HP Diagon Alley PDF

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GAME SET-UP THE DICE  • When you make your purchase, return the spent coins to Gringotts™ and place the 
•Open the game board in the center of the playing area. The Diagon Alley™ dice do not have a number "1" side, but a cauldron symbol instead.  Trunk Item on your Trunk Card. 
 
If you roll:
•Select a Hat Mover and a Trunk Card (the card with a picture of each Trunk Item • If the Shop is sold out of its Item, you must wait until the Item becomes available 

on it). Place your Mover in the Leaky Cauldron™ (the pink Shop at the end of  again (See RETURNING TRUNK ITEMS below) or use a Spell card to take the 
• Numbers on both dice: Move clockwise the 
Diagon Alley™) and the Trunk Card face-up in front of you. Item from another player (see THE CARDS below).
 number of spaces indicated. 
•The oldest player acts as the Gringotts™ Bank Goblin and the dealer.   • You may not purchase duplicate Trunk Items to prevent other players 
 • One cauldron symbol and one number: Move the number of spaces  from getting them.
,,, •Give each player 2 Gold Galleons, 2 Silver Sickles,  on the numbered die and then draw a Diagon Alley card.  
,,, Sickle
Silver and 2 Bronze Knuts. Stack the rest of the money  Note: A Cauldron symbol has no numeric value unless you are using Floo Powder™. 
,,, inside the Gringotts space.  KNOCKTURN ALLEY
 Gold Galleon
• Double cauldron symbols: You are immediately banished  A wall surrounds Diagon Alley protecting it from Knockturn Alley. The only way  3-Fold
Bronze Knut
 to Knockturn Alley. Move your Hat to the nearest  in or out of Knockturn Alley is through the wall gates or the Shops’ Backdoors.
 Gate Space ahead of you and enter Knockturn Alley. 
• Divide the Diagon Alley Card deck into two piles: the parchment-colored  Do not draw a card.
Spell cards in one pile and the purple Havoc cards in the other pile. 

• Shuffle the Spell cards and deal two cards to each player. You may look at 
your cards, but don’t allow the other players to see them. 
 Knockturn Alley gate space.
Backdoor Space Gate Space
• Shuffle the remaining Spell cards with the Havoc cards and place the entire  
deck face down on the DRAW PILE space in the center of the game board.

 • Sort the Trunk Items into separate piles.  Note: Rolling any double 
You will have 6 piles of 6 Items each. (the same number or symbol on both dice) allows you 
 to escape from Knockturn Alley.  Gate Space
 • Match the Trunk Items to the Shops by  (See EXITING KNOCKTURN ALLEY below).
 their colors and the signs in front of each Shop.  
 1
GETTING AROUND 
• Place one Wand Trunk Item on Ollivander's Wand Shop for each player playing. Always move in a clockwise direction around Diagon Alley and Knockturn Alley 
 Entering Knockturn Alley
• For the remaining 5 Trunk Items, place one less Item on its matching Shop  unless otherwise directed.
• If you roll double cauldron symbols, you must travel forward to the next 
than the number of players playing. 
Gate Space. Place your Hat on the Knockturn Alley side of the Gate. 
 • Two Hat Movers may not occupy the same space in Diagon Alley or 
Your turn is now over. 11x17 B/W
For Example Knockturn Alley. If you land on a space already occupied by another player, move  
If four people are playing, place four wands on Ollivander's. But, place only  your Hat forward to the next available space. • If you are "Banished to Knockturn Alley" by a card, enter Knockturn Alley 
three of each of the other Trunk Items on their matching Shops. as above. Your turn is now over.


• Landing or passing over a Doorway Space allows  • In some instances, a player may choose to enter Knockturn Alley (such as when 
• Set all unused Trunk Items, Trunk Cards and Hat Movers aside.
you to enter that Shop. You do not have to enter if you  they are trying to enter a Closed Shop through its Backdoor – see THE CARDS below). 

do not need to. To enter, place your Hat Mover 

10/03/01
If you land on or pass over a Gate Space you may enter Knockturn Alley just as 

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MAPS
on the roof of the Shop. you would enter a Shop. Place your Mover on the Knockturn Alley side of the 
LET’S PLAY

POS
  Gate and your turn ends. If you rolled more than you needed to reach the 
• Each player rolls one die. Highest roll goes first. Play proceeds, in turn, to  • If you roll more than you need to reach a Doorway Space,  Gate Space, you give up any additional moves you could have made once you 
the left. The symbol side of the dice is always low. you give up any extra spaces you could have moved once  enter Knockturn Alley.

you enter the Shop. Note: You may never enter Knockturn Alley through a Shop’s Backdoor.
• On your turn, roll both dice and move your Hat clockwise as the dice indicate. 
 
(See THE DICE below) 
 • More than one player may be inside a Shop at any time. Moving Around Knockturn Alley
• If you land on a space with a magical swirl or roll a cauldron symbol on one die,   • Move your Hat in a clockwise direction.
draw a card. If you roll a cauldron symbol AND land on a magical swirl, draw 2 • Whenever you leave a Shop, the Doorway Space counts  • If you pass a Shop’s Backdoor, you may not enter or purchase any Items.
cards and play them accordingly in the order drawn. (see THE CARDS below) as your first move. • If you pass Gringotts, you may not collect any wizard money.
 Doorway Space
• If you roll a cauldron symbol, you may not draw any cards.
• If you land on or pass a Doorway Space in front of a Shop, you may enter 

GAMES HARRY POTTER DIAGON ALLEY


• You cannot play any cards in your hand except the "Leave Knockturn Alley" Spell card.
the Shop. (See GETTING AROUND below)
 
• Once in a shop, you may buy a Trunk Item if one is available and you have the  PURCHASING A TRUNK ITEM  Exiting Knockturn Alley
exact wizard money listed. (See PURCHASING A TRUNK ITEM below.) You must first enter a Shop before you can purchase a Trunk Item. • If you roll doubles, even double cauldron symbols, move forward to the next 

 Backdoor Space or Gate Space. Place your Hat on the Diagon Alley or 
• Gringotts Bank does not sell any Trunk Items, but every time you land on or 

AA-TC-SS
• Every Trunk Item has a specific cost, indicated by the  Shop side of the Space. Your turn is now over.
pass its Doorway Space the Gringotts Goblin gives you 1 Gold Galleon, 
wizard money symbols on the Trunk Item itself. You must  Note: If you exit into a Shop through its Backdoor, you may purchase that 
1 Silver Sickle, and 1 Bronze Knut. You cannot enter Gringotts.

INSTR
 have the exact coins listed to purchase the Item.  Shop’s Trunk Item, if available.
 
• If you roll double cauldron symbols or draw a "Banished to Knockturn Alley" 
For Example • If you land by exact count on a Backdoor Space or a Gate Space, place your 
Havoc card, you must move to the next available Gate Space and enter 
The symbols on this Trunk Item indicate you need  Hat on the Diagon Alley or Shop side of the Space. Your turn is now over.
Knockturn Alley. (See KNOCKTURN ALLEY below) 
 1 "Bronze" Knut and 1 "Silver" Sickle to purchase it. 
• If you have a "Leave Knockturn Alley" Spell card in your hand, play the card, 
• Every Shop in Diagon Alley (except Gringotts) contains a Floo Spot indicated  You cannot use two Galleons to buy the Trunk Item.
move forward and exit as described above.
by green smoke rising from its chimney. If you have a Floo Powder™ card in your  Note: Exchanging wizard money for lesser coins is 
Note: This is the only card you are allowed to play while in Knockturn Alley.
hand, you can leap directly from Shop to Shop when you use the card successfully.  not allowed.  1 Sickle and 1 Knut 


BLUELINE 7
(See FLOO POWDER SPELL CARD below) • If you travel all the way around Knockturn Alley you will reach an Exit Gate. 

1C : BLACK
 • If you don’t have the right coins to make your purchase, you must wait until you 

43184-0920
When you reach this Gate Space – by exact count or not – place your Hat on the 
• The first player to fill their Trunk Card with one of each of the Trunk Items and 
 more coins by passing Gringotts™. 
have collected Diagon Alley side of the space. Your turn is now over.

OCEAN
return to the Leaky Cauldron wins the game.  


2 3 4

BACK


THE CARDS RETURNING TRUNK ITEMS Ages 8 and Up 3-6 Players
The Diagon Alley Cards come in two varieties – parchment-colored Spell cards  Because there are fewer Trunk Items in most of the Shops than players playing, some 
and purple-colored Havoc cards.  Trunk
 Items may sell out before you get to them. There are two ways a sold out Item 

becomes available again.
• If you draw a Havoc card, follow its directions immediately.  
Note: You cannot use a "Defend yourself against any attack" Spell card to  • If you draw "An Item from your trunk returns to the Shop from which you bought it" 
cancel a Havoc card. Havoc card, you must return one of the Items in your trunk to its Shop. Any other 

player may then purchase that Item by visiting the Shop. 
• If you draw a Spell card, keep it in your hand and play it whenever you want. 

• If you have a "Player in front of you loses an Item you need from their trunk. "
• There is no limit to the number of cards you may hold in your hand.
 It appears in yours" Spell card, you may play it on the player directly ahead of you  TM

• At any time during your turn (even before you roll the dice), you may play a  (on Diagon Alley™ or in a Shop). Choose an Item from their trunk and add it to your 
Spell card by following the directions on the card. You may play as many Spell cards  Trunk Card or return it to its Shop.
as you like.  Note: This card cannot affect players in Knockturn Alley.
 GAME CONTENTS 3-Fold
• You may not play a card during another player’s turn unless you are defending  WINNING THE GAME 1 Game board 36 Trunk Items 60 Coins
yourself from a card played against you. Once you’ve filled your trunk with one of each of the Trunk Items, race to the  1 Closed Sign , 6 Potion Bottles , 20 "Gold"
 Galleon Coins

Leaky Cauldron™ by any means. The first player to enter the Leaky Cauldron with  2 Dice , 6 Cauldrons , 20 "Silver" Sickle Coins
• Once you have played either type of card, return it to the bottom of the 
a full Trunk Card wins the game. 6 Moving Hats , 6 Robes  , 20 "Bronze" Knut Coins
Draw Pile in the center of the board.
 6 Trunk Cards , 6 Wands 46 Diagon Alley Cards
• If you are not happy with the Spell cards in your hand, for every 3 you discard , 6 Books , 30 Spell Cards (Parchment)
you may draw 1 new card. OPTIONAL RULES FOR YOUNGER PLAYERS , 6 Owls , 16 Havoc Cards (Purple)
Diagon Alley can be simplified to allow younger children to enjoy the game.  OBJECT  
Specific Cards: Follow the same rules described above, making the following changes: Visit all the Shops on the 
board and purchase one  of the Trunk Items they sell. 

 
Close a Shop Spell Card The first player to completely  and make it back to the 
fill their Trunk Card

Game Set-up Leaky Cauldron™ wins. 
, • The Close a Shop card allows you to close any  • Remove the Spell and Havoc cards and the Closed Sign from play. 
,
, 
Shop on the board, including Gringotts™ or the  • Place one Trunk Item in each Shop for each player. THE BOARD OF DIAGON ALLEY™ 
,
, 
Leaky Cauldron™.  If you are going to be the first to fill your trunk, it helps to know where to go.

, 
Game Play 
, • When you play the Close a Shop card, place the  DIAGON ALLEY PATHWAY – Follow this path to visit the shops 
• Youngest player moves first. 1
Closed Sign on that Shop. of Diagon Alley.

Closed Sign • Players move around the board as described above, except for the following:
,  KNOCKTURN ALLEY PATHWAY – Follow this path if you are banished 
, • Card Spaces are "Roll Again" Spaces. If you land on a Roll Again Space, 
• Players may not enter a Closed Shop from the front. from Diagon Alley.
 , roll again and move. 
• Players may purchase Items from a Closed Shop, but must first get inside.  , • If you roll 1 cauldron symbol on either die, move the number indicated and  SHOPS – Visit the Shops to purchase your school supplies. The Trunk Items 

, roll again. The cauldron symbols do not count as "1." they sell appear on the sign in front of each Shop.
 11x17 B/W
There are two ways to enter a Closed Shop:
 ,, Note: There is no limit to the number of times you can roll again.  THE LEAKY CAULDRON – Begin your adventure here, then end it here as 
• Enter from Knockturn Alley through a Shop’s Backdoor. ,, But, if you roll a cauldron symbol and land on a Roll Again Stone on the  well when your trunk is full.
 
,, same turn, you may only roll again once for that turn.
• Enter by using a Floo Powder™ Spell card. GRINGOTTS™ WIZARDS BANK – Collect your wizard money each time 
, • If you roll double cauldron symbols, the player may move to the 
Note: You may exit the front Doorway of a Closed Shop as if it were open. you pass by.

 , Gringotts™ Doorway Space. Collect your wizard money and roll again.
,, Note: If the player does not wish to move to Gringotts, they do not have to. CARD SPACE – Draw a Diagon Alley Card whenever you land on a stone 
• If Gringotts is closed, no player may collect money until it is reopened. 
10/03/01

 with the magic swirl.


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 , • Players can use Floo Powder™ anytime during the game to travel from Shop  
MAPS
• Playing another Close a Shop card allows you to move the Closed Sign to a  DOORWAY SPACE – If you land on or pass over the space directly in front 
, to Shop. To move by Floo Powder: 
POS
new Shop, opening up the first Shop. of a Shop’s front door you can enter that Shop.
 ,, • Enter any Shop. 

Note: Closing a Shop is an effective way to block your opponents from getting  ,, • Guess whether you will roll low ("1, 2, 3") OR high ("4, 5, 6") and tell the  GATE SPACE – These are the spaces in front of or behind a gate. You land 
Trunk Items or the money they need. It can also prevent other players from  ,, other players. Cauldron symbols count as "1". here when banished to or escaping from Knockturn Alley. The spaces are Purple 
entering the Leaky Cauldron and winning the game. ,, • Roll one die. on the Knockturn Alley side, brown on the Diagon Alley side.

,, • If guessed correctly, move to the Shop of your choice. BACKDOOR SPACE – One purple space behind each Shop allows you to 
Floo Powder™ Spell Card ,, Note: Do not collect any money if you pass by Gringotts. move into that Shop from Knockturn Alley.

, • If you have a Floo Powder Spell card in your hand, you  ,, • If guessed incorrectly, stay where you are. You must enter another Shop 
FLOO SPOT – Count or land on these green curls of smoke when using a 
, may use it to travel to any Shop with green smoke curling  ,, before you can try Floo Powder again.
Floo Powder™ Spell card.

 , from its chimney. Gringotts is the only place you  ,, • You may only try to use Floo Powder once a turn.
, cannot reach in this manner. ,, Note: After using Floo Powder, your turn is over, even if you rolled  DRAW PILE – Place the deck of Diagon Alley cards here.
GAMES HARRY POTTER DIAGON ALLEY

 ,, a cauldron symbol on your turn.   Madam Malkin’s 


• Before you can use the Floo Powder card, you must  Floo Spot Robe Shop Gringotts Wizard Bank
 • Collect wizard money and purchase Trunk Items in the same manner as in  
be
 inside a Shop.
the full game. Backdoor Space
• Turn the Floo Powder card face-up in front of you. Draw Pile

• Take one die and declare whether you think you will roll  Winning the Game
AA-TC-SS

odd (cauldron symbol, 3, or 5) or even (2, 4, or 6). The first player to purchase all the Trunk Items to fill their Trunk Card and make  Flourish and Blotts
 Book Shop
it back to the Leaky Cauldron wins the game!
• Roll the die.
INSTR

Floo Spot
Card Space
• If you declared correctly, you may travel to any Shop you choose  CONFORMS TO THE SAFETY 43184-0920
43184 The Apothecary
except Gringotts. Place your Mover on the Shop’s roof.  REQUIREMENTS OF ASTM F963. Potion Shop
© 2001 Mattel, Inc. El Segundo, CA 90245 U.S.A. All Rights Reserved.
Eeylop's Owl
Note: If you pass Gringotts on your way, do not collect any wizard money. CONSUMER INFORMATION HARRY POTTER, characters, names and related indicia are trademarks of and © Warner Bros. Emporium Shop
 (s01)
• If you declared incorrectly, move clockwise the number of Floo Spots that you  YOU CAN TELL IT’S MATTEL!™ CALL us toll- Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303. G A M E S  Doorway Space
MATTY MATTEL™ Toys

 free or write with any comments or questions


rolled and place your Mover on that Shop’s roof. A cauldron symbol counts as "1."  about our products or service. Monday-Friday 2 YEAR LIMITED WARRANTY
Do not count the Floo Spot of the Shop you are in as your first move. Do not  8:00 a.m.-6:00 p.m. Eastern Time. Outside Mattel, Inc. warrants to the original consumer purchaser that this product will be free of defects in The Cauldron Shop
U.S.A., see telephone directory for Mattel listing. material or workmanship for two years (unless specified in alternate warranties) from the date of purchase. Diagon Alley 
BLUELINE 7

count Gringotts as a space or collect any wizard money.


 If defective, return the product along with proof of the date of purchase, postage prepaid, to Pathway
1C : BLACK

Consumer Relations, Mattel, Inc.


43184-0920

333 Continental Blvd. Consumer Relations, 636 Girard Avenue, East Aurora, New York, 14052 for replacement or refund at
• Floo Powder allows you to enter a Closed Shop, including the Leaky Cauldron. 
 El Segundo, CA 90245 USA our option. This warranty does not cover damage resulting from accident, misuse, or abuse. In no event Knockturn Alley
 shall we be responsible for incidental or consequential damages (except in those states that do not allow Pathway
OCEAN

• Once you have used Floo Powder your turn is over, although you may first  1 (800) 524-TOYS this exclusion or limitation) VALID ONLY IN U.S.A. This warranty gives you specific legal rights and you
may also have other rights, which vary, from state to state. Some states do not allow the exclusion of
The Leaky Cauldron

purchase Items from a Shop that you enter with Floo Powder. WE ARE DEDICATED TO QUALITY PRODUCTS. incidental or consequential damages,so the above exclusions or limitations may not apply to you.
Ollivander’s Wand Shop Gate Space


5 6 1

FRONT


GAME SET-UP THE DICE  • When you make your purchase, return the spent coins to Gringotts™ and place the 
•Open the game board in the center of the playing area. The Diagon Alley™ dice do not have a number "1" side, but a cauldron symbol instead.  Trunk Item on your Trunk Card. 
 
If you roll:
•Select a Hat Mover and a Trunk Card (the card with a picture of each Trunk Item • If the Shop is sold out of its Item, you must wait until the Item becomes available 

on it). Place your Mover in the Leaky Cauldron™ (the pink Shop at the end of  again (See RETURNING TRUNK ITEMS below) or use a Spell card to take the 
• Numbers on both dice: Move clockwise the 
Diagon Alley™) and the Trunk Card face-up in front of you. Item from another player (see THE CARDS below).
 number of spaces indicated. 
•The oldest player acts as the Gringotts™ Bank Goblin and the dealer.   • You may not purchase duplicate Trunk Items to prevent other players 
 • One cauldron symbol and one number: Move the number of spaces  from getting them.
,,, •Give each player 2 Gold Galleons, 2 Silver Sickles,  on the numbered die and then draw a Diagon Alley card.  
,,, Sickle
Silver and 2 Bronze Knuts. Stack the rest of the money  Note: A Cauldron symbol has no numeric value unless you are using Floo Powder™. 
,,, inside the Gringotts space.  KNOCKTURN ALLEY
 Gold Galleon
• Double cauldron symbols: You are immediately banished  A wall surrounds Diagon Alley protecting it from Knockturn Alley. The only way  3-Fold
Bronze Knut
 to Knockturn Alley. Move your Hat to the nearest  in or out of Knockturn Alley is through the wall gates or the Shops’ Backdoors.
 Gate Space ahead of you and enter Knockturn Alley. 
• Divide the Diagon Alley Card deck into two piles: the parchment-colored  Do not draw a card.
Spell cards in one pile and the purple Havoc cards in the other pile. 

• Shuffle the Spell cards and deal two cards to each player. You may look at 
your cards, but don’t allow the other players to see them. 
 Knockturn Alley gate space.
Backdoor Space Gate Space
• Shuffle the remaining Spell cards with the Havoc cards and place the entire  
deck face down on the DRAW PILE space in the center of the game board.

 • Sort the Trunk Items into separate piles.  Note: Rolling any double 
You will have 6 piles of 6 Items each. (the same number or symbol on both dice) allows you 
 to escape from Knockturn Alley.  Gate Space
 • Match the Trunk Items to the Shops by  (See EXITING KNOCKTURN ALLEY below).
 their colors and the signs in front of each Shop.  
 1
GETTING AROUND 
• Place one Wand Trunk Item on Ollivander's Wand Shop for each player playing. Always move in a clockwise direction around Diagon Alley and Knockturn Alley 
 Entering Knockturn Alley
• For the remaining 5 Trunk Items, place one less Item on its matching Shop  unless otherwise directed.
• If you roll double cauldron symbols, you must travel forward to the next 
than the number of players playing. 
Gate Space. Place your Hat on the Knockturn Alley side of the Gate. 
 • Two Hat Movers may not occupy the same space in Diagon Alley or 
Your turn is now over. 11x17 B/W
For Example Knockturn Alley. If you land on a space already occupied by another player, move  
If four people are playing, place four wands on Ollivander's. But, place only  your Hat forward to the next available space. • If you are "Banished to Knockturn Alley" by a card, enter Knockturn Alley 
three of each of the other Trunk Items on their matching Shops. as above. Your turn is now over.


• Landing or passing over a Doorway Space allows  • In some instances, a player may choose to enter Knockturn Alley (such as when 
• Set all unused Trunk Items, Trunk Cards and Hat Movers aside.
you to enter that Shop. You do not have to enter if you  they are trying to enter a Closed Shop through its Backdoor – see THE CARDS below). 

do not need to. To enter, place your Hat Mover 

10/03/01
If you land on or pass over a Gate Space you may enter Knockturn Alley just as 

H24322


MAPS
on the roof of the Shop. you would enter a Shop. Place your Mover on the Knockturn Alley side of the 
LET’S PLAY

POS
  Gate and your turn ends. If you rolled more than you needed to reach the 
• Each player rolls one die. Highest roll goes first. Play proceeds, in turn, to  • If you roll more than you need to reach a Doorway Space,  Gate Space, you give up any additional moves you could have made once you 
the left. The symbol side of the dice is always low. you give up any extra spaces you could have moved once  enter Knockturn Alley.

you enter the Shop. Note: You may never enter Knockturn Alley through a Shop’s Backdoor.
• On your turn, roll both dice and move your Hat clockwise as the dice indicate. 
 
(See THE DICE below) 
 • More than one player may be inside a Shop at any time. Moving Around Knockturn Alley
• If you land on a space with a magical swirl or roll a cauldron symbol on one die,   • Move your Hat in a clockwise direction.
draw a card. If you roll a cauldron symbol AND land on a magical swirl, draw 2 • Whenever you leave a Shop, the Doorway Space counts  • If you pass a Shop’s Backdoor, you may not enter or purchase any Items.
cards and play them accordingly in the order drawn. (see THE CARDS below) as your first move. • If you pass Gringotts, you may not collect any wizard money.
 Doorway Space
• If you roll a cauldron symbol, you may not draw any cards.
• If you land on or pass a Doorway Space in front of a Shop, you may enter 

GAMES HARRY POTTER DIAGON ALLEY


• You cannot play any cards in your hand except the "Leave Knockturn Alley" Spell card.
the Shop. (See GETTING AROUND below)
 
• Once in a shop, you may buy a Trunk Item if one is available and you have the  PURCHASING A TRUNK ITEM  Exiting Knockturn Alley
exact wizard money listed. (See PURCHASING A TRUNK ITEM below.) You must first enter a Shop before you can purchase a Trunk Item. • If you roll doubles, even double cauldron symbols, move forward to the next 

 Backdoor Space or Gate Space. Place your Hat on the Diagon Alley or 
• Gringotts Bank does not sell any Trunk Items, but every time you land on or 

AA-TC-SS
• Every Trunk Item has a specific cost, indicated by the  Shop side of the Space. Your turn is now over.
pass its Doorway Space the Gringotts Goblin gives you 1 Gold Galleon, 
wizard money symbols on the Trunk Item itself. You must  Note: If you exit into a Shop through its Backdoor, you may purchase that 
1 Silver Sickle, and 1 Bronze Knut. You cannot enter Gringotts.

INSTR
 have the exact coins listed to purchase the Item.  Shop’s Trunk Item, if available.
 
• If you roll double cauldron symbols or draw a "Banished to Knockturn Alley" 
For Example • If you land by exact count on a Backdoor Space or a Gate Space, place your 
Havoc card, you must move to the next available Gate Space and enter 
The symbols on this Trunk Item indicate you need  Hat on the Diagon Alley or Shop side of the Space. Your turn is now over.
Knockturn Alley. (See KNOCKTURN ALLEY below) 
 1 "Bronze" Knut and 1 "Silver" Sickle to purchase it. 
• If you have a "Leave Knockturn Alley" Spell card in your hand, play the card, 
• Every Shop in Diagon Alley (except Gringotts) contains a Floo Spot indicated  You cannot use two Galleons to buy the Trunk Item.
move forward and exit as described above.
by green smoke rising from its chimney. If you have a Floo Powder™ card in your  Note: Exchanging wizard money for lesser coins is 
Note: This is the only card you are allowed to play while in Knockturn Alley.
hand, you can leap directly from Shop to Shop when you use the card successfully.  not allowed.  1 Sickle and 1 Knut 


BLUELINE 7
(See FLOO POWDER SPELL CARD below) • If you travel all the way around Knockturn Alley you will reach an Exit Gate. 

1C : BLACK
 • If you don’t have the right coins to make your purchase, you must wait until you 

43184-0920
When you reach this Gate Space – by exact count or not – place your Hat on the 
• The first player to fill their Trunk Card with one of each of the Trunk Items and 
 more coins by passing Gringotts™. 
have collected Diagon Alley side of the space. Your turn is now over.

OCEAN
return to the Leaky Cauldron wins the game.  


2 3 4

BACK


THE CARDS RETURNING TRUNK ITEMS Ages 8 and Up 3-6 Players
The Diagon Alley Cards come in two varieties – parchment-colored Spell cards  Because there are fewer Trunk Items in most of the Shops than players playing, some 
and purple-colored Havoc cards.  Trunk
 Items may sell out before you get to them. There are two ways a sold out Item 

becomes available again.
• If you draw a Havoc card, follow its directions immediately.  
Note: You cannot use a "Defend yourself against any attack" Spell card to  • If you draw "An Item from your trunk returns to the Shop from which you bought it" 
cancel a Havoc card. Havoc card, you must return one of the Items in your trunk to its Shop. Any other 

player may then purchase that Item by visiting the Shop. 
• If you draw a Spell card, keep it in your hand and play it whenever you want. 

• If you have a "Player in front of you loses an Item you need from their trunk. "
• There is no limit to the number of cards you may hold in your hand.
 It appears in yours" Spell card, you may play it on the player directly ahead of you  TM

• At any time during your turn (even before you roll the dice), you may play a  (on Diagon Alley™ or in a Shop). Choose an Item from their trunk and add it to your 
Spell card by following the directions on the card. You may play as many Spell cards  Trunk Card or return it to its Shop.
as you like.  Note: This card cannot affect players in Knockturn Alley.
 GAME CONTENTS 3-Fold
• You may not play a card during another player’s turn unless you are defending  WINNING THE GAME 1 Game board 36 Trunk Items 60 Coins
yourself from a card played against you. Once you’ve filled your trunk with one of each of the Trunk Items, race to the  1 Closed Sign , 6 Potion Bottles , 20 "Gold"
 Galleon Coins

Leaky Cauldron™ by any means. The first player to enter the Leaky Cauldron with  2 Dice , 6 Cauldrons , 20 "Silver" Sickle Coins
• Once you have played either type of card, return it to the bottom of the 
a full Trunk Card wins the game. 6 Moving Hats , 6 Robes  , 20 "Bronze" Knut Coins
Draw Pile in the center of the board.
 6 Trunk Cards , 6 Wands 46 Diagon Alley Cards
• If you are not happy with the Spell cards in your hand, for every 3 you discard , 6 Books , 30 Spell Cards (Parchment)
you may draw 1 new card. OPTIONAL RULES FOR YOUNGER PLAYERS , 6 Owls , 16 Havoc Cards (Purple)
Diagon Alley can be simplified to allow younger children to enjoy the game.  OBJECT  
Specific Cards: Follow the same rules described above, making the following changes: Visit all the Shops on the 
board and purchase one  of the Trunk Items they sell. 

 
Close a Shop Spell Card The first player to completely  and make it back to the 
fill their Trunk Card

Game Set-up Leaky Cauldron™ wins. 
, • The Close a Shop card allows you to close any  • Remove the Spell and Havoc cards and the Closed Sign from play. 
,
, 
Shop on the board, including Gringotts™ or the  • Place one Trunk Item in each Shop for each player. THE BOARD OF DIAGON ALLEY™ 
,
, 
Leaky Cauldron™.  If you are going to be the first to fill your trunk, it helps to know where to go.

, 
Game Play 
, • When you play the Close a Shop card, place the  DIAGON ALLEY PATHWAY – Follow this path to visit the shops 
• Youngest player moves first. 1
Closed Sign on that Shop. of Diagon Alley.

Closed Sign • Players move around the board as described above, except for the following:
,  KNOCKTURN ALLEY PATHWAY – Follow this path if you are banished 
, • Card Spaces are "Roll Again" Spaces. If you land on a Roll Again Space, 
• Players may not enter a Closed Shop from the front. from Diagon Alley.
 , roll again and move. 
• Players may purchase Items from a Closed Shop, but must first get inside.  , • If you roll 1 cauldron symbol on either die, move the number indicated and  SHOPS – Visit the Shops to purchase your school supplies. The Trunk Items 

, roll again. The cauldron symbols do not count as "1." they sell appear on the sign in front of each Shop.
 11x17 B/W
There are two ways to enter a Closed Shop:
 ,, Note: There is no limit to the number of times you can roll again.  THE LEAKY CAULDRON – Begin your adventure here, then end it here as 
• Enter from Knockturn Alley through a Shop’s Backdoor. ,, But, if you roll a cauldron symbol and land on a Roll Again Stone on the  well when your trunk is full.
 
,, same turn, you may only roll again once for that turn.
• Enter by using a Floo Powder™ Spell card. GRINGOTTS™ WIZARDS BANK – Collect your wizard money each time 
, • If you roll double cauldron symbols, the player may move to the 
Note: You may exit the front Doorway of a Closed Shop as if it were open. you pass by.

 , Gringotts™ Doorway Space. Collect your wizard money and roll again.
,, Note: If the player does not wish to move to Gringotts, they do not have to. CARD SPACE – Draw a Diagon Alley Card whenever you land on a stone 
• If Gringotts is closed, no player may collect money until it is reopened. 
10/03/01

 with the magic swirl.


H24322
 , • Players can use Floo Powder™ anytime during the game to travel from Shop  
MAPS
• Playing another Close a Shop card allows you to move the Closed Sign to a  DOORWAY SPACE – If you land on or pass over the space directly in front 
, to Shop. To move by Floo Powder: 
POS
new Shop, opening up the first Shop. of a Shop’s front door you can enter that Shop.
 ,, • Enter any Shop. 

Note: Closing a Shop is an effective way to block your opponents from getting  ,, • Guess whether you will roll low ("1, 2, 3") OR high ("4, 5, 6") and tell the  GATE SPACE – These are the spaces in front of or behind a gate. You land 
Trunk Items or the money they need. It can also prevent other players from  ,, other players. Cauldron symbols count as "1". here when banished to or escaping from Knockturn Alley. The spaces are Purple 
entering the Leaky Cauldron and winning the game. ,, • Roll one die. on the Knockturn Alley side, brown on the Diagon Alley side.

,, • If guessed correctly, move to the Shop of your choice. BACKDOOR SPACE – One purple space behind each Shop allows you to 
Floo Powder™ Spell Card ,, Note: Do not collect any money if you pass by Gringotts. move into that Shop from Knockturn Alley.

, • If you have a Floo Powder Spell card in your hand, you  ,, • If guessed incorrectly, stay where you are. You must enter another Shop 
FLOO SPOT – Count or land on these green curls of smoke when using a 
, may use it to travel to any Shop with green smoke curling  ,, before you can try Floo Powder again.
Floo Powder™ Spell card.

 , from its chimney. Gringotts is the only place you  ,, • You may only try to use Floo Powder once a turn.
, cannot reach in this manner. ,, Note: After using Floo Powder, your turn is over, even if you rolled  DRAW PILE – Place the deck of Diagon Alley cards here.
GAMES HARRY POTTER DIAGON ALLEY

 ,, a cauldron symbol on your turn.   Madam Malkin’s 


• Before you can use the Floo Powder card, you must  Floo Spot Robe Shop Gringotts Wizard Bank
 • Collect wizard money and purchase Trunk Items in the same manner as in  
be
 inside a Shop.
the full game. Backdoor Space
• Turn the Floo Powder card face-up in front of you. Draw Pile

• Take one die and declare whether you think you will roll  Winning the Game
AA-TC-SS

odd (cauldron symbol, 3, or 5) or even (2, 4, or 6). The first player to purchase all the Trunk Items to fill their Trunk Card and make  Flourish and Blotts
 Book Shop
it back to the Leaky Cauldron wins the game!
• Roll the die.
INSTR

Floo Spot
Card Space
• If you declared correctly, you may travel to any Shop you choose  CONFORMS TO THE SAFETY 43184-0920
43184 The Apothecary
except Gringotts. Place your Mover on the Shop’s roof.  REQUIREMENTS OF ASTM F963. Potion Shop
© 2001 Mattel, Inc. El Segundo, CA 90245 U.S.A. All Rights Reserved.
Eeylop's Owl
Note: If you pass Gringotts on your way, do not collect any wizard money. CONSUMER INFORMATION HARRY POTTER, characters, names and related indicia are trademarks of and © Warner Bros. Emporium Shop
 (s01)
• If you declared incorrectly, move clockwise the number of Floo Spots that you  YOU CAN TELL IT’S MATTEL!™ CALL us toll- Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303. G A M E S  Doorway Space
MATTY MATTEL™ Toys

 free or write with any comments or questions


rolled and place your Mover on that Shop’s roof. A cauldron symbol counts as "1."  about our products or service. Monday-Friday 2 YEAR LIMITED WARRANTY
Do not count the Floo Spot of the Shop you are in as your first move. Do not  8:00 a.m.-6:00 p.m. Eastern Time. Outside Mattel, Inc. warrants to the original consumer purchaser that this product will be free of defects in The Cauldron Shop
U.S.A., see telephone directory for Mattel listing. material or workmanship for two years (unless specified in alternate warranties) from the date of purchase. Diagon Alley 
BLUELINE 7

count Gringotts as a space or collect any wizard money.


 If defective, return the product along with proof of the date of purchase, postage prepaid, to Pathway
1C : BLACK

Consumer Relations, Mattel, Inc.


43184-0920

333 Continental Blvd. Consumer Relations, 636 Girard Avenue, East Aurora, New York, 14052 for replacement or refund at
• Floo Powder allows you to enter a Closed Shop, including the Leaky Cauldron. 
 El Segundo, CA 90245 USA our option. This warranty does not cover damage resulting from accident, misuse, or abuse. In no event Knockturn Alley
 shall we be responsible for incidental or consequential damages (except in those states that do not allow Pathway
OCEAN

• Once you have used Floo Powder your turn is over, although you may first  1 (800) 524-TOYS this exclusion or limitation) VALID ONLY IN U.S.A. This warranty gives you specific legal rights and you
may also have other rights, which vary, from state to state. Some states do not allow the exclusion of
The Leaky Cauldron

purchase Items from a Shop that you enter with Floo Powder. WE ARE DEDICATED TO QUALITY PRODUCTS. incidental or consequential damages,so the above exclusions or limitations may not apply to you.
Ollivander’s Wand Shop Gate Space


5 6 1

FRONT


GAME SET-UP THE DICE  • When you make your purchase, return the spent coins to Gringotts™ and place the 
•Open the game board in the center of the playing area. The Diagon Alley™ dice do not have a number "1" side, but a cauldron symbol instead.  Trunk Item on your Trunk Card. 
 
If you roll:
•Select a Hat Mover and a Trunk Card (the card with a picture of each Trunk Item • If the Shop is sold out of its Item, you must wait until the Item becomes available 

on it). Place your Mover in the Leaky Cauldron™ (the pink Shop at the end of  again (See RETURNING TRUNK ITEMS below) or use a Spell card to take the 
• Numbers on both dice: Move clockwise the 
Diagon Alley™) and the Trunk Card face-up in front of you. Item from another player (see THE CARDS below).
 number of spaces indicated. 
•The oldest player acts as the Gringotts™ Bank Goblin and the dealer.   • You may not purchase duplicate Trunk Items to prevent other players 
 • One cauldron symbol and one number: Move the number of spaces  from getting them.
,,, •Give each player 2 Gold Galleons, 2 Silver Sickles,  on the numbered die and then draw a Diagon Alley card.  
,,, Sickle
Silver and 2 Bronze Knuts. Stack the rest of the money  Note: A Cauldron symbol has no numeric value unless you are using Floo Powder™. 
,,, inside the Gringotts space.  KNOCKTURN ALLEY
 Gold Galleon
• Double cauldron symbols: You are immediately banished  A wall surrounds Diagon Alley protecting it from Knockturn Alley. The only way  3-Fold
Bronze Knut
 to Knockturn Alley. Move your Hat to the nearest  in or out of Knockturn Alley is through the wall gates or the Shops’ Backdoors.
 Gate Space ahead of you and enter Knockturn Alley. 
• Divide the Diagon Alley Card deck into two piles: the parchment-colored  Do not draw a card.
Spell cards in one pile and the purple Havoc cards in the other pile. 

• Shuffle the Spell cards and deal two cards to each player. You may look at 
your cards, but don’t allow the other players to see them. 
 Knockturn Alley gate space.
Backdoor Space Gate Space
• Shuffle the remaining Spell cards with the Havoc cards and place the entire  
deck face down on the DRAW PILE space in the center of the game board.

 • Sort the Trunk Items into separate piles.  Note: Rolling any double 
You will have 6 piles of 6 Items each. (the same number or symbol on both dice) allows you 
 to escape from Knockturn Alley.  Gate Space
 • Match the Trunk Items to the Shops by  (See EXITING KNOCKTURN ALLEY below).
 their colors and the signs in front of each Shop.  
 1
GETTING AROUND 
• Place one Wand Trunk Item on Ollivander's Wand Shop for each player playing. Always move in a clockwise direction around Diagon Alley and Knockturn Alley 
 Entering Knockturn Alley
• For the remaining 5 Trunk Items, place one less Item on its matching Shop  unless otherwise directed.
• If you roll double cauldron symbols, you must travel forward to the next 
than the number of players playing. 
Gate Space. Place your Hat on the Knockturn Alley side of the Gate. 
 • Two Hat Movers may not occupy the same space in Diagon Alley or 
Your turn is now over. 11x17 B/W
For Example Knockturn Alley. If you land on a space already occupied by another player, move  
If four people are playing, place four wands on Ollivander's. But, place only  your Hat forward to the next available space. • If you are "Banished to Knockturn Alley" by a card, enter Knockturn Alley 
three of each of the other Trunk Items on their matching Shops. as above. Your turn is now over.


• Landing or passing over a Doorway Space allows  • In some instances, a player may choose to enter Knockturn Alley (such as when 
• Set all unused Trunk Items, Trunk Cards and Hat Movers aside.
you to enter that Shop. You do not have to enter if you  they are trying to enter a Closed Shop through its Backdoor – see THE CARDS below). 

do not need to. To enter, place your Hat Mover 

10/03/01
If you land on or pass over a Gate Space you may enter Knockturn Alley just as 

H24322


MAPS
on the roof of the Shop. you would enter a Shop. Place your Mover on the Knockturn Alley side of the 
LET’S PLAY

POS
  Gate and your turn ends. If you rolled more than you needed to reach the 
• Each player rolls one die. Highest roll goes first. Play proceeds, in turn, to  • If you roll more than you need to reach a Doorway Space,  Gate Space, you give up any additional moves you could have made once you 
the left. The symbol side of the dice is always low. you give up any extra spaces you could have moved once  enter Knockturn Alley.

you enter the Shop. Note: You may never enter Knockturn Alley through a Shop’s Backdoor.
• On your turn, roll both dice and move your Hat clockwise as the dice indicate. 
 
(See THE DICE below) 
 • More than one player may be inside a Shop at any time. Moving Around Knockturn Alley
• If you land on a space with a magical swirl or roll a cauldron symbol on one die,   • Move your Hat in a clockwise direction.
draw a card. If you roll a cauldron symbol AND land on a magical swirl, draw 2 • Whenever you leave a Shop, the Doorway Space counts  • If you pass a Shop’s Backdoor, you may not enter or purchase any Items.
cards and play them accordingly in the order drawn. (see THE CARDS below) as your first move. • If you pass Gringotts, you may not collect any wizard money.
 Doorway Space
• If you roll a cauldron symbol, you may not draw any cards.
• If you land on or pass a Doorway Space in front of a Shop, you may enter 

GAMES HARRY POTTER DIAGON ALLEY


• You cannot play any cards in your hand except the "Leave Knockturn Alley" Spell card.
the Shop. (See GETTING AROUND below)
 
• Once in a shop, you may buy a Trunk Item if one is available and you have the  PURCHASING A TRUNK ITEM  Exiting Knockturn Alley
exact wizard money listed. (See PURCHASING A TRUNK ITEM below.) You must first enter a Shop before you can purchase a Trunk Item. • If you roll doubles, even double cauldron symbols, move forward to the next 

 Backdoor Space or Gate Space. Place your Hat on the Diagon Alley or 
• Gringotts Bank does not sell any Trunk Items, but every time you land on or 

AA-TC-SS
• Every Trunk Item has a specific cost, indicated by the  Shop side of the Space. Your turn is now over.
pass its Doorway Space the Gringotts Goblin gives you 1 Gold Galleon, 
wizard money symbols on the Trunk Item itself. You must  Note: If you exit into a Shop through its Backdoor, you may purchase that 
1 Silver Sickle, and 1 Bronze Knut. You cannot enter Gringotts.

INSTR
 have the exact coins listed to purchase the Item.  Shop’s Trunk Item, if available.
 
• If you roll double cauldron symbols or draw a "Banished to Knockturn Alley" 
For Example • If you land by exact count on a Backdoor Space or a Gate Space, place your 
Havoc card, you must move to the next available Gate Space and enter 
The symbols on this Trunk Item indicate you need  Hat on the Diagon Alley or Shop side of the Space. Your turn is now over.
Knockturn Alley. (See KNOCKTURN ALLEY below) 
 1 "Bronze" Knut and 1 "Silver" Sickle to purchase it. 
• If you have a "Leave Knockturn Alley" Spell card in your hand, play the card, 
• Every Shop in Diagon Alley (except Gringotts) contains a Floo Spot indicated  You cannot use two Galleons to buy the Trunk Item.
move forward and exit as described above.
by green smoke rising from its chimney. If you have a Floo Powder™ card in your  Note: Exchanging wizard money for lesser coins is 
Note: This is the only card you are allowed to play while in Knockturn Alley.
hand, you can leap directly from Shop to Shop when you use the card successfully.  not allowed.  1 Sickle and 1 Knut 


BLUELINE 7
(See FLOO POWDER SPELL CARD below) • If you travel all the way around Knockturn Alley you will reach an Exit Gate. 

1C : BLACK
 • If you don’t have the right coins to make your purchase, you must wait until you 

43184-0920
When you reach this Gate Space – by exact count or not – place your Hat on the 
• The first player to fill their Trunk Card with one of each of the Trunk Items and 
 more coins by passing Gringotts™. 
have collected Diagon Alley side of the space. Your turn is now over.

OCEAN
return to the Leaky Cauldron wins the game.  


2 3 4

BACK


THE CARDS RETURNING TRUNK ITEMS Ages 8 and Up 3-6 Players
The Diagon Alley Cards come in two varieties – parchment-colored Spell cards  Because there are fewer Trunk Items in most of the Shops than players playing, some 
and purple-colored Havoc cards.  Trunk
 Items may sell out before you get to them. There are two ways a sold out Item 

becomes available again.
• If you draw a Havoc card, follow its directions immediately.  
Note: You cannot use a "Defend yourself against any attack" Spell card to  • If you draw "An Item from your trunk returns to the Shop from which you bought it" 
cancel a Havoc card. Havoc card, you must return one of the Items in your trunk to its Shop. Any other 

player may then purchase that Item by visiting the Shop. 
• If you draw a Spell card, keep it in your hand and play it whenever you want. 

• If you have a "Player in front of you loses an Item you need from their trunk. "
• There is no limit to the number of cards you may hold in your hand.
 It appears in yours" Spell card, you may play it on the player directly ahead of you  TM

• At any time during your turn (even before you roll the dice), you may play a  (on Diagon Alley™ or in a Shop). Choose an Item from their trunk and add it to your 
Spell card by following the directions on the card. You may play as many Spell cards  Trunk Card or return it to its Shop.
as you like.  Note: This card cannot affect players in Knockturn Alley.
 GAME CONTENTS 3-Fold
• You may not play a card during another player’s turn unless you are defending  WINNING THE GAME 1 Game board 36 Trunk Items 60 Coins
yourself from a card played against you. Once you’ve filled your trunk with one of each of the Trunk Items, race to the  1 Closed Sign , 6 Potion Bottles , 20 "Gold"
 Galleon Coins

Leaky Cauldron™ by any means. The first player to enter the Leaky Cauldron with  2 Dice , 6 Cauldrons , 20 "Silver" Sickle Coins
• Once you have played either type of card, return it to the bottom of the 
a full Trunk Card wins the game. 6 Moving Hats , 6 Robes  , 20 "Bronze" Knut Coins
Draw Pile in the center of the board.
 6 Trunk Cards , 6 Wands 46 Diagon Alley Cards
• If you are not happy with the Spell cards in your hand, for every 3 you discard , 6 Books , 30 Spell Cards (Parchment)
you may draw 1 new card. OPTIONAL RULES FOR YOUNGER PLAYERS , 6 Owls , 16 Havoc Cards (Purple)
Diagon Alley can be simplified to allow younger children to enjoy the game.  OBJECT  
Specific Cards: Follow the same rules described above, making the following changes: Visit all the Shops on the 
board and purchase one  of the Trunk Items they sell. 

 
Close a Shop Spell Card The first player to completely  and make it back to the 
fill their Trunk Card

Game Set-up Leaky Cauldron™ wins. 
, • The Close a Shop card allows you to close any  • Remove the Spell and Havoc cards and the Closed Sign from play. 
,
, 
Shop on the board, including Gringotts™ or the  • Place one Trunk Item in each Shop for each player. THE BOARD OF DIAGON ALLEY™ 
,
, 
Leaky Cauldron™.  If you are going to be the first to fill your trunk, it helps to know where to go.

, 
Game Play 
, • When you play the Close a Shop card, place the  DIAGON ALLEY PATHWAY – Follow this path to visit the shops 
• Youngest player moves first. 1
Closed Sign on that Shop. of Diagon Alley.

Closed Sign • Players move around the board as described above, except for the following:
,  KNOCKTURN ALLEY PATHWAY – Follow this path if you are banished 
, • Card Spaces are "Roll Again" Spaces. If you land on a Roll Again Space, 
• Players may not enter a Closed Shop from the front. from Diagon Alley.
 , roll again and move. 
• Players may purchase Items from a Closed Shop, but must first get inside.  , • If you roll 1 cauldron symbol on either die, move the number indicated and  SHOPS – Visit the Shops to purchase your school supplies. The Trunk Items 

, roll again. The cauldron symbols do not count as "1." they sell appear on the sign in front of each Shop.
 11x17 B/W
There are two ways to enter a Closed Shop:
 ,, Note: There is no limit to the number of times you can roll again.  THE LEAKY CAULDRON – Begin your adventure here, then end it here as 
• Enter from Knockturn Alley through a Shop’s Backdoor. ,, But, if you roll a cauldron symbol and land on a Roll Again Stone on the  well when your trunk is full.
 
,, same turn, you may only roll again once for that turn.
• Enter by using a Floo Powder™ Spell card. GRINGOTTS™ WIZARDS BANK – Collect your wizard money each time 
, • If you roll double cauldron symbols, the player may move to the 
Note: You may exit the front Doorway of a Closed Shop as if it were open. you pass by.

 , Gringotts™ Doorway Space. Collect your wizard money and roll again.
,, Note: If the player does not wish to move to Gringotts, they do not have to. CARD SPACE – Draw a Diagon Alley Card whenever you land on a stone 
• If Gringotts is closed, no player may collect money until it is reopened. 
10/03/01

 with the magic swirl.


H24322
 , • Players can use Floo Powder™ anytime during the game to travel from Shop  
MAPS
• Playing another Close a Shop card allows you to move the Closed Sign to a  DOORWAY SPACE – If you land on or pass over the space directly in front 
, to Shop. To move by Floo Powder: 
POS
new Shop, opening up the first Shop. of a Shop’s front door you can enter that Shop.
 ,, • Enter any Shop. 

Note: Closing a Shop is an effective way to block your opponents from getting  ,, • Guess whether you will roll low ("1, 2, 3") OR high ("4, 5, 6") and tell the  GATE SPACE – These are the spaces in front of or behind a gate. You land 
Trunk Items or the money they need. It can also prevent other players from  ,, other players. Cauldron symbols count as "1". here when banished to or escaping from Knockturn Alley. The spaces are Purple 
entering the Leaky Cauldron and winning the game. ,, • Roll one die. on the Knockturn Alley side, brown on the Diagon Alley side.

,, • If guessed correctly, move to the Shop of your choice. BACKDOOR SPACE – One purple space behind each Shop allows you to 
Floo Powder™ Spell Card ,, Note: Do not collect any money if you pass by Gringotts. move into that Shop from Knockturn Alley.

, • If you have a Floo Powder Spell card in your hand, you  ,, • If guessed incorrectly, stay where you are. You must enter another Shop 
FLOO SPOT – Count or land on these green curls of smoke when using a 
, may use it to travel to any Shop with green smoke curling  ,, before you can try Floo Powder again.
Floo Powder™ Spell card.

 , from its chimney. Gringotts is the only place you  ,, • You may only try to use Floo Powder once a turn.
, cannot reach in this manner. ,, Note: After using Floo Powder, your turn is over, even if you rolled  DRAW PILE – Place the deck of Diagon Alley cards here.
GAMES HARRY POTTER DIAGON ALLEY

 ,, a cauldron symbol on your turn.   Madam Malkin’s 


• Before you can use the Floo Powder card, you must  Floo Spot Robe Shop Gringotts Wizard Bank
 • Collect wizard money and purchase Trunk Items in the same manner as in  
be
 inside a Shop.
the full game. Backdoor Space
• Turn the Floo Powder card face-up in front of you. Draw Pile

• Take one die and declare whether you think you will roll  Winning the Game
AA-TC-SS

odd (cauldron symbol, 3, or 5) or even (2, 4, or 6). The first player to purchase all the Trunk Items to fill their Trunk Card and make  Flourish and Blotts
 Book Shop
it back to the Leaky Cauldron wins the game!
• Roll the die.
INSTR

Floo Spot
Card Space
• If you declared correctly, you may travel to any Shop you choose  CONFORMS TO THE SAFETY 43184-0920
43184 The Apothecary
except Gringotts. Place your Mover on the Shop’s roof.  REQUIREMENTS OF ASTM F963. Potion Shop
© 2001 Mattel, Inc. El Segundo, CA 90245 U.S.A. All Rights Reserved.
Eeylop's Owl
Note: If you pass Gringotts on your way, do not collect any wizard money. CONSUMER INFORMATION HARRY POTTER, characters, names and related indicia are trademarks of and © Warner Bros. Emporium Shop
 (s01)
• If you declared incorrectly, move clockwise the number of Floo Spots that you  YOU CAN TELL IT’S MATTEL!™ CALL us toll- Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303. G A M E S  Doorway Space
MATTY MATTEL™ Toys

 free or write with any comments or questions


rolled and place your Mover on that Shop’s roof. A cauldron symbol counts as "1."  about our products or service. Monday-Friday 2 YEAR LIMITED WARRANTY
Do not count the Floo Spot of the Shop you are in as your first move. Do not  8:00 a.m.-6:00 p.m. Eastern Time. Outside Mattel, Inc. warrants to the original consumer purchaser that this product will be free of defects in The Cauldron Shop
U.S.A., see telephone directory for Mattel listing. material or workmanship for two years (unless specified in alternate warranties) from the date of purchase. Diagon Alley 
BLUELINE 7

count Gringotts as a space or collect any wizard money.


 If defective, return the product along with proof of the date of purchase, postage prepaid, to Pathway
1C : BLACK

Consumer Relations, Mattel, Inc.


43184-0920

333 Continental Blvd. Consumer Relations, 636 Girard Avenue, East Aurora, New York, 14052 for replacement or refund at
• Floo Powder allows you to enter a Closed Shop, including the Leaky Cauldron. 
 El Segundo, CA 90245 USA our option. This warranty does not cover damage resulting from accident, misuse, or abuse. In no event Knockturn Alley
 shall we be responsible for incidental or consequential damages (except in those states that do not allow Pathway
OCEAN

• Once you have used Floo Powder your turn is over, although you may first  1 (800) 524-TOYS this exclusion or limitation) VALID ONLY IN U.S.A. This warranty gives you specific legal rights and you
may also have other rights, which vary, from state to state. Some states do not allow the exclusion of
The Leaky Cauldron

purchase Items from a Shop that you enter with Floo Powder. WE ARE DEDICATED TO QUALITY PRODUCTS. incidental or consequential damages,so the above exclusions or limitations may not apply to you.
Ollivander’s Wand Shop Gate Space


5 6 1

FRONT


GAME SET-UP THE DICE  • When you make your purchase, return the spent coins to Gringotts™ and place the 
•Open the game board in the center of the playing area. The Diagon Alley™ dice do not have a number "1" side, but a cauldron symbol instead.  Trunk Item on your Trunk Card. 
 
If you roll:
•Select a Hat Mover and a Trunk Card (the card with a picture of each Trunk Item • If the Shop is sold out of its Item, you must wait until the Item becomes available 

on it). Place your Mover in the Leaky Cauldron™ (the pink Shop at the end of  again (See RETURNING TRUNK ITEMS below) or use a Spell card to take the 
• Numbers on both dice: Move clockwise the 
Diagon Alley™) and the Trunk Card face-up in front of you. Item from another player (see THE CARDS below).
 number of spaces indicated. 
•The oldest player acts as the Gringotts™ Bank Goblin and the dealer.   • You may not purchase duplicate Trunk Items to prevent other players 
 • One cauldron symbol and one number: Move the number of spaces  from getting them.
,,, •Give each player 2 Gold Galleons, 2 Silver Sickles,  on the numbered die and then draw a Diagon Alley card.  
,,, Sickle
Silver and 2 Bronze Knuts. Stack the rest of the money  Note: A Cauldron symbol has no numeric value unless you are using Floo Powder™. 
,,, inside the Gringotts space.  KNOCKTURN ALLEY
 Gold Galleon
• Double cauldron symbols: You are immediately banished  A wall surrounds Diagon Alley protecting it from Knockturn Alley. The only way  3-Fold
Bronze Knut
 to Knockturn Alley. Move your Hat to the nearest  in or out of Knockturn Alley is through the wall gates or the Shops’ Backdoors.
 Gate Space ahead of you and enter Knockturn Alley. 
• Divide the Diagon Alley Card deck into two piles: the parchment-colored  Do not draw a card.
Spell cards in one pile and the purple Havoc cards in the other pile. 

• Shuffle the Spell cards and deal two cards to each player. You may look at 
your cards, but don’t allow the other players to see them. 
 Knockturn Alley gate space.
Backdoor Space Gate Space
• Shuffle the remaining Spell cards with the Havoc cards and place the entire  
deck face down on the DRAW PILE space in the center of the game board.

 • Sort the Trunk Items into separate piles.  Note: Rolling any double 
You will have 6 piles of 6 Items each. (the same number or symbol on both dice) allows you 
 to escape from Knockturn Alley.  Gate Space
 • Match the Trunk Items to the Shops by  (See EXITING KNOCKTURN ALLEY below).
 their colors and the signs in front of each Shop.  
 1
GETTING AROUND 
• Place one Wand Trunk Item on Ollivander's Wand Shop for each player playing. Always move in a clockwise direction around Diagon Alley and Knockturn Alley 
 Entering Knockturn Alley
• For the remaining 5 Trunk Items, place one less Item on its matching Shop  unless otherwise directed.
• If you roll double cauldron symbols, you must travel forward to the next 
than the number of players playing. 
Gate Space. Place your Hat on the Knockturn Alley side of the Gate. 
 • Two Hat Movers may not occupy the same space in Diagon Alley or 
Your turn is now over. 11x17 B/W
For Example Knockturn Alley. If you land on a space already occupied by another player, move  
If four people are playing, place four wands on Ollivander's. But, place only  your Hat forward to the next available space. • If you are "Banished to Knockturn Alley" by a card, enter Knockturn Alley 
three of each of the other Trunk Items on their matching Shops. as above. Your turn is now over.


• Landing or passing over a Doorway Space allows  • In some instances, a player may choose to enter Knockturn Alley (such as when 
• Set all unused Trunk Items, Trunk Cards and Hat Movers aside.
you to enter that Shop. You do not have to enter if you  they are trying to enter a Closed Shop through its Backdoor – see THE CARDS below). 

do not need to. To enter, place your Hat Mover 

10/03/01
If you land on or pass over a Gate Space you may enter Knockturn Alley just as 

H24322


MAPS
on the roof of the Shop. you would enter a Shop. Place your Mover on the Knockturn Alley side of the 
LET’S PLAY

POS
  Gate and your turn ends. If you rolled more than you needed to reach the 
• Each player rolls one die. Highest roll goes first. Play proceeds, in turn, to  • If you roll more than you need to reach a Doorway Space,  Gate Space, you give up any additional moves you could have made once you 
the left. The symbol side of the dice is always low. you give up any extra spaces you could have moved once  enter Knockturn Alley.

you enter the Shop. Note: You may never enter Knockturn Alley through a Shop’s Backdoor.
• On your turn, roll both dice and move your Hat clockwise as the dice indicate. 
 
(See THE DICE below) 
 • More than one player may be inside a Shop at any time. Moving Around Knockturn Alley
• If you land on a space with a magical swirl or roll a cauldron symbol on one die,   • Move your Hat in a clockwise direction.
draw a card. If you roll a cauldron symbol AND land on a magical swirl, draw 2 • Whenever you leave a Shop, the Doorway Space counts  • If you pass a Shop’s Backdoor, you may not enter or purchase any Items.
cards and play them accordingly in the order drawn. (see THE CARDS below) as your first move. • If you pass Gringotts, you may not collect any wizard money.
 Doorway Space
• If you roll a cauldron symbol, you may not draw any cards.
• If you land on or pass a Doorway Space in front of a Shop, you may enter 

GAMES HARRY POTTER DIAGON ALLEY


• You cannot play any cards in your hand except the "Leave Knockturn Alley" Spell card.
the Shop. (See GETTING AROUND below)
 
• Once in a shop, you may buy a Trunk Item if one is available and you have the  PURCHASING A TRUNK ITEM  Exiting Knockturn Alley
exact wizard money listed. (See PURCHASING A TRUNK ITEM below.) You must first enter a Shop before you can purchase a Trunk Item. • If you roll doubles, even double cauldron symbols, move forward to the next 

 Backdoor Space or Gate Space. Place your Hat on the Diagon Alley or 
• Gringotts Bank does not sell any Trunk Items, but every time you land on or 

AA-TC-SS
• Every Trunk Item has a specific cost, indicated by the  Shop side of the Space. Your turn is now over.
pass its Doorway Space the Gringotts Goblin gives you 1 Gold Galleon, 
wizard money symbols on the Trunk Item itself. You must  Note: If you exit into a Shop through its Backdoor, you may purchase that 
1 Silver Sickle, and 1 Bronze Knut. You cannot enter Gringotts.

INSTR
 have the exact coins listed to purchase the Item.  Shop’s Trunk Item, if available.
 
• If you roll double cauldron symbols or draw a "Banished to Knockturn Alley" 
For Example • If you land by exact count on a Backdoor Space or a Gate Space, place your 
Havoc card, you must move to the next available Gate Space and enter 
The symbols on this Trunk Item indicate you need  Hat on the Diagon Alley or Shop side of the Space. Your turn is now over.
Knockturn Alley. (See KNOCKTURN ALLEY below) 
 1 "Bronze" Knut and 1 "Silver" Sickle to purchase it. 
• If you have a "Leave Knockturn Alley" Spell card in your hand, play the card, 
• Every Shop in Diagon Alley (except Gringotts) contains a Floo Spot indicated  You cannot use two Galleons to buy the Trunk Item.
move forward and exit as described above.
by green smoke rising from its chimney. If you have a Floo Powder™ card in your  Note: Exchanging wizard money for lesser coins is 
Note: This is the only card you are allowed to play while in Knockturn Alley.
hand, you can leap directly from Shop to Shop when you use the card successfully.  not allowed.  1 Sickle and 1 Knut 


BLUELINE 7
(See FLOO POWDER SPELL CARD below) • If you travel all the way around Knockturn Alley you will reach an Exit Gate. 

1C : BLACK
 • If you don’t have the right coins to make your purchase, you must wait until you 

43184-0920
When you reach this Gate Space – by exact count or not – place your Hat on the 
• The first player to fill their Trunk Card with one of each of the Trunk Items and 
 more coins by passing Gringotts™. 
have collected Diagon Alley side of the space. Your turn is now over.

OCEAN
return to the Leaky Cauldron wins the game.  


2 3 4

BACK


THE CARDS RETURNING TRUNK ITEMS Ages 8 and Up 3-6 Players
The Diagon Alley Cards come in two varieties – parchment-colored Spell cards  Because there are fewer Trunk Items in most of the Shops than players playing, some 
and purple-colored Havoc cards.  Trunk
 Items may sell out before you get to them. There are two ways a sold out Item 

becomes available again.
• If you draw a Havoc card, follow its directions immediately.  
Note: You cannot use a "Defend yourself against any attack" Spell card to  • If you draw "An Item from your trunk returns to the Shop from which you bought it" 
cancel a Havoc card. Havoc card, you must return one of the Items in your trunk to its Shop. Any other 

player may then purchase that Item by visiting the Shop. 
• If you draw a Spell card, keep it in your hand and play it whenever you want. 

• If you have a "Player in front of you loses an Item you need from their trunk. "
• There is no limit to the number of cards you may hold in your hand.
 It appears in yours" Spell card, you may play it on the player directly ahead of you  TM

• At any time during your turn (even before you roll the dice), you may play a  (on Diagon Alley™ or in a Shop). Choose an Item from their trunk and add it to your 
Spell card by following the directions on the card. You may play as many Spell cards  Trunk Card or return it to its Shop.
as you like.  Note: This card cannot affect players in Knockturn Alley.
 GAME CONTENTS 3-Fold
• You may not play a card during another player’s turn unless you are defending  WINNING THE GAME 1 Game board 36 Trunk Items 60 Coins
yourself from a card played against you. Once you’ve filled your trunk with one of each of the Trunk Items, race to the  1 Closed Sign , 6 Potion Bottles , 20 "Gold"
 Galleon Coins

Leaky Cauldron™ by any means. The first player to enter the Leaky Cauldron with  2 Dice , 6 Cauldrons , 20 "Silver" Sickle Coins
• Once you have played either type of card, return it to the bottom of the 
a full Trunk Card wins the game. 6 Moving Hats , 6 Robes  , 20 "Bronze" Knut Coins
Draw Pile in the center of the board.
 6 Trunk Cards , 6 Wands 46 Diagon Alley Cards
• If you are not happy with the Spell cards in your hand, for every 3 you discard , 6 Books , 30 Spell Cards (Parchment)
you may draw 1 new card. OPTIONAL RULES FOR YOUNGER PLAYERS , 6 Owls , 16 Havoc Cards (Purple)
Diagon Alley can be simplified to allow younger children to enjoy the game.  OBJECT  
Specific Cards: Follow the same rules described above, making the following changes: Visit all the Shops on the 
board and purchase one  of the Trunk Items they sell. 

 
Close a Shop Spell Card The first player to completely  and make it back to the 
fill their Trunk Card

Game Set-up Leaky Cauldron™ wins. 
, • The Close a Shop card allows you to close any  • Remove the Spell and Havoc cards and the Closed Sign from play. 
,
, 
Shop on the board, including Gringotts™ or the  • Place one Trunk Item in each Shop for each player. THE BOARD OF DIAGON ALLEY™ 
,
, 
Leaky Cauldron™.  If you are going to be the first to fill your trunk, it helps to know where to go.

, 
Game Play 
, • When you play the Close a Shop card, place the  DIAGON ALLEY PATHWAY – Follow this path to visit the shops 
• Youngest player moves first. 1
Closed Sign on that Shop. of Diagon Alley.

Closed Sign • Players move around the board as described above, except for the following:
,  KNOCKTURN ALLEY PATHWAY – Follow this path if you are banished 
, • Card Spaces are "Roll Again" Spaces. If you land on a Roll Again Space, 
• Players may not enter a Closed Shop from the front. from Diagon Alley.
 , roll again and move. 
• Players may purchase Items from a Closed Shop, but must first get inside.  , • If you roll 1 cauldron symbol on either die, move the number indicated and  SHOPS – Visit the Shops to purchase your school supplies. The Trunk Items 

, roll again. The cauldron symbols do not count as "1." they sell appear on the sign in front of each Shop.
 11x17 B/W
There are two ways to enter a Closed Shop:
 ,, Note: There is no limit to the number of times you can roll again.  THE LEAKY CAULDRON – Begin your adventure here, then end it here as 
• Enter from Knockturn Alley through a Shop’s Backdoor. ,, But, if you roll a cauldron symbol and land on a Roll Again Stone on the  well when your trunk is full.
 
,, same turn, you may only roll again once for that turn.
• Enter by using a Floo Powder™ Spell card. GRINGOTTS™ WIZARDS BANK – Collect your wizard money each time 
, • If you roll double cauldron symbols, the player may move to the 
Note: You may exit the front Doorway of a Closed Shop as if it were open. you pass by.

 , Gringotts™ Doorway Space. Collect your wizard money and roll again.
,, Note: If the player does not wish to move to Gringotts, they do not have to. CARD SPACE – Draw a Diagon Alley Card whenever you land on a stone 
• If Gringotts is closed, no player may collect money until it is reopened. 
10/03/01

 with the magic swirl.


H24322
 , • Players can use Floo Powder™ anytime during the game to travel from Shop  
MAPS
• Playing another Close a Shop card allows you to move the Closed Sign to a  DOORWAY SPACE – If you land on or pass over the space directly in front 
, to Shop. To move by Floo Powder: 
POS
new Shop, opening up the first Shop. of a Shop’s front door you can enter that Shop.
 ,, • Enter any Shop. 

Note: Closing a Shop is an effective way to block your opponents from getting  ,, • Guess whether you will roll low ("1, 2, 3") OR high ("4, 5, 6") and tell the  GATE SPACE – These are the spaces in front of or behind a gate. You land 
Trunk Items or the money they need. It can also prevent other players from  ,, other players. Cauldron symbols count as "1". here when banished to or escaping from Knockturn Alley. The spaces are Purple 
entering the Leaky Cauldron and winning the game. ,, • Roll one die. on the Knockturn Alley side, brown on the Diagon Alley side.

,, • If guessed correctly, move to the Shop of your choice. BACKDOOR SPACE – One purple space behind each Shop allows you to 
Floo Powder™ Spell Card ,, Note: Do not collect any money if you pass by Gringotts. move into that Shop from Knockturn Alley.

, • If you have a Floo Powder Spell card in your hand, you  ,, • If guessed incorrectly, stay where you are. You must enter another Shop 
FLOO SPOT – Count or land on these green curls of smoke when using a 
, may use it to travel to any Shop with green smoke curling  ,, before you can try Floo Powder again.
Floo Powder™ Spell card.

 , from its chimney. Gringotts is the only place you  ,, • You may only try to use Floo Powder once a turn.
, cannot reach in this manner. ,, Note: After using Floo Powder, your turn is over, even if you rolled  DRAW PILE – Place the deck of Diagon Alley cards here.
GAMES HARRY POTTER DIAGON ALLEY

 ,, a cauldron symbol on your turn.   Madam Malkin’s 


• Before you can use the Floo Powder card, you must  Floo Spot Robe Shop Gringotts Wizard Bank
 • Collect wizard money and purchase Trunk Items in the same manner as in  
be
 inside a Shop.
the full game. Backdoor Space
• Turn the Floo Powder card face-up in front of you. Draw Pile

• Take one die and declare whether you think you will roll  Winning the Game
AA-TC-SS

odd (cauldron symbol, 3, or 5) or even (2, 4, or 6). The first player to purchase all the Trunk Items to fill their Trunk Card and make  Flourish and Blotts
 Book Shop
it back to the Leaky Cauldron wins the game!
• Roll the die.
INSTR

Floo Spot
Card Space
• If you declared correctly, you may travel to any Shop you choose  CONFORMS TO THE SAFETY 43184-0920
43184 The Apothecary
except Gringotts. Place your Mover on the Shop’s roof.  REQUIREMENTS OF ASTM F963. Potion Shop
© 2001 Mattel, Inc. El Segundo, CA 90245 U.S.A. All Rights Reserved.
Eeylop's Owl
Note: If you pass Gringotts on your way, do not collect any wizard money. CONSUMER INFORMATION HARRY POTTER, characters, names and related indicia are trademarks of and © Warner Bros. Emporium Shop
 (s01)
• If you declared incorrectly, move clockwise the number of Floo Spots that you  YOU CAN TELL IT’S MATTEL!™ CALL us toll- Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303. G A M E S  Doorway Space
MATTY MATTEL™ Toys

 free or write with any comments or questions


rolled and place your Mover on that Shop’s roof. A cauldron symbol counts as "1."  about our products or service. Monday-Friday 2 YEAR LIMITED WARRANTY
Do not count the Floo Spot of the Shop you are in as your first move. Do not  8:00 a.m.-6:00 p.m. Eastern Time. Outside Mattel, Inc. warrants to the original consumer purchaser that this product will be free of defects in The Cauldron Shop
U.S.A., see telephone directory for Mattel listing. material or workmanship for two years (unless specified in alternate warranties) from the date of purchase. Diagon Alley 
BLUELINE 7

count Gringotts as a space or collect any wizard money.


 If defective, return the product along with proof of the date of purchase, postage prepaid, to Pathway
1C : BLACK

Consumer Relations, Mattel, Inc.


43184-0920

333 Continental Blvd. Consumer Relations, 636 Girard Avenue, East Aurora, New York, 14052 for replacement or refund at
• Floo Powder allows you to enter a Closed Shop, including the Leaky Cauldron. 
 El Segundo, CA 90245 USA our option. This warranty does not cover damage resulting from accident, misuse, or abuse. In no event Knockturn Alley
 shall we be responsible for incidental or consequential damages (except in those states that do not allow Pathway
OCEAN

• Once you have used Floo Powder your turn is over, although you may first  1 (800) 524-TOYS this exclusion or limitation) VALID ONLY IN U.S.A. This warranty gives you specific legal rights and you
may also have other rights, which vary, from state to state. Some states do not allow the exclusion of
The Leaky Cauldron

purchase Items from a Shop that you enter with Floo Powder. WE ARE DEDICATED TO QUALITY PRODUCTS. incidental or consequential damages,so the above exclusions or limitations may not apply to you.
Ollivander’s Wand Shop Gate Space


5 6 1

FRONT


GAME SET-UP THE DICE  • When you make your purchase, return the spent coins to Gringotts™ and place the 
•Open the game board in the center of the playing area. The Diagon Alley™ dice do not have a number "1" side, but a cauldron symbol instead.  Trunk Item on your Trunk Card. 
 
If you roll:
•Select a Hat Mover and a Trunk Card (the card with a picture of each Trunk Item • If the Shop is sold out of its Item, you must wait until the Item becomes available 

on it). Place your Mover in the Leaky Cauldron™ (the pink Shop at the end of  again (See RETURNING TRUNK ITEMS below) or use a Spell card to take the 
• Numbers on both dice: Move clockwise the 
Diagon Alley™) and the Trunk Card face-up in front of you. Item from another player (see THE CARDS below).
 number of spaces indicated. 
•The oldest player acts as the Gringotts™ Bank Goblin and the dealer.   • You may not purchase duplicate Trunk Items to prevent other players 
 • One cauldron symbol and one number: Move the number of spaces  from getting them.
,,, •Give each player 2 Gold Galleons, 2 Silver Sickles,  on the numbered die and then draw a Diagon Alley card.  
,,, Sickle
Silver and 2 Bronze Knuts. Stack the rest of the money  Note: A Cauldron symbol has no numeric value unless you are using Floo Powder™. 
,,, inside the Gringotts space.  KNOCKTURN ALLEY
 Gold Galleon
• Double cauldron symbols: You are immediately banished  A wall surrounds Diagon Alley protecting it from Knockturn Alley. The only way  3-Fold
Bronze Knut
 to Knockturn Alley. Move your Hat to the nearest  in or out of Knockturn Alley is through the wall gates or the Shops’ Backdoors.
 Gate Space ahead of you and enter Knockturn Alley. 
• Divide the Diagon Alley Card deck into two piles: the parchment-colored  Do not draw a card.
Spell cards in one pile and the purple Havoc cards in the other pile. 

• Shuffle the Spell cards and deal two cards to each player. You may look at 
your cards, but don’t allow the other players to see them. 
 Knockturn Alley gate space.
Backdoor Space Gate Space
• Shuffle the remaining Spell cards with the Havoc cards and place the entire  
deck face down on the DRAW PILE space in the center of the game board.

 • Sort the Trunk Items into separate piles.  Note: Rolling any double 
You will have 6 piles of 6 Items each. (the same number or symbol on both dice) allows you 
 to escape from Knockturn Alley.  Gate Space
 • Match the Trunk Items to the Shops by  (See EXITING KNOCKTURN ALLEY below).
 their colors and the signs in front of each Shop.  
 1
GETTING AROUND 
• Place one Wand Trunk Item on Ollivander's Wand Shop for each player playing. Always move in a clockwise direction around Diagon Alley and Knockturn Alley 
 Entering Knockturn Alley
• For the remaining 5 Trunk Items, place one less Item on its matching Shop  unless otherwise directed.
• If you roll double cauldron symbols, you must travel forward to the next 
than the number of players playing. 
Gate Space. Place your Hat on the Knockturn Alley side of the Gate. 
 • Two Hat Movers may not occupy the same space in Diagon Alley or 
Your turn is now over. 11x17 B/W
For Example Knockturn Alley. If you land on a space already occupied by another player, move  
If four people are playing, place four wands on Ollivander's. But, place only  your Hat forward to the next available space. • If you are "Banished to Knockturn Alley" by a card, enter Knockturn Alley 
three of each of the other Trunk Items on their matching Shops. as above. Your turn is now over.


• Landing or passing over a Doorway Space allows  • In some instances, a player may choose to enter Knockturn Alley (such as when 
• Set all unused Trunk Items, Trunk Cards and Hat Movers aside.
you to enter that Shop. You do not have to enter if you  they are trying to enter a Closed Shop through its Backdoor – see THE CARDS below). 

do not need to. To enter, place your Hat Mover 

10/03/01
If you land on or pass over a Gate Space you may enter Knockturn Alley just as 

H24322


MAPS
on the roof of the Shop. you would enter a Shop. Place your Mover on the Knockturn Alley side of the 
LET’S PLAY

POS
  Gate and your turn ends. If you rolled more than you needed to reach the 
• Each player rolls one die. Highest roll goes first. Play proceeds, in turn, to  • If you roll more than you need to reach a Doorway Space,  Gate Space, you give up any additional moves you could have made once you 
the left. The symbol side of the dice is always low. you give up any extra spaces you could have moved once  enter Knockturn Alley.

you enter the Shop. Note: You may never enter Knockturn Alley through a Shop’s Backdoor.
• On your turn, roll both dice and move your Hat clockwise as the dice indicate. 
 
(See THE DICE below) 
 • More than one player may be inside a Shop at any time. Moving Around Knockturn Alley
• If you land on a space with a magical swirl or roll a cauldron symbol on one die,   • Move your Hat in a clockwise direction.
draw a card. If you roll a cauldron symbol AND land on a magical swirl, draw 2 • Whenever you leave a Shop, the Doorway Space counts  • If you pass a Shop’s Backdoor, you may not enter or purchase any Items.
cards and play them accordingly in the order drawn. (see THE CARDS below) as your first move. • If you pass Gringotts, you may not collect any wizard money.
 Doorway Space
• If you roll a cauldron symbol, you may not draw any cards.
• If you land on or pass a Doorway Space in front of a Shop, you may enter 

GAMES HARRY POTTER DIAGON ALLEY


• You cannot play any cards in your hand except the "Leave Knockturn Alley" Spell card.
the Shop. (See GETTING AROUND below)
 
• Once in a shop, you may buy a Trunk Item if one is available and you have the  PURCHASING A TRUNK ITEM  Exiting Knockturn Alley
exact wizard money listed. (See PURCHASING A TRUNK ITEM below.) You must first enter a Shop before you can purchase a Trunk Item. • If you roll doubles, even double cauldron symbols, move forward to the next 

 Backdoor Space or Gate Space. Place your Hat on the Diagon Alley or 
• Gringotts Bank does not sell any Trunk Items, but every time you land on or 

AA-TC-SS
• Every Trunk Item has a specific cost, indicated by the  Shop side of the Space. Your turn is now over.
pass its Doorway Space the Gringotts Goblin gives you 1 Gold Galleon, 
wizard money symbols on the Trunk Item itself. You must  Note: If you exit into a Shop through its Backdoor, you may purchase that 
1 Silver Sickle, and 1 Bronze Knut. You cannot enter Gringotts.

INSTR
 have the exact coins listed to purchase the Item.  Shop’s Trunk Item, if available.
 
• If you roll double cauldron symbols or draw a "Banished to Knockturn Alley" 
For Example • If you land by exact count on a Backdoor Space or a Gate Space, place your 
Havoc card, you must move to the next available Gate Space and enter 
The symbols on this Trunk Item indicate you need  Hat on the Diagon Alley or Shop side of the Space. Your turn is now over.
Knockturn Alley. (See KNOCKTURN ALLEY below) 
 1 "Bronze" Knut and 1 "Silver" Sickle to purchase it. 
• If you have a "Leave Knockturn Alley" Spell card in your hand, play the card, 
• Every Shop in Diagon Alley (except Gringotts) contains a Floo Spot indicated  You cannot use two Galleons to buy the Trunk Item.
move forward and exit as described above.
by green smoke rising from its chimney. If you have a Floo Powder™ card in your  Note: Exchanging wizard money for lesser coins is 
Note: This is the only card you are allowed to play while in Knockturn Alley.
hand, you can leap directly from Shop to Shop when you use the card successfully.  not allowed.  1 Sickle and 1 Knut 


BLUELINE 7
(See FLOO POWDER SPELL CARD below) • If you travel all the way around Knockturn Alley you will reach an Exit Gate. 

1C : BLACK
 • If you don’t have the right coins to make your purchase, you must wait until you 

43184-0920
When you reach this Gate Space – by exact count or not – place your Hat on the 
• The first player to fill their Trunk Card with one of each of the Trunk Items and 
 more coins by passing Gringotts™. 
have collected Diagon Alley side of the space. Your turn is now over.

OCEAN
return to the Leaky Cauldron wins the game.  


2 3 4

BACK


THE CARDS RETURNING TRUNK ITEMS Ages 8 and Up 3-6 Players
The Diagon Alley Cards come in two varieties – parchment-colored Spell cards  Because there are fewer Trunk Items in most of the Shops than players playing, some 
and purple-colored Havoc cards.  Trunk
 Items may sell out before you get to them. There are two ways a sold out Item 

becomes available again.
• If you draw a Havoc card, follow its directions immediately.  
Note: You cannot use a "Defend yourself against any attack" Spell card to  • If you draw "An Item from your trunk returns to the Shop from which you bought it" 
cancel a Havoc card. Havoc card, you must return one of the Items in your trunk to its Shop. Any other 

player may then purchase that Item by visiting the Shop. 
• If you draw a Spell card, keep it in your hand and play it whenever you want. 

• If you have a "Player in front of you loses an Item you need from their trunk. "
• There is no limit to the number of cards you may hold in your hand.
 It appears in yours" Spell card, you may play it on the player directly ahead of you  TM

• At any time during your turn (even before you roll the dice), you may play a  (on Diagon Alley™ or in a Shop). Choose an Item from their trunk and add it to your 
Spell card by following the directions on the card. You may play as many Spell cards  Trunk Card or return it to its Shop.
as you like.  Note: This card cannot affect players in Knockturn Alley.
 GAME CONTENTS 3-Fold
• You may not play a card during another player’s turn unless you are defending  WINNING THE GAME 1 Game board 36 Trunk Items 60 Coins
yourself from a card played against you. Once you’ve filled your trunk with one of each of the Trunk Items, race to the  1 Closed Sign , 6 Potion Bottles , 20 "Gold"
 Galleon Coins

Leaky Cauldron™ by any means. The first player to enter the Leaky Cauldron with  2 Dice , 6 Cauldrons , 20 "Silver" Sickle Coins
• Once you have played either type of card, return it to the bottom of the 
a full Trunk Card wins the game. 6 Moving Hats , 6 Robes  , 20 "Bronze" Knut Coins
Draw Pile in the center of the board.
 6 Trunk Cards , 6 Wands 46 Diagon Alley Cards
• If you are not happy with the Spell cards in your hand, for every 3 you discard , 6 Books , 30 Spell Cards (Parchment)
you may draw 1 new card. OPTIONAL RULES FOR YOUNGER PLAYERS , 6 Owls , 16 Havoc Cards (Purple)
Diagon Alley can be simplified to allow younger children to enjoy the game.  OBJECT  
Specific Cards: Follow the same rules described above, making the following changes: Visit all the Shops on the 
board and purchase one  of the Trunk Items they sell. 

 
Close a Shop Spell Card The first player to completely  and make it back to the 
fill their Trunk Card

Game Set-up Leaky Cauldron™ wins. 
, • The Close a Shop card allows you to close any  • Remove the Spell and Havoc cards and the Closed Sign from play. 
,
, 
Shop on the board, including Gringotts™ or the  • Place one Trunk Item in each Shop for each player. THE BOARD OF DIAGON ALLEY™ 
,
, 
Leaky Cauldron™.  If you are going to be the first to fill your trunk, it helps to know where to go.

, 
Game Play 
, • When you play the Close a Shop card, place the  DIAGON ALLEY PATHWAY – Follow this path to visit the shops 
• Youngest player moves first. 1
Closed Sign on that Shop. of Diagon Alley.

Closed Sign • Players move around the board as described above, except for the following:
,  KNOCKTURN ALLEY PATHWAY – Follow this path if you are banished 
, • Card Spaces are "Roll Again" Spaces. If you land on a Roll Again Space, 
• Players may not enter a Closed Shop from the front. from Diagon Alley.
 , roll again and move. 
• Players may purchase Items from a Closed Shop, but must first get inside.  , • If you roll 1 cauldron symbol on either die, move the number indicated and  SHOPS – Visit the Shops to purchase your school supplies. The Trunk Items 

, roll again. The cauldron symbols do not count as "1." they sell appear on the sign in front of each Shop.
 11x17 B/W
There are two ways to enter a Closed Shop:
 ,, Note: There is no limit to the number of times you can roll again.  THE LEAKY CAULDRON – Begin your adventure here, then end it here as 
• Enter from Knockturn Alley through a Shop’s Backdoor. ,, But, if you roll a cauldron symbol and land on a Roll Again Stone on the  well when your trunk is full.
 
,, same turn, you may only roll again once for that turn.
• Enter by using a Floo Powder™ Spell card. GRINGOTTS™ WIZARDS BANK – Collect your wizard money each time 
, • If you roll double cauldron symbols, the player may move to the 
Note: You may exit the front Doorway of a Closed Shop as if it were open. you pass by.

 , Gringotts™ Doorway Space. Collect your wizard money and roll again.
,, Note: If the player does not wish to move to Gringotts, they do not have to. CARD SPACE – Draw a Diagon Alley Card whenever you land on a stone 
• If Gringotts is closed, no player may collect money until it is reopened. 
10/03/01

 with the magic swirl.


H24322
 , • Players can use Floo Powder™ anytime during the game to travel from Shop  
MAPS
• Playing another Close a Shop card allows you to move the Closed Sign to a  DOORWAY SPACE – If you land on or pass over the space directly in front 
, to Shop. To move by Floo Powder: 
POS
new Shop, opening up the first Shop. of a Shop’s front door you can enter that Shop.
 ,, • Enter any Shop. 

Note: Closing a Shop is an effective way to block your opponents from getting  ,, • Guess whether you will roll low ("1, 2, 3") OR high ("4, 5, 6") and tell the  GATE SPACE – These are the spaces in front of or behind a gate. You land 
Trunk Items or the money they need. It can also prevent other players from  ,, other players. Cauldron symbols count as "1". here when banished to or escaping from Knockturn Alley. The spaces are Purple 
entering the Leaky Cauldron and winning the game. ,, • Roll one die. on the Knockturn Alley side, brown on the Diagon Alley side.

,, • If guessed correctly, move to the Shop of your choice. BACKDOOR SPACE – One purple space behind each Shop allows you to 
Floo Powder™ Spell Card ,, Note: Do not collect any money if you pass by Gringotts. move into that Shop from Knockturn Alley.

, • If you have a Floo Powder Spell card in your hand, you  ,, • If guessed incorrectly, stay where you are. You must enter another Shop 
FLOO SPOT – Count or land on these green curls of smoke when using a 
, may use it to travel to any Shop with green smoke curling  ,, before you can try Floo Powder again.
Floo Powder™ Spell card.

 , from its chimney. Gringotts is the only place you  ,, • You may only try to use Floo Powder once a turn.
, cannot reach in this manner. ,, Note: After using Floo Powder, your turn is over, even if you rolled  DRAW PILE – Place the deck of Diagon Alley cards here.
GAMES HARRY POTTER DIAGON ALLEY

 ,, a cauldron symbol on your turn.   Madam Malkin’s 


• Before you can use the Floo Powder card, you must  Floo Spot Robe Shop Gringotts Wizard Bank
 • Collect wizard money and purchase Trunk Items in the same manner as in  
be
 inside a Shop.
the full game. Backdoor Space
• Turn the Floo Powder card face-up in front of you. Draw Pile

• Take one die and declare whether you think you will roll  Winning the Game
AA-TC-SS

odd (cauldron symbol, 3, or 5) or even (2, 4, or 6). The first player to purchase all the Trunk Items to fill their Trunk Card and make  Flourish and Blotts
 Book Shop
it back to the Leaky Cauldron wins the game!
• Roll the die.
INSTR

Floo Spot
Card Space
• If you declared correctly, you may travel to any Shop you choose  CONFORMS TO THE SAFETY 43184-0920
43184 The Apothecary
except Gringotts. Place your Mover on the Shop’s roof.  REQUIREMENTS OF ASTM F963. Potion Shop
© 2001 Mattel, Inc. El Segundo, CA 90245 U.S.A. All Rights Reserved.
Eeylop's Owl
Note: If you pass Gringotts on your way, do not collect any wizard money. CONSUMER INFORMATION HARRY POTTER, characters, names and related indicia are trademarks of and © Warner Bros. Emporium Shop
 (s01)
• If you declared incorrectly, move clockwise the number of Floo Spots that you  YOU CAN TELL IT’S MATTEL!™ CALL us toll- Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303. G A M E S  Doorway Space
MATTY MATTEL™ Toys

 free or write with any comments or questions


rolled and place your Mover on that Shop’s roof. A cauldron symbol counts as "1."  about our products or service. Monday-Friday 2 YEAR LIMITED WARRANTY
Do not count the Floo Spot of the Shop you are in as your first move. Do not  8:00 a.m.-6:00 p.m. Eastern Time. Outside Mattel, Inc. warrants to the original consumer purchaser that this product will be free of defects in The Cauldron Shop
U.S.A., see telephone directory for Mattel listing. material or workmanship for two years (unless specified in alternate warranties) from the date of purchase. Diagon Alley 
BLUELINE 7

count Gringotts as a space or collect any wizard money.


 If defective, return the product along with proof of the date of purchase, postage prepaid, to Pathway
1C : BLACK

Consumer Relations, Mattel, Inc.


43184-0920

333 Continental Blvd. Consumer Relations, 636 Girard Avenue, East Aurora, New York, 14052 for replacement or refund at
• Floo Powder allows you to enter a Closed Shop, including the Leaky Cauldron. 
 El Segundo, CA 90245 USA our option. This warranty does not cover damage resulting from accident, misuse, or abuse. In no event Knockturn Alley
 shall we be responsible for incidental or consequential damages (except in those states that do not allow Pathway
OCEAN

• Once you have used Floo Powder your turn is over, although you may first  1 (800) 524-TOYS this exclusion or limitation) VALID ONLY IN U.S.A. This warranty gives you specific legal rights and you
may also have other rights, which vary, from state to state. Some states do not allow the exclusion of
The Leaky Cauldron

purchase Items from a Shop that you enter with Floo Powder. WE ARE DEDICATED TO QUALITY PRODUCTS. incidental or consequential damages,so the above exclusions or limitations may not apply to you.
Ollivander’s Wand Shop Gate Space


5 6 1

FRONT


GAME SET-UP THE DICE  • When you make your purchase, return the spent coins to Gringotts™ and place the 
•Open the game board in the center of the playing area. The Diagon Alley™ dice do not have a number "1" side, but a cauldron symbol instead.  Trunk Item on your Trunk Card. 
 
If you roll:
•Select a Hat Mover and a Trunk Card (the card with a picture of each Trunk Item • If the Shop is sold out of its Item, you must wait until the Item becomes available 

on it). Place your Mover in the Leaky Cauldron™ (the pink Shop at the end of  again (See RETURNING TRUNK ITEMS below) or use a Spell card to take the 
• Numbers on both dice: Move clockwise the 
Diagon Alley™) and the Trunk Card face-up in front of you. Item from another player (see THE CARDS below).
 number of spaces indicated. 
•The oldest player acts as the Gringotts™ Bank Goblin and the dealer.   • You may not purchase duplicate Trunk Items to prevent other players 
 • One cauldron symbol and one number: Move the number of spaces  from getting them.
,,, •Give each player 2 Gold Galleons, 2 Silver Sickles,  on the numbered die and then draw a Diagon Alley card.  
,,, Sickle
Silver and 2 Bronze Knuts. Stack the rest of the money  Note: A Cauldron symbol has no numeric value unless you are using Floo Powder™. 
,,, inside the Gringotts space.  KNOCKTURN ALLEY
 Gold Galleon
• Double cauldron symbols: You are immediately banished  A wall surrounds Diagon Alley protecting it from Knockturn Alley. The only way  3-Fold
Bronze Knut
 to Knockturn Alley. Move your Hat to the nearest  in or out of Knockturn Alley is through the wall gates or the Shops’ Backdoors.
 Gate Space ahead of you and enter Knockturn Alley. 
• Divide the Diagon Alley Card deck into two piles: the parchment-colored  Do not draw a card.
Spell cards in one pile and the purple Havoc cards in the other pile. 

• Shuffle the Spell cards and deal two cards to each player. You may look at 
your cards, but don’t allow the other players to see them. 
 Knockturn Alley gate space.
Backdoor Space Gate Space
• Shuffle the remaining Spell cards with the Havoc cards and place the entire  
deck face down on the DRAW PILE space in the center of the game board.

 • Sort the Trunk Items into separate piles.  Note: Rolling any double 
You will have 6 piles of 6 Items each. (the same number or symbol on both dice) allows you 
 to escape from Knockturn Alley.  Gate Space
 • Match the Trunk Items to the Shops by  (See EXITING KNOCKTURN ALLEY below).
 their colors and the signs in front of each Shop.  
 1
GETTING AROUND 
• Place one Wand Trunk Item on Ollivander's Wand Shop for each player playing. Always move in a clockwise direction around Diagon Alley and Knockturn Alley 
 Entering Knockturn Alley
• For the remaining 5 Trunk Items, place one less Item on its matching Shop  unless otherwise directed.
• If you roll double cauldron symbols, you must travel forward to the next 
than the number of players playing. 
Gate Space. Place your Hat on the Knockturn Alley side of the Gate. 
 • Two Hat Movers may not occupy the same space in Diagon Alley or 
Your turn is now over. 11x17 B/W
For Example Knockturn Alley. If you land on a space already occupied by another player, move  
If four people are playing, place four wands on Ollivander's. But, place only  your Hat forward to the next available space. • If you are "Banished to Knockturn Alley" by a card, enter Knockturn Alley 
three of each of the other Trunk Items on their matching Shops. as above. Your turn is now over.


• Landing or passing over a Doorway Space allows  • In some instances, a player may choose to enter Knockturn Alley (such as when 
• Set all unused Trunk Items, Trunk Cards and Hat Movers aside.
you to enter that Shop. You do not have to enter if you  they are trying to enter a Closed Shop through its Backdoor – see THE CARDS below). 

do not need to. To enter, place your Hat Mover 

10/03/01
If you land on or pass over a Gate Space you may enter Knockturn Alley just as 

H24322


MAPS
on the roof of the Shop. you would enter a Shop. Place your Mover on the Knockturn Alley side of the 
LET’S PLAY

POS
  Gate and your turn ends. If you rolled more than you needed to reach the 
• Each player rolls one die. Highest roll goes first. Play proceeds, in turn, to  • If you roll more than you need to reach a Doorway Space,  Gate Space, you give up any additional moves you could have made once you 
the left. The symbol side of the dice is always low. you give up any extra spaces you could have moved once  enter Knockturn Alley.

you enter the Shop. Note: You may never enter Knockturn Alley through a Shop’s Backdoor.
• On your turn, roll both dice and move your Hat clockwise as the dice indicate. 
 
(See THE DICE below) 
 • More than one player may be inside a Shop at any time. Moving Around Knockturn Alley
• If you land on a space with a magical swirl or roll a cauldron symbol on one die,   • Move your Hat in a clockwise direction.
draw a card. If you roll a cauldron symbol AND land on a magical swirl, draw 2 • Whenever you leave a Shop, the Doorway Space counts  • If you pass a Shop’s Backdoor, you may not enter or purchase any Items.
cards and play them accordingly in the order drawn. (see THE CARDS below) as your first move. • If you pass Gringotts, you may not collect any wizard money.
 Doorway Space
• If you roll a cauldron symbol, you may not draw any cards.
• If you land on or pass a Doorway Space in front of a Shop, you may enter 

GAMES HARRY POTTER DIAGON ALLEY


• You cannot play any cards in your hand except the "Leave Knockturn Alley" Spell card.
the Shop. (See GETTING AROUND below)
 
• Once in a shop, you may buy a Trunk Item if one is available and you have the  PURCHASING A TRUNK ITEM  Exiting Knockturn Alley
exact wizard money listed. (See PURCHASING A TRUNK ITEM below.) You must first enter a Shop before you can purchase a Trunk Item. • If you roll doubles, even double cauldron symbols, move forward to the next 

 Backdoor Space or Gate Space. Place your Hat on the Diagon Alley or 
• Gringotts Bank does not sell any Trunk Items, but every time you land on or 

AA-TC-SS
• Every Trunk Item has a specific cost, indicated by the  Shop side of the Space. Your turn is now over.
pass its Doorway Space the Gringotts Goblin gives you 1 Gold Galleon, 
wizard money symbols on the Trunk Item itself. You must  Note: If you exit into a Shop through its Backdoor, you may purchase that 
1 Silver Sickle, and 1 Bronze Knut. You cannot enter Gringotts.

INSTR
 have the exact coins listed to purchase the Item.  Shop’s Trunk Item, if available.
 
• If you roll double cauldron symbols or draw a "Banished to Knockturn Alley" 
For Example • If you land by exact count on a Backdoor Space or a Gate Space, place your 
Havoc card, you must move to the next available Gate Space and enter 
The symbols on this Trunk Item indicate you need  Hat on the Diagon Alley or Shop side of the Space. Your turn is now over.
Knockturn Alley. (See KNOCKTURN ALLEY below) 
 1 "Bronze" Knut and 1 "Silver" Sickle to purchase it. 
• If you have a "Leave Knockturn Alley" Spell card in your hand, play the card, 
• Every Shop in Diagon Alley (except Gringotts) contains a Floo Spot indicated  You cannot use two Galleons to buy the Trunk Item.
move forward and exit as described above.
by green smoke rising from its chimney. If you have a Floo Powder™ card in your  Note: Exchanging wizard money for lesser coins is 
Note: This is the only card you are allowed to play while in Knockturn Alley.
hand, you can leap directly from Shop to Shop when you use the card successfully.  not allowed.  1 Sickle and 1 Knut 


BLUELINE 7
(See FLOO POWDER SPELL CARD below) • If you travel all the way around Knockturn Alley you will reach an Exit Gate. 

1C : BLACK
 • If you don’t have the right coins to make your purchase, you must wait until you 

43184-0920
When you reach this Gate Space – by exact count or not – place your Hat on the 
• The first player to fill their Trunk Card with one of each of the Trunk Items and 
 more coins by passing Gringotts™. 
have collected Diagon Alley side of the space. Your turn is now over.

OCEAN
return to the Leaky Cauldron wins the game.  


2 3 4

BACK


THE CARDS RETURNING TRUNK ITEMS Ages 8 and Up 3-6 Players
The Diagon Alley Cards come in two varieties – parchment-colored Spell cards  Because there are fewer Trunk Items in most of the Shops than players playing, some 
and purple-colored Havoc cards.  Trunk
 Items may sell out before you get to them. There are two ways a sold out Item 

becomes available again.
• If you draw a Havoc card, follow its directions immediately.  
Note: You cannot use a "Defend yourself against any attack" Spell card to  • If you draw "An Item from your trunk returns to the Shop from which you bought it" 
cancel a Havoc card. Havoc card, you must return one of the Items in your trunk to its Shop. Any other 

player may then purchase that Item by visiting the Shop. 
• If you draw a Spell card, keep it in your hand and play it whenever you want. 

• If you have a "Player in front of you loses an Item you need from their trunk. "
• There is no limit to the number of cards you may hold in your hand.
 It appears in yours" Spell card, you may play it on the player directly ahead of you  TM

• At any time during your turn (even before you roll the dice), you may play a  (on Diagon Alley™ or in a Shop). Choose an Item from their trunk and add it to your 
Spell card by following the directions on the card. You may play as many Spell cards  Trunk Card or return it to its Shop.
as you like.  Note: This card cannot affect players in Knockturn Alley.
 GAME CONTENTS 3-Fold
• You may not play a card during another player’s turn unless you are defending  WINNING THE GAME 1 Game board 36 Trunk Items 60 Coins
yourself from a card played against you. Once you’ve filled your trunk with one of each of the Trunk Items, race to the  1 Closed Sign , 6 Potion Bottles , 20 "Gold"
 Galleon Coins

Leaky Cauldron™ by any means. The first player to enter the Leaky Cauldron with  2 Dice , 6 Cauldrons , 20 "Silver" Sickle Coins
• Once you have played either type of card, return it to the bottom of the 
a full Trunk Card wins the game. 6 Moving Hats , 6 Robes  , 20 "Bronze" Knut Coins
Draw Pile in the center of the board.
 6 Trunk Cards , 6 Wands 46 Diagon Alley Cards
• If you are not happy with the Spell cards in your hand, for every 3 you discard , 6 Books , 30 Spell Cards (Parchment)
you may draw 1 new card. OPTIONAL RULES FOR YOUNGER PLAYERS , 6 Owls , 16 Havoc Cards (Purple)
Diagon Alley can be simplified to allow younger children to enjoy the game.  OBJECT  
Specific Cards: Follow the same rules described above, making the following changes: Visit all the Shops on the 
board and purchase one  of the Trunk Items they sell. 

 
Close a Shop Spell Card The first player to completely  and make it back to the 
fill their Trunk Card

Game Set-up Leaky Cauldron™ wins. 
, • The Close a Shop card allows you to close any  • Remove the Spell and Havoc cards and the Closed Sign from play. 
,
, 
Shop on the board, including Gringotts™ or the  • Place one Trunk Item in each Shop for each player. THE BOARD OF DIAGON ALLEY™ 
,
, 
Leaky Cauldron™.  If you are going to be the first to fill your trunk, it helps to know where to go.

, 
Game Play 
, • When you play the Close a Shop card, place the  DIAGON ALLEY PATHWAY – Follow this path to visit the shops 
• Youngest player moves first. 1
Closed Sign on that Shop. of Diagon Alley.

Closed Sign • Players move around the board as described above, except for the following:
,  KNOCKTURN ALLEY PATHWAY – Follow this path if you are banished 
, • Card Spaces are "Roll Again" Spaces. If you land on a Roll Again Space, 
• Players may not enter a Closed Shop from the front. from Diagon Alley.
 , roll again and move. 
• Players may purchase Items from a Closed Shop, but must first get inside.  , • If you roll 1 cauldron symbol on either die, move the number indicated and  SHOPS – Visit the Shops to purchase your school supplies. The Trunk Items 

, roll again. The cauldron symbols do not count as "1." they sell appear on the sign in front of each Shop.
 11x17 B/W
There are two ways to enter a Closed Shop:
 ,, Note: There is no limit to the number of times you can roll again.  THE LEAKY CAULDRON – Begin your adventure here, then end it here as 
• Enter from Knockturn Alley through a Shop’s Backdoor. ,, But, if you roll a cauldron symbol and land on a Roll Again Stone on the  well when your trunk is full.
 
,, same turn, you may only roll again once for that turn.
• Enter by using a Floo Powder™ Spell card. GRINGOTTS™ WIZARDS BANK – Collect your wizard money each time 
, • If you roll double cauldron symbols, the player may move to the 
Note: You may exit the front Doorway of a Closed Shop as if it were open. you pass by.

 , Gringotts™ Doorway Space. Collect your wizard money and roll again.
,, Note: If the player does not wish to move to Gringotts, they do not have to. CARD SPACE – Draw a Diagon Alley Card whenever you land on a stone 
• If Gringotts is closed, no player may collect money until it is reopened. 
10/03/01

 with the magic swirl.


H24322
 , • Players can use Floo Powder™ anytime during the game to travel from Shop  
MAPS
• Playing another Close a Shop card allows you to move the Closed Sign to a  DOORWAY SPACE – If you land on or pass over the space directly in front 
, to Shop. To move by Floo Powder: 
POS
new Shop, opening up the first Shop. of a Shop’s front door you can enter that Shop.
 ,, • Enter any Shop. 

Note: Closing a Shop is an effective way to block your opponents from getting  ,, • Guess whether you will roll low ("1, 2, 3") OR high ("4, 5, 6") and tell the  GATE SPACE – These are the spaces in front of or behind a gate. You land 
Trunk Items or the money they need. It can also prevent other players from  ,, other players. Cauldron symbols count as "1". here when banished to or escaping from Knockturn Alley. The spaces are Purple 
entering the Leaky Cauldron and winning the game. ,, • Roll one die. on the Knockturn Alley side, brown on the Diagon Alley side.

,, • If guessed correctly, move to the Shop of your choice. BACKDOOR SPACE – One purple space behind each Shop allows you to 
Floo Powder™ Spell Card ,, Note: Do not collect any money if you pass by Gringotts. move into that Shop from Knockturn Alley.

, • If you have a Floo Powder Spell card in your hand, you  ,, • If guessed incorrectly, stay where you are. You must enter another Shop 
FLOO SPOT – Count or land on these green curls of smoke when using a 
, may use it to travel to any Shop with green smoke curling  ,, before you can try Floo Powder again.
Floo Powder™ Spell card.

 , from its chimney. Gringotts is the only place you  ,, • You may only try to use Floo Powder once a turn.
, cannot reach in this manner. ,, Note: After using Floo Powder, your turn is over, even if you rolled  DRAW PILE – Place the deck of Diagon Alley cards here.
GAMES HARRY POTTER DIAGON ALLEY

 ,, a cauldron symbol on your turn.   Madam Malkin’s 


• Before you can use the Floo Powder card, you must  Floo Spot Robe Shop Gringotts Wizard Bank
 • Collect wizard money and purchase Trunk Items in the same manner as in  
be
 inside a Shop.
the full game. Backdoor Space
• Turn the Floo Powder card face-up in front of you. Draw Pile

• Take one die and declare whether you think you will roll  Winning the Game
AA-TC-SS

odd (cauldron symbol, 3, or 5) or even (2, 4, or 6). The first player to purchase all the Trunk Items to fill their Trunk Card and make  Flourish and Blotts
 Book Shop
it back to the Leaky Cauldron wins the game!
• Roll the die.
INSTR

Floo Spot
Card Space
• If you declared correctly, you may travel to any Shop you choose  CONFORMS TO THE SAFETY 43184-0920
43184 The Apothecary
except Gringotts. Place your Mover on the Shop’s roof.  REQUIREMENTS OF ASTM F963. Potion Shop
© 2001 Mattel, Inc. El Segundo, CA 90245 U.S.A. All Rights Reserved.
Eeylop's Owl
Note: If you pass Gringotts on your way, do not collect any wizard money. CONSUMER INFORMATION HARRY POTTER, characters, names and related indicia are trademarks of and © Warner Bros. Emporium Shop
 (s01)
• If you declared incorrectly, move clockwise the number of Floo Spots that you  YOU CAN TELL IT’S MATTEL!™ CALL us toll- Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303. G A M E S  Doorway Space
MATTY MATTEL™ Toys

 free or write with any comments or questions


rolled and place your Mover on that Shop’s roof. A cauldron symbol counts as "1."  about our products or service. Monday-Friday 2 YEAR LIMITED WARRANTY
Do not count the Floo Spot of the Shop you are in as your first move. Do not  8:00 a.m.-6:00 p.m. Eastern Time. Outside Mattel, Inc. warrants to the original consumer purchaser that this product will be free of defects in The Cauldron Shop
U.S.A., see telephone directory for Mattel listing. material or workmanship for two years (unless specified in alternate warranties) from the date of purchase. Diagon Alley 
BLUELINE 7

count Gringotts as a space or collect any wizard money.


 If defective, return the product along with proof of the date of purchase, postage prepaid, to Pathway
1C : BLACK

Consumer Relations, Mattel, Inc.


43184-0920

333 Continental Blvd. Consumer Relations, 636 Girard Avenue, East Aurora, New York, 14052 for replacement or refund at
• Floo Powder allows you to enter a Closed Shop, including the Leaky Cauldron. 
 El Segundo, CA 90245 USA our option. This warranty does not cover damage resulting from accident, misuse, or abuse. In no event Knockturn Alley
 shall we be responsible for incidental or consequential damages (except in those states that do not allow Pathway
OCEAN

• Once you have used Floo Powder your turn is over, although you may first  1 (800) 524-TOYS this exclusion or limitation) VALID ONLY IN U.S.A. This warranty gives you specific legal rights and you
may also have other rights, which vary, from state to state. Some states do not allow the exclusion of
The Leaky Cauldron

purchase Items from a Shop that you enter with Floo Powder. WE ARE DEDICATED TO QUALITY PRODUCTS. incidental or consequential damages,so the above exclusions or limitations may not apply to you.
Ollivander’s Wand Shop Gate Space


5 6 1

FRONT

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