Contour: Student Branch, Manipal Institute of Technology
Contour: Student Branch, Manipal Institute of Technology
CONTOUR
Presented by IEEE Manipal and IE CIVIL
Artisan
Unleash your creative side, mold your imagination on clay and see the magic unfold!
Problem statement:
Make a funky object, specified on the spot using clay. The object can be anything ranging from a spoon to a cupboard. It
will be subjected to various tests which will make it undergo real life situations. If your object passes the tests, you win!
Format:
Participate either in a team of 2 members or by yourself. You will not be given any outside physical assistance.
Reinforcements (steel, wire mesh etc.) are not allowed. Design sketches need to be submitted along with the actual
model with all the details concerning the model. Teams will be given a time limit of 3 hours.
FORMAT
This event will comprise of two stages:
STUDENT BRANCH , MANIPAL INSTITUTE OF TECHNOLOGY
Stage Mind:
The code provided will have certain clues leading to specific parts of the text wherein you have to find variables and compile
them to derive a formula. For example, the clues provided will direct you to a certain page, line and word where the variable
lies. If you succeed, you level up to stage two.
Stage Machine:
Now you come to the stage where you calculate the values of the variables using laboratory machines and equipment of your
branch and other branches as well. (For example, calculating the least count of a certain instrument.)
The team which derives the formula with correct values of variables in the least duration emerges as the winner.
Photo-Quest
Do you find the movies like “The Adventures of Tin Tin”, “Indiana Jones” fascinating?
Do you feel like being a part of one of such treasure hunts? Try Photo Quest!
FORMAT
The entire event will comprise of 3 rounds.
For example: in order to show the innovation centre, figure 1 could be shown which would highlight the feature of that
particular building.
STUDENT BRANCH , MANIPAL INSTITUTE OF TECHNOLOGY
The figure 2 is a picture of a power house in front of library. The photo itself depicts the “power” house.
Figure 1
Figure 2
Top 4 teams qualified up to this stage would now face the race against time. If played steadily the round would yield good
fruit, but the same may turn into blunder if played hastily. In this round, the teams will have to accomplish the final task. They
will have to find the unknown relation using the resources given to them. These resources include various photographs, age-
old maps and of course, the internet. Using these, they will have to derive and justify a relation. The first team to complete
the mission wins!
RULES
Number of participants per team: 2 (maximum)
The decision of the judges is final and binding in all aspects.