Syllabus: Cambridge International AS & A Level Digital Media & Design 9481
Syllabus: Cambridge International AS & A Level Digital Media & Design 9481
Syllabus: Cambridge International AS & A Level Digital Media & Design 9481
Version 1
Why choose Cambridge?
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experts, rooted in academic rigour and reflect the latest educational research. They provide a strong platform for
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We review all our syllabuses regularly, so they reflect the latest research evidence and professional teaching
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We consult with teachers to help us design each syllabus around the needs of their learners. Consulting with
leading universities has helped us make sure our syllabuses encourage students to master the key concepts in the
subject and develop the skills necessary for success in higher education.
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an international education from Cambridge International.
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Contents
Key benefits
The best motivation for a student is a real passion for the subject
they’re learning. By offering students a variety of Cambridge
International AS & A Levels, you can give them the greatest chance
of finding the path of education they most want to follow. With
over 50 subjects to choose from, students can select the ones
they love and that they’re best at, which helps motivate them
throughout their studies.
Cambridge International AS & A Level Digital Media & Design encourages independent creative expression
and the development of a critical, reflective practice. The syllabus provides opportunities for learners to enrich
their understanding of innovative uses of technology and to improve their skills in a wide range of contemporary
techniques. The syllabus is designed to accommodate a range of interests, materials and resources, and the skills
and interests of the teaching staff.
Our approach in Cambridge International AS & A Level Digital Media & Design encourages learners to be:
confident, identifying, researching and evaluating problems in a systematic way and improving technical skills to
support development of learners’ personal design style
responsible, taking charge of their own development as designers, with an independent approach to creative and
technical practice
reflective, recording ideas and critically evaluating their work to help learners to continually review, refine and
adapt
innovative, combining approaches and techniques and developing the skills to solve problems creatively
engaged, enriching their work by exploring different designers, processes and concepts.
‘Cambridge students develop a deep understanding of subjects and independent thinking skills.’
Tony Hines, Principal, Rockledge High School, USA
Key concepts
Key concepts are essential ideas that help students develop a deep understanding of their subject and make links
between different aspects. Key concepts may open up new ways of thinking about, understanding or interpreting
the important things to be learned.
Good teaching and learning will incorporate and reinforce a subject’s key concepts to help students gain:
•• a greater depth as well as breadth of subject knowledge
•• confidence, especially in applying knowledge and skills in new situations
•• the vocabulary to discuss their subject conceptually and show how different aspects link together
•• a level of mastery of their subject to help them enter higher education.
The key concepts identified below, carefully introduced and developed, will help to underpin the course you will
teach. You may identify additional key concepts which will also enrich teaching and learning.
The key concepts for Cambridge International AS & A Level Digital Media & Design are:
•• Communication
The essential purpose of any piece of digital design is to communicate. Designers need to understand that the
relationship their work builds with the audience is influenced by many things, including their chosen media
and methods. Effective communication is also essential for operating in today’s design world, which demands
collaboration and engagement with wider cultures and emerging technologies.
•• Creativity
Creativity is at the heart of a designer’s processes. It pushes designers to question, investigate, experiment and
take risks to create solutions that are original and effective. Creative practitioners use curiosity, imagination
and innovation to solve design problems in new ways.
•• Innovation
Innovation means experimenting with processes, approaches and technologies. A willingness to innovate builds
confidence, and helps develop awareness of new ways of looking at things, which is fundamental to digital
media and design. A skilled designer selects the techniques and processes that communicate their message in
the most effective way.
•• Intention
An intention is the starting point of any project, from which a designer starts to develop ideas. An intention or
purpose can come from a brief, proposal or research, while at other times it might begin as an idea or feeling.
Though an intention is the reason to start a project, it is important to understand that the intention can evolve
as work develops.
•• Critical reflection
Critical reflection and user feedback is the ongoing process that helps designers to learn what works and what
doesn’t. Designers need to evaluate how the media, techniques and processes they choose affect how their
work communicates meaning. This process can help work become more relevant and coherent.
•• Research and context
First-hand research helps designers to develop their ideas and refine their practice. Actively researching and
responding to other practitioners, cultures and creative movements gives the designer a broader view. A
designer can use this to improve their practice and understand how their work connects with its intended
audience.
UK NARIC, the national agency in the UK for the recognition and comparison of international qualifications and
skills, has carried out an independent benchmarking study of Cambridge International AS & A Level and found it to
be comparable to the standard of AS & A Level in the UK. This means students can be confident that their Cambridge
International AS & A Level qualifications are accepted as equivalent, grade for grade, to UK AS & A Levels by leading
universities worldwide.
Cambridge International AS Level Digital Media & Design makes up the first half of the Cambridge International
A Level course in Digital Media & Design and provides a foundation for the study of digital media and design at
Cambridge International A Level. Depending on local university entrance requirements, students may be able to use
it to progress directly to university courses in digital media and design or some other subjects. It is also suitable as
part of a course of general education.
Cambridge International A Level Digital Media & Design provides a foundation for the study of digital media and
design or related courses in higher education. Equally it is suitable as part of a course of general education.
For more information about the relationship between the Cambridge International AS Level and Cambridge
International A Level see the ‘Assessment overview’ section of the Syllabus overview.
We recommend learners check the Cambridge International recognitions database and the university websites to
find the most up-to-date entry requirements for courses they wish to study.
‘The depth of knowledge displayed by the best A Level students makes them prime targets for
America’s Ivy League universities’
Yale University, USA
Supporting teachers
We provide a wide range of practical resources, detailed guidance, and innovative training and professional
development so that you can give your learners the best possible preparation for Cambridge International AS & A
Level.
‘Cambridge International AS & A Levels prepare students well for university because they’ve
learnt to go into a subject in considerable depth. There’s that ability to really understand the
depth and richness and the detail of a subject. It’s a wonderful preparation for what they are
going to face at university.’
US Higher Education Advisory Council
2 Syllabus overview
Aims
The aims describe the purposes of a course based on this syllabus.
Support for Cambridge International AS & A Level Digital Media & Design
Our School Support Hub www.cambridgeinternational.org/support provides Cambridge schools with a
secure site for downloading specimen and past question papers, mark schemes, grade thresholds and other
curriculum resources specific to this syllabus. The School Support Hub community offers teachers the
opportunity to connect with each other and to ask questions related to the syllabus.
Content overview
Cambridge International AS & A Level Digital Media & Design is for candidates who want to explore a range of
processes and techniques in digital media.
The subject content allows space for teaching and learning to be creative. It is grouped into three broad areas of
study:
•• Digital photography
•• Moving image
•• Mobile and multimedia applications.
You do not have to cover all three areas of study to deliver this qualification. You can structure a course around a
single area of study or you can create a course which includes a combination of two or three areas of study. The
choice of content will depend on the interests of teachers and candidates as well as the resources and expertise
available at the school.
Candidates can complete the assessment components in any of the areas of study.
The subject content includes a list of skills, knowledge and understanding common to all areas of study as well as
skills, techniques, knowledge and understanding specific to individual areas of study.
Across the syllabus, the emphasis is on a personal response and the creative journey the candidate takes to fulfil a
design brief, whether the brief is generated by the candidate or set by Cambridge International.
Candidates wishing to study Cambridge International AS & A Level Digital Media & Design with another Cambridge
International AS & A Level might wish to combine this syllabus with AS & A Level Art & Design, or to combine this
syllabus with Computer Science, Information Technology or Design & Technology, to develop their creative skills
alongside more technical study.
Assessment overview
Component 1 Component 3
Component 2
Please check the timetable at www.cambridgeinternational.org/timetables for the test date window for
Component 2.
Please check the samples database at www.cambridgeinternational.org/samples for submission information and
deadlines for Components 1 and 3.
There are three routes for Cambridge International AS & A Level Digital Media & Design:
Route Component 1 Component 2 Component 3
1 AS Level only
(Candidates take both AS
components in the same series)
2 A Level (staged over two years)
Year 1 AS Level
Year 2 Complete the A Level
3 A Level
(Candidates take all components in
the same examination series)
8 www.cambridgeinternational.org/alevel Back to contents page
Cambridge International AS & A Level Digital Media & Design 9481 syllabus for 2019, 2020 and 2021. Syllabus overview
Assessment objectives
The assessment objectives (AOs) are:
AO1 Research and record
Research and record ideas, observations and insights relevant to intentions, reflecting critically on work and
progress
•• generate and research ideas from a variety of appropriate sources
•• record and analyse information relevant to ideas
Explore and select appropriate media, materials and technology, reviewing and refining ideas as work develops
•• explore a range of media, materials or technology appropriate to ideas
•• review and refine digital solutions to the brief
Develop ideas or concepts through investigations informed by feedback, testing and constraints, demonstrating
critical understanding
•• make informed judgements through testing, development and understanding relevant constraints
•• use visual and other forms to express ideas or concepts relevant to the brief
AO4 Produce
Produce a personal digital response that realises intentions and, where appropriate, makes connections between
digital and design elements
•• show personal vision and commitment through a creative digital response
•• present an informed response through personal evaluation, reflection and critical thinking
3 Subject content
Cambridge International AS & A Level Digital Media & Design is for candidates who want to explore a range of
processes and techniques in digital media.
You do not have to cover all three areas of study to deliver this qualification. You can structure a course around a
single area of study or you can create a course which includes a combination of two or three areas of study. The
choice of content will depend on the interests of teachers and candidates as well as the resources and expertise
available at the school.
Candidates can complete the assessment components in any of the areas of study.
In some schools it might be appropriate to take a single area of study; other schools may wish to offer candidates
the opportunity to learn new skills in a range of areas before they choose an area of study in which to specialise. At
this level, candidates are not expected to cover every element within the chosen area(s) of study.
Candidates can complete the components in any of the areas of study, but they should select the most appropriate
media, techniques and processes relevant to their chosen idea, the concept and their level of skill.
The qualification encourages a personal response that is based on knowledge, understanding and skills in digital
media and design. Candidates are not expected to demonstrate complex technological skills (e.g. be able to build
and code websites) or be expert in a range of software. Candidates should understand the relationship between
technical ability and creative activity. They should be able to document their technical understanding and also
show the critical and analytical processes they have used to review and refine their work as they develop their
ideas.
You are expected to spend some time during the first year of study introducing principles of design and allowing
candidates to become familiar with different media, to build up skills and to experiment with smaller projects.
Design theories
•• colour theory •• semiotics
•• semantics •• user experience (UX) and user interface (UI)
•• unity, harmony, balance •• responsive design
•• form and function
Digital photography
Digital photography can include a number of aspects and it might be appropriate to select a few to study in
depth rather than try to cover all aspects.
Completed work should have an intended application such as portraiture, landscape, documentary, still-life or
editorial. It is expected that candidates will use image manipulation skills and post-production techniques to
create images, and candidates will combine photography skills with software skills to produce a digital outcome.
Digital photography as a means of recording and image making can also be used for gathering and researching
ideas that may be developed in another area of study.
Candidates should also demonstrate understanding of how their images will be viewed, depending on the brief.
Moving image
Moving image practice has origins in fine art, experimental and independent cinema. This area of study
explores the relationships between video, digital technologies and creative expression in physical and online
environments.
It can include animation – either hand-drawn, stop frame or digital. It could also cover moving elements in
web-based products and digital film-making. You can structure a course that focuses on any of these forms of
expression depending on the technology and resources available.
Candidates are encouraged to think of moving image as a dynamic and thriving area of art practice, which can be
located in a host of venues from galleries to public digital advertising and web content.
Completed work could have a commercial application, such as advertising, stand-alone video short, film or
animation.
Candidates should also demonstrate an understanding of their audience and how the finished outcome will be
viewed.
Mobile and multimedia applications include web and mobile applications, games, interactive media and digital
installation.
Candidates should consider technological, resource and time constraints when deciding on the concept to be
developed. It may be that a prototype is all that is required to fulfil the brief for the assessment in which case the
quality of ideas should not be limited or restricted.
Candidates might choose to develop ideas which include a combination of photography and moving image
within a digital context. Ideas generation could be combined with drawing and software skills to create concept
artwork, environments, gameplay, storyboards or character development related to a theme or brief. Supporting
work for digitally produced work should include evidence of the development of ideas and of understanding
techniques and processes.
Candidates will be expected to work with appropriate software as available. Coding is not a requirement unless it
is an integral part of the outcome. Prototype platform games, massive multiplayer online games (MMO) and role
player games (RPG) concepts should have age-appropriate content and themes.
Candidates should also demonstrate appropriate choices based on their intended audience in relation to
concepts such as bandwidth limitations, responsive sites, processing power and screen size to increase
accessibility, enjoyment and ease of use.
Digital content is often used more than once across different platforms and it is important for content creators
to consider how the media will be accessed. Candidates should demonstrate an understanding of how their end
product will be shown or how the user will interact and engage with the digital outcome.
For each component, candidates work towards a client brief or a scenario. Candidates should reflect the constraints
of audience or client requirements as they develop their ideas in their chosen area or areas of study. Candidates
can approach any component in any of the areas of study. It is expected that there will be some crossover between
areas depending on the resources available and the outcomes for each component.
Component 1 Portfolio
Cambridge International assess both parts together and award a single mark out of 100.
Candidates should choose one theme from the themes listed overleaf. The themes have been structured to guide
candidates through the stages required to meet the assessment objectives while giving flexibility to schools over the
content and chosen area of study. The themes provide a brief, a choice of proposals to answer the brief, some suggested
areas to start research and exploration with guidance on the type of expected outcome. For this component, candidates
are expected to research and develop ideas and to present their proposal as a pitch or presentation.
Candidates should research the selected theme, exploring and developing ideas and concepts for their chosen
proposal. The proposal should be a presentation of ideas, concepts or prototypes. The focus of the proposal is on
the ideas, rather than a fully resolved outcome.
The Portfolio should show generation and exploration of ideas. Candidates can use a range of stimuli to start their
research. This doesn’t have to be limited to digital design and artwork but could include references such as theatre,
prose, literature or film. Similarly, candidates could focus on design,technological, socio-cultural or other contexts.
While many candidates may use an internet search engine or a photo sharing website for inspiration, the most
successful work will demonstrate thorough and detailed recording from first-hand sources. All sources must be
credited and candidates should make it clear where imagery is their own. Candidates are expected to use note-
taking, photography and drawing to gather research and to communicate ideas.
Candidates should carefully select work for the supporting studies to show:
•• research of ideas and critical reflection
•• exploration of media, materials and technology
•• development and editing of ideas
•• a personal response which makes connections between digital and design elements.
The supporting studies will be marked against the same criteria as the proposal. Candidates should select and
present work for assessment that meets the assessment criteria for Component 1.
Candidates submit the Portfolio to Cambridge International digitally. Candidates are required to submit a Portfolio
showing 10 pages/screens of supporting studies or the equivalent and a final presentation of their proposal.
Refer to the samples database at www.cambridgeinternational.org/samples for submission dates for this
component.
Theme 1: Boundaries
Boundaries can be imposed by others, be self-imposed, physical and/or unseen. Explore what is meant by a
boundary to develop your own idea or concept for a digital element to be included in an exhibition based on
boundaries.
Focus on one or more of the following aspects of poetry and spoken word:
•• guerilla poetry: poetry readings in unusual places
•• digital poetry, rap music, slam poetry, traditional poetry
•• interactions between audience and performance poets
•• relationship between art and language
•• communication, meaning, expression
Theme 4: Emotions
Artists and designers often draw on their own experiences and feelings to create their works. Develop your own
idea or concept for a piece of digital work to be included in an exhibition based on the theme of emotions. Your
ideas should show an understanding of the theme, audience and how it could be displayed. You should show your
development of ideas and the concepts as a presentation.
Theme 5: Travel
Travel can include modes of transport, destinations, publicity and information, or it can be adventure, exploration
and journeys. Explore the theme of travel creatively in one of the areas listed below.
Theme 6: Wellbeing
The local government wishes to promote exercise as part of a wellbeing initiative. Choose one aspect of this theme
to research and develop your ideas for a promotional tool that could be used to raise awareness of the benefits of
exercise for wellbeing.
Component 2 is an AS Level component. This is an externally set assignment that is marked by Cambridge
International. There is a question paper for this component. You may download the question paper from Cambridge
International. You may download the question paper and give it to the candidates as soon as it is released.
Cambridge International will assess both parts together and award a single mark out of 100.
Candidates choose one assignment from a choice of three on the question paper.
The supporting studies are produced during the preparation period, after candidates receive the question paper and
before the supervised test. During the preparation period candidates should research, plan, reflect on and develop
ideas for their response to the assignment they have chosen from the question paper. Candidates should carefully
select work for the supporting studies to show:
•• research of ideas and critical reflection
•• exploration of media, materials and technology
•• development and editing of ideas
•• a personal response which makes connections between digital and design elements.
The supporting studies will be marked against the same criteria as the final outcome.
There is no limit to the preparation time but candidates must have a minimum of four weeks to complete their
supporting studies. The focus of Component 2 is to develop a creative solution to a brief within a set time frame.
Candidates must show evidence of their research and development of ideas, while working towards a final
outcome. Where software is used, screenshots should be included to show how ideas have been developed, e.g.
showing the selection of tools and manipulation of imagery. Candidates must use their own imagery and credit all
sources used in their research.
Supporting studies should be taken into the supervised test. During the test candidates should record, edit
and manipulate materials used in the examination piece as well as rendering, saving or printing their work. The
supporting studies must not be removed or added to once the supervised test has started. Both the supporting
studies and the final outcome must remain under secure conditions throughout the test period.
Candidates submit their supporting studies and the final outcome to Cambridge International digitally.
Refer to the Cambridge Handbook for the year of examination to find examination guidelines and submission dates
for examined work.
Component 3 is the A Level component. This is an internally set assignment that is marked by Cambridge
International.
Cambridge International will assess both parts together and award a single mark out of 100.
Component 3 is weighted at 50 per cent of the qualification. This component is marked against the A Level
assessment criteria. The assessment criteria for Component 3 reflect the additional level of independent research
required for this component and the written analysis that supports the practical outcome.
There is no question paper for this component. Candidates identify a topic or theme of their choice that is
informed by an aspect of digital media and design within one of the areas of study. You can provide guidance to
help candidates develop an original focus and title. Candidates are strongly advised to submit an outline proposal
form (OPF) to Cambridge International before they start work on their personal investigation. The OPF should
describe the brief, context or scenario, including the client or audience, and how the assessment objectives will be
met. Candidates should also outline the technical skills and resources required and show how they will review and
evaluate their ideas as they develop. The OPFs, and the instructions for completing them, are available to download
from the samples database at www.cambridgeinternational.org/samples
The aim of the Personal Investigation is for candidates to engage in a self-directed period of sustained and focused
study. This study should bring together the skills they have developed so far and demonstrate that they are able to
work independently to resolve a given idea.
The project should be personal, reflecting the interest and developing the skills most applicable to each candidate.
While this may develop a theme or skills covered in one of the AS components, the focus, scope and outcome
should be different. It would not be appropriate for a whole class to do a similar project for Component 3. You may
help candidates to plan their project and read drafts of the written element in its early stages. You should regularly
check progress and give advice on technical elements, but this should be an independent project showing the
creative and technical skills of the candidate in one of the areas of study.
The project does not need to be started straight away, and you may wish to spend time with candidates exploring
potential themes and developing new skills before they decide on a project and submit a proposal form. Enough
time should be set aside for the research and completion of the project before the submission date. Candidates
should divide their time into research, development, testing and resolving creative solutions, with steps along the
way to review progress and refine ideas.
This is the A Level component and is a substantial piece of independent research. The final outcome should be
supported by written and visual critical analysis which clarifies working creative processes. Candidates must
provide footnotes and a bibliography or references section; these and any quotations will not count towards the
final word count. Areas of the work which have been informed by contributions of others should be identified
clearly. Candidates are required to sign a declaration that they are the author of their work when submitting this
component. The declaration of authenticity is available to download from the coursework samples database at
www.cambridgeinternational.org/samples
Candidates are required to submit a final practical outcome – a portfolio of practical work demonstrating a
resolved creative outcome in one of the areas of study. Candidates can submit their final practical outcome in any
appropriate format for the area of study. The written analysis should consist of 1000–1500 words of continuous
prose presented in a format that is related to the final practical outcome. Some candidates might choose to submit
this as a supporting document, while others might use the word count as a thread throughout an entire project.
Candidates must submit their final practical outcome and written analysis to Cambridge International digitally.
Refer to the samples database at www.cambridgeinternational.org/samples for the year of examination to find
submission dates for this component.
For this personal investigation I plan to research contemporary portrait photography, looking at David Hockney and
other social photographers such as Jeff Wall and Gregory Crewdson and I will compare how they capture feelings
such as intimacy or suspense in their work. This will be presented in the form of an illustrated essay and I will
explore some of the same techniques the artists have used, in my own digital photographs.
My research will include comparing and contrasting the different ways the artists have captured visual language in
their images. I would like to explore the relationships between people and how they relate to each other, and how
this can be demonstrated visually. I am also interested in being able to add dynamism and suspense, so I will be
exploring using location shoots at home and then re-creating them in the studio using models, lighting and props
to create a different context for the image.
Based on documenting my family over a year, I will produce a series of 10 digital images based on family life. I will
use post-production methods to edit and manipulate the images to build up layers and add depth. I plan to do
this using software such as Lightroom and Photoshop. I am going to try a range of different format cameras to see
which is the most effective in capturing the depth and level of detail that I would like to record.
Using interviews, live-action filming, research and historical footage, I will explore the formation, development and
energy of a football team at the start of the season. The aim will be to demonstrate the motivational, positively
focused biographical documentary in the style of Undefeated (the Academy Award Nominee documentary,
Manassas Tigers story) or Survive and Advance (the underdog story of North Carolina State University). My
storyboard will include episode/section breaks, location research, characters in focus and briefings required, shot
lists/types of shots (angles, durations), potential interview scripts, the calendar of events (training, meet-ups and
games), and the timeframe required for selecting, editing and manipulating video sequences from my footage.
Apart from interviews with the players, fans, coach and other related people, lighting, sound booms and filters
will be minimal and provide the look and feel of being in-situ. I will use Adobe Premiere Pro to edit my footage
and Adobe Audition or Audacity for sound editing (for audio overlays or soundbites). For the introductory credits,
section breaks and closing credits I will use After Effects.
While the film may cover up to a six month period of one season of the team’s existence, the final product will be
less than five minutes in duration. I aim to capture the energy, emotion and passion through the filmed footage of
the players and the fans and will edit the film to capture the pace and drama of a football game.
I am going to develop a game that helps students maintain their focus during periods of revision and exam
preparation. My game will be on a timer that encourages the user to take a short break from their revision every
twenty minutes and perform some form of mindfulness activity, a physical activity or a brain teaser. Colours and
sounds can help students to make cognitive links to what they have been revising and improve their memory recall.
Using the UDK (Unreal Development Kit) or Unity 3D (Unity Game Engine). I will create a single player game that is
fun and instantly rewarding for the user.
I will research the most popular revision or memory improvement game apps and also explore effective ways of
revising and improving memory in order to include this in my game. As part of the process, I will design the core
features in a portfolio of concept artwork and screen designs of the gameplay, environment and characters. For my
final submission I will show the screen shots and a short fly-through tutorial of what my finished app will look like.
Avoidance of plagiarism
Candidates must be taught the meaning and significance of plagiarism. Candidates should provide references to all
source materials used in their research.
For Components 1 and 3, the candidate is required to sign a declaration stating the Portfolio/Personal Investigation
is their own work and you countersign to confirm that you believe the work is that of the candidate. The
declaration of authenticity form, and the instructions for completing the form, should be downloaded from the
samples database at www.cambridgeinternational.org/samples. Further details can be found in the Cambridge
Handbook.
www.cambridgeinternational.org/alevel
Highly accomplished and Highly accomplished and mature
Highly accomplished ability to sophisticated ability to review and Analytical and critical understanding connections made between digital
reflect critically on work and progress refine ideas as work develops demonstrated through highly and design elements
accomplished and mature
referencing of feedback, testing and
constraints
21–25 21–25 21–25 21–25
Confident skill in researching and Confident exploration and selection Confident development of ideas Confident realisation of intentions
recording observations and insights of relevant media, materials and or concepts, with reference to the demonstrated through a personal
from a variety of sources, relevant to technology brief provided, through focused digital response
intentions Highly effective ability to review and investigations Highly effective connections made
Highly effective ability to reflect refine ideas as work develops Analytical and critical understanding between digital and design elements
critically on work and progress confidently demonstrated through
thorough and careful referencing of
feedback, testing and constraints
16–20 16–20 16–20 16–20
Competent skill in researching and Competent exploration and selection Competent development of ideas Competent realisation of intentions
recording observations and insights of relevant media, materials and or concepts, with reference to the demonstrated through a personal
from a variety of sources, relevant to technology brief provided, through focused digital response
Cambridge International AS & A Level Digital Media & Design 9481 syllabus for 2019, 2020 and 2021. Details of the assessment
intentions Good ability to review and refine investigations Good connections made between
Good ability to reflect critically on ideas as work develops Good analytical and critical digital and design elements
work and progress understanding demonstrated through
careful referencing of feedback,
testing and constraints
11–15 11–15 11–15 11–15
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Cambridge International AS & A Level Digital Media & Design 9481 syllabus for 2019, 2020 and 2021. Details of the assessment
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Assessment criteria for Component 3
AO1: Research and record ideas, AO2: Explore and select AO3: Develop ideas or concepts AO4: Produce a personal digital
observations and insights relevant appropriate media, materials and through investigations informed response that realises intentions
to intentions, reflecting critically technology, reviewing and refining by feedback, testing and and, where appropriate, makes
on work and progress ideas as work develops constraints, demonstrating critical connections between digital and
understanding design elements
25 marks 25 marks 25 marks 25 marks
Excellent skill in researching and Exploration and selection of relevant Excellent development of ideas Excellent realisation of intentions
recording observations and insights media, materials and technology is or concepts, with reference to the demonstrated through a personal
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from a variety of sources, relevant to excellent brief provided, through focused digital response
intentions Highly accomplished and investigations Highly accomplished and mature
Highly accomplished ability to sophisticated ability to review and Analytical and critical understanding connections made between digital
reflect critically on work and progress. refine ideas as work develops. demonstrated through highly and design elements
Excellent use of specialist language Excellent communication of ideas accomplished and mature Work demonstrates an excellent
and appropriate technical vocabulary through visual and other forms referencing of feedback, testing and level of engagement and
constraints independence
Perceptive integration of practical
and written elements
21–25 21–25 21–25 21–25
Confident skill in researching and Confidently explores and selects Confident development of ideas Confident realisation of intentions
recording observations and insights relevant media, materials and or concepts, with reference to the demonstrated through a personal
from a variety of sources, relevant to technology brief provided, through focused digital response
intentions Highly effective ability to review and investigations Highly effective connections made
Highly effective ability to reflect refine ideas as work develops Analytical and critical understanding between digital and design elements
critically on work and progress Confident communication of ideas confidently demonstrated through Work demonstrates a highly
Confident use of specialist language through visual and other forms thorough and careful referencing of effective level of engagement and
and appropriate technical vocabulary feedback, testing and constraints independence
Highly effective integration of
Cambridge International AS & A Level Digital Media & Design 9481 syllabus for 2019, 2020 and 2021. Details of the assessment
www.cambridgeinternational.org/alevel
29
Cambridge International AS & A Level Digital Media & Design 9481 syllabus for 2019, 2020 and 2021. Details of the assessment
30
AO1: Research and record ideas, AO2: Explore and select AO3: Develop ideas or concepts AO4: Produce a personal digital
observations and insights relevant appropriate media, materials and through investigations informed response that realises intentions
to intentions, reflecting critically technology, reviewing and refining by feedback, testing and and, where appropriate, makes
on work and progress ideas as work develops constraints, demonstrating critical connections between digital and
understanding design elements
25 marks 25 marks 25 marks 25 marks
Limited skill in researching and Limited exploration and selection Basic development of ideas or Limited realisation of intentions
recording observations and insights of relevant media, materials and concepts, with reference to the brief demonstrated through a personal
from a variety of sources, relevant to technology provided digital response
intentions Basic ability to review and refine Limited analytical and critical Basic connections made between
www.cambridgeinternational.org/alevel
Basic ability to reflect critically on ideas as work develops understanding demonstrated through digital and design elements
work and progress Basic communication of ideas basic referencing of feedback, testing Work demonstrates a basic level of
Limited use of specialist language through visual and other forms and constraints engagement and independence
and appropriate technical vocabulary Limited integration of practical and
written elements
1–5 1–5 1–5 1–5
No creditable work No creditable work No creditable work No creditable work
0 0 0 0
Cambridge International AS & A Level Digital Media & Design 9481 syllabus for 2019, 2020 and 2021. Details of the assessment
This section is an overview of other information you need to know about this syllabus. It will help to share the
administrative information with your exams officer so they know when you will need their support. Find more
information about our administrative processes at www.cambridgeinternational.org/examsofficers
Making entries
Exams officers are responsible for submitting entries to Cambridge International. We encourage them to work
closely with you to make sure they enter the right number of candidates for the right combination of syllabus
components. Entry option codes and instructions for submitting entries are in the Cambridge Guide to Making
Entries. Your exams officer has a copy of this guide.
Exam administration
To keep our exams secure, we produce question papers for different areas of the world, known as ‘administrative
zones’. We allocate all Cambridge schools to one administrative zone determined by their location. Each zone has
a specific timetable. Some of our syllabuses offer candidates different assessment options. An entry option code
is used to identify the components the candidate will take relevant to the administrative zone and the available
assessment options.
Retakes
Candidates can retake Cambridge International AS Level and Cambridge International A Level as many
times as they want to. Cambridge International AS & A Levels are linear qualifications so candidates
cannot re-sit individual components. Information on retake entries is in the Cambridge Handbook at
www.cambridgeinternational.org/examsofficers
The standard assessment arrangements may present unnecessary barriers for candidates with disabilities or learning
difficulties. We can put arrangements in place for these candidates to enable them to access the assessments and
receive recognition of their attainment. We do not agree access arrangements if they give candidates an unfair
advantage over others or if they compromise the standards being assessed.
Candidates who cannot access the assessment of any component may be able to receive an award based on the
parts of the assessment they have completed.
Language
This syllabus and the related assessment materials are available in English only.
Grades a, b, c, d or e indicate the standard a candidate achieved at Cambridge International AS Level, with ‘a’ being
the highest grade.
‘Ungraded’ means that the candidate’s performance did not meet the standard required for the lowest grade
(E or e). ‘Ungraded’ is reported on the statement of results but not on the certificate. In specific circumstances
your candidates may see one of the following letters on their statement of results:
•• Q (pending)
•• X (no result)
•• Y (to be issued)
If a candidate takes a Cambridge International A Level and fails to achieve grade E or higher, a Cambridge
International AS Level grade will be awarded if both of the following apply:
•• the components taken for the Cambridge International A Level by the candidate in that series included all the
components making up a Cambridge International AS Level
•• the candidate’s performance on the AS Level components was sufficient to merit the award of a Cambridge
International AS Level grade.
On the statement of results and certificates, Cambridge International AS & A Levels are shown as General
Certificates of Education, GCE Advanced Subsidiary Level (GCE AS Level) and GCE Advanced Level (GCE A Level).
‘Cambridge International A Levels are the ‘gold standard’ qualification. They are based on
rigorous, academic syllabuses that are accessible to students from a wide range of abilities yet
have the capacity to stretch our most able.’
Mark Vella, Director of Studies, Auckland Grammar School, New Zealand
How students, teachers and higher education can use the grades
Cambridge International A Level
Assessment at Cambridge International A Level has two purposes.
•• To measure learning and achievement.
The assessment:
–– confirms achievement and performance in relation to the knowledge, understanding and skills specified in
the syllabus, to the levels described in the grade descriptions.
Grade descriptions
Grade descriptions are provided to give an indication of the standards of achievement candidates awarded
particular grades are likely to show. Weakness in one aspect of the examination may be balanced by a better
performance in some other aspect.
Grade descriptions for Cambridge International A Level Digital Media & Design will be published after the first
assessment of the A Level in 2020. Find more information at www.cambridgeinternational.org/alevel