Fundamentals of Sound Engineering PDF

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Fundamentals of

Sound Engineering
LMS Test & Simulation Solutions

Fundamentals of Sound Engineering – The Six Ss

• Sound Pressure
• Sound Power
• Sound Source Localization
• Sound Quality
• Sound Control
• Source – Path – Receiver

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Sound – Why is it important?
Cannot sell your product
• Government regulations, noise pollution control, pedestrian protection
• Example: Electric/hybrid vehicles now required to make noise at low speeds
Warranty Costs
• Sounds are irritating or do not meet customer expectations
• Example: Noise, vibration & harshness (NVH) warranty costs $100B+ auto industry
Competitive Advantage
• Distinguish your product from competition: “sound branding”
• Example: “Quietest Dish Washer”, Harley Davidson “potato-potato” sound
Increase Sales
• Example: Ice machine that can be in hospital patient rooms, rather than only nursing station if it is
quiet enough not to disturb patients
Acoustic Fatigue
• Launch Vehicles, Power Generators, …
Military
• Helicopter, Submarines, Military Vehicle – Avoid detection by enemy
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Sound – Why is it important?

Research - University of Sheffield

• Ultrasound waves used to stimulate cells


into normal healing process

• Speeds healing without side effects from


medication

• Can help avoid amputation as only


resolution in certain cases

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Sound – Why is it important?

US Defense Advanced Research Projects Agency


(DARPA) shows how to extinguish burning fuel by
trapping it in an acoustic field generated by
surrounding speakers.

By using specific frequencies, a fire is killed in a


two-pronged attack.

• Sound increases the air speed, thinning the


layer where combustion occurs and thus
making it easier to disrupt the flame.

• Acoustics also disturbs the surface of the fuel


which increases vaporization, widening the
flame and cooling its overall temperature.

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Sound – Why is it important?

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Sound – Why is it important?

Research – Bristol University/Univ. of Sussex

• High frequency, high amplitude sound


waves (40 kHz)

• Acoustic hologram holds/manipulates


small objects

• May one day manipulate objects inside


the human body, or target medication

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Sound – Why is it important?

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You’re either meeting the requirements or you’re not

Sound (Power) Requirement Sound Quality


You’ve met your
You have not met requirements and
your requirements now want to improve
and need to solve Source Identification the sound quality
them fast

Source Ranking

Solution

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Source-Path-Receiver: acoustics in a nutshell

Source Path Receiver

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Source-Path-Receiver: acoustics in a nutshell

Source Path Receiver


• Sound Intensity
• Sound Pressure
• Sound Power •Sound Source Localization
• Sound Quality
•Sound Materials

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Sound Pressure

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Sound Pressure Basics

• What is sound?
• The human auditory range
• The decibel scale
• Acoustical weighting
• Octaves
• Acoustical fields

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What is sound?

Sound is our perception of pressure fluctuations which


propagate through a specific elastic medium (gases, liquids
or solids).

• Any vibrating surface that disturbs particles of the


medium can act as a sound source

• The disturbed particles transfer momentum from one


particle to another

• Compression and rarefaction create areas of high


pressure and low pressure, making a sine wave a
convenient analytical tool

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What is sound?

• Areas of compression and rarefaction travel through the medium at the speed of sound

• Sound will travel even if there is no bulk flow

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Speed of sound

The speed of sound determines how fast the compressions and rarefactions travel through the
medium. It depends on the physical properties of the elastic medium:

It’s dependent on: Material


Speed of sound
[m/s]
 Medium (solid/liquid/gaseous)
Gases
𝑐𝑠𝑜𝑙𝑖𝑑 > 𝑐𝑙𝑖𝑞𝑢𝑖𝑑 > 𝑐𝑔𝑎𝑠 Dry air 343
Helium 965
 Temperature Liquids
Water 1482
c = 20.05 ∙ 𝑇[𝐾] Oil 1490
Solids
the higher the temperature, the higher the speed of sound Wood 3300-3600
Steel 5960

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Period and frequency of a sine wave

• The period T [s] is the time of one complete sinusoidal, vibrational cycle

Pressure
Time

Period

1
• The frequency f [Hz] is the inverse of the period: 𝑓=
𝑇[𝑠]

• Frequency range of human hearing is between 20 Hz and 20,000 Hz (20 kHz)

• Frequencies lower than 20 Hz are perceived as vibrations, frequencies above 20,000 Hz are
referred to as ultrasonic

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Wavelength

• The wavelength  [m] is defined as the distance a pure-tone wave travels during a full period
Pressure

distance

wavelength

•  is related to the frequency f and the speed of sound c through

𝑐
𝜆=𝑐∙𝑇 = [𝑚]
𝑓

•  is significant in a number of phenomena such as absorption and diffraction

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Sound is measured as pressure fluctuations

• Sound is measured as pressure fluctuations.

• The magnitude of pressure fluctuations is very small,


generally in the range from 0.00002 Pa (20 μPa) to 20 Pa as
compared with the atmospheric pressure of 100 kPa.

• The brain does not respond to the instantaneous pressure, it


behaves like an integrator. Therefore, the RMS (Root Mean
Square) sound pressure level has been introduced.
Linear time-averaging Special case: pure tone

𝑇 𝐴
1 𝑝= = 0.707 ∙ 𝐴
𝑝= ∙ 𝑝 2 𝑡 𝑑𝑡 2
𝑇 0

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Sound Pressure Basics

• What is sound?
• The human auditory range
• The decibel scale
• Acoustical weighting
• Octaves
• Acoustical fields

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Human auditory range

L dB
130
120
110
HEARING DOMAIN
100
90
80
70 MUSIC
1000 Hz – 25000 Hz 60
50
40 SPEECH
30
20
10 25 kHz
0

20 Hz 50 100 200 500 1k 2k 5k 10 k 20 kHz

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Sound Pressure Basics

• What is sound?
• The human auditory range
• The decibel scale
• Acoustical weighting
• Octaves
• Acoustical fields

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Sample Sound Levels

20 Pa Painful

Jet on take-off
Very Loud 0.63 Pa
Heavy truck

0.063 Pa Noisy

Inside compact car Moderate 0.0063 Pa


Average classroom

0.00063 Pa Quiet

Barely Audible 0.000063 Pa


Bedroom at night
Soft whisper
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Sample Sound Levels

120 dB Painful

Jet on take-off
Very Loud 90 dB Heavy truck

70 dB Noisy

Inside compact car Moderate 50 dB


Average classroom

30 dB Quiet

Barely Audible 10 dB
Bedroom at night
Soft whisper
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Decibel 1.0 vs 0.01

1 0

Amplitude – dB
Amplitude - Pa

-20

0.5 -40

-60

0 -80

Linear Amplitude Scale Logarithmic Amplitude Scale

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Decibel

2
𝑃𝑟𝑒𝑠𝑠𝑢𝑟𝑒𝑚𝑒𝑎𝑠𝑢𝑟𝑒𝑑
𝑑𝐵 = 10𝑙𝑜𝑔
𝑃𝑟𝑒𝑠𝑠𝑢𝑟𝑒𝑟𝑒𝑓𝑒𝑟𝑒𝑛𝑐𝑒
or

𝑃𝑟𝑒𝑠𝑠𝑢𝑟𝑒𝑚𝑒𝑎𝑠𝑢𝑟𝑒𝑑
𝑑𝐵 = 20𝑙𝑜𝑔
𝑃𝑟𝑒𝑠𝑠𝑢𝑟𝑒𝑟𝑒𝑓𝑒𝑟𝑒𝑛𝑐𝑒
Pressure measured is an RMS quantity

Pressure reference is 20e-6 Pascals

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Sample Sound Levels: Women’s Tennis Australian Open

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Decibel scale

Decibel – the original sound quality metric


• Human sensitivity to sound amplitude is logarithmic in nature
• Using dB scale is far more convenient than linear amplitude scale

0 dB 2e10-5 Pa Hearing threshold 1kHz


94 dB 1 Pa Calibration
100 dB 2 Pa Double
106 dB 4 Pa Double Again
120 dB 20 Pa Pain threshold

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Decibel “funny” math

6 dB = Double sound pressure level

dB Change Voltage Ratio


+ 40 dB 100
+ 20 dB 10
+6 dB 2
0 dB 1
-6 dB 1/2
- 20 dB 1/10
- 40 dB 1/100

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dB drag racing

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Example 1 – Decibel “funny” math

Sound Source 1
• 2 Pa = 100 dB
Sound Source 2
• 2 Pa = 100 dB

Source 1 + Source 2*? ?


* Assume in-phase, coherent sources

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Example 1 – Decibel “funny” math

Sound Source 1
• 2 Pa = 100 dB
Sound Source 2
• 2 Pa = 100 dB

Source 1 + Source 2*:


• 2 Pa + 2 Pa = 4 Pa
• 4 Pa = 106 dB
* Assume in-phase, coherent sources

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Adding sources together

Coherent
Coherent:
Fixed phase vs
relationship
Incoherent

Makes a Difference!
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Summation of coherent sinusoidal sources

100 dB (2 Pa) at 1000 Hz *


+
100 dB (2 Pa) at 1000 Hz *

* In Phase

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Summation of coherent sinusoidal sources

100 dB (2 Pa) at 1000 Hz *


+
100 dB (2 Pa) at 1000 Hz *
=
106 dB (4 Pa) Overall
* In Phase

6 dB Increase
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Summation of incoherent sinusoidal sources

100 dB (2 Pa) at 1000 Hz


+
100 dB (2 Pa) at 2000 Hz

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Summation of incoherent sinusoidal sources

100 dB (2 Pa) at 1000 Hz


+
100 dB (2 Pa) at 2000 Hz
=
103 dB (2.82 Pa) Overall

3 dB Increase
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Summation of incoherent sinusoidal sources

Why the difference?


• In-phase, coherent sources will only constructively interfere
• Incoherent sources will also periodically de-constructively interfere!

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Summation of random sources

100 dB Overall Level


+
100 dB Overall Level

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Summation of random sources

100 dB Overall Level


+
100 dB Overall Level

=
103 dB Overall Level

3 dB Increase
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Decibel “funny” math

6 dB increase when adding coherent sources

3 dB increase when adding incoherent sources

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Example 1 – decibel “funny” math

Sound Source 1
• 10 Pa = 113 dB Sum is almost
Sound Source 2 identical to largest
• 2 Pa = 100 dB source
Sound Source 3
• 2 Pa = 100 dB
Source 1 + Source 2 + Source 3*
• 10.3 Pa (RMS sum) = 114.3 dB

• 113 dB + 100 dB + 100 dB = 114.3 dB

* Assume incoherent sources

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Example 2 – decibel “funny” math

Sound Source 1
• 2 Pa = 100 dB
Sound Source 2
• 2 Pa = 100 dB
Sound Source 3
• 2 Pa = 100 dB
Source 1 + Source 2 + Source 3*
• 3.46 Pa (RMS sum) = 104.7 dB

• 100 dB + 100 dB + 100 dB = 104.7 dB

* Assume incoherent sources

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Example 2 – decibel “funny” math

Sound Source 1
• 2 Pa = 100 dB Overall not reduced
Sound Source 2 greatly by
• 2 Pa = 100 dB removing one
Sound Source 3 source
• 2 Pa = 100 dB
Source 1 + Source 2 + Source 3*
• 3.46 Pa (RMS sum) = 104.7 dB

• 100 dB + 100 dB + 100 dB = 103 dB

* Assume incoherent sources

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Example 2 – decibel “funny” math

Sound Source 1
• 2 Pa = 100 dB
Sound Source 2
• 2 Pa = 100 dB
Sound Source 3
• 2 Pa = 100 dB
Source 1 + Source 2 + Source 3*
• 3.46 Pa (RMS sum) = 104.7 dB

• 100 dB + 100 dB + 100 dB = 100 dB

* Assume incoherent sources

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Example 2 – decibel “funny” math

Sound Source 1
• 2 Pa = 100 dB Better strategy:
Sound Source 2 address each
• 2 Pa = 100 dB source a little bit
Sound Source 3
• 2 Pa = 100 dB
Source 1 + Source 2 + Source 3*
• 3.46 Pa (RMS sum) = 104.7 dB

• 100 dB + 100 dB + 100 dB = 100 dB

* Assume incoherent sources

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Decible scale: some rules of thumb

6 dB = Doubling sound pressure

? dB ≈ Perceived twice as loud


10
3 dB ≈ Average perceivable change
?

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Sound Pressure Basics

• What is sound?
• The human auditory range
• The decibel scale
• Acoustical weighting
• Octaves
• Acoustical fields

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A-weighting curve

Hearing Domain

frequency

• Human hearing is not equally sensitive to all frequencies.


• Most sensitive between 3000 and 6000Hz, least sensitive at low frequency
• A-weighting is a simple correction to account for perception: unit label: dB(A)

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Decibels & A-weighting: dB(A)

• Filter with similar attributes to ear – another


original sound quality metric
• Simple curve shape – historical circuitry
• Attenuates low frequencies
• 1000 Hz - no gain/attenuation – frequency
often used for microphone calibration

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Other acoustic weighting curves

• Based on Loudness curves: equal perceived


loudness, expressed on phones

• A-weighting = 40-phone curve is mostly used

• B- and C-weighting = 70- and 100-phone


equal loudness contours

• D-weighting for aircraft noise: 1-10 kHz


region

• Z-weighting: no weighting or “linear”


weighting

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DEMO: TEST SIMPLE SOUND

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DEMO: CAE SIMPLE SOUND

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Acoustic CAE
Microphone
Setup Structural
Points Mesh

Semi-anechoic
Ground
Room
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Sound Pressure Basics

• What is sound?
• The human auditory range
• The decibel scale
• Acoustical weighting
• Octaves
• Acoustical fields

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Octave bands

Noise spectrum is shown...


What are these flat lines?

OCTAVES
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Octaves

The term “octave” is borrowed from music theory


• 8 whole tones between notes of the same name

A4: 440 Hz A5: 880 Hz


(standard pitch)

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Octaves

The term “octave” is borrowed from music theory


• 8 whole tones between notes of the same name

A4: 440 Hz A5: 880 Hz A6: 1760 Hz A7: 3520 Hz


(standard pitch)

440 Hz 880 Hz 1760 Hz


Span Span Span
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Octaves

40
Octaves represent the summation
35
of sound (energy) over a specific
dB/2e-005 [Pa]

30
frequency range/band …
25

20 … displayed with a logarithmic X-axis


45
15 45

10
2000 4000 6000 8000
dB/2e-005 [Pa]
dB/2e-005 [Pa]

40 Frequency [Hz] 40

35 35

30 30
2000 4000 6000 8000 125 250 500 1000 2000 4000 8000
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Octave analysis – constant % bandwidth

Lower Center Upper


cutoff frequency cutoff
frequency frequency

11 16 22

45 22 31.5 44
44 63 88
40
88 125 177
35
177 250 355
dB/2e-005 [Pa]

30
355 500 710
25
710 1000 1420
20 1420 2000 2840
15 2840 4000 5680

10 5680 8000 11360


125 250 500 1000 2000 4000 8000
Frequency [Hz] 11360 16000 22720
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Octave analysis – constant % bandwidth

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Octave analysis – constant % bandwidth

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Octave analysis – graphic equalizer

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Octaves and human hearing

So why use octave bands?


• Octave bands lump frequency content logarithmically

• Original sound quality metric: human hearing is lumped logarithmically too

• This arises from the construction of our inner ear, specifically the cochlea

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Cochlea – Inner Ear

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Cochlea

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Octave analysis – Constant % bandwidth

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DEMO: TEST OCTAVES

35
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Sound Pressure Basics

• What is sound?
• The human auditory range
• The decibel scale
• Acoustical weighting
• Octaves
• Acoustical fields

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Diffuse field vs. free field

- microphone

Mic

Sound
Sound
Source
Source

Sound
Source

Diffuse Field Free Field


Uniform sound field regardless of Sound propagates without reflection,
microphone position sound level decreases with distance

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Near field vs. far field

[A] Near Field


 Close to source
 Circulating & propagating
 No predictable relationship
between distance & pressure

[B] Far Field


 Far from source, appears as a point
 Plane wave approximation
 Fixed relationship between distance
& pressure

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Anechoic Room
• Highly absorbing surfaces
• Source radiates as in a free field
• Free field conditions - almost no reverberation

To test:
• sound power of source
• directivity pattern of radiating source

Anechoic rooms are more effective at high than at low frequencies.


The lowest frequency at which an anechoic room can be used depends on the
room volume and the depth of the wedges
A very large room (several m’s) with 1-2 m wedges is effective down to 100 Hz

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Semi-anechoic Room

• Flat, reflecting floor


• Sound-absorptive walls and ceiling

To test sources that are normally


mounted on or operate in the presence
of a reflecting surface (e.g. cars,…)

Roller bench inside:


• sound power
• TPA
semi-anechoic room with roller bench
• ASQ
• pass-by noise

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Reverberation Room

• High-reflecting, non-parallel walls


• Diffuse field: nearly uniform sound pressure

To test:
• Sound absorptive properties of materials
• Sound power of sources
• Sound transmission through building elements typical reverberation room

At low frequencies, the frequency response to wide-band noise shows several peaks
corresponding to the room modes. At higher frequencies, the individual modes begin to overlap
and are less obvious

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Modeling Anechoic, Semi-anechoic or Reverberation


Room in CAE

This setup simulates Anechoic room with


• By default simulation is always panel transmission microphone Points
anechoic

• To model a semi-anechoic
room we add a symmetry plane
that will represent the ground

• To model a reverberation room


we generate a distributed plane
wave source.

Reverberation side Plane to represent wall


with distributed plane with structure inside it
wave sources

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Sound Power

Sound Power

• Pressure vs. power


• Importance of sound power
• Why, who, how?
• Regulations & standards
• Pressure based sound power
• Industry specific standards

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Measuring sound

HOW LOUD?

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Measuring sound

1m

2m

Does distance matter?

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Measuring sound

1m 1m

Does location matter?

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Measuring sound – sound pressure level

When measuring the


sound level of an object,
sound pressure readings
are dependent on
location and distance.

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Measuring sound – sound pressure level

Sound power attempts to


quantify the acoustic
source strength of an
object, independent of
the distance and location
of the measurement.

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Sound Power Analogy

Electric heater
• Temperature (degrees) = Sound Pressure (Pa)
• Heater Power (Watts) = Sound Power (Watts)

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Sound Power

• Pressure vs. power


• Importance of sound power
• Why, who, how?
• Regulations & standards
• Pressure based sound power
• Industry specific standards

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Sound Power - importance

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Sound Power - importance

Sound power is a quantity indicative of the emitted noise

• Any source of noise has a characteristic sound power W (J/s).


• The sound power characterizes the acoustic strength of a source.

Widespread recognition across different industries

• Is an absolute quantity
• Only depends on the noise source
• Independent of the acoustic environment

Sound power level:


W
LW  10. log10 ( )
Wref
reference acoustic power Wref = 10-12

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Sound Power

• Pressure vs. power


• Importance of sound power
• Why, who, how?
• Regulations & standards
• Pressure based sound power
• Industry specific standards

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Sound Power - WHY

Targets & Regulations Targets


• Comply with target specification Regulations
• Comply with market specifications
• Comply with legislation

Comparison
• Compare equipment (same / different types)
• Compare with competitive product Product
• Purchasing parameter in the selection process Engineering

Engineering
• Verification of the developed product
• Indicator for developing quieter product
• Quality control in production Product
Comparison
NOT only for “loud” machines

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Sound Power - WHO

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Sound Power - HOW

ISO3744 = Pressure based ISO9614 = Intensity based


 Microphones around object  Intensity probe
 ISO3741/42/43/44/45/46 till ISO3747  ISO9614-1 & ISO9614-2
 Fast & easy method  More time consuming
 Only in controlled environment  Can be used in-situ
 One number  More engineering insight

Quantification In-situ use


Certification Troubleshooting

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Sound Power

• Pressure vs. power


• Importance of sound power
• Why, who, how?
• Regulations & standards
• Pressure based sound power
• Industry specific standards

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EU Directive - protecting the workforce

The EU created directives dealing with noise and vibration in the working environment
• Human Vibration Directive 2002/44/EC
• Noise at Work Directive 2003/10/EC
• Noise Emission Directive 2000/14/EC
Implemented in national legislation in 2010 (2014 for agriculture and forestry)
Pressure on manufacturers and suppliers
• New quality norm can be competitive advantage
• Can become a branding identity
• Often products must be ISO certified
Pressure on end-user or employer
• Limit daily exposure of employees to noise/vibration
• Switch to tools generating less noise/vibration
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Industry specific standards & regulations

EU Directive 2000/14/EC:
Sound power - outdoor equipment

• European directive for outdoor


equipment: gardening, construction,
etc. (57 categories)

• Obligation for marking + limit, or


marking only

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48
What about non-EU regions ?

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Hierarchy of standards

EC/2000/14
CE marking Market definition
Who needs to measure
- products ISO15744 Operating condition
- industries of test object
- regions ISO7779 , ECMA-74
- customer (internal) Limits or label?
ISO9296 , ECMA-109 Reporting templates

... ...

ISO3741, ISO3742, IS03743 Calculation


microphone setup
How to measure ISO3744 precision
environmental correction
ISO3745, ISO3746, ISO3747

IEC60651 & IEC60804


Microphones
Instrumentation ANSI S1.11 & Sound Pressure Levels
Octave bands
IEC1260

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49
Test environment specific standards

In reverberant rooms
• ISO3741 : precision method: broadband sources
• ISO3742 : precision method: discrete-frequency & narrow-band sources
• ISO3743 : engineering method: broadband sources
In anechoic, semi-anechoic rooms or outdoors
• ISO3744 : engineering: free-field conditions over a reflecting plane
• ISO3745 : precision: anechoic and semi-anechoic rooms
• ISO3746 : survey: enveloping measurement surface over a reflecting plane
In situ
• ISO3747 : comparison method in-situ

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Sound Power

• Pressure vs. power


• Importance of sound power
• Why, who, how?
• Regulations & standards
• Pressure based sound power
• Intensity based sound power

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Sound Power - HOW

ISO3744 = Pressure based


 Microphones around object
 ISO3741/42/43/44/45/46 till ISO3747
 Fast & easy method
 Only in controlled environment
 One number

Quantification
Certification

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Sound Power – Array Method

 1 N 0.1L'  S 
Lw  10 log  10 pi   K1  K 2  10 log 
 N i 1   S0 
• Average pressure over microphones
• K1 correction for background noise
• Source must be > 6 dB above background
• Recommended is >15 dB above background
• K2 correction for test environment
• Reverberation increases SPL
• S area of measurement surface (S0= 1m2)
• Measurement distance decreases SPL

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Sound power – how does it work?

Avg sound pressure Surface area

1 N
 S  (ignoring correction factors)

10
0.1L'pi
Lw  10 log    10 log  
N i 1   S0 

1 N
 S 
10
0.1L'pi
Lw  10 log    10 log S  = 100 dB(W)
N i 1   0

1 N
 S 
10
0.1L'pi
Lw  10 log    10 log S  = 100 dB(W)
N i 1   0
Avg pressure drops Surface area increases

Sound power remains the same!!


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DEMO: CAE SOUND


POWER

52
Sound Power
Array
Array Setup Structural
Microphone Mesh
Points

Semi-anechoic
Ground
Room
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Sound Power
Display in CAE

Sound power
units of W Peak at
845Hz

Octave Band
of concern
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Sound Power

• Pressure vs. power


• Importance of sound power
• Why, who, how?
• Regulations & standards
• Pressure based sound power
• Intensity based sound power

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Sound Power & Intensity

Sound Intensity
• Intensity overview
• Intensity based sound power
• Intensity based source localization

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Sound Power Analogy

Electric heater
• Temperature (degrees) = Sound Pressure (Pa)
• Heater Power (Watts) = Sound Power (Watts)
• Heat Flow (Watts/Area) = Sound Intensity (Watts/Area)

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What is Intensity?

• Sound intensity is a vector quantity that has both magnitude and


direction, because the energy will flow in some directions but not
others

• Sound Intensity is the average rate of sound energy transmitted in


a specified direction through a unit area (1 m2) normal to this
direction at the point considered.
Intensity  Pressure x Particle Velocity
Force Distance Energy Power Watts 
  
Area Time Area  Time Area  m 2 

• Intensity is dependent on the source’s properties and the distance


from the source

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55
Standard microphone versus Intensity probe

+ -

• Standard ICP microphone • Acoustic Intensity probe


• Measures sound pressure (compare to • Combination of 2 microphones
temperature in the room) • Measures 2x sound pressure
• Has (almost) no directivity • Has directivity by combining the 2 mic channels
• No idea where the sound comes from • Perfectly know where the sound comes from
• e.g. in production environment: picks up the • e.g. in production environment: “isolate” individual
sound from ALL machines (sources) machines in order to calculate the sound power

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Measurement considerations: frequency limitations

p p
1 2
Lower Frequency Limit
Phase mismatch between microphones
Typically < 0.3˚ degrees for matched probe 
r
microphones

Upper frequency Limit


Spacer distance :
< 1/6th of the wavelength

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56
Intensity probe “sees” where the sound comes from

p p p p
1  2 1  2
r r

I = +1 I=0

p p
1  2
r

I = +1 x cos(α)

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In-situ method – cancellation of external sources

+ +

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57
In-situ method – cancellation of external sources

+ +

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Sound Power & Intensity

Sound Intensity
• Intensity overview
• Intensity based sound power
• Intensity based source localization

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Sound power: HOW?

ISO3744 = Pressure based ISO9614 = Intensity based


 Microphones around object  Intensity Probe
 ISO3741/42/43/44/45/46 till ISO3747  ISO9614-1 ISO9614-2
 Fast & easy method
 more time consuming
 Only in controlled environment
 Can be used in-situ
 One number
 More engineering inside

Quantification In-situ use


Certification Troubleshooting

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Sound power – different steps using intensity

 Use intensity probe (2 mic channels) ISO9614 = Intensity based


 Intensity Probe
 ISO9614-1 ISO9614-2
 more time consuming
 Can be used in-situ
 More engineering inside

In-situ use
Troubleshooting

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Sound power – different steps using intensity

 Use intensity probe (2 mic channels) ISO9614 = Intensity based


 Rectangular “shoe-box” around the object  Intensity Probe
 Sub-divide each surface in sub-segments
 ISO9614-1 ISO9614-2
 more time consuming
 Can be used in-situ
 More engineering inside

In-situ use
Troubleshooting

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Sound power – different steps using intensity

 Use intensity probe (2 mic channels) ISO9614 = Intensity based


 Rectangular “shoe-box” around the object  Intensity Probe
 Sub-divide each surface in sub-segments
 ISO9614-1 ISO9614-2
 Calibration
 more time consuming
 Amplitude of both microphones
 Can be used in-situ
 Phase calibration
 Measure Residual Intensity (intensity noise floor)  More engineering inside

In-situ use
Troubleshooting

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60
Sound power – different steps using intensity

 Use intensity probe (2 mic channels) ISO9614 = Intensity based


 Rectangular “shoe-box” around the object  Intensity Probe
 Sub-divide each surface in sub-segments
 ISO9614-1 ISO9614-2
 Calibration
 more time consuming
 Amplitude of both microphones
 Can be used in-situ
 Phase calibration
 Measure Residual Intensity  More engineering inside
 Measure each sub-segment sequentially
 Point method – ISO9614-1
 Scanning method – ISO9614-2

In-situ use
Troubleshooting

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Sound power – different steps using intensity

 Use intensity probe (2 mic channels) ISO9614 = Intensity based


 Rectangular “shoe-box” around the object  Intensity Probe
 Sub-divide each surface in sub-segments
 ISO9614-1 ISO9614-2
 Calibration
 more time consuming
 Amplitude of both microphones
 Can be used in-situ
 Phase calibration
 Measure Residual Intensity  More engineering inside
 Measure each sub-segment sequentially
 Point method – ISO9614-1
 Scanning method – ISO9614-2

 ISO Sound power = sum of partial sound powers


(Intensity x surface of sub-segment)

SPOW   Int  Surface


In-situ use
Troubleshooting

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61
Intensity: Sound Power

100
95
Sound Intensity 99.93 dB

SCAN 90

85

80

continuously
75

70

65

W/(m2)
dB
for 30
60

55

50

seconds
45

40

35

30

= ISO9614-2 25
20
0 250 500 750 1000 1250 1500 1750 2000 2250 2500 2750 3000 3250 3500 3750 4100
Hz

Intensity spectrum
Spend equal
time at all x surface area =
spots

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Sound Power & Intensity

Sound Intensity
• Intensity overview
• Intensity based sound power
• Intensity based source localization

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62
Intensity: Source Localization

MOVE and 7x6 = 42


Measure measurements
Point to Point of 30 seconds
= ISO9614-1 each

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Measurement Considerations
Strengths and Weaknesses

Strengths Weaknesses

• Allows measurement of energy flow • Frequency range is limited compared to measurements


(intensity = vector quantity) based on sound pressure

• No influence of environment: • Time consuming


what flows in from one side flows out from another side
• Requires experienced personnel
• Can cope with extraneous noise (other sources in the
background) • Expensive equipment compared to free field microphones
• no need for special test room (anechoic, semi-anechoic
or reverberant room) or specific test conditions

• ISO sound power + source localization

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63
2D plot gives limited information

Imagine you could do this …

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LMS SoundBrush

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64
Intensity the old-fashioned way

Experienced personnel, time-consuming

Or expensive, troublesome robotics

“3D” intensity? No thanks!

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LMS SoundBrush – next gen sound intensity probe

• Short set-up & test time

• No “shoeboxes” around object

• No probe orientation concerns

• True 3-D intensity vectors in real time

• See the whole sound field, not just a surface

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65
Real time 3D intensity

4 microphones in
tetrahedral configuration

4 pressure time series:


p1(t) p2(t) p3(t) p4(t)

Time domain

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3D Intensity: Increasing Frequency Range

Frequency dependent spacer distance

Frequency dependent amplitude correction

Comparison 12 mm PP probe with 3D intensity sensor


in 49 orientations

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66
DEMO: LMS SoundBrush

Sound Source
Localization

67
Sound source localization

Sound source localization


• Intensity
• SoundBrush
• Acoustic arrays
• Sound Camera

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Finding the source …

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68
Can you tell which component causes the noise ?

…even when looking at the spectrum

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Can you tell which component causes the noise ?

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69
Can you tell which component causes the noise ?

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When do we use Sound Source Localization?

Troubleshooting in the field

A-B comparison: before/after modifications Testing and reporting on variants

dBA (W)
110.

87.
79.
Acoustic transparency
Seal leaks, transmission

40.
Quantification

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70
Why not simply measure sound pressures?

Because sound pressure


• does not explain which sources are contributing
• does not show the flow of acoustic energy
Cartographie moteur Renault_2 - carto_proche - distribution - montée - 2150 - 21 O- (A) - H

Intensite
dBA
76
75
74
73
72
71
70
69
68

…interference… …acoustical energy flow… …sound source…

…therefore dedicated techniques are required for source localization


• Sound Intensity
• Beam-forming
• Acoustic Holography
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Sound source localization

Sound source localization


• Intensity
• SoundBrush
• Acoustic arrays
• Sound Camera

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71
LMS Acoustic arrays

Measurements here…

Results projected here


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Acoustic Array Algorithms

Beamforming

• Array smaller than object


• Double frequency for same # mics
• Far field only
• Poor spatial resolution at low freq

Holography Focalization
• Array bigger than object
• High frequencies require high • Similar to Beamforming
number of mics • Extend to Near field
• Works at low frequencies • Spherical waveform

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72
Beamforming

• Sound arrives at array from acoustic source


• Time signal simultaneously recorded at a number of microphones
• Utilize phase delay to locate directionality of source
Source

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Array based techniques – back propagation

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73
DEMO: Acoustic array

Advanced technique: iNAH Holography

• Low frequency range (160-320 Hz)


• Beamforming (focalization) result is general
• Holography result shows distinct sources

Focalization result iNAH result

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74
Advanced technique: coherent localization

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HDCam: Coherent Localization

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75
Array for interior noise

Challenges?
• Interior cavity
• Complex acoustic environment:
• Sources on both sides of the array (3D)
• Reflections
 Microphone positions
 Need 3D instead of 2D microphone
configuration
 Spherical Beamforming formulation
 Solid Array surface outperforms open array:
 Low frequency: better resolution, more
accurate localization
 Mid/High: higher dynamic range and less
ghost images

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To what surface should we propagate?

 Easy solution:

 imaginary sphere

 Too close: wrong


location and low
dynamics
 Too far: low dynamic
range, worse spatial
resolution (larger spots)

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76
3D spherical array

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Source Localization

• 3D color image shows


how the sound
radiates out from the
source at 845Hz

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77
Source Localization

• Vibration on the surface


shows he source of
noise at 845Hz

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Sound Quality

78
The Real world!
You’re either meeting the requirements or you’re not
Sound (Power) Requirement Sound Quality
You’ve met your
You have not met requirements and
your requirements now want to
and need to solve Source Identification improve the sound
them fast quality

Source Ranking

Solution

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Sound quality

Sound quality
• What is it about?
• Human vs. microphone
• From subjective to objective
• Sound recording
• Sound quality metrics
• Jury testing
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79
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What is sound quality?

Sound quality:
Subjective appreciation we give to a sound

Sound as a source of annoyance (negative quality) Communicates information (positive quality)


• Sportiveness, robustness, confidence,
• “noise” (impeding speech or music, tiring)
smoothness
• “squeak, rattle, rumble… unpleasant • Product characteristics, emotions

Why aim for high sound quality?


+ Maintain brand image
- Annoyance, user comfort

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80
Sound quality

Sound quality
• What is it about?
• Human vs. microphone
• From subjective to objective
• Sound recording
• Sound quality metrics
• Jury testing
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Sound measurement – Can I use a simple microphone?

Microphone
?
Human ear & brain

Is the sound measured by a microphone same as the sound that reaches your ear?

Optical illusions “audible” illusions


“What you measure is NOT what you hear”
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81
Sound measurement

Microphone
?
Human ear & brain

Is the sound measured by a microphone same as the sound that reaches your ear?

 Microphones measure instantaneous pressure fluctuations.  The brain does not respond to the instantaneous
pressure, it behaves like an integrator. Therefore,
the RMS (Root Mean Square) sound pressure
level has been introduced.

T
1
p 
T 0
p 2 (t )dt

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Sound measurement

Microphone
?
Human ear & brain

Is the sound measured by a microphone same as the sound that reaches your ear?

 Microphones measure a voltage relative to the real sound level  The human hearing is not equally sensitive to all frequencies
(A-weighting)

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82
Sound measurement

Microphone
?
Human ear & brain

Is the sound measured by a microphone same as the sound that reaches your ear?

 Acoustical energy is presented in octave bands  Perceived octaves have slightly different pitch shift
(frequency not exactly double)
 Bark scale instead of Octave band scale

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Sound measurement

Microphone
?
Human ear & brain

Is the sound measured by a microphone same as the sound that reaches your ear?

 Microphone measures all frequencies with the exact  Human brain uses some “history” filter on
amplitudes
the noise which creates masking effects
 No influence from one frequency on other frequencies
 No temporal effects
 Frequency masking
 Temporal masking
 IN = OUT

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83
Sound measurement

Microphone
?
Human ear & brain

Is the sound measured by a microphone same as the sound that reaches your ear?

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Sound measurement

Microphone
Human ear & brain

Is the sound measured by a microphone same as the sound that reaches your ear?

 Integrator – RMS averaging


 A-weighting
 Octaves -> Bark scale
 Masking effects
 …

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84
Sound quality

Sound quality
• What is it about?
• Human vs. microphone
• From subjective to objective
• Sound recording
• Sound quality metrics
• Jury testing
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From subjective to objective

Sound recording Calculate sound quality metrics

mathematical formulation that


accurately describes the “average”
person’s psychoacoustic perception
of the noise

“average” person ? How to find good metrics ?

Try to find OBJECTIVE functions


(metric) that correlate well with the
different SUBJECTIVE perceptions
“classic” analysis

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85
From subjective to objective

Sound recording Calculate sound quality metrics

mathematical formulation that


accurately describes the “average”
person’s psychoacoustic perception
of the noise

Jury testing

Listening sessions, including


different “profiles” of people.
“classic” analysis
Try to correlate metrics with jury
testing results

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Sound quality

Sound quality
• What is it about?
• Human vs. microphone
• From subjective to objective
• Sound recording
• Sound quality metrics
• Jury testing
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86
Sound recording

Sound recording Calculate sound quality metrics

mathematical formulation that


accurately describes the “average”
person’s psychoacoustic perception
of the noise

Jury testing

Listening sessions, including


different “profiles” of people.
“classic” analysis
Try to correlate metrics with jury
testing results

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How to acquire good signals to calculate sound metrics?

Sound recording Single microphone ?

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87
How to acquire good signals to calculate sound metrics?

Sound recording Single microphone ?

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Jury Testing - Sound Quality – Measuring sound samples

Binaural measurements
• Ideal for listening tests
• Stereo recordings
• Requires artificial head or a binaural headset
• Can be used for direct replay
• Recorded data is automatically equalized for
analysis
LMS SCADAS XS with LMS SCADAS 3D Binaural Headset

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How to acquire good signals to calculate sound metrics?

Sound recording Single microphone ?

But what about the passenger seat ?

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Human head / body influences the sound field

Microphone
Human ear & brain

But what about the passenger seat ?

Influence of
human body on
the sound field

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89
How to acquire good signals to calculate sound metrics?

Sound recording Single microphone ?

But what about the passenger seat ?

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Jury Testing - Sound Quality – Measuring sound samples

Binaural measurements
• Ideal for listening tests
• Stereo recordings
• Requires artificial head or a binaural headset
• Can be used for direct replay
• Recorded data is automatically equalized for analysis
LMS SCADAS XS with LMS SCADAS 3D Binaural Headset

Equalization for analysis


• The effect of head and torso is removed from the
recording
• The measured signal “looks” as if measured by a
microphone

G.R.A.S. 45BB KEMAR Head and Torso

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90
Binaural head

Equalization:

From a binaural measurement, extract


the sound “as if” measured by a single
microphone placed in the center of the
ears, without head or torso influence.

Equalization filter
depends on field:

• Free field
• Diffuse field
(approximation of
vehicle cabin)
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Sound quality

Sound quality
• What is it about?
• Human vs. microphone
• From subjective to objective
• Sound recording
• Sound quality metrics
• Jury testing
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91
Sound metrics

Sound recording Calculate sound quality metrics

mathematical formulation that


accurately describes the “average”
person’s psychoacoustic perception
of the noise

Jury testing

Listening sessions, including


different “profiles” of people.
“classic” analysis
Try to correlate metrics with jury
testing results

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Introducing sound quality metrics


Groups of sound quality metrics
• Adapting recorded sounds to perception
Level
• Loudness ISO532 (A and B), Loudness Stevens VII,
metrics
Time Varying loudness, …

Speech • To quantify speech intelligibility according to the environment


metrics • Speech interference level, Articulation Index, …

Modulation • Amplitude variation and harshness due to modulation


metrics • Roughness, fluctuation strength

Annoyance • To quantify if the noise is disturbing or not


metrics • Noise rating, noise criterion, balanced noise criterion, sharpness

Tonal • To quantify the perception of tonal components in real sounds


metrics • Pitch, tonality, tone-to-noise ratio, prominence ratio

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Introducing sound quality metrics
Groups of sound quality metrics
• Adapting recorded sounds to perception
Level
• Loudness ISO532 (A and B), Loudness Stevens VII,
metrics
Time Varying loudness, …

Speech • To quantify speech intelligibility according to the environment


metrics • Speech interference level, Articulation Index, …

Modulation • Amplitude variation and harshness due to modulation


metrics • Roughness, fluctuation strength

Annoyance • To quantify if the noise is disturbing or not


metrics • Noise rating, noise criterion, balanced noise criterion, sharpness

Tonal • To quantify the perception of tonal components in real sounds


metrics • Pitch, tonality, tone-to-noise ratio, prominence ratio

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Level & perception

Sound Pressure Level (SPL)

• Most basic metric


• Equivalent SPL (Leq): changing
over time
• SPL per frequency line or 1/3rd
octave band
Linear random noise
A-weighted
…. But sound is about perception
• A,B,C,D weighting: correction for
perception
• Masking effects

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Loudness: Sones
Equal Loudness Curves

4 sone
2 sone
1 sone

Frequency (Hz)
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Loudness: Sones

Equal Loudness Curves

1 sone
.5 sone
.25 sone

Frequency (Hz)
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Loudness

6 dB -> Twice the amplitude (sound pressure)

76 dB vs. 70 dB

60 dB vs. 54 dB

Not intuitive that 6 dB (or 10 dB perceived) is twice as loud

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Loudness: Sones

 2 sones twice as loud as 1 sone

 4 sones twice as loud as 2 sone

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95
Loudness Example
with Vacuums Sounds
C:\demo\Sound Quality\Loudness.lms

Restricted © Siemens AG 2017 191 copyright LMS International - 2010


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Time-Varying Loudness (TVL) (DIN 45631/A1)


Car door slam example
Example: car door slam 2.40 1.00

BK00:left:S
Compare different loudness metrics
Amplitude
Real
Pa

-4.20 0.00

1.00 s 2.00

52.00 1.00
Loudness Stevens 6 BK00:left:S
Loudness Stevens 7 BK00:left:S
Loudness Zwicker BK00:left:S
Time Varying Loudness BK00:left:S
Amplitude

Amplitude
sone

1. All loudness except Stevens VI reach similar level


2. TVL can handle impulsive sounds most realistically in
time 8.00 0.00

1.00 s 2.00

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Loudness is not all mighty

1.30 1.00

Amplitude
Real
Pa

31:sound - Left
-1.30 0.00
0.00 s 20.00
29.00 1.00

• All sounds have equal


Amplitude

Amplitude
sone

F Loudness Zw icker sound - Left S[0.00-20.00 s] L


loudness
0.00 0.00
0.00 s 20.00 • How to quantify perceived
24000.00 Time 90.00
83.98 sound quality?
AutoPow er sound - Left (A) WF 38 [0-18.5 s]
sound - Left (CH1)

dB(A)
Hz

Pa
0.00 -10.00
0.00 s 19.00
Time
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Introducing sound quality metrics


Groups of sound quality metrics
• Adapting recorded sounds to perception
Level
• Loudness ISO532 (A and B), Loudness Stevens VII,
metrics
Time Varying loudness, …

Speech • To quantify speech intelligibility according to the environment


metrics • Speech interference level, Articulation Index, …

Modulation • Amplitude variation and harshness due to modulation


metrics • Roughness, fluctuation strength

Annoyance • To quantify if the noise is disturbing or not


metrics • Noise rating, noise criterion, balanced noise criterion, sharpness

Tonal • To quantify the perception of tonal components in real sounds


metrics • Pitch, tonality, tone-to-noise ratio, prominence ratio

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Speech metrics (250 Hz – 4 kHz)

Articulation index

• Predicts percentage of syllables understood


• Speech privacy in noisy background

Speech Interference Level

Quantifies how noise disturbs speech between two people.


SIL4: ANSI S3.14-1977(R-1986)
SIL3: 3 highest octaves of SIL4 (aircraft) 50.00 Speech Interference Level Left 157.00
PSIL: 3 lowest octaves of SIL4 (interiors) Preferred Speech Interference Level Left
Open Articulation Index Left

Amplitude
%AI
Pa
dB

20.00 94.00
0.00 s 9.70
Restricted © Siemens AG 2017 Time
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Introducing sound quality metrics


Groups of sound quality metrics
• Adapting recorded sounds to perception
Level
• Loudness ISO532 (A and B), Loudness Stevens VII,
metrics
Time Varying loudness, …

Speech • To quantify speech intelligibility according to the environment


metrics • Speech interference level, Articulation Index, …

Modulation • Amplitude variation and harshness due to modulation


metrics • Roughness, fluctuation strength

Annoyance • To quantify if the noise is disturbing or not


metrics • Noise rating, noise criterion, balanced noise criterion, sharpness

Tonal • To quantify the perception of tonal components in real sounds


metrics • Pitch, tonality, tone-to-noise ratio, prominence ratio

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Roughness and fluctuation strength

• What does the sum of a 400 Hz sine wave and 405 Hertz sine wave look like?
• What do you hear?

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Roughness and Fluctuation Strength

• Measure of Modulation
• Fluctuation 0-20 Hz, Max at 4 Hz
• Roughness 20-300 Hz, Max at 70 Hz

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Modulation metrics

Roughness: Quantified in unit Asper


• Harshness feeling due to modulation frequencies between 20Hz and 300Hz.

Fluctuation Strength: Quantified in unit Vacil


• Amplitude variation due to modulation frequencies below 20Hz.

Metrics related to perception:


• Account for masking effects and loudness F.S. Rough 2 tones
• Meaningful from microphone acquisition

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Introducing sound quality metrics


Groups of sound quality metrics
• Adapting recorded sounds to perception
Level
• Loudness ISO532 (A and B), Loudness Stevens VII,
metrics
Time Varying loudness, …

Speech • To quantify speech intelligibility according to the environment


metrics • Speech interference level, Articulation Index, …

Modulation • Amplitude variation and harshness due to modulation


metrics • Roughness, fluctuation strength

Annoyance • To quantify if the noise is disturbing or not


metrics • Noise rating, noise criterion, balanced noise criterion, sharpness

Tonal • To quantify the perception of tonal components in real sounds


metrics • Pitch, tonality, tone-to-noise ratio, prominence ratio

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Annoyance Metrics – Sharpness (I)

Sharpness: pleasantness of a sound from “shrill” (sharp) to “dull”, unit is “acum”


• Based on Zwicker loudness
• Unit is “acum” S = 0.4 Acum

4.00
Specific loudness Zwicker vacA 1.2 s
Specific loudness Zwicker vacB 1.2 s
Amplitude
sone

S ≈ 2.25 Acum 0.00


0.00 Bark 24.00

3.00 55.00
Sharpness vacA
Sharpness vacB
Time Varying Loudness vacA
Time Varying Loudness vacB
Amplitude

Amplitude
acum

sone
S ≈ 1.80 Acum
1.50 35.00
0.00 s 3.00
Restricted © Siemens AG 2017
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Introducing sound quality metrics


Groups of sound quality metrics
• Adapting recorded sounds to perception
Level
• Loudness ISO532 (A and B), Loudness Stevens VII,
metrics
Time Varying loudness, …

Speech • To quantify speech intelligibility according to the environment


metrics • Speech interference level, Articulation Index, …

Modulation • Amplitude variation and harshness due to modulation


metrics • Roughness, fluctuation strength

Annoyance • To quantify if the noise is disturbing or not


metrics • Noise rating, noise criterion, balanced noise criterion, sharpness

Tonal • To quantify the perception of tonal components in real sounds


metrics • Pitch, tonality, tone-to-noise ratio, prominence ratio

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Tone metrics – tonality TTNR and PR

Tone metrics: Quantitative measure of global perceived 4.70 0.24


F Prominence Ratio Vaccum_brandA

tonal components F
B
Tone-to-noise Ratio Vaccum_brandA
Tonality Vaccum_brandA

Applications:

Amplitude

Amplitude
• stationary in general

/
• Electric motors
• Household products
• Industrial machines 1.50
0.00 s 4.00
0.11

• Generators, pumps Time

0.76
AutoPower Vaccum_brandA 1 s
Tone-to-Noise and Prominence ratios: Curve 5457.59 PR Prominent Prominence Ratio Tone-to-noise Ratio TTNR Prominent Hz

Amplitude (Peak)
• Detect which tones are prominent 0.16 Yes 12.23 /^2@ 5460.00 Hz 6.19 /^2@ 5460.00 Hz No Pa

• ISO7779:1999 and ECMA-74:2008


Pa

Prominent discrete tones (Yes or No):


• TTNR prominent ≥ 8dB 5457.59
0.00
• PR prominent ≥ 9dB 0.00 Hz 6000.00

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Sound quality

Sound quality
• What is it about?
• Human vs. microphone
• From subjective to objective
• Sound recording
• Sound quality metrics
• Jury testing
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Jury testing

Sound recording Calculate sound quality metrics

mathematical formulation that


accurately describes the “average”
person’s psychoacoustic perception
of the noise

Jury testing

Listening sessions, including


different “profiles” of people.
“classic” analysis
Try to correlate metrics with jury
testing results

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Subjective analysis – Jury Testing

Understand what the


“average person”
thinks about the
sound of your
product

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103
A-B comparison

Randomly paired sounds are replayed together –


the juror chooses his or her preference based on
the criterion imposed by test designer.

Benefits:
• Benchmarking products against competitors
• Comparing and ranking prototype models
• Automatic ordering of sound pairs

Features:
• A-B replication
• Allow A=B or forced answer

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Semantic differential

Sound samples are presented one by one to the juror, who


has to rate them based on a pair of two opposing
adjectives (e.g. “weak” and “strong”). The choice of
adjectives, as well as the number of steps in-between
them are chosen by the test designer.

Benefits:
• Break-down the sound into impressions and feelings of
the jurors

Features:
• Adjustable number of opposing adjectives per page
• Buttons and slider supported for jury answer input
• Adjustable number of steps in between each adjective

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104
Category judgement

Sound samples are presented one by one to the juror, who


has to rate them on a scale with a number of categories
according to a criterion imposed by the test designer. An
example of a criterion could be “sporty” or “robust”.

Benefits:
• Break-down the sound into impressions and feelings of
the jurors

Features:
• Adjustable number of categories per page
• Buttons and slider supported for jury answer input
• Adjustable number of grades for scoring

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Result sheet

Display of concordance vs. Pie-chart showing the


consistency. All Jurors are percentage distribution of
mapped on this X-Y graph answers provided by
to easily check the quality Jurors. Use the drop-down
of their answers. The colors to change the statistical
represent the answer to the question.
question from the pie-chart.

Set of filters to be applied Column chart showing


on the list of Jurors. The which sounds were
available criteria are: preferred most. As the
concordance, consistency, poor-quality results will be
reference questions, filtered out, the overall
statistical questions. result will adapt.

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Sound Control

Sound control

Sound control
• Sound materials & testing
• Duct acoustics

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106
Sound control

Material testing
• Basic principles
• Overview of techniques
• Absorption in room
• Absorption in-situ
• Absorption in room
• STL in tube
• STL in room
• STL intensity

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Material Testing principle

Sound Absorption Sound Transmission Loss

Foam Trim material Mufflers - exhaust Doors


Rooms - building Transport Walls - windows

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107
Sound absorption

Absorption coefficient α: α depends on:


• Thickness
Reflected power (Wr) Rigid,
𝑊𝑟 • Porosity reflecting
𝛼 =1− • Frequency Incident power (Wi) material
𝑊𝑖 • Flow resistance
Absorbed sound
• Roughness wave
• …

High absorption (α > 0.9) Low absorption (α < 0.1)

foam Brick wall

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Sound absorption – effect of material thickness

foam

Observations:
1. Increased thickness  increased absorption in low frequencies
2. High frequencies easiest to absorb

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108
Sound Transmission Loss (STL)

Transmission Loss (TL):


Reflected power (Wr)

Incident power (Wi) Transmitted power (Wt)

Applications: Example: muffler STL

Mufflers - exhaust Doors


Walls - windows

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How to assess muffler acoustic performance?

Sound Transmission Loss


Insertion Loss (IL) Noise Reduction (NR)
(STL)

Insertion loss: Noise reduction: Transmission Loss:


Difference between sound pressure Difference in SPL upstream and Difference between sound power
level (SPL) with and without the downstream of muffler incident on muffler and power
muffler in place transmitted downstream to anechoic
termination.
Dependent on source Dependent on source
Independent of source

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Material testing

Material testing
Basic principles
Overview techniques
Absorption in tube
Absorption in-situ
Sound transmission loss in tube
Absorption in room

Sound transmission loss in room

Sound transmission loss - intensity

Unrestricted © Siemens AG 2017


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Material Testing
Overview techniques
Absorption Sound Transmission Loss

2-mic transfer-function method 4-mic transfer matrix


ISO 10534-2 ASTM E1050 (mufflers, resonators, materials)
Test on small samples
or components

ISO 354 ASTM C-423 ISO 140-3/4 ASTM E-90 SAEJ1400


Test on larger samples or Alpha cabin
complete objects

In-situ STL + Intensity or holography


Road absorption ISO 13472-2

Other techniques

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Material testing

Material testing
Basic principles
Overview techniques
Absorption in tube
Absorption in-situ
Sound transmission loss in tube
Absorption in room

Sound transmission loss in room

Sound transmission loss - intensity

Unrestricted © Siemens AG 2017


Page 226 Siemens PLM Software

Material Testing
Overview techniques
Absorption Sound Transmission Loss

2-mic transfer-function method 4-mic transfer matrix


ISO 10534-2 ASTM E1050 (mufflers, resonators, materials)
Test on small samples
or components

ISO 354 ASTM C-423 ISO 140-3/4 ASTM E-90 SAEJ1400


Test on larger samples or Alpha cabin
complete objects

In-situ STL + Intensity or holography


Road absorption ISO 13472-2

Other techniques

Unrestricted © Siemens AG 2017


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111
Sound absorption
Based on Impedance tube

Source

Sample
+ hard termination

Absorption coefficient α:

𝑊𝑟𝑒𝑓𝑙𝑒𝑐𝑡𝑒𝑑
𝛼 = 1−
𝑊𝑖𝑛𝑐𝑖𝑑𝑒𝑛𝑡

 2 microphone transfer function method


Unrestricted © Siemens AG 2017
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Absorption testing using impedance tube


Preparing your sample
Insert sample into impedance tube 1. “Soft” materials used as sound absorbers
• Open-cell foams and fiber materials
• Underlayments (“shoddies”)
2. “Semi-rigid” materials used as barriers
• Rubber & stiff closed-cell foams

3. “Hard” materials used in construction


• Wood and wood products, gypsum

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Absorption Testing using impedance tube in LMS Test.Lab
Step 1: phase calibration

Setup and phase calibration

4
3 1. Setup tube dimensions
2. Check setup
5
1 3. Measure H21
4. Switch microphones,
measure H12
5. Calculate Hc

Unrestricted © Siemens AG 2017


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Absorption Testing using impedance tube in LMS Test.Lab


Step 2: measure and average

Measure and analyze section results


1

1. Click “measure”
2

4 2. Results from current section listed

3. Average selected runs

4. In displays, compare averaged result


over runs
3

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Results from Impedance tube test

Results:

1. Absorption coefficient
2
1 2. Impedance

3. Reflection factor

4. Admittance coefficient
3

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Absorption in tube
Demonstration in LMS Test.Lab

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Material testing

Material testing
Basic principles
Overview techniques
Absorption in tube
Absorption in-situ
Sound transmission loss in tube
Absorption in room

Sound transmission loss in room

Sound transmission loss - intensity

Unrestricted © Siemens AG 2017


Page 234 Siemens PLM Software

Material Testing
Overview techniques
Absorption Sound Transmission Loss

2-mic transfer-function method 4-mic transfer matrix


ISO 10534-2 ASTM E1050 (mufflers, resonators, materials)
Test on small samples
or components

ISO 354 ASTM C-423 ISO 140-3/4 ASTM E-90 SAEJ1400


Test on larger samples or Alpha cabin
complete objects

In-situ STL + Intensity or holography


Road absorption ISO 13472-2

Other techniques

Unrestricted © Siemens AG 2017


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115
ISO 13472-2: Measurement of sound absorption of surfaces in
situ
Use case: identify pass-by noise track absorption
For in situ measurement of:
Source
• Pavement absorption
• Ground impedance
• Carpet absorption

Use when it is not possible to make samples

Applications:

1. Determine absorption properties of test tracks (ISO


10844:1994), as required for Pass-by Noise homologation
Microphones
2. Determine/ compare absorption of different road surfaces

Unrestricted © Siemens AG 2017


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Material testing

Material testing
Basic principles
Overview techniques
Absorption in tube
Absorption in-situ
Sound transmission loss in tube
Absorption in room

Sound transmission loss in room

Sound transmission loss - intensity

Unrestricted © Siemens AG 2017


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116
Material Testing
Overview techniques
Absorption Sound Transmission Loss

2-mic transfer-function method 4-mic transfer matrix


ISO 10534-2 ASTM E1050 (mufflers, resonators, materials)
Test on small samples
or components

ISO 354 ASTM C-423 ISO 140-3/4 ASTM E-90 SAEJ1400


Test on larger samples or Alpha cabin
complete objects

In-situ STL + Intensity or holography


Road absorption ISO 13472-2

Other techniques

Unrestricted © Siemens AG 2017


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Measuring STL with LMS Test.Lab


Hardware setup

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117
Measuring STL in Test.Lab
Steps 1 and 2: setup and phase calibration
Step 1: setup tube dimensions Step 2: phase calibration

Note: requires
microphone
switching, similar
to “absorption
Testing”

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Measuring STL in Test.Lab


Steps 3: Set cone correction
Set geometry parameters in Correction based on validated Transfer
Test.Lab Matrix method

𝑇𝑜𝑣𝑒𝑟𝑎𝑙𝑙 = 𝑇𝑑𝑢𝑐𝑡 1 𝑇𝑐𝑜𝑛𝑒 1 𝑇𝑠𝑎𝑚𝑝𝑙𝑒 𝑇𝑐𝑜𝑛𝑒 2 𝑇𝑑𝑢𝑐𝑡 2

−𝑡2 sin(𝑘12 𝑙 − 𝜃2 ) 𝑖𝑍2 sin(𝑘12 𝑙)


𝑥2
𝑀12 = 𝑡1 𝑡2 𝑍2
𝑥1 𝑖 sin(𝑘12 𝑙 − 𝜃2 + 𝜃1 ) 𝑡1 sin(𝑘12 𝑙 + 𝜃1 )
Figure 3: Diverging conical waveguide 𝑍1 𝑍1

C. Jiang and T.W. Wu, “BEM modeling of mufflers with diesel particulate filters and catalytic convers”, Noise
Control Eng. J., 58, 243-250, (2010).
Y. Kulik, “Transfer matrix of conical waveguides with any geometric parameters for increased precision in
computer modeling”, J. Acoust. Soc. AM., 122, 179-184, (2007).

One impedance tube allows measuring mufflers with any pipe diameter
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118
Measuring STL in Test.Lab
Steps 4: measurement in two load conditions

Load 1: rigid
termination

Load 2: anechoic
termination

Unrestricted © Siemens AG 2017


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Measuring STL in Test.Lab


Steps 5: View results

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119
Impedance Tube testing
Measure absorption and Sound Transmission Loss
Use same impedance tube to measure:

1. Absorption (2-microphone method)


• Materials

2. Sound Transmission Loss (4-microphone method)


• Mufflers/ exhausts
• Resonators
• Materials

Unrestricted © Siemens AG 2017


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120
Material testing

Material testing
Basic principles
Overview techniques
Absorption in tube
Absorption in-situ
Sound transmission loss in tube
Absorption in room

Sound transmission loss in room

Sound transmission loss - intensity

Unrestricted © Siemens AG 2017


Page 246 Siemens PLM Software

Material Testing
Overview techniques
Absorption Sound Transmission Loss

2-mic transfer-function method 4-mic transfer matrix


ISO 10534-2 ASTM E1050 (mufflers, resonators, materials)
Test on small samples
or components

ISO 354 ASTM C-423 ISO 140-3/4 ASTM E-90 SAEJ1400


Test on larger samples or Alpha cabin
complete objects

In-situ STL + Intensity or holography


Road absorption ISO 13472-2

Other techniques

Unrestricted © Siemens AG 2017


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121
In-room absorption testing
Different required sound fields

Free field Diffuse field

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In-room absorption testing


Two different methods

Large Reverberant Room testing Alpha cabin testing

Acoustic Sound
Source Pressure level

Test Sample

• Sample surface area ~12 m2 • Sample surface area ~1.2 m2


• Diffuse field • Smaller room (1/3rd size of reverberant room)
• Not perfectly diffuse (reliable at f > 400 Hz)
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122
Sound absorption in room
Method 1: Large Reverberation room testing

Measure reverberation time of


Acoustic the empty room/cabin
Sound (Reference measurement T1)
Source
Pressure level

Install the sample in the


room/cabin

Test Sample
Measure reverberation time of
the room/cabin with sample
inside Perform
(Measurement T2) multiple
Equivalent sound absorption area of the test specimen: measurement
1 1
𝐴 𝑇 = 𝐴2 − 𝐴1 = 55.3𝑉 − − 4𝑉 ∙ 𝑚2− 𝑚1 Compute absorption
𝑐2 ∙ 𝑇2 𝑐1 ∙ 𝑇1

Sound absorption coefficient of the test sample:


𝐴𝑇 Average result
𝛼𝑠 =
𝑆

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Sound absorption in room


Method 2: Alpha cabin

When use Alpha cabin?


Suited when available space too
restricted for reverberation room

1 1
Sound absorption calculation: 𝑆 = 0.163𝑉 −
𝑇1 𝑇0

Absorption coefficient corrected for room size (K):


• Sample size: ~1.2 m2
𝑆 K should be provided by room
𝛼=K manufacturer. • 1/3 size reverberation room
𝐴

• 3 loudspeakers
• Fixed array or roving microphone
• Results accurate for f > ~400 Hz
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Material testing

Material testing
Basic principles
Overview techniques
Absorption in tube
Absorption in-situ
Sound transmission loss in tube
Absorption in room

Sound transmission loss in room

Sound transmission loss - intensity

Unrestricted © Siemens AG 2017


Page 252 Siemens PLM Software

Material Testing
Overview techniques
Absorption Sound Transmission Loss

2-mic transfer-function method 4-mic transfer matrix


ISO 10534-2 ASTM E1050 (mufflers, resonators, materials)
Test on small samples
or components

ISO 354 ASTM C-423 ISO 140-3/4 ASTM E-90 SAEJ1400


Test on larger samples or Alpha cabin
complete objects

In-situ STL + Intensity or holography


Road absorption ISO 13472-2

Other techniques

Unrestricted © Siemens AG 2017


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124
Sound Transmission Loss: 2-room technique
Step 1: acquisition

Source room L1 L2 Receiving room


Reverberant Reverberant

Step 1:
Measure average sound pressure levels L1 and L2
• Multiple fixed microphones OR
• Single roving microphone
Unrestricted © Siemens AG 2017
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Sound Transmission Loss: 2-room technique


Step 2: calculation

ISO 140-3 & ASTME90 Laboratory measurements of airborne


sound insulation of building elements
𝑆
𝑆𝑇𝐿 = 𝐿1 − 𝐿2 + 10 log ,
𝐴
L1 L2
With S: test object area, A: equivalent sound absorption
𝑉
𝐴 = 0.16 ,
𝑇
With V = room volume, T = reverberation time

Single roving
Speaker
microphone
ISO 140-4 Field measurements of airborne sound insulation
𝑇
𝐷𝑛𝑇 = 𝐿1 − 𝐿2 + 10 log ,
𝑇0
For dwellings T0 is 0.5s

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Material testing

Material testing
Basic principles
Overview techniques
Absorption in tube
Absorption in-situ
Sound transmission loss in tube
Absorption in room

Sound transmission loss in room

Sound transmission loss - intensity

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Material Testing
Overview techniques
Absorption Sound Transmission Loss

2-mic transfer-function method 4-mic transfer matrix


ISO 10534-2 ASTM E1050 (mufflers, resonators, materials)
Test on small samples
or components

ISO 354 ASTM C-423 ISO 140-3/4 ASTM E-90 SAEJ1400


Test on larger samples or Alpha cabin
complete objects

In-situ STL + Intensity or holography


Road absorption ISO 13472-2

Other techniques

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Sound Transmission Loss
Using Sound Intensity or Holography
REVERBERANT SOURCE ROOM
ANECHOIC
RECEIVER ROOM

Noise source

Intensity probe

In receiving room
Why Sound Intensity/ holography?
Scan with intensity probe
Understand STL contribution of different parts

• Detect weak spots

OR use robot for scanning • Detect spots with too much treatment

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Sound Transmission Loss


Using Sound Intensity or Holography - results
Results - hologram:
Applications:
• Measure STL of vehicle firewall
• Test encapsulation of sources

Results - 1/3rd Octave spectrum:

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Material Testing
Overview techniques
Absorption Sound Transmission Loss

2-mic transfer-function method 4-mic transfer matrix


ISO 10534-2 ASTM E1050 (mufflers, resonators, materials)
Test on small samples
or components

ISO 354 ASTM C-423 ISO 140-3/4 ASTM E-90 SAEJ1400


Test on larger samples or Alpha cabin
complete objects

In-situ STL + Intensity or holography


Road absorption ISO 13472-2

Other techniques

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Sound control

Sound control
• Sound materials & testing
• Duct acoustics
• Expansion chamber
• Helmholtz resonator
• Quarter-wave tuner

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Duct Acoustics: Expansion Chambers

• Due to impedance mismatch at the


duct/chamber interface, waves are reflected
back, as such increasing TL.
• TL is high in broad frequency range.
• At resonance frequency of the chamber, the
transmission loss drops significantly.

3D effect in higher frequency


range

Resonance in expansion
chamber

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Duct Acoustics: Expansion Chambers

Low Transmission loss:


resonance in chamber

High Transmission loss in


high frequency range

High Transmission loss:


Impedance mismatch at
interfaces

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Duct Acoustics: correction for duct section area

Without correction factor,


the TL can be negative.

Corrected NOT Corrected


 2
  2

TL  10  log   outlet  TL  10  log  
poutlet S poutlet
 pinletincident Sinlet   pinletincident 
   

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Sound control

Sound control
• Sound materials & testing
• Duct acoustics
• Expansion chamber
• Helmholtz resonator
• Quarter-wave tuner

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130
Duct Acoustics: Helmholtz Resonator

A
MASS moving
L in the mouth

SPRING
V from the
Volume

Resonator Frequency
c A
fH  
2 V  L'

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Duct Acoustics: Helmholtz Resonator

Typical pressure
distribution away from
characteristic frequency

Pressure distribution at
characteristic frequency

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131
Helmholtz Resonator – Where to put the resonator?

? Suppose the 350Hz peak needs to be


attenuated: Where to put the
Resonator.
Step 1: calculate pressure distribution at the critical frequency
Step 2: design resonator for that frequency
Step 3: apply resonator at the location of max pressure inside the duct (nodal lines)

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Helmholtz Resonator – Where to put the resonator?

Best location to
Worst location to apply resonator
apply resonator

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132
Helmholtz Resonator – Where to put the resonator?

When applying resonator at


bad location: not much
happens to the SPL

SPL displays shows that original


peak at 350hz has been removed.
2 smaller peaks appear.

Resonator at best location Resonator at worst location


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Sound control

Sound control
• Sound materials & testing
• Duct acoustics
• Expansion chamber
• Helmholtz resonator
• Quarter-wave tuner

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133
Duct Acoustics: Quarter wavelength tube

Characteristic Frequencies
c
fH  n 
4 L
• n: odd number (1, 3, 5,..)
• The maximum attenuation is
achieved when the cross-section
of the quarter wave tube
matches that of the main duct.
When the length of the tube is an “odd”
times quarter wavelength, the duct wave
and tube wave are canceling each other

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Duct Acoustics: Quarter wavelength tube

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134
Source-Path-
Receiver

Transfer Path Analysis


The Source-Transfer-Receiver Concept...

Source Path Receiver

Force Structural-Structural Vibration


Structural-Acoustics
Acoustic-Structural
Volume Velocity Acoustic-Acoustic Noise
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Terminology: Airborne
Airborne Noise:
Sound at receiver resulting
from sound radiated by
Receiver
source.
Ptotal

Source

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Terminology: Structureborne
Structureborne Noise:
Sound at receiver resulting
from vibrations generated
Receiver
by a source.
Ptotal

Source

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136
Required Data for Structureborne TPA
Operational interface force is required for each path
• Directly measure with load cell or CAE calculation
• Indirectly measured from mount displacements or matrix inversion

Receiver
Operating Data!
Ptotal

Source
F1 F2

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Required Data for Structureborne TPA

Receiver FRF is required for each path


Non Operating
Receiver
Lab FRF Data P/F1
Ptotal

P/F2
Hz

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137
TPA Summing Up

Operating Forces

P1 = (P/F)1* F1o
Fo

Hz or rpm

Non-operating FRF data

P2 = (P/F)2* F2o P/F

Hz

Ptotal = P1 + P2 P1 = Sound pressure at receiver due to location 1

P2 = Sound pressure at receiver due to location 2

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TPA Summing Up

Operating Forces

01o
P1 = (P/F)1* F
F1

Hz or rpm

P/F

P2 = (P/F)2* F2o
Hz

If the structure is very


sensitive (ie (P/F)1 is high),
Ptotal = P1 + P2 will P1 be a problem path?
Not if force is low!
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138
TPA Summing Up

Operating Forces

0 1* F1o
P1 = (P/F)
F1

Hz

Hz or rpm
P/F

P2 = (P/F)2* F2o Hz

If the force is very sensitive


(ie F1o is high), will P1 be a
Ptotal = P1 + P2 problem path?

Not if sensitivity is low!


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TPA Summing Up: Airbourne

Operating Q

P1 = (P/Q)1* Q1o
Q1

Hz or rpm

P/Q

P2 = (P/Q)2* Q2o Hz

Where Q is
Ptotal = P1 + P2 m3/s2 (Volume
Acceleration)
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139
TPA Summing Up: Airbourne+StructureBourne

Operating Q

P1 = (P/Q)1* Q1o
Q1

Hz or rpm

P/Q

P2 = (P/F)2* F2o Hz

Where Q is
Ptotal = P1 + P2 m3/s2 (Volume
Acceleration)
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TPA Summing Up

F1

P1 = (P/F1)* F1 Hz

P/F

P2 = (P/F2)* F2 Hz

PTotal = P1 + P2
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140
TPA Summing Up

P1 = (P/F1)* 0
F1

F1 Hz

P/F

P2 = (P/F2)* F2 Hz

If the structure is very


sensitive (ie P/F1 is high),
PTotal = P1 + P2 will P1 be a problem path?
Not if force is low!
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TPA Summing Up

F1

0 1)* F1
P1 = (P/F Hz

P/F

P2 = (P/F2)* F2 Hz

If the force is high is very


sensitive (ie F1 is high), will
PTotal = P1 + P2 P1 be a problem path?

Not if sensitivity is low!


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141
TPA Summing Up: Airbourne

F1

P1 = (P/Q1)* Q1 Hz

P/Q

P2 = (P/Q2)* Q2 Hz

Where Q is Acoustic Force


PTotal = P1 + P2 (Volume Acceleration)

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TPA Summing Up: Airbourne+StructureBourne

F1

P1 = (P/Q1)* Q1 Hz

P/Q

P2 = (P/F2)* F2 Hz

Where Q is Acoustic Force


PTotal = P1 + P2 (Volume Acceleration)

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Accelerometer
Locations

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Contribution
Displays of
Compressor

Conclusion is
Wheel loads in Z
direction cause a
lot of the vibration

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143
Making a modification to our Compressor

Add stiffness
between three
points

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Updated Sound Power Measurement

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144
Summary of CAE process

Sound Power shows Peak to Color image shows radiation Vibration shows source of
focus on path Noise

Contribution display shows Modification Prediction quickly Updated result shows


source of Vibration add stiffness to structure considerable improvement
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Fundamentals of Sound Engineering – The Six Ss

• Sound Pressure
• Sound Power
• Sound Source Localization
• Sound Quality
• Sound Control
• Source – Path – Receiver

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145
Scott MacDonald
Application Engineer
LMS Test Solutions

[email protected]

Keith Moss
Portfolio Manager
Simulation & Test Solutions

[email protected]

Realize innovation.

146

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