Favorite Knock-Knock Icebreaker: Jenga
Favorite Knock-Knock Icebreaker: Jenga
Favorite Knock-Knock Icebreaker: Jenga
Have everyone tell their favorite knock-knock joke. Cell phone research is absolutely
allowed, and laughter is mandatory.
5. Jenga Icebreaker
Jenga is a block-stacking game probably everyone in the world has played at one
point or another. You start out with a block tower and people take turns removing
blocks (and stacking them on top), while trying to keep the tower standing. The
game’s over when the tower crumbles.
Jenga requires strategy and cooperation, plus you can add a powerful communication
aspect to the game. Encourage your team to do something frowned upon during most
family game nights: give the other teammates advice and pointers. (No one is allowed
to get annoyed and roll their eyes.)
If your meeting is large, split people into groups and see who can build the tallest
tower.
When the toilet paper makes it all the way around the circle, have everyone count
their squares. The number of squares each person took is the number of fun facts they
have to reveal about themselves.
Start out by posing a harmless question that prompts people to choose a side. Here are
some examples:
Have everyone physically divide into sides—pro pizza to the right; pro taco to the left.
Let all the like-minded people discuss the virtues of their position for awhile, and then
have a representative try to sell the other side of the room.
This will give everyone a chance to see things from different perspectives. It will open
everyone’s minds for a productive meeting
Guess Who
Each participant in the group writes a very interesting or unusual fact about themselves
on a piece of paper. The group facilitator then reads out the responses and the group
guesses which person wrote the interesting fact!
Animal calls
Players make groups of 4-5 persons. Every player gets a paper with the name of an
animal. Each group has the same animal. The players spread out in the room and then
the light are turned off. Using only the sound of the animals (no talking!), the players must
find their respective groups. The winner is the group who is the fastest group to be
complete.
Statues
All players move about while music is playing. As soon as the music stops, everyone must
“freeze” in the positions they are, like statues. The person who moves last is eliminated
from that round. To make the game more difficult, the players can be told what
movements they should do while the music is playing.
Rescue Islands
With a piece of chalk, draw different large circles on the ground. Each circle represents a
“rescue” island where many players can go to be “safe”. Player move about as music is
being played. As soon as the music stops, every player must find an island. Those players
who can’t find an island, or can’t fit on the island is eliminated from the round.