The Cone of Experience by Edgar Dale

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The Cone of Experience by Edgar Dale

What is Dale's Cone of Experience?


 The Cone of Experience is a pictorial device used to explain
interrelationships of the various types of audio-visual media, as well as their
individual "positions" in the learning process.
 The cone's utility is selecting instructional anj activities is a practical
today as when Dale created it.

Principles of the Cone of Experience


 The cone is based on the relationship of various educational
experiences to reality (real life), and the bottom level of the cone, "direct-
purposeful experiences", represents reality or the closest thing to real in
everyday life.
 The opportunity for a learner to use a variety or several senses (sight,
smell, hearing, touching, movement) is considered in the cone.
 Direct experiences allow us to use all senses.
 The more sensory channels possible in interacting with a resource, the
better the chance that many students can learn from it.
1. Verbal Symbols
o Principal medium of communication.
o Bear no physical resemblance to the object or ideas for which
they stand.
o May be a word for concretion, idea, scientific principle, formula
or philosophic aphorism.
o Disadvantage: highly abstract.

2. Visual Symbols
o Fits the tempo pf presentation of ideas, topic or situation.
o very easy to procure and prepare.
o Limitations: lack of ability to use  the media size of visuals
simplification leads to misconceptions.
3. Recordings, Radio, Still Pictures
o Attention-getting, particularly projected views.
o Concertized verbal abstract
o Limitations: size of pictures or illustrations expensiveness of
projected materials and equipment timing difficulties between radio
shows and classroom lessons.

4. Television and Motion Pictures


o can reconstruct the reality of the past that we are made to feel
that we are there.
5. Exhibits
o these are displays to be seen by spectators. they may consists of
working models arranged meaningfully or photographs with models,
charts, and posters.

6. Study Trips
o these are excursions, educational trips and visits conducted to
observed an event that is unavailable within the classroom.

7. Demonstrations
o it is a visualized explanation of an important fact, idea or process
by the use of graphs, drawings, films, displays, or guided motions.

8. Dramatized Experience
o through dramatization we can participate in reconstructed
experience through the original event is far removed from us in time.

9. Contrived Experience
o we make use of representative models mock-ups of reality for
practical reasons.
10. Direct-Purposeful Experience
o it is the first hand experience which serves as the foundation of
our learning.

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