available in all three main crew areas,
. e and function around the clock to service the three shifts that operate the vessel

I
0 SERVICE RECORD
Once the initial shake-down period is over and the crews have settled into their new ships, the Valiant class is expected to
becomethe pride of the Jovian fleet. Three more vessels are in the planning stage, for a total of six ships. They will be built
outside of Vanguard Mountain, most likely at the Olympus dry-docks (though Newhome has waged an efficient public
relations campaign to have one of the three ships built in its shipyards).

The Agora is debating whether or not the vessels are worth their exorbitant price and prefers to wait until all testing is
. B
completed before permitting the expenses of additional ships There have been many closed door meetings between
Agora and JAF officials, the latter trying to explain why a long operational range and a large auxiliary craft complement are
- I

-
.
1
s
mutually exclusive Many local representatives are asking that the program be scaled back t o a series of smaller carriersand
auxiliary tankers that would be able to fulfill much the same mission but at a reduced cost to the Jovian treasury. Only the
future will tell if the Valiant and its sister ships will be more than a footnote in Jovian military history
CREW COMMENTS 0
"The Valiant strike carrier is a ship like no other. Everything else in the fleet is basically designedto act in cooperationwith
other ships, either as part of a fleet patrol, in destroyer groups or attached to a military station. Valiants, on the other hand,
are meant t o be independent. Their mission profile is a long range, long term patrol without any backup whatsoever. That
means the ship has to be highly self-reliable, with lots of supplies and even more firepower.

"The crew has to be special as well. The very nature of the Valiant's mission brings it into dangerous situations on a regular
basis and the crew needs to be ready. The high command decided to mix veterans and rookies, taking experienced com-
mand personneland the top graduatesfromthe JAF and putting them together. This usually makes for a good mix. The two
gravdecks make living comfortableeven without accelerationand they have spacious quarters forthe crew. The advantage
of long range'patrols is that life is never totally boring. We enter new territory on a regular basis and have to deal with a
variety of situations. A common mission is t o cruise the Belt, meaning you end up dealing with xenophobic Nomads, over-
anxious pirates and even CECA patrols.

"Thankfully, the ship can take care of herself. Armed with six fighters or exo-armors. two kinetic kill batteries and a missile
bay, we can stare down pretty much anything that comes our way. For really hairy situations, the ship is also equipped with
a spinal laser. It takes a while t o charge up, but this gun can cut through an ONeill cylinder if need be. Trust me that keeps
the other side in line, all right."

- Lieutenant Helena Juno, JSS Valiant

SHIP SCHEMATICS 0

2 : . : I

3.KKC Turrets 121


4. Plasma Drives [4)
V VALIANT-CLASS STRIKE CARRIER V SECTIONS
1 x Main Hull
V OVERALL PRODUCTION DATA
I THREATVALUE 330.033 I 2 x Habitat Sechon
I 2xKKCTuwet I
I OEFENSNE: 8500 I
--

MISCELIANEOUS: 910.m
MIST: 1.600.000.a30 credffi
PRODUCTION TYPE: Late Pmtotype
INN. LEMON DICE 1 VOFF. & DEF. SYSTEMS
1 x Point Defense System [main hulll
1 x Shield [main hulll
SPACE -5 1 x Missile Launcher [main hulll
I I I
1 x Soinal Laser [main hulll
DEPLOYMENT RANGE: 2oa3 hrs Fusion/ekcmc 2 x Kinetic Kill Cannon Turrets

REACTION MASS 10.1333 EP ladlustad for d r w s l I Hvdmaen

.MAIN HULL
I m 1.1m.m.m I I ARMOR:
I CREW: 260 I LIGHT/HEAW/OVERKIU im/rn/3m

1 ACTIONS 10 I MOVEMENT DATA Towed by O m Samons /70.000BPs


HULL SIZE 90 I DEPUlYMENTRAffiE 4000hra I
DEFAULT SIZE 60
STACKING SIZE: 90 COMMUNICATIONS: 0 / 1 5 kin

INOV. LEMON DICE: 3 FIRE CONTR(#: 0

V PERKS AND FLAWS

Autopilot
NMM WLnM
-
DAMEEAECT
Acts as Level one pilot
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Passenger Accomodations
RaTAyI
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15,000m3tntal
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Caw Bay - E0.000m3 Satellite Uplink - 1wJxcOmmulllcafianRange

6 x Catapult 3 (450/massl m / f acceledon Sick Bay 2 Two surgical ahantsrs


Computer 4 CRE 0, KNO 2, PP4 Large Sensor Rafile 5 T w l a p to hide
Epcuon System - Escape Pods [3mplaces]

HEP All Multienvimnment orotection

I HEP: Radiauon I 4 I Screen I I I I


Life suppart - Full

V OFFENSIVE & DEFENSIVE SYSTEM DATA

[shield] FF x25 M +I 4 Inf Od.E-shield. HEAT 6 410 n/a


1 I Missile Eav I Forward 1 x40 I 5 I -2 1 5 I 90 I MIS. G. Concealed[Oactronl I 12 I 33001 10
1 6pinal Laser Fixed F xE0 3 2 0 3 HEAT, pH9 6 11U3 13

b 2 X KKC TURRET
I COST: 13,000.0a3 I II ARMMI:
CRON: UOHT/HEAW/OMRKIU 25/53/75

ACTIONS MOVEMENT DATA: Towed by OMe Secwns

HULL SIZE DEPLOYMET RANGE:

DEFAULT SIZE SENSORS:


STACKINGSIZE: COMMUNICATIONS 3 / 1 0 km

INDV. LEMON DICE 3 FIRE CO"R0L: 0

V PERKS AND FLAWS

HEP All - Muntenwronment pmtechon Weapon Link - Lmk all kmahc kt11 cannons

HEP Radiahon 4 Screen


Life Support Full
~~~

V OFFENSIVE-& DEFENSIVE SYSTEM DATA


I*l NAME FIREARC OM BR ACC ROF AMMO BKclAL M8 W C M
3 Kinehc Kill Cannon R/LSide x30 7 -2 3 3Mlea AP 10 4503 12
b 2 X HABITAT SECTION

M W E M E M DATA Towed by Oriw Sections


DEPLOYMENT R A m 4ooo hrs
SENSORS: 3 / 2 km
COMMUNICATIONS: 3 / 1 0 km
FIRE CONTROL
~~ - n
VPERKS AND FLAWS

~ ~

Election m m - Escape Pods (203 places] Passenger Accomodatlons - 20mm3totai


HEP A11 - Multcenvtmnment pmtecbon Reinforced Crew Camparrment 3 Ahsnrbs fnst three W hffi
HEP Radiabon 6 Screen 6 shielding

uv] NAME F m E A R c D M B R A c C R o F ~ BPECIAL MB wchc

b 4 X DRIVE SECTION
COST: 70.000.000
CREW: 16 Space

m S 6 Dspl~ymentRange: 4Mo hrs Fusion/elecrmc

HULL SIZE 42 Reectlon Mass: 17503EP


DEFAULT SIZE 24 SENSORS -3/2km
STACKING Sm: 42 MMMUNICATKNS 4/10km
INOV. LEMON WCE: 3 FIRE CONTROL
ARMMI:
UGHT/HE&W/DERKIU 50/1U3/150

V PERKS AND FLAWS

b EMPTY
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CREW: UOHT/HEAW/WERKIL
AClHINS MOVEMENT DATA
HUU SIZE DEPLOYMENT RANGE
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1 FI RE-C LASS SUPERCARRIER
Name: Godsflre
%gin: Jovian Confederation
Manufacturer: Owpus Shipyards
Type: Supenarrier
Control Systsm: Bridga w/p9tmnomical Display
Length: 368 m
Width: 106 m
Empty Weight 7900 Tons
Losded Weight 15,CKlJ Tons
Main Olive: 4X35Mw
Secondary Powerplent: 3x6880KW
Main Thrusters: 4 x 8.ou3.ou3kg
-gee Motas: 100
Ameleratian: 0.5 g
Onboard Sensors: ECCM. ECM. Fire Contml Radar, Infrarsd/Ulb9violet. Lidar.
Magnetometer, MiCPOWBV8s.Motion Oetectors. Radwunter.
Search Radar. Telescope
Fixed h a m e r a : 6 x ParGcla Cannon, 6 x Kinmc Kill Cannon, 1 x Missile Bay
Addtional h a m & Auxiliary Cran
Defensive Systsms: Mag Screen, P I X
Equipment: Catapults (4). Escapa Pods, Satellite Uplink

left its moorings in the early days of the twenty-third century, most military analystscould not believe
it was not the largest space construct ever built - even its massive bulk is dwarfed by the space
stations - t vessel was mobile and capable of acceleration comparable to most fighting ships already in service.
Its reaction mass reserve would give it the possibility of cruising from Jupiter to Earth and back

Perhaps the most advanced vessels in service today, the Godsfire-class ships are a perfect example of the Jovians' consid-
erable skill in ship building Apart from being unusually large, its considerable armament and auxiliary craft carrying capac-
ity makes it capable of sustaining prolonged battles with an excellent chance of survival The ship was rebuilt to incorporate
advanced partition modules Part of the hull was also modified to become a centrifuge for extended deep space opera-
tions, though the ship cannot apply any thrust when they are deployed The two middle sections extend on long tethers, an
internal gyroscope maintaining the ship's balance The habitat sections, however, are accessible only through a small pres-
surized tunnel when rotating

0 CAPABILITIES
The most striking item on the original design of the ship was the massiveweapon block that held twin particle accelerators
and a heavy railgun unit. It was thought that it would ease the maintenance and allow the ship to be upgraded effortlessly.
Unfortunately, the weapon block was to prove a prominent target during the Battle of Elysee, and the ship was severely
damaged. The JAF brass then decided to do a complete overhaul of the vessel.

The Confederation flagship has been almost completely redesigned. The vulnerable "weapon block" has been removed
and replaced by new wing-like weapon mounts on each side of the hull. The addition of new, stronger reaction mass tanks
have permitted the removal of much of the armor that previously covered the lower hull. The mass saved was then used to
bolster the thickness of the plating on the rest of the ship. The redistribution o f the masses has forced the engineers to
remount the drive units in a square configuration rather than the previous line. Many systems were upgraded at the same
time, making the Godsfire the shining jewel of Jovian shipbuilding know-how.

0 SERVICE RECORD
The refurbished Godsfire has just been recertified for service. Two other ships of the same class are presently in construc-
tion, one at Newhome and one at Vanguard Mountain, t o serve as mobile command posts for the forces defending the
faraway reaches of the Confederation.

The Godsfire-class space ships are probably too expensive to ever form an important segment of the Jovian fleet. They d o
boast important firepower, but their speed and limited auxiliary craft capacity makes them unsuitable to the long range
missions that are so common in Jovian space today. This function would be better served by the new Valiant-class strike
carrier, now just entering service.

: -
0090
................. .--.--___II..._. ...

CREW COMMENTS 0
"Okay people, this is the big leagues. I don't care where you've been or what you've done, nothing compares to serving on
the Godsfire. This is the biggest military space craft to ever set sail and the flagship of Gamma Division. This class of vessel
(there's two more on the way, just to keep those CEGA boys nervous) has earned its name - it really does carry the fire of
the gods. The engines and the guns are the biggest, the best and the scariest ever made. That the ship carries exos and
fighters as well is just an added bonus to bring it really over the top.
"Of course there are plenty of bigger things in space. Even a Godsfire is dwarfed by a colony cylinder. But a cylinder just sits
there and turns. We move and fight, and we do both well. Actually, that's not a bad way to think of the Godsfire: a space
station that thinks it's a ship.

"You have t o be on your toes when you join the crew. Serving on board will be a feather in your cap, and if you're an officer,
could lead to your own command. The key is not to screw up. If you forget to adjust the temperature in the water system,
the person to be scalded by his coffee could be GamDivCom. That's the commander of Gamma Division for those who
haven't been paying attention. You'll be cleaning out water pipes for the rest of your tour if you do that. On the other hand
if you do your job and do it well, the person signing your commendation could easily have a general's rank. Serving there is
a risk, but what fun is life without risk?

"There are some simpler perks as well, such as relativelyspacious living quarten and some nice recreationalfacilities. With
over five hundred people aboard, there has to be more than a bit of space to stretch your legs, after all. That's another
unique thing about the Godsfire: its crew size. In most ships you can get t o know everyone aboard pretty well, especially if
you're an officer. On the flagship, that becomes a lot harder. You'll know people you work side by side with and officers
know those they command directly, but almost no one knows everyone aboard.

"I sometimes wonder if that's dangerous somehow..."


-Chief Warrant Officer Lisa Marquette, JSS Godsfire

SHIP SCHEMATICS 0

. ,
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V GODSFIRE-CLASS SUPERCARRIER V SECTIONS
V OVERALL PRODUCTION DATA
I THREATVALUE 140.033 1
OFFENSE
DEFENSIVE:
MISCELLANEOUS
2,303,000,000 credffi 2 x Partlcle Cannon T u m t
PRODUCTIONTYPE Early Protohlpe 4 x Drive Secuon

INW. LEMON DICE VOFF. & DEF. SYSTEMS


V MOVEMENT DATA 2 x Point Defense System
I 2 x Shield lmain hull1 I
I 1 x Missile Launcher I
I 6 x Kineac Kill Cannon ltun'etl I
DEPLOYMENT RANGE 2000 hrs Fusion/electrrc I 6 x Particle Cannon Itun'et) I

b FORWARD HULL
ICOST: 540.000.000 I I ARMOR I
CREW: UGHT/HEAW/OVERKIL 50/100/150
ACTIONS: MOVEMENT DATA: Towed bv Dnve Secbons
HULL SIZE DEPLIJVMENTRANGE 2032 hrs
DEFAULT SIZE SENSORS 0/2 km
STACKING SIZE COMMUNICATIONS 0 / 1 0 km
INW. LEMON DICE: FIRE CONTROL 0

VPERKS AND FLAWS

2 x Cargo Bay - 5000m3each HEP Vacuum - Space proternon

4 x Catapuit 4 [6M/massl m/se acceleration Life Support - Full

Computer 4 CRE 0 KNO 0, PP4 Passenger Accomodauons 10,oOO m3

Ejernon system - Escap Pcds 1140 places] Reinforced Crew Compart 2 A b m b s h t t w o W h ~


HEP Radiatlon 4 Screen Backup Systems 3 Redundent systems
I

V OFFENSIVE & DEFENSIVE SYSTEM DATA

(shield] FF x25 M +I 4 Inf Def. E-shield.WAT 6 410 n/a

.MAIN HULL
I m ARMOR:
CREW: 24 UGHT/HEAW/OVERKILL: 90/180/270

ACTIONS 6 MOMMENT DATA Towed by D m Semons


HULL SIZE: 50 DEPLOYMENT RANGE
DEFAULT SIZE 26 SENSORS 0 / 2 km
STACKING S E E 50 COMMUNICATIONS: 0/10km
INW. LEMON DICE 1 FIRE COMRDL:

V PERKS AND FLAWS


Backup Systems - Comm, Fire Con, Life Supp.. Sens. Life Support - Full

Autopilot - Acts as level 1 pilot Passenger Acconwdations 10,OZO m3


Computer 6 CRE 0, KNO 0.PP6 Reinforced Crew Compartment 2 Absorbs fim two 'crew'hffi
Ejection system - Escape Pods (200 places] Sick Bay 4 Four surgical theaters

HEP: Radiauon 4 Screen


HEP: Vacuum - Space pmtecuon

V OFFENSIVE & DEFENSIVE SYSTEM DATA


.I NAME F I R E A R C D M B R A C C W X & M M O
-. __ _- _ _ . - GRc(AL hm WAC
1 PDS (ranged] Turret x6 1 +I 6 Inf. AM, HEAT 8 2200 n/a
(shield) FF x25 M +I 4 Inf. Oef. Eshield.HEAT 6 410 n/
Q

b COMM ARRAY
I m. 46,0a).aX)credta III ARMOR:
CREW: UGHT/HEAW/OVERKIU 25/50/75
ACTIONS MOVEMENT OATA Towed by D m Sec6ons
HULL SIZE DEPLOYMENT RANGE:
DEFAULT SIZE SENSORS: +1/20 km
STACKING SIZE: 10 COMMUNICATIONS +3/30 km
INW. LEMON DICE FIRE CONTRM.

Backup Communicauons - Absorbs first 'Comm' hit HEP Vacuum - Space pmtecbon

Backup Svsterns I - I Comm. Fire Con, Life Supp , Sens I Llfe Sumort I Full

ECM 3 Mfensive Elect Warfars equip Satellits Uplink I - I Mulbp~CommrangebylCW


ECCM I 3 I Oefensw Elect Warfare equip I Exposed AuxiliarvSvnwn I - I "AUkHffiamone&eohnher
HEP Radiauon 4 Screen

V OFFENSIVE & DEFENSIVE SYSTEM DATA

0 I
b 2 X PC TURRET
COST:
CREW:
I I I l

15,mO.mO credta
l

3 Ill
I I

ARMOR:
I

UGI(T/HEAWMVERKIU.
I I I

25/50/75
I

ACTIONS 3 MOVEMENT OATA T d by Chne Secwns


HULL SIZE 10 DEPLOYMENT RANGE 1033 hra
DEFAULT SZE: 20 SENSORS: 3 / 2 km
STACKING SIZE 10 COMMUNICATIONS 4/10 km
INW. LEMON MCE: 1 FIRE COhrmM 0

V PERKS AND FLAWS

HEP Radiabon 4 Screen

HEP Vacuum I - I Space omternon I I


Llfe Support - Full

ReinforcedCrewCampart. I 2 I Absorbsfirsttwo'Crew'hlts I
I
I
I
I
I I
V OFFENSIVE & DEFENSIVE SYSTEM DATA
avl NAME FIREARC MA BR ACC ROF
. AMMO
_ Bpecw MB WAC
3 Pamcle Cannon Side x30 7 -2 0 Inf ADI. Haywire. HEAT 13 4703 n/a
I I I l l I I I I I I

b 2 X KKC TURRET
I m. 4.303033credta III ARMOR: I
CREW: 3 UGHT/HEAW/OVERKIU 25/50/75
ACTIONS 3 MOVEMENT DATA Towed by O m %mons
HUU SIZE:
~~~ ~ ~~ I.-
fi DEPLOYMENT RANGE

DEFAULT SIZE: 16 SENSORS: 3~.


/ 2 km
~

I
STACKING SIZE 16 COMMUNICATIONS 4/10 km
INW. LEMON MCE: 1 FIRE CONlRoL: 0

W Backup Systems

HEP Radiabon
HEP Vacuum
I
-

4
-
I
Comm. Fire Con, Life Supp , Sens

Screen
Space pmtecbon
Weapon Link

I
-

I
AH Kinetlc Kill cannons

Life Support - Full


Reinforced Crew Commrt 2 Absorbs fimtwo 'crew'hlts

V OFFENSIVE & DEFENSIVE SYSTEM DATA


COST: 1 0 3 000CO2 credits ARMOR
CRRN: 3 UGHT/HEAW/OMRKIU 50/1oO/I 50
ACTIONS 3 MOVEMENT DATA Towed by DrrveSectlons
HULL SIZE 20 DEPLOYMENT RANGE 2000 hrs
DEFAULT SIZE 17 SENSORS 3 / 2 km
STACKING SIZE: 20 COMMUNICATIONS: 3 / 1 0 km
INW LEMON DICE 1 FIRE CONTROL: 0

w [ M E FIREARCDMBRACCROFPJHMO SPECIAL Ms W A C

b 4 X DRIVE SECTION
I COST: 303.000.03J
credits 1
CREW. 3
ACTIONS 3

HULL SIZE 30
DEFAULT SI= 25
STACKING SIZE: 30
INDV. LEMON DICE 1
ARMOR.
UGHT/HEAW/OMRKIU 50/100/150

VPERKS AND FLAWS

Backup Systems - Comm. Fire Con, Life Supp.. Sens. Lcfe Support - Full
Ejection System - Escape Pods [ I O places] Reinforced Crew Compartment 2 Absorbs first two 'Crew' hits
HEP: Radistion 4 Screen
HEP Vacuum - Soace omtaction

Bcvl NAME FIREPSICDh7BRAa:ROFAMMD WELaAL Ms WAC

COST: II ARMOR:
UGHT/HEAW/OVERKIU
MOVEMENT DATA
DEPLOYMENT RANGE
SENSORS:
STACKING SIZE: COMMUNICATIONS:
FIRE CONTROL:

ILYl NpiME
FmEARcDMBRAccRrJFAMMD SPEaAl Ms WAC

I I
CHRONICLES
-C31\E'R
The Falconer is the standard Jovian space exo-suit. Though small, when
correctly used it can be a threat to units many times its own size. Its accel-
eration rate is comparable to many fighting spacecraft, and it carries
enough reaction mass in itsovemized shoulder pods to outlast many other
exo-suit designs. The smaller models of guided missiles can even be
mounted on hardpoints located on the shoulders.

The pilot of a Falconer enters the suit by the upper t o m hatch, t o which
the helmet is attached by a rotation collar. Many crews have compared
wearing a Falconer to riding a bicycle, as the overall posture is very similar.
The operator's legs fit within recesses in the upper thighs, where they can
activatethe complex actuator and shock absorber mechanisms of the lower
legs as well as part of the thruster array. The oversized slave arms are con-
trolled through a pair of small master arms located to the side of the t o m .
The flight controls are located on the master arms' joysticks.

The insectile-form of the Falconer is commonly seen in or around the


various Jovian stations, performing patrols or security duties. JAF space

0 -
. I
,
f VEHICLE DATA
ships that have built-in cargo holds carry at least two of these, especially
those that cannot carry exo-armors or fighters.

J Thrum valua:
aaw
820 ( 1 , 9 0 0 . m db3l
1 (2 Acrional

Q BM
Armor

Movement Mode Combat Speed TOP Speed


2 (800 kgl
6/12/18

Manewer

0 Walker
Spa-
OePloVmsnt Raw:
Reactinn M w :
2 (12 kphl
8 (0.8 gl
4 (24 kphl
15 (1.5 gl
150 km
240 Bps
*1
0

Z Sensors
Communications:
Fna C o m l :
- 1 / 2 km
- V I 0 km
0

Q Name Rating Gama Effect

-
Autopilot h w Inn1 1 pilot

I
Backup sfsterna Comm. FraCon. Lifo suppat, Sumor
Computer 2 CRE 2.KNO 0.PP2

Escape-
f En
-
HE4T-resistanth r 2 Add against HEAT stracks

0 HEP Radiation

HEP Vacuum
Lifn supporr
3

Wp-n
saasn

limitad

W
2 x Manipulsmr Ann 2 Can punch
Tergat Dasinaor 1 Target for Guidad waapona
2 x Twl Arm 1 Can punch
Reinforced Crsw COmpartment hrb.fbst'Cnw'h*
1

1 uie Forward m 4 0 2 20.2


4 LightMiils Forward x5 3 2 0 n/a M i , SD. 0
2 Heavy Missile Fornard x8 5 2 0 n/a Mia. SD. 0
1 Plasmabnca Forward x6 M 0 0 w3 AC, ConaaM.HEAT
8
RIMS'L'ONE

Origm: Meraml
Manufechmx Hermeahspece
Type: Meum~ ~ ~ ~ r m o r
Role: Ume Support. Rght8r. Search 6 Rascue. Tgacal Sa*s
ContrtllSyecem: Lmear Frame
Height 154m
widm: 16 m
E m m Wehht 35 Tms
_____
Loaded Weight 38 Tons
Main Drive: 19Mw
Powapiam: 2moKw
Main Th
.- 4 x 14.ooO kg. 2 x 1 2 . m kg. 2 x l O . m O kg

npoees Motors: 12
Walking Speed: 2 4 lrph
Accelerstion: 2.8 g
Onboard Sensaa: Fin, Conrml Radar, Infrared/Ulbevidet. Lidar. M i @ .
Magnaonmmc M i i s . Mation Detem*s. m,
I T m

Fuad &nmmenr. t8 Plasma Lences


Addtiowl Armament FEStar-12 Madliver R i i . MI0 baht Missiles. M30 Heaw Missiles

Defensive Systems: Mag screen


Equipment: ~ s c a pod.
~e E C M ra0t.i
~

The first Brimstoneprototype took its first step in March of 2203, after a long development period characterized by numer-
ous difficulties. Most of these came from Hermes' limited experience in the field of exo-vehicle design, as the company's
exo-craft devision had only produced one such vehicle in the past (the HA-600 exo-suit, back in 2190).
. i

0 CAPABILITES
The most prominent characteristic of the Brimstone is its large thrust rating. Its eight main engines, all based on PCC
technology, generate enough thrust to propelthe craftfoward a t almost three Earth gravities. Unfortunately, this is achieved
at the expense of the reaction mass reserve. The Brimstone's has large maneuver thruster arrays located on the shoulder
and in the feet, giving it increased maneuverability for operations in confined areas. The Hermes design team heard of
JAWSexperiment with removable engine pods, and applied a similar principle t o the HA-101's shoulders.

Hermes incorporateda number of design elements that were specificallyrequested by the Mercurian government and the
Merchant Guild. The Brimstonehas large manipulator units that are useful when handlingmaterial and ships in space docks.
It also features numerous heatsinks and cooler units since it often operates under high temperature conditions. The sensors
are completelyprotected by a tough one-way radome. Auxilialy cameras are placed in twin pod mounts on either side of
the head unit and on the torso.

0 SERVICE RECORD
Ever since its introduction in 2205, the Brimstone has been dismissed by military observers as a marginally effective exo-
armor that tries to do too many things a t once. It has a high thrust rating, but not enough reaction mass. It can support
electronic warfare pods, but nothing really powerful. It has weapon hard points, but not enough of them. Still, it has proven
popularwith merchant associations,who appreciate the fact that it can serve as a makeshifttug and cargo-handlerwhen not
defending their ships against attacks.

The machines of the first prototype production run of the Brimstone, identified as YHA-101, were delivered for tests in
2204. Most of the differences between these and the final mass-production models were cosmetic, though a number of
electronic sub-systemswere replaced beforethe Brimstoneentered full production. The YHA-101s were readily identifiable
by their white and cream paint scheme, which was intended to reflect as much light (and heat) as possible.
~~~ ....... .
-. _._I__... .- .

b PILOTS' COMMENTS
* *
> " "I keep hearing all these discussions about how
* * , ^ this exo is the best, or that one, let me tell you,
the Brimstone is the best. With a superior blend
of speed, dodging ability, armor and weapons mix,
the Brimstone can take on pretty much any other
exo-armor out there, and kick the stuffing out of
it. I've piloted a couple of the other models out
there... No, I can't say which ones-security clear-
ance and that sorta thing y'know. Anyways, as I
was saying, there ain't another exo that I've seen
that holds a candle to the Brimstone. I pity the
fool who attacks a Merchant Guild vessel these
days, cause if it's got a couple o'these babies
aboard, there won't be nuthin' left of him after. I
guess you could say that the Brimstone IS likely to
run pirates outta business. Haw!

"Of course, you have to keep an eye on the re-


mass gauge at all time, 'cause this baby burns it
like crazy... But any pilot worth its salt knows that,
for any type of spacecraft. Well, anyways. all of
the army pilots I've talked to think that the Brim-
stone is bound to keep any aggressors well away
from Mercury. After all, it's pretty much sure that
they couldn't take the heat anyways, right? Haw!"

- Keyvan Goud, Mercurian Merchant Guild pilot

V FRONT VIEW
1 ................... Lateral Shoulder Thruster 1 2 ..................... Main Leg Access Panel
2 ......... Modular Shoulder Thruster Block 1 3 ...................... Articulated Heel Block I I I I -Shoulder Thruster Pad
3 ......................... Plasma Drive Housing 14 ................. Articulated Armor Greave
4 ............................ Secondary Sensors 15 ................. Upper Knee Thruster Port
5 ......................... Main Sensor Housing 16 ..................... Threeaxle Manipulator
6 .........Shoulder Actuator Group Housing 17 .... Flexible Drive Train Protective Cover
7 .................................. Shoulder Vents 18 .............. Plasma Lance Housing Port
8 ................ Torso Heat Sink Output Port 19 ......................... Waist Rotation Ring
9 .................................... Cockpit Hatch 20 ................... Torso Secondary Sensor
10 .................... Forward Torso Thruster 21 ................ Elbow Articulation Housing
11 ..................... Knee Thruster Housing 22 ........ Ceramic Laminated Armor Panel
Manipulator ,

0099 :
- .
0 CLOSE SUPPORT
" . . : . ....." . . . . . . ". .................. .......
" "
, . . L
Md: 4 x M30 Hemy Missiles, 8 x M10 tight Missiles
.... , . . * . I ..... t.. *. ...
P.snulm Rie
I Chsnlre: -I

Miawllanarua: 2725
Modified Thmot Value: 16.000 117.000.000cradiil

The Close Support Brimstone is used primarily for defense, but is also
sometimes used in hit-and-run attacks or assault roles. Reliance on rapidly
expended missiles requires frequent resupplying, and this configuration
is only used if there are suitable facilities nearby.

This Brimstone is often used as an anti-ship unit, supported by space


superiority fighters and/or exos on its attack runs. With its high speed and
excellent maneuverability, the Brimstone can avoid counter-battery fire
and deliver its payload; if the missiles penetrate the point defense sys-
" 1 " I tems, significant damage is usually done.

0 ELECTRONIC FIGHTER
" " " "
Md: Second Crew. ECM 4. ECCM 4
* *
P.snulm All Missiles
Change: Uosrade Sensor RenDe to 4 km
OWansivs: 510
Dahsivs: 2200

The rarest of the standardweapons configurationsseen on the Brimstone,


the Electronic Fighter carries a sturdy massdriver rifle and two electronic
warfare pods. This variant is often used by group commanders who can
relay verbal commands to the electronics crewman to send to other pilots
in the flight, or send them directly through normal channels.

The biggest drawback of the Brimstone EF is the lack of powerful weap-


onry. With only a single massdriver rifle, the EF can easily run out of am-
munition if too much burst fire is used. Similarly, if an enemy manages to
hit the gun, this configuration is effectively disarmed.

OSEARCH & RESCUE


.I-IxI--x-xI I -

Md: 500 BPs. Plasma Lance


* *
Ramnrs: All Missiles
* I * *
Change: Upgrade Sensor tu +I
Ofbnskw 570

1 Miscellamus: 2800
M o d M Thna Valw: 1800 1920,033credits1

W Search and Rescue is one of the missions which the Brimstone excels at.
Its high thrust rating allows it to search large ares, and to even salvage
small derelict vessels. Another ship (usually a tug) must be present a t the
point of destination to slow both the vessel and the Brimstone down.

The S&R is equipped with an additional plasma lance which it can use to
defend itself, and, if necessaty, to blast its way intqa wreck to salvage
materials or crew. Great care must be taken when doing this, however, in
order to avoid sudden decompressionthat would injure crew and to avoid
damaging the objects t o be salvaged.
V HA-1 01 BRIMSTONE V CREW DATA
I CREW.
-. .. I
I
AcroNs: 2
I
V HULL DATA
sm: 12
DEFAULT SlZ5 20
12

nmw DAMAOE: 52
OVERKILL: 78

V MOVEMENT DATA
_.I/I../)//.

WALKER 2 (12 kph] 4 [24 kphl 1

V PRODUCTION DATA S P m 14[1.4g1 I 28 (2.801 I *I


I TH~TVALUE: 7500 I
OFFENWE 16.033
DEENSIM: 2200 REACrlDNMAS& 2oOw ++@mean I
MISCELUINEOUB: 28u3 V ELECTRONICS DATA
COST: 6,125.033 credta SENSORS. 0/2 km
pRM)moNTypE: Pmductlon
MESS COMMVNICA- 0/10 h
INW. LEMON Mn: 3 FIRE CONIROL: 0
VPERKS AND FLAWS

~~

Computer 2 CRE 0.KNO 0.PP2


E~ectlonSysmrn I EsWPePod L
HEATceststantArmor 2 Add ewmat HEAT attscks Y
HEP Extreme Heat 1 Extraheatwnks I
HEP Redietion 3 1 W e n
HEP Vacuum I SWcaPmteCrjon I
Life suppork Limited Y
2 x ManipulatorArm I 12 I Can punch I
Reinforced Crew Compartment Absor4s first ‘crew’hh
Decreased Menewer 2 I Walker I
Large Sensor Pmfile 3 Too large m hide

u
* E
. o
.I

. .L
r
.n
.C
*0r
I
V NOTES .m
c

IAN
ICLES
.*)
..
N
N

C
‘ 0
.r
- 4 4
U
* aI#
.*
. 0
C
u
b SCOUT SHIP
Name: scout
Origin: Vanous
Manufacturer: Vanous
Type: Scout Ship
Control System: Bridge
Length: 345 m
Width: 40m
Empty Weight: 350 Tons
Loaded Weight 1033 Tons
Main Drive: 16 MW
Secondary Powerplant 3400 KW
Main Thrusters: 1 x 1 ,033,033
kq
@gee Motors: 20

Acceleration: 039
Onboard Sensors: Fire Contm Radar, Infrared/Ultraviol&. hdar,
Magnetometer, Radcounter, Telescope, Wid&and Antennae
Fixed Armament: N/A
Addmonal Armament: N/A
Defensive Systems: Mag Screen. PDS
Equipment: Cargo Module Hardpoints. Satellhe Uplink

L-
___11
*&?A

0 OVERVIEW
The Scout-class exploration ship is one of the oldest ship designs still in service First built during the exploration and
colonization boom of the middle of the twenty-first century, the Scout served as a multi-role platform t o map out, prospect
and examine the various environments of the Solar System, first in near Earth orbit and later out as far as the Jovian
subsystem These vessels were among the first to be equipped with plasma combustion chambers, its vastly increased
efficiency and resulting extended range overriding any consideration of cost

The first Scout was built in Earth orbit in 2067, and the design has changed little since Except for upgradesto the electronic
and propulsion systems, any twenty-first century pilot would be able to fly a modern one Structural variations have been
tried from time to time, and the general shape of the craft may differ slightly between manufacturers, but all share similar
performance levels

0 CAPABILITIES
The modular design of the Scout is its greatest asset. Anything from sensors to weapons to an exploration shuttle t o a water
asteroid can be incorporatedinto the design in one way or another, and this ability is considered to be the reason that the
ship has been kept in service all these years. Most of this cargo is carried in the forward modular cargo bay, but some cargos
can be attached to the outside of the hull with reinforced webbings.

In its role as a long distance explorer, the Scout's passenger accomodations require a minimum of gravity to keep the crew
healthy. The entire crew section has been designed to be extended away from the main hull of the ship on a tether, creating
centrifugal gravity for the crew. The section is counterbalanced on the opposite side by a large water tank. The rest of the
ship is accessible through a small one-man pressurized tunnel running alongside the tether.

The ship has very large reaction mass tanks which allow for extremely long range expeditions.The plasma drive can process
almost any type of reaction mass, as long as it is liquid or gaseous and relatively fine. Primitive filters can generally be jury-
rigged with the material on-board, should the crew run across contamined volatiles.

0 SERVICE RECORD
The many Scouts that are still in service are a tribute t o the resilience of the craft. Most of them are in the hands of
corporations or private exploration consortiums, and are put to good use as small transports, patrol craft for claims, and of
course as exploration vehicles.

While most of these old ships are used by private entities, some of the poorer armies, such as in the Belt or the Martian Free
Republic also field modified Scouts. In general, their cargo pod is modified to carry weaponry or a fighting spacecraft such
as an exo or interceptor. While most captains dismiss the craft as too small to be a threat, the modular design of the ship
allows for a huge variety of craft; this variety of operation profiles has allowed some Scout captains t o best much larger or
better equipped ships whose over-confident captains ignored the little craft.
CREW COMMENTS 0
"Best goddamn ship in the system. No doubt in my mind. You could give me command of the bloody Godsfire and I'd
laugh in your face. The Raptor is the ship for me and it always will be. I mean just take a look at her, mismatched, patched
together and utterly beautiful!

"She's a Scout-class exploration vessel and that helps a whole lot to begin with. I was on two different Scouts before I got
my own back in '07 and all three have been a pleasure. People say they look weird, all asymmetrical and stacked with comm
arrays and water-tanks, but I've learned that looks just don't make a difference when it comes to performance.These ships
were originally built as exploration craft and they have a range like nothing else out there (except maybe for a mag-sail, but
...
that's sort of like piloting an asteroid boring!). Scouts are tough too. When you're piloting a ship bound for Charon, you
sure don't want to have vulnerable systems. In the Scout, you're safe. Anything that actually manages to break down can be
repaired with a ball of wire, a spare computer board and a prayer.

"I know of a Scout that got stranded out in the neighborhoodof Pluto. Don't wanna know what they were doing out there,
perhaps taking readings of the Oort Cloud or checking out an inbound comet. One valve burst wide open, a hydrogen one.
That's not supposed t o happen anymore, but hey, we are dealing with cryo-temp material here, right? So the valve goes,
and by the time they get the spray under control the blast has frozen two other lines, and most of the hydrogen reserve is
gone. The crew didn't panic, just took a valve elsewhere in the plumbing, fixed the leak, and used the remaining re-mass
reserve to get to a passing 'roid. They used their standard cargo cables t o tether the ship to the surface, and then modified
the fusion core's main heat sink t o melt some ice into liquid water. They managed to jury-rig a pump and hand filled the
ship's tanks. It took them nearly three weeks! Then they broke everything down, rebuilt the systems they had taken apart,
boardedthe ship, and on their merry way they went. My dad swore to me the ship was never in any danger, though his arms
were sore for years from all the pumping!

"What's easy to repair is easy to change, and change again. That's what I love the most about the ship is that you can add
pretty much anything you want to it. I've seen extra boosters strapped along the side, comm arrays that put capital ships t o
shame and even some very impressive weapon batteries. Personally, I've added extra verniers that make the Raptor much
more agile. It's not really that useful in long trips in the Outer Realms, but I've had enough trouble with pirates that I
appreciate being able to move quickly.

"If you want to see just how good this ship is, you need t o go out to the frontier. About every two Earth years there's a sort
of get together of Scout owners who come to show off their ships and compete. It's a crazy time with every conceivable
variation vying for attention. We always hold it well away from anything resembling authority figures so no one will hassle us.
The next meet is supposed to be out near Saturn and THC is even willing to participate.

"How do I know all this? You're looking a t the next champion."

- Captain Maria Xiang, SS Raptor

- 0203
This diagram shows the disposition of the main systems aboard an older Scout-classspace ship. The crew compartment can
normally be extended t o become a centrifuge, balanced by a water tank on the other side, but this ancient vessel does not
feature this option. Most of the bulk of the hull IS filled with electronic systems, tanks and ship machinety. This particular
ship, the IGSS Starseeker, carries a large astrophysics sensor pod attached to its crew compartment.

" " " " " " " " < "

a i _ - * - /

I * I * * i * I * * *bPca&eYBhB/
* *
I C I "

5. Structural Elementa .
8. Cargo Module

. '

' ., . _ * , . ~, < * * . I ' * . . . .


n * . , .,.. : . , . + . <

_ *
I <
. . . . .
:
,
>
. . 2 . 1... ............... ... "- i . . . . . ..... i .A .."G

0 CREW SECTION
This diagram shows the internal division within a standard crew compartment. It has been specifically designed to accom-
modate the changes in gravity orientation. When the ship is under acceleration, "down" is toward the back of the ship;
when the centrifuge is in action, "down" becomes "out," away from the axis of the ship. The central corridor is equipped
with both ladders and nonslip floor and connect to all the main rooms, though part of it can be sealed off at will. Three six-
person escape barges are located on the side o f the crew compartment. They can either be released under their own power
or thrown out using centrifugal force.

01011
......... .......... ,_ .

BRIDGE 0
The bridge of the Scout is located in the side of the crew compartment module. It occupies as much space as two cabins
and is accessible through the central corridor. Afourth escape module, this one rated for two persons, is directly accessible
from the room.

There are four crew stations, though only one of them needs be occupied. Command functions can be shifted from one
station to the others, though this requires the authorization of the captain. The stations are mounted on rotating supports so
that the crew are always correctly oriented in respect to the gravity gradient.

. . . . i. . . L. . . ., . . . . . . . . . . . . . . , ". " .. " " . ." ~

. . s. ......<...+.. * . . . . .!.i..
....... .:..-. ........ . , , L ?".. . ,, . .. ,"..~ ,
I1
.. . .
; ..f. I. , ,, ,
: ..
~ ~ ^
: . , .

The standard cabin follows the same design principle as


the rest of the crew habitat: it can be used in either of the
ship's possible gravity gradient, and is also'fully equipped
for microgravity operations. All lockers are accessible in
either orientation and feature webbing, and securing straps
to prevent items from breaking loose. The ship's crew cab-
ins are built around the same basic elements, though the
disposition of the accommodations varies depending on
the location of the cabin in respectto the gravity gradients.

The bed is mounted on a special articulated mount that


allows it t o be shifted around to match the current gravity
orientation. There are hidden latches along the undersides
to secure a zero gee sleeping web. A small high-resolution
screen can be used in either orientation and serves both
for work and entertainment. The screen features a touch-
responsive surface, but will accept input from a standard
keyboard or datapad. . * I > . , . < ..' ~.. ;
. ,. . , ~ . L., ............._ .
V SCOUT SHIP V SECTIONS
V OVERALL PRODUCTION DATA
I THREATVALUE 2 2 . m
0FFENSIM: 52W
DEFENSIVE 17W
MISCELLANEOUS: 60.032
COSI:
PRODUCTIONTYPE
15.wO.wOcredits
Mass Production
I
I
INDY. LEMON DICE 3 VOFF. & OEF. SYSTEMS
V MOVEMENT DATA
LWMENT
-
SPACE
MODE COMB~TSPEED&P
. . .

2 10.2 gl 1
S R E D I M.N E-
3 10.3 91 1
LNE~
-5
1 x Point Defense System [main hull]

1
M W J Y M E N T RANGE
REACTION MASS
4032 km
3wO 8P (adjusted for drives) I
Fusion/electric
Hvdroqen I
.MAIN HULL
I COST: 3.wO.wO credhs
CRON: 6 space 0 IO 01 gl 0 10 02 g1 -5
ACTIONS: 4 Deployment Range: 4032 km I Fusion/electnc
HULL SIZE: 20 Reaction Mass: 1 M o BP Hydrogen
DEFAULT SIZE: 18 SENSORS 3 / 2 km
STACKING SIZE 20 COMMUNICATIONS 3/10 km
INDY. LEMON DICE 3 FIRE CONTROL 0
ARMOR
-
UGCTT/HEAW/WERKIU 50/100/150

V PERKS AND FLAWS


Aumpilot - A m as level 1 pilot Lfe Support Full
Backup Systems - Comm, Fire Con, Life Sup , Sens Reinforced Crew Compart - Absorbs first 'Craw' hit
Computer 3 CRE -1, KNO 0, PP3 Satellite Uplink - ImO x Cammunicamn Range

Easy to Modify All - +2 to Repair and Modity Sick Bay 1 One surgical theater
Election System - Escape Pods ( I O places)
HEP Radiauon 4 Screen
HEP Vacuum - Soace omtecuon

V OFFENSIVE & DEFENSIVE SYSTEM DATA

(shield] FF x16 M 0 0 Inf Def. EShield. HEAT 3 48 n/a

CREW SECTION
COST 4 300 OOo credits ARMOR
CREW. 1 UGHT/HEAW/WERKILL 20/40/60
ACTIONS: 2 MWEMENT DATA Towed by Onve Sectlon
HULL SIZE 10 DEPLOYMENT RANGE 4032 hrs
DEFAULT SIZE. 17 SENSORS 0/2 km
STACKING SIZE 10 COMMUNICATIONS 0/10 km

W INDY LEMON DICE:

VPERKS AND FLAWS


3 FIRE CONTROL 1

Dace orotectlon

V OFFENSIVE & DEFENSIVE _S-YSTEMDATA


acv] NAME Ms WAC

I I I I 1 I I
I
I
I

I I
r.

CARGO MODULE
4,300,Mocredffi ARMOR:
CREW: UGHT/HEAW/CWERKIU 20/40/60
ACTIONS: MOVEMENT DATA Towed by h e Sectlons
HULL SIZE DEPLOYMENT RANGE
DEFAULT SIZE SENSORS:
STACKING SIZE 10 COMMUNICATIONS: -5/1 kin

I
INDV. LEMON DICE
I l l
~ CONTROL.
FIRE _ _ __
V PERKS AND FLAWS
I Cargo Bay I Laboratory. Cooking I
HEP Radiation

No Sensor I
6

- I
Screen 6 shielding

Can't perform A w e Sens checks


Life Support

Reinforced Crew Compartment


-

2
Full

kscrbs fnsc three - hts

mvl NAME FlAEARCDMBRACCRaAMMD BPOMAL M WAC

I I l l I I I
t I

DRIVE SECTION
m: 3.7m.mcmdhs
CREW: 1
ACTIONS: 2
HULL SIZE 15 Reanion Mass: l0,WO BP Wwen
DEFAULT SIZE 18
STACKING SIZE: 15
INDV. LEMON DICE 3
ARMOR

UGHT/HEAVY/IJV€RKIU 50/1OJ/150

VPERKS AND FLAWS

-1 NAME FWEARC L M BR bCC ROF AMMD SFeClAL Ms WAC


I I I I I I I I
I I I I I I J
b EMPTY
ARMOR:
UGHT/HEAW/DVERKIU
MOVEMENT OATA
HULL SIZE DEPLOYMENT RANGE
DEFAULT SIZE: SENSORS
STACKING SIZE: COMMUNICATIONS:
INDV. LEMON DICE FIRE CONlWJL

VPERKS AND FLAWS

.P
.r
. C
V OFFENSIVE & DEFENSIVE SYSTEM DATA v)

Y
* a
. Le"
0

.e
..
N
N
E
EHRONICLES ' 0
.*
.r

0
.a
u)

.-
.-0
E
u
oli
- . . I
The external appearance of the ship is blocky and massive, with little thought given to esthetic concerns. The Ebiiru is
practical above anything else, and its surface is bristling with hardpoints and tie-down rings where cargo, either in the form
of modular pods or free flying, can be attached.

0 CAPABILITIES
The ship has no internal cargo bay, rather, it tows a large structure called a "tree," to which various cargo pods are attached.
Power and atmosphere hook-ups can be run from the pod to the tree if the cargo needs such amenities, but people
generally require a separate life support system in the pods due to the limits of this hook-up. The tree sections can be
attached to one another to form a train of sorts, though this greatly reduces the possible acceleration (and thus increasethe
duration of the voyage). This fact makes speedy deliveries limited to either small cargos or those who can afford to pay for
multiple ships to transport goods.

The Ebiiru is designed around a large reinforced nanogrown spar that runs from one engineering section to the other.
Various types of hardpoints are available on the outer hull of the ship to affix additional cargo and reaction mass modules.
Additional spars run from these to the main structure, reinforcing the structural integrity of the vessel. Although most of the
internal volume of the hull is taken up by the ship's engineering systems and structure, there are many man-sized passage-
ways running in between them for maintenance and emergency repairs. All can be partitioned and isolated at will by
firewalls and airlocks.

0 SERVICE RECORD
Ebiirus are found in great quantities in the commercial fleets affiliated with the Mercurian Merchant Guild, but the design is
not limited to the Guild. Indeed, many ambitious spacers have bought second-hand or reconditioned cargo ships and ply
the space lanes as independent contractors, selling their services to whomever can afford their fees. Since the ships are
expensive (both to buy and operate), most captains cannot afford to buy their own cargo pods, and many will ask that pods
be supplied. Some other captains will rent them in a spaceport according t o the needs of the contractor, but usuallycharge
a premium for this service.

There are also a few Ebiirus in militaty service, where they act as supply and ferry ships. They are unmodified civilian hulls,
though they often mount additional defensive systems in special pods. The Martians (of both countries) are especially noted
for this, and they have a few Ebiirus permanently transformed into makeshift carriers. Similarly, they are known to have
modified at least one into a gunboat armed with very heavy missiles.

. 0108
. -
CREW COMMENTS 0
"So there are the ships that get all the glamour and there the ships that get the job done. Guess which category the Ebiiru
falls into. Very good.

"She ain't that pretty to look at, I admit, but you try to make a bunch of boxes pulled along by a few engines look beautiful.
The important thing is that she will get those boxes from point A to point B without a hitch. That's what you want a cargo
ship to do, right? So don't ask for it to outdanle a Poseidon battleship in the process, okay? Okay.

"What you have t o understand is that the ship's got its own kind of beauty. Maybe only a cargo man like myself or an
engineer could appreciate it, but the Ebiiru is better designedthan pretty much anything else out there. I mean you can ship
anything with this craft. Most of the boxes you see are standard 20-10-10 containers, but there's all kinds of other ones you
can replacethem with. I've seen damaged Scout ships being carried by Ebiirus, containerstransformed into exo-armor bays
for military ambushes, and whole habitats made from interconnected pressurized containers. The IGS has a few Ebiirus
decked out with scientific equipment pods instead of containers.

"Actually that last option has made life, and the lives of most Ebiiru crewmen, a whole lot easier. For really long hauls (like
bringing methane in from Titan) the living space on the Ebiiru is a little cramped, so we usually insistthat several containers
be set aside as a habitat. That gives us some extra breathing room and they can even be released and used as makeshift
lifeboats in a real emergency.

"You have to be careful and not go overboard, though. I know of one Ebiiru where there's a crew habitat of over sixty
interconnected containers. The captain thinks he's some sort of merchant prince and has these luxurious quarters. No one
really knows how he affords all that luxury (heck, just the cost of the fuel required t o haul all that mass around must be killing
him). Some people say he's the spoiled son of a Venusian banker and others that he stole a fortune from the MerchantGuild.
I hope for his sake that that last story isn't true, 'cause I've seen what the Guild does to those who steal from them. Not a
pretty sight."

-Gordo Jones, SS Mathilda


SHIP SCHEMATICS
0 SHIP INTERIOR SYSTEMS
Most of ;he main hull of the Ebiiru is taken up by engineeringsystems and primary fuel tanks. The design is somewhat old
and did not beneficiate from the more modern shipbuilding techniques, many of which reduce the size and mass of the
various components.

The ship is built along two general axis, both of which are paralleled by an access passageway.The main corridor is horizon-
tal when the ship is under thrust and join the two engineeringsections. The main shaft is perpendicular to this and tun from
the front end of the hull to the cargo access corridor at the rear. Both are closed a t regular intervals by blast doors and
airlocks, ensuring that damage t o one part of the ship does not propagate to others. They are also lined by handholds for
use in microgravity.

0 PRESSURIZED CREW MODULE


The interior of the main hull is much too cramped to allow anything more than the crew stations and the barest accom'moda-
tions, so the living quarters are located in a pressurized modules attached to the upper forward cargo hardpoints. They are
configured to present the proper deck orientation when the ship is under thrust. A series of central shafts allow movement
between the decks, by both ladders and a small elevator plate. Airtight doors allow each floor to be isolated from the others.
BRIDGE 0
The bridge of the Ebiiru is located in the forward hull, just beside the main shaft. Access is restricted t o bridge personnel,
although the captain may authorize guests on a case-by-case basis. The bridge has an irregular shape, its interior covered
with monitors that relay images from the cameras and sensors placed on and within the hull. The floor is covered with a non-
slip rubberized material to prevent accidental falls. All seats are equipped with harnessesfor protection during maneuvers,
though the thrust is generally very light. Handholds and rails line the room for easy movements in low gravity. The bridge is
generally kept somewhat dark, the screens providing most of the illumination.

The captain sits in the middle chair, surrounded by specialized crew stations. Partial command functions can be transferred
between stations, subject to the captain's approval. With assistance from the computer, the ship could theoretically be run
by a single person, though any sudden complicationwould most likely result in disaster.

" I "

I
I 1 " " * * >

MODULES 0
" " , " . " , . . ,
. ., . , " " " .
Ebiiru-class ships are built to accept a large variety of pay-
. .. .
~

load, most of them stored in standardized modular blocks


~ . , l . I
,
d
.
~, .~ . f.. - .. . .
', :. , ! . "
that are easily attached to the hull ortree hardpoints. Mod-
.l. ...... .
< <
. . i ~

ules are available in a variety of lengths, but their width , * * " ,


and height are always a multiple of ten meters in order to
match the attachment points. Some are equipped with ra-
diation screen and life support systems; other, simpler mod-
ules are just empty sheet metal boxes that have no pur-
poses other than holding the transported goods together
while protecting them from micrometeors.

The cargo module shown here is a standard 20 x 10 x 10


meters, 5-ton box for transporting inert goods. Though it
has a double alloy skin, it is not pressurized and cannot be
accessed from inside the ship. The main tree engineering
shaft is visible at right. It is fully pressurized and equipped
with airlocks a t each branch intersection, and can accom-
. . _ . . I . *
modate a man equipped with a worksuit (though only , ,
barely).A ladder allows easy movement even when the ship > . . .~ I , . . ,
!.. d . ' .
is under acceleration. , :
^I.
I . . .
V EBllRU CARGO HAULER V SECTIONS
V OVERALL PRODUCTION DATA
THREAT VALUE
OFFENSNE.
130.000
5200
1
I
1 x Main Hull
4 x Onw Semen
1 xTree
I
I
OEFENSNE: 3200 I 2 x Crew Modules I
MISCELLANEOUS 390.000 I 1 x Pressurized Camo Module I
COST: 75.mO.033 credits I Various Cargo Modules I
I PROOUCTIONlYPE Mass Pmductlon I
I INOV. LEMON DICE: 3 1 VOFF. ISDEF. SYSTEMS
V MOVEMENT DATA 1 x Point Defense System (main hull)
MOMMENTMOOE
- -- - __ - . - COMBATSPEED
- .. ._
-SPEED
- MANEUMR
I SPACE I 2102011 4104011 -5 I

DEPLOYMENT RANGE 5u30 km I Fusion/electnc


I REACTION MASS 1603 BP (adjusted for drives] 1 Water I
.MAIN HULL
I COST: 46.mO.mO credits I MoMMENT?Am€ MMBAt8pEg) TOPBPEED Mw€lAEa
I CREW: 8 1 Space 0 (0001 g1 0 10 032 GI -5
I ACTDNS 5 1 Deploymmt Rangs: 5u30hrr I FusionElecmc
I HULLSIZE 45 I I ReactionMass: 49.600BP I Water I
OEFAULT SIZE: 45 I SENSORS: -1/4km I
STACKING SIZE 45 COMMUNICATIONS 0/12 km
I INOV. LEMON DICE 3 1 FIRE CONTROL 1
I ARMOR I
I UGHT/HEAW/OVERKIU 50/100/150 I
VPERKS AND FLAWS

1 - I s level I allot
~ c t as I Llfesuooort I
I Backup Systems 1 - I Comm. FireCon. LfeSup, Sens I Passenger Accomodabons I - I 2mm3 I
Computer 3 CRE -2.KNO 0 PP3 Reinforced Crew Compart 1 Absorbsfirst'Crew'ht
Elecuon System - Escape Pods [ I O places] Satellne Uplink - lu30xCommunlcabanRanga
HEP Radiabon 4 Screen Sick Bey 1 One surgical theater
HEP Vacuum - Space protection BnttJe Armor - Loses twice as much Armor
Laboratorv Cookina - Gallev

V OFFENSIVE & DEFENSIVE SYSTEM DATA


*I NAME FIFEARC OM BR ACC ROF AMMD SPECIAL MB WAC
~~

1 POS [ranged] Turret x6 1 0 6 Inf AM, HEAT 6 2932 n/a


(shield] FF x16 M 0 0 Inf Oef ffihield HEAT 3 48 n/a

~ ~ ~~~

2F
- X CREW MODULE
m 4 900 000 credits ARMOR
CREW: 0 LIGHT/HEAWmRKILL 20/40/60
ACTIONS 0 MOVEMENT DATA Towed by O m Sectlon
HULL SIZE: 17 DEPLOYMENT RANGE. 5mO hrs
MFAULT SUE 20 SENSORS 3/2 km

w
STACKING SIZE 17 COMMUNICATIONS' 3/10 km
INOV. LEMON DICE 3 FIRE CONTROL: 0
VPERKS AND FLAWS

I HEP Vacuum I - I Soaceomtection I Reinforced Crew COmoament I 2 I Absorbs first two 'Crew' h N I
V OFFENSIVE t S DEFENSIVE SYSTEM DATA
orrl NAME FIREARC DM BR XC ti# AMMO SPECIAL Ma WAC
I
I
.TREE SECTION
2,300,wO
credffi ARMOR

CREW: UGHT/HEAW/OMRKILL 20/40/60

ACTIONS I MOVEMENTOATA Towed by Drive Sections I


HULL SIZE: I OEPLOYMENT RANGE 5w0 hrs I
DEFAULT SIZE SENSORS N/A

STKKING SIZE: COMMUNICATIONS -3/0km


INW. LEMON DICE FIRE CONTROL -5

b 4 X DRIVE SECTION
COST: 3.800.mO credits

CREW: 1 15 [I5 gl 30 [391

AlXlONs: 2 Deployment Range: 5032 hrs FusmVelectnc

HULL SI=. 16 Reaction Mass:


DEFAULT SILE: 16 SENSORS: -3/2km
STACKING SIZE 16 COMMUNICATIONS: 3/10km
INW. LEMON DICE 3 FIRE CONTROL

ARMOR
UGHT/HE4VY/OVERKILL. 30/60/90

b PRESSURIZED CARGO MODULE


COST: 1.9X1.ooO
credffi ARMOR

CREW: 0 LIGHT/HEAVY/OVERKILL 20/40/60


AclloNS 0 MWEMENT DATA Towed by Drive Secuons

HULL SIZE 16 DEPLOYMENT RANGE 5ow hrs


DEFAULT S l E 15 SENSORS: N/A
STACKING S I E 16 COMMUNILXTIONS N/A

INW. LEMON D I E 3 FIRE CONTROL -5

Cargo Bay 6My3 m3 Llfe Support Full

HEP Radiation 3 Screen 6 shielding No Sensors - Cannot perform Acme Sensors


HFP Vacuum Soace Dmtectlon No Communicaron Cannot communicate
.ES MINING SHIP

win: M O U S

Manufacturer: M O U S

Type: Astwcid Mining Ship


Contml Sfatern: Bridge
Length: BOrn
Width: BOm
Empty Weight 630 Tans
Loaded W d g k 1134Tans
Main Lkive: 2.2 Mw
Semndary powsplanr: 4503 Kw
Main Thrulltop: 1 XIBO,rnkg
ApOQseMomn: 14
h l W * D.15g
Onboard senson: Fim Cwnol Radar, Infrared/Ubw&!et. Lidar,
Magnetometer,R a d c o u ~ Spectmscopa.
, Telescope

0 Fuad Armnment:

Additional h n w m
Defensive Sptemm:
Equipment Ca
Point Defense Sptarn

N/A
Mag Screen
m Module Hardwins. Satellite Uolink

A strange and ungainly ship, the Anopheles was designed in the early twenty-first century as a mobile asteroid prospecting

Q and exploration unit. The first vessels built differed little from the present day design, though their crew compartment
extendedfurther away from the dangerous nuclear fission reactor then used in deep space asa propulsion unit. Despite the
fission reactor, there are few records of accidents on the early Anopheles, although there are an unusual number of unex-
plained disappearances

0 Despite this, Anopheles (and other ships built along similar lines) remained a staple of the human presence in the solar
system. When the plasma combustion chamber was developed, most Anopheles ships in existence were refitted for addi-
tional safety and improved performance. The cleaner fusion exhaust and better temperature control of the combustion
chamber was also better suited to the task of melting ice for collection and loading, which in turn improved the efficiency of

Z
the mining process.

0 CAPABILITIES

Q The Anopheles has been designed with one task in mind: t o hop from asteroid to asteroid, using its sensors to look for
valuable volatiles and water, either in the form of ice or hydrated compounds. As such, its drive unit is extremely efficient,
capable of providing sustained thrust for long periods of time using whatever reaction mass the ship manages to find.

I
Special filters are build directly into the intake valves to protect the machinery against the corrosive effects of dissolved
oxygen and fine dust in the excavated water.

The ship is divided into three general sections: the crew habitat, the tanks and the drive. Most ships still sport the original
crew habitat with its inverted cone-like design, intended t o provide increased shielding. The tank section is fairly simple,

0 an-d consists of a single central reaction mass tanks that doubles as a radiation buffer between the habitat and the drive
(though screen generators are installed in most ships nowadays). The drive section is fairly standard, though it has been
heavily reinforcedto support a set of three large articulated arms that are used t o hold the ship in place when landed on an
-
asteroid (the feeble gravity often less than 0.01 gee -
is not enough to do so). The main refueling probe also extends

W from the side of this section.

0 SERVICE RECORD
I
Anopheles have been around for so long that many ships are available for sale at prices that even a single prospector can
afford. Of course, the ship may not be exactly state of the art and is probably in need of extensive repairs and will have
recurrent maintenance problems, but the profits that can be made entice some despite the risks.

Many Anopheles, which have had their operational role replaced by more modern vessels and automated mining facilities,
were convertedinto tugs (their reinforced broad nose section makes them very suitable for pushing) or second-rate freight-
ers. These modified craft range wildly in performance, and not all individuals are willing to trust their cargo to one of these
jury-rigged monsters
CREW COMMENTS 0
"Ah, the joys of the miner's life. What can I say about the good old Anopheles water miners that hasn't been said a thousand
times before by better storytellers than myself? When I was a hell of a lot younger than I am now, I spent almost five years
mining water in the Belt. Those were the glory days of independent prospectors, before the CEGA and Jovian fleets
decided that the Belt was becoming a strategic frontier and upped their patrols. When Iwas out there, if you wanted to you
could vanish forever, moving from one asteroid to another. I hear some people still do that beyond Saturn, but even I was
never crazy enough to go out there.

"There was a whole new culture out there, beyond the planetary spheres. Each ship was a home, an oasis in the middle of
space. Entire families were moving about, looking for a good asteroid that would support them for anywhere from a month
to a year. Yeah, only that - sure you have a million tons of water or steel to sell, but do you know how much money a
spaceship cost just in maintenance? And you have to survive on somethingwhile you extractthe juice. Plus, finding a good
place isn't as easy as you'd think. Sometimes, you just don't have enough fuel reserve t o match delta-V, and you've got to
ignore a promising rock.

"You may have heard that the life of a prospector was lonely, but thats only a half-truth: we knew where our pals went and
-
we like t o keep in contact with radio and maser (only recorded messages, though too much time lag). From time to time
we'd meet at a port somewhere and swap stories. The young ones would meet new people, and sometimes find a mate.
The bars of Ceres were great for that - I remember the wild nights I had with my pal Hamilton. <pause> Miss the old
codger, you know. He misplaced a prospectingcharge and blew himself up (away, whatever) two years ago. Itake care of his
daughter now - we miners, we take care of our own.

-
"The five years I spent in the Belt were all aboard an Anopheles the Water Uly. I started off as a partner with three other
guys, all Nomads, and we went off for months at a time, taking that ship from rock to rock, sucking out all the frozen water
we could find and then returning to one of the big Nomad settlements to sell it off. The Lilly was perfect for that. You see,
the Anopheles was designed for a crew of twelve or so, but as long as you're not going to do anything stupid, you can
operate it with far fewer people and have suppliesto last a really long time. I proved how far you can go with that a year later
when I bought out my partners and took the Lilly out by my lonesome, helped only by a few M-bots and an expert system.
I had enough supplies to stay out a full year before coming back in, although I usually dropped by to trade my water every
few months or so.

"Being out there alone isn't always rosy, of course. The Anopheles may be a tried and true water miner, but she has more
than herfair share of bugs. She hasto hang on to big rocks, drill and pump water, accelerate and decelerate more than most
ships her class. All that wears down on the mechanics and you have to fix her up every once and a while. When you've got
a crew of twelve, that's not a big deal. When you're alone, you have to go out every bloody time and do it all yourself. Yeah,
I had an M-bot, but it broke down too.

"And then I was the one stuck doing the grunt like cleaning intake valves and fuel filters, recharging the oxy bottles and
such. You need to do a complete check-up and recharge every five months or so, though we usually did it more often, and
you can go around it if you want to avoid breathing vacuum. Yeah, it was hard... But I made it."

- Zacaharia Bledsoe, SS Water Lily

SHIP SCHEMATICS 0

OLL5
WE

0 SHIP INTERNAL VIEW


The design of the Anophelesdates back to the early days of the commercial exploitation of space. Though many ships were
later upgraded with more modern systems, the overall layout retainsthe rugged look of a space pioneer. The crew compart-
ment is divided into several broad decks stacked around a central airlock core. Handrails are available everywhere to
facilitate movement. The lower part of the main axis shaft ends in a heavily shielded room which served as a radiation
shelter before the wide distribution of the magnetic radiation screens.

0 CREW COMPARTMENT DECKS


Each deck is designed around the central shaft, which is both a structural element and the main access. Heavy doors ensure
that any parts of the ship can be isolated in case of decompression. There are two main airlocks, one at the top of the ship
in a standard universal docking collar and the other in the lower storage bay. It is also possible to exit the ship by releasing
one the three escape pods, though this will depressurize the lower bay.

-
OlLb
0-e wv* IV&$

MINING PROCEDURES 0
The mining procedures consist of three separate phases exploration, attachment and extraction During the exploration
phase, the ship coasts while using its sensors to detect large free flying masses. Once such a mass is found, the crew will
examine it to ensure that it contains the desired elements (in this case, water and other volatiles) and is not already claimed
by another ship or group. The mass can then be claimed with a buoy or immediately processed If the latter option is
selected, the ship lands (or more properly, matches velocity and course) and uses the grasper arms to secure itself to the
surface The main drive is then started up at very low power to liquefy the material to be mined, which is then sucked up by
a special probe. Once the tanks are full, the ship heads for its base camp to unload its prize before setting out again.

WHITE ROOM0
"White room" is old space slang for a suiting up area The Anopheles' white room, where the crew's space suits and EVA
(Extra Vehicular Activity) tools are stored, is located at the prow of the ship. The room can be accessed through a heavy
airlock leading to the main shaft and to the universal docking adapter above. There are racks for storing space suits along
every wall as well as lockersfor tools and noulesfor replenishingoxygen tanks. Handrailsand footholds are found on nearly
every surface to facilitate operations (though many are not show to keep the illustration clear).

- j l " _ I

r - I _-_"- ~ " _ ^ * ~ ^j -I

F WHITE R~~M.SYSTEM
1.ReinfDmed Forward Ring
2. Docking Pad
j 3.MainAirlock *

h. Centpal Access Shaft


5. space SUibRack
' 6. Storage Lockeri '

* *
* <

^ < <

+ ^

* *

> "

* A .

< *

t * *

* * * * I

- OIL7
V ANOPHELES MINING SHIP V SECTIONS
V OVERALL PRODUCTION DATA
I THREATVALUE 24,000 I
I OFFENSM: 9M I
I OEFENSIM: 1400 I
I MISCELIANEOUS 70000 I
COST: 13.000.000 credits
PRDDUCTloNTYPE: Mass Pmduction
I I
I INMI. LEMON DICE 3 1 VOFF. & DEF. SYSTEMS
1 x Point Defense System [main hull]
MOMMENTMOOE
-.. _ _ __
CMBllT8PF.ED TOPWEED MANEWER
I SPACE 1 1[0080l I 2(015ol I -5 I

DEPLOYMENTRANGE 4ooo hrs Fusion/elecmc


REACTION MASS mBP Water

.MAIN HULL
COST: 7,500,000 credits
CREW:
ACTIONS:
HULL SIZE
8
5
18
t DeploymentRange:
Reaction Mass:
0 IO a31 g1 0 IO 0 0 2 gl
4ou) hrs Fusion/Electrrc

DEFAULTSIZE 19 SENSORS 0/2 km


STACUING S I E 18 COMMUNICATIONS 0/10 km

d0
INMI. LEMON DICE 3 FIRE CONTROL
ARMOR.
UGHT/HEAW/OVERKILL 40/80/120

V PERKS AND FLAWS

V OFFENSIVE t
S DEFENSIVE SYSTEM DATA

Q
I m
CREW.
ACTIONS
2 300 m0 credits
0
0
ARMOR.
UGHT/HEAW/OVERKILL.
MOVEMENT DATA
20/40/w
Towed by Onve Sectlons

0 HULL SIZE:
DEFAULT S I E
STACKING S l Z
13
13
13
DEPLOYMENT RANGE
SENSORS
COMMUNICATIONS'
4032 hrs
N/A
N/A

W INMI. LEMON M C E 3 FIRE CONTROL -5

Q Q lI NAME
- .--
I
F ) R E A R c w B R m R o F A M M o
I 1
. -
II
GpEaQL

I I I 1 1 1 I I I I I I
; 0-
.. ,,

b DRIVE SECTION
COST: 3.4CO.OW credhs
CRRN: 3
ACTONS: 3
HULL SIZE 15
DEFAULT SIZE: 15
STACKING SUE: 15
INW. LEMON LICE 3
ARMOR:
UGHT/HEAW/OVERKIIl: 30/60/90
~ I
VPERKS AND FLAWS

5. 2 Absorbs first two 'crew'hhs


10 Landing graspers, can't punch

Llfe Support - Full load 6 tms/tun, can't plnch

COST: ARMOR
CREW: LIGHT/HEAVY/OVERKILL
AcnIoNs: MOVEMENT DATA
HULL SIZE. DEPLOYMENT RMKiE
MFAULT SILE: SENSORS:
STACKING SIZE COMMUNICATIONS
INW LEMON DICE: FIRE CONTROL

VPERKS AND FLAWS

I I I I I

I I I I I

COST. ARMOR.
CREW: UGHT/HEAW/MRKIU
AmONS MOVEMENT DATA
HULL S m : DEPUlYMENT RANGE,
OEFAULT SIZE SENSORS
STACKING SIZE: COMMUNICATIONS
INW. LEMON D E FIRE COMRDL
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M-Bot is short for Maintenance Robot, a small automated machine that
can take care of basic repairs within a ship or habitat. The most common
design looks like a rather large reaangular box moving about on small
wheels. In microgravity conditions, or to cross rough ground, the robot
can extend magnetized pseudopods and walk clumsily with them. The
wheels then retract insidethe "feet" for protection.The pseudopods have
enough reach to propel the robot over standard human stairs, but it has
no further climbing ability.

Most of these robots are equipped with a variety of othertools t o perform


specializedtasks. For instance, some are fitted with two heavy duty arms
for lifting and moving heavy objects, two smaller arms with tool clusters
and/or manipulatorsand a sensor mount placed on the front of the "body."
The main input forthe M-Bots is provided by dedicated sensors placed all
around the main body, and two stereoscopic cameras placed in a head-
like mount on the front of the machine. The manipulatorsalso have pres-
sure sensors so the machine can gauge the force needed to move the
object it is working on.

0 The artificial intelligence which these M-bots possess is very low. Crew
usually ignore them, but a few have adopted their M-bot as a sort of pet
and ship mascot. Because the programs give it the intelligence compa-
rable t o that of a dim-witted dog, crews can sometimes teach their mas-

I cot tricks. It is rumored that the crew of a Scout called Zamimaz hastrained
their M-bot to do such things as fetch tools, and "beg" when it is time for
a maintenancecheck.

Q Threat value 110 I280.000 cndlt.)

0 1
&e
Armor 1/2B
0
1 I55 kol

Z
Movement Mode Combst Soeed TOOSeed Msnewer
Walker 0 I2 kphl 1 14 kphl 0
Ground 2 112 kohl 4 124 kohl 1
Deployment Range: 150 km

Q I
Reaction Mass:

Sensors: 2 / 2 km

I
Communications: 2/10 km
Fire Contml 2

I Name Ratincl Gama Eftact

0 Ampilot
Cornouter
HEP Extreme Heat
2
k m as leuel 1 pilot
CRE-2. KNO 0. PP2
Emm hawinks
saaen

W
HEP Radiation 3
HEP: Vacuum Bpscsprotacrpn
2 x MnnioUIatnr Arm 2 Can punch
I 2rTmlArm 1 Miaomols. canna w m h

1 LeserTorch FF xl Melw 0 0 50

*w 4i
SRU M-BOT4
SRU is short for Space Repair Unit. A SRU is a small automated machine
that is vacuum-proofed and is equipped with thrusters t o move about in
zero or micro-gravity conditions. They are used as roving maintenance
units or as inexpensive remote probes. With its arms and sensor exten-
sions folded into the hull, the robot looks like somewhat like a small mis-
sile and can be carried in that manner by many spacecraft.

The robot has four arms, two large ones with graspers for stationkeeping
while at work, and two small ones for precision tasks. If necessary, the
small ones can be used by a human operator with a Waldo setup that can
be used either through direct connection to the unit, or by remote control
if the SRU is equipped with a slave program. Two small solar panels can
be deployed like wings t o supplement the unit's batteries, allowing it t o
operate for extended periods of time. The main sensor pod is mounted
on an articulated arm of its own, which allows it to look into nooks and
crannies where the machine would normally not fit. Unfortunately,some
older SRUs have been disabled when the sensor pod was removed from
such a crevice and the machine smashed against the wall on its way out.
Models produced since 2194 have also included better sensors on the
back of the pod t o reduce this problem.

Some military contractors have suggested that SRUs could be used as


expendable troops in war if equipped with weapons, but the enforce-
ment of the Edicts has preventedthe computer programs that would be
required from being developed.

lhmt value: 1 9 0 1280,ow crdltsl


aaw -0 I

Spa- 2 10.2 nl 3 10.3 nl +I


DSPloymM Renga: 150 hra
Reaclion Mass: O M I D

Sensors: -1/2 km
Communications: -1/ I O km
Fra Contml: 9

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The Shuttle has best been described as the "Mack Truck of Space," a
sturdy workhorse designed to take off from a ground base, accelerate to
high altitude and then boost itself to orbit. It is the descendant of a long
line of utilitarian launch vehicles that, along with the skyhooks and their
hypersonic service shuttles, have made possible the everyday conquest
of space. Whereas most cargo and passenger flights are taken up by the
inexpensive shyhooks, shuttles and other similar vehicles provide service
in the field of charter transport and private flights. While a transorbital
flight is far from pleasant, the shuttles allow civilians to travel to space
without too much trouble. Only people suffering from illnessor other fairly
severe health problems suffer greatly from traveling with this vehicle.

The Shuttle's design is in itself unremarkable. A stout body links two en-
gines pods, which are themselves molded into small delta wings. Air in-
takes for the atmospheric variable-cycle engines (used during the first
part of the flight) are placed just above the leading edge of the wings.
The exhausts are ducted to the back of the engine pods, where they merge
to the trans-orbital motors' cones. The two-man crew looks out from large
windows that afford them excellent visibility during all phases of the flight.
Most of the fuselage is available for cargo or passengers since the en-
gines and fuel tanks are located within the wings. The stubby landing
gear can retract or extend by as much as 40 centimeters to facilitate load-
ing operations. The entire front section splits down to form a ramp to

J .
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load cargo pallets, or a gangway to board passengers.

Q
5 VEHICLE DATA
*
i mrest V~IUC: 2800 11.600.WO credits1

1 I2 ACtmnSl

0 owernant

Flight
Mode
~~
Combat Soeed
2 0 11200 kphl 40 (2400 kphl
Manewer
-2
soace 15 11.5 01 30 13.0 n1 -2

Ground 0 0 -2
nasslarmsnt Ranee: 1500 h

Q Sensors.
Communications:
-1/2 km
4 / 1 0 km

I Name Rating Game Effect

0
Aumoilot Pzts (18 level 1 pilor
Backup +ma Comm, Fire Con, Life Support, Sensor
Carno Bau 2 w o I+
Computer 2 CRE-2. KNOO, PP2

W HEAT-reaistant Armor
HEP Radiation
HEP Vacuum
Life support
2
3
Add against HEPT attncks
scrnn
spsce pmteaion
Limitnd
Manipulator Arm 12 Cannot punch
R-nrrvSustem Permanent Featura

Qty Name Firek OM BR ACC ROF Ammo sp.3Xl


The Atlas Orbital Transfer Vehicle, also known to its crews as a "Flitter" or
"Flying Trapeze," is fairly representativeof the class of short range utility
vehicles designed to fulfill a variety of tasks in space. Atlases have been
used as tugs, freighters, and even explorer ships. Their mechanical sim-
plicity, as well as their low price, have ensured their presence in the entire
space-based society. The main structure is composed of a strong alloy
"backbone" to which the various components and systems are grafted.
These include the crew compartment (the large cone-like structure lo-
cated to the front of the ship) reaction mass tanks, hardpoints for lashing
cargo boxes and various numbers of rocket engines. Most Atlases mount
some kind of manipulator arm to assist in docking and the loadinghn-
loading of material.

This modular design helps crews to perform their missions with ease, pro-
vided that the obstacles to be encountered are known beforehand. Un-
fortunately, the O W lacks sufficient reaction mass and consumable to un-
dertake long-range hauling, and most exploring is done fairly close to a
friendly port. The threat of unscheduled course corrections ensures that
only the canny or the deranged stray too far from a refueling station.

Another reason that the O W is used only for short-haul duties is the lack
of gravity. During a long journey, the ship must cease acceleration due to
its limited reaction mass reserve and the crew environment becomes
weightless. Over an extended period of time, this results in health
deteriation because there is not enough room t o undertake the proper
exercises required for a microgravity health regimen.

14 11.4 g) 2 8 (2.8 g1 +I

Oepl~ymentRange: 300 hra


Reaction Ma=:

Sensors: -1/2 km
Communicatjons: -1/10 km
Fire Conbvl: -2

Name Ratine
A.utopilot Acts as level 1 pilot

Backup System Comm, Fire Con. Life Support, Sansor

-rgo Bay 50 ma
Computer 2 CRE -2. KNO 0. PP2

EjectionSystem Escap pad


HEP Radiation 3 Seraen

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NOM: bu
M & n Code: GI
Origin: Venus
Manufacturer: Venusian Aern Carp
Type: Medium a x o ~ n n o r

Role: AntShip Strike. Fighter, Interceptor.Tactical W k a


Control Sfstam: Linear Frame
Height 16 m
Width: 12.5 m
Empty Weight 31.5Tons
Loaded Weight: 35 Tons
Main Pownplant: 2 x 6.8 Mw
Secondav Powerplant: 1700 KW
Main Thrusters: 2 x 25.000kg, 2 x 8,000 kg
ApoeeeMotors: 14

Walking Speed: 48 kph

Accalerarion: 2g
Onboard Sensors: Fire C a m 1 Radar, Infrad/Ultraviolet, Lidar. W i g h t .
Magnetwneter, Micmwaves. Motion Oetectors. Redcounter.
Telescope
F*ed hrnamsm: 2 x Najima P6 Head Pulse Lasen, 2 x Xdar-4 plasma Lances

Additional Armamant: Krauss K675R Massdriver Rifle, A M 1 6 Medium Missiles.


A H M Heavy Misslles

EguiDment: Escape Pod

e m
0
-
nusian exo-armor in

The Ryu is a little-known vehicle, as it was not well publicized by the Home Defense Force and its maker, Venusian Aero
Corp. Pictures are hard to get, the mformatlon that follows IS based on what little has been released about them and

Z
pictures taken at long range.

0 CAPABILITIES

Q The Ryu is built along traditional exo-armor design principes. It uses both hydraulic and myomar technologies to move its
limbs and weapon systems, and is powered by a standard micro-fusion reactor located in the rear section of the body. The
standard G-1 configuration has a large backpack, indicating good reaction mass reserve and good or superior acceleration.

I The Venusian exo-armor does not seem to have been intended as a "slugger" combat unit. The legs are very thin, indicat-
ing a possible structural weakness. The only built-in ranged weapons are the twin massdrivers mounted in blisters on either
side of the head unit. There are hard points on both shoulders, probably for missilesor rocket packs, but there are no other
apparent weapon-bearing locations. Most likely, any other armament will be carried in the manipulators.

0 .

.
.
I

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The vehicle is far from defenseless in melee combat, however, as it can carry two to four plasma lances in a special compart-
ment located behind mobile armor panels on the upper thighs.

W .
.
.
$

:
0 SERVICE RECORD
The Ryu is a relatively recent addition to the Venusian Home Defense Force and as such has not had time to make a name
for itself. It is currently fielded alongside the Oni, the Venusian version of the Wyvern exo-armor. The Ryu is expected to

2 . > completely replace that obsolete unit within the next ten years.

There are no official variants in the work, but field reports and rumors in the defense industry indicate the existence of at
least two variants, tentatively denoted as G-1A and G-1B. The G-1A seems to b e equipped for assault and strike missions,
with more thrusters and more weapon mounts. The legs and the rear torso have been extensively modified t o structurally
support them, leading observers t o believe it could also sport more armor. The new K-1200 massdriver, unveiled by Krauss
officials in a press release last year, could conceivably be carried by the G-1A. The G-1B differs from the standard Ryu by the
addition of several antennea and small hardpoints. It is almost surely intended t o serve as an electronic platform, either for
warfare or for close reconnaissance.
b PILOTS' COMMENTS
"You wish t o know about the new Ryu exo-armor,
hai? May I see your security pin please? Ah, I see
that you are cleared for this information. I will tell
you what I have learned in the brief time that I
have been allowed to use the machine. I am sure
you will be pleased.

"The Ryu is a well-designed machine. It handles


well both in space and on the ground, although I
have had little chance to use it on the surface my-
self. I find that, compared to the Oni, the vehicle
responds much better to my masterful piloting
when I wish to dodge attacks or when I wish to
use its plasma lances.

"While none of the weapons the new design car-


ries are particularly heavy, all of them are elegantly
designed and have a meaningful purpose in the
scope of the design. The head pulse lasersare most
useful as an anti-missile system, but can also per-
form duty as a close range weapon when ammu-
nition is a concern. The massdriver rifle that it car-
ries is a welldesigned weapon that has both pen-
etration power, and a high rate of fire. The me-
dium missiles are useful in anti-ship actions, and
the plasma lancesare perfect for close combat with
enemy exos.

"I believe that the machine will help Venus to claim


her destiny."

- Tai-l Hagiwaga Omicoru, HDF test pilot

V FRONT VIEW
1 ................... Lateral Shoulder Thruster 1 2 ..................... Thruster Attitude Strut
2 ...................... LaminatedArmor Panel 1 3 ................. Articulated Armor Greave
3 .................... Main Backpack Hardpoint 14 ...................................... Heel Block
4 ........................... Pulse Laser Housing 1 5 ........................... Main Leg Thruster
5 ................... SuperheterodyneAntenna 1 6 ................. Knee Articulation Housing
6 ............... Main Sensors Defense Panel 17 ................. Maintenance Access Port
7 ......... Shoulder Actuator Group Housing 18 .... Flexible Drive Train Protective Cover
8 ........... Shoulder Hardpoint(not shown] 19 .............. Plasma Lance Houslng Port
9 .................................. Shoulder Vents 2 0 ..................... Three-Axle Manipulator
10 ..............Torso Heat Sink Output Port 21 .............. Modular Forearm Hardpoint
11 .................................. Cockph Hatch 22 .................................. Balance Strut
0 INTERCEPTOR

Add Naiima A 6 4 MW Partlcle Cannan +2008Ps


Removlx Rae
Changs:
Offensive: 11 5m
Defansiva: 1800
Miscellaneous: 3000
ModmadThreat Value: 5400 18.400.000credhsl

The Interceptor version of the Ryu is capable of engaging enemy units far
away from its base of operation due t o the two additional reaction mass
tanks it carries. The armament of the machine is still light, but it is ad-
equate for dealing with most other exo-armor designs used.

The greatest limitation of the Ryu in this role is its relatively low speed.
While the machine can easily travel a long distance t o engage its oppo-
nents, it may not reach them soon enough to prevent a launch against the
asset that the Ryu is supposed to protect. Some pilots have also com-
plained that the light missiles are inadequate for use against ships.

0 ANTI-SHIP

I Add 10 x Hem Migiilas


I Ramm: RAe. All Missiles
I Chanas:
Offensivs: 13,180
Defensivs: 11.Wo
Miscallansous: 3000
ModifiedThreat Valw: 9080 114.000.000 credits1

The anti-ship configuration relies on large missilesto d o its job. While the
pulse lasers are adequate for wading through smaller opposition, the Anti-
Ship Ryu must save its missilesfor use against its primary targets. With ten
heavy missiles, the exo has enough firepower to destroy or at least se-
verely damage any ship it comes in contact with.

While the ship carries heavy ordinance, it is slightly slower and less ma-
neuverable, and has lower combat endurance compared to the standard
model. For this reason, they rarely operate very far from a resupply base
and are always accompanied by standard Ryu exos for protection.

TACTICAL STRIKE

Add 2 x b u s s K675R Railgun wANeapon hnk. +2W shots each


Rsman: Ai Missiles
Change
Offenswe: 66(13
Defenswe: 17a3
Miscellansous: 3ooo
Modnied Threat Value: 3800 15.800.000credhsl

The Tactical Strike Ryu is a space-superiority exo with heavy weaponry


and good maneuverability- a deadly combination which helps it fulfil its
role With twin cannons, the Ryu TS can deliver enough firepower to sup-
press its opponents. The variant has also been granted a special nick-
name which everyone feels is apt -
“Gunman ’’

It is expected that this model will be handed out to expert pilots only
since the risk of premature ammunition exhaution is great. There are high
hopes among the top HDF brass that the Ryu will help to add military
firepower to the financial might of Venus

w
%
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V G - I RYU V CREW DATA


CREW: 1
ACTIONS: 2
I

V HULL DATA
SIZE 11 I
MFAULT SIZE 17
STACKING SIZE 11
I ARMOR I
UGHT DAMAGE 25
HCPW DAM- 50
I
I
- - ._
OVERKIU .- I
7-

V MOVEMENT DATA

V PRODUCTION DATA SPACE 11[1.lg1 I 22[2.2gI +I

THREAT VALUE 53w I


I OFFENSM: ll.m I DEPLOYMENT FIANGE 5mkm Fusion/electric

OEFENSM: 1703 REACTION M A S 3 3mBP I Hvdmaen

MISCELLANEOUS: 3 m V ELECTRONICS DATA


COST: B,3M),wO credffi SENSORS: 0/2h I
P R o o u m o N TYPE: Mass Pmducuon COMMUNICATIONS: 0 / 1 0 kin

I INW. LEMON DICE: 3 1 FIRE CONIROL 0

VPERKS AND FLAWS

I
I
- II A C ~ Sas lwei Ioilot II Y I
Backup Systems Comm. Fire Con. Lde Support and Sensor
Coinouter I
I
3 I
I
CREO. KNOO. PP3 II
Eiecuon System Escape Pod

H€AT.res~stentArmor 1 2 1 Add to Armor versus HEAT weaoons I Y


HEP Rediatlon 3 Screen

HEP Vacuum I - I Spece omternon I


Life support Limited Y
2 x Manipulator Arm I 11 I Can punch I
Reinforced Crew Compartment Absorbs first 'Crew" he

Weapon Lnk Head Pulse Lasers


Large Sensor Pmfile 1 Too large to hide

AM, AI, HEAT

1- CHRONICLES
c3 . ti
b M E A M - 0 1 DEFENDER

0
1

0
d0
z
The Defender's early flights proved the overall soundness of the design. It sewed in the JAF for the Same period of time as
its smaller brethren, the Explorer, and was also sold to the Free Republic after its tour of duty in the Jovian forces. At first, the
Federation could not get their hands on the new unit, much to their despair, until a commando team successfully stole the
plans and some test data from the Martian Metals plant in Republic territory in 2191. Soon after, Ares Corporation became
the second manufacturer of the MEAM-01.

Q . a
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: r
8
8

I
0 CAPABILITIES
The Defender is a well-rounded, run-of-the-mill machine. It was designed as a grunt unit, capable of fulfilling many types of

I
missions in a variety of environments. Though its internal systems lack sophistication, they are relatively easy to repair and
. I
maintain. The tech crew is particularlygrateful forthe well-designed electronic bays, because the panel linings is exception- '
ally good at keeping the fine red Martian dust out of the delicate circuitry.
.. a
$
. i The Defender, however, does suffer from limitations related to its age. Its plasma drive system is somewhat primitive and

U .

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i

i
can only develop a limited amount of thrust, though it is fully capable of lifting the weight of the machine in the feeble local
gravity. Martian engineers have been working on this for many years, and their researches may well lead to either an
upgrade for the Federation'smachines or the development of more modern homegrown designs in the near future.

W . ,
Like the Explorer, the Defenderis the basis for several operational variants, many of them related to combat in the dust of
the Martian Desert. The Camel places emphasis on desert survivability; as such, it is equipped with air filters and extra
reserves, as well as a rugged massdriver. The missile canisters are replaced by disposable packs of short range rockets
strapped to the side of the legs. The Riffeman is primarily a long-range support machine. Sporttng a large backpack-
. . mounted railgun, it is not equipped with the desert protection system of the other models and must be carefullymonitored
. . by a nearby tech crew during a battle.

0 SERVICE RECORD
. i

The Defender has been involved in a number of minor conflicts along the Martian borders in the past few years. To date, no
Defenderhas been lost in combat by either side. Rumors abound that the Federation will possibly replace their Defenders
with the CEA-05 Wyvern in the coming year, but nothing has been confirmedyet.
V M E A M - 0 1 DEFENDER V CREW DATA
CREW: 1
m N s : 2

V HULL DATA
I * * < I BIZ 12 I
> * * *
DEFAULT s12E: 18
STACKING SIZE: 12
ARMOR:

UOHTDAMpaE: 25
HEAW DAMAGE: 50
OVERKILL 75
I

V MOVEMENT DATA

V PRODUCTION DATA SPACE: 7 10.7 gl 1 4 11.4 gl 1


I THREATVAUIE 5700 1 I I
I OFFENSIVE! 14Un I DEPLOYMENT m. 250 km Fusim/electnc

I DEFENSNE: 550 I REAIXDN MASS 400BP I Hvdrwen


I MISCEUNRKIB: 2400 I V ELECTRONICS DATA
I SENSORS -1/2km I
COMMUNICATIONS -1/10 km
FIRE mmL: 0

VPERKS AND FLAWS

I
I
- I
I
~ c t s e s l ~I
e oilot
l I
I
Y I

Backup Syatams 1 Comm. FirwCon. Lde Support and Sensor

1 2 CRE -1,KNO 0,PP2


I
G i
:
Aux. Systams I +2 to repair and mod@ I

HEP Radiation 1
I
3 1
I
Seraen I
HEP Vacuum Space pmtection
Life suwm I - I Ltmbd I Y
2 x Manipulator Arm 12 Can punch
Reinforced Crew C o m p m n t Absorbs first 'Crew' hh

Large Sensor M l e 2 Too large to hide

V WEAPONS
A02, Haywire HEAT

t I i- CHRONICLES

OL29
*.-

RDducCion w d e ME4L.02
win: Merhan Frse RepublK:
Manufacturer: Marhan Metals
Type: light E x d n l l o r
Role: Cwntednsurgency,Fight.% Reumnalssance, Search 6 Rescue
Control System: Lnew Frame
Height: 162m
width 1 2 rn
Empty Waght: 27 2 Tons
lnsded Weight: 3 2 Tons
Main Drive: 10 Mw
Powsplent 1652 W
Main Thrustas: 3 x 8.033kg. 2 x 5,033 kg
@poeee Motors: 9
Walking speed: 42 kph

U Acderrrjon:
Onboard Sensors:

Fusd brmmnt:
Megnemmetar,Muowwas. Mation oetedas.Radcarnter.
Ssmh Radar. Teleswoe
1.2 g
Mia. Fire C o m d Radar, Infrared/Ulornrioler. Lider. Lowligtk.

2 x MCJ-1 Missile Canisters

dU
Addlonal A r m a m JAWU3 Railaun. M U 1 Missile Canniwers. GPMl Missiles
Defensive Sysgms: Mag S u w n
Eaubrnent. EscaDe Pod. MR25 €WAC

h 0 OVERVIEW
f&
The Explorerwas originally a Jovian Armor Work design which the JAF sold to the Martian governments in the late 2180s.
It is representativeof the first true exo-armors and as such is not very sophisticated. The Explorer, original Jovian code EAL-
02, was used by the JAF from its introduction in 2175 (when it replaced the EAL-01, the first EA in existence) to its gradual
replacement by the more advanced EAL-04 Pathfinder.The machines still in sewice were gradually transfered to the Mar-
tian Free Republic army, although a few ended up as the first exo-armors of the Martian Federation (by a twist of fate -the

Z
nomads responsiblefor delivering them simply sold their cargo to the Federation for a higher price).

Eventually, Martian Metals, a mining and heavy equipment company, began producing a home-grown copy which was
almost identicalto the original Jovian design. The name was retained, but the identificationcode waschanged to MEAL-02,
the M standing for Martian

Q 0 CAPABILITIES

I
The machine has not changed much over the years. Except for the Martian-built computers and communication systems,
everything is pretty much the same as it was when the Explorersewedwith the JAF. The armament is still of Jovian manu-
facture, although a few units sport home-growndesigns instead of the JAW railgun (this happens mostly with Federation
exo-armors, which use the Ares RJ-3 railgun - a pale copy of the original weapon).

U 0 SERVICE RECORD
As the Explorerserves in both Martian armies, it was inevitablethat a confrontation between two exo-armors of this model

W would occur. In 2194, a group of Federation soldiers, out on a wargame operation, "accidentally" crossed the border and
found their way into the Republic's territory. As defending troops approached t o investigate, the Federation'slone Explorer
"mistook" them for its game opponentsand opened fire. As the fight took dangerous proportions, a Republic Explorerwas

2
sent as reinforcement.

The resulting fight lasted nearly three hours since the opponents were evenly matched. Exhausted, the Federation pilot
finally made an error and his battered machine was vaporized when its reactor went critical. As the heat of the incident died
down, formal apologies were exchanged and the first and only Explorervs Explorerconfrontationwas relegated t o a dark
corner of Martian history.

Since the Martians have so few exo-armors, they have been forced t o adapt them t o various operational duties. The most
common variant is the Desert Fox, a ground version of the standard Explorerequippedwith air filters and slightly largerfeet
for better efficiency in the desert dust. It is used as heavy support for the exo-suited troopers on the battlefield.

0130
V MEAL-02 EXPLORER V CREW DATA
CREW: 1
ACTIONS: 2

V HULL DATA
SIZE: 11
MFAULT SIZE: 14
STACKING S E 11
ARMOR.

UGWT DMMOE: 23
nmw om- 46
-KILL: 69

V MOVEMENT DATA

V PRODUCTION DATA
I THREATVAWE 2800 I

V ELECTRONICS DATA
SENSORS: +1/2 Inn
WMMUNICATONB: -l/lOkm
INDV. LEMON DICE FIRE CONTROL. 0

VPERKS AND FLAWS

Autopilot Acts as lwel 1 pilot Y


Backup Svstems I - 1 Comm. FireGm. Life SUDDU-~
and Sensore I
Computer 2 CRE -1,KNO 0, PP2
ElectionSvstem 1 - I ESCeDa Pod I
HEP Radiatlon 3 Screen

HEP Vacuum I spacep-ction I


we support Limitad Y
2 x Manipulator Arm I 12 I Can punch I
ReinforcedCrew Compsnmem Absorbs first 'Crew' Qii

Lawe Sensor Pmfile 3 Too large to hide

V WEAPONS
b MP-P1 ABERTOOTH
The Sabertooth (sometimesreferred to as simply "Saber") came t o be in
late 2184, when the Federation felt the need to replace their aging Hunt-
ing Tiger exo-suits. These had been in use for nearly twenty years and,
despite upgrade following upgrade, were by then completely obsolete
by modern battle standards. The Federation militarydesign section worked
closely with techniciansfrom Ares Corporation to design the new unit in
the least amount of time possible, since Federation officials wanted the
exo-suit ready for the centennial of the independence. After a mere six
months of design and testing, the Sabertooth was first distributed to a
few elite units of the Army. The Saber would not see mass-production
before 2192 however, when it became the standard mechanized infantry
unit of the Federation.

The Saber, although smaller than its predecessor, is still just as bulky, with
big lumpy legs and arms. Its armor is especially thick on the lower legs,
thighs, shoulders and torso, with angled plating to help deflect incoming
projectiles.Articulated areas are protectedthrough the use of heavy com-
posite cloth, flexible yet tough, which also doubles as protection against

0 sand infiltration. The suit is boarded through a large hatch in the upper
torso. The pilot only has to slip inside, fasten the harness and power up
the suit, which allows the hatch t o close. The arms are controlled through
a pair of joysticks located inside the suit's large torso.

d0
The Sabertooth is routinely used as a patrol and crowd control unit by the
Federation. It is also used against pirate raidersand has been involved in
several military operations.The Saber has recently been sold in largequan-
tities to the CEGA. It is expected these units will be deployed on Earth
and on the Moon.

z
Q
I Sensors:
Communications:
Fire Contml:
-1/2 km
- V I 0 km
0

0
T-7-
RRKS 6 MWB OATA
Name Rating Game Etkct
HEI? Desert Fibers

W
HEP: Radiation 2 screen
HEP Vacuum Smcemvmction
Life suppart limited
2 x Manipulsmr fum 6 Can punch
1

On, Name Fireplrc DM ER Acc ROF Ammo Special


2 Lasercuttsr Fnrmrd 6 Melee 0 0 Inf. PP
1 Aumcmnnon Fornard x5 1 0 2 60
1 Gmnads~umhmr Fornard X I 0 2 -1 0 5 bE0. Y, IF
HG-43 SAND STALKER4 I
3
.
.

The Martian Free Republic's need for a new, more efficient exo-suit ap-
peared in 2192, when the Federation started mass-producing the
Sabertooth. Studying the known specs of the Saber, the Republic's engi-
neers discovered that the design could be much improved upon. By us-
ing a new type of armor, composed of a sandwich of fiber-reinforced plas-
tic, the projected weight of the suit was decreased substantially.Although
it was lighter, the armor plating was actually more resistant and flexible
than the one used on the Saber. The overall frame was also made lighter
and smaller to allow operations in urban areas. Because of the suit's new
dimensions, a more ergonomic layout was chosen, leading to a design
made of curved plates and flexible composite cloth which was very com-
fortable and easy to use.

The Sand Stalker does not have any built-in life support system. The pilot
must wear a standard pressure suit if the suit is to operate in hostile envi-
ronments. This was a deliberate design choice - not only does it cut the
cost down, but the pilot can now exit his machine at leisure should he
need to enter a location where it would not fit. Powerful fan thrusters are
placed in the backpack; a heavy dust screen protects the dual turbines
from the desert dust. Because they require air to function, the suit cannot
operate in vacuum; the Sky Stalkervariant can, however, as it replaces the
fans with liquid fuel engines.

The Sand Stalker entered service in the Republican army in late 2194, at
the Chryse outpost. Since then, it has seen a lot of action, being part of
virtually all of the Republic's military operations. A few have fallen in the
hands of pirate bands overthe years, but these are generally poorly armed
and inadequately maintained.

VEHICLE DATA 'I A i .


Thrent value: 350 (240.000 cndiil
crsw: 1 (2acwna)
slzc? 5 13800 kgl
h r : 10/20/30

Mwament Mode Combat Speed TOP spaed Manewer


Walker 3 I18 b h l 6 (36lyrhl 0
Space 3 10.3 gl 6 (0.6 81 1
DeplOymanr Range: 300 km
Rwcrjon Mass: 70 BPe

Sensors: -l/l
km
Communications: - l / l O km
Rnt contml: 0
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b SECTION NAME:
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HULL SIZE: DEPLOYMENT W O E :
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INW. LEMON DICE FIRE mmL:

I I I I l l I I I I I I I

V NOTES
i*JOVIAN
/ CHRONICLES
:.-LJ:{.-!
. 1 -2-i-
Quinn anxiously peered around the edge of the aitjo&,mk&&
no one was there to spot him. He pushedhimsetfthp
ing and coasted rapidly to the safety of a large st&
ered to the wall From his hiding place, hehad 8 pe
I monstrous dock

Small ships and numerous spacecraft were docked $7


berth, their hulls shining in the light of thedistantSws
nized the stubby shapes of the
precious cargo of asteroid water. A little furt
robots were helping dockhands load contain
plies aboard scout ships and Merchant Guild cario-$.
M-pods and exo-suits moving about, their thrud-
hundreds of fireflies as they went about their
larger vessels

Quinn was so enraptured by the sight that h e d


men coming toward him They
how fascinated he was by the d
fore him The technician and t
smiled, remembering similar co
The pilot winked and nodded,
Quinn jumped in surprise when
space-suited shoulder His rad1

"Hey kid Wanna catch a ride?''

i si-

, ' , / / j
Produced and published by Dream Pod 9, Inc
A--i 4- ~

5000 Iberville, lt332,


i .-f-- ,
Montreal, QC,
Canada, H2H 256 * r ?--
Artworks and designs 0 1 9 9 2 1994 1997 Dream Pod 9 Inc
JOVIAN CHRONICLES SILHOUETTE EXO-ARMOR EXO-SUI'
are trademarks of Dream Pod 9 Inc
All Rights Reserved
L i-L

ISBN 1 - B S b 7 7 b - 1 8 - 3
PRINTED I N CANADA

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