FF8 Guia Completa
FF8 Guia Completa
FF8 Guia Completa
|| Table of Contents ||
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Use Ctrl+F to find what you're looking for, and copy/paste the brackets {}.
I) Walkthrough: {WAL}
==================
{0} General Hints and Tips
{1} Balamb Garden & Fire Cavern
{2} The SeeD Examination
{3} After the SeeD Exam
{4} The Forest Owls Mission
{5} Timber and Optional Dollet
{6} Lunatic Dream & Galbadia Garden
{7} Deling City Mission & The Tomb
{8} Winhill
{9} D-District Prison
{10} Galbadia Missile Base
{11} Panic at Balamb Garden
{12} Fisherman's Horizon
{13} The Mobile Garden
{14} Balamb under lockdown
{15} Visiting Trabia Garden
{16} Clash of the Gardens
{17} Finding Ellone
{18} Esthar
{19} Lunar Base & Ragnarok
{20} The Awesome Ragnarok
{21} The Lunatic Pandora
{22} Ultimecia's Castle
XIII) Credits
=======
XIV) Copyright
=========
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|| I) Walkthrough: {WAL} ||
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|| {0} General Hints and Tips ||
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o Save often. Whenever you've played for 15+ minutes, save. You can always save
your game on the worldmap.
o Heal after battles. Some nasty status effects may still haunt you many battles
long. Also restore lost HP with Potions or curing spells.
o Junction properly! It's not that hard if you follow the game's instructions.
It's in fact very easy, and it makes the game a lot more easy as well.
o Enemies level up with you. Therefore, do NOT level up. I'm not saying you are
never allowed to gain a level, but just don't go levelling up. At the near end
of the game, equip Stat Bonus abilities and THEN level up to gain alot of stat
boosts.
o The ability Enc-None (from Diablos) will prevent all random encounters.
o The ability Move-Find (from Siren) will show all hidden FIELD Save Points and
Draw Points. Any Draw Points on the worldmap are always hidden.
o Draw Points refill based on your steps. This usually takes a few ten-thousand
steps to refill a Draw Point. Just so you know, it's not time duration.
o Remodelling Weapons is a waste of time unless you get to the end of Disc 3.
It only adds a very small amount of Strength. Only Squalls Weapons add a new
Limit Break Finisher. Only Selphie's Strange Vision adds a very large amount
of Hit% (255%, never misses), but besides those it's not worth it until Disc3.
o Play A LOT of Triple Triad. This is the card game, and learn Card and Card Mod
(from Quezacotl) as soon as possible to get the huge benefits from this game.
o Do NOT mix rules with playing cards, UNLESS it is specified in this Guide. If
you don't follow this advice, you may end up with some very nasty rules wide
spread all over the world. You don't want the Random rule to be everywhere.
o Whenever a GF learns an ability, go into the menu after battle and select the
new ability to learn. The initial learning order is NOT EFFICIENT, because it
will switch to GF HP+ and SumMag+ abilities, which you should mostly learn
last.
o ALL enemies can be 'Vit0', which is a status cast by Meltdown which completely
reduces an enemy's Vit AND Spr to 0.
o Before facing a boss, check which GF abilities you want to learn. Many bosses
give alot of AP, so checking your GF abilities is always a good idea.
o Many bosses can be slowed or have other weaknesses. Take advantage of this.
*HIGHLY* OPTIONAL:
[PERFECT GAME NOTES]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These notes are included for gamers who wish to get the best possible save game
in FF8. It includes anything missable, plus hints on where to look out for. If
you don't want a Perfect Game, then you don't have to follow these instructions,
although it can never hurt to read them anyway.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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|| {1} Balamb Garden & Fire Cavern || CHECKLIST
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|| Treasure: | Geezard Card, Funguar Card, Red Bat Card, Gayla Card, ||
|| | Gesper Card, Fastitocalon-F Card, Caterchipillar Card, ||
|| | Occult Fan I. ||
||------------| ||
|| Rare Cards:| MiniMog, Quistis. ||
||------------| ||
|| GF's: | Quezacotl, Shiva, Ifrit. ||
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After the opening scenes, you'll find yourself waking on a bed. Answer how you
like, it doesn't affect anything but the dialog. Name Squall by selecting
confirm. You'll get to meet Quistis right away, who is your 'instructor'. Walk
down the hall. More dialog and a cutscene take place.
You start the game with 5000 gil, 6 Potions, 4 Phoenix Down, 2 Remedies, and
5 Tents, which is quite generous in comparison to some other FF games.
When you finally gain control of Squall again, examine the computer where Squall
was sitting, and select the top option. You'll get to the computer's menu.
Select Tutorial, the top option, and you'll get your first two Guardian Forces
(GF's), Quezacotl and Shiva. The rest of the options are information and details
about Balamb Garden, an interesting read at most. When you're done, exit the
computer screen and talk to Quistis, who will tell you te check the study panel.
Guess what? You already did that, so leave the classroom and run down the hall.
You'll bump into a girl who is late for class. Answer "Are you okay?" and
"Sure" (unless you're a veteran and don't need a tour), then walk to the next
screen. Talk to the guy here, and you'll get your first 7 cards. You can play
cards by challenging someone with Square, but like the guy said, not everyone
plays. This guide will always notify you of any possibilities. For info on how
the Triple Triad card game works, check section {TTC-1}. Head down the elevator
and walk down the stairs to get the tour at the main hall.
Most of the sections are not of any particular use to you right now, although
you're free to explore them if you wish. You get alot of freedom right at the
start of the game. Head to the library, and check the rightmost shelf to find
Occult Fan I. If you Junction one GF now, and head over near the left shelves,
you can draw from the Esuna draw point there. I suggest you first attempt the
Fire Cavern, after which we'll go over several optional things. Head to the
front gate, and you'll come across a Cure draw point at a certain point. At the
front gate, Quistis will go through the Junction Tutorial. You should know that
tutorials can be skipped by pressing Triangle. You can always review them in the
menu. Now exit to the worldmap.
A few things should be noted. As long as you walk on the stone road, you cannot
get any random encounters. The Fire Cavern is on the east however, so you'll
have to cross the forest. It may be benificial to draw 100 of the basic magics
when you get into a random encounter, but only after you've given both Squall
and Quistis one GF and the Magic, GF, and Draw commands. In you first random
encounter, Quistis also reminds you of the trigger you have on your Gunblade. If
you press R1 right before Squall hits the enemy, you'll do an additional 50%
damage. You'll soon learn to master this, as it's not too difficult. After
having drawed the basics, enter the Fire Carvern.
You'll first get the Magic Junctioning tutorial from Quistis, and you get the
chance to view a tutorial on Squall's Gunblade. Approach the two Garden
Faculties, and choose a time limit. Choose 10 minutes; It's plenty. The Fire
Cavern consists out of a few screens with a linear path to the end. There are no
treasures, but there's a Fire draw point at the 4th screen. The enemies in the
cave are weak, and at a fixed level of 5 (instead of almost all enemies, who
will level up with your characters). At the end of the cave, you'll face the
first boss, Ifrit.
.============. .----------.
|Name: Ifrit | | {BOSS-1} |
|=====================o===========================o=========o==================|
| Level Range: 6 | HP Range: 1068 | AP: 20 | EXP: 0 |
|=====================o===========================o=========o==================|
| Elemental Weakness(es): Ice [2x Damage] |
| Status Weakness(es): Vit0, Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 6: Fire, Cure, Scan |
|==============================================================================|
| STEAL LIST: --- |
|==============================================================================|
| DROPS LIST: |Card Drop: Ifrit Card (100%) |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 6 |G-Returner x3 |G-Returner x4 |G-Returner x5 |G-Returner x6 |
|=====o=================o================o==================o==================|
| Strategy: First of all, you see the {BOSS-1} at the upper right of the entry?|
| --------- Ctrl+F and search for that, and you'll get the Boss' full enemy |
| entry with detailed information, straight from the Enemy Enceclopedia. |
| |
| Ice Magic deals twice the normal damage (hence the [2x] in the entry). Ifrit |
| will basically just cast Fire on you or do his {Jump Punch}, which are both |
| weak. You can use Shiva for a comment by Ifrit, but regular hits will defeat |
| him just as easily. |
'=============================================================================='
Don't worry about the timer, just defeat Ifrit before it runs out and you'll be
fine. When you get to name Ifrit, leave the screen on that for a while before
confirming his name. The reason for this is because the timer will continue to
run, and it will drop to 0:00 eventually. This will give you the max SeeD score
for the Fire Cavern part when you get your SeeD Rank later on.
Quistis will go over the Elemental Tutorial, after which you can leave the cave.
Don't forget to junction Ifrit to one of your characters.
Return to Balamb Garden and Quistis will throw yet another tutorial at you, this
time about GF's. She leaves your party afterwards. Now you can do as she told
you, or you can do a number of optional things to improve yourself.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now that you have the Ifrit Card, beating players at Triple Triad becomes a LOT
easier. There are a few rare cards you can win, and there are plenty of cards
that can become quite useful if you Card Mod them.. but first on to winning the
cards.
Winning just ONE card after a game is rather slow, but we can do something about
that. Head over to Balamb Town, which is at the other end of the road. It's a
small town, so head over to the townsquare and go left from there. You are now
at the entrance of the train station.
Near the station, there is a woman called the Queen of Cards. You'll be dealing
with her quite a few times when it comes down to cards, as she has a great
influence on spreading and/or abolishing card rules. Go to the world map, and
save your game. We're going to spread the 'Diff' rule to Balamb, which is a
trading rule that lets you take multiple cards when you win. If you win with
4 - 6, you can pick 2 cards, if you win with 3 - 7 you can pick 4 cards, and do
even better to get all cards. The reason why we'll try to get 'Diff' instead of
'All' is because 'All' will eventually degenerate into 'Direct', which is the
worst case scenario trading rule. Also see Section {TTC-1}.
How do we spread 'Diff' in Balamb? After saving your game, challenge the Card
Queen. If she uses the Diff Rule, perfect. Play a game with her. If she doesn't,
quit and try again until she does play with the Diff Rule. After winning the
game, challenge the train conductor and see if he plays with the Diff rule. If
he does, great, then the Diff trading rule has spread to Balamb. If not, repeat
the progress.
Now that you have a good trading rule, it's time to play some cards! The 'Diff'
rule won't be around forever though, but generally a dozen games or so.
o The man at the gate (gate keeper) can play Level 5 Cards, so he's a good
challenge for building up your deck.
o The boy running around near the main halls of Balamb Garden holds the
MiniMog Card, which is a rare card.
o You can win the Quistis Card from any 3 of the 'Trepies'. The guy in the
cafetaria daydreaming (the one in the back), and the two girls in the 2nd
floor classroom can play the card.
Also, when you're in Balamb, why not sell the Occult Fan I you've found in the
Garden Library? It sells for a whopping 17500 Gil, which is a lot at this stage
of the game. Later on you can rebuy it, when Gil is no longer an issue due to
certain Gil tricks. Thus, I highly suggest you sell it.
If you've gotten the rare cards, you should consider learning a few useful
abilities on your GF's. This will require you to gain some exp, yes, but it
really won't hurt all that much if you gain a few levels, even in a perfect
game. On Quezacotl, learn Card, then Card Mod, then T Mag-RF. After this, learn
the Stat Junctions and Boost. On Shiva, learn I Mag-RF and the Stat Junctions,
then Boost. On Ifrit, learn Mad Rush, Str+20% and +40%, and Str Bonus. Also
learn the Stat Junctions and Boost over time. Mad Rush is an underrated ability
which berserks your party and gives them Protect and Haste. If you use
Physical Attacks anyway, it is a good way to quickly finish off a powerful
opponent.
A good place to learn abilities for now, is the Balamb Beach. You'll encounter
Fastitocalon-F's in pairs of 2, which nets you 6 AP per battle. After getting
at least Card Mod and T Mag-RF, head back to Balamb Garden. Also refine any
Water Crystals you may have gotten into Water magic, which junctions decently.
You can refine them with Shiva's I Mag-RF.
o Challenge the gate keeper, and aim for the following cards, listed in order
of their usefulness on junctions right now:
- Abyss Worm (1 = 1 Windmill = 20 Tornado with T Mag-RF)
- Snow Lion (1 = 1 North Wind = 20 Blizzaga with I Mag-RF)
- Ruby Dragon (10 = 1 Inferno Fang = 20 Flare with F Mag-RF)
You could also get some good Lv4 cards by playing Trepie #3 in the Cafetaria:
And for Quistis' Blue Magic, many skills can already be learnt (listed in
order of their usefulness):
Note: If you want your score to be as high as possible (Rank 10) at the end of
this exam, check Section {INF-1} on how the score works. Below is a
useful example of a Max Rank Score:
Head over to the Doritory, which you can get faster to by selecting it at the
screen in the main hall. Change into your uniform if you're absolutely ready,
and head back to the main hall. Meet Zell, a martial arts guy with quite a
noticable tribal tattoo on his face (when I was little, I wanted one like him..
But now I'm just glad I didn't..). You'll get a short briefing by Cid. When
done, immediately exit without talking to them, the SeeD Exam has officially
begun! Drive the car to Balamb, which is simply at the end of the road. Square
is hitting the gas.
In Balamb when you have control over Squall again, just run into the vessel and
don't talk to anyone. Inside the vessel, don't talk to Quistis. 'Do nothing'
will proceed the game. Obey Seifer's order to go outside, and a cutscene will
take place.
On the beach, give everyone one GF, then move out without talking to anyone. Go
upstairs and fight two weak Galbadian Soldiers. Note that Seifer also has a
Gunblade, so you can also pull his trigger and inflict +50% damage. It's a lot
more tricky than Squall's, though. Proceed and run through the streets until two
Galbadian Soldiers ambush you from a bridge. Proceed to the town square where
you'll fight one Galbadian Soldier. Check the north to battle one last Galbadian
Soldier. Talk to Seifer two times to initiate a scene. Walk over to Seifer to
initiate another, and finally follow Seifer.
Walk over the bridge and into the next area. Here, do not talk to any of the
wounded soldiers, just follow the path up to Seifer. You'll have to fight an
Anacondaur, a creature that is stronger than the average enemy you've been
fighting so far. It doesn't matter if you or Seifer gets the final blow - You
won't get any deductions if he doesn't happen to get it (and for a perfect game
it is nessecary that he doesn't).
Once you head over to the next area, keep in mind Seifer will leave the party -
for good - after the scene, and you'll meet up with Selphie. After more dialog,
she'll jump off the cliff. Do NOT do this yourself, or you'll get deductions.
Instead down the path and enter the communications tower after equipping
everyone with a GF. Before you head up the elevator, be SURE to save your game
and configure your junctions well. There are many bosses coming up.
By the way, go in the menu and go to Config. Set Cursor to Memory. This will
have the game remember what your last command was in battle, which helps a
great deal with drawing.
Go up the elevator and a boss fight will initiate after the scene.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you did the last optional part with the card refining, you can now prepare
yourself for a series of fights to make it easier on yourself. You will be able
to destroy X-ATM092, a powerful upcoming boss. Junction Tornado to Squall's
strength. Have Squall at low HP and unleash Renzokuken for insane damage. Just
make sure he doesn't die.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
.============. .----------.
|Name: Biggs | | {BOSS-2} |
|======================o==========================o=========o==================|
| Level Range: 1-10 | HP Range: 467-705 | AP: 4 | EXP: 0 |
|======================o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Vit0, Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-10: Fire, Thunder, Blizzard, Esuna |
|==============================================================================|
| STEAL LIST: (Don't have Mug yet...) |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-10|2x Elixir |2x Elixir |2x Elixir |2x Elixir |
'=============================================================================='
.============. .----------.
|Name: Wedge | | {BOSS-3} |
|======================o==========================o=========o==================|
| Level Range: 1-10 | HP Range: 416-640 | AP: 4 | EXP: 0 |
|======================o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Vit0, Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-10: Fire, Thunder, Blizzard, Cure |
|==============================================================================|
| STEAL LIST: (Don't have Mug yet...) |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-10|2x Cottage |2x Cottage |2x Cottage |2x Cottage |
'=============================================================================='
After the battle, a timer of 30 minutes will start.. and your goal is to get to
the beach ASAP. Do NOT talk to Biggs, immediately head down the elevator, and
take the time to junction Siren to one of your characters (combine Siren with
Ifrit to balance out the Stat-junctions).
Exit the communications tower and find that XATM092, a huge robotic spider is
sent after you to seek and destroy!
.===============. .----------.
|Name: X-ATM092 | | {BOSS-5} |
|======================o==========================o=========o==================|
| Level Range: 1-11 | HP Range: 5072-5872 | AP: 50* | EXP: 0 |
|======================o==========================o=========o==================|
| Elemental Weakness(es): Lightning [x1.5] |
| Status Weakness(es): Darkness [60%], Slow [90%], Drain [100%], Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-11: Fire, Blizzard, Cure, Protect |
|==============================================================================|
| STEAL LIST: (Don't have Mug yet...) |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|==============================================================================|
| Lvl 1-11: 100% Orihalcon, OR Power Wrist, OR Hypno Crown, OR Force Armlet |
| Note: Only 1 item is dropped, and only after X-ATM092 blows up. |
|==============================================================================|
| Strategy: If you had junctioned any thunder magic to Elem-Atk-J, that person |
| -------- will deal 1.5x the normal damage to X-ATM092. In this fight, you |
| only need to knock off 20% of it's HP, which is slightly above 1000 HP. Hit |
| it a few times, then escape by holding the L2 + R2 buttons. |
| |
| For any further fights, if you want to gain AP over and over, you can fight |
| it at any moment it jumps on you, which are: |
| |
| 1. When X-ATM092 gets back up. |
| 2. At 'Selphie's Cliff'. |
| 3. Running down the next pathway. |
| 4. At the next screen (where you also fought the mandatory Anacondaur). |
| 5+. You can keep fighting X-ATM092 on the bridge, as long as you only deplete|
| it's HP to zero once per battle, you can keep fighting it. In other words|
| just don't blow it up - yet. |
| |
| As for a strategy, you should already have prepared way before. Have Squall |
| with 100 Tornado junctioned to his Strength and optionally 100 Thundaga |
| junctioned to his Elem-Atk-J, and have him unleash Renzokuken at low HP. |
'=============================================================================='
If you don't want to kill X-ATM092 over and over again, and want to escape it
all the time, you'll have to dodge it. This'll give you a better SeeD Ranking
later on. You should only avoid fighting it if you're doing a Perfect Game,
however, because the AP is well worth the slight drop in your SeeD Ranking.
If you do want the AP, be sure to select the abilities on your GF's that you
want to learn, and have fun learning them! You can easily learn all abilities if
you really wanted to, and if you did the needed preparations. Also destroy it
when you're done, so you get ONE of the four +40% Stat ability items.
At the next screen, quickly run away. At the screen with 'Selphie's Cliff',
don't use any analog stick, but use the D-pad to run to the left, so Squall
can't get stuck behind any rocks. On the next screen, about halfway right before
the cracked road, WALK down by holding Triangle, otherwise X-ATM092 will throw
you off guard by shaking the ground with it's jump. In the next screen, simple
run down again. On the bridge, run to the right until X-ATM092 leaps over you.
Quickly run to the left now, until X-ATM092 leaps over again. Now run all the
way to the right to the Town Square. Here, simply exit, and rescue the dog by
talking to it. In the next street, run down too. In the next one, do NOT enter
the cafe (you will not see the inside anyway if you do, but you get a lot of
deductions), but simply run over to the beach. You'll get to see one of the most
awesome scenes in the game. After more scenes, you're free. Off to explore!
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|| {3} After the SeeD Exam || CHECKLIST
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|| Treasure: | Timber Maniacs (from Station) OR Timber Maniacs (from Hotel), ||
|| | Weapons Monthly April Issue, Magical Lamp. ||
||------------| ||
|| Rare Cards:| Zell, Diablos, Seifer. ||
||------------| ||
|| GF's: | Diablos. ||
||------------| ||
|| Other: | Battle Meter. ||
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In Balamb Town, you can do a few things. First watch Seifer take off in the car.
Head to the next screen. It is possible to read an issue of Timber Maniacs.
There are in fact two, one in the Hotel Room, and one on the station, which is
on the left of the town square. You can only read one or the other, never both.
Choose whichever you want. Head into the first house on the right of the town
square and say hello to Zell's mom.. and challenge her to a game of cards! You
can win the Zell Card from her. You can also read a fake Timber Maniacs issue in
the room on the right.
Head back to Balamb Garden, and talk to Xu, Quistis and Cid in the main hall.
Head to the right and talk to Seifer. After the scene, head back to the main
hall to hear the announcement. Take the elevator up to the 2nd floor and talk
to everyone there. You'll be called forward. After the scene, talk to Cid to
receive the Battle Meter. GET THIS, or you will only have one other chance to
get it again. It's best to just get it now so you won't forget. Go to the
classroom, and a scene will take place. You'll also finally get your score.
Please Check Section {INF-1} for all the info on how the rapport is created.
After more scenes, get dressed and talk to Selphie to attend the party. At the
party, answer "Yeah, I guess so" to Selphie. More dialog and a beautiful scene
will play. After everything, get changed and head over to the Training Center.
Here, Quistis will throw yet another Junction Tutorial at you, this time about
Status Junctioning.
Inside the training center, either take the left or right path, and exit north
nearby a save point. After the dialog, save your game, and check your junctions
one more time. Be sure Quistis also has junctions, and exit the training center.
A scream in the distance.. what the hell? Looks like someone is being attacked
by a lame ass creature? Let's kick some lame-ass creature butt!
.===============. .--------------.----------.
|Name: Granaldo | | FLYING ENEMY | {BOSS-6} |
|======================o==========================o=========o==================|
| Level Range: 1-11 | HP Range: 1314-1538 | AP: 5 | EXP: 40 (+10) |
|======================o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Death [10%], Poison [40%], Sleep [40%], Slow [90%], |
| Stop [10%], Doom [40%], Drain [100%], Vit0, Blow Away, |
| Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Sleep, Blind, Shell |
| Lvl 20-29: Sleep, Blind, Shell |
| Lvl 30+: Sleep, Confuse, Shell, Pain |
|==============================================================================|
| STEAL LIST: (Don't have Mug yet...) |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|4x Wizard Stone |4x Wizard Stone |4x Wizard Stone |4x Wizard Stone |
|20-29|4x Wizard Stone |4x Wizard Stone |4x Wizard Stone |4x Wizard Stone |
| 30+|4x Wizard Stone |4x Wizard Stone |4x Wizard Stone |4x Wizard Stone |
'=============================================================================='
.============. .----------.
|Name: Raldo | | {BOSS-7} |
|======================o==========================o=========o==================|
| Level Range: 1-11 | HP Range: 111-287 | AP: 3 | EXP: 40 (+10) |
|======================o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Death [20%], Poison [40%], Darkness [60%], Slow [90%], |
| Stop [10%], Doom [40%], Drain [100%], Vit0, Blow Away, |
| Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Fire, Thunder, Protect |
| Lvl 20-29: Fira, Thundara, Protect |
| Lvl 30+: Firaga, Thundaga, Protect |
|==============================================================================|
| STEAL LIST: (Don't have Mug yet...) |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|4x Wizard Stone |4x Wizard Stone |4x Wizard Stone |4x Wizard Stone |
|20-29|4x Wizard Stone |4x Wizard Stone |4x Wizard Stone |4x Wizard Stone |
| 30+|4x Wizard Stone |4x Wizard Stone |4x Wizard Stone |4x Wizard Stone |
|=====o=================o================o==================o==================|
| Strategy: This is an easy fight, despite facing 4 enemies with only two |
| --------- characters. First of all, you should consider stocking up on Shell |
| and Protect, two great spells. When fully stocked, kill off the Raldos with |
| a bunch of physical attacks (or GF castings), and Granaldo will have lost |
| much of it's power. You can put it to sleep and pummel it with magic, or you |
| can just hack away, since he's barely a threat at all. |
'=============================================================================='
After the fight, the girl (who looks an awful lot like the one who you saw at
the very beginning of the game, when Squall was in the Infirmary) will be taken
away by two guys in white. Exit the training center and head over to your room.
Looks like you got a new one!
When you wake up, grab the Weapons Monthly April Issue from your desk and head
out to the front gate. While on your way, talk to the guy in the main hall, who
mentions something about a card group called the CC. Keep this vague information
somewhere in the back of your head, and head over to the front gate.
At the front gate you'll get a short briefing. Talk to Cid and he'll give you
the Magical Lamp. This item summons the GF Diablos, an extremely useful GF..
Before you use the Magical Lamp, be sure to junction well. Should you be a high
level, you can also draw Holy and Flare from Diablos, and get 4 Hero items as
reward (Hero grants invincibility to one person in battle for some time). Then
again, do NOT go leveling up just to get these items. Instead stay a lower level
so you can later on get quick stat boosts from Bonus abilities on your GF's.
There is no need to play an extremely low level game, but just don't go fight
any battles for Exp. Instead, it's better to avoid fights altogether.. And that
is where Diablos comes into play.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now that you have Siren, you can boost some power yet again. Have Siren learn
Tool-RF, L Mag-RF and ST Med-RF, then Boost, Move-Find and the Mag+20% and +40%,
and the Mag Bonus ability.
It's time to perhaps win some cards and refine them in very useful magic:
- Tonberry/Tonberry King (1 = 1 Chef's Knife = 30 Death with L Mag-RF)
- Mesmerize (1 = 1 Mesmerize Blade = 20 Regen with L Mag-RF)
- Torama (5 = 1 Life Ring = 20 Life with L Mag-RF)
- Chimera (10 = 1 Regen Ring = 20 Full-Life with L Mag-RF)
- Also refine Tents which you can buy (1 = 10 Curaga with L Mag-RF)
Junction your current best recovery spell to HP and you should be ready to face
Diablos!
.==============. .--------------.----------.
|Name: Diablos | | FLYING ENEMY | {BOSS-8} |
|======================o==========================o=========o==================|
| Level Range: 1-100 | HP Range: 1600-80800 | AP: 20 | EXP: 0 |
|======================o==========================o=========o==================|
| Elemental Weakness(es): Wind [x1.5] |
| Status Weakness(es): Darkness [50%], Slow [90%], Drain [50%], |
| Vit0, Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Cura, Demi |
| Lvl 20-29: Cura, Demi |
| Lvl 30+: Cura, Demi, Holy, Flare |
|==============================================================================|
| STEAL LIST: --- |
|==============================================================================|
| DROPS LIST: |Card Drop: Diablos (100%) |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|8x G-Returner |8x G-Returner |8x G-Returner |8x G-Returner |
|20-29|8x G-Returner |8x G-Returner |8x G-Returner |8x G-Returner |
| 30+|4x Hero |8x Hero |8x Hero |8x Hero |
|=====o=================o================o==================o==================|
| Strategy: This fight requires a simple but effective strategy, or it will be |
| --------- a real pain. At the very beginning, have all characters cast Blind |
| on Diablos, and there's likely to be one of them who will hit. Now that |
| Diablos is blinded, he can nearly never hit you with his physical attack |
| anymore, and his other attacks Demi and Gravija can never kill you because |
| they inflict a Damage % of your current HP. That means victory is around the |
| corner. Also noteworth is that if you stock up on Demi, and then cast it on |
| Diablos, it will not only hurt him for 25% of his current HP, but he will |
| also fully heal that character with Curaga. |
| If you are high enough level to draw Holy and Flare (although you really |
| shouldn't be so high), do so. Leave Demi, you can refine it soon enough from |
| Black Hole items. Finish Diablos off with Renzokuken and Duel, which are wide|
| open to use as you should be low on HP all the time due to Gravija. |
'=============================================================================='
Now that you have Diablos, you have just acquired one of the most useful GF's in
the game. He has many useful abilities you'll want to learn ASAP: Mug, Enc-Half,
Enc-None, Time Mag-RF, ST Mag-RF, and his HP+20%, 40% and 80% are all great.
Darkside is also decent, as it allows you to triple your attack (at the cost of
10% damage to your HP).
Now that you have Diablos, consider refining the following cards once you've
learns Diablos' refinement abilities:
You may want the Energy Crystals for Squall's best weapon, Lionheart. Soon
enough, you won't be able to find anyone who plays Level 5 Cards, and if you
want to make the Lionheart you need the Energy Crystals. You need 2 Crystals..
*If you mod these Rare Cards, you CAN still get them back on Disc 4 after having
done a certain quest involving cards. The rewards are great for modding them now
so I suggest you do it. The Zell Card is a great playing card too, though, so I
am leaving the choice for that one up to you.
In any case, get Meltdown! It's not only an awesome junctioning spell for Vit,
it also works on EVERY enemy in the game! And the name 'Vitality 0' is a bit
misplaced name, because it reduces defense in general (Vitality AND Spirit) to
zero. How great is that..?
Also go back into Balamb Garden and take the elevator to the 3rd floor. Here,
challenge Cid to a game of cards. You can win the Seifer Card from him, a great
rare card. Be warned, Cid is a good player, plus he doesn't play the Seifer Card
all that much. Also talk to him to get the Battle Meter if you hadn't already,
last chance now! And lastly, talk to him another time if you hadn't gotten the
Magical Lamp, and you'll get it now. After doing the Timber Mission, you can no
longer do this.
Now that you have 5 GF's, you should divide them equally like this so every
character has a decent amount of stat-junctions:
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {4} The Forest Owls Mission || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Pet Pals Vol. 1, Pet Pals Vol. 2. ||
||------------| ||
|| Rare Cards:| Angelo. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
When you're all beefed up and ready, depart for Balamb. Save your game on the
worldmap and enter Balamb. You can start the 'Queen of Cards Quest' now, and it
requires you to LOSE the MiniMog Card to the Queen. After losing it to her, talk
to her and she'll tell you she will be moving to a different area. If she says
she's going to Dollet, then bingo! Otherwise, if she says she's going to
Galbadia (Deling City), reset the game, because we need her in Dollet if we
want the quest to go smoothly. If you keep getting the same result (Galbadia),
then something is wrong and you need to play a game or two with someone, then
save again, then try again. A hard reset may also do wonders. When you're done,
hop on the train.
After the scene, go through the door and enter the cabin. You'll get the Pet
Pals Vol. 1. Choose "Not too much" to get some info about Timber. After the
scene, your characters fall vast asleep due to mysterious reasons. You'll now
be in control of Laguna, Kiros and Ward. Your characters stats and junctions
are exchanged: Squall - Laguna, Kiros - Zell, and Ward - Selphie.
The forest you are in is linear, so proceed to the end, hop in the car, and
you'll be in Deling City. Head right. (Note: You *can* head up, and even fight
in the sewers, but that doesn't do you any good). Go accross the street and
enter the Galbadia Hotel. Head downstairs and talk to the waiter. (Note:
Selecting the gray answer is actually Squall's thoughts). "Let's get a load off"
will proceed the story. When you gain control again, head over to Julia, the
pianist. After the scene, head back upstairs and ask the receptionist which
Julia's room is. When you can, talk to Julia and more scenes will follow. After
all scenes end, you'll be back with your regular characters, and you have
arrived in Timber.
Here, answer "But the Owls are still around". (Note: If you give the incorrect
answer, you'll get a funny scene, and it doesn't do anything bad). You can check
the Timber Souvernir' "shop" on the right for some info, after which you should
follow the guy.
After the scene inside the train, head up and save your game. Go back and
challenge Watts to a game of cards. He'll first say: "Let's play a game with
Balamb's rules and ours, sir". Whenever you see a line like this, it means rules
will be mixed, which can result in rules getting spread or abolished. In this
case, we want the Open rule to spread, so we accept. You can immediately cancel
the game once you've accepted. If the Open rule has spread, then good, go save.
if nothing happens and Watts stops asking to mix rules, load your game and try
again. Also, don't mind whatever the trading rule here is; It won't change right
now.
When you're satisfied, play a game for real with Watts, and win the Angelo Card
from him. Consider CARD MODDING this card: It gives 100x Elixir! Now proceed
with the game. Fetch "the princess" at the end of the train which turns out to
be .. Rinoa, the girl you met at the party. You'll also get the Angelo tutorial,
you know, the dog whose Card you just modded into 100 Elixirs (if you're smart).
'Talk' to Angelo after the scene (repeatedly) and .. Eh, never mind. Let's go
back to the game. Head back to the front to initiate more scenes, including the
mission briefing for the upcoming briefing.
When you get it, say so. Check out the board on the right to read the 'Anarchist
Monthly' clippings, which reveal some information about Vinzer Deling, the
president of Galbadia. Exit the room and talk to Watts when you're ready and
have saved your game.
Now the mission begins. Walk over to Rinoa, then head jump over to the other
train and get to the other side. Now you'll have to input three codes. Press
down when no guards are near and input the three codes. Go back up if a guard
gets near. When done, you'll have to input five codes this time, and you won't
get a warning from Zell or Selphie this time, so be careful. You should have
plenty of time, so take it easy. When done, you'll be back in the train again.
If you did everything perfect in one go, you'll get +100 SeeD Exp, in other
words your SeeD Rank increases by +1. If you took 10+ tries (jeez, then you must
really suck), your SeeD Rank will drop by 1. Between 2-9 tries, nothing happens.
You get some time to equip your GF, because a boss is coming up. Save your game.
Also check the room where you picked up Rinoa, and grab the Pet Pals Vol. 2 from
the bed. Talk to Rinoa when you're done (and make sure you have the Item command
on at least one character equipped), and you'll get into a boss fight after the
revealing scene.
.=====================. .----------.
|Name: Fake President | | {BOSS-9} |
|======================o==========================o=========o==================|
| Level Range: 1-12 | HP Range: 52-778 | AP: 0 | EXP: 0 |
|========o========================================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Slow [90%], Vit0, Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-12: Cure |
|==============================================================================|
| STEAL LIST: --- |
|==============================================================================|
| DROPS LIST: --- |
'=============================================================================='
.===============. .--------------.-----------.
|Name: Gerogero | | UNDEAD ENEMY | {BOSS-10} |
|======================o==========================o=========o==================|
| Level Range: 1-12 | HP Range: 350-3650 | AP: 20 | EXP: 0 |
|======================o==========================o=========o==================|
| Elemental Weakness(es): Fire [x2], Earth [x2], Holy [x3], Restorative [Hurt] |
| Status Weakness(es): Slow [90%], Regen [90%, Hurt], Doom [80%], |
| Vit0, Gravity |
|==============================================================================|
| DRAW LIST: Lvl 1-12: Esuna, Double, Berserk, Zombie |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-12|2x Phoenix Down |2x Phoenix Down |2x Phoenix Down |2x Phoenix Down |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-12|8x Zombie Powder |8x Zombie Powder|8x Zombie Powder |8x Zombie Powder |
|=====o=================o================o==================o==================|
| Strategy: Again, two enemies in one boss fight. The Fake President is easily |
| --------- disposed off though, and he only uses his weak bite attack. |
| Gerogero however is much stronger. It *is* an undead enemy though, so one |
| simple Elixir will mean instant death for him. You should take the time to |
| draw stocks of Esuna and Double, to fill them up completely. They're useful |
| spells and Double junctions quite well for now. If you get silenced or |
| berserked, heal it immediately with Esuna and you should be fine. Keep your |
| HP above 450 or so. When you're done toying around, finish him off with an |
| Elixir. A Phoenix Down can also do the trick, but with only 25% chance of |
| success. An X-Potion also works 100% like an Elixir. Heck.. Curaga works too.|
'=============================================================================='
After some scenes, talk to Watts and you'll end up in Timber again.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {5} Timber and Optional Dollet || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | 500 Gil, Buel Card, [Tonberry Card OR Forbidden Card], ||
|| | Geezard Card x5, Red Bat Card x4, Buel Card x3, ||
|| | Anacondaur Card x2, Cactuar Card, (INFINITE: Potion, Soft, ||
|| | Phoenix Down, Antidote, Geezard Card), Occult Fan II, ||
|| | Timber Maniacs (x3), Potion, Phoenix Down, Soft. ||
||------------| ||
|| Rare Cards:| Siren, MiniMog (win back). ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Map of Timber:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Note: Because Timber is fairly large, the above map should help you. You start
at the [ * ] this time, and everything between [brackets] is an area.
You can now get into random encounters, just so you know. Don't forget to give
the junctions of the party member you're leaving out, to Rinoa. You can do an
easy Junction Exchange under the Switch option at the menu. Back at the station,
you can now visit the Pet Shop, which sells GF related items. Having Amnesia
Greens may come in handy for later, and you might also want to buy Pet Pals Vol.
3 and 4 (but only learn the skills from Volumes 1 and 3; The others will get in
the way with Angelo Search, a very useful skill later in the game).
First, although optional, go over the overpass, past the alley with the hotel
and weapon shop, to the exit area. Here, fight the two Elite Soldiers. Now
backtrack and head to the Timber Square by going to the right on the [ * ]
screen. Enter the Timber Maniacs building and check out the back of the right
pile of magazines to find the Girl Next Door magazine. Also check out the small
room on the left to find a hidden Blizzaga Draw Point. Last, if you talk to the
guy in the room down the hall, you'll get various scenes.
From the Timber Square, you can enter the House and check out the back alley
from the 2nd floor. Go back outside and head over to the Old Man's house, see
the map. Here, talk to the Old Man and answer yes. You can now drink from the
tap which restores your party. You can also inspect the cupboard 4 times here
and get 500 Gil, but after this you can't drink from the tap anymore (though it
isn't a big deal).
Head over to the Pub Square and defeat two Galbadian Soldiers, after which you
get a Buel Card (just a normal card). There's also an Item Shop here (on the
left). Enter the pub. Looks like there's a drunk guy blocking the exit to the
back alley, you can either tell him about the card and he'll move out of the way
and give you the Tonberry Card, OR you can buy him a drink. Observe him and see
what he's drinking, and talk to the woman on the left to see what he thinks is
good, and check the below table to make it even easier:
Heck, the guy only likes Reagan drinks, so buy him that drink and you'll get the
Forbidden Card. (Note, by the way, that the drinks are named after Chocobo
Greens from Final Fantasy VII). When he's out of the way, go through the back
alley and up the stairs to the TV station. Save your game on the way.
The large screen at the stairs seems messed up, but there's actually some text
readable if you scramble it out: "Bring me back I am alive here I will never let
you forget about me". What does that mean..? Play on.
During the scene on the stairs, answer however you like, then head over to the
TV Station. After the scene, follow Seifer. More scenes will happen. Now head
over to the house at Timber Square. Here, a scene will occur. When upstairs,
talk to everyone, and talk to Quistis twice to progress the game. Downstairs,
you'll get a Potion, Phoenix Down, Soft, Antidote and Remedy from the woman.
Outside, talk to the Galbadian Soldier and you'll get a scene. After the scene,
head right. Another scene takes place. Follow Quistis, go up the stairs, cross
the bridge and you'll have made it to the departing train. Inside, talk to
Rinoa, then check out Zell and pick (Leave him alone). When the train stops at
East Academy, you *can* get off to continue with the story, but you can also
choose to do some optional things in Dollet and Timber, which I suggest you do
first.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you've been following this guide religiously up to this point, the Galbadian
region has the Open and Same card rules (where Open came from Balamb region).
We're off to Dollet to run some rewarding errands there. On the worldmap, at
the end of the railroad track there's a path leading to the beach; Dollet is
located here. You've actually been here before, remember? It was during your
SeeD Exam. Now, your exploration of the town will be more thorough and at a
calmer pace.
Familiarize yourself with the town again, but for now, refrain from doing
anything card game related. When exploring the main street, which you should
be able to recall from memory, continue to the town square with the fountain.
Approach the Dollet Guard on the left twice, and follow the path to the end for
a funny scene. Return to the town square afterwards and head inside the hotel.
Stay the night; you can find a Timber Maniacs in the hotel room.
2. Save your game in the Dollet hotel, then do a hard reset on your console.
(This implies that you turn your console off/on, in contrast to a soft reset,
which is done with the controller. A PSP or emulator works fine too, but you
can't use "save states" because that'll mix things up.)
3. Head outside to the town square and immediately walk back inside the hotel.
(This is actually necessary, yes, and it's based on grounds of manipulating
the game's random number generator to finally favor you)
4. Challenge the girl in the hotel to a game of cards twice, but decline both
times.
5. Challenge the girl a third time and accept the challenge. Quit the game as
soon as it starts.
Result: A. If Open had not yet been spread to Dollet, it will spread now. If you
want to abolish Random after this, head back to Timber to carry
Galbadian rules, then follow steps 2-5.
B. If Open was already spread, Random will be abolished. You cheer, hop
up and down and give random passersby a hug for the next few days.
1. Carry Galbadian rules (go to Timber, challenge left gate guard until he stops
asking to mix).
2. Go to Dollet. Save in the hotel (adjacent to the town square with fountain).
3. Do a hard reset. Reload your save in the hotel.
4. Challenge the girl in the hotel 4 times, decline everytime.
5. Challenge the girl for a fifth time and accept the challenge. As soon as the
game starts, quit the game. This should do the trick.
Dollet's Pub:
-------------
In the main street you can check out the Nautilus shop, although it's hardly an
interesting shop in terms of content. Further down, head inside the pub.
Talk to the "woman" at the counter for a funny dialog, then head upstairs. The
Queen of Cards should also be here, but definitely IGNORE HER for now. Grab the
Timber Maniacs from the table, and make sure you're able to use the save point
here; it's initially hidden, so you'll need Siren's Move-Find ability. This is
a very essential save point, so learn this ability if you haven't already.
Challenge the pub owner (the guy on the left) for a game of cards. Since you've
already abolished Random, it should be a piece of cake to beat him. Upon victory
he invites you to his private room.
Talk to the Pub Owner in his private room to receive a Geezard Card x5,
Red Bat Card x4, Buel Card x3, Anacondaur Card x2, and a Cactuar Card.
There are also 3 magazine piles here. Here's what they yield:
Especially the pile near the exit is of interest to us, but more on this soon.
For now, be SURE to get the Occult Fan II from it.
Challenge the pub owner again and win the Siren Card from him. You can mod this
card into 3 Status Atks, which is an excellent ability to teach a GF. If you
do this, I suggest combining it with a 100x Death junction to rid yourself of
most enemies quickly. Remember that refined cards can be won back on disc 4.
Abolishing Elemental:
---------------------
1. Beat the pub owner to access his private room (see above).
2. Head to Timber and challenge the left guard repeatedly again until he stops
asking to mix rules. You are now carrying Galbadian rules.
3. Back in Dollet, go inside the pub and save your game (which requires the
Move-Find ability from Siren).
5. Load up your save game in the pub, enter the private room, and examine the
magazine stack (closest to the exit) exactly twice.
6. Challenge the pub owner to a game of cards, accept the challenge, and quit
the game as soon as it starts.
Exact same as above, except you must examing the magazine stack exactly THREE
times (instead of two times).
Now that you've abolished both Random and Elemental, let's continue with our
exploration of the town.
Head back into the pub and ask the Queen of Cards about her artist father. This
initiates the "Bone Quest". Head further down the street, and you'll come across
a dog and a boy in the next screen. Talk to the boy and follow him inside.
Check the painting and talk to the boy. Also challenge him to win back your
MiniMog Card (if you had spoken to the Queen earlier about her artist father,
and lost the card to her in Balamb in the first place).
Head outside and Squall will note there used to be a dog here. Head to the town
square and talk to the dog. Look under the bone to receive a Potion. Head back
to the old man's house and check the painting after the scene, and talk to the
boy. Now head over to the street at the pub's entrance, and talk to the dog.
Look underneath the bone to receive a Phoenix Down. Head back to the house
and check the painting a final time. Head outside, talk to the dog, and you'll
receive a Soft. The quest is now over.
And that's it for Dollet's amazing secrets! Head back to the worldmap to get
going. You can either do some very minor things in Timber now, or continue with
the storyline.
You can also, btw, get infinite Potions from the guy on the overway as long as
Rinoa or Quistis is in your party. Lastly, you can read a Timber Maniacs issue
in the Hotel Room (rent it).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
Go back to the worldmap and follow the road until you get to a bridge. A small,
round forest should be nearby.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
||{6} Lunatic Dream & Galbadia Garden|| CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| --- ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Before you enter the nearby forest, do a Junction exchange so that Quistis and
Selphie have the junctions of your two other party members.
Enter the nearby forest. After the scene, Squall, Quistis and Selphie will fall
vast asleep and become Laguna, Kiros and Ward (in that order respectively).
This is a table which shows that some actions have an effect on later visits you
will make to the Lunatic Pandora. It's best to do everything, but I advise you
to certainly not miss out on the very rare Power Generator!
.---------------------------------------.--------------------------------------.
|Laguna's Actions (in the dream): |Later Visits: |
|=======================================|======================================|
|Pick up the Old Key near the Confuse |Unlocks the doorway which reveals an |
|Draw Point (and near barrels). |Ultima Draw Point. |
|---------------------------------------|--------------------------------------|
|Remove the lever of the middle panel |Reveals a Silence Draw Point |
|---------------------------------------|--------------------------------------|
|Fiddle with the lever of left panel + |Reveals a Phoenix Pinion |
|press the red switch afterwards | |
|---------------------------------------|--------------------------------------|
|Fiddle with the lever of right panel + |Reveals a Power Generator (!) |
|press the blue switch afterwards | |
|---------------------------------------|--------------------------------------|
|Find the Old Key at 1st intersection |Reveals a LuvLuvG item behind the door|
|---------------------------------------|--------------------------------------|
|Press the detonator (red + blue) |The boulders fall into holes which |
| |allow you to reach some secrets. It |
| |also clears the way to Combat King 005|
|---------------------------------------|--------------------------------------|
|Push a rock from a left tunnel wall |Reveals a Spd-J Scroll |
'---------------------------------------'--------------------------------------'
Note: Should you be a high level, you can get Laser Cannons from Elastoids, but
only if they're Lvl 30+. You really shouldn't be that high yet.
As Laguna, choose "Nah, just my imagination", then walk down the path. At the
next screen, you'll fight some Esthar Soldiers. After this, take the right path
and climb down the ladder. Go to the next screen, and go left here. Near the
rubble, grab the Old Key (which silly Laguna loses). Now walk two screens left
and check the middle hatch. After the lever is removed, backtrack to the start
where you fought the mandatory Esthar soldiers, and take the left path.
Climb down the ladder at the end of this screen, and you'll be in a hall. Check
near the rubble on the left to find another Old Key (which is also lost). Make
sure to walk to the next screen (below) to fiddle with the left hatch. These
things will later on reward you. Backtrack all the way again so you get to other
side of the hatches (the right side), and check the final hatch too. Now you can
proceed up north at the screen where you found the first Old Key. In the next
screen, go up.
Here, you'll find a detonator, First press the red switch to move one boulder
and open up the left hatch, then press the blue switch to move the other boulder
and open up the right hatch. Go to the next screen, and walk the stairs to yet
again the next screen. Here, proceed and touch the boulder on the left to take
care of yet another Esthar Soldier. Proceed north. In this screen you can save
your game. Head north to exit the Lunatic Pandora. Depending on how many traps
you set, you'll fight between one and five battles. If you did all the previous,
you'll only fight two Cyborg Esthar Soldiers. The last will use the "Soul Crush"
attack on Kiros and Ward. This is story related, but be sure to heal up Quistis
and Selphie in the real world.
After a few scenes, you'll be back at the worldmap. Galbadia Garden is just
around the corner.
Note: The forest can now be walked in on the worldmap, and you can encounter
various enemies including Ochus, Wendigo's and Anacondaurs. This can be a decent
training spot, should you feel the need to train. Also note that Grendels with
levels 1 - 29 can drop Dragon Fangs, an item needed for Squall's best weapon,
Lionheart. It may be useful to get four Dragon Fangs now, to save you the
trouble later on. Remember, they DROP them, so you cannot mug them. If you
successfully steal from an enemy, no item will be dropped.
After the movie, walk inside Galbadia Garden until Quistis says she takes care
of it. Move inside, and you'll get the message to go to the 2nd floor reception
room. Go to the north exit and continue north. You'll be in a hall with guys
doing pushups (they hold some funny dialogs). Head up the stairs and enter the
room on the bottom of the screen. This is the reception room. Talk to Zell,
Rinoa, Quistis, Zell, Selphie in that order, and Squall will exit the room.
Go back downstairs and walk to the main hall. A scene with Fujin and Raijin will
take place. After this, talk to Quistis at the front gate, and finally, talk to
Rinoa at the exit. After the scene, Irvine joins you (Oh my.. his last name is
actually USED in-game). Talk to him, then to Zell. You can make your own team,
don't let that sneaky Irvine team up with the babes ;)...After the tutorial,
you'll be back at the world map. You can, however, grab ALL Level 6 Boss cards
from a certain player in Galbadia Garden.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inside Galbadia Garden, head to the main hall. From here, go right. In this
hallway, go through the door on the right, and you'll be in a classroom with
three people. The girl can play ALL Level 6 Boss Cards, so you'll probably want
to play a lot with her.
You can also change the card rules for the Trabia region, which will save you
the trouble later on. From the classroom with the girl that plays all Level 6
Boss Cards, go out to the hall, (SAVE first at the main hall) then enter through
the other door on the left. Walk to the left (you can't enter the ice hockey
field now), and you'll get to the locker room. Here, challenge the Trabia
exchange student to a game of cards. He'll ask to mix rules: Agree, then quit.
The first time you're likely to spread Open to the Trabia rules. (Rarely will
you either abolish Random or Plus the first time). Good.
Now go to the girl that plays Lvl 6 cards and she'll keep asking to mix rules.
DECLINE the offer all the time, until she stops asking after a while. Save at
the main hall now. Head back to the Trabia Student and he'll ask to mix again,
since you just 'got' yourself the Galbadian rules. Agree, then quit. You are
aiming to abolish Random first (although abolishing Plus is also good). If Open
abolishes, reset, and the same thing goes for if Same spreads. Only abolish
Random or Plus. Save your game if you pull it off.
Now repeat the progress for the final rule to abolish. Talk to the Lvl 6 cards
girl again, decline the mix until she doesn't bother any more, save, head back
to the trabia student, and keep resetting until you finally abolish the last
rule. Be very happy when you pull this off, it saves you trouble later on.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
Enter the nearby station, and pay 3000 gil to depart on the train. Attempt to
leave to progress. After that, follow Irvine and you'll be in Deling City.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {7} Deling City Mission & The Tomb|| CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Weapons Monthly May Issue. ||
||------------| ||
|| Rare Cards:| Kiros, Sacred, Minotaur. ||
||------------| ||
|| GF's: | Brothers, Carbuncle (Draw). ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
When you arrive in Deling City, simply exit the station and go outside. Talk to
a party member and continue. If you want to continue with the game, simply talk
to the conductor when the bus is here, and it'll take you to General Caraway's
Mansion, your next stop for plot progress. However, due to some optional thing
my fingers are aching to steer the characters somewhere else..
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you had given the Queen of Cards the MiniMog earlier in the game at Balamb,
you can now fetch your BIG, FAT reward. We're going to get the Kiros Card!
Head to the right, and walk down the road. You'll come past the hotel. Stay for
the night and read the Timber Maniacs magazine that can be found between the
beds. Exit, and simply follow the road further. Now you'll get to the screen
where we want to be. First of all, there's a Shop & Junk Shop here on the right.
The man in black across the street is the one you'll want to play a game
with: He holds the Kiros Card. Once you've won this card, you can mod it into
three Accelerators - An item that teaches a GF the ability Auto-Haste! This is
an AWESOME ability to have because your characters will then have the status
Haste permanently (even after death), but this also grants 100% immunity to Slow
and Stop. Ok, admittedly the Kiros Card is an awesome playing card, but Card
Modding it gives too good rewards, so just do it.
You can probably upgrade a few weapons by now. However, weapon upgrades are
highly overrated, since many weapons only give a very small increase in attack
power and hit rate. Only Squall's weapon is worth upgrading at the moment, and
I suggest you upgrade it to a Flame Saber, nothing less. This grants you the
Fated Circle and Blasting Zone Limit Breaks. If you want to, you can even skip
this and go straight to Lion Heart, which will be covered shortly.
From this screen, head down. At the intersection on the next screen, head right.
You'll now be at the front of Caraway's Mansion, talk to his guard on the right.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
Talk to the guard. He'll tell you that you need to fetch a student ID number
from the Tomb of the Unknown King. You can also buy a location displayer for
5000 gil from him, or get two hints for 3000 gil per hint. Don't bother with the
hints, they're as follows:
1. "There is a GF inside the [Tomb of the Unknown King]. If you feel confident
enough, it may be worth the challenge."
2. "The GF in the back of the cavern has a weakness. 'Stay above the ground'.
Keep that in mind."
Only buy the location displayer if you want it for completion purposes, then ask
the guard to escort you out of town. Exit to the worldmap. Check the northeast
(bring up the world-map with SELECT), that's where we're gonna go. At the end,
enter the small tomb covered with green.
There's a Protect draw point on the left, and a save point on the right. Enter
the Tomb. You should know three things: 1. You can bring up the map by holding
SELECT, and the X notes down your location (if you bought the 5k displayer).
2. The point of view will always be over Squall's shoulder, which keeps changing
around, and makes it a bit difficult to navigate. 3. If you use the escape
option from the map (Triangle), your SeeD rank will drop by 1. However, using
the map itself doesn't do anything negative.
Note: From now on, "Up" means both "Up" and "Follow the linear path".
Go up, and inspect the sword. Write down the number. You're basically done now
for the mandatory part. However, if you want to get the next GF, read on.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Directions from the screen with the sword: Right, Up, Right, Up, Right, Up.
Here, Sacred must be fought. However, he'll flee from battle very quickly.
Directions: Down, Up, Right, Up, Right, Up, Right, Up.
Here, pull the lever at the right to release the waterflow. Also make SURE you
draw Float from the Draw point on the left.
Head back inside and go all the way up to fight Sacred & Minotaur, aka Brothers.
.=============. .-----------.
|Name: Sacred | | {BOSS-11} |
|======================o==========================o=========o==================|
| Level Range: 1-75 | HP Range: 578-27218 | AP: 20 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Poison [x2], Wind [x2] |
| Status Weakness(es): Float [70%], Drain [100%], Vit0, Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Shell, Protect, Berserk, Life |
| Lvl 20-29: Shell, Protect, Berserk, Life |
| Lvl 30+: Shell, Protect, Berserk, Life |
|==============================================================================|
| STEAL LIST: --- |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|8x G-Hi-Potion |8x G-Hi-Potion |8x G-Hi-Potion |8x G-Hi-Potion |
|20-29|8x G-Hi-Potion |8x G-Hi-Potion |8x G-Hi-Potion |8x G-Hi-Potion |
| 30+|8x G-Hi-Potion |8x G-Hi-Potion |8x G-Hi-Potion |8x G-Hi-Potion |
'=============================================================================='
.===============. .-----------.
|Name: Minotaur | | {BOSS-12} |
|======================o==========================o=========o==================|
| Level Range: 1-75 | HP Range: 855-36375 | AP: 20 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Poison [x2], Wind [x2] |
| Status Weakness(es): Float [50%], Drain [100%] Vit0, Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Shell, Protect, Berserk, Double |
| Lvl 20-29: Shell, Protect, Berserk, Double |
| Lvl 30+: Shell, Protect, Berserk, Double |
|==============================================================================|
| STEAL LIST: --- |
|==============================================================================|
| DROPS LIST: |Card Drop: Sacred (100%) |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|8x G-Returner |8x G-Returner |8x G-Returner |8x G-Returner |
|20-29|8x G-Returner |8x G-Returner |8x G-Returner |8x G-Returner |
| 30+|8x G-Returner |8x G-Returner |8x G-Returner |8x G-Returner |
|==============================================================================|
| Strategy: Start the fight by casting Float on both Sacred and Minotaur. This |
| --------- takes care of their regeneration from the earth. Your next step |
| should be to either cast Float on all party members (to block their special |
| attack Mad Cow Special), or cast Meltdown on Sacred and Minotaur to reduce |
| their defense to 0. When you've done that, the fight should be a breeze, so |
| take your time to draw the Life spell from Sacred. You can also Draw-cast |
| Protect on all your party members, but it's not nessecary. Just pummel them |
| and the fight should be over sooner or later. Sooner, that is. |
'=============================================================================='
After the fight, the GF Brothers joins you, and you also get the Minotaur Card.
I suggest you learn the Brothers HP+% abilities, then the HP Bonus ability
(which gives you +30 extra HP per level up). After that, learn the junction
abilities, Cover, Boost, and Defend.
Note: I suggest you Card Mod the Minotaur Card into 10x Adamantine. This item is
great on it's own (teaches a GF Vit+60% ability), but is also used in Weapon
upgrades, including many final weapons. Yes, even Squall's Lionheart. I suggest
you keep the Sacred Card for playing, since 100 Dino Bones .. well.. *Eyeroll*.
Now that you have Brothers, spread the GF's like this on three characters:
Exit the Tomb by going all the way straight (down, up, up) out.
Once you've done the Tomb of the Unknown King Quest, head back to Dollet and
lose the Sacred Card to the Queen. Make sure you send her back to Balamb, just
to make life easier on yourself. Whatever you do, MAKE SURE SHE DOES *NOT* GO TO
DELING CITY. You can re-win your Sacred Card back from her son here in Dollet.
You can now create Squall's best weapon, Lionheart. You need 1x Adamantine,
which comes from the Minotaur Card, 4x Dragon Fang, which can be stolen from
Grendels (Lvl 1 - 29) that can be found in the dream forest, and 12x Pulse Ammo,
which can be gotten by refining two Energy Crystals into 20 Pulse Ammo. Energy
Crystals can be gotten by modding 20 Elnoyle Cards into 2.. (somewhat time
consuming, yes). I suggest only upgrading Squall's weapon, because he gets a new
Limit Break, the others only gain a very slight increase in attack power and hit
rate, which isn't worth it.
One possible exception is Selphie's best weapon, the Strange Vision. This weapon
never misses (like all of Squall's weapons), which is a plus. It requires
1x Adamantine, 3x Star Fragment (Card Mod 9 Iron Giant Cards into 3), and
2x Curse Spike (Card Mod 2 Tri-Face Cards into 2).
One last thing I'd like to mention here is that it's advisable you learn Mug,
since soon you'll be able to really benefit from mugging several bosses.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
Head to Caraway's Mansion and give the number to the guard. In my case, the
number was 47, so I enter 7, 4, 0. Enter the Mansion. Inside, talk to Rinoa and
answer however you like. After the scene, follow General Caraway and watch the
scenes/debriefing. Head back to the mansion after everything.
Back at the mansion, watch the scene and you'll be in control of Quistis.
Attempt to exit and bump into Rinoa. After the scene, follow the others. Talk
to Caraway, and follow him with Squall. Follow him until Squall and Irvine are
in position. After this, you'll be back in control of Quistis. Head back to the
mansion after which the team gets locked in. Now you're in control of Rinoa.
Walk around the car and enter the sewers by checking the manhole. Head west,
then West, then West. Grab the Weapons Monthly May Issue and go east to climb
the ladder and go back to where you were.
Climb the crates with X, and go left to the next screen. Here, climb the ladder
and the ledge, and walk up to Edea. Many scenes and movies will play. At the end
of them, you're back with Quistis and co. Check the glasses on the left, then
place the glass in the statue's hands at the upper left corner of the room. A
secret entrance opens up, and you'll now be in the sewers. Check the wheel to
go over it, then open the door and go up.
Back with Squall, follow Irvine. Save your game after this. Climb the building
like Rinoa did, and an extra ledge on the left. Here, ask Vinzer Deling if he
wants to play a card game with you. Guess he doesn't respond .. he's too busy
rotting. Climb the stairs, and go inside. It's boss time.
Go south and check the hatch on the right. In the next screen, inspect the
sniper rifle and watch the scene. Now shift back to Quistis' team.
Go up to the next screen. Here, open the door on the upper left and go left.
Check the ladder (which falls). It's possible to go over it and find an Esuna
Draw point at the end, but you can also go just left to the next screen, then up
to another screen. Go up again, and in the next screen, open the door on the
upper right and go right. Go right. Pass over the wheels, yes both, then go down
and pass over the wheel on the right. Go down again through the door. Again, go
over the wheel, and again, go down through the door. Pass through the hall and
head right. The ladder that falls will function as a bridge now (and the ladder
going up actually leads where you came from - the mansion). Just head right and
ignore the fallen ladder. Head right again, go over the wheel and go up. Go up
one more screen and you'll be at the end of the sewers. Save your game. Climb
the ladder, then climb it up again, and after the movie, flip the switch.
More scenes and movies will play, and it'll finally be time to fight Seifer and
Edea. Check your junctions for Rinoa, Irvine and Squall. Don't forget to
junction your newly aquired GF Carbuncle. Now that you have Carbuncle, junction
your GF's like this on your characters to evenly spread the stat-junctions:
.=============. .-----------.
|Name: Seifer | | {BOSS-14} |
|======================o==========================o=========o==================|
| Level Range: 1-20 | HP Range: 176-1150 | AP: 0 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Poison [x1.5], Wind [x2] |
| Status Weakness(es): Sleep [20%], Slow [90%], Drain [100%], |
| Vit0, Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Fire, Cure, Life |
| Lvl 20: Fira, Cura, Life |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Hero |1x Hero |1x Hero |1x Hero |
| 20|1x Hero |1x Hero |1x Hero |1x Hero |
|==============================================================================|
| DROPS LIST: --- |
|==============================================================================|
| Strategy: Seifer is a real pushover. He can only use Fira and his regular|
| --------- gunblade, which he only rarely pulls the trigger for. If you want|
| to, cast Protect first, then finish him off with a few physical attacks. You|
| can also stock up on Life if you hadn't already. Also try to mug a Hero. |
'=============================================================================='
.===========. .-----------.
|Name: Edea | | {BOSS-15} |
|======================o==========================o=========o==================|
| Level Range: 1-20 | HP Range: 1300-7000 | AP: 20 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Cura, Dispel, Life, Double |
| Lvl 20: Cura, Dispel, Life, Double |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Elixir |1x Elixir |1x Elixir |1x Elixir |
| 20|1x Elixir |1x Elixir |1x Elixir |1x Elixir |
|==============================================================================|
| DROPS LIST: --- |
|==============================================================================|
| Strategy: Edea is a powerful opponent. She can cast the three elemetal spells|
| --------- Firaga, Blizzaga and Thundaga, she has a physical attack, she can|
| Dispel any status from your party, and she can cast Protect and Shell on|
| herself. Start the battle by summoning Carbuncle, which will cast Reflect on|
| all your party members. Edea will first waste a few turns to Dispel it, and|
| when she has done that, you can always summon Carbuncle again. Pummel Edea|
| with GF's, physical attacks and Limit Breaks. She has quite some HP, but you|
| will pull it off if you keep your HP high (which you can also do by drawing|
| Cura from Edea and casting it). Also try to mug an Elixir from her. |
'=============================================================================='
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {8} Winhill || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| 3000 Gil (Laguna's stash) ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
And.. we're on Disc 2 folks! Enter another dream sequence about Laguna. After
the scene, check the (hidden) Curaga Draw Point near the upper left closet, then
exit downstairs. Talk to Ellone, then go outside. Head into the house directly
below the one you came out of. Here meet up with Kiros. Select all options
before going saying "Let's talk later...".
Go back outside. Laguna will have Squall's junctions, and Kiros will have
Irvine's. Any other junctions made can be done manually. Head south from the
town square, and proceed south after the scene. At the next screen, go further
south, and at the chocobo trail simply continue south. Continue all the way
south until Laguna says the patrol is done.
As you may or may not have noticed, Laguna has 3000 gil to spend. This money can
be spent on buying items from the item shop on the left. If you don't spend the
money, it won't be transferred later on, but the items you buy stay in your
inventory, so buy some stuff from the store.
Head back to the town square, and watch the scenes on the way. Head back into
the house where you talked with Raine, and go upstairs. Talk to Raine after the
scene, then head back to your own house, and go upstairs. Inspect the bed and
choose to rest to exit the lucid dream..
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {9} D-District Prison || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Combat King 001, Pet Nametag, Strength Up, Tent, Cottage, ||
|| | Rename Card, (HP Up), (Luck Up), (infinite Rosetta Stones). ||
||----------| ||
|| Other: | Character Report. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Looks like Zell was in the dream world too, as Ward. Talk to Rinoa twice, and
the scene will shift to Squall. During the scenes, answer "I'll stop him" and
"...Just let me die." When you gain control of Zell again, go up the stairs and
battle the soldiers. After getting your weapons back, be SURE to check your
junctions, because another (easy) fight is on the way.
.=================. .-----------.
|Name: Biggs (2nd)| | {BOSS-16} |
|======================o==========================o=========o==================|
| Level Range: 1-22 | HP Range: 1467-2235 | AP: 10 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Poison [80%], Darkness [80%], Silence [80%], |
| Zombie [70%], Slow [90%], Confuse [60%], Drain [100%], |
| Vit0, Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Cure, Haste, Slow, Regen |
| Lvl 20-22: Cura, Haste, Slow, Regen |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Regen Ring |1x Regen Ring |1x Regen Ring |1x Regen Ring |
|20-22|1x Regen Ring |1x Regen Ring |1x Regen Ring |1x Regen Ring |
|=======================|======================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|3x Elixir |3x Elixir |3x Elixir |3x Elixir |
|20-22|3x Elixir |3x Elixir |3x Elixir |3x Elixir |
'=============================================================================='
.=================. .-----------.
|Name: Wedge (2nd)| | {BOSS-17} |
|======================o==========================o=========o==================|
| Level Range: 1-22 | HP Range: 1416-2139 | AP: 0 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Poison [80%], Darkness [80%], Silence [80%], |
| Zombie [70%], Slow [90%], Confuse [60%], Drain [100%], |
| Vit0, Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Fire, Shell, Protect, Reflect |
| Lvl 20-22: Fira, Shell, Protect, Reflect |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Strength Love |1x Strength Love|1x Strength Love |1x Strength Love |
|20-22|1x Strength Love |1x Strength Love|1x Strength Love |1x Strength Love |
|=======================|================o==================o==================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|8x Remedy |8x Remedy |8x Remedy |8x Remedy |
|20-22|8x Remedy |8x Remedy |8x Remedy |8x Remedy |
|=====o=================o================o==================o==================|
| Strategy: Another easy battle: Wedge can only cast fire or hit you with his |
| --------- sword, Biggs knows quite a few more spells. You should draw any |
|stocks from spells you don't have yet, in particular Reflect and Regen. You |
|can make this a breeze by casting Silence and Blind on them. |
|It should be noted that you can have a little bit of fun if you cast Confuse |
|on either Biggs or Wedge. They'll shout at each other and Biggs will even |
|counterattack Wedge. Silly soldiers. Also take your time to steal the Strength|
|Love and Regen Ring from them: Those items are better than the drops (and you |
|should have many, many Elixirs already from the Angelo Card anyway). |
'=============================================================================='
Now that we're back in business, let's bust out of prison. Or rather .. let's
enjoy our stay in prison, and do all unique things we can do.. IF you want to.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
500 Gil Card Player (Floor #5): 200 Gil Card Player (Floor #11):
.-------------------.------------. .-------------------.------------.
|Possible Prizes: |Item Chance:| |Possible Prizes: |Item Chance:|
|===================|============| |===================|============|
|Potion | (129/256) | |Potion | (129/256) |
|Eye Drops | (1/4) | |Eye Drops | (1/4) |
|Remedy | (1/8) | |Remedy | (1/8) |
|Gysahl Greens | (1/16) | |Hi-Potion+ | (1/16) |
|Flare Stone | (1/32) | |Holy Stone | (1/32) |
|Mega-Phoenix | (1/64) | |Mega-Potion | (1/64) |
|Phoenix Pinion | (3/256) | |Rosetta Stone | (3/256) |
'-------------------'------------' '-------------------'------------'
* Luck Up: 1/32 chance * HP Up: 1/32 chance
Head down to floor six first. There's a barricade here (and yes, that's right,
your characters completely lack the basic physical ability to jump over), so
you'll have to walk around the whole ring to go downstairs.
If you've gotten those items, head all the way back up. Talk to the man in the
left cell on floor 8 and shop with him if you like. Be sure to play and win a
card game with the man on floor 10, because he'll upgrade your Battle Meter with
a Character Report, a neat little thing that shows how many kills and KO'd your
characters have.
After that, head up to the 11th floor. In the left cell of this floor is a card
player who you can play against for 200 gil, and who also hands you prizes if
you win from him ... including rare Rosetta Stones! Now there happens to be a
trick to guarantee that you receive a Rosetta Stone from him every single time,
so let's take a look at this, shall we? This method has been developed in 2010
on the GameFAQs forum, mainly by _Red___XIII_. The text below is an adapted
version.
Wait.. What *ARE* Rosetta Stones anyway? Good question. Technically, I don't
have a clue what they are or how they look like, but in FF8 they're one of the
best items in the game because they refine into another great item (Shaman
Stones), but most importantly because they learn a GF the 4x Ability
(effectively allowing you to use four abilities this early in the game)!
PREREQUISITES:
--------------
1. Enc-None ability (from Diablos). You absolutely don't want to get into any
random encounters during these steps.
2. It's best if the Queen of Cards is NOT in Deling City. If you've been
following this guide, she should be in Balamb. Not all is lost if she *is*
in Galbadia (Deling City), but instead of 54 challenges (read below) you'll
need 140 challenges every single time.
1. Save your game in the left cell of floor 10 (with Zell & co.)
2. Hard Reset.
3. Screen 1: Cell on floor 10. Exit this room. Hold [LEFT] while the screen
is loading.
4. Screen 2: Hall on floor 10. Keep holding [LEFT]. When you are in front of the
stairs, hold [UP]. While the screen loads, keep holding [LEFT].
5. Screen 3: Hall part 1, floor 11. Keep holding just [LEFT] down until you
reach the next screen. While the screen loads, hold [UP + RIGHT].
6. Screen 4. Hall part 2, floor 11. Keep holding [UP + RIGHT] up to the point
where you hit the outer wall. Right before this happens, switch your buttons
to [UP + LEFT]. This is a little tricky at first, and may require some
practice. After this, and when you've just passed the cell door, switch to
[LEFT]. While the screen loads, hold [UP].
7. Hold [UP] for a split second, then immediately switch to [UP + RIGHT]. You
have now reached the cell with the card player.
What you must do now is challenge (and decline) to play the card player for a
total of 54 times, then play and win the card game to receive a Rosetta Stone.
Note: If the Queen of Cards is in Deling City, challenge the player 140 times.
If you want to get another Rosetta Stone, follow steps 1-7 again (including
saving your game, AND doing a Hard Reset to completely reset the game's random
number generator).
Tip: If you feel like you're going too slow, you can try to challenge the card
player 53 times instead. Keep in mind that practice makes perfect, and
that you might soon enough be able to make a perfect run (and thus need
to challenge the card player 54 times).
Tip: For practical purposes, after getting enough Rosetta Stones for your liking
to get the 4x Ability, you might want to consider getting just a few more
Rosetta Stones. As it turns out, you can refine these into Shaman Stones,
and in turn these can be refined in LuvLuvG (both with Siren's Tool-RF).
The LuvLuvG item boosts all GF compatibility for one person by +20, so a
few doses can do wonders. Of course, if you have the patience to wait
until the end of disc 2, you can instantly get 100 of them, solving your
compatibility problems for good..
Tip: You can also get the HP Up with 100% success by using this method. Instead
of 54 challenges, how about trying 62 challenges exactly? Boomshakalaka.
Only one HP-Up can be obtained from the card player, however.
Getting 100 Rosetta Stones and 100 Shaman Stones might be testing your patience
too much (it would take about 17 hours roughly). An hour a day advances you
slowly but surely, too. Otherwise, you might just want to rely on Angelo
Searching to net you Hungry Cookpots (which can be refined in both Rosetta
Stones and Shaman Stones), and it can be done automated.. It's your call!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
Head up to the 13th floor and find Squall. Talk to the three Moomba's and they
will create shortcuts by removing barricades from certain floors, which is very
useful. Leave the room, and when you're in the cabin press the button. Once
you're down, head right and you're good to go.. NOT! Looks like you're
underground! After more scenes, run with Zell around the ring for more scenes.
Choose one party member besides Rinoa, check the junctions and head upstairs.
As Irvine, simply head down until you get to the 3rd floor. Back in control as
Squall, talk to the left Moomba to receive a Cottage. The right one will give
you a Rename Card. Go up the stairs to get to floor 14. Here you can save your
game. Go up again, but not after you've checked your junctions one last time.
Exit to the right.. and it's 'boss' time!
.====================.
|Name: Elite Soldier |
|======================o==========================o=========o==================|
| Level Range: 1-70 | HP Range: 45-2260 | AP: 2 | EXP: 30 (+5) |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Poison [x1.5] |
| Status Weakness(es): Death [60%], Poison [60%], Petrify [35%], Darkness [80%]|
| Silence [35%], Zombie [35%], Sleep [35%], Slow [35%], |
| Stop [35%], Doom [35%], Slow Petrify [70%], |
| Confuse [20%], Drain [35%], Blow Away, |
| Vit0, Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Fire, Thunder, Blizzard, Scan |
| Lvl 20-29: Fira, Thundara, Blizzara, Scan |
| Lvl 30+: Firaga, Thundaga, Blizzaga, Dispel |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Tent |1x Tent |1x Cottage |1x Cottage |
|20-29|1x Tent |1x Cottage |1x Cottage |1x Cottage |
| 30+|1x Cottage |1x Cottage |1x Cottage |1x Cottage |
|=======================|======================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|2x Potion |1x Phoenix Down |8x Shotgun Ammo |1x Cottage |
|20-29|1x Potion |1x Phoenix Down |1x Hi-Potion |1x Cottage |
| 30+|3x Potion |1x Hi-Potion |1x Cottage |1x Cottage |
'=============================================================================='
.=============. .-----------.
|Name: GIM52A | (x2) | {BOSS-18} |
|======================o==========================o=========o==================|
| Level Range: 1-70 | HP Range: 1431-10850 | AP: 3 | EXP: 30 (+8) |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Lightning [x1.5], Earth [x1.5], Poison [x1.5], |
| Water [x1.5] |
| Status Weakness(es): Slow [90%], Blow Away, Vit0, Gravity, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Haste, Slow |
| Lvl 20-29: Haste, Slow, Dispel |
| Lvl 30+: Haste, Slow, Esuna, Dispel |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Missile |1x Missile |1x Missile |1x Missile |
|20-29|1x Missile |1x Missile |1x Missile |1x Missile |
| 30+|2x Missile |2x Missile |2x Missile |2x Missile |
|=======================|======================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|4x Screw |1x Missile |1x Windmill |2x Fuel |
|20-29|8x Screw |1x Missile |1x Windmill |6x Fuel |
| 30+|2x Missile |3x Fuel |2x Windmill |6x Fuel |
|=====o=================o================o==================o==================|
| Strategy: First of all, dispose of the Elite Soldier as he knows support |
| --------- spells to aid the GIM52A's. When he's disposed off, deal with these|
| two guys. They're weak to quite a few elementals, as listed above. Beware of |
| their Micro Missiles attack, which cuts off 50% of the target's current HP. |
| This can be reduced to 25% when you got Protect active. If you're high enough|
| to be able to draw Dispel from them, make sure you stock up if you can. Also |
| mug a Missile from them, which teaches Quistis Micro Missiles. |
'=============================================================================='
After the scene, head back outside and walk over the bridge. During the scene,
be sure to hold RIGHT on the D-pad, or else it's game over..
So... What happens to those lonely prisoners? Will they ever be saved? Are
they already dead now? Thruth of the matter is, no one has ever bothered to ask
these questions, and you shouldn't either. Their lives are but drops on a
cooking hot plate that is called the planet, which your crew needs to save!
After another scene, talk to Selphie twice, then choose your team(s). Put Zell
with Squall. After the scenes, head west and go on the train.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {10} Galbadia Missile Base || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | --- ||
||------------| ||
|| Rare Cards:| Rinoa. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Now you're in control of Selphie. You can go straight to the Missile Base which
lies west from where you are now. However, you can do some very rewarding things
by now since you finally have a little freedom again since Disc 1.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head over to Deling City, and make sure you've learned Carbuncle's Recov Med-RF.
If you haven't, it's only 30 AP so go to the beach to learn it - it'll be well
worth the effort.
In Deling City, go to the item shop. Spend all your money on Tents. Refine these
Tents into Mega-Potions using Carbuncle's Recov Med-RF. Now sell these for more
money than you bought the Tents for. This 'trick' is well known as the infinite
money trick. You can keep doing this until you're satisfied with your gil or
have bought and refined everything the store has - that's acually possible. If
you make Tents and Mega-Potions the first two items in your inventory, this will
speed things up. Still, don't go making huge amounts of money just yet. Later on
you'll get access to an even better method.
I did this until I had about 300k Gil, 100 Mega-Potions, 100 Tents, and all the
items from the shop. It kind of feels good, and you can even refine these items
into other useful things while you're at it. It will take about 30 minutes.
After getting your salary for like 10 years, go to Caraway's Mansion, and lose
the Ifrit Card to him. This will cause him to play his daughter's card, Rinoa.
Win the Rinoa Card from him, and ask him about the Ifrit Card.. looks like he
lost it already. No worries, you'll get it back later.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
Head to the Missile Base, which has a road leading to Deling City. Drive the car
inside. Go to the left, and enter the building. Check the light between the
doors to open up the left door, and head inside. Choose 'Walk by quietly' when
prompted, and ignore the door here for now, which leads to the circuit room.
Head east and go downstairs in the next screen. In this screen, head to the left
of the stairs you come from. In this screen, you will find two Maintenance
Soldiers on the right. Talk to them and exit up. Head through the door on the
north now, and talk to the Soldier near the red light. Tell him "To go on ahead"
and go back to the two Maintenance Soldiers. They want you to go to the circuit
room.
Head back to the circuit room, which is where the guard near a door stopped you.
Talk to the guard, and approach the panels inside. Pick (Ahh, just hit whatever)
and then (Just press whatever). Exit the room. You can talk your way out of it,
as long as you don't pick a 'FIGHT' option. Go back to where you came from, and
proceed to the right. A guard will come out the door. Pick (Play it cool), then
(Help out). Help the guards push the launcher by going up to them. After this,
talk to the guard and he'll ask you to go to the control panel.
At the control panel, go to equipment first to see the launchers and missiles.
There's a little funny secret here, if you hold Triangle and Square while at the
equipment screen, you can press up or down to see a dancing officer or guard.
Go to Target and set the Error Ration to Max. Now go to Data Upload and select
'Yes'. Exit the panel, and save your game. Talk to the guard on the right, and
it'll be time for a 'Boss Fight' after the scene. Because these guys are real
pushovers, no data is presented here. You can find info for them if you search
for {BOSS-19}. After finishing them off, check the panel on the left, then the
panel on the right, and top-left. Then go through the upper door, and set the
timer. I suggest you pick 10 minutes, which is plenty.
Note: Choosing 10 or 20 minutes opens up the backdoor in the room with the
self-destruct device panelm which saves you quite a few minutes. Exit outside to
fight the BGH251F2.. which is worthy of the title 'Boss'.
.===============. .-----------.
|Name: BGH251F2 | (+ Elite Soldier + 2x G-Soldier) | {BOSS-20} |
|======================o==========================o=========o==================|
| Level Range: 1-22 | HP Range: 4200-8400 | AP: 10 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Lightning [x1.5], Earth [x1.5], Water [x1.5], |
| Status Weakness(es): Darkness [50%], Slow [90%], Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Shell, Protect, Stop |
| Lvl 20-22: Shell, Protect, Stop |
|==============================================================================|
| STEAL LIST: --- |
|==============================================================================|
| DROPS LIST: Weapons Monthly June Issue (100%) |
|==============================================================================|
| Strategy: Start the battle by quickly inflicting darkness on BGH by casting |
| --------- Blind. You can also cast Slow on him, which can certainly help. Now|
| pummel it to death with Lightning or Earth based spells, or simply use |
| physical attacks. Don't use GF's, unless you have chosen 20 mins or more. |
| After busting BGH up, an Elite Soldier and 2x G-Soldiers will run out. Defeat|
| them before the timer runs out, and you're good to go. |
'=============================================================================='
After the battle, walk around and check to see that you can't get out.. The base
blows up.. Back to Squall and co.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {11} Panic at Balamb Garden || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Mega-Potion, Elixir, X-Potion, Gysahl Greens, Tent, Remedy, ||
|| | Mega-Phoenix OR Remedy. ||
||------------| ||
|| Rare Cards:| Leviathan. ||
||------------| ||
|| GF's: | Leviathan (Draw). ||
||------------| ||
|| Other: | GF Report. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Now that you're back with Squall, do a junction swap and everything should be in
order again. Enter the garden, and proceed to the main hall. You'll run into a
bitch Garden Faculty, to whom you should answer (I don't get it). You'll have to
fight a Caterchipillar and a Grat, and the bitch runs off. Proceed to the inside
afterwards.
At the gate, talk to the sitting guy twice to receive a Mega-Potion. Inside, you
will meet up with Fujin and Raijin. Now it's time to clear Balamb Garden of the
crazy ass Faculties and their critters. Return to the outside Faculty and fight
two bombs. Return to the main hall, and go to the Infirmary and help out the
SeeDs. Dr. Kadowaki will give you an Elixir if you talk to her afterwards. Talk
to the bottom SeeD in the hall, who turns out to be the one you graduated with!
His name is Nida, but of course Squall forgot that part.. ;)
Now head to the Quad, and walk up to the Faculty to fight a Bomb and a Glacial
Eye. Proceed to the stage and talk to the middle SeeD to receive an X-Potion.
Proceed to the Cafetaria and beat the Bomb that the Faculty sends to you. Talk
to the girl (2nd from the left) twice to get a Gysahl Greens. This item summons
a Chocobo, but more about this later.
Continue to the Dormitory and beat the Caterchipillar that the Faculty leaves
for you to slaughter.
Go on with our liberation and head to the Parking Lot. Kill the Grendel that the
Faculty unleashes, and head inside. Looks like you found Cid!....Not! Talk to
the SeeD on the left to get a Tent.
Now continue to the Training Center. Help the people out, and the Faculty will
shout his usual line (seems like they can say nothing else, geez) and unleash a
fairly tough T-Rexaur. Blind it or put it to sleep, then beat it and talk to the
SeeD to get a Remedy.
Head to the Library and 'face the wrath of the Grat'.. or.. you know, just kill
it with one or two hits. Inside, talk to the girl on the right and you'll
receive a Mega-Phoenix if you took Zell. Otherwise you'll get a Remedy.
Go back to the Main Hall and follow Xu all the way to the end of the 2nd floor
hall. She'll tell you to go to the 3rd floor, because that's where Cid is. Talk
to him when he kneels, and go back in the elevator after the scene.
Inside the elevator, inspect the buttons, and then the hatch on the floor. Climb
down the ladder, then go through the small corridor, and open the hatch. Like
Squall mentions, it may be worth it to junction a Fire spell to Elem Atk-J if
you have it. Proceed through the hall and go down the ladder at the end. Head
through the door left.
You must turn the valve here, which is done by tapping Square as quicly as you
can. However, it is NOT possible to turn the valve with *just* Squall (cheating
has pointed this out). Try to do it with the help of only two party members, or
if that doesn't work, three. Go back out, and climb down the other ladder. Head
down the stairs, grab some Full-Lifes from the Draw Point, then go around the
pillar. Have Squall climb the ladder (he'll have to go either way).
After Squall luckily crashes to safety, examine the panel which appears to
activate something. Go back down, then answer whatever you want. Check out the
green light and go down the ladder. Save your game, then flip the nearby lever.
Proceed to fight.. two very slippery creatures:
.===============. .-----------.
|Name: Oilboyle | (x2) | {BOSS-21} |
|======================o==========================o=========o==================|
| Level Range: 1-26 | HP Range: 2136-4988 | AP: 10 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Fire [x2] |
| Status Weakness(es): Poison [50%], Silence [80%], Sleep [80%], Slow [90%], |
| Drain [100%], Blow Away, Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Esuna, Blind, Cure, Confuse |
| Lvl 20-26: Esuna, Blind, Cura, Confuse |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|4x Fuel |4x Fuel |4x Fuel |4x Fuel |
|20-29|4x Fuel |4x Fuel |4x Fuel |4x Fuel |
| 30+|8x Fuel |8x Fuel |2x Orihalcon |2x Orihalcon |
|=======================|======================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|8x Wizard Stone |8x Wizard Stone |8x Wizard Stone |8x Wizard Stone |
|20-29|8x Wizard Stone |8x Wizard Stone |8x Wizard Stone |8x Wizard Stone |
| 30+|8x Wizard Stone |8x Wizard Stone |1x Orihalcon |1x Orihalcon |
|=====o=================o================o==================o==================|
| Strategy: The Oilboyles are weak to Fire, so you should be using that alot. |
| --------- If you have it on Elem Atk-J, you can combine this with casting |
| Meltdown on them to reduce their defense altogether, and it's over before it |
| really begins. Otherwise, the Oilboyles do have an attack to watch out for: |
| Oil Blast is a gravity based attack and cuts off 62.5% of your current HP. |
| I suggest you either use Mad Rush (which grants Protect to everyone, plus |
| Haste and Berserk for fast and 1.5x stronger damage), or simply put everyone |
| under Protect. on the other hand, you might as well try to finish them off as|
| fast as you can. You can also put them to sleep or poison them. |
'=============================================================================='
Go down the ladder at the end, to find a rather odd looking structure. Examine
the switch in the middle twice, and things are about to get awesome! After all
scenes, talk to Cid twice and say "Yes". On the 2nd floor, head to the end of
the hall (to the balcony) for another scene. Head back inside for more scenes.
When everything's cooled down and Squall wakes up, it's time to do an optional,
but very rewarding quest: The CCGroup Quest.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Head to the main hall and look around for a SeeD. If he says something about
the CCGroup, then that's the guy. He is called Jack. He will only allow you
to challenge him if you have won 15+ Card games in Balamb Garden. Games that
do NOT count are games played in: Library, Cafetaria, Classroom. All else
will count. Beat Jack to continue.
2. Head to the training center. A man will randomly appear on the right path of
the training center: He is the same man from the prison, who sold items. You
can challenge him anytime after beating Jack. Beat him for the first time and
he will upgrade your Battle Meter (if you have it) with the GF Report. You
can also win the Rare Card Leviathan from him, but he only plays it in about
1/16 games, so it can take a while.
3. Go to the hall with exits to the Cafetaria, Dormitory, and Parking Lot. Look
around for a SeeD. This is Club, and he'll randomly walk into this hall. Beat
him to continue the quest.
4. Head back to the Main Hall, and look around for a girl twin. When they stop
at the Lobby, challenge them, and beat them.
Note: You can win all Level 7 Boss Cards from the CCGroup members. Especially
the Diamond Duo use these cards plenty. I suggest you get at least one of
each Level 7 Boss Card.
For now, that's as far as this quest goes. It is an extremely rewarding quest,
most likely the best reward you'll ever see. Keep that in mind.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
Be sure to have someone with the 'Draw' command, then head down with the
elevator, and go left after the scenes. After a revealing scene, you'll have to
face NORG, the Garden Master.
.===============. .-----------.
|Name: NORG POD | | {BOSS-22} |
|======================o==========================o=========o==================|
| Level Range: 1-27 | Fixed HP: 2000 | AP: 0 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Cure |
| Lvl 20-27: Cura |
|==============================================================================|
| STEAL LIST: --- |
|==============================================================================|
| DROPS LIST: --- |
'=============================================================================='
.===============. .-----------.
|Name: Left Orb | | {BOSS-23} |
|======================o==========================o=========o==================|
| Level Range: 1-27 | HP Range: 57-2865 | AP: 0 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Thunder, Life |
| Lvl 20-27: Thunder, Life, Bio |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Mag Up |2x Mag Up |3x Mag Up |4x Mag Up |
|20-27|1x Mag Up |2x Mag Up |3x Mag Up |4x Mag Up |
|==============================================================================|
| DROPS LIST: --- |
'=============================================================================='
.================. .-----------.
|Name: Right Orb | | {BOSS-23} |
|======================o==========================o=========o==================|
| Level Range: 1-27 | HP Range: 57-2865 | AP: 0 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Dispel, Confuse, Slow |
| Lvl 20-27: Dispel, Confuse, Slow |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Spr Up |2x Spr Up |3x Spr Up |4x Spr Up |
|20-27|1x Spr Up |2x Spr Up |3x Spr Up |4x Spr Up |
|==============================================================================|
| DROPS LIST: --- |
'=============================================================================='
.===========. DRAW the GF Leviathan!! .-----------.
|Name: NORG | | {BOSS-24} |
|======================o==========================o=========o==================|
| Level Range: 1-27 | HP Range: 4400-12200 | AP: 20 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Wind [x2] |
| Status Weakness(es): Slow [90%], Drain [100%], Gravity, Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Shell, Protect, Esuna, Leviathan |
| Lvl 20-26: Shell, Protect, Esuna, Leviathan |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Circlet |1x Circlet |1x Circlet |1x Circlet |
|20-27|1x Circlet |1x Circlet |1x Circlet |1x Circlet |
|=======================|======================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|8x Wizard Stone |8x Wizard Stone |8x Wizard Stone |8x Wizard Stone |
|20-27|8x Wizard Stone |8x Wizard Stone |8x Wizard Stone |8x Wizard Stone |
|=====o=================o================o==================o==================|
| Strategy: First of all, you should destroy the NORG Pod, which protects NORG.|
| --------- It has only a measly 2000 HP, so that shouldn't be much of a |
| problem. After that, immediately Draw the GF Leviathan from NORG. You will |
| also really want to Mug both the Left and Right Orbs for stat boosting items.|
| You can try to get as many as possible, although that would require a lot of |
| resetting. Consider getting 2 from at least one Pod. Mug a Circlet from NORG.|
| |
| The Left Orb will cast offensive magic when it's red, and the Right Orb will |
| cast status magic when it's red. You should summon Carbuncle to have Reflect |
| on everyone, or you can hit the Orbs to have them changel their color to |
| Yellow or Blue so they can't use magic. Alternatively, you can just unleash |
| a series of powerful attacks on NORG to make him breathe his last breath. |
'=============================================================================='
After the battle, junction Leviathan to someone, and set it's next learning
ability to Supt Mag-RF. After that you should learn GFRecov Med-RF, and then
Mag-J, the Spr+% abilities, Spr Bonus, Recover, and the rest.
Head back upstairs, and go to the Infirmary. Talk to Kadowaki and she'll let you
see Cid. Go to the bed, and talk to Cid. Go over all options, then leave. Head
to the Lobby and Xu will tell you to go to the 2nd Floor Balcony. Do so, and go
back inside after the scene. Find Ellone in the Library. After the scene, you'll
wake up again, and Zell offers to go squash a few critters. Rinoa may appear if
depending on if she's in your party or not. Agree, and go out. You'll be stopped
in your tracks by an announcement from Cid, followed by a few scenes.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {12} Fisherman's Horizon || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Occult Fan III, Timber Maniacs (x2), Megalixir, Mega Phoenix, ||
|| | Phoenix Down, 15x Fast Ammo, 10x AP Ammo, 5x Pulse Ammo. ||
||------------| ||
|| Rare Cards:| Quezacotl, Irvine. ||
||------------| ||
|| Other: | Ultima Draw Point (Mayor Dobe's Room - on the right). ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
To get off the Garden, you must now use the 2nd Floor Balcony, so head there.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Another CCGroup member can now be played. The guy who gave you the first set
of cards is no other than Spade, found on the 2nd Floor Hallway. Beat him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
Head outside and meet up with a few folks from FH. After this, talk to everyone
you come across. Follow the path. When you get to the screen where at the end,
Familiar Face #1 can take you down with the elevator, backtrack a bit in this
screen and look for a ladder going down. At the end of this path you'll find the
Master Fisherman. Talk to him and give whatever answer to receive the rare and
unique Occult Fan III. Talk to him again to be sent on an errand - this is part
of a quest that can only be done in a very limited time span, so I suggest you
do it.
Now proceed and go down the paths and stairs and elevator until you can see the
Mayor's House in the distance. Head right for now, and at the next screen with
the Save Point, head right again. In this screen, visit the Shop on the left and
go upstairs to find a Timber Maniacs issue. Then go on the dock at the right,
and keep talk to the boy on the boat. Answer "Sort of.", then "I saw him. ", and
"I was sort of...impressed." Keep talking to him until he almost chokes the
Shopkeeper.
Exit to the north, and head inside a house (the entrance is on the upper right
of the screen). Check the little moomba, and also check around to find another
Timber Maniacs issue. Now head back to the intersection from where you can see
the Mayor's House, and go to the north. Go all the way down until you reach the
house.
First, head right to find the former headmaster of Galbadia Garden. Challenge
him for a game of cards (Mix if you want to, but only if you saved earlier). You
can win the Ifrit Card back from him. After one game, it's likely that the Open
Rule spreads (from Balamb), so that's good. Win the Ifrit Card from Martine,
then enter the house.
Go upstairs and watch the scene. Challenge Mayor Dobe to a game of cards and win
the Quezacotl Card from him. If you have given the Queen of Cards the Sacred
Card earlier, you can also challenge the Mayor's wife, Flo, and win the Irvine
Card from her. Otherwise, you can do this later. You can draw Ultima for the
first time here, from a Draw Point on the right in this room. Be sure to draw
with someone who has a very good magic stat/junction, so you can draw as much as
possible in one go, because this Draw Point NEVER recharges.
Exit the house and go up until you hear "Galbadian Soldier!". Head back and talk
to everyone, and NOW go back upstairs into town. Upstairs, follow Mayor Dobe all
the way up north to the station. Save your game on the way. First battle an
Elite Soldier and 2x G-Soldiers, after which it's big boss bashing time.
.===============. .-----------.
|Name: BGH251F2 | | {BOSS-25} |
|======================o==========================o=========o==================|
| Level Range: 1-28 | HP Range: 5100-7800 | AP: 20 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Lightning [1.5x], Earth [1.5x], Water [x2] |
| Status Weakness(es): Darkness [50%], Slow [90%], Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Shell, Protect, Stop |
| Lvl 20-28: Shell, Protect, Stop |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Adamantine |1x Adamantine |1x Adamantine |1x Adamantine |
|20-28|1x Adamantine |1x Adamantine |1x Adamantine |1x Adamantine |
|=======================|======================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|8x Running Fire |8x Missile |8x Missile |8x Missile |
|20-28|8x Running Fire |8x Missile |8x Missile |8x Missile |
|=====o=================o================o==================o==================|
| Strategy: The Iron Clad is back, but it's weaker than ever. Cast Blind on it |
| --------- until it sticks, then possibly Protect (or Mad Rush) if you feel |
| the need. Be sure to steal the Adamantite from the boss, it's a rare item. |
'=============================================================================='
After the battle, talk to Rinoa. If you sent her to the Missile Base, answer
"I missed you too" for the most positive response. That's in IOI right there!
(Oh yeah, sorry about the abbreviation) - It means Indicator Of Interest. ;)
Talk to Mayor Dobe. Pick (I want him to understand us), then (Try to continue).
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leave the screen, and immediately return. Talk to the guy on the left twice, and
pick (Isn't he the cafeteria lady's son?). He'll now go to his mother in Balamb
Garden's Cafetaria. You don't even have to have listened to her before, but if
you did, then the pieces of this story will now fit together.
Also talk to the man sitting near the stairs. Say yes, and notice how his name
changes from "Man" to "Psycho". It's also noteworthy that he can't count past
256, which is where the coding for Hexadecimal numbers (FF) stops in this game.
Exit the screen, and go back to the dock. Talk to the boy on the boat, and he'll
finally catch a fish this time. Head back to the Master Fisherman, and agree to
meet him at the Hotel. Go upstairs and watch the whole scene, and grant him the
time to finish. (Pick "Why not..?") Follow him outside to the dock, and pick
whatever options you like. At the end, talk to him to receive a Megalixir! You
will also gain (a likely to be invisible) +20 Seed Experience, which ups your
SeeD Rank by 0.2.
Now go back to the station and enter the Greas Monkey's house on the upper right
of the screen. Talk to the Galbadian Officer and step outside the house. Step
back inside and talk to Grease Monkey to receive a Mega Phoenix. You don't need
to have done the Master Fisherman's Quest for this, the only requirement is that
you have Squall and Irvine in your party.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
Go back to Balamb Garden, and visit the Quad. Choose "Cheer her up", then watch
a bunch of scenes. When you finally gain control (of Irvine), you must choose
a musical instrument for everyone.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you pick an instrument for Zell and you can control Irvine, exit the screen
and go to the Grease Monkey's house (you know, near the station). Here, the
Galbadian Officer has returned. Step outside and return. Speak to the Grease
Monkey to receive a Phoenix Down (and if you did the previous visit, the
hilarious comment 'Oh, it's not the Mega type..). Also inspect the beaten up
officer to receive 15x Fast Ammo, 10x AP Ammo, and 5x Pulse Ammo! Keep
'talking' to him with Irvine many times and ... Err, I meant, just go outside
and back to your band!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
Your party members can play any instrument, but only two combinations will sound
good. It doesn't matter who plays what instrument:
Walk up to the party member and say OK to make a choice for everyone.
When you wake up as Squall, approach Rinoa. You're going to have to watch the
concert no matter what, but the negative answers trigger funny and more lengthy
dialog than the other options. Talk to Irvine twice, then move to the Mayor's
House. From here, head right, and check the magazine.
After all scenes, head to the 3rd floor. Looks like the Garden is repaired and
can finally be controlled! Talk to Nida to depart.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {13} The Mobile Garden || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Timber Maniacs, Phoenix Pinion, Status Guard, Holy Stone, ||
|| | Phoenix Pinion, Gysahl Greens, Aura Stone, Flare Stone, Shell ||
|| | Stone, Holy Stone, Protect Stone, Meteor Stone, Meteor Stone, ||
|| | Flare Stone, Ultima Stone, Meteor Stone, Holy Stone, ||
|| | Ultima Stone ||
||------------| ||
|| Rare Cards:| Carbuncle, Gilgamesh, (Odin), Chicobo. ||
||------------| ||
|| GF's: | Tonberry, Phoenix, (Odin), Chocobo. ||
||------------| ||
|| Other: | Ultima Draw Point (Shumi Village - 5000 Gil). ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At this point, many, many quests can be done, and many of them are extremely
rewarding. Below is a short and compact list of what can be finished:
The quests are sorted from very good rewards to lesser rewards, and I suggest
you complete them now, since you'll get the most out of them. Otherwise, just
skip ahead to the next section, 14.
6. Head to the bridge and challenge Xu. Yep - she's the CCGroup Heart. Beat her
and try to win the Carbuncle Card from her.
7. Talk to Nida on the bridge after beating Heart/Xu. Now go to the Infirmary
and challenge Kadowaki to a game of cards. She'll mention she was the former
CCGroup King. Now head to the Dormitory and keep resting until King appears.
Beat King and try to win the Gilgamesh Card. If you don't win it the first
time, you can challenge King any time after this, King will be on the bridge.
I suggest you Card Mod the Gilgamesh into 10 Holy Wars. These items grant full
and instant invincibility to all party members for a period in battle.
Now it's time to get Tonberry. Head to the southern continent. The northern part
of this continent holds a triangular shaped ruin, this is what you're looking
for. Save, then enter the Centra Ruins.
The Centra Ruins are the home of two GF's: Odin and Tonberry. However, Odin will
not always quite help you, since he tends to appear and kill enemies randomly,
while you'll often need to mug something from these enemies. Another reason to
*NOT* get Odin *right now* is that if you do, he will be replaced by Gilgamesh
on Disc4. Gilgamesh is a bigger nuisance than Odin, because he doesn't come at
the start of the battle - he comes *randomly* during the battle. This can really
screw you over when you like to profit from "Angelo Searching" overnight. Then
again, if you don't really care about rare items, get Odin now.
If you really, really want Odin for whatever odd reasons, check section {OPT-6}.
However, we can still get Tonberry now. In fact, I strongly advise you to get
Tonberry right now, because he is the best GF in the game - ability wise.
A timer of 20 minutes will start when you enter the Centra Ruins. Go to the 2nd
screen of the area and keep running around here. You'll start to encounter only
Tonberries here. These are nasty creatures: They walk up to you and stab you, or
they use Everyone's Grudge, which deals alot of damage: [20 * #enemies killed].
To ridden yourself quickly of these pests, keep Irvine and Squall in yellow HP,
and have a very good Str-junction on them. Unleash their limits (Demolition Ammo
works well for Irvine) a few times and the Tonberry will be toast.
Do this 20 times (or so), keep count of how many you've killed, and save outside
when you just killed your 19th. When you kill another Tonberry around this
number, Tonberry King will immediately show up to fight you.
.====================. .-----------.
|Name: Tonberry King | | {BOSS-26} |
|======================o==========================o=========o==================|
| Level Range: 1-100 | HP Range: 2500-250000 | AP: 20 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Death, Cure, Life |
| Lvl 20-29: Death, Cura, Life |
| Lvl 30+: Death, Curaga, Full-life |
|==============================================================================|
| STEAL LIST: --- |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Royal Crown |1x Royal Crown |1x Royal Crown |1x Royal Crown |
|20-29|1x Royal Crown |1x Royal Crown |1x Royal Crown |1x Royal Crown |
| 30+|1x Royal Crown |1x Royal Crown |1x Royal Crown |1x Royal Crown |
|=====o=================o================o==================o==================|
| Strategy: Immediately start by casting Meltdown on Tonberry King to reduce |
| --------- it's defenses to 0. Follow up by casting Protect on everyone. You |
| should already have characters at low HP, so they can immediately follow up |
| with their Limit Breaks. Especially the guys can inflict loads of damage this|
| way: Shot, Renzokuken and Duel will deal several thousand to ten-thousands of|
| damage. Tonberry King may have a lot of HP, but it *will* fall quickly if you|
| keep the damage output flowing with hard hitting Limit Breaks. |
'=============================================================================='
And now you have Tonberry, the most useful GF in the game! Congratulations! Exit
the Centra Ruins and save your game. You *can* get Odin right now, but I suggest
you don't until up to Disc4 (and even then only after you've done whatever you
wanted to do). There's nothing special about Odin: His card can be gotten on
Disc4, the Luck-J Scroll can be gotten later (even in other ways), and Triple..
well, you can already have 100x Triple on 3 characters if you modded the Quistis
and Irvine Cards.
Now that you have Tonberry, you can LV Up and LV Down many enemies in the game,
which means that if you've been a low level, you can *still* get rare items from
high level enemies with these abilities! We'll get to this soon. You should also
learn the 4 Shop Abilities that Tonberry has: Haggle, Familiar, Sell High and
Call Shop. They are EXTREMELY useful, especially later on. These abilities do
require quite a bit of AP, but there's an easy solution for that.. Read on.
o Learn GF abilities very FAST (Cactuars)
=========================================
On the worldmap, press SELECT a few times to bring up the large worldmap. Check
out the lower right Centra Continent, which is the most southern continent. It
has a little island on the right, you see? And slightly left of that you can see
a gap: That's your next destination, so head there with Balamb Garden. To make
clearer, a picture: http://www.shillatime.org/finalfantasy8/disc2-cactuars.jpg
You'll find a beach here, which Balamb Garden can happily handle. Get off, and
run through the crack of the mountains. From here, head northeast and you'll be
in Kashkabald Desert. Run east to come near an island with a giant cactuar on
it. Check your menu, it should say Cactuar Island. Great - You'll only encounter
Cactuars here, little cactus enemies that give 20 AP a piece, and VERY LITTLE
Experience! That's perfect for GF Ability learning, so select the most useful
abilities from the menu to begin with.
Cactuars have an insane Evasion, however, and they tend to run from battles.
Squall has a perfect Accuracy of 255%, so he'll always hit. Give Diablos with
Hit-J to an other character, and junction Triple to Hit, to gain 255% also. That
makes 2 characters that will always hit. Since you don't have access to Selphie
at the moment, her 'Strange Vision' weapon with 255% hit rate is not available.
You should do fine with just 2 members, however. Happy Cactus Hunting!
Note: You're likely to run into your first UFO encounter here, even with the
Enc-None ability on. This is part of the UFO Quest that can be completed later.
With most or all GF abilities learnt for now, we can toy around with Tonberries
Shop abilities. Call Shop from the menu .. very neat. This makes the Infinite
Money trick alot faster - and the other abilities make it more worthwhile. You
can make some money now, but keep in mind that there will be *one* other method
that will be faster, later in the game.
From Centra, head to the northern most continent - simply head 'down' from the
southern part of the worldmap. Look around for an iglo shaped structure. This is
the Shumi Village. Enter.
You'll come across a few Shumi Tribes on the left. They are watching an Ultima
Draw Point, and you have to pay 5000 Gil if you want to use it. Since money is
no longer an issue, do so, and draw with your highest Magic user. It is in fact
possible to get 100 Ultima now, and all you need to do is walk around to refill
the draw point. However, when a draw point is *just* refilled, it will be at
weak strength (and you'll draw around 5 of the spell on field draw points). The
longer you walk around when it's re-charged, the better it charges. I got 100
Ultima's here on Squall by running around and refilling the draw point, then
immediately drawing, and it took a little less than an hour (I did get 15 Ultima
from the Fisherman's Horizon Draw Point). You can also get, say, 85, then do the
upcoming quests, and draw when you're done - It'll be recharged for sure.
Enter the elevator to go downstairs. Ignore the first few houses, you can't do
anything there now. The first shumi at the table has some info though. Head left
until you reach two houses (and a pool with a frog). The house on the right is
the home of an Artisan, much like Grease Monkey (remember this). Talk to him a
few times, and also grab the Timber Maniacs magazine lying around. The house on
the left has as Sculptor Shumi in the back. Talk to him, then head back outside.
Go back right, and enter the house where the Moomba sits in front of. After the
scene, attempt to leave, and you'll be given a quest. Head back to Sculptor.
You must find him several stones. Their locations are like this:
Whenever you've found a stone, report back. At the end, talk twice, then report
to the Elder. After the scene, you'll get a Phoenix Pinion. Pick the "Explain"
option.
The Phoenix Pinion item summons Phoenix in battle. However, once you've summoned
Phoenix at least once, there will be a 12.5% chance that Phoenix appears when
all your party members die in a future fight, saving you from a Game Over!
You're not done with this quest yet. Head back to the workshop and talk to the
Attendant. Return to the Elder and talk to him. Go outside and talk to the
Moomba, after which you should return to the workshop again and talk to the
Attendant. Now head back to the Elder again. Go to the workshop and talk to the
Attendant again. Head over to the Artisan's house now, and talk to him. Again,
head over to the Elder and talk. And yes, this paragraph "talks" too much.
Now, head all the way back to Fisherman's Horizon, go speak with the Grease
Monkey (house near the station), and he'll send you back with the Moomba Doll.
Go to Artisan's House in Shumi Village and the Moomba Doll will do it's work.
Head outside, and depending on if you did the Master Fisherman's Quest in FH,
the Master Fisherman makes a cameo in this quest. Return to the Elder to receive
your reward: A Status Guard. This item teaches a GF the ST-Def-J x4 ability.
Go back to the Worldmap. You'll notice a very small, round forest nearby Shumi
Village. Enter. This is a Chocobo Forest: "The Beginner's Forest".
Talk to the boy, who will explain the game to you. In short: Square brings up
the menu. From there you can select the ChocoSonar, which you can use by holding
down Triangle. The more the red bar gets filled up, the closer you are at a spot
that holds a Chicobo (little Chocobo).
When you are at a spot where you think a Chicobo is, go into the menu with
Square, and select the ChocoZiner. Press Triangle at the correct spot and this
basically drops one or more Chicobo's to the ground. Your goal is to have only
*one* Chicobo on the ground, then approach it and talk to it to get the mother
Chocobo to appear. At this point, you can search around (with Triangle) to find
items, in fact always Stones of some kind (Ultima Stones, Meteor Stones, etc).
Below are the locations and solutions of all 6 Chocobo Forests. After that,
there is one last Forest that only holds a reward, no puzzles. Let's begin!
ChocoBoy Sells:
===============
o ChocoWhis = (1st time = 1000 Gil)
(When lost = 700 Gil)
o Hints = 100 Gil
o Gysahl Greens = 600 Gil
o Question = 10 Gil
o Help Me = 1200 Gil
Solution Map:
4. "Forest of Solitude" .----------. C = ChocoBoy
======================= \ 1 / 1 = Use ChocoZiner
Location: North-eastern tip of the \ / X = Find Items
northern Centra Continent. \ CX/ (move ChocoBoy)
Walk around the mountains | |
Items: Protect Stone, Meteor Stone | |
Buy: 5x Gysahl Greens | |
Difficulty: Medium & Annoying
Solution: http://www.gamefaqs.com/console/psx/file/197343/26097
Note: Challenge ChocoBoy to a game of cards, and ask him to move away, and
move more. That son of a chocobo was standing on the item spot!
And that concludes the Chocobo Forests. Return to Balamb Garden and get ready
for the next quest.
Enter from the north and you'll be at the townsquare. If you enter from the
south, you'll have to make your way to the townsquare first. Enter the big
mansion on the north and talk to the owner on the stairs. He'll mention his vase
broke into pieces, so let's look for them.
1. Check the armor suit in the Mansion (MUST have Irvine or Quisis in party)
2. Raine's House on the left of the townsquare. Talk to the woman upstairs until
she mentions the smell of the flowers downstairs. Check the lower right table
with the flowers, then inspect the ghost. Examine the cat for the piece.
3. In the flower house with the old lady, inspect the lower right flowers on the
foreground to find another piece.
4. The last piece is found by kicking a crossing Chicobo at the Chocobo path.
Note: Kick two more Chicobo's to find a Phoenix Pinion and Gysahl Greens.
Keep kicking them and a Chocobo will launch you in the air!
Bring the pieces back to the owner and he'll reward you with a Holy Stone.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {14} Balamb under lockdown || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | --- ||
||------------| ||
|| Rare Cards:| Pandemona. ||
||------------| ||
|| GF's: | Pandemona (Draw). ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Head into town, and talk to the hotel owner and the woman near the entrance. Now
talk to the guard, walk away from him, and re-approach him. You can now form a
party, and Zell has to be in it. Head into Zell's House, and go into the room on
the right.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can't leave Balamb until you're liberated the town.. however, there is a
short sidequest that allows you to exit the town before liberating it. If you're
interested, read on.
Talk to the Big Bad Rascal in Zell's House twice, and speak to his mom. Now go
to the hotel and talk to the guards, who will tell you to look for the captain.
Now go to the harbor, and just wait a few minutes thereHead over to the house
next to Zell's, and talk to Big Bad Rascal here. Now go north and talk to the
guard, and keep the talking window open for a long time, so that Big Bad Rascal
can sneak to the Hotel Owner. Go back into town. Now you can exit town with the
help of Big Bad Rascal.
Another plus is that you can get the Pandemona Card slightly earlier now. The
girl in Zell's neighbors house now has her daddy's cards (the hotel owner), so
you can happily win the Pandemona Card from her now. You can mod it into 100
Windmills if you really want to, which is pretty much infinite Tornado magic for
all your desires.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
After the scene, head back outside, and go to the hotel, and talk to the guards,
who will tell you to look for the captain. From this point onward, you can also
speak to a hidden Tabloid Guy behind the cars at the docks. However, his hints
are very pricy, and you're better off following these steps:
1. First of all, head back to Zell's House. Since you can't stay in the hotel,
Zell will let you in his room now. Each 3rd party member has a different fun
response. You can also save and rest in Zell's room.
2. Head to the docks and talk to the guard with the dog here.
3. Return to Zell's House. You should already see smoke coming from the door.
Inside, it's smokey like hell. Talk to Ma Dincht and she'll tell you that the
captain was here cooking (bad) fish.
From this point on, you have two options. Boarding the train, or using the
dog from the docks. Using the dog gives you a higher SeeD Ranking though, so
I suggest you do that.
Board the Train: Simply go to the train. Looks like the soldiers are knocked out
---------------- and one is lying on the ground. Keep talking to him and he'll
keep moving away slightly from the stairs that lead to the train. When he has
moved away enough, board the train and you'll find the captain. (+65 SeeD Exp)
Return to the hotel for the boss fights.
Use the dog: Head back to the docks and talk to the dog. Follow the dog to the
------------ train station to find the captain. (+100 SeeD Exp) Return to the
hotel for the boss fights.
Before you proceed, MAKE SURE you have Mug and Draw on your characters.
.=============. .-----------.
|Name: Raijin | (+ 2x G-Soldier) | {BOSS-27} |
|======================o==========================o=========o==================|
| Level Range: 1-100 | HP Range: 400-40000 | AP: 10 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Poison [x1.5] |
| Status Weakness(es): Darkness [60%], Silence [20%], Sleep [60%], Slow [60%], |
| Drain [40%], Gravity, Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Thunder, Thundara, Shell, Protect |
| Lvl 20-29: Thunder, Thundara, Shell, Protect |
| Lvl 30+: Thunder, Thundara, Shell, Protect |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|2x Str Up |2x Str Up |2x Str Up |2x Str Up |
|20-29|2x Str Up |2x Str Up |2x Str Up |2x Str Up |
| 30+|2x Str Up |2x Str Up |2x Str Up |2x Str Up |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Str Up |1x Str Up |1x Str Up |1x Str Up |
|20-29|1x Str Up |1x Str Up |1x Str Up |1x Str Up |
| 30+|1x Str Up |1x Str Up |1x Str Up |1x Str Up |
|=====o=================o================o==================o==================|
| Strategy: Start the battle by blinding Raijin. You can also put him to sleep |
| --------- although it's not nessecary. Kill of the guards, and make sure you |
| steal the 2x Str Up from Raijin (it's one extra compared to the drop). |
'=============================================================================='
After the battle, the next one starts immediately after the scene.
.=============. .-----------.
|Name: Raijin | (2nd time) | {BOSS-28} |
|======================o==========================o=========o==================|
| Level Range: 1-29 | HP Range: 400-11600 | AP: 10 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Poison [x1.5] |
| Status Weakness(es): Darkness [60%], Silence [20%], Sleep [60%], Slow [60%], |
| Drain [40%], Gravity, Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Thunder, Thundara, Shell, Protect |
| Lvl 20-29: Thunder, Thundara, Shell, Protect |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|2x Str Up |2x Str Up |2x Str Up |2x Str Up |
|20-29|2x Str Up |2x Str Up |2x Str Up |2x Str Up |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Str Up |1x Str Up |1x Str Up |1x Str Up |
|20-29|1x Str Up |1x Str Up |1x Str Up |1x Str Up |
|=====o=================o================o==================o==================|
| FIXED DROP: Combat King 002 (100%) |
'=============================================================================='
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {15} Visiting Trabia Garden || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Weapons Monthly August Issue, Timber Maniacs. ||
||------------| ||
|| Rare Cards:| Selphie, Chubby Chocobo. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Now that you have Pandemona, consider making a quicky by going back to Cactuars
and learn it's abilities. On the other hand, I personally think that Pandemona
has the most useless set of GF abilities in the game, especially if you've got
Auto-Haste since Disc 1 - but that's just me.
Trabia Garden is found on the continent north from Balamb. It's in the eastern
regions of this continent, and it's hidden in the mountains. It looks.. crap due
to the missiles that blew it up. When you're inside, climb over the wall and
follow Selphie. Talk to her friend and answer "Play along". From the Thundaga
Draw Point, head approx 5 steps down and search around here to find the Weapons
Monthly August Issue.
Head right and you'll be at the Cemetary.. Read what Selphie says, then exit and
re-enter. On the left of the draw point you can read a Timber Maniacs Issue.
Head back to the main square, and head left. From here, head right and inspect
the computer terminal. Exit and watch the scene with Selphie, then talk to the
girl and head left. Again head left to find the basketball court. Attempt to
leave and Selphie will show up.
During the scene, follow Irvine with Squall. Talk to the kid, then walk down to
the beach by going down the stairs on the left. After another scene, talk to the
kids, then exit the room. After more scenes, talk to Irvine, then Quistis, then
Selphie, and finally Rinoa. At the end of the scenes you're back on in Balamb
Garden on the worldmap.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go back to Trabia Garden and challenge Selphie's friend who is sitting nearby
the gargoyle statue.
Also, head back to Balamb. The Queen of Cards should be back. You should now
lose the Chicobo Card to her, and as usual, you want her to go to Dollet so she
can give the card to her artist father. If you succeed, good, otherwise reset.
Stop by the Queen and ask her about the card, but don't play a game with
her. Head over to Dollet and win the Chicobo Card back from her son, who can be
found in the artist's house, in case you forget. Now enter Balamb Garden and
challenge the guy sitting on a bench in the hallway on the right of the main
lobby. He has the Chubby Chocobo Card for you to win. You can Card Mod this into
100 LuvLuvG's which will take care of all your compatibility problems. Just
use approx 20 LuvLuvG's on a character and they'll have 1000 compatibility with
most GF's.
Note: Any LuvLuvG's used now will not increase future GF's compatibility.
Some people rather use GF's as shields for preventing damage. In this case,
LuvLuvG's are useless.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
Now head over to Edea's House, which can be found at the southwest tip of the
Centra Continent. This is only to get you nearby the hostile Galbadia Garden,
floating above a near forest. Save your game, then ram it.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {16} Clash of the Gardens || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Cottage. ||
||------------| ||
|| Rare Cards:| Cerberus. ||
||------------| ||
|| GF's: | Cerberus, Alexander (Draw). ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
After the scenes, choose the most important orders, which are "Prepare for the
attack.", "Prepare our defense.", and "Take care of the junior classmen." The
comment about the hotdogs is a funny one, though Nida will scold you. Go down
the elevator and talk to Quistis. Choose two party members, then you'll end up
in the 2nd floor hallway. Talk to everyone here, and talk to the Junior Classman
to get a Cottage. Now head down the the 1st floor and go to the Quad. Talk to
Zell, and after the scene talk to Rinoa.
As Zell, head left, then to the lower left to get a scene. Crap.. Back as Squall
decide who will be in your party. Head to the elevator and go to the 2nd floor
classroom. Beat the crap out of the four Paratroopers, and talk to the SeeD on
the right afterwards. Head back to the bridge. After the scenes, head back yet
again to the 2nd floor, and find the boy. When you've found him, a Paratrooper
will make your life uneasy.
Don't move, instead press X and "Look around for another option". and then
"Press the button for the emergency exit." You'll now be battle the Paratrooper
in the air. I suggest to block a lot, and punch when the Paratrooper just gets
out of block mode. If you block enough times successfully, you'll get the
Deathblow option which is performed by Circle. Should you be defeated, you can
still re-try. After the beautiful scenes you'll get to name Squall's Ring,
Griever. After this, check the trees in the distance to find an Aura Draw point.
Aura is a very useful spell (and somewhat rare at this point) because it allows
the use of Limit Breaks at any HP amount. Go inside Galbadia Garden now.
Head right, and head right again in the next screen. Go upstairs and talk to
Fujin and Raijin. Go left, then right, and talk to the student to get the 1st
Card Key. Head back to the starting point with the Save Point. Go left, and
unlock the door on the left here. You're now on the ice hockey field, and you
can fight some unique enemies here (although useless). Head to the door on the
right. Go though the door on the right to get the 2nd Card Key from a student.
Go south and unlock the door, and go south again. Now Go back to where Fujin and
Raijin were, which is (from the screen with Save Point): Right, Right, upstairs.
Go all the way up now and unlock the door. Go downstairs and jump off into the
basketball court. You can unlock the door on the right to have free entrance to
the starting room with the Save Point. Simply exit from the court to the right,
and head down until you reach the main hall. Don't face Cerberus yet, but save
your game first at the save point on the right. Cerberus *is* optional, but I
suggest you beat him to gain a great GF.
.===============. .-----------.
|Name: Cerberus | | {BOSS-30} |
|======================o==========================o=========o==================|
| Level Range: 1-30 | HP Range: 7100-10000 | AP: 30 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Drain [80%], Gravity, Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Quake, Double |
| Lvl 20-29: Quake, Double, Triple |
| Lvl 30: Quake, Double, Triple |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Spd-J Scroll |1x Spd-J Scroll |1x Spd-J Scroll |1x Spd-J Scroll |
|20-29|1x Spd-J Scroll |1x Spd-J Scroll |1x Spd-J Scroll |1x Spd-J Scroll |
| 30|1x Spd-J Scroll |1x Spd-J Scroll |1x Spd-J Scroll |1x Spd-J Scroll |
|==============================================================================|
| DROPS LIST: |Card Drop: Cerberus |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|8x G-Returner |8x G-Returner |8x G-Returner |8x G-Returner |
|20-29|8x G-Returner |8x G-Returner |8x G-Returner |8x G-Returner |
| 30|8x G-Returner |8x G-Returner |8x G-Returner |8x G-Returner |
|=====o=================o================o==================o==================|
| Strategy: Cerberus absorbs Lightning and is immune to Wind, so don't use that|
| --------- kind of magic. It has Triple for you to draw, which you definitely |
| should if you don't have 100 for 3 characters yet. Double may also be useful |
| for junctions, but is hardly as important as Triple. Make sure you steal the |
| Spd-J Scroll from Cerberus, and you're free to beat him as you wish. A few |
| Limit Breaks (with the Aura you should've gotten earlier) will dispose him |
| in a fast (and not painless) way. You can Dispel his Triple status if you |
| want, so he can't cast three spells in a row. |
'=============================================================================='
Cerberus is a great GF for magic junctioning, but his other abilities aren't
anything tremendously useful. Cerberus' GF 'attack' on it's own can be useful at
times: It casts Double and Triple on all party members.
You probably already have 3x Auto-Haste from the Kiros Card, but in cast you
don't, Cerberus will learn it after the Spd+% abilities.
Note: You can fight Tri-Faces in the center of this hall. This is *NOT* a fixed
encounter, it's simply a 100% appearance rate. It can be useful knowing
this if you'd like to farm a few Curse Spikes here. Just keep in mind that
there is a faster method later on in the game.
Head left, and go through the left door. The student here will give you the 3rd
and last Card Key. You can unlock the door on the south now, which leads to the
whole previous complex, but you've got nothing to do there now, so head back to
the main hall. In the main hall, you can also unlock the door on the right, but
there's nothing for you there either.
Simply go north from the main hall, and go upstairs. Go left and enter the
elevator. Save your game at the Save Point, and make sure you have Mug and Draw
on your characters. It's... boss time.
.=============. .-----------.
|Name: Seifer | (2nd time) | {BOSS-31} |
|======================o==========================o=========o==================|
| Level Range: 1-31 | HP Range: 1300-10300 | AP: 20 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Poison [x1.5] |
| Status Weakness(es): Darkness [80%], Silence [80%], Sleep [70%], |
| Drain [100%], Gravity, Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Fire, Thunder, Dispel, Haste |
| Lvl 20-29: Fira, Thundara, Dispel, Haste |
| Lvl 30-31: Firaga, Thundaga, Dispel, Haste |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|8x Mega-Phoenix |8x Mega-Phoenix |8x Mega-Phoenix |8x Mega-Phoenix |
|20-29|8x Mega-Phoenix |8x Mega-Phoenix |8x Mega-Phoenix |8x Mega-Phoenix |
|30-31|8x Mega-Phoenix |8x Mega-Phoenix |8x Mega-Phoenix |8x Mega-Phoenix |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|8x Mega-Potion |8x Mega-Potion |8x Mega-Potion |8x Mega-Potion |
|20-29|8x Mega-Potion |8x Mega-Potion |8x Mega-Potion |8x Mega-Potion |
|30-31|8x Mega-Potion |8x Mega-Potion |8x Mega-Potion |8x Mega-Potion |
|=====o=================o================o==================o==================|
| Strategy: This fight is a breeze if you cast Blind, Silence and Sleep on |
| --------- Seifer. Even without, the fight won't be difficult. A few solid |
| hits and Seifer will go down. There's not much else to say here, except that |
| his Demon Slice attack looks cool. It won't hit above 1500 damage, and that's|
| when you have low Vitality. Protect can help you out as well. I suggest you |
| mug him for 8x Mega-Phoenix.. which is better than the drop. |
'=============================================================================='
Head back down with the elevator, and go right. Go around the hall and save. Now
go right and approach the Auditorium. After the scenes.. it's boss time again!
.=============. .-----------.
|Name: Seifer | (3rd time) | {BOSS-32} |
|======================o==========================o=========o==================|
| Level Range: 1-32 | HP Range: 1200-7400 | AP: 20 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Poison [x1.5] |
| Status Weakness(es): Sleep [20%], Slow [90%], Drain [100%], |
| Gravity, Vit0, The End |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Fire, Thunder, Dispel, Haste |
| Lvl 20-29: Fira, Thundara, Dispel, Haste |
| Lvl 30-32: Firaga, Thundaga, Dispel, Haste |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Hero |1x Hero |1x Holy War |1x Holy War |
|20-29|1x Hero |1x Hero |1x Holy War |1x Holy War |
|30-32|1x Hero |1x Hero |1x Holy War |1x Holy War |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Hero |1x Hero |1x Holy War |1x Holy War |
|20-29|1x Hero |1x Hero |1x Holy War |1x Holy War |
|30-32|1x Hero |1x Hero |1x Holy War |1x Holy War |
'=============================================================================='
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {17} Finding Ellone || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Weapons Monthly July Issue, (Rename Card), Pet Nametag, ||
|| | Combat King 003. ||
||------------| ||
|| Rare Cards:| (Shiva). ||
||------------| ||
|| Other: | Holy Draw Point (Leader's Cabin) ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Head to the bridge and on the worldmap, head to Edea's House. Since you're still
nearby, this shouldn't be a problem to find. At Edea's House, go to the next
screen and read the Timber Maniacs issue on the right. Go outside on the right
and talk to Edea. Between the dialog, it is possible to challenge her to a game
of cards. You can win the Edea Card from her, but she's a very good player, and
the Random rule is in place here, so make sure you DO NOT MIX rules. You can
also play Edea later. If you missed the Seifer Card, you can get it from Cid.
After all dialog, head back inside Balamb Garden. Go to the training center and
take the left path. You can find a Weapons Monthly July Issue about halfway the
screen on the right. Head over to the Infirmary and check on Rinoa to slip into
another Laguna Dream. This time you can even choose your junctions for the party
members! I suggest you use your main 3 junctions.
Note: If you read the Timber Maniacs Issue in Shumi Village, Ward will not be a
part of this dream.
During the dream you'll have to battle a Ruby Dragon in a mini-game. Try to
block it's attacks as good as you possibly can, because it hits HARD. Sneak in a
hit when you get the chance. If the Ruby Dragon recovers quickly, it means it'll
also attack quickly, so get ready to block. After the mini game, you're up for
the real deal.
After the dream head back to Edea's House. Edea will give you the Sorceress'
Letter and off you are to search for Ellone. Back on the worldmap, press SELECT
a few times to view the large worldmap. The Island *directly north* from Edea's
House, that's the island where the White SeeD Ship can be found - in one of the
inlets. It's hidden well, so search well.
On the ship head north. After the scene, you can go up and read the final issue
of Timber Maniacs. You can also talk to Zone three times. If you have the Girl
Next Door (from Timber - Timber Maniacs) you can give it to him for free and he
will give you the Shiva Card and a Rename Card. If you sell it to him for 25500
Gil you won't get anything. By the way, the Girl Next Door is a unique item.
If you missed it on Disc 1, you can again attempt to win the Angelo Card from
Watts. And if you did miss it, win it now and mod it, please, in 100 Elixirs.
Head inside the ship's main cabin and talk to the leader twice. You can also
draw Holy from the draw point here.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now head back to Timber. Talk to the guy near the Timber Maniacs building, the
one that you previously cheered up to become a journalist. He'll give you a Pet
Nametag (a unique, though rather useless item). You can also go to the station,
where you can save a girl from nearly getting run over by a train. The scene
will shift to the hotel room. Check the small train in the upper left corner to
see the newsflash!
Also head to Balamb. In the first screen, talk to a girl walking around. (If she
doesn't appear, first head into Balamb Garden's Library and talk to a pigtailed
girl, then try again) Now go to Zell's House and talk to his mom. Last, head to
the Hotel and stay a night. After the scene you'll receive Combat King 003.
It is also wise to learn Alexander's Med Data, and Med LV Up now (go to our lil'
Cactus 'friends'). This will help a great deal to get the GF Doomtrain soon. You
may also want to grab 6 Steel Pipes (from Wendigo's, dream forest near former
Galbadia Garden's location - for example).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
Head to Fisherman's Horizon and walk a bit with Squall. After more scenes, check
on Rinoa. More scenes and dialog take place. Talk to Edea and she joins up as a
temporary member. On the worldmap, approach Great Salt Lake.
Head north. In the next screen head east, over the skeleton to the next screen.
There's a Meteor Draw Point on the right here, which may be useful to draw from.
Head north over the spine, and go north at the next screen and jump off the
cliff. Continue north, then go left. Give someone the Recover command, or the
Item command. In this screen, attempt to go north and you will be attacked by an
undead fool named Abadon.
.=============. .--------------.-----------.
|Name: Abadon | | UNDEAD ENEMY | {BOSS-34} |
|======================o==========================o=========o==================|
| Level Range: 1-34 | HP Range: 510-17010 | AP: 40 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Fire [x2], Holy [x2] |
| Status Weakness(es): Darkness [40%], Regen [50%], Vit0 |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Cure, Esuna, Dispel |
| Lvl 20-29: Cura, Esuna, Dispel |
| Lvl 30-34: Curaga, Esuna, Dispel, Flare |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Power Wrist |1x Power Wrist |1x Power Wrist |1x Power Wrist |
|20-29|1x Power Wrist |1x Power Wrist |1x Power Wrist |1x Power Wrist |
|30-34|1x Power Wrist |1x Power Wrist |1x Power Wrist |1x Power Wrist |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|10x Flare Stone |10x Flare Stone |10x Flare Stone |10x Flare Stone |
|20-29|10x Flare Stone |10x Flare Stone |10x Flare Stone |10x Flare Stone |
|30-34|10x Flare Stone |10x Flare Stone |10x Flare Stone |10x Flare Stone |
|=====o=================o================o==================o==================|
| Strategy: Ah, don't you just love undead enemies? Steal the Power Wrist from |
| --------- it, and if you care, draw some Flare magic. Waste it with an item |
| such as an X-Potion or Elixir, or simply use Recover once or twice. |
'=============================================================================='
After the fight, head right and inspect what apears to be optic camouflage.
Head up the ladder and go through several halls. In one of the halls, examine
the panel to find out about the optic camouflage.Ride the elevator into the city
of Esthar, and ... TIMING! Another Laguna Dream!
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {18} Esthar || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Weapons Monthly First Issue, Hi-Potion, X-Potion, Hi-Potion, ||
|| | Mega-Potion, Hi-Potion, Mega-Phoenix, Rosetta Stone, ||
|| | Solomon Ring, Combat King 004, LuvLuvG, Power Generator, ||
|| | Phoenix Pinion, Spd-J Scroll. ||
||------------| ||
|| Rare Cards:| Ward. ||
||------------| ||
|| GF's: | Doomtrain. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Approach the Esthar Soldier nearby the elevator and talk to him. Talk to the
other Esthar Soldier, then talk to the Moomba twice, then talk to the normal man
and finally talk to the Moomba again. Beat the E-Soldier and Kiros and Ward join
up again. You can check if your junctions are in place, and the a battle versus
a Gesper, an E-Soldier and a Cyborg E-Soldier will commence. Beat the crap out
of them and get on the elevator.
In this room, walk nearby Dr. Odine for a total of four times until Laguna and
Co. exit the place. Head back inside after the scene and check the floor for
Weapons Monthly First Issue. Take the elevator down again and beat the Elastoid,
E-Soldier and Cyborg E-Soldier. Go back up with the elevator and follow Odine.
You'll have to fight 2x E-Soldiers after the scene. Check the round bench in the
center, which appears to be an elevator (what the..?). Ride it, and go through
the door. Another battle with two E-Soldiers and you're almost done. Look
through the glass to see Ellone, and head over to the panel and go to the part
on the right of it and examine it. "Unlocked" will pop up on the screen. Head
back down with the elevator, and go north to find Ellone. Wake up Squall!
After more scenes, you're finally good to go explore this magnificent town..err
Capital rather. Challenge Odine at cards, but do NOT mix Centra Rules with him.
Just do the usual - challenge, decline, until he just asks to play. You can win
the Ward Card from him, which is a great playing card.
Go south and head right. Exit the palace with the elevator and go south. From
here, go left, then go left again, and then go bottom-left. Talk to the
Presidential Aide here, and take the elevator back to the Presidential Palace.
Go back inside the Palace, and talk to the Presidential Secretary who's standing
near the door where you left Rinoa with Odine. The Secretary will leave behind
the Occult Fan IV. (Btw, notice the subtle painting of Winhill above the door.
You'll understand the meaning of this later)
Every gift can only be gotten once, and the Rosetta Stone really can be gotten
now, but it may take over 50 attempts - it's completely random. It may be a 1
out of 32 or 64 chance to get it, but it's worth it. Cheryl's Shop itself will
never be open. Make sure you visit all the other shops, so they will be logged
and appear in your menu under Tonberry's Call Shop. Johnny's Shop will not
always be open, but make sure you visit it once. In Call Shop it's always open.
Esthar Pet Shop is worth mentioning because it sells not only Pet Pals Vol.5 and
Vol.6 (and Vol.5 will teach a very, very useful skill later - Angelo Search),
but it also sells +40% GF ability items. Power Wrists and Hypno Crowns can be
refined into 10 Aura Stones a piece, and those stones can be refined into Aura
Magic with Supt Mag-RF from Leviathan.
In schematic form:
------------------
0. Rearrange Tent, Cottage and Mega-Potion to be the first 3 items.
1. Go the Call Shop -> Esthar Shop!!!
2. Buy 100x Tent and 100x Cottage
3. Go to Recov Med-RF
4. Refine 100x Tent + 100x Cottage into 75x Mega-Potion
5. Go to Call Shop -> Esthar Shop!!!
6. Sell 75x Mega-Potion
7. Buy 100x Tent and 100x Cottage
Repeat.
You can choose to buy 100 of everything in the shops, but this will take quite
a while. You can refine several items into useful things, though, but the Aura
Stones from Power Wrists/Hypno Crowns are by far the most useful thing.
Exit south twice to get to the worldmap. You can select the big worldmap, and
you'll notice a few locations have been added. Head to Tear's Point first. You
can walk all the way to the end to find the Solomon Ring. To use this ring (to
obtain the GF Doomtrain), you must have 6x Malboro Tentacles, 6x Remedy+, and
6x Steel Pipes.
You can get Malboro Tentacles from, well, Malboro's, you'll have to refine the
Remedy+ from Remedies (use Alexander's Med LV Up), and you can get Steel Pipes
from Wendigo's.. or modding Elastoid Cards.
When you get Doomtrain, learn it's Forbid Med RF first, the rest'll come later.
Head over to the Lunar Gate for now to continue with the story, and enter the
building. Follow the lady, and watch the scene. Trust Zell, and choose a party
member to come along. Enter the capsule and off to the moon we go! But first,
exit the building with Zell and go to the worldmap.
Head back to Esthar City. From the first screen, go into the next. From here,
simply go left twice, then bottom-left to reach Odine's Lab. Go inside and talk
to Odine, who will debrief you about Lunatic Pandora.
- In short: It will fly over town and there are three contact points.
- I will describe how to easily get to the first contact point in time.
Go outside the lab and the timer will start ticking. Go bottom-right. From here,
head left, and left again. In the next screen, head up, then head right, and
right again. Talk to the Esthar Soldier standing on this road here to receive
the Combat King 004. Head right once more and wait until the timer hits 15:00.
Remember the Laguna Dream on Disc 1? Here's the table again of what did what:
.---------------------------------------.--------------------------------------.
|Laguna's Actions (in the dream): |Later Visits: |
|=======================================|======================================|
|Pick up the Old Key near the Confuse |Unlocks the doorway which reveals an |
|Draw Point (and near barrels). |Ultima Draw Point. |
|---------------------------------------|--------------------------------------|
|Remove the lever of the middle panel |Reveals a Silence Draw Point |
|---------------------------------------|--------------------------------------|
|Fiddle with the lever of left panel + |Reveals a Phoenix Pinion |
|press the red switch afterwards | |
|---------------------------------------|--------------------------------------|
|Fiddle with the lever of right panel + |Reveals a Power Generator (!) |
|press the blue switch afterwards | |
|---------------------------------------|--------------------------------------|
|Find the Old Key at 1st intersection |Reveals a LuvLuvG item behind the door|
|---------------------------------------|--------------------------------------|
|Press the detonator (red + blue) |The boulders fall into holes which |
| |allow you to reach some secrets. It |
| |also clears the way to Combat King 005|
|---------------------------------------|--------------------------------------|
|Push a rock from a left tunnel wall |Reveals a Spd-J Scroll |
'---------------------------------------'--------------------------------------'
Fight the G-Soldier and Elite Soldier, and you'll be inside. Draw Meteor from
the draw point if you care to, then head upstairs. Use elevator #3, and take
the stairs at the bottom right in the next screen. Climb down the ladder here,
and check the tube on the right to find a LuvLuvG (only if you found the Old Key
as Laguna first). Head left twice, and examine the former trap holes for a Power
Generator, a Silence Draw Point and a Phoenix Pinion respectively. Go left again
and grab the Combat King 005. Wether all these treasures are here depends on the
previous actions you made as Laguna on Disc 1.
Backtrack to the ladder, climb up, and head up the stairs to the next screen.
Use elevator #3 again, then use elevator #1. In this screen, walk up and check
the hole on the left to find a Spd-J Scroll. Head up for two screens and you'll
be kicked out. Back to Squall and Co..
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {19} Lunar Base & Ragnarok || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | --- ||
||------------| ||
|| Rare Cards:| Alexander, Laguna. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Talk to Piet, then go to Rinoa. Follow Piet and walk Rinoa into the room with
the green door. Save your game now. Exit the room and go north through the halls
to find Piet. Challenge him for a game of cards and try to win the Alexander
Card from him. This is quite difficult because ALL rules are in effect on the
Lunar Base. One rule is likely to be abolished after a game of cards. As long as
it's not Open, it's fine.
Stand next to the party member you brought along, and exit the room. You may
want to go save your game first, otherwise head upstairs and follow the path.
In the next room you'll finally find Ellone. First things first: Challenge her
to a game of cards and win the Laguna Card from here. 100x Hero is what it mods
into! It will be a pain to win, so you *can* just skip it and win it on Disc 4,
but getting it will certainly give you a satisfied feeling. Talk to her and
walk outside until things get a little.. crazyy.
Go check on Rinoa, just to find her possessed. Head back to the Control Room,
after which you have to check the monitor. Head south, then go upstairs and
enter the room on the right, near the unconscious man. Put on a spacesuit by
checking one of the lockers and exit on the right. Try to float into space, just
to find out that you can't.. head back when the three astronauts also return,
and watch the scene in the hallway. Head back to the Control Room and talk to
Piet, and then Ellone, follow them to the right, and enter an escape pod.
Talk to Ellone and step inside a capsule to trigger more scenes. When you have
to rescue Rinoa in space, fixate the screen so that Rinoa is in the middle. USE
TRIANGLE to speed your movement up. After more scenes you'll be in the Ragnarok.
Save your game, then examine the panel on the left. Go through the door to find
out... You.. Are .. Not ... Alone! Oh well, time to slay a few Aliens.
.=================. .-----------.
|Name: Propagator | (x8 in total) | {BOSS-35} |
|======================o==========================o=========o==================|
| Level Range: 1-42 | HP Range: 1100-5200 | AP: 5 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Death [70%], Poison [80%], Petrify [70%], Darkness [80%]|
| Silence [80%], Berserk [60%], Zombie [70%], Sleep [80%],|
| Slow [90%], Stop [50%], Doom [80%], Slow Petrify [80%], |
| Drain [100%], Blow Away, Gravity, Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Thunder, Cure, Esuna, Life |
| Lvl 20-29: Thundara, Cura, Esuna, Life |
| Lvl 30-42: Thundaga, Curaga, Esuna, Life |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|6x Wizard Stone |6x Wizard Stone |6x Wizard Stone |6x Wizard Stone |
|20-29|6x Wizard Stone |6x Wizard Stone |6x Wizard Stone |6x Wizard Stone |
|30-42|6x Wizard Stone |6x Wizard Stone |6x Wizard Stone |6x Wizard Stone |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x S/D/F/A Stone |1x P/H/M/D Stone|1x A/U/U/U Stone |1x D/U/U/U Stone |
|20-29|1x S/D/F/A Stone |1x P/H/M/D Stone|1x A/U/U/U Stone |1x D/U/U/U Stone |
|30-42|1x S/D/F/A Stone |1x P/H/M/D Stone|1x A/U/U/U Stone |1x D/U/U/U Stone |
|=====o=================o================o==================o==================|
| Note: When dropped, you'll get only ONE stone out of the following: A = Aura,|
| S = Shell, P = Protect, D = Death, F = Flare, M = Meteor, U = Ultima |
|==============================================================================|
| Strategy: The Propagators aren't strong, but there's 8 of them. There's a ton|
| --------- of status effects they're weak against, so you might want to put |
| something like sleep on your weapons. Just remember to waste them in pairs. |
'=============================================================================='
Alright. Head downstairs, and beat the crap out of the Purple Propagator here.
Go north and through the large door, but beware of the Red Propagator in the
next screen - Quickly run through the door on the left, and beat the 2nd Purple
Propagator here. That takes care of the purple.
Head right, and beat the Red Propagator. Now go left again, and left once more.
Ignore the Green Propagator here, and go south to beat the 2nd Red Propagator.
Go back to the Green Propagator that you ignored just now, and beat him. Now go
south, down the stairs, and go through the smaller door on the upper right. Beat
the 2nd Green Propagator here. Only one pair left!
Exit the screen and go upstairs. Go south here, and beat the Yellow Propagator.
Go north twice and to the upper left to beat the last, very hostile Propagator.
Go up the elevator in the middle of the screen (where a Green Propagator used to
stand on) and you'll be in the cockpit. Scenes will play.
After the scenes, head back inside, go left, and into the passenger's room,
which is on the upper left. Afterwards, exit the room and go to the cockpit.
You have now obtained the Ragnarok, aka a kickass airship.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {20} The Awesome Ragnarok || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Three Stars, Luck-J Scroll. ||
||------------| ||
|| Rare Cards:| Squall, PuPu, Doomtrain, Phoenix. ||
||------------| ||
|| GF's: | Cactuar, Bahamut, (Eden). ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
First of all, let's get Rinoa back! Go to the big map with SELECT, and you can
simply select your next destination and press X, and the Ragnarok will fly to
it. Select 'Esthar Sorceress Memorial' and enter. Things are straightforward, so
just rescue Rinoa.
Head to Edea's House afterwards, and follow Angelo to the left. A promise..is
finally made like we saw in the intro movie..After all scenes, we're free to go
back to the World Map.
It's time for some explanations, so ask about whatever you like, closing with
the mission debriefing. At the end of the scenes, you can go inside the Ragnarok
and challenge Laguna to a game of cards. You can win the Squall Card from him,
which is a great playing card.
Now that you have all the freedom in the world, it's time to finish all the side
quests that you can do. Let's get a few GF's first. Be warned, just don't come
close to the Lunatic Pandora yet. Everything below is fully optional.
o Jumbo Cactuar
o Deep Sea Research Center
(Bahamut, Ultima Weapon/Eden, and Fixed Encounters)
o UFO/PuPu Sidequest
o Finish the Queen of Cards Quest
o Sending the Queen to Shumi Village
o The Obel Lake Quest
o Fixed Elnoyle Encounter (Getting Energy Crystals)
o Island Closest to Hell/Heaven
o General Best Junctions
o Angelo Searching
o Jumbo Cactuar
===============
Head over to Cactuar Island which is the small desert island east from the
Centra Kaskabald Desert. A little green Cactuar keeps popping up.. although..
little may not be the correct description. Check your junctions first, (junction
Water to Elemental Attack, and remove any Mug ability), and approach our
'little' green f(r)iend.
.====================. .-----------.
|Name: Jumbo Cactuar | | {BOSS-36} |
|======================o==========================o=========o==================|
| Level Range: 1-100 | HP Range: 33000-330000 | AP: 20 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Water [x2.9]. |
| Status Weakness(es): Slow [50%], Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Meltdown, Demi, Tornado |
| Lvl 20-29: Meltdown, Demi, Tornado |
| Lvl 30+: Meltdown, Demi, Tornado |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|3x Cactus Thorn |3x Cactus Thorn |3x Cactus Thorn |3x Cactus Thorn |
|20-29|3x Cactus Thorn |3x Cactus Thorn |3x Cactus Thorn |3x Cactus Thorn |
| 30+|3x Cactus Thorn |3x Cactus Thorn |3x Cactus Thorn |3x Cactus Thorn |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Gaea's Ring |1x Gaea's Ring |1x Gaea's Ring |1x Gaea's Ring |
|20-29|1x Gaea's Ring |1x Gaea's Ring |1x Gaea's Ring |1x Gaea's Ring |
| 30+|1x Gaea's Ring |1x Gaea's Ring |1x Gaea's Ring |1x Gaea's Ring |
|=====o=================o================o==================o==================|
| Strategy: With Water Junctioned to Elemental Attack, you'll deal almost 3x |
| --------- the normal damage - which is good, because Jumbo Cactuar's HP is |
| really high. First it should be noted to *not* steal from it, because the |
| Gaea's Ring is obviously better than the Cactuar Thorns.. Start the battle by|
| quickly casting Slow on it, followed by a casting of Meltdown, which the boss|
| itself also has for you to draw. Get into Limit Break mode by using a few |
| Aura on your characters, and use Renzokuken, Shot, Duel.. anything that deals|
| quick and massive damage. |
| It's most dangerous attack is it's 10000 needles attack, which inflicts |
| exactly 10000 damage on one party member, 100% chance, no questions asked. |
| You'll want to beat it before it uses that. It's other two attacks, his |
| regular stamp attack or Ker Plunk, are both regular physical attacks. |
| |
| Be warned when Jumbo Cactuar falls below 5% of it's HP. A message will pop up|
| "Jumbo Cactuar is hesitating", which means it's about to escape. If it falls |
| below 2% of it's HP, it will flee from battle, and recover ALL of it's HP. |
| When the message pops up, deal massive damage with a Renzokuken or something |
| similar, and the battle should be won. |
'=============================================================================='
Now the GF Cactuar is yours! It has the 5 Bonus Abilities learnt, which is great
for leveling up characters. Learn Luck-J, Eva-J, Luck+50%, Initiative, Kamikaze,
Defend, and the rest in that order. Before you go AP farming, it's time to get
yet another GF.
Head to the lower left corner of the worldmap and search around for a small
island/structure. This is the Deep Sea Research Center.
Enter the Deep Sea Research Center. Be sure to have proper junctions! Inside,
your goal is to approach the flashing core in the middle. However, you can ONLY
walk a few steps if the core isn't flashing. If the light's on and you walk, you
will instantly get into an encounter.. After walking for a few minutes, check
the core. Pick the following answers: "It's not our will to fight", then "Never"
and lastly, pick the hidden option below the other two: "It's our nature".
Note that after the first two answers, you'll face two Ruby Dragons, one of the
strongest enemies in the game, and the second one means a 100% back attack. Have
high Vitality junctions. After the third answer, fight the GF Bahamut.
.==============. .--------------.-----------.
|Name: Bahamut | | FLYING ENEMY | {BOSS-37} |
|======================o==========================o=========o==================|
| Level Range: 1-100 | HP Range: 10800-90000 | AP: 40 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Darkness [50%], Slow [90%], Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Flare, Curaga, Full-life, Dispel |
| Lvl 20-29: Flare, Curaga, Full-life, Dispel |
| Lvl 30+: Flare, Curaga, Full-life, Dispel |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Hyper Wrist |1x Hyper Wrist |1x Hyper Wrist |1x Hyper Wrist |
|20-29|1x Hyper Wrist |1x Hyper Wrist |1x Hyper Wrist |1x Hyper Wrist |
| 30+|1x Hyper Wrist |1x Hyper Wrist |1x Hyper Wrist |1x Hyper Wrist |
|==============================================================================|
| DROPS LIST: |Card Drop: Bahamut |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Hyper Wrist |1x Hyper Wrist |1x Hyper Wrist |1x Hyper Wrist |
|20-29|1x Hyper Wrist |1x Hyper Wrist |1x Hyper Wrist |1x Hyper Wrist |
| 30+|1x Hyper Wrist |1x Hyper Wrist |1x Hyper Wrist |1x Hyper Wrist |
|=====o=================o================o==================o==================|
| Strategy: Bahamut is fairly strong, but with a good strategy (and you're |
| --------- reading one - hey!) he's much easier than you'd expect. Start the |
| battle by casting Blind on Bahamut, followed by Slow. It's also recommended |
| to cast Shell on all three party members and keep it up. Cerberus may be a |
| useful outcome to maintain Shell on all party members. On the other hand, if |
| you have Auto-Shell there's nothing to fear. |
| |
| Bahamut's physical swipe will often miss, and his magic Thundaga and Tornado |
| aren't going to take you out, especially not with Shell. If you have Haste or|
| even better, Auto-Haste, then you're immune to Stop. |
| |
| Leaves Mega Flare. It's best to defeat Bahamut before it uses this, but if it|
| comes down to it, expect a few thousand damage. Shell will cut the damage in |
| half, so that's good. Defeat Bahamut with Meltdown, and Aura + Limit Breaks. |
| |
| If you have room to breathe, I suggest drawing some magic from Bahamut. Maybe|
| you already have the magic, but if you don't then it's an easy supply. |
'=============================================================================='
After it's defeat, Bahamut will join you. Another Mug ability and Auto-Protect
are very useful in particular. Rare Item may seem awesome, but don't be fooled.
It only increase the chances for the 2nd item (normally 20% chance), and it
REDUCES the chance of getting rare items. I know - it kind of sucks. There are
only a few possibilities where it's in fact useful, and those are mostly under
special and rare circumstances.
It's Bahamut Card can be modded into 100 Megalixirs, which will take care of all
your healing needs for most likely the rest of the game.
Exit to the Ragnarok and go to the passenger room. From now on, you can enter
the deeper levels of the Deep Sea Research Center. Before we continue, I will
give you a WARNING with some explanations.
- It's possible to get FIXED encounters with RARE and USEFUL enemies here. If
you defeat Ultima Weapon, these encounters will be GONE FOREVER. Because these
encounters include Tri-Faces, and these enemies drop Curse Spikes, this is the
perfect place for farming those items.
- 100x Curse Spikes refine into 1x Dark Matter (Tool-RF, Siren at Lvl 100).
Dark Matter refines into Shaman Stone (and Rosetta Stone), or 100 Ultima, or
Luck J-Scroll (and thus Luck Up). It is basically the best item in the game,
and this is the fastest and most reliable source.
- In short: Draw Eden from a boss on Disc 4, get the Eden Card from the CCGroup
on Disc 4, and let Ultima Weapon live. You can get Ultima magic by other means
quite easily (like the mentioned Dark Matter, or Energy Crystals).
To get to the fixed encounters, put Zell in your party and climb down the hole.
Follow these steps to get to the deep excavation site.
- Talk to your party members and Squall will examine a terminal. Choose "Yes",
and 4 Steam Units will be used.
Note: This first panel can also reset the whole area. You will then start with
16 Steam Units (and have access to floor 2 like normal).
- Head down to level 2. Here, use 1 Steam Unit at the terminal. Head to Lvl 3.
- Here, again use only 1 Steam Unit and go to the next level.
In the next screen, try to go to the Save Point.. Hey! Fixed encounter with
Tri-Faces here. Make sure to have Enc-None on, so you don't get any random
encounters, and only the fixed ones. There are three fixed encounters in this
screen. If you go down more, you'll get other fixed encounters:
o UFO/PuPu Sidequest
====================
There may have been places where you've seen a UFO come flying by, even when you
had Enc-None on. Try to see the UFO at the following four places (just once):
Now go to the top of the canyon at Grandidi Forest. This is where the final
Chocobo Forest is located. Walk around on top of the canyon and you'll encounter
the UFO. Beat it up and you'll receive an Aegis Amulet.
Now, be SURE to have at least 5 Elixirs in your inventory (buy them from 'Esthar
Shop!!!') and give someone the item command. Head back to the crater where
Balamb Garden used to be located at and you'll find PuPu, in need for some
Elixirs because some cruel person destroyed it's UFO... Give him the 5 Elixirs
and you'll be rewarded with the PuPu Card.
Note: You can Devour PuPu for Speed +1, and winning the battle gives you an
Accelerator. However, these things are not unique, and you DO NOT get the
PuPu Card this way. There is only ONE PuPy Card in the game, so I HIGHLY
recommend you to get it.
Now that you have the Alexander Card, head over to either Balamb or Dollet,
wherever you sent the Queen to last, and lose the Alexander Card to her. Again,
as usual make SURE she goes to Dollet or Balamb. After losing the Alexander Card
to her, win it back from her son in Dollet. You can now finally mod it into 3x
Moon Curtain, which teaches Auto-Shell (GREAT ability to have).
The new card can be found in the deck of the TIMBER Pub owner. He's in the right
corner of the pub. He will not play the Doomtrain Card frequently, so you know.
When you've won the Doomtrain Card, you actually have to lose it again to the
Queen of Cards. Kind of wierd, since I wouldn't think the artist who made it
needs to see it AGAIN, just to get inspiration.. But.. that's just me.
Lose the Doomtrain Card to the Queen and send her to Dollet or Balamb again,
although in this case Galbadia (Deling City) is also allowed. Win back Doomtrain
from her son, and fly over to Esthar. Head to the Presidential Palace and go
through the first door to find the Presidential Aide. Win the Phoenix Card from
him. And that's it for this quest!
Before you move to Disc 4, send the Queen of Cards to Shumi Village and leave
her here. To accomplish this, send the Queen to Galbadia (Deling City), then to
FH, then to Esthar, and finally to Trabia (Shumi Village). You'll have to search
around for her, so refer to the tables in section {OPT-9}.
The big reasoning behind this is that on Disc 4, the Left Diamond girl of the
CC-Group is the ultimate source of rare cards. She uses Trabia rules, so if you
left the Queen at Trabia on Disc 3, you can now use her to change the Left
Diamond girl's trading rule at any time you want. You can do this by going to
the Crash Site and playing a game with the Queen, and check what the trade rule
becomes at the Left Diamond girl.
For the other CC-members it doesn't really matter, because they don't have as
good odds of playing rare cards as the Left Diamond girl does.
I don't really like this quest, because the rewards aren't all that great when
you're already on Disc 3, so let's quickly get it out of the way. Go to the lake
near Timber, and examine the edge. Try humming several times and a creature will
talk to you. Talk to it several times, and it will want you to find it's friend
Mr. Monkey. Go to the Forest near Dollet and find Mr. Monkey. Throw a rock at it
and sing, then return to Obel Lake. Talk several times and it'll give clues. Get
all the clues, then skip rocks until you get the message: "The rock skipped many
many times."
Head back to Mr. Monkey and throw rocks at him until you get a stone with a clue
on it. Head to Mandy Beach now, and this time I don't mean the actual beach, but
the long-stretched island northeast of timber, near the horizon. Search it for
another rock with a clue.
After this, head to the Balamb beach and keep searching for a rock with a clue.
When you've found it, head to the canyon on Galbadia. Look for a river, and
land the Ragnarok on top of the canyon. Inspect the crack where the river
connects to the canyon and beat 2x Thrustaevis to get the fourth rock. Now that
you have the rocks, head back to Obel Lake and show the rocks.
Head over to Mordred Plains now, which is what the rocks say when you read from
up to down, and right to left. Mordred Plains are the large plains north of
Esthar. Here, in short, are several colored stones. The red rocks always lie,
so do the opposite of what they say and you'll eventually find the treasure when
you see the message: "The treasure's not here". Search that spot again to find
a Three Stars.
Now head to Eldbeak Peninsula, which refers to the tip of an island southwest of
the Trabia Continent. Here, search around for another clue. The clue is:
Treasure At Minde Isle. This is an island southwest of Esthar, which you should
search thoroughly to find a Luck-J Scroll.
Land the Ragnarok at Esthar. At the intersection near the Presidential Palace
(which is left, up, up from where you start), head down to come at a screen with
a fishy black 'man', which turns out to be a powerful Elnoyle. Whenever you beat
it, exit the screen and return to respawn it. You can win Energy Crystals from
Elnoyles, great items that refine in Pulse Ammo or Ultima Magic and are used in
several weapons.
Before you start slaughtering them a word of warning, Elnoyles can be really
powerful. A great tactic is to give 100x Death to the Status Attk of your three
characters, so with every blow there is a 1/5th chance to instantly destroy it.
I suggest getting 100x Ultima on three characters, and then save a fair stock of
Energy Crystals, because this fixed encounter will NOT be available on Disc 4.
It's actually only available in a very short time span, which is right now.
On these islands all enemies are at a fixed Level 100, and they're generally
quite powerful (many Dragons, Malboro's, etc). It's a great place to level up if
you have the bonus abilities equipped.
This varies slightly for the main 5 stats depending on if you're playing
offensive or defensive. Generally offensive is the better defense, but here are
two good setups. All stats are generally best boosted like this:
Defensive: Offensive:
---------- ----------
HP: Ultima Full-life
Str: Meteor Ultima
Vit: Meltdown Meltdown
Mag: Holy Meteor
Spr: Full-life Reflect
Spd: Triple
Eva: Tornado
Hit: Double
Luck: Aura
Elem-Atk: Nothing (It doesn't affect Limit Breaks, + It will often heal)
Elem-Def: Flare + Life + Shell + Protect
ST-Atk: Depends (Death, Sleep, Pain can all be good)
ST-Def: Confuse + Berserk + (Sleep/Death/Pain)
Use Sleep VS Malboros, Death VS Toramas/Omega WEAPON, and Pain if you don't
already use it in your ST-Atk. If you're lucky and have Ribbon from a
PocketStation then you'll only need Death on ST-Def (since Ribbon for some
reason doesn't protect against that).
o Angelo Searching
==================
PLEASE LET ME KNOW IF YOU FIND ANY ITEMS NOT MENTIONED IN THE TABLE! THANK YOU!
Hungry Cookpots, Healing Rings, Aegis Amulets, Status Guards, Gold Armors, Moon
Curtains, Jet Engines, and Hero Trials are good to find.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {21} The Lunatic Pandora || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Anything not gotten during the visit with Zell. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Fly into the Lunatic Pandora, which hovers over Tears Point. After the scene,
go down the elevator and take the right door to go inside. You'll meet up with
Fujin and Raijin, so let's kick their dumb asses.
.=============. .-----------.
|Name: Raijin | (3rd time) | {BOSS-38} |
|======================o==========================o=========o==================|
| Level Range: 1-43 | HP Range: 5400-22200 | AP: 12 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Poison [x1.5]. |
| Status Weakness(es): Darkness [40%], Sleep [50%], Slow [40%], Drain [70%], |
| Gravity, Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Thunder, Protect, Shell |
| Lvl 20-29: Thunder, Thundara, Protect, Shell |
| Lvl 30+: Thundara, Thundaga, Protect, Shell |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Power Wrist |1x Power Wrist |1x Power Wrist |1x Power Wrist |
|20-29|1x Power Wrist |1x Power Wrist |1x Power Wrist |1x Power Wrist |
| 30+|1x Power Wrist |1x Power Wrist |1x Power Wrist |1x Power Wrist |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|3x Str Up |4x Str Up |5x Str Up |6x Str Up |
|20-29|3x Str Up |4x Str Up |5x Str Up |6x Str Up |
| 30+|3x Str Up |4x Str Up |5x Str Up |6x Str Up |
'=============================================================================='
.============. .-----------.
|Name: Fujin | (2nd time) | {BOSS-39} |
|======================o==========================o=========o==================|
| Level Range: 1-43 | HP Range: 5300-17900 | AP: 8 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Poison [x1.5]. |
| Status Weakness(es): Darkness [40%], Sleep [50%], Slow [40%], Drain [70%], |
| Gravity, Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Aero, Cure, Life |
| Lvl 20-29: Aero, Cura, Life |
| Lvl 30+: Aero, Curaga, Full-life, Tornado |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|2x Megalixir |2x Megalixir |2x Megalixir |2x Megalixir |
|20-29|2x Megalixir |2x Megalixir |2x Megalixir |2x Megalixir |
| 30+|2x Megalixir |2x Megalixir |2x Megalixir |2x Megalixir |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Megalixir |1x Megalixir |1x Megalixir |1x Megalixir |
|20-29|1x Megalixir |1x Megalixir |1x Megalixir |1x Megalixir |
| 30+|1x Megalixir |1x Megalixir |1x Megalixir |1x Megalixir |
|=====o=================o================o==================o==================|
| Strategy: Fujin can cast a whole crapload of magic. If you have decent status|
| --------- junctions you shouldn't be bothered too much by them. Raijin can |
| cast Aura on himself which doubles his Strength, and from then on he will use|
| his Raijin Special, a decent attack. |
| Start by putting Protect on everyone, followed by Meltdown on Fujin and |
| Raijin. You can inflict more status effects, but you can also just finish |
| them off with a few Limit Breaks. Don't steal from Raijin, since his drop is |
| better. You can steal from Fujin, but you could've already had 100 Megalixir.|
'=============================================================================='
After the fight, go to the next screen. From here, go left. Approach Biggs and
Wedge, who apparantly have had enough of all the fighting. Go into the tube on
the left.
All enemies you'll encounter in the Lunatic Pandora are Level 1. If you want to,
you can level them up with Tonberry's LV Up ability. Go through the tube and
ride the Elevator 2 down, unless you haven't gotten all items here yet, then go
through the left tube, and walk into a tunnel. At the end, you'll be able to get
any missing items. Either way, from the main hall ride Elevator 1 and go through
the halls. At the intersection, save your game and go north for the next boss.
.====================. .--------------.-----------.
|Name: Mobile Type 8 | (+ Left Probe & Right Probe) | FLYING ENEMY | {BOSS-40} |
|======================o==========================o=========o==================|
| Level Range: 1-41 | HP Range: 30300-42300 | AP: 40 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Thunder [x2]. |
| Status Weakness(es): Gravity, Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Fire, Blizzard, Thunder, Flare |
| Lvl 20-29: Fira, Blizzara, Thundara, Flare |
| Lvl 30+: Firaga, Blizzaga, Thundaga, Flare |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|2x Laser Cannon |2x Laser Cannon |3x Laser Cannon |4x Laser Cannon |
|20-29|1x Laser Cannon |2x Laser Cannon |3x Laser Cannon |4x Laser Cannon |
| 30+|1x Laser Cannon |2x Laser Cannon |3x Laser Cannon |4x Laser Cannon |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Laser Cannon |2x Laser Cannon |3x Laser Cannon |4x Laser Cannon |
|20-29|1x Laser Cannon |2x Laser Cannon |3x Laser Cannon |4x Laser Cannon |
| 30+|1x Laser Cannon |2x Laser Cannon |3x Laser Cannon |4x Laser Cannon |
|=====o=================o================o==================o==================|
| Strategy: Ahh, a boss that requires at least some kind of strategy. This one |
| --------- isn't a pushover. It has two forms, the first form has the |
| shoulders attached to the torso. During the first form, it will counter with |
| Twin Homing Laser if you attack the torso. The 2nd form is more dangerous |
| however. The shoulders go loose, and the first attack will always be Corona. |
| This always reduces everyone's HP to 1, no questions asked. Be sure to heal |
| everyone immediately, because the next attack is always Medigo Flame, an |
| attack that ignores Spirit and causes around 2000 damage to everyone. After |
| this, it goes back into form 1. |
| Be SURE to mug the shoulders (but don't bother with the torso - it'll drop |
| the items) for Vit Ups and Str Ups. This may take a while, because you only |
| have a 1/8th chance per Mug of doing it successfully. When you've done so, |
| finish the boss off with a few powerful Limits by using Aura. |
'=============================================================================='
WARNING. BEFORE YOU CONTINUE, MAKE SURE YOU HAVE DONE EVERYTHING YOU
WANTED TO
DO ON DISC 3. IF YOU CONTINUE, YOU WILL NOT BE ABLE TO ENTER ANY TOWNS. ALL
SIDEQUESTS RELATED TO TOWNS SHOULD BE DONE ALREADY. BE SURE TO HAVE DONE THE
CC-GROUP QUEST. YOU CAN STILL RETURN TO THE RAGNAROK AND TALK TO SELPHIE.
This is also the last point where you can choose if you want to have Odin or
Gilgamesh. If you want Odin in disc 4, you must not have him now. If you want
Gilgamesh, you must have Odin now. I suggest not having Odin now, so you can
(eventually) get him on Disc 4. Gilgamesh annoys with Angelo Search.
.=============. .-----------.
|Name: Seifer | (4th time) | {BOSS-41} |
|======================o==========================o=========o==================|
| Level Range: 1-45 | HP Range: 3700-34500 | AP: 40 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Poison [x1.5]. |
| Status Weakness(es): Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Fire, Thunder, Blizzard |
| Lvl 20-29: Fira, Thundara, Blizzara |
| Lvl 30+: Firaga, Thundaga, Blizzaga, Aura |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Hero |1x Hero |1x Holy War |1x Holy War |
|20-29|1x Hero |1x Hero |1x Holy War |1x Holy War |
| 30+|1x Hero |1x Hero |1x Holy War |1x Holy War |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Hero |1x Hero |1x Holy War |1x Holy War |
|20-29|1x Hero |1x Hero |1x Holy War |1x Holy War |
| 30+|1x Hero |1x Hero |1x Holy War |1x Holy War |
|=====o=================o================o==================o==================|
| Strategy: Seifer always has been a pushover, and this fight is no exception. |
| --------- This will be quite a memorial fight if you have Odin, and Gilgamesh|
| will instantly end the battle for you after some time. |
| If you do not have Odin, simply unleash a Limit Break or two on Seifer, that |
| is if you don't feel like drawing Aura. Assuming you already have Aura, this |
| fight is going to be over quickly no matter what. Don't bother stealing from |
| Seifer - he'll drop the item anyway. |
'=============================================================================='
After the fight, it's time to swap discs again! When you're in control again, be
sure to give your 3rd party member the junction exchange from Rinoa if she was
in your party, then head back. Go right and climb the ladder. Go all the way up
and through some halls to come face to face with a powerful and fearsome
sorceress: Adel.
Before that, re-check your junctions. If you have Auto-Shell it'd be very nice
to equip, otherwise have a very solid Spirit junction. An Earth junction to
Elemental Defense wouldn't hurt either, nor would Holy. Have good Strength and
some Aura magic and you're good to go.
.===========. .-----------.
|Name: Adel | (+ Rinoa junctioned) | {BOSS-42} |
|======================o==========================o=========o==================|
| Level Range: 1-46 | HP Range: 6000-15000 | AP: 0 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Wind [x1.5]. |
| Status Weakness(es): Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Fire, Thunder, Blizzard |
| Lvl 20-29: Fira, Thundara, Blizzara |
| Lvl 30+: Firaga, Thundaga, Blizzaga |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Samantha Soul |1x Samantha Soul|1x Samantha Soul |1x Samantha Soul |
|20-29|1x Samantha Soul |1x Samantha Soul|1x Samantha Soul |1x Samantha Soul |
| 30+|1x Samantha Soul |1x Samantha Soul|1x Samantha Soul |1x Samantha Soul |
|==============================================================================|
| DROPS LIST: --- |Card Drop: --- |
|=====o=================o================o==================o==================|
| Strategy: A challenging fight to say the least, and not in the least place |
| --------- due to Rinoa being junctioned onto Adel, and being drained every |
| turn. When Rinoa's HP drops to 0, it's Game Over. Immediately counter this by|
| casting Regen onto Rinoa (Draw from Rinoa and cast). Also cast Regen on your |
| party members, followed by Shell. Because Adel has a fair amount of Vitality,|
| it really pays off to also cast Meltdown on her. |
| Mug the Samantha Soul from Adel, and, if you have the courage, 8x Megalixir |
| from Rinoa (not really needed). After this, use Aura and unleash several |
| Limit Breaks on Adel. Be sure to stay healed, because Adel can use Ultima. |
| Also be aware of Squall's multi-hitting finishers Fated Circle and Blasting |
| Zone. It's better to use Irvine's Limit Break with Demolition or AP Ammo. |
'=============================================================================='
More scenes, and it's about to get funky! When you finally get to move again,
walk into the save point, and try to exit the room. You'll have to fight a
series of Sorceresses, of which only the last is somewhat powerful. This last
Sorceress has a max of about 32500 HP, and she will count down to Ultima.
Quickly finish her off with Meltdown, and Aura + Limit Breaks.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {22} Ultimecia's Castle || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Rosetta Stone. ||
||------------| ||
|| GF's: | If missed: (Siren), (Leviathan), (Pandemona), (Carbuncle), ||
|| | (Cerberus), (Alexander), (Eden). ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
After all battles you'll end up in Edea's House. Head right, then go to the
beach and walk up the chain. You can either tackle the final dungeon now, or
first get the Ragnarok back. I suggest doing the latter, so go through the
middle portal.
You'll end up somewhere on the Centra Continent. The Ragnarok is near the
Kashkabald Desert, but reaching it on foot is impossible.
Head north from the portal and go around the mountains to find a Chocobo Forest.
If you've already solved it, great, if not, get yourself a Chocobo. With the
Chocobo, head back to the portal, and head all the way south from here. From the
beach, cross the shallow sea and go west until you reach the southern part of
the continent. You're now nearby Edea's House. From here it's not very hard,
since you can simply run all the way east to Kashkabald Desert. You'll have to
run through the cracks of the mountains with the Chocobo, and go northeast from
here to find the Ragnarok.
The Ragnarok is north from the desert. You can also find a Portal nearby. Go
through to unlock a fourth, previously hidden portal to Ultimecia's Castle. This
may be useful for whenever you want to go to Kashkabald Desert. Now that you
have the Ragnarok, you can explore the world again.. Then again, there's not
that much to explore, since all towns are closed off. You can still, however,
challenge all CC Members on the Ragnarok if you completed that quest.
Especially the Left Diamond girl is worth playing against, because she can use
any rare card you modded, including the cards that the Queen of Cards normally
only holds. Plus, the Left Diamond Girl always uses the first Rare Card that is
missing from your list, and she often uses any Rare Cards she can use.
Please note that the PuPu Card is NEVER played, not even by Left Diamond girl.
Note: Even if you didn't do the CC-Group quest, you'll find Joker in the room
with elevator. He offers a general shop and a junk shop.
Either way, go into the portal and head to Ultimecia's Castle. Divide into two
parties and go inside.
The following commands are sealed: Item, Magic, GF, Draw, Command Ability,
Limit Break, Resurrection, and Save.
.================. .-----------.
|Name: Sphinxaur | | {BOSS-43} |
|======================o==========================o=========o==================|
| Level Range: 1-50 | HP Range: 10000 | AP: 0 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Holy [x2]. |
| Status Weakness(es): Slow [70%], Gravity, Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Fire, Thunder, Blizzard, Cure |
| Lvl 20-29: Fira, Thundara, Blizzara, Cura |
| Lvl 30+: Firaga, Thundaga, Blizzaga, Curaga |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Elixir |1x Elixir |1x Elixir |1x Elixir |
|20-29|1x Elixir |1x Elixir |1x Elixir |1x Elixir |
| 30+|1x Elixir |1x Elixir |1x Elixir |1x Elixir |
|=======================|======================================================|
| DROPS LIST: --- |Card Drop: --- |
'=============================================================================='
.================. .-----------.
|Name: Sphinxara | | {BOSS-44} |
|======================o==========================o=========o==================|
| Level Range: 1-50 | HP Range: 10000 | AP: 30 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Holy [x2]. |
| Status Weakness(es): Slow [70%], Gravity, Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Fire, Thunder, Blizzard, Cure |
| Lvl 20-29: Fira, Thundara, Blizzara, Cura |
| Lvl 30+: Firaga, Thundaga, Blizzaga, Curaga |
|==============================================================================|
| STEAL LIST: --- |Card Mod Common: --- | Card Mod Rare: --- |
|=======================|======================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Megalixir |1x Megalixir |1x Megalixir |1x Megalixir |
|20-29|1x Megalixir |1x Megalixir |1x Megalixir |1x Megalixir |
| 30+|1x Megalixir |1x Megalixir |1x Megalixir |1x Megalixir |
|=====o=================o================o==================o==================|
| Strategy: This is an extremely straightforward fight, because you can only |
| --------- attack. So, um, yeah. Attack. |
| You could've junctioned Holy to elemental attack to deal more damage, but it |
| isn't nessecary. Sphinxara can summon a Jelleye, Forbidden and Tri-Face, but |
| you can kill those off quite easily as well. |
'=============================================================================='
I suggest you unlock Draw, which allows you to get any GF's you have missed. You
*can* technically go to draw Eden now from a certain boss, but I suggest doing
a different order. Also, if you already have the GF Siren, unlock Magic first.
Go through the door that is behind the boss you just slaughtered. Continue and
the chandelier will drop. Now inspect the hatch on the ground and go through.
CHECK YOUR JUNCTIONS! Be sure to have all three members with an Elemental Def
Junction - Thundaga. The upcoming boss has a powerful Lightning attack, so do
it. Go down the stairs and face Tri-Point.
Unlock Magic or Draw, whichever you hadn't unlocked yet. Go back upstairs and
head left. Go down the hall, and right to enter the Main Hall again. Go upstairs
and head right. In this screen, walk downstairs and through the door. You'll now
be at the Art Gallery.
Check out all pictures here, and notice that the clock has it's arrows pointing
to VIII, VI, and IIII (odd 4, huh?). Well, the reasoning is that you must look
for the pictures that have those letters in them. Check the large picture on the
left and enter VIVIDARIUM, INTERVIGILIUM, VIATOR (In the Garden Sleeps a
Messenger). Now Trauma will appear behind you.
Unlock the Limit Breaks. From the Art Gallery, head north, and again north to
go down the stairs. Here, take the upper left exit and grab the key in the
prison to fight the next boss.
Unlock Item. Now head back to the Main Hall again. Step in the green circle and
switch to the secondary party. With this party, walk to the left, through the
hall, and end up in the chandelier room. Step in the green circle on the right,
and lower the lever. Now switch back to your primary party, and head upstairs,
though the doors, and over the chandelier to the balcony. Krysta resides here.
Now backtrack to the Main Hall. Head right again and go back to one screen
before you fought the Red Giant - the Flood Gate. The door on the right can be
unlocked with the Armory Key. If it dropped down, the Armory Key will be right
under your nose, it's on the right and has gone with the flow. Grab it and
unlock the door. Inside, face a Vysage called Gargantua.
Unlock whatever you want to. Head back to the Main Hall, and go back to the
lower chandelier room. Go through the door north. Here, check the left side of
the fountain to find the Treasure Vault Key.
With this key, head back to the Main Hall, go upstairs, and exit west. Go down
the stairs. In the next hall, there is a door on the left (kinda hard to see)
which you can open with the key. Inside, there's a small puzzle.
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Unlock whatever you want. Go south, and switch party. Now get your secondary
party (which consist out of all the girls for now) and move them to the north of
the hall where you fought Catoblepas, there are elevators here. Put the girls on
the left elevator and switch parties again. With the guys, head back to the Main
Hall, go right, go through the Art Gallery, and in the next screen go upstairs
and left. Walk all the way to the left and you'll end up in the elevator screen.
Stand on the elevator and the girls will go up. Grab the Floodgate Key in the
screen on the left, then switch back to your primary party. By the way, these
combinations also work:
.--------------------------.-----------------------.
|Left side: |Right side: |
|==========================|=======================|
| Quistis, Selphie, Irvine | Squall, Zell, Rinoa |
| Quistis, Selphie, Zell | Squall, Irvine, Rinoa |
| Selphie, Quistis, Rinoa | Squall, Zell, Irvine |
'--------------------------'-----------------------'
With the Floodgate Key in your posession, head back to the Flood Gate, you know,
nearby where you fought Red Giant and Gargantua. It's north of the Art Gallery,
in the right part of the Castle. When you're here, check the lever next to the
doorway that leads to the prison where you fought Red Giant. Unlock the lever
and flip it to drain all the water.
Now go back to the Main Hall, and from here go to the lower chandelier room. Go
through the doors and head to the chapel. There is an organ here. Press ALL THE
BUTTONS AT ONCE (might take some practice), and hold it for a few seconds. Now
go back to the fountain area and go northeast. The spikes should all be down,
if one or more aren't then you missed a few buttons, so go and try again. In
the waterways, go right to find a box with a rare Rosetta Stone. If you exit
south from here, you'll unlock the prison door, creating an effective shortcut.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now go upstairs from the chapel and cross the bridge. Go through the door. Climb
the clocktower's stairs until you can jump over to the other side by the use of
a bell (jump from the left to the right side). Here is a balcony where Tiamat
resides, the last of Ultimecia's servants.
Check your junctions. You'll want to have Thundaga, Blizzaga and Firaga on each
of your characters Elemental Defense junctions. You can also use Ultima if you
don't have 3 slots for each character. With this in place, and the DRAW COMMAND
on at least one character, proceed into battle.
With all of Ultimecia's servants killed, the seals are completely broken now. If
you continue all the way to the top of the clock tower, you can go over the
clock arrows. At the end of the walkway lies the end of your journey. Ultimecia
awaits in her chamber. Before you do anything, save your game, because there is
one final task you can undertake...
[OPTIONAL]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Omega Weapon. The most powerful enemy in FF8. Rewards: Almost nothing. You can
beat this creature to satisfy yourself.. It's a challenge, but it's certainly
not impossible. Are you up for the challenge? Read on.
First of all, you'll want to prepare yourself. Junction your characters well, so
they have at least 255 Strength and 200 Vitality. You can do with less, but that
will certainly do. Also equip the following abilities:
- Elem Def-J doesn't matter, Omega Weapon doesn't use Elemental Attacks.
- 100x Death to ST Def-J on all characters.
- Other ST Def-J don't matter, because Omega doesn't inflict other statuses.
- Junction Triple to Speed and Tornado to Eva-J. This will give you a decent
evasion stat which will cause Omega's Physical attacks to sometimes miss.
Make SURE your HP is at 9999. If it's not, then HP+80% will take care of this.
Defend comes from either Cactuar or Cerberus. Auto-Haste can be learnt to a GF
by the use of an Accelerator, and you can get an easy 3 of those by modding the
Kiros Card. Auto-Protect can be learnt by using a Steel Curtain, and you can mod
20x Adamantine into one. Get Adamantines by modding the Minotaur into 10 over
and over (well, just 4 times actually). Bahamut already has Auto-Protect. And
Auto-Shell is easier. Just mod the Alexander Card into 3x Glow Curtain.
Make sure you have a bunch of Megalixirs in the front of your battle inventory,
and if you're cheap, a bunch of Holy War items. You don't need the latter, and
it's rather cheap. Also have 100x Fast Ammo, 50+ AP Ammo, and 50+ Pulse Ammo.
When you have the above setup, save your game. Time to kick some Omega butt!
Note: I NEVER save after beating Omega Weapon, because I like to toy around with
him when I'm *Ultra Powerful*. But that's just me. ;)
Have the guys main party stand at the Party Switch Point at the fountain. Switch
to the girls party. From the Main Hall, head upstairs and go right. In this room
there'ss a rope. Pull this rope and quickly move to the Party Switch Point. With
the guys party, head north into the chapel and face Omega Weapon. You have 60
seconds to pull this off - which is plenty of time.
Note: In the Playstation version, Omega Weapon is ALWAYS Level 100. In the PC
Version, he can be any Level.
.===================. .-----------.
|Name: Omega Weapon | | {BOSS-52} |
|======================o==========================o=========o==================|
| Level Range: 1-100* | HP Range: 111105-1161000 | AP: 250 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Flare, Holy, Meteor, Ultima |
| Lvl 20-29: Flare, Holy, Meteor, Ultima |
| Lvl 30+: Flare, Holy, Meteor, Ultima |
|==============================================================================|
| STEAL LIST: --- |Card Mod Common: --- | Card Mod Rare: --- |
|=======================|======================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Three Stars |1x Three Stars |1x Three Stars |1x Three Stars |
|20-29|1x Three Stars |1x Three Stars |1x Three Stars |1x Three Stars |
| 30+|1x Three Stars |1x Three Stars |1x Three Stars |1x Three Stars |
|=====o=================o================o==================o==================|
| Strategy: Omega Weapon attacks with a fixed pattern, with a Physical Attack |
| --------- mixed in sometimes. The first attack Omega Weapon uses will be |
| Lv5 Death, and that won't be used anymore afterwards. The pattern then is: |
| |
| Omega uses: After that you use: |
| |
| o Meteor o Megalixir |
| o Medigo Flame o Limit Break x3 |
| o Gravija o Megalixir + Defend x2 |
| o Terra Break o Limit Break x2 + (Mega)Elixir |
| o Ultima o Limit Break x3 |
| o Light Pillar o Revive |
| REPEAT REPEAT |
| |
| Omega Weapon opens with Lv5 Death. You will open with Meltdown on him, and |
| Cerberus on yourself, and if you have time Aura x3 on yourself. |
| |
| Meteor will hurt you, but as long as you have a somewhat decent Spirit stat |
| and/or Auto-Shell, it won't kill anyone. You will have to follow up with a |
| Megalixir anyway, because Medigo Flame deals a fixed 9998 damage to everyone.|
| Now you can use Limit Breaks because Gravija deals 75% off your current HP, |
| but since your HP is 1, it deals 0 damage. Then you'll have to Defend, which |
| will at least block Terra Break for 2 characters. The third might live if you|
| get lucky, so heal him up. High Vitality and Auto-Protect help a great deal |
| against the Physical Terra Break. Then it's Limit Break time again. Light |
| Pillar always deals 9999 damage to someone, so Revive that character. Then |
| the whole pattern repeats itself. You can also cast Aura on your characters, |
| but it won't last very long with Auto-Haste, and you'll often have low HP |
| anyway. Only use it if you have some space to breathe. |
| |
| Every now and then Omega will use a Physical Attack. If you dodge it, great, |
| then it's a free turn for you. If it hurts you, not so great, and try to heal|
| if Medigo Flame is coming up. If the attack kills the character (unlikely), |
| quickly Revive that character or use a Phoenix Down. |
'=============================================================================='
You'll get the Three Stars item - crap - and the 'Proof of Omega', which is
nothing more than a shiny entry under the Tutorial. But hey, it's your proof!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[END OF OPTIONAL]
It's time beat Ultimecia. Prepare yourself well - the junction setup VS Omega
works wonders, but also junction the other three members with at least one GF
and a halfway decent setup. You don't have to, but it can still help. At least
give your lesser characters the item command, which can make them effective
healers (or users of battle items). A very lengthy series of battles will start.
.================. .-----------.
|Name: Ultimecia | | {BOSS-53} |
|======================o==========================o=========o==================|
| Level Range: 1-65 | HP Range: 4600-43000 | AP: 0 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Poison [x1.5]. |
| Status Weakness(es): Gravity, Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Haste, Slow, Reflect, Demi |
| Lvl 20-29: Haste, Slow, Reflect, Demi |
| Lvl 30+: Haste, Slow, Reflect, Demi |
|==============================================================================|
| Strategy: The first fight isn't too hard. Maelstrom deals 62.5% damage off |
| --------- your current HP and can inflict Curse (but Pain on ST Def-J will |
| take care of this). If she uses Meltdown, use Esuna or Remedy+ to remove that|
| horrible status. Finish her off with a couple of Limit Breaks. |
'=============================================================================='
Note: Quickly heal any KO'd character, or they will get 'absorbed in time', and
they can't be revived anymore. Especially heal your better characters!
This counts for the entire battle series: Keep your characters alive!
.==============. .--------------.-----------.
|Name: Griever | | FLYING ENEMY | {BOSS-54} |
|======================o==========================o=========o==================|
| Level Range: 1-65 | HP Range: 16750-115950 | AP: 0 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Wind [x2], Holy [x2.5]. |
| Status Weakness(es): Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Bio, Quake, Tornado |
| Lvl 20-29: Bio, Quake, Tornado |
| Lvl 30+: Bio, Quake, Tornado |
|==============================================================================|
| Strategy: Griever has quite some HP. Cast Meltdown first, and pummel away |
| --------- with Limit Breaks, perhaps some Holy magic/Holy Stones if you have |
| any lesser characters fighting. Griever can blow away stocks of magics, and |
| if you have them used as junction, that junction will be lost. Be sure to |
| quickly defeat Griever due to this. Aura + Limit Breaks always works wonders.|
| He will use Shockwave Pulsar as final attack (unless he already used it once)|
| which will deal quite some damage. Heal up in the next battle. |
'=============================================================================='
.========================. .--------------.-----------.
|Name: Ultimecia/Griever | + 2x Helix | FLYING ENEMY | {BOSS-55} |
|======================o==========================o=========o==================|
| Level Range: 1-65 | HP Range: 13050-176250 | AP: 0 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): Lightning [x2], Water [x2]. |
| Status Weakness(es): Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Firaga, Thundaga, Blizzaga |
| Lvl 20-29: Firaga, Thundaga, Blizzaga |
| Lvl 30+: Firaga, Thundaga, Blizzaga |
|==============================================================================|
| Strategy: This form also has a lot of HP. With the Helixes, she can use the |
| --------- attack Great Attractor which ignores vitality. Protect still helps |
| though. Again, cast Meltdown and use Aura + Limit Breaks to your advantage. |
| When you've gotten her down to 35% or less of her Max HP, the lower body will|
| fall off and the Helixes will also be removed. She can no longer use her |
| Great Attractor attack anymore, but will instead start using Tornado and |
| Quake instead. Keep the damage coming. |
'=============================================================================='
.================. .--------------.-----------.
|Name: Ultimecia | Final Form | FLYING ENEMY | {BOSS-56} |
|======================o==========================o=========o==================|
| Level Range: 1-65 | HP Range: 13050-176250 | AP: 0 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Flare, Holy |
| Lvl 20-29: Flare, Holy |
| Lvl 30+: Flare, Holy |
|==============================================================================|
| Strategy: Oh geez.. another form! She will use alot of powerful magic, but |
| --------- the only thing to be careful of is the Hell's Judgement attack, |
| which reduces everyone's HP to 1. Have 2 characters use Limit Breaks, and one|
| heal everyone with a Megalixir. |
| When she loses about 70% of her HP, the lower part will be exposed. From this|
| moment onward she can draw Apocalypse from the lower part, but so can you. I |
| suggest beating the crap out of the lower part though (unless you want to |
| cast the magic yourself, just for kicks). With the lower part out of the way,|
| Apocalypse will be out of the way. Keep the damage coming. When she starts |
| talking, she'll have lost her HP. Simply attack her after each dialog to keep|
| triggering more dialog. |
'=============================================================================='
.================. .--------------.-----------.
|Name: Ultimecia | Lower Part | FLYING ENEMY | {BOSS-57} |
|======================o==========================o=========o==================|
| Level Range: 1-65 | HP Range: 2300-21500 | AP: 0 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Apocalypse |
| Lvl 20-29: Apocalypse |
| Lvl 30+: Apocalypse |
|==============================================================================|
| Strategy: This is the lower part, which is (ugly and) exposed after tearing |
| --------- off 70% of Ultimecia's Max HP. It has Apocalypse to draw. Quickly |
| destroy it to remove this threat. |
'=============================================================================='
Congratulations. You've hopefully defeated Ultimecia, and you just beat one hell
of a game! Enjoy the final scenes - they're beautiful.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| Donation (Experimental) ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Please take a minute to read this. You can greatly support me, maybe for free.
I hope you'll like this Guide. It takes a lot of time to write Guides, (about
300+ hours for a full guide, which is 7.5 weeks full-time work..), and to
maintain living it's necessary for a poor student to also work. I have given
you the wealth of information in this Guide, so maybe you can donate a small
amount of money. It'd *really* help me. This is experimental right now. The
more support I receive, the faster I can work on new Game Guides, or improve
older works to become even better!
o You support me, but *also* fellow online gamers looking for information.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| II) Characters (+ Stats & Limit Breaks): {CHR} ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {C1} Main Playable Characters ||
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {C1.1} Squall Leonheart ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
If you have only Rough Divide: | Rough Divide and Fated Circle:
100% Rough Divide | 25% Rough Divide
| 75% Fated Circle
-------------------------------------|-----------------------------------------
If you have ALL EXCEPT Lionheart: | If you have ALL Limit Breaks:
25% Rough Divide | 25% Rough Divide
25% Fated Circle | 25% Fated Circle
50% Blasting Zone | 25% Blasting Zone
| 25% Lion Heart
Above chances are fixed when a finishing blow happens and CANNOT be changed.
The only way to indirectly increase the chance of Lion Heart being performed,
if that's all you're interested in, is to put Squall at 10% or less health of
his Max HP, and under the Aura status. This increase the chance of a finishing
blow happening *at all*, and thus indirectly increases the Lion Heart chance.
Below is a chart with the power, # hits, and if it's an 'All Opponents' attack.
.-------------.--------------.--------.-----------.
|Name: |Attack Power: |# Hits: |# Targets: |
|=============|==============|========|===========|
|Renzokuken | 22 |4-8 | 1 |
|-------------|--------------|--------|-----------|
|Rough Divide | 48 | 1 | 1 |
|-------------|--------------|--------|-----------|
|Fated Circle | 38 | 1 | All |
|-------------|--------------|--------|-----------|
|Blasting Zone| 44 | 1 | All |
|-------------|--------------|--------|-----------|
|Lion Heart | 100 | 17 | 1 |
'-------------'--------------'--------'-----------'
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {C1.2} Rinoa Heartilly ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
.---------------.------------------.-------------------------------------------.
|Name: |Attack Power: |When is it used/What are the uses: |
|===============|==================|===========================================|
|Angelo Rush |Strength x1.5 |Random counterattack when Rinoa is attacked|
|---------------|------------------|-------------------------------------------|
|Angelo Recover |62.5% of Max HP |Works automatically and randomly |
|---------------|------------------|-------------------------------------------|
|Angelo Reverse |Revives one Ally |Works automatically if one or more party |
| |to 12.5% of Max HP|members are dead, and works randomly |
|---------------|------------------|-------------------------------------------|
|Angelo Search | --- |Works automatically, Searches for items on |
| | |the battlefield, Can be VERY REWARDING |
|===============|==================|===========================================|
|Angelo Cannon | 72 |When used, deals damage to 1 enemy |
|---------------|------------------|-------------------------------------------|
|Angelo Strike | 120 |When used, deals damage to 1 enemy |
|---------------|------------------|-------------------------------------------|
|Invincible Moon| 72 |Gives the Invincibility status to all party|
| | |members when used |
|---------------|------------------|-------------------------------------------|
|Wishing Star | 130 |When used, delivers 8 hits to all enemies |
'---------------'------------------'-------------------------------------------'
WARNING: Learning the Angelo Recover and Angelo Reverse Limit Breaks will
reduce the chances of Angelo Search happening. Angelo Search can be
extremely rewarding.
Angelo learns new tricks from Pet Pals magazines. Select the trick in the menu
that you want to learn. When you walk around, the trick will slowly be learned.
Below is a list of which magazine learns which trick, and how many steps the
new trick requires to be learnt:
Which Limit Break Rinoa uses, depends on her Crisis Level, as seen below:
If an ability is not yet learned, it goes to the next highest ability on the
list. This means you can semi-control Rinoa's Limit Break. If you like
Invincible Moon, consider *not learning* Wishing Star, and have Rinoa at the
maximum Crisis Level to guarantee Invincible Moon.
o Rinoa can no longer be controlled until death or the end of the battle.
o Only magic in her stock can be cast, but the stock is not reduced. If she only
has Meteor in her stock, she'll only cast that spell (known as 'Meteor Wing').
o Rinoa will be immune to Berserk, Silence and Confuse.
o Magic cast will be 5x stronger than usual.
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {C1.3} Quistis Trepe ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
.--------------.----------------.----------------------------------------------.
|Skill Name: |Learn from: |Get from: |
|==============|================|==============================================|
|Laser Eye | --- | --- |
|--------------|----------------|----------------------------------------------|
|Ultra Waves |Spider Web |1. Mug/Win from Caterchipillars |
| | |2. Card Mod Caterchipillar Card [1:1] |
|--------------|----------------|----------------------------------------------|
|Electrocute |Coral Fragment |1. Mug from Creeps |
| | |2. Win from Cockatrice, Creeps, Blitz |
| | |3. Card Mod Creeps Card [1:1] |
|--------------|----------------|----------------------------------------------|
|LV? Death |Curse Spike |1. Mug from Tri-Face |
| | |2. Win from Malboro, Forbidden, Imp, Creeps, |
| | | Grand Mantis, Tri-Face |
| | |3. Card Mod Tri-Face Card [1:1] |
|--------------|----------------|----------------------------------------------|
|Degenerator |Black Hole |1. Mug from Gesper |
| | |2. Win from Gesper, Wendigo |
| | |3. Card Mod Gesper Card [1:1], |
| | | Diablos Card [1:100] |
|--------------|----------------|----------------------------------------------|
|Aqua Breath |Water Crystal |1. Mug from Fastitocalon |
| | |2. Win from Fastitocalon-F, Chimera, |
| | | Grand Mantis |
| | |3. Card Mod Fastitocalon-F Card [5:1], |
| | | Fastitocalon [1:1] |
|--------------|----------------|----------------------------------------------|
|Micro Missile |Missile |1. Mug from GIM52A, Death Claw |
| | |2. Win from GIM52A |
|--------------|----------------|----------------------------------------------|
|Acid |Mystery Fluid |1. Mug from Gayla |
| | |2. Win from Gayla |
| | |3. Card Mod Gayla Card [1:1] |
|--------------|----------------|----------------------------------------------|
|Gatling Gun |Running Fire |1. Mug from SAM08G |
| | |2. Win from Iron Giant, BGH25IF2, SAM08G |
| | |3. Card Mod SAM08G Card [1:1] |
|--------------|----------------|----------------------------------------------|
|Fire Breath |Inferno Fang |1. Mug from Ruby Dragon |
| | |2. Win from Hexadragon, Ruby Dragon |
| | |3. Card Mod Ruby Dragon Card [10:1] |
|--------------|----------------|----------------------------------------------|
|Bad Breath |Malboro Tentacle|1. Mug from Malboro |
| | |2. Win from Malboro |
| | |3. Card Mod Malboro Card [4:1] |
|--------------|----------------|----------------------------------------------|
|White Wind |Whisper |1. Mug from Adamantoise |
| | |2. Win from Adamantoise |
|--------------|----------------|----------------------------------------------|
|Homing Laser |Laser Cannon |1. Mug from Elastoid, Mobile Type 8 |
| | |2. Win from Belhelmel, Elastoid, Mobile Type 8|
|--------------|----------------|----------------------------------------------|
|Mighty Guard |Barrier |1. Mug from Behemoth |
| | |2. Win from Behemoth |
| | |3. Card Mod Malboro Card [10:1] |
|--------------|----------------|----------------------------------------------|
|Ray-Bomb |Power Generator |1. Mug (Very Rare) from Blitz |
|--------------|----------------|----------------------------------------------|
|Shockwave |Dark Matter |1. Refine Curse Spike into Dark Matter [100:1]|
|Pulsar | | |
'--------------'----------------'----------------------------------------------'
Note: The Attack Power of attacks that have it, depends on Quistis' Crisis Lvl.
The numbers are listed in the order of Crisis Lvl 1 - 2 - 3 - 4.
.--------------.-----------------------.---------------------------------------.
|Skill Name: |Attack Power: |Amount Targets & Other Info: |
|==============|=======================|=======================================|
|Laser Eye |40 - 48 - 58 - 64 |1 Target |
|--------------|-----------------------|---------------------------------------|
|Ultra Waves |27 - 33 - 40 - 48 |All Targets |
|--------------|-----------------------|---------------------------------------|
|Electrocute |30 - 36 - 44 - 50 |All Targets, Lightning Elemental |
|--------------|-----------------------|---------------------------------------|
|LV? Death | Cast Death |All Targets, |
| |Crisis Lv 1: LV4 Death |Misses if Lvl is not multiple of x |
| |Crisis Lv 2: LV3 Death | |
| |Crisis Lv 3: LV2 Death | |
| |Crisis Lv 4: LV1 Death | |
|--------------|-----------------------|---------------------------------------|
|Degenerator | --- |Blows Away 1 Target |
| | |Immune: Most Bosses, Tonberry, Grat, |
| | |Vysage(Lefty,Righty), E-Soldier(cyborg)|
|--------------|-----------------------|---------------------------------------|
|Aqua Breath |50 - 70 - 80 - 100 |All Targets, Water Elemental |
|--------------|-----------------------|---------------------------------------|
|Micro Missile |Crisis Lvl 1: 50% HP |1 Target, inflicts damage based on a % |
| |Crisis Lvl 2: 75% HP |of an enemy's Max HP, Gravity Elemental|
| |Crisis Lvl 3: 87.5% HP | |
| |Crisis Lvl 4: 93.75% HP| |
|--------------|-----------------------|---------------------------------------|
|Acid |30 - 38 - 44 - 52 |Also inflicts status effect(s): |
| | |Crisis Lv 1: Poison. |
| | |Crisis Lv 2: Poison, Darkness. |
| | |Crisis Lv 3: Poison, Darkness, |
| | | Silence, Vit 0. |
| | |Crisis Lv 4: Poison, Darkness, |
| | | Silence, Vit 0, Petrify. |
|--------------|-----------------------|---------------------------------------|
|Gatling Gun |60 - 80 - 100 - 120 |Physical attack, 1 Target |
|--------------|-----------------------|---------------------------------------|
|Fire Breath |70 - 90 - 100 - 120 |All Targets, Fire Elemental |
|--------------|---------------------------------------------------------------|
|Bad Breath |Inflicts Status Effect(s) to All Targets: |
| |Crisis Lv 1: Poison, Darkness, Silence, Sleep, Slow, Confuse. |
| |Crisis Lv 2: Poison, Darkness, Silence, Sleep, Slow, Confuse, |
| | Berserk, Stop, Slow Petrify. |
| |Crisis Lv 3: Poison, Darkness, Silence, Sleep, Slow, Confuse, |
| | Berserk, Stop, Slow Petrify, Petrify, Zombie. |
| |Crisis Lv 4: Poison, Darkness, Silence, Sleep, Slow, Confuse, |
| | Berserk, Stop, Slow Petrify, Petrify, Zombie, |
| | Vit 0, Doom, Death. |
|--------------|---------------------------------------------------------------|
|White Wind | --- |Recovers all allies, Formula is below: |
| | |[Quistis Max HP - Current HP = Healing]|
|--------------|-----------------------|---------------------------------------|
|Homing Laser |100 - 150 - 200 - 250 |1 Target |
|--------------|---------------------------------------------------------------|
|Mighty Guard |Inflicts Postive Status Effects on All Allies: |
| |Crisis Lv 1: Protect, Shell. |
| |Crisis Lv 2: Protect, Shell, Regen, Haste, Float. |
| |Crisis Lv 3: Protect, Shell, Regen, Haste, Float, Aura. |
| |Crisis Lv 4: Protect, Shell, Regen, Haste, Float, Aura. |
|--------------|---------------------------------------------------------------|
|Ray-Bomb |80 - 90 - 100 - 110 |All Targets |
|--------------|-----------------------|---------------------------------------|
|Shockwave |150 - 200 - 200 - 250 |All Targets |
|Pulsar | | |
'--------------'-----------------------'---------------------------------------'
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {C1.4} Zell Dincht ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Depending on his Crisis Level, Zell gains a certain amount of time to perform
combo's in:
.-----------------.-----------------------------------.-----------------.
|Limit Break Name:| Button Combination: | How to get: |
|=================|===================================|=================|
| Punch Rush | Circle, X | Initial Attack |
| Booya | Right, Left | Initial Attack |
| Heel Drop | Up, Down | Initial Attack |
| Mach Kick | Left, Left, Circle | Initial Attack |
| Dolphin Blow | L1, R1, L1, R1 | Combat King 001 |
| Meteor Strike | Down, Circle, Up, Circle | Combat King 002 |
|=================|===================================|=================|
| Burning Rave* | Down, Down, Down, Down, Circle | Initial Attack |
| Meteor Barret* | Up, X, Down, Triangle, Circle | Combat King 003 |
| Different Beat* | Triangle, Square, X, Circle, Up | Combat King 004 |
| My Final Heaven*| Up, Forward, Down, Left, Triangle | Combat King 005 |
'-----------------'-----------------------------------'-----------------'
* = Finishing Move; The combo ends after using this move.
NOTE: You do NOT need to have learned a move to being able to use it. Reading a
Combat King only places the button imputs on the screen. If you haven't
read the magazine yet for a certain move, the imput will simply be
INVISIBLE, but you can still PERFORM it!
.----------------.-------------------------------------------------------------.
|Finisher's Name:|Combination: (Use whichever you can start with) |
|================|=============================================================|
|Burning Rave: |1. Punch Rush, Mach Kick, Punch Rush, Heel Drop/Meteor Strike|
| |2. Booya, Heel Drop, Meteor Strike, Booya |
|----------------|-------------------------------------------------------------|
|Meteor Barret: |1. Punch Rush, Dolphin Blow |
| |2. Booya, Heel Drop, Mach Kick, Heel Drop, Booya, Punch Rush,|
| | Mach Kick |
| |3. Booya, Meteor Strike, Dolphin Blow, Mach Kick |
|----------------|-------------------------------------------------------------|
|Different Beat: |1. Punch Rush, (follow 2. or 3.) |
| |2. Booya, Heel Drop, Mach Kick, Heel Drop, Booya |
| |3. Booya, Meteor Strike, Booya |
|----------------|-------------------------------------------------------------|
|My Final Heaven:|1. Punch Rush, (follow 2. or 3.) |
| |2. Booya, Heel Drop, Mach Kick, Punch Rush |
| |3. Booya, Heel Drop, Meteor Strike |
'----------------'-------------------------------------------------------------'
Constantly performing Booya + Heel Drop has the best total damage output, and
if you've maxed out Zell's Strength it will be much stronger than one finisher.
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {C1.5} Selphie Tilmitt ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
The higher Selphie's Crisis Level, the more rare spells you'll see, and the
amount per spell will more often be 3 castings.
-----------.--------------------------------------------------------------------
Full-Cure: |Completely restores party's HP
-----------|--------------------------------------------------------------------
Wall: |Sets up Wall for the party; Protect + Shell
-----------|--------------------------------------------------------------------
Rapture: |Blow Away effect; Flies enemy out of battle. Immune: Tonberry, Grat,
|Cactuar, Vysage, Lefty, Righty, E-Soldier (cyborg)
-----------|--------------------------------------------------------------------
The End: |Flags all NON-undead enemies in battle as dead. In multi-phase
|battles, such as the final battle, it will shift to the next phase.
-----------'--------------------------------------------------------------------
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {C1.6} Irvine Kinneas ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Character Data: Base Battle Stats:
---------------------------. .-----------------------------------------.
Age: 17 | |Level| Exp | HP |Str|Vit|Mag|Spr|Spd|Luck|
Weapon: Gun | |=====|=====|====|===|===|===|===|===|====|
Height: 183cm (6'0")| | 13 |12000| 699| 10| 8| 10| 7| 22| 14 |
Birthdate: November 24 | | 20 |19000| 977| 14| 12| 14| 11| 23| 15 |
Blood Type: A | | 30 |29000|1367| 20| 16| 20| 15| 25| 15 |
Limit Break: Shot | | 40 |39000|1750| 25| 20| 25| 19| 27| 17 |
---------------------------' | 50 |49000|2124| 30| 23| 30| 22| 29| 17 |
| 60 |59000|2491| 34| 26| 33| 25| 31| 18 |
Irvine's Guns: | 70 |69000|2850| 37| 28| 36| 27| 33| 19 |
-------------- | 80 |79000|3202| 40| 30| 39| 28| 35| 20 |
His weapons can inflict normal | 90 |89000|3545| 43| 31| 41| 28| 37| 21 |
critical hits that inflict 100%| 100 |99000|3880| 45| 31| 42| 28| 39| 21 |
additional damage for 2x the '-----------------------------------------'
total damage.
.----------------.-------------.------.----------.-------.---------------------.
|Type of Ammo: |Attack Name: |Power:|# Targets:|Time: |Notes: |
|================|=============|======|==========|=======|=====================|
|Normal Ammo: |Normal Shot | 17 | 1 |0.7 sec| |
|----------------|-------------|------|----------|-------|---------------------|
|Shotgun Ammo: |Scatter Shot | 14 | All |0.7 sec| |
|----------------|-------------|------|----------|-------|---------------------|
|Dark Ammo: |Dark Shot | 14 | 1 |0.7 sec|May inflict: |
| | | | | |Poison, Darkness, |
| | | | | |Silence, Sleep, Slow |
|----------------|-------------|------|----------|-------|---------------------|
|Fire Ammo: |Flame Shot | 40 | All |1.2 sec|Fire Elemental |
|----------------|-------------|------|----------|-------|---------------------|
|Demolition Ammo:|Canister Shot| 60 | 1 |1.9 sec| |
|----------------|-------------|------|----------|-------|---------------------|
|Fast Ammo: |Quick Shot | 7 | 1 |0.2 sec| |
|----------------|-------------|------|----------|-------|---------------------|
|AP Ammo: |Armor Shot | 80 | 1 |1.8 sec|Ignores defense |
|----------------|-------------|------|----------|-------|---------------------|
|Pulse Ammo: |Hyper Shot | 120 | 1 |1.9 sec| |
'----------------'-------------'------'----------'-------'---------------------'
Note: The higher Crisis Level Irvine is under, the more time he gets to perform
his shots. Press R1 to shoot, press Left and Right to scroll through
targets if the Ammo only hits 1 Target.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {C2} Other Playable Characters ||
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {C2.1} Laguna Loire ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {C2.2} Kiros Seagill ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {C2.3} Ward Zabac ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {C2.4} Seifer Almasy ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Note: Seifer's Limit Break is the only Limit Break that can appear when his HP
is only at 84% of his HP or lower, compared to 32% or lower for others.
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {C2.5} Edea Kramer ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {C3} Limit Break & Crisis Level ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
The Power values in the previous sections are used in damage formula's. For
reference, a normal physical attack as a Power of 20. Check section {INF-8} for
a lot more information regarding damage.
Limit Breaks can be used whenever a character is in "Crisis". To get into Crisis
a character must be under one or more of the following conditions:
.-------------.-----. .--------------.-----.
|Bad Status: | % | |# KO'd chars: | % |
|=============|=====| |==============|=====|
|Zombie: | 0% | | 0 | 0% |
|Vit0: | 0% | | 1 | 8% |
|Slow: | 6% | | 2 | 16% |
|Poison: | 12% | '--------------'-----'
|Slow Petrify:| 12% |
|Darkness: | 12% | There are 4 Crisis Levels. Level 1 is the lowest, and
|Silence: | 12% | Level 4 is the highest. The higher the Crisis Level, the
|Doom: | 18% | more powerful the Limit Break will be.
'-------------'-----'
Getting Crisis Level 4 at a 100% chance: Have a character at 10% or less of the
Max HP and have them under the Aura Status.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| III) Basics & General Useful Information: (INF} ||
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {INF-1} SeeD Rank & Salary ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
SeeD Experience has a maximum it can reach. This maximum is 3110, only a mere
10 points above the treshold to have the 'A' Ranking. As you will see below,
this is the reason why you'll often see your rank drop from 'A' to 30 when your
salary is paid. To prevent this from happening, just kill 10 enemies before you
receive your next salary.
Conduct: Judgment:
======== =========
.----------------.-------.---------. .----------------.-------.---------.
| |SeeD |Conduct | | |SeeD |Judgment |
|Time Remaining: |Score: |Modifier | |Time Remaining: |Score: |Modifier:|
|================|=======|=========| |================|=======|=========|
|25:00 or more | 100 | 80 | |0:00-0:07 | 100 | 100 |
|24:59-24:00 | 90 | 70 | |0:08-0:29 | 90 | 80 |
|23:59-23:00 | 80 | 60 | |0:30-0:59 | 80 | 70 |
|22:59-20:00 | 70 | 50 | |1:00-1:59 | 70 | 50 |
|19:59-19:00 | 60 | 30 | |2:00-2:59 | 60 | 30 |
|18:59-17:00 | 50 | 20 | |3:00-9:59 | 50 | 0 |
|16:59-15:00 | 40 | 10 | |10:00-10:59 | 40 | -50 |
|14:59-10:00 | 30 | 0 | |11:00-11:59 | 30 | -60 |
|9:50-6:00 | 20 | -30 | |12:00-12:59 | 20 | -70 |
|5:59-3:00 | 10 | -50 | |13:00-13:59 | 10 | -90 |
|2:59-0:00 | 0 | -100 | |14:00-14:59 | 5 | -90 |
'----------------'-------'---------' |15:00+ | 0 | -100 |
'----------------'-------'---------'
Attack: Spirit:
======= =======
.----------------.-------.---------. .----------------.-------.---------.
| Number of |SeeD |Attack | | Number of |SeeD |Spirit |
| Enemy Kills: |Score: |Modifier:| | Escapes: |Score: |Modifier:|
|================|=======|=========| |================|=======|=========|
| 75+ | 100 | 100 | | 1 | 100 | 100 |
| 50-74 | 80 | 75 | | 2 | 90 | 80 |
| 25-49 | 80 | 50 | | 3-4 | 80 | 70 |
| 20-24 | 50 | 50 | | 5-9 | 70 | 50 |
| 15-19 | 30 | 0 | | 10+ | 60 | 30 |
| 10-14 | 20 | -50 | '----------------'-------'---------'
| 0-9 | 0 | -100 |
'----------------'-------'---------'
Notes: Attitude:
----- =========
- For Conduct, the table simply .------------.-------.----------.
indicates your score based on |Total |SeeD |Attitude |
how much time you have left to |Deductions: |Score: |Modifier: |
reach shore. |============|=======|==========|
- For Judgment, the table also |0 | 100 | 100 |
indicates the time left on the |1-8 | 80 | 70 |
timer. You can let the screen |9-13 | 70 | 50 |
stay on the 'Naming Ifrit' screen |14-17 | 50 | 30 |
for a long time to ensure the |18-24 | 30 | 0 |
best possible score here. |25-29 | 10 | -50 |
- For Attack, the table simply |30-39 | 10 | -60 |
indicates how many enemies you |40-49 | 10 | -80 |
must kill for the corresponding |50 or more | 10 | -100 |
score. '------------'-------'----------'
- For Spirit, the table indicates what your score will be when you have a
certain amount of escapes. There is one mandatory escape in the entire game;
The fight X-ATM092 battle. You can run from all other encounters. At the
screen *after* the one with the cliff Selphie jumped off, around halfway this
screen, *walk* down the stairs, so you won't get out of balance. On the
bridge, run over it normally until you hear X-ATM092 jumping over you. Run in
the opposite direction until you hear it jump over you again. Now run over
the bridge as usual.
- For Attitude, there are many things that affect the deductions:
.---------------------------------------.----------------------------------.
|Talking to anyone from the moment that |[1 Deduction] for each time you |
|Squall has his SeeD Uniform on. This |talk to someone unlegitimately. |
|includes even Cid, instructors and | |
|other 'important' people. You are | |
|allowed to talk to Zell and Seifer. | |
|---------------------------------------|----------------------------------|
|Disregarding Seifer's order in the |[1 Deduction] if you disregard the|
|submarine. |order. |
|---------------------------------------|----------------------------------|
|Moving toward the Communication's |[1 Deduction] |
|Tower before Seifer orders you to. | |
|---------------------------------------|----------------------------------|
|Talking to Biggs after defeating him. |[2 Deductions] |
|---------------------------------------|----------------------------------|
|Jump off 'Selphie's Cliff'. |[5 Deductions] |
|---------------------------------------|----------------------------------|
|*Fail to save the dog from X-ATM092 |[10 Deductions] |
|(Save him by 'talking' to it) |*If you destroy X-ATM092, the dog |
| |is automatically saved. |
|---------------------------------------|----------------------------------|
|Hiding in the café when X-ATM092 passes|[20 Deductions |
|(If X-ATM092 is destroyed, this is not | |
| a possible scenario) | |
'---------------------------------------'----------------------------------'
Bonus:
======
If you destroy X-ATM092, you'll add a whole +1 SeeD Level to your ranking.
The above formula is what you must use to calculate your SeeD Rank. The tables
above show both SeeD Scores and Modifier Scores. The SeeD Scores are what you
will see on your rapportage in-game. The Modifier Scores are what you need to
input in the above formula.
Note: SeeD Rank is always rounded down. For example, 9.5 becomes 9.
2. [SeeD Rank: -1]: Trying to sneak out of Balamb Garden during the night of
the SeeD graduation. If you try to leave 3 times, your rank will drop.
3. The Timber Train Mission: Depending on how often you are caught by the
guards, your SeeD rank can increase, stay the same, or decrease, see below:
# Detected:|SeeD Rank:
-----------|----------
0 times | +1
1-9 times |No effect
10+ times| -1
4. [SeeD Rank: -1]: When you escape from the Tomb of the Unknown King with the
option of leaving (available from the map).
5. The Missile Base Mission: There are three factors here which affect the
SeeD Exp score you'll get at the end of this mission. You start with 200
SeeD Exp for this mission, and the following can deduct points from this:
---------------------------------------.------------------------------------
Where the event occurs: |Effect on the initial 200 SeeD Exp:
---------------------------------------|------------------------------------
In the missile hangar, give the correct|Give wrong info: -7 SeeD Exp
info to the two inspectors and soldier |Give correct info: No deduction
---------------------------------------|------------------------------------
Several points at the mission, about |Choose to fight: -105 SeeD Exp
talking your way out or fighting |Choose to be disguised: No deduction
---------------------------------------|------------------------------------
Setting the timer between 10 and 40 |10 minutes: No deduction
minutes before detonation |20 minutes: -15 SeeD Exp
|30 minutes: -45 SeeD Exp
|40 minutes: -75 SeeD Exp
---------------------------------------|------------------------------------
An additional penalty is given if you |One/No Penalties: No deduction
get a deduction in more than one of the|2+ Penalties: Random deduction
above categories |[between -3 and -8 SeeD Exp]
---------------------------------------'------------------------------------
6. [SeeD Rank: -1] After defeating NORG. In Balamb Garden there will be a boy
on the 2nd floor outside the classroom. If you cast the Blizzard magic, Aki
will scold you and your rank decreases by 1.
7. [Seed Exp: +20] Complete the Master Fisherman's Quest in Fisherman's Horizon
(see the Sidequest section for this) and you'll gain +20 SeeD Exp, which is
only .2 SeeD Rank, yet still a neat little extra.
8. Finding the Captain in Balamb. Depending on which method you use to find the
Captain, you'll get a certain amount of SeeD Experience:
9. [SeeD Exp: +50] Complete the Shumi Village 'Stone Collecting Quest', and you
will get an increase of +50 SeeD Exp (and a Phoenix Pinion). The Shumi Quest
isn't over yet, but this part is, and the rest doesn't give you any more
SeeD Exp.
10. [SeeD Rank: +1] Defeating Ultima Weapon in the Deep Sea Research Center
nets you an increase of a whole SeeD Rank.
Note: In summary, you can increase your SeeD Rank with a total of 4.7 if you do
----- all in-game events perfectly. I suggest you wait with defeating Ultima
Weapon, however, due to the useful encounters in the Research Center.
You can take SeeD Exams after you receive your initial SeeD Rank. You can only
do SeeD Ranks up to Squall's Charactet Level. If he's Level 20, you can do all
tests up to and including 20. Once he's 21, you can do #21, etc. Below are all
the answers for the written SeeD Exams:
.--------.---------------..--------.---------------..--------.---------------.
|Exam #: | Answers: ||Exam #: | Answers: ||Exam # | Answers: |
|========|===============||========|===============||========|===============|
|Exam #1| YN YYY NNY NN ||Exam #11| YY NYY NYN NY ||Exam #21| YY YYN NYY YN |
|Exam #2| YN YYY NYY NN ||Exam #12| NY NNY NYN YN ||Exam #22| NN NYN NNY YN |
|Exam #3| NN YNY YYN YN ||Exam #13| YN NNY NNN NN ||Exam #23| YN NNN YYY YY |
|Exam #4| NY YYN NYY NN ||Exam #14| YY YYN YYN YN ||Exam #24| YY NNY YNN NY |
|Exam #5| NN NYY NNY YY ||Exam #15| YY NNN NNY NY ||Exam #25| YN YYY NNY NN |
|Exam #6| YN YYN NYY NY ||Exam #16| YN NYN YNN YN ||Exam #26| YY NYN YNY NN |
|Exam #7| YY YYY YNY YN ||Exam #17| YN NNY NNY NN ||Exam #27| NY NNN NYN YN |
|Exam #8| NY NNY YNN YN ||Exam #18| YN NNY NNN NN ||Exam #28| YN NYY YNY NN |
|Exam #9| NY NNN NNN YY ||Exam #19| YN NYN NNN NY ||Exam #29| NN NYY NNN YN |
|Exam #10| YN NNN NNN YN ||Exam #20| YY NYN YYY NN ||Exam #30| NY NNN NYN NN |
'--------'---------------''--------'---------------''--------'---------------'
Note: Spacing between answers is only so it's better readable. Nothing else.
The SeeD Salary is paid after you make 24575 steps. This is a fixed number, and
you'll always get paid at that time. Your SeeD Exp will drop by 10. This is
1/10th of a SeeD Rank. As noted before, kill creatures to raise your SeeD Exp.
One step visually is generally 3-5 steps technically. With riding a Chocobo on
the World Map, steps are generally 7-8 technically. Moving Cars also counts as
steps, but moving Balamb Garden or the Ragnarok doesn't count.
.--------.---------------..--------.---------------..--------.---------------.
|Rank #: | Salary: ||Rank #: | Salary: ||Exam # | Salary: |
|========|===============||========|===============||========|===============|
|Rank #1| 500 Gil ||Rank #11| 9000 Gil ||Rank #21| 15500 Gil |
|Rank #2| 1000 Gil ||Rank #12| 10000 Gil ||Rank #22| 16000 Gil |
|Rank #3| 1500 Gil ||Rank #13| 11000 Gil ||Rank #23| 16500 Gil |
|Rank #4| 2000 Gil ||Rank #14| 12000 Gil ||Rank #24| 17000 Gil |
|Rank #5| 3000 Gil ||Rank #15| 12500 Gil ||Rank #25| 17500 Gil |
|Rank #6| 4000 Gil ||Rank #16| 13000 Gil ||Rank #26| 18000 Gil |
|Rank #7| 5000 Gil ||Rank #17| 13500 Gil ||Rank #27| 18500 Gil |
|Rank #8| 6000 Gil ||Rank #18| 14000 Gil ||Rank #28| 19000 Gil |
|Rank #9| 7000 Gil ||Rank #19| 14500 Gil ||Rank #29| 19500 Gil |
|Rank #10| 8000 Gil ||Rank #20| 15000 Gil ||Rank #30| 20000 Gil |
'--------'---------------''--------'---------------'|Rank A | 30000 Gil |
'--------'---------------'
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {INF-2} Magic ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
There are a total of 50 magic spells in the game. Below is a compact table with
all relevant info about these 50 spells. The Refinement Example is the most
efficient/best way to get a certain spell (besides drawing from an enemy that
has it, possibly).
.------------.----------.------------.---------.--------.----------------------.
|Magic Name: |# Targets:|Power: |Element: |Status: |Refinement Example: |
|============|==========|============|=========|========|======================|
|Fire | 1 | 18 | Fire | --- |M-Stone Piece [1:5] |
|Fira | 1 | 24 | Fire | --- |Magic Stone [1:5] |
|Firaga | 1 | 35 | Fire | --- |Wizard Stone [1:5] |
|Blizzard | 1 | 18 | Ice | --- |M-Stone Piece [1:5] |
|Blizzara | 1 | 24 | Ice | --- |Magic Stone [1:5] |
|Blizzaga | 1 | 35 | Ice | --- |Wizard Stone [1:5] |
|Thunder | 1 | 18 |Lightning| --- |M-Stone Piece [1:5] |
|Thundara | 1 | 24 |Lightning| --- |Magic Stone [1:5] |
|Thundaga | 1 | 35 |Lightning| --- |Wizard Stone [1:5] |
|Water | 1 | 26 | Water | --- |Fish Fin [1:20] |
|Aero | 1 | 22 | Wind | --- |Shear Feather [1:20] |
|Bio | 1 | 30 | Poison | Poison |Wizard Stone [1:5] |
|Demi | 1 | 25% HP |(Gravity)| --- |Black Hole [1:30] |
|Holy | 1 | 48 | Holy | --- |Moon Stone [1:20] |
|Flare | 1 | 48 | --- | --- |Inferno Fang [1:20] |
|Meteor | 10 Hits | 20 (x10) | --- | --- |Star Fragment [1:5] |
|Quake | All | 40 | Earth | --- |Dino Bone [1:20] |
|Tornado | All | 38 | Wind | --- |Windmill [1:20] |
|Ultima | All | 80 | --- | --- |Dark Matter [1:100]* |
|Cure | 1 | 18 | --- | --- |M-Stone Piece [1:5] |
|Cura | 1 | 36 | --- | --- |Magic Stone [1:5] |
|Curaga | 1 | 60 | --- | --- |Tent [1:10] |
|Life | 1 |12.5% Max HP| --- | --- |Life Ring [1:20] |
|Full-Life | 1 | 100% Max HP| --- | --- |Regen Ring [1:20] |
|Regen | 1 | 5% Max HP| --- | Regen |Mesmerize Blade [1:20]|
|Esuna | 1 | --- | --- | --- |M-Stone Piece [1:5] |
|Dispel | 1 | --- | --- | --- |Magic Stone [1:5] |
|Protect | 1 | --- | --- |Protect |Turtle Shell [1:30] |
|Shell | 1 | --- | --- | Shell |Rune Armlet [1:40] |
|Reflect | 1 | --- | --- |Reflect |Dragon Skin [1:20] |
|Aura | 1 | --- | --- | Aura |Fury Fragment [1:5] |
|Double | 1 | --- | --- | Double |Dragon Fin [1:20] |
|Triple | 1 | --- | --- | Triple |Samantha Soul [1:60] |
|Haste | 1 | --- | --- | Haste |Lightweight [1:20] |
|Slow | 1 | --- | --- | Slow |Magic Stone [1:5] |
|Stop | 1 | --- | --- | Stop |Wizard Stone [1:5] |
|Blind | 1 | --- | --- |Darkness|Ochu Tentacle [1:30] |
|Confuse | 1 | --- | --- |Confuse |Betrayal Sword [1:20] |
|Sleep | 1 | --- | --- | Sleep |Sleep Powder [1:20] |
|Silence | 1 | --- | --- |Silence |M-Stone Piece [1:5] |
|Break | 1 | --- | --- | Break |Cockatrice |
| | | | | |Pinion [1:20] |
|Death | 1 | --- | --- | Death |Saw Blade [1:30] |
|Drain | 1 | 26 | --- | Drain |Vampire Fang [1:20] |
|Pain | 1 | --- | --- | Poison |Curse Spike [1:10] |
| | | | |Darkness| |
| | | | |Silence | |
|Berserk | 1 | --- | --- |Berserk |Magic Stone [1:5] |
|Float | 1 | --- | --- | Float |(Draw: Blood Soul) |
|Zombie | 1 | --- | --- | Zombie |Zombie Powder [1:20] |
|Meltdown | 1 | 32 | --- | Vit0 |Mystery Fluid [1:10] |
|Scan | 1 | --- | --- | --- |(Draw: Bite Bug) |
|Apocalypse | All | 120 | --- | --- |(Draw: Ultimecia) |
'------------'----------'------------'---------'--------'----------------------'
* Dark Matter can be gotten by refining Curse Spike x100 with Siren's Tool RF.
Siren must be Level 100 for this.
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {INF-3} Status Effects ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Note: Some Devour effects can also place various status on your characters.
Refer to the Devour Section for this.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| Negative Status Effects ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Note: Immune enemies are few: Tonberry, Grat, Cactuar, Vysage, Lefty, Righty,
PuPu, UFO, and E-Soldier (cyborg).
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| Postitive Status Effects ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {INF-4} Weapon Upgrades ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Note: You do not have to read magazines in order to be able to upgrade. Just
----- having the items in your inventory unlocks the upgrade.
Squall:
=======
.-----------------------------.----------------.-------------------------------.
|Name & Info: |Items Needed: |Easy example location of items:|
|-----------------------------|----------------|-------------------------------|
|Revolver |6x M-Stone Piece|Card Mod Bite Bug [1:1] |
|Attack: 11 | | or Funguar [1:1] |
|Hit%: 255% | | |
|Limit Break(s): Rough Divide |2x Screw |Card Mod Geezard [1:5] |
|Cost: 100 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Shear Trigger |1x Steel Pipe |Card Mod Elastoid [1:1] |
|Attack: 14 |4x Screw |Card Mod Geezard [1:5] |
|Hit%: 255% | | |
|Limit Break(s): Rough Divide | | |
| Fated Circle | | |
|Cost: 200 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Cutting Trigger |1x Mesmerize |Card Mod Mesmerize [1:1] |
|Attack: 18 | Blade | |
|Hit%: 255% |8x Screw |Card Mod Geezard [1:5] |
|Limit Break(s): Rough Divide | | |
| Fated Circle | | |
|Cost: 400 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Flame Saber |1x Betrayal |Card Mod Forbidden [1:1] |
|Attack: 20 | Sword | |
|Hit%: 255% |1x Turtle Shell |Card Mod Adamantoise [3:1] |
|Limit Break(s): Rough Divide |4x Screw |Card Mod Geezard [1:5] |
| Fated Circle | | |
| Blasting Zone| | |
|Cost: 600 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Twin Lance |1x Dino Bone |Card Mod T-Rexaur [2:1] |
|Attack: 22 | | or Armadodo [1:1] |
|Hit%: 255% | | |
|Limit Break(s): Rough Divide |1x Red Fang |Card Mod Hexadragon [3:1] |
| Fated Circle | | |
| Blasting Zone|12x Screw |Card Mod Geezard [1:5] |
|Cost: 800 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Punishment |1x Chef's Knife |Card Mod Tonberry [1:1] |
|Attack: 24 |2x Star Fragment|Card Mod Iron Giant [3:1] |
|Hit%: 255% |1x Turtle Shell |Card Mod Adamantoise [3:1] |
|Limit Break(s): Rough Divide |8x Screw |Card Mod Geezard [1:5] |
| Fated Circle | | |
| Blasting Zone| | |
|Cost: 1000 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Lion Heart |1x Adamantine |Card Mod Minotaur [1:10] |
|Attack: 30 |4x Dragon Fang |Dropped by Grendel (Lvl 1-29) |
|Hit%: 255% |12x Pulse Ammo |Ammo-RF Energy Crystal |
|Limit Break(s): Rough Divide | |(Card Mod Elnoyle) |
| Fated Circle | | |
| Blasting Zone| | |
| Lion Heart | | |
|Cost: 2000 Gil | | |
'-----------------------------'----------------'-------------------------------'
Rinoa:
======
.-----------------------------.----------------.-------------------------------.
|Name & Info: |Items Needed: |Example location of items: |
|-----------------------------|----------------|-------------------------------|
|Pinwheel |3x M-Stone Piece|Card Mod Bite Bug [1:1] |
|Attack: 11 | | or Funguar [1:1] |
|Hit%: 99% | | |
|Cost: 100 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Valkyrie |1x Shear Feather|Card Mod Thrustaevis [1:1] |
|Attack: 14 |1x Magic Stone |Card Mod Grat [1:1] |
|Hit%: 101% | | or Buel [1:1] |
|Cost: 200 Gil | | or Jelleye [1:1] |
|-----------------------------|----------------|-------------------------------|
|Rising Sun |1x Saw Blade |Card Mod Belhelmel [1:1] |
|Attack: 18 |8x Screw |Card Mod Geezard [1:5] |
|Hit%: 103% | | |
|Cost: 400 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Cardinal |1x Cockatrice |Card Mod Cockatrice [1:1] |
|Attack: 24 | Pinion | |
|Hit%: 104% |1x Mesmerize |Card Mod Mesmerize [1:1] |
|Cost: 600 Gil | Blade | |
| |1x Sharp Spike |Card Mod Grand Mantis [1:1] |
|-----------------------------|----------------|-------------------------------|
|Shooting Star |2x Windmill |Card Mod Abyss Worm [1:1] |
|Attack: 28 |1x Regen Ring |Card Mod Chimera [10:1] |
|Hit%: 107% |1x Force Armlet |Dropped by Ochu (Rare, Lvl 30+)|
|Cost: 800 Gil |2x Energy |Card Mod Elnoyle [10:1] |
| | Crystal | |
'-----------------------------'----------------'-------------------------------'
Quistis:
========
.-----------------------------.----------------.-------------------------------.
|Name & Info: |Items Needed: |Example location of items: |
|-----------------------------|----------------|-------------------------------|
|Chain Whip |2x M-Stone Piece|Card Mod Bite Bug [1:1] |
|Attack: 12 | | or Funguar [1:1] |
|Hit%: 103% | | |
|Cost: 100 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Slaying Tail |2x Magic Stone |Card Mod Grat or Buel [1:1] |
|Attack: 15 |1x Sharp Spike |Card Mod Grand Mantis [1:1] |
|Hit%: 104% | | |
|Cost: 200 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Red Scorpion |2x Ochu Tentacle|Card Mod Ochu [1:1] |
|Attack: 20 |2x Dragon Skin |Dropped by Anacondaur |
|Hit%: 105% | | |
|Cost: 400 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Save the Queen |2x Malboro |Card Mod Malboro [4:1] |
|Attack: 25 | Tentacle | |
|Hit%: 107% |4x Sharp Spike |Card Mod Grand Mantis [1:1] |
|Cost: 800 Gil |4x Energy |Card Mod Elnoyle [10:1] |
| | Crystal | |
'-----------------------------'----------------'-------------------------------'
Zell:
=====
.-----------------------------.----------------.-------------------------------.
|Name & Info: |Items Needed: |Example location of items: |
|-----------------------------|----------------|-------------------------------|
|Metal Knuckle |1x Fish Fin |Dropped from Fastitocalon-F |
|Attack: 12 |4x M-Stone Piece|Card Mod Bite Bug [1:1] |
|Hit%: 98% | | or Funguar [1:1] |
|Cost: 100 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Maverick |1x Dragon Fin |Card Mod Grendel [1:1] |
|Attack: 15 |1x Spider Web |Card Mod Caterchipillar [1:1] |
|Hit%: 99% | | |
|Cost: 200 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Gauntlet |1x Dragon Skin |Dropped by Grendel (Lvl 1-29) |
|Attack: 20 |1x Fury Fragment|Card Mod Blue Dragon [4:1] |
|Hit%: 101% | | |
|Cost: 400 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Ehrgeiz |1x Adamantine |Card Mod Minotaur [1:10] |
|Attack: 25 |4x Dragon Skin |Dropped by Anacondaur |
|Hit%: 103% |1x Fury Fragment|Card Mod Blue Dragon [4:1] |
|Cost: 800 Gil | | |
'-----------------------------'----------------'-------------------------------'
Selphie:
========
.-----------------------------.----------------.-------------------------------.
|Name & Info: |Items Needed: |Example location of items: |
|-----------------------------|----------------|-------------------------------|
|Flail |2x M-Stone Piece|Card Mod Bite Bug [1:1] |
|Attack: 12 | | or Funguar [1:1] |
|Hit%: 98% |1x Bomb Fragment|Card Mod Bomb [1:1] |
|Cost: 100 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Morning Star |2x Steel Orb |Card Mod Wendigo [1:1] |
|Attack: 15 |2x Sharp Spike |Card Mod Grand Mantis [1:1] |
|Hit%: 99% | | |
|Cost: 200 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Crescent Wish |1x Inferno Fang |Card Mod Red Dragon [10:1] |
|Attack: 20 |1x Life Ring |Card Mod Turtapod [5:1] |
|Hit%: 100% |4x Sharp Spike |Card Mod Grand Mantis [1:1] |
|Cost: 400 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Strange Vision |1x Adamantine |Card Mod Minotaur [1:10] |
|Attack: 25 |3x Star Fragment|Card Mod Iron Giant [3:1] |
|Hit%: 255% |2x Curse Spike |Card Mod Tri-Face [1:1] |
|Cost: 800 Gil | | |
'-----------------------------'----------------'-------------------------------'
Irvine:
=======
.-----------------------------.----------------.-------------------------------.
|Name & Info: |Items Needed: |Example location of items: |
|-----------------------------|----------------|-------------------------------|
|Valiant |1x Steel Pipe |Card Mod Elastoid [1:1] |
|Attack: 12 |4x Screw |Card Mod Geezard [1:5] |
|Hit%: 105% | | |
|Cost: 100 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Ulysses |1x Steel Pipe |Card Mod Elastoid [1:1] |
|Attack: 15 |1x Bomb Fragment|Card Mod Bomb [1:1] |
|Hit%: 108% |2x Screw |Card Mod Geezard [1:5] |
|Cost: 200 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Bismarck |1x Steel Pipe |Card Mod Elastoid [1:1] |
|Attack: 20 |4x Dynamo Stone |Card Mod Blitz [1:1] |
|Hit%: 110% |8x Screw |Card Mod Geezard [1:5] |
|Cost: 400 Gil | | |
|-----------------------------|----------------|-------------------------------|
|Exeter |1x Dino Bone |Card Mod T-Rexaur [2:1] |
|Attack: 25 |1x Moon Stone |Stolen from Elnoyle/Imp/Torama |
|Hit%: 115% |1x Star Fragment|Card Mod Iron Giant [3:1] |
|Cost: 800 Gil |18x Screw |Card Mod Geezard [1:5] |
'-----------------------------'----------------'-------------------------------'
Others:
=======
Laguna: Machine Gun
Kiros: Katal
Ward: Harpoon
Seifer: Hyperion
Edea: ---
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {INF-5} Shop List ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Junk Shops
==========
Note: All Junk Shops do the same thing: Upgrade your weapon.
-----
Regular Shops
=============
Note: o Some items can only be bought with the Familiar ability (from Tonberry).
----- o Furthermore, if you have Haggle, items you buy get a 25% discount.
o Lastly, if you have Sell High, you will sell items for +50% extra.
.------------------------------.
|Balamb Shop, Dollet Shop, |
|Timber Shop, Deling City Shop,|
|Winhill Shop, FH Shop, | .-----------------.
|Trabia Shop, Man from Garden: | |Timber Pet Shop: |
|-------------.-----.----------| |---------------.------.----------.
|Item Name: |Cost:|Available:| |Item Name: |Cost: |Available:|
|-------------|-----|----------| |---------------|------|----------|
|Potion | 100 | | |G-Potion | 200 | |
|Hi-Potion | 500 | | |G-Hi-Potion | 600 | |
|Phoenix Down | 500 | | |G-Returner | 500 | |
|Antidote | 100 | | |Pet House | 1000 | |
|Eye Drops | 100 | | |Magic Scroll | 5000 | |
|Soft | 100 | | |GF Scroll | 5000 | |
|Echo Screen | 100 | | |Draw Scroll | 5000 | |
|Holy Water | 100 | | |Item Scroll | 5000 | |
|Remedy |1000 | | |Amnesia Greens | 1000 | |
|Tent |1000 | | |HP-J Scroll |10000 | Familiar |
|Fuel |3000 | | |Str-J Scroll |10000 | Familiar |
|Normal Ammo | 20 | | |Vit-J Scroll |10000 | Familiar |
|Shotgun Ammo | 40 | | |Mag-J Scroll |10000 | Familiar |
|G-Potion | 200 | | |Spr-J Scroll |10000 | Familiar |
|G-Hi-Potion | 600 | Familiar | |Pet Pals Vol.3 | 1000 | |
|G-Returner | 500 | | |Pet Pals Vol.4 | 1000 | |
'-------------'-----'----------' '---------------'------'----------'
.-------------. .-----------------.
|Esthar Shop: | |Esthar Pet Shop: |
|----------------.-----.----------. |---------------.------.----------.
|Item Name: |Cost:|Available:| |Item Name: |Cost: |Available:|
|----------------|-----|----------| |---------------|------|----------|
|Hi-Potion | 500 | | |G-Potion | 200 | |
|Phoenix Down | 500 | | |G-Hi-Potion | 600 | |
|Eye Drops | 100 | | |G-Returner | 500 | |
|Soft | 100 | | |Pet House | 1000 | |
|Remedy |1000 | | |Amnesia Greens | 1000 | |
|Tent |1000 | | |HP-J Scroll |10000 | |
|Fuel |3000 | | |Str-J Scroll |10000 | |
|Normal Ammo | 20 | | |Vit-J Scroll |10000 | |
|Shotgun Ammo | 40 | | |Mag-J Scroll |10000 | |
|Dark Ammo | 300 | | |Spr-J Scroll |10000 | |
|Fire Ammo | 500 | | |Pet Pals Vol.5 | 1000 | |
|Demolition Ammo | 800 | Familiar | |Pet Pals Vol.6 | 1000 | |
|Fast Ammo | 100 | Familiar | |Giant's Ring |20000 | Familiar |
|G-Potion | 200 | | |Power Wrist |20000 | Familiar |
|G-Hi-Potion | 600 | | |Force Armlet |20000 | Familiar |
|G-Returner | 500 | | |Hypno Crown |20000 | Familiar |
'----------------'-----'----------' '---------------'------'----------'
.-------------------. .----------------.
|Esthar Book Store: | |Esthar Shop!!!: |
|-----------------.-------.----------. |--------------.-------.----------.
|Item Name: |Cost: |Available:| |Item Name: |Cost: |Available:|
|-----------------|-------|----------| |--------------|-------|----------|
|Weapons Mon 1st |50000 | Familiar | |Potion | 100 | |
|Weapons Mon Mar | 1000 | | |Hi-Potion | 500 | |
|Weapons Mon Apr | 1000 | | |X-Potion | 5000 | Familiar |
|Weapons Mon May | 1000 | | |Mega-Potion |10000 | Familiar |
|Weapons Mon Jun | 1000 | | |Phoenix Down | 500 | |
|Weapons Mon Jul | 1000 | | |Mega Phoenix |10000 | Familiar |
|Weapons Mon Aug | 1000 | | |Elixir |50000 | Familiar |
|Combat King 001 | 1000 | | |Antidote | 100 | |
|Combat King 002 | 1000 | | |Soft | 100 | |
|Combat King 003 | 1000 | | |Eye Drops | 100 | |
|Combat King 004 | 1000 | Familiar | |Echo Screen | 100 | |
|Combat King 005 |30000 | Familiar | |Holy Water | 100 | |
|Pet Pals Vol.1 | 1000 | | |Remedy | 1000 | |
|Pet Pals Vol.2 | 1000 | | |Tent | 1000 | |
|Occult Fan I |35000 | Familiar | |Cottage | 1800 | Familiar |
|Occult Fan II |35000 | Familiar | |G-Potion | 200 | |
'-----------------'-------'----------' '--------------'-------'----------'
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {INF-6} Angelo Search ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
You can have access to Angelo search when you have the Ragnarok and Rinoa gets
back in your party, so basically at the near end of Disc 3.
If you have Pet Pals Vol.5, you can learn Angelo Search, a very useful skill.
If Rinoa is in your party, Angelo will randomly search the battlefield to find
items for you. You can find some very, *very* rare items this way, but it may
require you to do auto-mated overnight searches. Still interested? Read on..
I'll keep this simple: Angelo Search can only happen when nothing is happening
in a battle, but the time is still running. To create a perfect situation where
this is constantly the case, find a Turtapod somewhere around Esthar and kill
off any other enemies that come along with it. Cast Confuse on it and you're all
set when it goes into it's shell! Now it's simply a matter of waiting for
Angelo to pop up and search items for you! Below is a list of the items and
chances that can be found:
.-----------------.------------------. .------------------.------------------.
|Item Name: |Chance Per Search:| |Item Name: |Chance Per Search:|
|=================|==================| |==================|==================|
|Potion | 16.7% (48/288) | |Occult Fan II | 1.39% (4/288) |
|Mega Phoenix | 11.1% (32/288) | |Elixir | 0.69% (2/288) |
|Cottage | 7.29% (21/288) | |Antidote | 0.69% (2/288) |
|Potion+ | 5.56% (16/288) | |Hero-trial | 0.69% (2/288) |
|Hi-Potion+ | 5.56% (16/288) | |Hero | 0.69% (2/288) |
|X-Potion | 5.56% (16/288) | |Shell Stone | 0.69% (2/288) |
|Phoenix Down | 5.56% (16/288) | |Energy Crystal | 0.69% (2/288) |
|G-Potion | 4.86% (14/288) | |Gold Armor | 0.69% (2/288) |
|Tent | 2.78% (8/288) | |Adamantine | 0.69% (2/288) |
|Cactus Thorn | 2.78% (8/288) | |Rune Armlet | 0.69% (2/288) |
|G-Hi-Potion | 2.43% (7/288) | |Force Armlet | 0.69% (2/288) |
|G-Mega-Potion | 2.43% (7/288) | |Circlet | 0.69% (2/288) |
|G-Returner | 2.43% (7/288) | |Moon Curtain | 0.69% (2/288) |
|Protect Stone | 1.39% (4/288) | |Pet House | 0.35% (1/288) |
|Holy Stone | 1.39% (4/288) | |Aegis Amulet | 0.35% (1/288) |
|Jet Engine | 1.39% (4/288) | |Status Guard | 0.35% (1/288) |
|Sleep Powder | 1.39% (4/288) | |Magic Scroll | 0.35% (1/288) |
|Curse Spike | 1.39% (4/288) | |GF Scroll | 0.35% (1/288) |
|North Wind | 1.39% (4/288) | |Draw Scroll | 0.35% (1/288) |
|Steel Orb | 1.39% (4/288) | |Healing Ring | 0.35% (1/288) |
|Dragon Fin | 1.39% (4/288) | |Hungry Cookpot | 0.35% (1/288) |
|Combat King 004 | 1.39% (4/288) | '------------------'------------------'
'-----------------'------------------'
PLEASE LET ME KNOW IF YOU FIND ANY ITEMS NOT MENTIONED IN THE TABLE! THANK YOU!
Hungry Cookpots, Healing Rings, Aegis Amulets, Status Guards, Gold Armors, Moon
Curtains, Jet Engines, and Hero Trials are good to find.
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {INF-7} Main Stats Explanations ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {INF-8} Damage Mechanics Formulas ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
This section is only of relevance to you if you want to check how damage is
calculated in FF8. A few basic math skills are needed, and you need to know that
if something is between brackets like this [], then it needs to be rounded down.
Power = 20 for Physical Attacks, or when a Limit Break is used, a special number
which can be found in the Limit Break Section of this Guide {CHR}.
This damage is then randomized in a small range, so damage will very slighly.
Note/Tip: Meltdown will make Vitality and Spirit of the enemy 0. Saves you a lot
of time looking up any values, and it's always 100% correct. Meltdown
works on any enemy, so use it.
Example: Irvine is fighting a Gayla Level 73. You look up it's Vitality stat, or
in this case you estimate it to be 51 Vitality. Irvine has 70 Strength
(this is Strength + Weapon Strength in one, take the number that shows
up in the menu). He uses Normal Ammo from his Limit Break, which has a
Power of 17. We put this in the formula:
[70^2/16+70] = 376
166 * 2 = 332
If Irvine does a Critical Hit, then double the damage. For Squall and Seifer, if
they trigger their gunblade correctly, then * 1.5 damage.
So he'll do around 332 damage every shot. If you wanted to compare his normal
physical attack, you'd simply imput 20 as Power in the formula.
SpellPower = The Power of the Magic Spell. You can look this number up in the
Magic Section of this Guide {INF-2}. Many of Quistis' Limit Breaks
also fall under this formula, simply because they're magical.
Gatling Gun is the only one that is Physcal.
Note: Interesting to note is that with 255 Magic, the enemy's Spirit at 0, and
a Level 4 Crisis Level, Shockwave Pulsar will have a SpellPower of 250 and
can inflict a maximum amount of damage around 32671. That's a LOT less
than all the guys can inflict with their Limit Breaks.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| IV) Optional Quests & Areas: {OPT} ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {OPT-1} Magical Lamp/Diablos || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| GF's : | Diablos. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 1 (After SeeD Graduation) ||
|| AVAILABLE UNTIL: --- ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
When you depart for the Forest Owls Mission on Disc 1, talk to Cid and you'll
receive the mysterious Magical Lamp. If you forget to talk to Cid he'll actually
give it to you automatically, but only if you attempt to walk out of the Garden.
If you try to walk inside, Cid will be gone and you can leave the Garden and
miss out on the Magical Lamp.. A bad idea, because it's unique. You can still go
talk to Cid on the 3rd floor, but only at this time.
The Magical Lamp, when used, initiates a boss fight with the GF Diablos. You can
use this item whenever you want to, even during Laguna dreams. For a strategy on
the boss fight, check entry {BOSS-8}. Basically Blind Diablos, use his own Demi,
and use Limit Breaks. When you have Diablos, you can learn many useful abilities
such as the noteworthy Enc-None, which riddens you of random encounters.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {OPT-2} Dollet Sidequests || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Geezard Card x5, Red Bat Card x4, Buel Card x3, ||
|| | Anacondaur Card x2, Cactuar Card, Occult Fan II. ||
|| | Disc 1: Potion, Phoenix Down, Soft. ||
|| | Disc 3: X-Potion, Mega-Potion, Elixir. ||
||-------------| ||
|| Rare Cards: | Siren. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 1 (After leaving Timber ||
|| AVAILABLE UNTIL: End Disc 3 ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO
Head to Dollet, which can be done as early as Disc 1 when you depart for
Galbadia Garden. Just leave the train and walk to Dollet. Head over to the pub
and beat the pub owner at a game of Triple Triad. Follow him. In this private
room, talk to him normally to receive:
Geezard Card x5, Red Bat Card x4, Buel Card x3, Anacondaur Card x2, Cactuar Card
There are also 3 magazine piles here. Here's what they yield:
Head back into the pub and ask the Queen of Cards about her artist father.
Now we will do the "Bone Quest". Note that you can also do this quest on Disc 3,
and the rewards'll be better than Disc 1:
Head further down the street, and you'll come across a dog and a boy in the next
screen. Talk to the boy and follow him inside. Check the painting and talk to
the boy. Now go outside and Squall will note there used to be a dog here. Head
to the town square and talk to the dog. Look under the bone to receive a
Potion. Head back to the old man's house and check the painting after the
scene, and talk to the boy. Now head over to the street at the pub's entrance,
and talk to the dog. Look underneath the bone to receive a Phoenix Down. Head
back to the house and check the painting a final time. Head outside, talk to
the dog, and you'll receive a Soft. The quest is now over.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {OPT-3} Tomb of the Unknown King || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Rare Cards: | Sacred, Minotaur. ||
||-------------| ||
|| GF's: | Brothers. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 1 (After Galbadian Garden) ||
|| AVAILABLE UNTIL: --- ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO
Head to the Tomb of the Unknown King, which looks like a pile of grass near
Deling City, and enter the Tomb.
Note: From now on, "Up" means both "Up" and "Follow the linear path".
Go up, and inspect the sword. Write down the number. You're basically done now
for the mandatory part. However, if you want to get the next GF, read on.
Directions from the screen with the sword: Right, Up, Right, Up, Right, Up.
Here, Sacred must be fought. However, he'll flee from battle very quickly.
Head back inside and go all the way up to fight Sacred & Minotaur, aka Brothers.
For a boss strategy, check entry {BOSS-11} or {BOSS-12}. After the fight, the
GF Brothers is yours, and you receive the Sacred and Minotaur Card.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {OPT-4} Winhill: The Vase Quest || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Phoenix Pinion, Gysahl Greens, Holy Stone. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 2 (Mobile Balamb Garden) ||
|| AVAILABLE UNTIL: End Disc 3 ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Enter from the north and you'll be at the townsquare. If you enter from the
south, you'll have to make your way to the townsquare first. Enter the big
mansion on the north and talk to the owner on the stairs. He'll mention his vase
broke into pieces, so let's look for them.
1. Check the armor suit in the Mansion (MUST have Irvine or Quisis in party)
2. Raine's House on the left of the townsquare. Talk to the woman upstairs until
she mentions the smell of the flowers downstairs. Check the lower right table
with the flowers, then inspect the ghost. Examine the cat for the piece.
3. In the flower house with the old lady, inspect the lower right flowers on the
foreground to find another piece.
4. The last piece is found by kicking a crossing Chicobo at the Chocobo path.
Note: Kick two more Chicobo's to find a Phoenix Pinion and Gysahl Greens.
Keep kicking them and a Chocobo will launch you in the air!
Bring the pieces back to the owner and he'll reward you with a Holy Stone.
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
|| {OPT-5} Shumi Village || CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Phoenix Pinion, Status Guard. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 2 (Mobile Balamb Garden) ||
|| AVAILABLE UNTIL: End Disc 3 ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
From Centra, head to the northern most continent - simply head 'down' from the
southern part of the worldmap. Look around for an igloo shaped structure. This
is Shumi Village. Enter.
You'll come across a few Shumi Tribes on the left. They are watching an Ultima
Draw Point, and you have to pay 5000 Gil if you want to use it. Since money is
no longer an issue, do so, and draw with your highest Magic user. It is in fact
possible to get 100 Ultima now, and all you need to do is walk around to refill
the draw point. However, when a draw point is *just* refilled, it will be at
weak strength (and you'll draw around 5 of the spell on field draw points). The
longer you walk around when it's re-charged, the better it charges. I got 100
Ultima's here on Squall by running around and refilling the draw point, then
immediately drawing, and it took a little less than an hour (I did get 15 Ultima
from the Fisherman's Horizon Draw Point). You can also get, say, 85, then do the
upcoming quests, and draw when you're done - It'll be recharged for sure.
Enter the elevator to go downstairs. Ignore the first few houses, you can't do
anything there now. The first shumi at the table has some info though. Head left
until you reach two houses (and a pool with a frog). The house on the right is
the home of an Artisan, much like Grease Monkey (remember this). Talk to him a
few times, and also grab the Timber Maniacs magazine lying around. The house on
the left has as Sculptor Shumi in the back. Talk to him, then head back outside.
Go back right, and enter the house where the Moomba sits in front of. After the
scene, attempt to leave, and you'll be given a quest. Head back to Sculptor.
You must find him several stones. Their locations are like this:
Whenever you've found a stone, report back. At the end, talk twice, then report
to the Elder. After the scene, you'll get a Phoenix Pinion. Pick the "Explain"
option.
The Phoenix Pinion item summons Phoenix in battle. However, once you've summoned
Phoenix at least once, there will be a 12.5% chance that Phoenix appears when
all your party members die in a future fight, saving you from a Game Over!
You're not done with this quest yet. Head back to the workshop and talk to the
Attendant. Return to the Elder and talk to him. Go outside and talk to the
Moomba, after which you should return to the workshop again and talk to the
Attendant. Now head back to the Elder again. Go to the workshop and talk to the
Attendant again. Head over to the Artisan's house now, and talk to him. Again,
head over to the Elder and talk.
Now, head all the way back to Fisherman's Horizon, go speak with the Grease
Monkey (house near the station), and he'll send you back with the Moomba Doll.
Go to Artisan's House in Shumi Village and the Moomba Doll will do it's work.
Head outside, and depending on if you did the Master Fisherman's Quest in FH,
the Master Fisherman makes a cameo in this quest. Return to the Elder to receive
your reward: A Status Guard. This item teaches a GF the ST-Def-J x4 ability.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {OPT-6} Centra Ruins (Tonberry & Odin) || CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| GF's: | (Odin), Tonberry. ||
||-------------| ||
|| Rare Cards: | (Odin). ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 2 (Mobile Balamb Garden) ||
|| AVAILABLE UNTIL: --- ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Head to the southern continent. The northern part of this continent holds a
triangular shaped ruin, this is what you're looking for. Save, then enter the
Centra Ruins.
The Centra Ruins are the home of two GF's: Odin and Tonberry. However, Odin will
not always quite help you. He tends to appear and kill enemies randomly, while
you'll often need to mug something from these enemies. Another reason to *NOT*
get Odin *right now* is that if you do, he will be replaced by Gilgamesh on
Disc4. Gilgamesh is a bigger nuisance than Odin, because he doesn't come at the
start of the battle - he comes *randomly* during the battle. This can really
screw you over when you like to profit from "Angelo Searching" overnight. Then
again, if you don't really care about rare items, get Odin now.
GETTING ODIN:
-------------
Walk upstairs all the way until you can go inside the building and ride the
ancient square elevator up. Here, climb the left ladder up and go inside the
room. Flip the switch here and go back down. Inspect the glowing altar and a
stairway will reveal on the right. Go upstairs.
In this screen there's a ladder on the left, a closed door in the middle, and
stairs on the right. Climb the ladder on the left and take out the eye of the
gargoyle statue. Now climb down the ladder again and take the right stairs up.
In this screen, go up as far as you can. There is a ladder on the left, and
another gargoyle statue resides at the very top of the structure. Put in the eye
and you'll get a code (Write this down, it's random). Take out both eyes and
return to the other gargoyle statue. Insert both eyes, and input the code which
shows up on the right. The door below will now open, and Odin can be fought
inside.
.===========. .-----------.
|Name: Odin | | {BOSS-58} |
|======================o==========================o=========o==================|
| Level Range: 1-100 | HP Range: 1300-31000 | AP: 20 | EXP: 0 |
|========o=============o==========================o=========o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Stop, Death, Double, Triple |
| Lvl 20-29: Stop, Death, Double, Triple |
| Lvl 30+: Stop, Death, Double, Triple |
|==============================================================================|
| STEAL LIST: |Card Mod Common: --- | Card Mod Rare: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Luck-J Scroll |1x Luck-J Scroll|1x Luck-J Scroll |1x Luck-J Scroll |
|20-29|1x Luck-J Scroll |1x Luck-J Scroll|1x Luck-J Scroll |1x Luck-J Scroll |
| 30+|1x Luck-J Scroll |1x Luck-J Scroll|1x Luck-J Scroll |1x Luck-J Scroll |
|==============================================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|8x G-Mega-Potion |8x G-Mega-Potion|8x G-Mega-Potion |8x G-Mega-Potion |
|20-29|8x G-Mega-Potion |8x G-Mega-Potion|8x G-Mega-Potion |8x G-Mega-Potion |
| 30+|8x G-Mega-Potion |8x G-Mega-Potion|8x G-Mega-Potion |8x G-Mega-Potion |
|=====o=================o================o==================o==================|
| Strategy: Odin NEVER attacks. If the timer runs out, he'll use Zantetsuken |
| --------- which always kills everyone 100%. In other words, simply defeat |
| Odin before the timer runs out. Steal the Luck-J Scroll from him, and draw |
| Triple from him. After that, defeat him. |
'=============================================================================='
-------------------
END OF GETTING ODIN
However, we can still get Tonberry now. In fact, I strongly advise you to get
Tonberry right now, because he is the best GF in the game - ability wise.
A timer of 20 minutes will start when you enter the Centra Ruins. Go to the 2nd
screen of the area and keep running around here. You'll start to encounter only
Tonberries here. These are nasty creatures: They walk up to you and stab you, or
they use Everyone's Grudge, which deals alot of damage: [20 * #enemies killed].
To ridden yourself quickly of these pests, keep Irvine and Squall in yellow HP,
and have a very good Str-junction on them. Unleash their limits (Demolition Ammo
works well for Irvine) a few times and the Tonberry will be toast.
Do this 20 times (or so), keep count of how many you've killed, and save outside
when you just killed your 19th. When you kill another Tonberry around this
number, Tonberry King will immediately show up to fight you. Use entry {BOSS-26}
for a strategy, which involves many Limit Breaks.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {OPT-7} Chocobo Forests || CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| Treasure: | Aura Stone, Flare Stone, Shell Stone, Holy Stone, Protect ||
|| | Stone, Meteor Stone, Meteor Stone, Flare Stone, Ultima Stone,||
|| | Meteor Stone, Holy Stone, Ultima Stone. ||
||-------------| ||
|| Rare Cards: | Chicobo. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 2 (Mobile Balamb Garden) ||
|| AVAILABLE UNTIL: --- ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Talk to the boy, who will explain the game to you. In short: Square brings up
the menu. From there you can select the ChocoSonar, which you can use by holding
down Triangle. The more the red bar gets filled up, the closer you are at a spot
that holds a Chicobo (little Chocobo).
When you are at a spot where you think a Chicobo is, go into the menu with
Square, and select the ChocoZiner. Press Triangle at the correct spot and this
basically drops one or more Chicobo's to the ground. Your goal is to have only
*one* Chicobo on the ground, then approach it and talk to it to get the mother
Chocobo to appear. At this point, you can search around (with Triangle) to find
items, in fact always Stones of some kind (Ultima Stones, Meteor Stones, etc).
Below are the locations and solutions of all 6 Chocobo Forests. After that,
there is one last Forest that only holds a reward, no puzzles. Let's begin!
ChocoBoy Sells:
===============
o ChocoWhis = (1st time = 1000 Gil)
(When lost = 700 Gil)
o Hints = 100 Gil
o Gysahl Greens = 600 Gil
o Question = 10 Gil
o Help Me = 1200 Gil
Solution Map:
4. "Forest of Solitude" .----------. C = ChocoBoy
======================= \ 1 / 1 = Use ChocoZiner
Location: North-eastern tip of the \ / X = Find Items
northern Centra Continent. \ CX/ (move ChocoBoy)
Walk around the mountains | |
Items: Protect Stone, Meteor Stone | |
Buy: 5x Gysahl Greens | |
Difficulty: Medium & Annoying
Solution: http://www.gamefaqs.com/console/psx/file/197343/26097
Note: Challenge ChocoBoy to a game of cards, and ask him to move away, and
move more. That son of a chocobo was standing on the item spot!
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {OPT-8} The CC-Group Quest || CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| Rare Cards: | Leviathan, Carbuncle, Gilgamesh. ||
|| | + The opportunity to win ANY (modded) Rare Card on Disc 4. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 2 (Mobile Balamb Garden) ||
|| AVAILABLE UNTIL: End Disc 3 ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
After you have fought the Oilboyle bosses, you can look around in Balamb Garden
for the following four CC-Group members:
1. Head to the main hall and look around for a SeeD. If he says something about
the CC-Group, then that's the guy. He is called Jack. He will only allow you
to challenge him if you have won 15+ Card games in Balamb Garden. Games that
do NOT count are games played in: Library, Cafetaria, Classroom. All else
will count. Beat Jack to continue.
2. Head to the training center. A man will randomly appear on the right path of
the training center: He is the same man from the prison, who sold items. You
can challenge him anytime after beating Jack. Beat him for the first time and
he will upgrade your Battle Meter (if you have it) with the GF Report. You
can also win the Rare Card Leviathan from him, but he only plays it in about
1/16 games, so it can take a while.
3. Go to the hall with exits to the Cafetaria, Dormitory, and Parking Lot. Look
around for a SeeD. This is Club, and he'll randomly walk into this hall. Beat
him to continue the quest.
4. Head back to the Main Hall, and look around for a girl twin. When they stop
at the Lobby, challenge them, and beat them.
Note: You can win all Level 7 Boss Cards from the CC-Group members. Especially
the Diamond Duo use these cards plenty. I suggest you get at least one of
each Level 7 Boss Card.
To find the next member, you'll have to wait until you've crashed into
Fisherman's Horizon:
5. Another CC-Group member can now be played. The guy who gave you the first set
of cards is no other than Spade, found on the 2nd Floor Hallway. Beat him.
After all events in Fisherman's Horizon, you can look around for the final two
members of the CC-Group:
6. Head to the bridge and challenge Xu. Yep - she's the CC-Group Heart. Beat her
and try to win the Carbuncle Card from her.
7. Talk to Nida on the bridge after beating Heart/Xu. Now go to the Infirmary
and challenge Kadowaki to a game of cards. She'll mention she was the former
CC-Group King. Now head to the Dormitory and keep resting until King appears.
Beat King and try to win the Gilgamesh Card. If you don't win it the first
time, you can challenge King any time after this, King will be on the bridge.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {OPT-9} Queen of Cards Quest || CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| Rare Cards: | Kiros, Irvine, Chubby Chocobo, Doomtrain, Phoenix. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 1, After SeeD Examination||
|| ABLE TO FINISH: Disc 3, After getting Ragnarok||
|| AVAILABLE UNTIL: End Disc 3 ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Once you depart for the Forest Owls Mission, it's a good idea to start the Queen
of Cards Quest. She is the lady standing in front of the station in Balamb. If
you lose a certain rare card to her, she'll move to a different place on the
world. In order to get the most out of this quest, we'll move her between Dollet
and Balamb for most of the game. Below is a list of how the Queen moves around:
.-------------.----------------------------------------------------------------.
|Location: |Can move to: |
|=============|================================================================|
|Balamb |Dollet (37.5%), Deling City (62.5%) |
|Dollet |Balamb (37.5%), Deling City (62.5%) |
|Deling City |Balamb (12.5%), Dollet (12.5%), Winhill (12.5%), FH (62.5%) |
|Shumi Village|Balamb (25%), Dollet (50%), Lunar Gate (25%) |
|Winhill |Deling City (37.5%), Dollet (37.5%), FH (25%) |
|FH |Dollet (12.5%), Winhill (25%), Esthar (62.5%) |
|Esthar |Dollet (12.5%), Shumi Village (25%), FH (12.5%),Lunar Gate (50%)|
|Lunar Gate |Random Area (Any area, no clue given) |
'-------------'----------------------------------------------------------------'
Note: FH stands for Fisherman's Horizon.
.-------------.----------------------------------------------------------------.
|Clue: |Will move to: |
|=============|================================================================|
|Balamb |In front of the Balamb Town Station |
|Dollet |Upstairs in the Dollet Pub |
|Galbadia |The Hotel in Deling City |
|Shumi Village|The Hotel in Shumi Village |
|Centra |The Hotel in Winhill |
|FH |Train tracks (with Save Point) in FH |
|Esthar |Presidential Palace in Esthar (screen with the elevator) |
|Lunar Gate |Lunar Gate Hallway, in the background |
'-------------'----------------------------------------------------------------'
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {OPT-10} Obel Lake Quest || CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| Treasure: | Three Stars, Luck-J Scroll. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 1, After Timber Mission ||
|| ABLE TO FINISH: Disc 3, After getting Ragnarok||
|| AVAILABLE UNTIL: End Disc 3 ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
I don't really like this quest, because the rewards aren't all that great when
you're already on Disc 3, so let's quickly get it out of the way. Go to the lake
near Timber, and examine the edge. Try humming several times and a creature will
talk to you. Talk to it several times, and it will want you to find it's friend
Mr. Monkey. Go to the Forest near Dollet and find Mr. Monkey. Throw a rock at it
and sing, then return to Obel Lake. Talk several times and it'll give clues. Get
all the clues, then skip rocks until you get the message: "The rock skipped many
many times."
Head back to Mr. Monkey and throw rocks at him until you get a stone with a clue
on it. Head to Mandy Beach now, and this time I don't mean the actual beach, but
the long-stretched island northeast of timber, near the horizon. Search it for
another rock with a clue.
After this, head to the Balamb beach and keep searching for a rock with a clue.
When you've found it, head to the canyon on Galbadia. Look for a river, and
land the Ragnarok on top of the canyon. Inspect the crack where the river
connects to the canyon and beat 2x Thrustaevis to get the fourth rock. Now that
you have the rocks, head back to Obel Lake and show the rocks.
Head over to Mordred Plains now, which is what the rocks say when you read from
up to down, and right to left. Mordred Plains are the large plains north of
Esthar. Here, in short, are several colored stones. The red rocks always lie,
so do the opposite of what they say and you'll eventually find the treasure when
you see the message: "The treasure's not here". Search that spot again to find
a Three Stars.
Now head to Eldbeak Peninsula, which refers to the tip of an island southwest of
the Trabia Continent. Here, search around for another clue. The clue is:
Treasure At Minde Isle. This is an island southwest of Esthar, which you should
search thoroughly to find a Luck-J Scroll.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {OPT-11} UFO Encounters || CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| Treasure: | Aegis Amulet, (Accelerator). ||
||-------------| ||
|| Rare Cards: | PuPu. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 1, After Timber Mission ||
|| ABLE TO FINISH: Disc 3, After getting Ragnarok||
|| AVAILABLE UNTIL: --- ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
There may have been places where you've seen a UFO come flying by, even when you
had Enc-None on. Try to see the UFO at the following four places (just once):
Now go to the top of the canyon at Grandidi Forest. This is where the final
Chocobo Forest is located. Walk around on top of the canyon and you'll encounter
the UFO. Beat it up and you'll receive an Aegis Amulet.
Now, be SURE to have at least 5 Elixirs in your inventory (buy them from 'Esthar
Shop!!!') and give someone the item command. Head back to the crater where
Balamb Garden used to be located at and you'll find PuPu, in need for some
Elixirs because some cruel person destroyed it's UFO... Give him the 5 Elixirs
and you'll be rewarded with the PuPu Card.
Note: You can Devour PuPu for Speed +1, and winning the battle gives you an
Accelerator. However, these things are not unique, and you DO NOT get the
PuPu Card this way. There is only ONE PuPu Card in the game, so I HIGHLY
recommend you to get it.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {OPT-12} Solomon Ring/Doomtrain || CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| GF's: | Doomtrain. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 3, After exiting Esthar ||
|| AVAILABLE UNTIL: --- ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
When you get back at the worldmap after you've been to Esthar, Head to Tear's
Point. You can walk all the way to the end to find the Solomon Ring. To use
this ring (to obtain the GF Doomtrain), you must have:
- 6x Malboro Tentacles
- 6x Remedy+
- 6x Steel Pipes
You can get Malboro Tentacles from, well, Malboro's, you'll have to refine the
Remedy+ from Remedies (use Alexander's Med LV Up), and you can get Steel Pipes
from Wendigo's.. or modding Elastoid Cards. Simply use the Solomon Ring in the
menu to obtain Doomtrain, who will instantly join you.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {OPT-13} Jumbo Cactuar || CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| GF's: | Cactuar. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 3, After getting Ragnarok||
|| AVAILABLE UNTIL: --- ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Head over to Cactuar Island which is the small desert island east from the
Centra Kaskabald Desert. A little green Cactuar keeps popping up.. although..
little may not be the correct description. Check your junctions first, (junction
Water to Elemental Attack, and remove any Mug ability), and approach our
'little' green f(r)iend. Check the boss strategy at entry {BOSS-36}.
Jumbo Cactuar comes with the five main 'Bonus' abilities, which are great for
building up a character as you level up.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {OPT-14.1} Deep Sea Research Center || CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| GF's: | Bahamut. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 3, After getting Ragnarok||
|| AVAILABLE UNTIL: --- ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Head to the lower left corner of the worldmap and search around for a small
island/structure. This is the Deep Sea Research Center.
Enter the Deep Sea Research Center. Be sure to have proper junctions! Inside,
your goal is to approach the flashing core in the middle. However, you can ONLY
walk a few steps if the core isn't flashing. If the light's on and you walk, you
will instantly get into an encounter.. After walking for a few minutes, check
the core. Pick the following answers: "It's not our will to fight", then "Never"
and lastly, pick the hidden option below the other two: "It's our nature".
Note that after the first two answers, you'll face two Ruby Dragons, one of the
strongest enemies in the game, and the second one means a 100% back attack. Have
high Vitality junctions. After the third answer, fight the GF Bahamut. Use boss
entry {BOSS-37} for a strategy.
After it's defeat, Bahamut will join you. Another Mug ability and Auto-Protect
are very useful in particular. Rare Item may seem awesome, but don't be fooled.
It only increase the chances for the 2nd item (normally 20% chance), and it
REDUCES the chance of getting rare items. I know - it kind of sucks. There are
only a few possibilities where it's in fact useful, and those are mostly under
special and rare circumstances.
Exit to the Ragnarok and go to the passenger room. From now on, you can enter
the deeper levels of the Deep Sea Research Center. Before we continue, I will
give you a WARNING with some explanations.
- It's possible to get FIXED encounters with RARE and USEFUL enemies here. If
you defeat Ultima Weapon, these encounters will be GONE FOREVER. Because these
encounters include Tri-Faces, and these enemies drop Curse Spikes, this is the
perfect place for farming those items.
- 100x Curse Spikes refine into 1x Dark Matter (Tool-RF, Siren at Lvl 100).
Dark Matter refines into Shaman Stone (and Rosetta Stone), or 100 Ultima, or
Luck J-Scroll (and thus Luck Up). It is basically the best item in the game,
and this is the fastest and most reliable source.
- In short: Draw Eden from a boss on Disc 4, get the Eden Card from the CCGroup
on Disc 4, and let Ultima Weapon live. You can get Ultima magic by other means
quite easily (like the mentioned Dark Matter, or Energy Crystals).
To get to the fixed encounters, put Zell in your party and climb down the hole.
Follow these steps to get to the deep excavation site.
1. IF YOU WANT FIXED ENCOUNTERS
(BUT DON'T WANT TO KILL ULTIMA WEAPON):
=======================================
- Talk to your party members and Squall will examine a terminal. Choose "Yes",
and 4 Steam Units will automatically be used.
Note: This first panel can also reset the whole area. You will then start with
16 Steam Units (and have access to floor 2 like normal).
- Head down to level 2. Here, use 1 Steam Unit at the terminal. Head to Lvl 3.
- Here, again use only 1 Steam Unit and go to the next level.
- With Zell in your party, and if you have 13 Steam Units or less, he'll punch
the door open for you, which saves you 4 Steam Units. You need 10 units to
fight Ultima Weapon (but you really shouldn't).
In the next screen, try to go to the Save Point.. Hey! Fixed encounter with
Tri-Faces here. Make sure to have Enc-None on, so you don't get any random
encounters, and only the fixed ones. There are three fixed encounters in this
screen. If you go down more, you'll get other fixed encounters:
Sure, you *can* also kill Ultima Weapon by using the 'steam scheme' above, but
using the next scheme has two advantages:
1. You can easily walk down without the fixed encounters bothering you.
2. You can access the Steam Refill room, which will otherwise be permanently
locked. This isn't much of an issue, but it is if you're doing a Perfect Game
since in this room you can also encounter the rare Oilboyle enemies. You can
also easily encounter the fairly uncommon enemy Blue Dragon here.
Either way, if you're really, really sure you're gonna go beat Ultima Weapon,
use the below scheme to get down:
- On the 3rd level, use 1 Steam Unit to unlock level 4, but ALSO examine the
left panel and spend 4 Steam Units here to unlock the Steam Resupply Room
(the door with the zero on it now opens). Go inside the Steam Resupply Room
and replenish 7 Steam Units (you can't move on unless you do this). There is
also an Esuna Draw Point here.. Now go down to level 4.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {OPT-14.2} Ultima Weapon || CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| GF's: | Eden. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 3, After getting Ragnarok||
|| AVAILABLE UNTIL: --- ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
WARNING
When you have truly gotten everything you needed to get out of the above fixed
encounters, you can go challenge Ultima Weapon. Do note that Ultima Weapon does
not hold anything unique: Eden can be drawed from Tiamat (Disc 4), the Eden Card
can be won from any CC-Group member on Disc 4, and the 100 Ultima Stones, well,
you can get that in one way or another too.
My personal suggestion would be to keep Ultima Weapon alive, simply because you
never know when you need the fixed encounters (besides, they're almost always
useful), and you can "play" with Ultima Weapon anytime you want.
Either way, when you reach the bottom of the Deep Sea Research Center with 10
Steam Units, you can fight Ultima Weapon..
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {OPT-15} Getting the Ragnarok on Disc 4|| CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| Treasure: | Ragnarok Airship re-gained. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 4 ||
|| AVAILABLE UNTIL: --- ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Once you're at Ultimecia's Castle, head through the 2nd portal. You'll end up
somewhere on the Centra Continent. The Ragnarok is near the Kashkabald Desert,
but reaching it on foot is impossible.
Head north from the portal and go around the mountains to find a Chocobo Forest.
If you've already solved it, great, if not, get yourself a Chocobo. With the
Chocobo, head back to the portal, and head all the way south from here. From the
beach, cross the shallow sea and go west until you reach the southern part of
the continent. You're now nearby Edea's House. From here it's not very hard,
since you can simply run all the way east to Kashkabald Desert. You'll have to
run through the cracks of the mountains with the Chocobo, and go northeast from
here to find the Ragnarok.
The Ragnarok is north from the desert. You can also find a Portal nearby. Go
through to unlock a fourth, previously hidden portal to Ultimecia's Castle. This
may be useful for whenever you want to go to Kashkabald Desert. Now that you
have the Ragnarok, you can explore the world again.. Then again, there's not
that much to explore, since all towns are closed off. You can still, however,
challenge all CC Members on the Ragnarok if you completed that quest.
Especially the Left Diamond girl is worth playing against, because she can use
any rare card you modded, including the cards that the Queen of Cards normally
only holds. Plus, the Left Diamond Girl always uses the first Rare Card that is
missing from your list, and she often uses any Rare Cards she can use.
Please note that the PuPu Card is NEVER played, not even by Left Diamond girl.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {OPT-16} Omega Weapon || CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| Treasure: | Three Stars, (Proof of Omega). ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Disc 4 ||
|| AVAILABLE UNTIL: --- ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Once you've got access to Ultimecia's Castle you can attempt this godly foe.
I suggest unlocking all the seals first, because this is not an easy battle.
Omega Weapon. The most powerful enemy in FF8. Rewards: Almost nothing. You can
beat this creature to satisfy yourself.. It's a challenge, but it's certainly
not impossible. Are you up for the challenge? Read on.
First of all, you'll want to prepare yourself. Junction your characters well, so
they have at least 255 Strength and 200 Vitality. You can do with less, but that
will certainly do. Also equip the following abilities:
- Elem Def-J doesn't matter, Omega Weapon doesn't use Elemental Attacks.
- 100x Death to ST Def-J on all characters.
- Other ST Def-J don't matter, because Omega doesn't inflict other statuses.
- Junction Triple to Speed and Tornado to Eva-J. This will give you a decent
evasion stat which will cause Omega's Physical attacks to sometimes miss.
Make SURE your HP is at 9999. If it's not, then HP+80% will take care of this.
Defend comes from either Cactuar or Cerberus. Auto-Haste can be learnt to a GF
by the use of an Accelerator, and you can get an easy 3 of those by modding the
Kiros Card. Auto-Protect can be learnt by using a Steel Curtain, and you can mod
20x Adamantine into one. Get Adamantines by modding the Minotaur into 10 over
and over (well, just 4 times actually). Bahamut already has Auto-Protect. And
Auto-Shell is easier. Just mod the Alexander Card into 3x Glow Curtain.
Make sure you have a bunch of Megalixirs in the front of your battle inventory,
and if you're cheap, a bunch of Holy War items. You don't need the latter, and
it's rather cheap. Also have 100x Fast Ammo, 50+ AP Ammo, and 50+ Pulse Ammo.
When you have the above setup, save your game. Time to kick some Omega butt!
Note: I NEVER save after beating Omega Weapon, because I like to toy around with
him when I'm *Ultra Powerful*. But that's just me. ;)
Have the guys main party stand at the Party Switch Point at the fountain. Switch
to the girls party. From the Main Hall, head upstairs and go right. In this room
there'ss a rope. Pull this rope and quickly move to the Party Switch Point. With
the guys party, head north into the chapel and face Omega Weapon. You have 60
seconds to pull this off - which is plenty of time.
Note: In the Playstation version, Omega Weapon is ALWAYS Level 100. In the PC
Version, he can be any Level.
.===================. .-----------.
|Name: Omega Weapon | | {BOSS-52} |
|======================o==========================o=========o==================|
| Level Range: 1-100* | HP Range: 111105-1161000 | AP: 250 | EXP: 0 |
|========o=============o====================================o==================|
| Elemental Weakness(es): --- |
| Status Weakness(es): Vit0, The End. |
|==============================================================================|
| DRAW LIST: Lvl 1-19: Flare, Holy, Meteor, Ultima |
| Lvl 20-29: Flare, Holy, Meteor, Ultima |
| Lvl 30+: Flare, Holy, Meteor, Ultima |
|==============================================================================|
| STEAL LIST: --- |Card Mod Common: --- | Card Mod Rare: --- |
|=======================|======================================================|
| DROPS LIST: |Card Drop: --- |
|=====o=================|================o==================o==================|
|Lvl: |~69.5% chance: |~20% chance: |~5.8% chance: |~4.7% chance: |
| 1-19|1x Three Stars |1x Three Stars |1x Three Stars |1x Three Stars |
|20-29|1x Three Stars |1x Three Stars |1x Three Stars |1x Three Stars |
| 30+|1x Three Stars |1x Three Stars |1x Three Stars |1x Three Stars |
|=====o=================o================o==================o==================|
| Strategy: Omega Weapon attacks with a fixed pattern, with a Physical Attack |
| --------- mixed in sometimes. The first attack Omega Weapon uses will be |
| Lv5 Death, and that won't be used anymore afterwards. The pattern then is: |
| |
| Omega uses: After that you use: |
| |
| o Meteor o Megalixir |
| o Medigo Flame o Limit Break x3 |
| o Gravija o Megalixir + Defend x2 |
| o Terra Break o Limit Break x2 + (Mega)Elixir |
| o Ultima o Limit Break x3 |
| o Light Pillar o Revive |
| REPEAT REPEAT |
| |
| Omega Weapon opens with Lv5 Death. You will open with Meltdown on him, and |
| Cerberus on yourself, and if you have time Aura x3 on yourself. |
| |
| Meteor will hurt you, but as long as you have a somewhat decent Spirit stat |
| and/or Auto-Shell, it won't kill anyone. You will have to follow up with a |
| Megalixir anyway, because Medigo Flame deals a fixed 9998 damage to everyone.|
| Now you can use Limit Breaks because Gravija deals 75% off your current HP, |
| but since your HP is 1, it deals 0 damage. Then you'll have to Defend, which |
| will at least block Terra Break for 2 characters. The third might live if you|
| get lucky, so heal him up. High Vitality and Auto-Protect help a great deal |
| against the Physical Terra Break. Then it's Limit Break time again. Light |
| Pillar always deals 9999 damage to someone, so Revive that character. Then |
| the whole pattern repeats itself. You can also cast Aura on your characters, |
| but it won't last very long with Auto-Haste, and you'll often have low HP |
| anyway. Only use it if you have some space to breathe. |
| |
| Every now and then Omega will use a Physical Attack. If you dodge it, great, |
| then it's a free turn for you. If it hurts you, not so great, and try to heal|
| if Medigo Flame is coming up. If the attack kills the character (unlikely), |
| quickly Revive that character or use a Phoenix Down. |
'=============================================================================='
You'll get the Three Stars item - crap - and the 'Proof of Omega', which is
nothing more than a shiny entry under the Tutorial. But hey, it's your proof!
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| {OPT-17} Various little things || CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| Treasure: | Pet Nametag, Hi-Potion (x3), X-Potion, Mega-Potion, ||
|| | Mega-Phoenix, Rosetta Stone. ||
||-------------| ||
|| Rare Cards: | Rinoa, Shiva, Alexander. ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| AVAILABLE SINCE: Varies from Disc 1-3 ||
|| AVAILABLE UNTIL: End Disc 3 ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Rinoa's Card:
=============
You can win this card from General Caraway in his mansion at Deling City. The
first opportunity to do this is on Disc 2 when you are in control of Selphie,
and you're supposed to head to the missile base. In order to win the Rinoa Card,
you must first lose the Ifrit Card. When you attempt to win the Ifrit Card back
also, you'll find that Caraway has already lost it to the former Galbadian
Garden headmaster Martine. He can be found sitting on an edge on the screen
right from the Mayor's House in Fisherman's Horizon, so win the Ifrit Card back.
Master Fisherman:
=================
When you get to Fisherman's Horizon for the first time, climb down the long
ladder before riding the elevator down, to find the Master Fisherman. He'll give
you the Occult Fan III. Do the quest (described in the walkthrough) and you'll
get a Megalixir at the end as a reward. At Shumi Village, he'll make a cameo if
you did this quest.
Grease Monkey:
==============
When you are in FH as Squall and Irvine, head the the Grease Monkey's house for
a scene, and you'll end up receiving a Mega Phoenix. Come back to the Grease
Monkey when Irvine should choose the instruments for everyone and you'll get a
Phoenix Down. Check the soldier for 15x Fast Ammo, 10x AP Ammo, 5x Pulse Ammo.
Shiva Card:
===========
When you are in Timber, grab the Girl Next Door magazine from a stack in the
Timber Maniacs building. Later, on Disc 3, you can give this magazine (or sell)
to Zone when you're on the White SeeD Ship, and he'll give you the Shiva Card.
HOWEVER, be WARNED. The Girl Next Door is a unique item, whereas the Shiva Card
can also be won from any CC-Group member on Disc 4. It's up to you to decide
what you want to do.
Timber Journalist:
==================
After you get out of Timber for the first time on Disc 1, head back and go to
the townsquare (where the Timber Maniacs building is located). Talk to a man
here and cheer him up to become a journalist. Return to Timber on Disc 2 and
talk to him again to receive a rare Pet Nametag, of which there are only 2 of in
the game without a PocketStation.
Crash Site:
===========
After the Lunar Base events, you can search for the escape pod on the world map.
It is located somewhere on the south-eastern tip of the Esthar Continent. It is
invisible, so you'll just have to walk around until you find it. Once you've
found it, memorize the location for the remainder of your play-through.
Here you can find Piet (the Lunar Base head-chief) and challenge him to a game
of cards to win the Alexander Card if you hadn't already on the Lunar Base.
On Disc 4, you can find the Queen of Cards here, who you can also challenge to
a game of cards. You can win the typical Rare Cards from her that her father
created, should you have modded them. Then again, you can also win ANY Rare Card
from the Left Diamond Duo girl on the Ragnarok, if you've done the CC-Group
Quest earlier.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| V) Guardian Forces: {GUA} ||
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {GUA-1} Guardian Forces ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
.----------------. .---------------------.
|Name: Quezacotl | | 500 Exp per Lvl Up |
|----------------------------------------|---------------------|
|Level| HP |Atk Power|| Ability Name: | AP: | Unlocks: |
|-----|------|---------||----------------|------|--------------|
| 1 | 300 | 275 || HP-J | 50 | --- |
| 10 | 754 | 572 || Vit-J | 50 | Elem-Def J |
| 20 | 1266 | 902 || Mag-J | --- | --- |
| 30 | 1786 | 1232 || Elem-Atk-J | 160 | --- |
| 40 | 2314 | 1562 || Elem-Def-J | 100 | Elem-Def x2 |
| 50 | 2850 | 1892 || Elem-Defx2 | 130 | --- |
| 60 | 3394 | 2222 || Magic | --- | --- |
| 70 | 3949 | 2552 || GF | --- | --- |
| 80 | 4506 | 2882 || Draw | --- | --- |
| 90 | 5074 | 3212 || Item | --- | --- |
| 100 | 5650 | 3542 || Card | 40 | Card Mod |
|======================|| Mag +20% | 60 | Mag +40% |
|GENERAL INFORMATION: || Mag +40% | 120 | --- |
|======================|| SumMag +10% | 40 | SumMag +20% |
|Attack: Thunder Storm || SumMag +20% | 70 | SumMag +30% |
|----------------------|| SumMag +30% | 140 | --- |
|Element: Lightning || GF HP +10% | 40 | GF HP +20% |
|----------------------|| GF HP +20% | 70 | --- |
|Location: Balamb || Boost | 10 | --- |
|Garden's student || T Mag-RF | 30 | Mid Mag-RF |
|computer. || Mid Mag-RF | 60 | --- |
| || Card Mod | 80 | --- |
'----------------------''----------------'------'--------------'
.------------. .---------------------.
|Name: Shiva | | 500 Exp per Lvl Up |
|----------------------------------------|---------------------|
|Level| HP |Atk Power|| Ability Name: | AP: | Unlocks: |
|-----|------|---------||----------------|------|--------------|
| 1 | 298 | 263 || Str-J | 50 | Elem-Atk-J |
| 10 | 734 | 564 || Vit-J | 50 | Vit +20% |
| 20 | 1226 | 897 || Spr-J | --- | --- |
| 30 | 1726 | 1230 || Elem-Atk-J | 160 | --- |
| 40 | 2234 | 1564 || Elem-Def-J | 100 | Elem-Def x2 |
| 50 | 2750 | 1897 || Elem-Defx2 | 130 | --- |
| 60 | 3274 | 2230 || Magic | --- | --- |
| 70 | 3806 | 2563 || GF | --- | --- |
| 80 | 4346 | 2897 || Draw | --- | --- |
| 90 | 4894 | 3230 || Item | --- | --- |
| 100 | 5450 | 3563 || Doom | 60 |(Be Level 10+)|
|======================|| Vit +20% | 60 | Vit +40% |
|GENERAL INFORMATION: || Vit +40% | 120 | --- |
|======================|| Spr +20% | 60 | Spr +40% |
|Attack: Diamond Dust || Spr +40% | 120 | --- |
|----------------------|| SumMag +10% | 40 | SumMag +20% |
|Element: Ice || SumMag +20% | 70 | SumMag +30% |
|----------------------|| SumMag +30% | 140 | --- |
|Location: Balamb || GF HP +10% | 40 | GF HP +20% |
|Garden's student || GF HP +20% | 70 | --- |
|computer. || Boost | 10 | --- |
| || I Mag-RF | 30 | --- |
'----------------------''----------------'------'--------------'
.------------. .---------------------.
|Name: Ifrit | | 500 Exp per Lvl Up |
|----------------------------------------|---------------------|
|Level| HP |Atk Power|| Ability Name: | AP: | Unlocks: |
|-----|------|---------||----------------|------|--------------|
| 1 | 305 | 298 || HP-J | 50 | --- |
| 10 | 804 | 607 || Str-J | --- | --- |
| 20 | 1366 | 950 || Elem-Atk-J | --- | --- |
| 30 | 1936 | 1293 || Elem-Def-J | 100 | Elem-Def x2 |
| 40 | 2514 | 1636 || Elem-Defx2 | 130 | --- |
| 50 | 3100 | 1980 || Magic | --- | --- |
| 60 | 3694 | 2323 || GF | --- | --- |
| 70 | 4296 | 2666 || Draw | --- | --- |
| 80 | 4906 | 3009 || Item | --- | --- |
| 90 | 5524 | 3352 || Mad Rush | 60 |(Be Level 10+)|
| 100 | 6150 | 3695 || Str +20% | 60 | Str +40% |
|======================|| Str +40% | 120 | Str Bonus |
|GENERAL INFORMATION: || Str Bonus | 100 | --- |
|======================|| SumMag +10% | 40 | SumMag +20% |
|Attack: Hell Fire || SumMag +20% | 70 | SumMag +30% |
|----------------------|| SumMag +30% | 140 | --- |
|Element: Fire || GF HP +10% | 40 | GF HP +20% |
|----------------------|| GF HP +20% | 70 | GF HP +30% |
|Location: Defeat Ifrit|| GF HP +30% | 140 | --- |
|in the Fire Cavern. || Boost | 10 | --- |
| || F Mag-RF | 30 | --- |
| || Ammo-RF | 30 |(Be Level 10+)|
'----------------------''----------------'------'--------------'
.------------. .---------------------.
|Name: Siren | | 400 Exp per Lvl Up |
|----------------------------------------|---------------------|
|Level| HP |Atk Power|| Ability Name: | AP: | Unlocks: |
|-----|------|---------||----------------|------|--------------|
| 3 | 391 | 223 || Mag-J | --- | --- |
| 10 | 724 | 393 || ST Atk-J | --- | --- |
| 20 | 1206 | 634 || ST Def-J | --- | --- |
| 30 | 1696 | 875 || ST Def-Jx2 | 130 | --- |
| 40 | 2194 | 1115 || Magic | --- | --- |
| 50 | 2700 | 1356 || GF | --- | --- |
| 60 | 3214 | 1596 || Draw | --- | --- |
| 70 | 3736 | 1837 || Item | --- | --- |
| 80 | 4266 | 2078 || Item | --- | --- |
| 90 | 4804 | 2318 || Treatment | 100 |(Be Level 12+)|
| 100 | 5350 | 2559 || Mag +20% | 60 | Mag +40% |
|======================|| Mag +40% | 120 | Mag Bonus |
|GENERAL INFORMATION: || Mag Bonus | 100 | --- |
|======================|| Move-Find | 40 | --- |
|Attack: Silent Voice || SumMag +10% | 40 | SumMag +20% |
|Effect: Silence || SumMag +20% | 70 | SumMag +30% |
|----------------------|| SumMag +30% | 140 | --- |
|Element: --- || GF HP +10% | 40 | GF HP +20% |
|----------------------|| GF HP +20% | 70 | GF HP +30% |
|Location: 1. Draw from|| Boost | 10 | --- |
|Elvoret at the Dollet || L Mag-RF | 30 | --- |
|Communications Tower. || ST Med-RF | 30 | --- |
| || *Tool-RF | 30 | --- |
|2. Draw from Tri-Point|'----------------'------'--------------'
|in Ultimecia's Castle.| *Note: Only at Lvl 100 can Siren convert
'----------------------' 100x Curse Spike into 1x Dark Matter.
.---------------. .---------------------.
|Name: Brothers | | 500 Exp per Lvl Up |
|----------------------------------------|---------------------|
|Level| HP |Atk Power|| Ability Name: | AP: | Unlocks: |
|-----|------|---------||----------------|------|--------------|
| 7 | 670 | 529 || HP-J | --- | --- |
| 10 | 824 | 632 || Str-J | 50 | Elem-Atk-J |
| 20 | 1406 | 977 || Spr-J | 50 | Elem-Def-J |
| 30 | 1996 | 1322 || Elem-Atk-J | 160 | --- |
| 40 | 2594 | 1667 || Elem-Def-J | 100 | --- |
| 50 | 3200 | 2012 || Magic | --- | --- |
| 60 | 3814 | 2357 || GF | --- | --- |
| 70 | 4436 | 2702 || Draw | --- | --- |
| 80 | 5066 | 3047 || Item | --- | --- |
| 90 | 5704 | 3392 || Defend | 100 | --- |
| 100 | 6350 | 3737 || HP +20% | --- | HP +40% |
|======================|| Mag +40% | 120 | HP +80% |
|GENERAL INFORMATION: || HP +80% | 240 | HP Bonus |
|======================|| Cover | 100 | --- |
|Attack: Brotherly Love|| HP Bonus | 100 | --- |
|----------------------|| SumMag +10% | 40 | SumMag +20% |
|Element: Earth || SumMag +20% | 70 | SumMag +30% |
|----------------------|| SumMag +30% | 140 | --- |
|Location: Defeat || GF HP +10% | 40 | GF HP +20% |
|Brothers in the Tomb || GF HP +20% | 70 | GF HP +30% |
|of the Unknown King || GF HP +30% | 140 | --- |
| || Boost | 10 | --- |
'----------------------''----------------'------'--------------'
.--------------. .---------------------.
|Name: Diablos | | 500 Exp per Lvl Up |
|----------------------------------------|---------------------|
|Level| HP |Atk Power|| Ability Name: | AP: | Unlocks: |
|-----|------|---------||----------------|------|--------------|
| 9 | 730 | 9% || HP-J | --- | HP +20% |
| 10 | 784 | 10% || Mag-J | --- | --- |
| 20 | 1326 | 20% || Hit-J | 120 | --- |
| 30 | 1876 | 30% || Ability x3 | --- | --- |
| 40 | 2434 | 40% || Dark | 100 | --- |
| 50 | 3000 | 50% || Magic | --- | --- |
| 60 | 3574 | 60% || GF | --- | --- |
| 70 | 4156 | 70% || Draw | --- | --- |
| 80 | 4746 | 80% || Item | --- | --- |
| 90 | 5344 | 90% || HP +20% | 60 | HP +40% |
| 100 | 5950 | 100% || HP +40% | 120 | HP +80% |
|======================|| HP +80% | 240 | --- |
|GENERAL INFORMATION: || Mag +20% | 60 | Mag +40% |
|======================|| Mag +40% | 120 | --- |
|Attack: Dark Messenger|| Mug | 200 | --- |
|----------------------|| Enc-Half | 30 | Enc-None |
|Element: --- || Enc-None | 100 | --- |
|----------------------|| GF HP +10% | 40 | GF HP +20% |
|Location: Defeat || GF HP +20% | 70 | GF HP +30% |
|Diablos after using || GF HP +30% | 140 | --- |
|the Magical Lamp. || Time Mag-RF | 30 | --- |
| || ST Mag-RF | 30 | |
'----------------------''----------------'------'--------------'
.----------------. .---------------------.
|Name: Carbuncle | | 400 Exp per Lvl Up |
|----------------------------------------|---------------------|
|Level| HP |Atk Power|| Ability Name: | AP: | Unlocks: |
|-----|------|---------||----------------|------|--------------|
| 16 | 1220 | --- || HP-J | --- | HP +20% |
| 20 | 1326 | --- || Vit-J | --- | --- |
| 30 | 2086 | --- || Mag-J | 50 | ST-Atk-J |
| 40 | 2714 | --- || ST-Atk-J | 160 | --- |
| 50 | 3350 | --- || ST-Def-J | 100 | ST-Def-J x2 |
| 60 | 3994 | --- || ST-Def-Jx2 | 130 | --- |
| 70 | 4646 | --- || Ability x3 | --- | --- |
| 80 | 5306 | --- || Magic | --- | --- |
| 90 | 5974 | --- || GF | --- | --- |
| 100 | 6650 | --- || Draw | --- | --- |
|======================|| Item | --- | --- |
|GENERAL INFORMATION: || HP +20% | 60 | HP +40% |
|======================|| HP +40% | 120 | --- |
|Attack: Ruby Light || Vit +20% | 60 | Vit +40% |
|Effect: Casts Reflect || Vit +40% | 120 | --- |
|on all party members. || Vit Bonus | 100 | --- |
|----------------------|| Counter | 200 | Auto Reflect |
|Element: --- || Auto-Reflect | 250 | --- |
|----------------------|| GF HP +10% | 40 | GF HP +20% |
|Location: 1. Draw from|| GF HP +20% | 70 | GF HP +30% |
|Iguion at Deling || GF HP +30% | 140 | --- |
|Presidential Palace. || Recov Med-RF | 30 | --- |
| |'----------------'------'--------------'
|2. Draw from Krysta at|
|Ultimecia's Castle. |
'----------------------'
.----------------. .---------------------.
|Name: Leviathan | | 500 Exp per Lvl Up |
|----------------------------------------|---------------------|
|Level| HP |Atk Power|| Ability Name: | AP: | Unlocks: |
|-----|------|---------||----------------|------|--------------|
| 17 | 1349 | 963 || Spr-J | --- | --- |
| 20 | 1546 | 1075 || Magic | --- | --- |
| 30 | 2206 | 1455 || GF | --- | --- |
| 40 | 2847 | 1815 || Draw | --- | --- |
| 50 | 3550 | 2185 || Item | 100 | --- |
| 60 | 4234 | 2555 || Mag-J | 50 | Elem-Atk J |
| 70 | 4926 | 2925 || Elem-Atk-J | 160 | --- |
| 80 | 5626 | 3295 || Elem-Defx2 | 130 | --- |
| 90 | 6334 | 3666 || Recover | 200 | --- |
| 100 | 7050 | 4036 || Spr +20% | 60 | Spr +40% |
|======================|| Spr +40% | 120 | Spr Bonus |
|GENERAL INFORMATION: || Spr Bonus | 100 | --- |
|======================|| Auto Potion | 150 | --- |
|Attack: Tsunami || Sum Mag +10% | 40 | Sum Mag +20% |
|----------------------|| Sum Mag +20% | 70 | Sum Mag +30% |
|Element: Water || Sum Mag +30% | 140 | --- |
|----------------------|| GF HP +10% | 40 | GF HP +20% |
|Location: 1. Draw from|| GF HP +20% | 70 | GF HP +30% |
|NORG at Balamb Garden.|| GF HP +30% | 140 | --- |
| || Boost | 10 | --- |
|2. Draw from Trauma at|| Supt Mag-RF | 20 | RecovMed-RF |
|Ultimecia's Castle. || GF Recov Med-RF| 30 | --- |
'----------------------''----------------'------'--------------'
.----------------. .---------------------.
|Name: Pandemona | | 500 Exp per Lvl Up |
|----------------------------------------|---------------------|
|Level| HP |Atk Power|| Ability Name: | AP: | Unlocks: |
|-----|------|---------||----------------|------|--------------|
| 19 | 1442 | 1052 || Str-J | --- | --- |
| 20 | 1506 | 1092 || Spd-J | 120 | Spd +20% |
| 30 | 2146 | 1466 || Elem-Atk-J | --- | --- |
| 40 | 2794 | 1840 || Elem-Def-J | --- | --- |
| 50 | 3450 | 2213 || Magic | --- | --- |
| 60 | 4114 | 2587 || GF | --- | --- |
| 70 | 4786 | 2961 || Draw | --- | --- |
| 80 | 5466 | 3335 || Item | --- | --- |
| 90 | 6154 | 3708 || Absorb | 80 | --- |
| 100 | 6850 | 4082 || Str +20% | 60 | Str +40% |
|======================|| Str +40% | 120 | --- |
|GENERAL INFORMATION: || Spd +20% | 150 | Spd +40% |
|======================|| Spd +40% | 200 | --- |
|Attack: Tornado Zone || Initiative | 160 | --- |
|----------------------|| Sum Mag +10% | 40 | Sum Mag +20% |
|Element: Wind || Sum Mag +20% | 70 | Sum Mag +30% |
|----------------------|| Sum Mag +30% | 140 | --- |
|Location: 1. Draw from|| GF HP +10% | 40 | GF HP +20% |
|Fujin at Balamb. || GF HP +20% | 70 | GF HP +30% |
| || GF HP +30% | 140 | --- |
|2. Draw from Red Giant|| Boost | 10 | --- |
|at Ultimecia's Castle.|| Elem-Def-J x2 | 130 | --- |
'----------------------''----------------'------'--------------'
.---------------. .---------------------.
|Name: Cerberus | | 400 Exp per Lvl Up |
|-----------------------------------------|---------------------|
|Level| HP |Atk Power || Ability Name: | AP: | Unlocks: |
|-----|------|----------||----------------|------|--------------|
| 23 | 1490 | --- || Str-J | --- | --- |
| 30 | 1876 | --- || Mag-J | 50 | ST-Atk-J |
| 40 | 2434 | --- || Spr-J | 50 | ST-Def-J |
| 50 | 3000 | --- || Spd-J | 120 | Spd +20% |
| 60 | 3574 | --- || Hit-J | --- | --- |
| 70 | 4156 | --- || ST-Atk-J | 160 | --- |
| 80 | 4746 | --- || ST-Def-J | 160 | ST-Def-J x2 |
| 90 | 5344 | --- || ST-Def-Jx2 | 130 | ST-Def-J x4 |
| 100 | 5950 | --- || ST-Def-Jx4 | 180 | --- |
|=======================|| Ability x3 | --- | --- |
|GENERAL INFORMATION: || Magic | --- | --- |
|=======================|| GF | --- | --- |
|Attack: Counter Rockets|| Draw | --- | --- |
|Effect: Casts Double & || Item | --- | --- |
|Triple on party members|| Spd +20% | 150 | Spd +40% |
|-----------------------|| Spd +40% | 200 | Auto Haste |
|Element: --- || Auto Haste | 250 | --- |
|-----------------------|| Expend x2-1 | 250 |(Be Level 30+)|
|Location: 1. Defeat || Alert | 200 | --- |
|Cerberus in Galbadia || GF HP +10% | 40 | GF HP +20% |
|Garden. || GF HP +20% | 70 | GF HP +30% |
| || GF HP +30% | 140 | --- |
|2. Draw from Gargantua |'----------------'------'--------------'
|at Ultimecia's Castle. |
'-----------------------'
.----------------. .---------------------.
|Name: Alexander | | 500 Exp per Lvl Up |
|-----------------------------------------|---------------------|
|Level| HP |Atk Power || Ability Name: | AP: | Unlocks: |
|-----|------|----------||----------------|------|--------------|
| 25 | 1925 | 1350 || Str-J | --- | --- |
| 30 | 2266 | 1542 || Elem-Atk-J | 160 | --- |
| 40 | 2954 | 1920 || Elem-Defx2 | --- | --- |
| 50 | 3650 | 2298 || Elem-Defx4 | 180 | --- |
| 60 | 4354 | 2676 || Ability x3 | --- | --- |
| 70 | 5066 | 3054 || Magic | --- | --- |
| 80 | 5786 | 3432 || GF | --- | --- |
| 90 | 6514 | 3810 || Draw | --- | --- |
| 100 | 7250 | 4188 || Item | --- | --- |
|=======================|| Revive | 200 | --- |
|GENERAL INFORMATION: || Spr +40% | 60 | Spr +40% |
|=======================|| Spr +40% | 120 | --- |
|Attack: Holy Judgement || Med Data | 200 | Med LV Up |
|-----------------------|| Sum Mag +10 | 40 | Sum Mag +20% |
|Element: --- || Sum Mag +20 | 70 | Sum Mag +30% |
|-----------------------|| Sum Mag +30 | 140 | --- |
|Location: 1. Draw from || GF HP +10% | 40 | GF HP +20% |
|Edea in Galbadia || GF HP +20% | 70 | GF HP +30% |
|Garden. || GF HP +30% | 140 | --- |
| || Boost | 10 | --- |
|2. Draw from Catoblepas|| High Mag-RF | 60 | --- |
|at Ultimecia's Castle. || Med LV Up | 120 | --- |
'-----------------------''----------------'------'--------------'
.----------------. .---------------------.
|Name: Doomtrain | | 500 Exp per Lvl Up |
|------------------------------------------|---------------------|
|Level| HP |Atk Power || Ability Name: | AP: | Unlocks: |
|-----|------|-----------||----------------|------|--------------|
| 28 | 2521 | 1931 || Elem-Atk-J | --- | --- |
| 30 | 2686 | 2028 || ST-Atk-J | --- | --- |
| 40 | 3514 | 2509 || Elem-Defx4 | 180 | --- |
| 50 | 4350 | 2990 || ST-Def-Jx4 | 180 | --- |
| 60 | 5194 | 3471 || Magic | --- | --- |
| 70 | 6046 | 3953 || GF | --- | --- |
| 80 | 6907 | 4434 || Draw | --- | --- |
| 90 | 7774 | 4915 || Item | --- | --- |
| 100 | 8650 | 5396 || Darkside | 100 | --- |
|========================|| Absorb | 80 | --- |
|GENERAL INFORMATION: || Auto-Shell | 250 | --- |
|========================|| Sum Mag +10% | 40 | Sum Mag +20% |
|Attack: Runaway Train || Sum Mag +20% | 70 | Sum Mag +30% |
|Effect: Damage + Inflict|| Sum Mag +30% | 140 | Sum Mag +40% |
|Blind, Berserk, Confuse,|| Sum Mag +40% | 200 | --- |
|Curse, Doom, Silence, || GF HP +10% | 40 | GF HP +20% |
|Sleep, Slow, Stop, Vit0.|| GF HP +20% | 70 | GF HP +30% |
|------------------------|| GF HP +30% | 140 | GF HP +40% |
|Element: Poison || GF HP +40% | 200 | --- |
|------------------------|| Boost | 10 | --- |
|Location: Use Solomon's|| Junk Shop | --- | --- |
|Ring (found in Tear's || *Forbid Med-RF | 200 | --- |
|Point), when you have 6x|'----------------'------'--------------'
|Steel Pipe, Malboro | *Note: Only at Level 100 can Doomtrain
|Tentacle and Remedy+ in | convert 10x Shaman Stone into 1x Hero Trial.
|your inventory. |
'------------------------'
.--------------. .---------------------.
|Name: Bahamut | | 500 Exp per Lvl Up |
|------------------------------------------|---------------------|
|Level| HP |Atk Power || Ability Name: | AP: | Unlocks: |
|-----|------|-----------||----------------|------|--------------|
| 35 | 3274 | 1451 || Ability x4 | --- | --- |
| 40 | 3714 | 1614 || Magic | --- | --- |
| 50 | 4600 | 1940 || GF | --- | --- |
| 60 | 5494 | 2266 || Draw | --- | --- |
| 70 | 6396 | 2593 || Item | --- | --- |
| 80 | 7306 | 2919 || Str +60% | --- | --- |
| 90 | 8224 | 3245 || Mag +60% | --- | --- |
| 100 | 9150 | 3571 || Mug | 200 | --- |
|========================|| Move HP Up | 200 | --- |
|GENERAL INFORMATION: || Auto Protect | 250 | --- |
|========================|| Expendx2-1 | 250 | --- |
|Attack: Mega Flare || Rare Item | 250 | --- |
|Effect: Piercing Attack || Sum Mag +10% | 40 | Sum Mag +20% |
| (Defense Ignoring)|| Sum Mag +20% | 70 | Sum Mag +30% |
|------------------------|| Sum Mag +30% | 140 | Sum Mag +40% |
|Element: --- || Sum Mag +40% | 200 | --- |
|------------------------|| GF HP +10% | 40 | GF HP +20% |
|Location: Defeat Bahamut|| GF HP +20% | 70 | GF HP +30% |
|at the Deep Sea Research|| GF HP +30% | 140 | GF HP +40% |
|Center. || GF HP +40% | 200 | --- |
| || Boost | 10 | --- |
| || Forbid Mag-RF | --- | --- |
'------------------------''----------------'------'--------------'
.--------------. .---------------------.
|Name: Cactuar | | 500 Exp per Lvl Up |
|------------------------------------------|---------------------|
|Level| HP |Atk Power || Ability Name: | AP: | Unlocks: |
|-----|------|-----------||----------------|------|--------------|
| 28 | 1766 | 2000 || Eva-J | 200 | Eva+30% |
| 30 | 2536 | 3000 || Luck-J | 200 | Luck+50% |
| 40 | 3314 | 4000 || Magic | --- | --- |
| 50 | 4100 | 5000 || GF | --- | --- |
| 60 | 4894 | 6000 || Draw | --- | --- |
| 70 | 5696 | 7000 || Item | --- | --- |
| 80 | 6498 | 8000 || Defend | 100 | --- |
| 90 | 7324 | 9000 || Kamikaze | 100 | --- |
| 100 | 8150 | 10000 || Eva+30% | 150 | Expend x2-1 |
|========================|| Luck+50% | 200 | --- |
|GENERAL INFORMATION: || Initiative | 160 | --- |
|========================|| Move HP-Up | 200 | --- |
|Attack: 1000 Needles || HP Bonus | --- | --- |
|Effect: 10 Levels = || Str Bonus | --- | --- |
| 1000 Damage. || Vit Bonus | --- | --- |
|------------------------|| Mag Bonus | --- | --- |
|Element: --- || Spr Bonus | --- | --- |
|------------------------|| Auto-Potion | 150 | --- |
|Location: Defeat Jumbo || Expend x2-1 | 250 | --- |
|Cactuar at Cactuar || GFHP+10% | 40 | GFHP+20% |
|Island. || GFHP+20% | 70 | GFHP+30% |
'------------------------'| GFHP+30% | 140 | --- |
'----------------'------'--------------'
.---------------. .---------------------.
|Name: Tonberry | | 500 Exp per Lvl Up |
|------------------------------------------|---------------------|
|Level| HP |Atk Power || Ability Name: | AP: | Unlocks: |
|-----|------|-----------||----------------|------|--------------|
| 30 | 2596 | 1492 || Magic | --- | --- |
| 40 | 3394 | 1830 || GF | --- | --- |
| 50 | 4200 | 2167 || Draw | --- | --- |
| 60 | 5014 | 2505 || Item | --- | --- |
| 70 | 5836 | 2842 || LV Down | --- | --- |
| 80 | 6666 | 3180 || LV Up | --- | --- |
| 90 | 7504 | 3517 || Eva +30% | --- | --- |
| 100 | 8350 | 3855 || Luck +50% | --- | --- |
|========================|| Initiative | 160 | --- |
|GENERAL INFORMATION: || Move-HP Up | 200 | --- |
|========================|| Auto-Potion | 150 | --- |
|Attack: Chef's Knife || Sum Mag +10% | 40 | Sum Mag +20% |
|------------------------|| Sum Mag +20% | 70 | Sum Mag +30% |
|Element: --- || Sum Mag +30% | 140 | --- |
|------------------------|| GF HP +10% | 40 | GF HP +20% |
|Location: Defeat 20 || GF HP +20% | 70 | GF HP +30% |
|Tonberries in the Centra|| GF HP +30% | 140 | --- |
|Ruins to summon Tonberry|| Boost | 10 | --- |
|King. Defeat it. || Haggle | 150 | Sell High |
| || Sell High | 150 | --- |
'------------------------'| Familiar | 150 | Call Shop |
| Call Shop | 200 | --- |
'----------------'------'--------------'
.-----------. .---------------------.
|Name: Eden | | 1000 Exp per Lvl Up |
|------------------------------------------|---------------------|
|Level| HP |Atk Power || Ability Name: | AP: | Unlocks: |
|-----|------|-----------||----------------|------|--------------|
| 30 | 4786 | 5425 || Spd-J | --- | --- |
| 40 | 6314 | 6300 || Eva-J | --- | --- |
| 50 | 7850 | 7175 || Hit-J | --- | --- |
| 60 | 9334 | 8050 || Magic | --- | --- |
| 70 | 9999 | 8925 || GF | --- | --- |
| 80 | 9999 | 9600 || Draw | --- | --- |
| 90 | 9999 | 10675 || Item | --- | --- |
| 100 | 9999 | 11550 || Mad Rush | 60 | --- |
|========================|| Darkside | 100 | --- |
|GENERAL INFORMATION: || Devour | --- | --- |
|========================|| Luck +50% | 200 | --- |
|Attack: Eternal Breath || Expendx3-1 | 250 | --- |
|Effect: Damage can go || Sum Mag +10% | 40 | Sum Mag +20% |
|over 9999, Max = 60000 || Sum Mag +20% | 70 | Sum Mag +30% |
|------------------------|| Sum Mag +30% | 140 | Sum Mag +40% |
|Element: --- || Sum Mag +40% | 200 | --- |
|------------------------|| GF HP +10% | 40 | GF HP +20% |
|Location: 1. Draw from || GF HP +20% | 70 | GF HP +30% |
|Ultima Weapon in the || GF HP +30% | 140 | GF HP +40% |
|Deep Sea Research Center|| GF HP +40% | 200 | --- |
| || Boost | 10 | --- |
|2. Draw from Tiamat in || GF Abl Med-RF | 30 | --- |
|Ultimecia's Castle. |'----------------'------'--------------'
'------------------------'
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {GUA-2} Guardian Force Abilities ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Note: Only if an ability is unique or rare, will I list the GF('s) that know
----- this ability. There are plenty of abilities that many GF's know, which are
not placed in the table due to irrelevance and space constraints.
.--------------------.
|Junction Abilities: |
|-------------.-------------------------------------------.--------------------.
|Ability Name:|Ability Effect: |Item/(GF): |
|=============|===========================================|====================|
| HP-J |Allows magic junctions to HP | HP-J Scroll |
| Str-J |Allows magic junctions to Strength | Str-J Scroll |
| Vit-J |Allows magic junctions to Vitality | Vit-J Scroll |
| Mag-J |Allows magic junctions to Magic | Mag-J Scroll |
| Spr-J |Allows magic junctions to Spirit | Spr-J Scroll |
| Spd-J |Allows magic junctions to Speed | Spd-J Scroll |
| Eva-J |Allows magic junctions to Evasion | Aegis Armlet |
| Hit-J |Allows magic junctions to Hit % | (Diablos, Cerberus,|
| | | Eden) |
| Luck-J |Allows magic junctions to Luck | Luck-J Scroll |
| Elem-Atk-J |Allows magic junctions to Elemental Attack | Elem Atk |
| Elem-Def-J |Allows magic junctions to Elemental Defense| (Quezacotl, Shiva, |
| | | Ifrit, Brothers, |
| | | Pandemona) |
| Elem-Def x2 |Allows 2x magic junctions to Elemental | (Quezacotl, Shiva, |
| |Defense | Ifrit, Leviathan, |
| | | Alexander) |
| Elem-Def x4 |Allows 4x magic junctions to Elemental | Elem Guard |
| |Defense | |
| ST-Atk-J |Allows magic junctions to Status Attack | Status Atk |
| ST-Def-J |Allows magic junctions to Status Defense | (Carbuncle, |
| | | Cerberus) |
| ST-Def-J x2 |Allows 2x magic junctions to Status Defense| (Carbuncle, |
| | | Cerberus) |
| ST-Def-J x4 |Allows 4x magic junctions to Status Defense| Status Guard |
| Ability x3 |Allows 3 Party/Character Abilities | (Diablos,Carbuncle,|
| | | Cerberus,Alexander)|
| Ability x4 |Allows 4 Party/Character Abilities | Rosetta Stone |
'-------------'-------------------------------------------'--------------------'
.-------------------.
|Command Abilities: |
|-------------.-------------------------------------------.--------------------.
|Ability Name:|Ability Effect: |Item/(GF): |
|=============|===========================================|====================|
| Magic |Allows use of Magic | Magic Scroll |
| GF |Allows use of Guardian Forces | GF Scroll |
| Draw |Allows use of Draw | Draw Scroll |
| Item |Allows use of Items | Item Scroll |
| Card |Turns an enemy into a Card | Gambler Spirit |
| Doom |Casts Doom on an opponent | (Shiva) |
| Mad Rush |Casts Protect, Haste & Berserk on the | (Ifrit, Eden) |
| |entire party | |
| Treatment |Cures Poison, Petrify, Darkness, Silence, | Med Kit, (Siren) |
| |Zombie, Sleep, Berserk, Slow, Stop, Curse, | |
| |Slow Petrify, Confuse, Vit0. | |
| Defend |Reduces Physical Damage to 0 and halves | (Brothers) |
| |Magical Damage. Works for one turn. | |
| Darkside |Triples your Physical Damage, but also | (Doomtrain, Eden) |
| |hurts the character for 1/10th of Max HP | |
| Recover |Restores HP fully of one target | Healing Ring, |
| | | (Leviathan) |
| Absorb |Drains HP from target. This hurts if the | (Pandemona, |
| |drained target is undead | Doomtrain) |
| Revive |Revives target and restores HP fully | Phoenix Spirit, |
| | | (Alexander) |
| LV Down |Halves enemy's Level | (Tonberry) |
| LV Up |Doubles enemy's Level | (Tonberry) |
| Kamikaze |Deals massive damage (can exceed 9999, Max | Bomb Spirit, |
| |is 60000) but kills and removes character | Cactuar) |
| |Damage = Max HP * 5. (Can also go critical)| |
| Devour |Eats enemy (Can cause a permanent stat | Hungry Cookpot, |
| |increase, but can also cause damage and | (Eden) |
| |negative status effects) | |
| MiniMog |Summons MiniMog, which heals your GF's | Mog's Amulet |
| |Cost = Average Lvl * 100 | |
'-------------'-------------------------------------------'--------------------'
.---------------------.
|Character Abilities: |
|--------------.------------------------------------------.--------------------.
|Ability Name: |Ability Effect: |Item/(GF): |
|==============|==========================================|====================|
| HP+20% |Increases HP by 20% | Regen Ring |
| HP+40% |Increases HP by 40% | Giant's Ring |
| HP+80% |Increases HP by 80% | Gaea's Ring |
| Str+20% |Increases Strength by 20% | Strength Love |
| Str+40% |Increases Strength by 40% | Power Wrist |
| Str+60% |Increases Strength by 60% | Hyper Wrist |
| Vit+20% |Increases Vitality by 20% | Turtle Shell |
| Vit+40% |Increases Vitality by 40% | Orihalcon |
| Vit+60% |Increases Vitality by 60% | Adamantine |
| Mag+20% |Increases Magic by 20% | Circlet |
| Mag+40% |Increases Magic by 40% | Hypno Crown |
| Mag+60% |Increases Magic by 60% | Royal Crown |
| Spr+20% |Increases Spirit by 20% | Rune Armlet |
| Spr+40% |Increases Spirit by 40% | Force Armlet |
| Spr+60% |Increases Spirit by 60% | Magic Armlet |
| Spd+20% |Increases Speed by 20% | Jet Engine |
| Spd+40% |Increases Speed by 40% | Rocket Engine |
| Eva+30% |Increases Evasion by 30% | (Cactuar, Tonberry)|
| Luck+50% |Increases Luck by 50% | (Cactuar, Tonberry,|
| | | Eden) |
| Mug |Turns 'Attack' into 'Mug' command. Allows | (Diablos, Bahamut) |
| |stealing items from enemies | |
| Med Data |Items recover twice their normal amount | Doc's Code |
| Counter |Character counters when hit with a | Monk's Code |
| |Physical Attack | |
| Return Damage|When damaged, the character returns 25% | Hundred Needles |
| |of the damage to the opponent | |
| Cover |Covers for others (physical damage only). | Knight's Code |
| |Damage is reduced by 50%. | |
| Expendx2-1 |Use up 1 magic when casting 2 with Double | (Bahamut) |
| Expendx3-1 |Use up 1 magic when casting 3 with Triple | Three Stars |
| HP Bonus |+1 HP (additionally) per Lvl Up | (Brothers, Cactuar)|
| Str Bonus |+1 Strength (additionally) per Lvl Up | (Ifrit, Cactuar) |
| Vit Bonus |+1 Vitality (additionally) per Lvl Up | (Carbuncle,Cactuar)|
| Mag Bonus |+1 Magic (additionally) per Lvl Up | (Siren, Cactuar) |
| Spr Bonus |+1 Spirit (additionally) per Lvl Up | (Leviathan,Cactuar)|
| Auto-Reflect |Inflicts Permanent Reflect, does not wear | Glow Curtain |
| |off, not even under death | |
| Auto-Shell |Inflicts Permanent Shell, does not wear | Moon Curtain |
| |off, not even under death | |
| Auto-Protect |Inflicts Permanent Protect, does not wear | Steel Curtain |
| |off, not even under death | |
| Auto-Haste |Inflicts Permanent Haste, does not wear | Accelerator |
| |off, not even under death | |
| Initiative |ATB bar is always full at start of battle | (Pandemona, |
| | | Cactuar, Tonberry)|
| Move-HP UP |Recovers HP by walking on the World Map | (Tonberry) |
| Auto-Potion |Automatically use recovery items when | (Cactuar, Tonberry)|
| |damaged in battle. Uses Potion/Hi-Potions | |
'--------------'------------------------------------------'--------------------'
.-----------------.
|Party Abilities: |
|--------------.------------------------------------------.--------------------.
|Ability Name: |Ability Effect: |Item/(GF): |
|==============|==========================================|====================|
| Alert |Prevents Back Attack and First Strike, | (Cerberus) |
| |Increases Back Attack & First Strike for | |
| |the party | |
| Enc-Half |Reduces random encounters by 50% | (Diablos) |
| Enc-None |Prevents all random encounters | (Diablos) |
| Rare Item |Alters your chances of getting items from | (Bahamut) |
| |Steals and Drops (see below) | |
| Move-Find |Hidden Save & Draw Points become visible | (Siren) |
'--------------'------------------------------------------'--------------------'
Note: Rare Item alters your chances like this:
========================================================
Normal chances are: 178/256, 51/256, 15/256, 12/256.
Rare Item chances are: 128/256, 114/256, 14/256, 0/256.
========================================================
The strange thing is, Rare Item only increases the chance of the 2nd most
common drop, and DECREASES everything else, even the most rare drop to 0!
This means Rare Item generally isn't a good idea to use.
.--------------.
|GF Abilities: |
|--------------.------------------------------------------.--------------------.
|Ability Name: |Ability Effect: |Item/(GF): |
|==============|==========================================|====================|
| SumMag +10% |Increases GF's Attack Power by 10% | Steel Pipe |
| SumMag +20% |Increases GF's Attack Power by 20% | Star Fragment |
| SumMag +30% |Increases GF's Attack Power by 30% | Energy Crystal |
| SumMag +40% |Increases GF's Attack Power by 40% | Samantha Soul |
| GFHP+10% |Increases GF's HP by 10% | Healing Mail |
| GFHP+20% |Increases GF's HP by 20% | Silver Mail |
| GFHP+30% |Increases GF's HP by 30% | Gold Armor |
| GFHP+40% |Increases GF's HP by 40% | Diamond Armor |
| Boost |Allows GF Boosting | (All GF's except 4)|
'--------------'------------------------------------------'--------------------'
Note: +x% abilities are cumulative: +10% and +20% together are the same as a
single +30% ability adds.
.----------------.
|Menu Abilities: |
|--------------.------------------------------------------.--------------------.
|Ability Name: |Ability Effect: |Item/(GF): |
|==============|==========================================|====================|
| Haggle |Gives a 25% discount on bought items | (Tonberry) |
| Sell-High |Sell items for more money | (Tonberry) |
| Familiar |Enables more items at shops | (Tonberry) |
| Call Shop |Visit any previously visited shop straight| (Tonberry) |
| |from the menu | |
| Junk Shop |Visit a Junk Shop from the menu | (Doomtrain) |
| T Mag-RF |Refine Lightning/Wind magic from items | (Quezacotl) |
| I Mag-RF |Refine Ice/Water magic from item | (Shiva) |
| F Mag-RF |Refine Fire magic from items | (Ifrit) |
| L Mag-RF |Refine Recovery/Life magic from items | (Siren) |
| Time Mag-RF |Refine Time/Earth/Gravity magic from items| (Diablos) |
| ST Mag-RF |Refine Status magic from items | (Diablos) |
| Supt Mag-RF |Refine Support magic from items | (Leviathan) |
| Forbid Mag-RF|Refine Meteor/Ultima magic from items | (Bahamut) |
| Recov Med-RF |Refine Recovery Medicine from items | (Carbuncle) |
| ST Med-RF |Refine Status Revovery Medicine from items| (Siren) |
| Ammo-RF |Refine Ammo from items | (Ifrit) |
| Tool-RF |Refine Tools from items | (Siren) |
| Forbid Med-RF|Refine Forbidden Medicine from items | (Doomtrain) |
| GF Recov |Refine Recovery Medicine from items | (Leviathan) |
| Med-RF | | |
| GF Abl Med-RF|Refine GF Ability Medicine from items | (Eden) |
| Mid Mag-RF |Refine Mid-Lvl magic from Low-Lvl magic | (Quezacotl) |
| High Mag-RF |Refine High-Lvl magic from Mid-Lvl magic | (Alexander) |
| Med LV Up |Refine Rare Medicine from Common Medicine | (Alexander) |
| Card Mod |Refine Items from Cards | (Quezacotl) |
'--------------'------------------------------------------'--------------------'
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {GUA-3} Boosting & Summoning GF's ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Boosting GF's:
==============
.---------------.---------.-----------.
|Guardian Force:|Time: |Approx Max:|
|===============|=========|===========|
|Quezacotl |13.3 sec | 180% |
|Shiva |12.9 sec | 180% |
|Ifrit |13.0 sec | 180% |
|Siren |17.6 sec | 200% |
|Brothers |19.3 sec | 220% |
|Leviathan |21.4 sec | 230% |
|Pandemona |22.8 sec | 240% |
|Alexander |22.1 sec | 230% |
|Doomtrain |22.9 sec | 240% |
|Bahamut |22.1 sec | 230% |
|Tonberry |14.0 sec | 190% |
|Eden |72.6 sec | 250% |
'-------------------------------------'
Summoning GF's:
===============
o Depending on the GF's compatibility, they will come to your aid slower/faster.
o Below are approximate times of how long it takes to summon a GF:
.--------------.----------.
|Compatibility:|Duration: |
|==============|==========|
| 0 | 16.8 sec |
| 500 | 10.2 sec |
| 1000 | 2.8 sec |
'--------------'----------'
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {GUA-4} GF Compatibility ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Compatibility, as seen above, is the one factor that determines how fast a GF
appears when summoned. There are three ways to increase/decrease compatibility:
The initial compatibility lies around 600 for most characters, Edea has higher
compatibility.
Note: Contrary to popular belief, compatibility is measured as accurately as
1/5ths as you'll see in the tables below. In the menu, the amount will be
rounded up or down to the nearest integer appropriately.
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {GUA-5} Other GF's ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
There are six GF's that can not be junctioned. This section covers these GF's.
Chocobo
=======
- Obtained after finishing the Chocobo Forest Quest.
- Chocobo has four attacks, of which the stronger ones can be unlocked by
playing the minigame through a PocketStation (a flopped memory card device).
- The table below indicates what the average attack power of the attacks is,
depending on Chocobo's Level. Note: ChocoFire is Fire Elemental, the rest
is all Non-Elemental.
.-------------..-----------.------------.---------------.-----------------.
|Chocobo's Lvl|| ChocoFire | ChocoFlare | ChocoMeteor | ChocoBocle |
|=============||===========|============|===============|=================|
| 1 || 750 | - | - | - |
| 10 || 1200 | - | - | - |
| 20 || 1700 | - | - | - |
| 30 || 2200 | - | - | - |
| 40 || 2700 | - | - | - |
| 50 || 3200 | 4950 | - | - |
| 60 || 3700 | 5700 | 8100(Lvl63)| - |
| 70 || 4200 | 6450 | 8800 | 12000(Lvl76)|
| 80 || 4700 | 7200 | 9800 | 12500 |
| 90 || 5200 | 7950 | 9999 | 13750 |
| 100 || 5700 | 8700 | 9999 | 15000 |
'-------------''-----------'------------'---------------'-----------------'
Note: ChocoBocle can exceed 9999 damage.
MiniMog
=======
- You can teach this Ability to a GF with the 'Mog's Amulet' item, which can
ONLY be obtained through a PocketStation.
- This is more a GF Command which heals all GF's in battle when used. You have
to pay it though, and the cost is like this: 'Moogle Dance'
Moomba
======
- You can summon a Moomba by using the Friendship Item, which can ONLY be gotten
through a PocketStation. Moomba attempts to cut the enemy down to 1 HP, unless
they have 10000 or more HP. The damage formula is for the 'MoombaMoomba':
Phoenix
=======
- Use a Phoenix Pinion item in battle to summon Phoenix. Once you have summoned
Phoenix once, there is a 12.5% chance that Phoenix will appear when all party
members die in a future fight.
- 'Rebirth Flame': Fire Elemental damage to all enemies, Revives all Party
Members to 12.5% of their Max HP.
.------------.------------.
| Level: |Attack Power|
|============|============|
| 1 | 393 |
| 10 | 1252 |
| 20 | 2205 |
| 30 | 3157 |
| 40 | 4110 |
| 50 | 5062 |
| 60 | 6015 |
| 70 | 6967 |
| 80 | 7920 |
| 90 | 8872 |
| 100 | 9825 |
'------------'------------'
Odin
====
- Defeat Odin in the Centra Ruins before the 20 minute timer runs out.
- If you get Odin before Disc 4, he will be replaced by Gilgamesh at the end of
Disc 3. You can not have both Odin and Gilgamesh.
- 'Zantetsuken': If Odin appears in a battle, all enemies *will* die. There are
a few enemies that Odin can not appear for: Tonberry, Grat, Cactuar, Vysage,
Left, Righty, PuPu, UFO, and E-Soldier (cyborg).
Gilgamesh
=========
- Get Odin before the end of Disc 3, and Gilgamesh will replace him.
- Gilgamesh can appear completely randomly in battle. (Note: This can screw up
a smooth searching night for Angelo Search, get Gilgamesh at your own risk!)
1. Zantetsuken: The same attack as Odin. Again, there are a few enemies that
Odin can not appear for: Tonberry, Grat, Cactuar, Vysage, Left, Righty,
PuPu, UFO, and E-Soldier (cyborg).
2. Masamune: Extremely powerful magical damage.
3. Excalibur: Powerful magical damage.
4. Excalipoor: Always deals 1 damage.
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| VI) Junctioning: {JUN} ||
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {JUN-1} Stats Junctions ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
I've created the most compact, complete, and accurate junctioning tables
you can find. For some reason all the other guides have errors here. Enjoy them,
perhaps print them. They're the most useful thing in the world when junctioning.
If you Junction 100 of a magic to your stats, you will get the increase that is
listed in the table below. If you only junction 50 of a magic, you'll only get
half of the below listed increase, if you junction 10, you only get 1/10th, etc.
Total of 50 spells:
.--------------.------.------.------.------.------.------.------.------.-------.
|Magic Name: | HP | Str | Vit |Magic |Spirit|Speed |*Eva%*| Hit% | Luck |
|==============|======|======|======|======|======|======|======|======|=======|
|Fire | 100 | 10 | 4 | 10 | 4 | 8 | 2 | 10 | 8 |
|Fira | 200 | 15 | 8 | 15 | 8 | 12 | 3 | 16 | 12 |
|Firaga | 1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 |
|Blizzard | 100 | 10 | 4 | 10 | 4 | 8 | 2 | 10 | 8 |
|Blizzara | 200 | 15 | 8 | 15 | 8 | 12 | 3 | 16 | 12 |
|Blizzaga | 1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 |
|Thunder | 100 | 10 | 4 | 10 | 4 | 8 | 2 | 10 | 8 |
|Thundara | 200 | 15 | 8 | 15 | 8 | 12 | 3 | 16 | 12 |
|Thundaga | 1400 | 30 | 16 | 30 | 16 | 14 | 4 | 20 | 14 |
|Water | 300 | 20 | 14 | 18 | 14 | 12 | 4 | 18 | 13 |
|Aero | 300 | 17 | 10 | 16 | 10 | 20 | 7 | 22 | 15 |
|Bio | 700 | 24 | 15 | 24 | 15 | 5 | 2 | 4 | 4 |
|Demi | 1600 | 34 | 18 | 36 | 18 | 12 | 3 | 14 | 10 |
|Holy | 3800 | 55 | 28 | 45 | 48 | 10 | 8 | 24 | 14 |
|Flare | 3200 | 56 | 24 | 44 | 26 | 12 | 4 | 26 | 12 |
|Meteor | 4600 | 75 | 34 | 52 | 34 | 30 | 12 | 40 | 22 |
|Quake | 2600 | 40 | 20 | 40 | 20 | 7 | 3 | 30 | 12 |
|Tornado | 3000 | 48 | 24 | 42 | 24 | 33 | 13 | 38 | 14 |
|Ultima | 6000 | 100 | 82 | 100 | 95 | 60 | 24 | 60 | 60 |
|Cure | 200 | 4 | 15 | 4 | 15 | 3 | 2 | 2 | 2 |
|Cura | 500 | 8 | 28 | 8 | 28 | 4 | 2 | 3 | 3 |
|Curaga | 2200 | 20 | 65 | 20 | 65 | 10 | 4 | 10 | 10 |
|Life | 1200 | 8 | 50 | 10 | 50 | 4 | 1 | 3 | 4 |
|Full-Life | 4800 | 20 | 80 | 20 | 85 | 8 | 4 | 8 | 20 |
|Regen | 2600 | 18 | 70 | 18 | 60 | 8 | 3 | 8 | 8 |
|Esuna | 500 | 6 | 36 | 12 | 36 | 3 | 1 | 3 | 10 |
|Dispel | 1000 | 12 | 38 | 16 | 60 | 8 | 3 | 8 | 14 |
|Protect | 400 | 6 | 40 | 10 | 18 | 3 | 1 | 3 | 14 |
|Shell | 400 | 6 | 18 | 10 | 40 | 3 | 1 | 3 | 14 |
|Reflect | 2000 | 14 | 46 | 20 | 72 | 10 | 4 | 8 | 16 |
|Aura | 3400 | 70 | 22 | 24 | 24 | 10 | 2 | 50 | 40 |
|Double | 200 | 15 | 6 | 18 | 6 | 10 | 4 | 40 | 2 |
|Triple | 2400 | 70 | 10 | 70 | 10 | 70 | 16 | 150 | 30 |
|Haste | 500 | 12 | 16 | 20 | 20 | 50 | 8 | 10 | 10 |
|Slow | 500 | 12 | 16 | 20 | 20 | 40 | 8 | 10 | 10 |
|Stop | 800 | 18 | 20 | 30 | 24 | 48 | 10 | 20 | 10 |
|Blind | 100 | 6 | 5 | 12 | 10 | 3 | 1 | 30 | 2 |
|Confuse | 700 | 22 | 18 | 28 | 18 | 18 | 3 | 8 | 8 |
|Sleep | 100 | 6 | 5 | 12 | 10 | 4 | 4 | 3 | 2 |
|Silence | 100 | 6 | 5 | 12 | 10 | 4 | 1 | 3 | 2 |
|Break | 1000 | 20 | 20 | 34 | 35 | 10 | 4 | 10 | 12 |
|Death | 1800 | 22 | 22 | 38 | 58 | 10 | 4 | 10 | 38 |
|Drain | 400 | 13 | 30 | 20 | 24 | 6 | 2 | 5 | 4 |
|Pain | 2800 | 42 | 38 | 60 | 45 | 4 | 2 | 4 | 40 |
|Berserk | 300 | 13 | 8 | 14 | 8 | 5 | 2 | 4 | 3 |
|Float | 200 | 8 | 15 | 8 | 15 | 16 | 3 | 12 | 20 |
|Zombie | 800 | 15 | 24 | 15 | 12 | 2 | 1 | 2 | 2 |
|Meltdown | 1500 | 24 | 80 | 20 | 20 | 3 | 2 | 12 | 8 |
|Scan | 100 | 5 | 5 | 5 | 5 | 3 | 2 | 3 | 3 |
|Apocalypse | 4200 | 80 | 80 | 80 | 90 | 30 | 12 | 30 | 30 |
'--------------'------'------'------'------'------'------'------'------'-------'
Note: Apocalypse can be drawn in the final battle with Ultimecia, but can never
be officially junctioned.
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {JUN-1.1} Evasion Junction ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Evasion junctions vary slightly because of how the stat Eva% works. Speed plays
a large role into the base Eva% stat. The below table shows what the base Eva%
is at which Speed Range:
.----------.----. .----------.----.
|Spd Range:|Eva%| |Spd Range:|Eva%|
|==========|====| |==========|====|
| 15- 23: | 01 | | 136-143: | 13 |
| 24- 31: | 02 | | 144-155: | 14 |
| 32- 43: | 03 | | 156-163: | 15 |
| 44- 51: | 04 | | 164-175: | 16 |
| 52- 63: | 05 | | 176-183: | 17 |
| 64- 71: | 06 | | 184-195: | 18 |
| 72- 83: | 07 | | 196-203: | 19 |
| 84- 91: | 08 | | 204-215: | 20 |
| 92-103: | 09 | | 216-227: | 21 |
| 104-115: | 10 | | 228-235: | 22 |
| 116-123: | 11 | | 236-247: | 23 |
| 124-135: | 12 | | 248-255: | 24 |
'----------'----' '----------'----'
When you junction something onto Eva-J, it 'increases' the Speed value for the
formula of Eva%. Therefore, the amounts in the junction table in the previous
section can vary slightly. This usually isn't more than only 1%, so it's not a
very big deal, but this is the explanation.
The max Eva% you can thus attain is 48% if you have 255 Speed and 100x Ultima
junctioned to Eva-J.
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {JUN-2} Elemental Junctions ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
The following is a table which lists all elemental magic in the game. If a magic
isn't mentioned here (for example, Flare or Demi), then it is NON-Elemental.
Note: Gravity is more a Status Effect in FF8 than an Element.
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {JUN-3} Status Effects Junctions ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Like with the Elemental Section above, any magic not listed here does not grant
any Status Effect(s).
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|| VII) Triple Triad Card Game: {TTC} ||
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|| {TTC-1} The Card Game & Rules ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
The Triple Triad Game is a Card Game which is very rewarding. Some cards can be
refined into extremely useful or rare items. Besides, playing Triple Triad can
be quite fun too - if you know how to play. This section briefly goes over the
rules in a way so you'll understand them. Let's give you some clarity.
Cards can be placed on a 3x3 field, with 9 spots in total. Each player, you and
the computer, will hold 5 cards; Yes, one will be unused. A random arrow will
point out who will start, and the game begins. The goal is to turn your
opponent's cards by laying a higher numbered card next to theirs. Red cards are
turned in your opponents favor; Blue cards in yours.
.-----. .-----. In the example on the left, let's say your opponent opens with
| 1 | | 2 | the aforementioned Geezard Card, and puts it in the upper left
|5 4|<|6 1| corner of the field. You can now flip his card by laying the
| 1 | | 2 | Cockatrice card next to it. In this example, I've laid it on
'-----' '-----' the right of it, but placing it below the Geezard Card would
also have flipped it. In the example, 6 is greater than 4. Card flipped. The
Score will now go from [5 - 5] (the initial score) to [4 - 6], in your favor.
Note that in the next turn, your opponent is likely to re-take the flipped
Geezard Card by placing a card below it; After all, it's only got the number 1
at the bottom.
When you've won the match, you can choose one or more cards (depending on the
trading rule) from your opponent. Card names in white are cards you already
have, card names in blue are cards you don't have yet, and card names in yellow
are cards you have had before, but lost all copies of - and you don't have them
in your posession anymore.
Additional Rules
================
There are a few additional rules that make the card game a little more
complication, but then again also more interesting.
Playing Rules:
--------------
o Open: Your hand and your opponent's hand are visible to each other.
Very basic and useful rule. It kind of sucks to not know which
cards your opponent has. And I don't trust computers in 'not
knowing which cards you have'.
o Sudden Death: A card game will allow no 'Draw', and must be played until one
of the card players wins. When a game results in a 'Draw', the
game will be continued with the red flipped cards to your
opponent, and the blue flipped to your hand. This could mean
you end up holding a few of your opponent's card.
o Random: A horrible rule which randomly assigns cards to your hand. And
there is no penalty for the computer, since their cards are
already randomly chosen. Try to get rid of this rule, and
certainly NEVER spread this unless you're a masochistic gamer.
o Same: .-----. .-----. The leftmost card is already on the field, and
| 5 | | 2 | your place the right card next to it. Because
|3 1|=|1 1| 1 and 1 are the same, the left card is turned.
| 1 || 6 |
'-----' '-----'
o Plus: Card 1 Card 2 Let's assume Card 1 and 3 were already on the
.-----. .-----. field and you place Card 2 on the position
| 1 | | 1 | where it is on the picture to the left. You
|5 4|-|1 2| will now get the Plus effect, because Card 1&2
| 1 | | 3 | have the numbers 4 + 1 which makes 5. Card 2&3
'-----' '-----' have the numbers 3 + 2 which makes 5. If Card
| 1 or 3 wasn't flipped, they will be now. It
.-----. .-----. doesn't matter if one of them was flipped or
| 3 | | 2 | not, the rule will stay in effect and flip only
|3 4| |1 3| the other card instead.
| 5 || 3 |
'-----' '-----' Note: Card 4 will be used as an example for
Card 4 Card 3 ----- the next rule below.
o Combo: This rule is one of the most complex ones, and it adds to the
previously three rules: Same, Same Wall, and Plus. In the
above example, let's also assume that Card 4 was already lying
on the field before Card 2 was placed. Now Card 2 is placed and
the rule Plus does it's work for Card 1 and 3. But now the
Combo rule comes into play. Because Card 3 was flipped by Plus,
it now has the chance to flip Card 4. The numbers of Card 4 & 3
add up to the amount we had gotten earlier: 4 + 1 = 5. And so
the Combo rule makes it so that Card 4 is also flipped.
In this example, only the 'Plus Combo' has been described, but
by now you hopefully understand that Combo would also have been
effective with Same or Same Wall, should the numbers have been
the same.
o Elemental: A simple rule. With this rule in effect, some field tiles will
have an elemental icon. There are 7 possible elements in-game:
Fire, Ice, Lightning, Earth, Wind, Poison and Holy.
Some cards have elemental icons themselves. If you place a Wind
elemental card (Pandemona, for example) on a Wind tile of the
field, the card will gain +1 for all it's numbers. However, if
you would've placed a card with no elemental property, or one
with a different elemental, it would've gotten a decrease of -1
to all it's numbers.
Trading Rules:
--------------
o One: The winner is allowed to choose one card from the opponent's five cards.
o Diff: This card allows the winner to take a certain amount of cards based on
the difference in score they've won with:
o All: The winner takes it all. This is a great rule, but you should be warned
that it 'degenerates' into a different rule after so many games of card.
It degenerates into Diff.
Note: The Trading Rules switch around as the scheme below illustrates:
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*=-*=-*oO
||{TTC-2} Abolishing & Spreading Rules||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Abolishing and spreading card game rules can make your FF8 life a lot easier,
but it's not always that easy. This section uncovers the mechanics of how it
works, which you can hopefully apply to your game. The walkthrough also helps
you with this.
Main Rules:
===========
Mixing:
-------
1. In order to mix rules, you need to come from a region where you just have
played and challenge someone from a different region (some people belong to a
different region than the one they reside in, for example the Trabia exchange
student in Galbadia Garden).
3. If you DON'T want to mix rules (and you'll often don't want to), then keep
challenging someone until they stop asking you to spread the rules. After
several (sometimes many) attempts, they'll simply immediately ask to play.
You can then play without mixing rules.
2. In order to abolish or spread, you must be "carrying" the rules from an other
region. This is always the last area you've played in, and in that area the
people don't ask you to mix rules anymore. If you want to pick up rules from
a certain region, simply challenge someone until they stop asking to mix
rules. Challenging means you don't have to go into the Triple Triad screen,
just say no until they want to play. Now you'll "carry" that region's rules.
3. "Playing" a game simply means, get to the card rules screen. You can choose
to exit the game, or to play a game, but exiting is much faster.
All this can only happen in Region B, the other has nothing to do with it.
Region B is the region you want to change things in. The other one (Region A)
is the one of which you're "carrying" rules.
5. If nothing happens, repeat. If you don't get the desired result, reset and
try again. Should you be seeing a pattern after many resets, go play a card
game with someone else, and come back to try again (just be sure to have the
Region A's rules again).
6. There is a guy in Balamb Town, at the docks, who will abolish ALL rules, that
includes Open. This only applies to Balamb, however. Simply play a game with
him to accomplish this. There is no need for this is you only have Open here.
7. You can pay the Queen of Cards to spread a rule in the area she is currently
in. This costs 30000 gil, but you can't choose from any rule to be spread.
The following scheme is used:
Open -> Same -> Plus -> Random -> Sudden Death -> Wall Same -> Elemental
If an area has the rules Open, Same, and Elemental, the Queen will thus offer
the first rule in the scheme that the area doesn't have, in this case that
would be the Plus rule.
Trade Rules:
============
Dominant Region:
----------------
1. The dominant region is simply the region on which the trade rule is currently
based off. The trade rule will spread out from this region if you play in an
other region.
2. The game has a 'dominance counter' that goes from 0 to 10. If you play a card
game in the dominant region, the counter will go up by 1 in that region, and
it will go down by 1 if you play in a different region. If the counter falls
to 0, and you play in a different region, that region will then become the
dominant region and the counter increases by 1.
3. In other words, to make a region dominant, play 11 games in that region you
want to become dominant and you'll be sure that it's now the dominant region.
Changing Trade Rule:
--------------------
1. Trade Rules can change according to two patterns:
1. The trade rule goes straight to One.
2. One <- Diff <- Direct <- All.
Go down a step on the ladder, so All goes to Direct, and Direct goes to Diff,
and Diff goes to One, and One stays One.
2. The game changes between these two patterns between 36-37 games on average.
3. If you want to know which one is currently the case, talk to the Queen and
ask he about the trade rule.
1 = "People are conservative and the trade rule is going to One"
2 = "There is some trading going on, [current trade rule] will spread out
from [current dominant region]".
4. Whenever you have played a game, there's a small chance that some regions
will change their trade rule to the match the dominant region's trade rule.
If this happens, the region you played in will always be one of the regions
that changes.
2. If you play the Queen of Cards in a region, then the trade rule of that
region will be randomly changed. This does NOT have to match the rule she
just (also randomly) used in the game you played with her. You'll just have
to see what trade rule it goes to by playing someone in the region. If it's
not what you want, reset and try again.
3. You can move the Queen of Cards around by using the following tables:
.-------------.----------------------------------------------------------------.
|Location: |Can move to: |
|=============|================================================================|
|Balamb |Dollet (37.5%), Deling City (62.5%) |
|Dollet |Balamb (37.5%), Deling City (62.5%) |
|Deling City |Balamb (12.5%), Dollet (12.5%), Winhill (12.5%), FH (62.5%) |
|Shumi Village|Balamb (25%), Dollet (50%), Lunar Gate (25%) |
|Winhill |Deling City (37.5%), Dollet (37.5%), FH (25%) |
|FH |Dollet (12.5%), Winhill (25%), Esthar (62.5%) |
|Esthar |Dollet (12.5%), Shumi Village (25%), FH (12.5%),Lunar Gate (50%)|
|Lunar Gate |Random Area (Any area, no clue given) |
'-------------'----------------------------------------------------------------'
Note: FH stands for Fisherman's Horizon.
.-------------.----------------------------------------------------------------.
|Clue: |Will move to: |
|=============|================================================================|
|Balamb |In front of the Balamb Town Station |
|Dollet |Upstairs in the Dollet Pub |
|Galbadia |The Hotel in Deling City |
|Shumi Village|The Hotel in Shumi Village |
|Centra |The Hotel in Winhill |
|FH |Train tracks (with Save Point) in FH |
|Esthar |Presidential Palace in Esthar (screen with the elevator) |
|Lunar Gate |Lunar Gate Hallway, in the background |
'-------------'----------------------------------------------------------------'
TIP: Try to NEVER EVER make the trading rule Direct or All. Always try to get
---- the Diff trading rule. The reason for this is that the Direct trading rule
sucks ass, and while All is good itself, it can easily degenerate into
Direct, leaving you with blisters. No, no. Diff is the way to go, go.
TIP: Before you move to Disc 4, send the Queen of Cards to Shumi Village and
---- leave her here. Set the trading rule to Diff in this Trabia region.
The big reasoning behind this is that on Disc 4, the Left Diamond girl of
the CC-Group is the ultimate source of rare cards. She uses Trabia rules,
so if you left the Queen at Trabia on Disc 3, you can now use her to change
the Left Diamond girl's trading rule at any time you want. You can do this
by going to the Crash Site and playing a game with the Queen, and check
what the trade rule becomes at the Left Diamond girl.
For the other CC-members it doesn't really matter, because they don't have
as good odds of playing rare cards as the Left Diamond girl does.
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {TTC-3} Card List + Card Mod ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
---------------. .----------------.
Level 1 Cards: | | Level 2 Cards: |
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 1 | Card Name: Geezard | | 7 | Card Name: Grat
|5 4| Card Mod: [1:5] Screw | |1 1| Card Mod: [1:1] Magic Stone
| 1 | Elemental: --- | | 3 | Elemental: ---
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 5 | Card Name: Funguar | | 6 | Card Name: Buel
|3 1| Card Mod: [1:1] M-Stone Piece| |3 2| Card Mod: [1:1] Magic Stone
| 1 | Elemental: --- | | 2 | Elemental: ---
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 1 | Card Name: Bite Bug | | 5 | Card Name: Mesmerize
|5 3| Card Mod: [1:1] M-Stone Piece| |4 3| Card Mod: [1:1] Mesmerize
| 3 | Elemental: --- | | 3 | Elemental: --- Blade
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 6 | Card Name: Red Bat | | 6 | Card Name: Glacial Eye
|2 1| Card Mod: [1:1] Vampire Fang | |3 1| Card Mod: [1:1] Arctic Wind
| 1 | Elemental: --- | | 4 | Elemental: Ice
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 2 | Card Name: Blobra | | 3 | Card Name: Belhelmel
|5 3| Card Mod: [4:1] Rune Armlet | |3 4| Card Mod: [1:1] Saw Blade
| 1 | Elemental: --- | | 5 | Elemental: ---
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 2 | Card Name: Gayla | | 2 | Card Name: Thrustaevis
|4 1| Card Mod: [1:1] Mystery Fluid| |4 1| Card Mod: [1:1] Shear Feather
| 4 | Elemental: Lightning | | 4 | Elemental: Wind
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 1 | Card Name: Gesper | | 5 | Card Name: Anacondaur
|1 5| Card Mod: [1:1] Black Hole | |5 1| Card Mod: [1:1] Venom Fang
| 4 | Elemental: --- | | 3 | Elemental: ---
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 5 | Card Name: Fastitocalon-F | | 5 | Card Name: Creeps
|3 1| Card Mod: [5:1] Water Crystal| |2 2| Card Mod: [1:1] Coral Fragment
| 1 | Elemental: Earth | | 5 | Elemental: Lightning
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 2 | Card Name: Blood Soul | | 4 | Card Name: Grendel
|1 1| Card Mod: [1:1] Zombie Powder| |2 4| Card Mod: [1:1] Dragon Fin
| 6 | Elemental: --- | | 5 | Elemental: Lightning
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 4 | Card Name: Caterchipillar | | 4 | Card Name: Jelleye
|3 2| Card Mod: [1:1] Spider Web | |3 2| Card Mod: [1:1] Dragon Fin
| 4 | Elemental: --- | | 4 | Elemental: Lightning
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 1 | Card Name: Cockatrice | | 1 | Card Name: Grand Mantis
|5 4| Card Mod: [1:5] Cockatrice | |5 4| Card Mod: [1:5] Sharp Spike
| 1 | Pinion | | 1 | Elemental: ---
'-----' Elemental: --- | '-----'
--------------------------------------'-----------------------------------------
---------------. .----------------.
Level 3 Cards: | | Level 4 Cards: |
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 6 | Card Name: Forbidden | | 2 | Card Name: Turtapod
|2 6| Card Mod: [1:1] Betrayal | |7 3| Card Mod: [5:1] Healing Mail
| 3 | Sword | | 6 | Elemental: ---
'-----' Elemental: --- | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 6 | Card Name: Armadodo | | 6 | Card Name: Vysage
|6 3| Card Mod: [1:1] Dino Bone | |5 5| Card Mod: [1:1] Wizard Stone
| 1 | Elemental: Earth | | 4 | Elemental: ---
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 3 | Card Name: Tri-Face | | 4 | Card Name: T-Rexaur
|5 5| Card Mod: [1:1] Curse Spike | |7 6| Card Mod: [2:1] Dino Bone
| 5 | Elemental: Poison | | 2 | Elemental: Earth
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 7 | Card Name: Fastitocalon | | 2 | Card Name: Bomb
|3 5| Card Mod: [1:1] Water Crystal| |3 7| Card Mod: [1:1] Bomb Fragment
| 1 | Elemental: Earth | | 6 | Elemental: Fire
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 7 | Card Name: Snow Lion | | 1 | Card Name: Blitz
|3 1| Card Mod: [1:1] North Wind | |7 6| Card Mod: [1:1] Dynamo Stone
| 5 | Elemental: Ice | | 4 | Elemental: Lightning
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 5 | Card Name: Ochu | | 7 | Card Name: Wendigo
|3 6| Card Mod: [1:1] Ochu Tentacle| |6 3| Card Mod: [1:1] Steel Orb
| 3 | Elemental: --- | | 1 | Elemental: ---
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 5 | Card Name: SAM08G | | 7 | Card Name: Torama
|4 6| Card Mod: [1:1] Running Fire | |4 4| Card Mod: [5:1] Life Ring
| 2 | Elemental: Fire | | 4 | Elemental: ---
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 4 | Card Name: Death Claw | | 3 | Card Name: Imp
|2 4| Card Mod: [1:1] Sharp Spike | |6 7| Card Mod: [1:1] Wizard Stone
| 7 | Elemental: Fire | | 3 | Elemental: ---
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 6 | Card Name: Cactuar | | 6 | Card Name: Blue Dragon
|3 2| Card Mod: [1:1] Cactus Thorn | |3 2| Card Mod: [1:1] Fury Fragment
| 6 | Elemental: --- | | 7 | Elemental: Poison
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 3 | Card Name: Tonberry | | 4 | Card Name: Adamantoise
|4 6| Card Mod: [1:1] Chef's Knife | |6 5| Card Mod: [1:1] Turtle Shell
| 4 | Elemental: --- | | 6 | Elemental: Earth
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 7 | Card Name: Abyss Worm | | 7 | Card Name: Hexadragon
|5 2| Card Mod: [1:1] Windmill | |3 5| Card Mod: [3:1] Red Fang
| 3 | Elemental: Earth | | 4 | Elemental: Fire
'-----' | '-----'
--------------------------------------'-----------------------------------------
---------------. .-----------------------.
Level 5 Cards: | | Level 6 (BOSS) Cards: |
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 6 | Card Name: Iron Giant | | 2 | Card Name: Fujin & Raijin
|5 5| Card Mod: [1:1] Star Fragment| |4 8| Card Mod: [1:1] X-Potion
| 6 | Elemental: --- | | 8 | Elemental: ---
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 3 | Card Name: Behemoth | | 7 | Card Name: Elvoret
|7 6| Card Mod: [10:1] Barrier | |4 8| Card Mod: [1:10] Death Stone
| 5 | Elemental: --- | | 3 | Elemental: Wind
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 3 | Card Name: Chimera | | 4 | Card Name: X-ATM092
|5 5| Card Mod: [10:1] Regen Ring | |3 8| Card Mod: [2:1] Turtle Shell
| 5 | Elemental: Water | | 7 | Elemental: ---
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 3 | Card Name: PuPu | | 7 | Card Name: Granaldo
|1 A| Card Mod: [1:1] Hungry | |5 2| Card Mod: [1:1] G-Returner
| 2 | Cookpot | | 8 | Elemental: ---
'-----' Elemental: --- | '-----'
Location: Finish UFO Quest |
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 6 | Card Name: Elastoid | | 1 | Card Name: Gerogero
|7 2| Card Mod: [1:1] Steel Pipe | |3 8| Card Mod: [1:1] Circlet
| 6 | Elemental: --- | | 8 | Elemental: Poison
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 5 | Card Name: GIM47N | | 8 | Card Name: Iguion
|4 5| Card Mod: [1:10] Fast Ammo | |2 2| Card Mod: [1:1] Cockatrice
| 7 | Elemental: --- || 8 | Pinion
'-----' | '-----' Elemental: ---
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 7 | Card Name: Malboro | | 6 | Card Name: Abadon
|2 7| Card Mod: [4:1] Malboro | |5 8| Card Mod: [1:30] Dark Ammo
| 4 | Tentacle | | 4 | Elemental: ---
'-----' Elemental: Poison | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 7 | Card Name: Ruby Dragon | | 4 | Card Name: Trauma
|4 2| Card Mod: [10:1] Inferno Fang| |6 8| Card Mod: [1:30] Demolition
| 7 | Elemental: Fire || 5 | Ammo
'-----' | '-----' Elemental: ---
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 5 | Card Name: Elnoyle | | 1 | Card Name: Oilboyle
|6 3| Card Mod: [10:1] Energy | |8 8| Card Mod: [1:30] Fire Ammo
| 7 | Crystal | | 4 | Elemental: ---
'-----' Elemental: --- | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 4 | Card Name: Tonberry King | | 6 | Card Name: Shumi Tribe
|4 6| Card Mod: [1:1] Chef's Knife | |4 5| Card Mod: [5:1] Gambler Spirit
| 7 | Elemental: --- | | 8 | Elemental: ---
'-----' | '-----'
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 6 | Card Name: Wedge & Biggs | | 7 | Card Name: Krysta
|7 6| Card Mod: [1:1] X-Potion | |1 5| Card Mod: [1:10] Holy Stone
| 2 | Elemental: --- | | 8 | Elemental: ---
'-----' | '-----'
--------------------------------------'-----------------------------------------
----------------------. .---------------------------------.
Level 7 (BOSS) Cards: | | Level 8 (Guardian Force) Cards: |
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 8 | Card Name: Propagator | | 4 | Card Name: Chubby Chocobo
|8 4| Card Mod: [1:1] G-Mega-Potion| |9 4| Card Mod: [1:100] LuvLuv G
| 4 | Elemental: --- | | 8 | Elemental: ---
'-----' | '-----' Location: Part of the Queen of
| Cards Quest
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 8 | Card Name: Jumbo Cactuar | | 9 | Card Name: Angelo
|4 8| Card Mod: [1:1] Cactus Thorn | |3 6| Card Mod: [1:100] Elixir
| 4 | Elemental: --- | | 7 | Elemental: ---
'-----' | '-----' Location: Win from Watts in the
| train or White Seed Ship
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 8 | Card Name: Tri-Point | | 3 | Card Name: Gilgamesh
|8 5| Card Mod: [40:1] Jet Engine | |6 7| Card Mod: [1:10] Holy War
| 2 | Elemental: Lightning | | 9 | Elemental: ---
'-----' | '-----' Location: Win from CC King
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 5 | Card Name: Gargantua | | 9 | Card Name: MiniMog
|8 6| Card Mod: [10:1] Strength Love| |2 3| Card Mod: [1:100] Pet House
| 6 | Elemental: --- | | 9 | Elemental: ---
'-----' | '-----' Location: Win from Kid running
| around in Balamb Garden Main Halls
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 8 | Card Name: Mobile Type 8 | | 9 | Card Name: Chicobo
|3 6| Card Mod: [1:10] Shell Stone | |2 3| Card Mod: [1:100] Gysahl Greens
| 7 | Elemental: --- | | 8 | Elemental: ---
'-----' | '-----' Location: Complete Chocobo
| Forests Quest
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 8 | Card Name: Sphinxaur | | 2 | Card Name: Quetzacotl
|8 3| Card Mod: [1:1] G-Mega-Potion| |4 9| Card Mod: [1:100] Dynamo Stone
| 5 | Elemental: --- | | 9 | Elemental: Lightning
'-----' | '-----' Location: Win from Mayor Dobe in
| Fisherman's Horizon
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 8 | Card Name: Tiamat | | 6 | Card Name: Shiva
|4 8| Card Mod: [1:10] Flare Stone | |9 7| Card Mod: [1:100] North Wind
| 5 | Elemental: --- | | 4 | Elemental: Ice
'-----' | '-----' Location: On White Seed Ship,
| give Zone the Girl Next Door Magazine
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 5 | Card Name: BGH251F2 | | 9 | Card Name: Ifrit
|5 7| Card Mod: [1:10] Protect Stone| |8 6| Card Mod: [1:3] Elem Atk
| 8 | Elemental: --- | | 2 | Elemental: Fire
'-----' | '-----' Location: 1. From Ifrit
| 2. After losing Ifrit, win it back from
| Martine at Fisherman's Horizon
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 6 | Card Name: Red Giant | | 8 | Card Name: Siren
|7 8| Card Mod: [1:5] Meteor Stone | |2 9| Card Mod: [1:3] Status Atk
| 4 | Elemental: --- | | 6 | Elemental: ---
'-----' | '-----' Location: Dollet Pub Owner
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 1 | Card Name: Catoblepas | | 5 | Card Name: Sacred
|7 8| Card Mod: [1:1] Rename Card | |9 1| Card Mod: [1:100] Dino Bone
| 7 | Elemental: --- | | 9 | Elemental: Earth
'-----' | '-----' Location: From Sacred
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 7 | Card Name: Ultima Weapon | | 9 | Card Name: Minotaur
|8 7| Card Mod: [1:1] Ultima Stone | |9 5| Card Mod: [1:10] Adamantine
| 2 | Elemental: --- | | 2 | Elemental: Earth
'-----' | '-----' Location: From Minotaur
--------------------------------------'-----------------------------------------
--------------------------------. .--------------------------.
Level 9 (Guardian Force) Cards: | | Level 10 (Player) Cards: |
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 8 | Card Name: Carbuncle | | A | Card Name: Ward
|4 4| Card Mod: [1:3] Glow Curtain | |8 7| Card Mod: [1:3] Gaea's Ring
| A | Elemental: --- | | 2 | Elemental: ---
'-----' Location: Win from CC Queen | '-----' Location: Win from Odine
| in Esthar
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 5 | Card Name: Diablos | | 6 | Card Name: Kiros
|3 A| Card Mod: [1:100] Black Hole | |A 7| Card Mod: [1:3] Accelerator
| 8 | Elemental: --- | | 6 | Elemental: ---
'-----' Location: From Diablos | '-----' Location: Part of the Queen of
| Cards Quest
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 7 | Card Name: Leviathan | | 5 | Card Name: Laguna
|7 A| Card Mod: [1:3] Doc's Code | |9 A| Card Mod: [1:100] Hero
| 1 | Elemental: Water | | 3 | Elemental: ---
'-----' Location: Win from CC Joker | '-----' Location: Win from Ellone at
| Lunar Base
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 8 | Card Name: Odin | | A | Card Name: Selphie
|5 A| Card Mod: [1:100] Dead Spirit| |4 8| Card Mod: [1:100] Elem Guard
| 3 | Elemental: --- | | 6 | Elemental: ---
'-----' Location: From Odin | '-----' Location: Win from Selphie's
| friend at Trabia Garden
--------------------------------------|-----------------------------------------
.-----. | .-----.
| A | Card Name: Pandemona | | 9 | Card Name: Quistis
|7 1| Card Mod: [1:100] Windmill | |2 6| Card Mod: [1:3] Samantha Soul
| 7 | Elemental: Wind | | A | Elemental: ---
'-----' Location: Win from Balamb | '-----' Location: Win from 'Trepie' in
Hotel Owner | the cafetaria (the guy in the back)
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 7 | Card Name: Cerberus | | 2 | Card Name: Irvine
|A 4| Card Mod: [1:100] Lightweight| |A 6| Card Mod: [1:3] Rocket Engine
| 6 | Elemental: --- | | 9 | Elemental: ---
'-----' Location: From Cerberus | '-----' Location: Part of the Queen of
| Cards Quest
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 9 | Card Name: Alexander | | 8 | Card Name: Zell
|2 A| Card Mod: [1:3] Moon Curtain | |6 5| Card Mod: [1:3] Hyper Wrist
| 4 | Elemental: Holy | | A | Elemental: ---
'-----' Location: Win from Piet on | '-----' Location: Win from Zell's Mom in
Lunar Base or Crash Site | Balamb
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 7 | Card Name: Phoenix | | 4 | Card Name: Rinoa
|A 2| Card Mod: [1:3] Phoenix Spirit| |A A| Card Mod: [1:3] Magic Armlet
| 7 | Elemental: Fire | | 2 | Elemental: ---
'-----' Location: Part of the Queen of| '-----' Location: Win from Caraway in
Cards Quest | Deling City
--------------------------------------|-----------------------------------------
.-----. | .-----.
| A | Card Name: Bahamut | | A | Card Name: Edea
|6 8| Card Mod: [1:100] Megalixir | |3 A| Card Mod: [1:3] Royal Crown
| 2 | Elemental: --- | | 3 | Elemental: ---
'-----' Location: From Bahamut | '-----' Location: Win from Edea
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 3 | Card Name: Doomtrain | | 6 | Card Name: Seifer
|A 1| Card Mod: [1:3] Status Guard | |4 9| Card Mod: [1:3] Diamond Armor
| A | Elemental: Poison | | A | Elemental: ---
'-----' Location: Part of the Queen of| '-----' Location: Win from Cid in his
Cards Quest | office or at the orphanage
--------------------------------------|-----------------------------------------
.-----. | .-----.
| 4 | Card Name: Eden | | A | Card Name: Squall
|A 4| Card Mod: [1:3] Monk's Code | |9 6| Card Mod: [1:10] Three Stars
| 9 | Elemental: --- | | 4 | Elemental: ---
'-----' Location: From Ultima Weapon | '-----' Location: Win from Laguna on
| board of the Ragnarok
--------------------------------------'-----------------------------------------
Oo*=-*=-*=-*=-*=-*=Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*=-*oO
|| {TTC-4} Card Players ||
Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| VIII) Lists: Items & Refining: {LIS} ||
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO-*=-*=-*=-*=-*=-*oO
|| {PER-1} Introduction ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
This is where you can find most the common ways to obtain items and their uses.
Recovery Items:
===============
.--------------.---------------------------------------------------------------.
| | | Buy|
|Name: |Use + Obtain Methods + Refinement: |& Sell|
|==============|========================================================|======|
|Potion |Restores 200 HP; One Target | 100|
| |Obtain: Buy at various shops | 50|
| |Refine from: --- | |
| |Refine into: Potion+ [3:1] (Med LV Up) | |
|--------------|--------------------------------------------------------|------|
|Potion+ |Restores 400 HP; One Target | ---|
| |Refine from: Potion [3:1] (Med LV Up) | 100|
| |Refine into: Hi-Potion [3:1] (Med LV Up) | |
|--------------|--------------------------------------------------------|------|
|Hi-Potion |Restores 1000 HP; One Target | 500|
| |Obtain: Buy from various shops | 250|
| |Refine from: Potion+ [3:1] (Med LV Up) | |
| | Healing Mail [1:6] (Recov Med-RF) | |
| | Healing Water [1:2] (Recov Med-RF) | |
| |Refine into: Hi-Potion+ [3:1] (Med LV Up) | |
|--------------|--------------------------------------------------------|------|
|Hi-Potion+ |Restores 2000 HP; One Target | ---|
| |Refine from: Hi-Potion [3:1] (Med LV Up) | 500|
| |Refine into: X-Potion [3:1] (Med LV Up) | |
|--------------|--------------------------------------------------------|------|
|X-Potion |Restores Max HP; One Target | 5000|
| |Obtain: Buy from Esthar Shop!!! (Familiar) | 2500|
| |Refine from: Hi-Potion+ [3:1] (Med LV Up) | |
| | Wedge, Biggs Card [1:1] (Card Mod) | |
| | Fujin, Raijin Card [1:1] (Card Mod) | |
| |Refine into: Mega-Potion [3:1] (Med LV Up) | |
|--------------|--------------------------------------------------------|------|
|Mega-Potion |Restores 1000 HP; All Targets | 10000|
| |Obtain: Buy from Esthar Shop!!! (Familiar) | 5000|
| |Refine from: Tent [4:1] (Recov Med-RF) | |
| | Cottage [2:1] (Recov Med-RF) | |
| | Healing Ring [1:20] (Recov Med-RF) | |
| | Mesmerize Blade [1:2] (Recov Med-RF) | |
| | X-Potion [3:1] (Med LV Up) | |
| |Refine into: Elixir [20:1] (Forbid Med-RF) | |
|--------------|--------------------------------------------------------|------|
|Phoenix Down |Revives one Target and restores 12.5% of Max HP | 500|
| |Obtain: Buy from various shops | 250|
| |Refine from: Life Ring [1:2] (Recov Med-RF) | |
| | Regen Ring [1:8] (Recov Med-RF) | |
| | Phoenix Spirit [1:100] (Recov Med-RF) | |
| |Refine into: Mega Phoenix [50:1] (Med LV Up) | |
|--------------|--------------------------------------------------------|------|
|Mega Phoenix |Revives all Targets and restores 12.5% of Max HP | 10000|
| |Obtain: Buy from Esthar Shop!!! (Familiar) | 5000|
| |Refine from: Phoenix Down [50:1] (Med LV Up) | |
| |Refine into: Phoenix Pinion [3:1] (Tool-RF) | |
|--------------|--------------------------------------------------------|------|
|Elixir |Restores Max HP, removes all bad statuses, One Target | 50000|
| |Obtain: Buy from Esthar Shop!!! (Familiar) | 2500|
| |Refine from: Mega-Potion [20:1] (Forbid Med-RF) | |
| | Elem Atk [1:4] (Forbid Med-RF) | |
| | Elem Guard [1:4] (Forbid Med-RF) | |
| | Status Atk [1:4] (Forbid Med-RF) | |
| | Status Guard [1:4] (Forbid Med-RF) | |
| | Remedy+ [10:1] (Med LV Up) | |
| | Angelo Card [1:100] (Card Mod) | |
| |Refine into: Doc's Code [10:1] (GF Abl Med-RF) | |
| | Megalixir [10:1] (Med LV Up) | |
|--------------|--------------------------------------------------------|------|
|Megalixir |Restores Max HP, removes all bad statuses, All Targets | ---|
| |Refine from: Doc's Code [1:1] (Forbid Med-RF) | 5000|
| | Med Kit [1:1] (Forbid Med-RF) | |
| | Elixir [10:1] (Med LV Up) | |
| | Bahamut Card [1:100] (Card Mod) | |
| |Refine into: --- | |
'--------------'--------------------------------------------------------'------'
Status Items:
=============
.--------------.--------------------------------------------------------.------.
| | | Buy|
|Name: |Use + Obtain Methods + Refinement: |& Sell|
|==============|========================================================|======|
|Antidote |Removes the Poison status; One Target | 100|
| |Obtain: Buy from various shops | 50|
| |Refine from: Poison Powder [1:3] (ST Med-RF) | |
| | Venom Fang [1:10] (ST Med-RF) | |
| |Refine into: Bio Magic [1:1] (ST Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Soft |Removes the Petrify/Slow-Petrify status; One Target | 100|
| |Obtain: Buy from various shops | 50|
| |Refine from: Cockatrice Pinion [1:3] (ST Med-RF) | |
| |Refine into: Break Magic [1:3] (ST Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Eye Drops |Removes the Darkness status; One Target | 100|
| |Obtain: Buy from various shops | 50|
| |Refine from: Ochu Tentacle [1:3] (ST Med-RF) | |
| |Refine into: Blind Magic [1:1] (ST Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Echo Screen |Removes the Silence status; One Target | 100|
| |Obtain: Buy from various shops | 50|
| |Refine from: Silence Powder [1:3] (ST Med-RF) | |
| |Refine into: Silence Magic [1:2] (ST Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Holy Water |Removes the Zombie and Curse status; One Target | 100|
| |Obtain: Buy from various shops | 50|
| |Refine from: Zombie Powder [1:3] (ST Med-RF) | |
| |Refine into: Zombie Magic [1:2] (ST Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Remedy |Removes all bad statuses except: Slow, Stop, Vit0, Doom | 1000|
| |Obtain: Buy from various shops | 500|
| |Refine from: Betrayal Sword [1:1] (ST Med-RF) | |
| | Sleep Powder [1:1] (ST Med-RF) | |
| | Dragon Fang [1:1] (ST Med-RF) | |
| | Curse Spike [1:1] (ST Med-RF) | |
| | Malboro Tentacle [1:2] (ST Med-RF) | |
| | Med Kit [1:20] (ST Med-RF) | |
| |Refine into: Remedy+ [10:1] (Med LV Up) | |
|--------------|--------------------------------------------------------|------|
|Remedy+ |Removes all bad statuses; One Target | ---|
| |Refine from: Remedy [10:1] (Med LV Up) | 1000|
| |Refine into: Elixir [10:1] (Med LV Up) | |
'--------------'--------------------------------------------------------'------'
Battle Items:
=============
.--------------.--------------------------------------------------------.------.
| | | Buy|
|Name: |Use + Obtain Methods + Refinement: |& Sell|
|==============|========================================================|======|
|Hero-trial |50% chance of granting Invincibility Status; One Target | ---|
| |Obtain: Angelo Search (2/288th chance) | 5|
| |Refine from: Shaman Stone [10:1] (Forbid Med-RF)* | |
| | Note: Doomtrain needs to be Level 100* | |
| |Refine into: Hero [10:1] (Med LV Up) | |
|--------------|--------------------------------------------------------|------|
|Hero |Grants Invincibility; One Target | ---|
| |Refine from: Hero-trial [10:1] (Med LV Up) | 5000|
| | Laguna Card [1:100] (Card Mod) | |
| |Refine into: Holy War-trial [10:1] (Med LV Up) | |
|--------------|--------------------------------------------------------|------|
|Holy War-trial|50% chance of granting Invincibility Status; All Targets| ---|
| |Refine from: Hero [10:1] (Med LV Up) | 5|
| |Refine into: Holy War [10:1] (Med LV Up) | |
|--------------|--------------------------------------------------------|------|
|Holy War |Grants Invincibility; All Targets | ---|
| |Refine from: Holy War-trial [10:1] (Med LV Up) | 10000|
| | Gilgamesh Card [1:10] (Card Mod) | |
| |Refine into: Knight's Code [5:1] (GF Abl Med-RF) | |
|--------------|--------------------------------------------------------|------|
|Shell Stone |Grants Shell; One Target | ---|
| |Refine from: Rune Armlet [1:10] (Tool-RF) | 5|
| | Force Armlet [1:30] (Tool-RF) | |
| | Mobile Type 8 Card [1:10] (Card Mod) | |
| |Refine into: Shell Magic [1:1] (Supt Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Protect Stone |Grants Protect; One Target | ---|
| |Refine from: Turtle Shell [1:10] (Tool-RF) | 5|
| | Orihalcon [1:30] (Tool-RF) | |
| | BGH251F2 Card [1:10] (Card Mod) | |
| |Refine into: Protect Magic [1:1] (Supt Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Aura Stone |Grants Aura; One Target | ---|
| |Refine from: Steel Pipe [1:1] (Tool-RF) | 5|
| | Fury Fragment [1:2] (Tool-RF) | |
| | Strength Love [1:2] (Tool-RF) | |
| | Circlet [1:2] (Tool-RF) | |
| | Power Wrist [1:10] (Tool-RF) | |
| | Hypno Crown [1:10] (Tool-RF) | |
| |Refine into: Aura Magic [1:1] (Supt Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Death Stone |Inflicts Death; One Target | ---|
| |Refine from: Dead Spirit [1:2] Death Stone | 5|
| | Elvoret Card [1:10] (Card Mod) | |
| |Refine into: Death Magic [1:1] (L Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Holy Stone |Casts Holy; One Target | ---|
| |Refine from: Moon Stone [1:2] (Tool-RF) | 5|
| | Krysta Card [1:10] (Card Mod) | |
| |Refine into: Holy Magic [1:1] (L Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Flare Stone |Casts Flare; One Target | ---|
| |Refine from: Inferno Fang [1:2] (Tool-RF) | 5|
| | Tiamat Card [1:10] (Card Mod) | |
| |Refine into: Flare Magic [1:1] (F Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Meteor Stone |Casts Meteor; 10 hit vs random targets | ---|
| |Refine from: Star Fragment [1:2] (Tool-RF) | 5|
| | Red Giant Card [1:5] (Card Mod) | |
| |Refine into: Meteor Magic [1:1] (Forbid Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Ultima Stone |Casts Ultima; All Targets | ---|
| |Obtain: Dropped by Ultima Weapon (x100) | 5|
| |Refine from: Energy Crystal [1:2] (Tool-RF) | |
| | Ultima Weapon Card [1:1] (Card Mod) | |
| |Refine into: Ultima Magic [1:1] (Forbid Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Gysahl Greens |Summons Chicobo in battle | 600|
| |Obtain: Buy from ChocoBoy in Chocobo Forests | 5|
| | 'Buy' from Chicobo in the final forest | |
| |Refine from: Chicobo Card [1:100] (Card Mod) | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|Friendship |Summons Moomba (Reduces Target's HP to 1, Max = 9999) | ---|
| |Obtain: PocketStation item exclusive | 5|
| |Refine from: --- | |
| |Refine into: --- | |
'--------------'--------------------------------------------------------'------'
Save Point Items:
=================
.--------------.--------------------------------------------------------.------.
| | | Buy|
|Name: |Use + Obtain Methods + Refinement: |& Sell|
|==============|========================================================|======|
|Tent |Restores Max HP, removes all bad statuses on Party | 1000|
| |Obtain: Buy from various shops | 250|
| |Refine from: Healing Water [1:2] (Tool-RF) | |
| | Regen Ring [1:5] (Tool-RF) | |
| |Refine into: Mega-Potion [4:1] (Recov Med-RF) | |
| | Curaga Magic [1:10] (L Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Pet House |Restores Max HP to all Guardian Forces | 1000|
| |Obtain: Buy from Timber Pet Shop & Esthar Pet Shop | 250|
| |Refine from: Healing Mail [1:1] (GF Recov Med-RF) | |
| | Silver Mail [1:2] (GF Recov Med-RF) | |
| | Gold Armor [1:4] (GF Recov Med-RF) | |
| | Diamond Armor [1:16] (GF Recov Med-RF) | |
| | Minimog Card [1:100] (Card Mod) | |
| |Refine into: G-Returner [1:2] (GF Recov Med-RF) | |
|--------------|--------------------------------------------------------|------|
|Cottage |Restores Max HP, removes all bad statuses on Party + GF | 1800|
| |Obtain: Buy from Esthar Shop!!! | 450|
| |Refine from: Whisper [1:1] (Tool-RF) | |
| | Healing Ring [1:30] (Tool-RF) | |
| | Diamond Armor [1:50] (Tool-RF) | |
| |Refine into: Mega-Potion [2:1] (Recov Med-RF) | |
| | Curaga Magic [1:20] (L Mag-RF) | |
'--------------'--------------------------------------------------------'------'
GF Recovery Items:
==================
.--------------.--------------------------------------------------------.------.
| | | Buy|
|Name: |Use + Obtain Methods + Refinement: |& Sell|
|==============|========================================================|======|
|G-Potion |Restores 200 HP to GF | 200|
| |Obtain: Buy from Timber Pet Shop & Esthar Pet Shop | 50|
| |Refine from: --- | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|G-Hi-Potion |Restores 1000 HP to GF | 600|
| |Obtain: Buy from Timber Pet Shop & Esthar Pet Shop | 150|
| | Buy from general stores (Familiar) | |
| |Refine from: Healing Water [1:2] (GF Recov Med-RF) | |
| | Mesmerize Blade [1:1] (GF Recov Med-RF) | |
| | Whisper [1:4] (GF Recov Med-RF) | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|G-Mega-Potion |Restores 1000 HP to All GF's | ---|
| |Refine from: Healing Ring [1:20] (GF Recov Med-RF) | 250|
| | Propagator Card [1:1] (Card Mod) | |
| | Sphinxara Card [1:1] (Card Mod) | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|G-Returner |Revives KO'd GF with 12.5% of Max HP | 500|
| |Obtain: Buy from various shops | 125|
| |Refine from: Pet House [1:2] (GF Recov Med-RF) | |
| | Life Ring [1:2] (GF Recov Med-RF) | |
| | Regen Ring [1:6] (GF Recov Med-RF) | |
| | Phoenix Spirit [1:40] (GF Recov Med-RF) | |
| | Granaldo Card [1:1] (Card Mod) | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|Rename Card |Allows you to change a GF's name | ---|
| |Refine from: Catoblepas Card [1:1] (Card Mod) | 25|
| |Refine into: --- | |
'--------------'--------------------------------------------------------'------'
Ammunition Items:
=================
.--------------.--------------------------------------------------------.------.
| | | Buy|
|Name: |Use + Obtain Methods + Refinement: |& Sell|
|==============|========================================================|======|
|Normal Ammo |Used in Irvine's Shot Limit Break | 20|
| |Obtain: Buy from various shops | 1|
| |Refine from: Screw [1:8] (Ammo-RF) | |
| |Refine into: Fast Ammo [1:1] (Ammo-RF) | |
|--------------|--------------------------------------------------------|------|
|Shotgun Ammo |Used in Irvine's Shot Limit Break | 40|
| |Obtain: Buy from various shops | 2|
| |Refine from: --- | |
| |Refine into: Fast Ammo [1:2] (Ammo-RF) | |
|--------------|--------------------------------------------------------|------|
|Dark Ammo |Used in Irvine's Shot Limit Break | 300|
| |Obtain: Buy from Esthar Shop | 15|
| |Refine from: Poison Powder [1:10] (Ammo-RF) | |
| | Venom Fang [1:20] (Ammo-RF) | |
| | Abadon Card [1:30] (Card Mod) | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|Fire Ammo |Used in Irvine's Shot Limit Break | 500|
| |Obtain: Buy from Esthar Shop | 25|
| |Refine from: Bomb Fragment [1:20] (Ammo-RF) | |
| | Red Fang [1:40] (Ammo-RF) | |
| | Fuel [1:10] (Ammo-RF) | |
| | Oilboyle Card [1:30] (Card Mod) | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|Demolition |Used in Irvine's Shot Limit Break | 800|
|Ammo |Obtain: Buy from Esthar Shop (Familiar) | 40|
| |Refine from: Missile [1:20] (Ammo-RF) | |
| | Running Fire [1:40] (Ammo-RF) | |
| | Cactus Thorn [1:40] (Ammo-RF) | |
| | Trauma Card [1:30] (Card Mod) | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|Fire Ammo |Used in Irvine's Shot Limit Break | 100|
| |Obtain: Buy from Esthar Shop (Familiar) | 5|
| |Refine from: Normal Ammo [1:1] (Ammo-RF) | |
| | Shotgun Ammo [1:2] (Ammo-RF) | |
| | GIM47N card [1:10] (Ammo-RF) | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|AP Ammo |Used in Irvine's Shot Limit Break | ---|
| |Refine from: Sharp Spike [1:10] (Ammo-RF) | 50|
| | Chef's Knife [1:20] (Ammo-RF) | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|Pulse Ammo |Used in Irvine's Shot Limit Break | ---|
| |Refine from: Energy Crystal [1:10] (Ammo-RF) | 250|
| | Laser Cannon [1:5] (Ammo-RF) | |
| | Power Generator [1:20] (Ammo-RF) | |
| |Refine into: Ultima Magic [5:1] (Forbid Mag-RF) | |
'--------------'--------------------------------------------------------'------'
Tool Items:
===========
.--------------.--------------------------------------------------------.------.
| | | Buy|
|Name: |Use + Obtain Methods + Refinement: |& Sell|
|==============|========================================================|======|
|M-Stone Piece |Used to refine weak magic | ---|
| |Obtain: Steal from Lvl 1-19 Bite Bug | 5|
| | Steal from Lvl 1-19 Blobra | |
| | Steal from Lvl 1-19 Buel | |
| |Refine from: Funguar Card [1:1] (Card Mod) | |
| | Bite Bug Card [1:1] (Card Mod) | |
| |Refine into: Thunder Magic [1:5] (T Mag-RF) | |
| | Blizzard Magic [1:5] (I Mag-RF) | |
| | Fire Magic [1:5] (F Mag-RF) | |
| | Cure Magic [1:5] (L Mag-RF) | |
| | Slow Magic [1:5] (Time Mag-RF) | |
| | Silence Magic [1:5] (ST Mag-RF) | |
| | Esuna Magic [1:5] (Supt Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Magic Stone |Used to refine medium magic | ---|
| |Obtain: Steal from Lvl 20-29 Bite Bug | 12|
| | Steal from Lvl 20-29 Blobra | |
| | Steal from Lvl 20-29 Buel | |
| |Refine from: Grat Card [1:1] (Card Mod) | |
| | Buel Card [1:1] (Card Mod) | |
| | Jelleye Card [1:1] (Card Mod) | |
| |Refine into: Thundara Magic [1:5] (T Mag-RF) | |
| | Blizzara Magic [1:5] (I Mag-RF) | |
| | Fira Magic [1:5] (F Mag-RF) | |
| | Cura Magic [1:5] (L Mag-RF) | |
| | Haste Magic [1:5] (Time Mag-RF) | |
| | Berserk Magic [1:5] (ST Mag-RF) | |
| | Dispel Magic [1:5] (Supt Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Wizard Stone |Used to refine strong magic | ---|
| |Obtain: Steal from Lvl30+ Bite Bug | 20|
| |Refine from: Magic Scroll [1:10] (Tool-RF) | |
| | GF Scroll [1:10] (Tool-RF) | |
| | Draw Scroll [1:10] (Tool-RF) | |
| | Item Scroll [1:10] (Tool-RF) | |
| | Gambler Spirit [1:10] (Tool-RF) | |
| | Vysage Card [1:1] (Card Mod) | |
| | Imp Card [1:1] (Card Mod) | |
| |Refine into: Thundaga Magic [1:5] (T Mag-RF) | |
| | Blizzaga Magic [1:5] (I Mag-RF) | |
| | Firaga Magic [1:5] (F Mag-RF) | |
| | Curaga Magic [1:5] (L Mag-RF) | |
| | Stop Magic [1:5] (Time Mag-RF) | |
| | Bio Magic [1:5] (ST Mag-RF) | |
| | Dispel Magic [1:20] (Supt Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Ochu Tentacle |Used for refinement | ---|
| |Obtain: Steal from Ochu | 75|
| |Refine from: Ochu Card [1:1] (Card Mod) | |
| |Refine into: Eye Drops [1:3] (ST Med-RF) | |
| | Blind Magic [1:20] (ST Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Healing Water |Used for refinement | ---|
| |Obtain: Steal from Jelleye | 75|
| |Refine from: --- | |
| |Refine into: Hi-Potion [1:2] (Recov Med-RF) | |
| | Tent [1:2] (Tool-RF) | |
| | G-Hi-Potion [1:2] (GF Recov Med-RF) | |
| | Cura Magic [1:20] (L Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Cockatrice |Used for refinement | ---|
|Pinion |Obtain: Steal from Cockatrice | 50|
| |Refine from: Cockatrice Card [1:1] (Card Mod) | |
| | Iguion Card [1:1] (Card Mod) | |
| |Refine into: Soft [1:3] (ST Med-RF) | |
| | Break Magic [1:20] (ST Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Zombie Powder |Used for refinement | ---|
| |Obtain: Steal from Blood Soul | 50|
| |Refine from: Blood Soul Card [1:1] (Card Mod) | |
| |Refine into: Holy Water [1:3] (ST Med-RF) | |
| | Zombie Magic [1:20] (L Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Lightweight |Used for refinement | ---|
| |Obtain: Steal from Vysage | 50|
| |Refine from: Cerberus Card [1:1] (Card Mod) | |
| |Refine into: Accelerator [100:1] (GF Abl Med-RF) | |
| | Haste Magic [1:20] (Time Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Sharp Spike |Used for refinement | ---|
| |Obtain: Steal from Grand Mantis | 50|
| |Refine from: Grand Mantis Card [1:1] (Card Mod) | |
| | Death Claw Card [1:1] (Card Mod) | |
| |Refine into: AP Ammo [1:10] (Ammo-RF) | |
|--------------|--------------------------------------------------------|------|
|Screw |Used for refinement | ---|
| |Obtain: Dropped by Geezard | 25|
| |Refine from: Geezard Card [1:5] (Card Mod) | |
| |Refine into: Normal Ammo [1:8] (Ammo-RF) | |
|--------------|--------------------------------------------------------|------|
|Saw Blade |Used for refinement | ---|
| |Obtain: Steal from Belhelmel | 50|
| |Refine from: Belhelmel Card [1:1] (Card Mod) | |
| |Refine into: Death Magic [1:10] (L Mag-RF) | |
| | Dispel Magic [1:20] (Supt Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Mesmerize |Used for refinement | ---|
|Blade |Obtain: Steal from Mesmerize | 50|
| |Refine from: Mesmerize Card [1:1] (Card Mod) | |
| |Refine into: Mega-Potion [1:2] (Recov Med-RF) | |
| | G-Hi-Potion [1:1] (GF Recov Med-RF) | |
| | Regen Magic [1:20] (L Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Vampire Fang |Used for refinement | ---|
| |Obtain: Steal from Red Bat | 50|
| |Refine from: Red Bat Card [1:1] (Card Mod) | |
| |Refine into: Drain Magic [1:20] (Supt Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Fury Fragment |Used for refinement | ---|
| |Obtain: Steal from Blue Dragon | 125|
| |Refine from: Blue Dragon Card [4:1] (Card Mod) | |
| |Refine into: Aura Stone [1:2] (Tool-RF) | |
| | Aura Magic [1:5] (Supt Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Betrayal Sword|Used for refinement | ---|
| |Obtain: Steal from Blitz | 50|
| |Refine from: Forbidden Card [1:1] (Card Mod) | |
| |Refine into: Remedy [1:1] (ST Med-RF) | |
| | Confuse Magic [1:20] (ST Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Sleep Powder |Used for refinement | ---|
| |Obtain: Steal from Funguar | 50|
| |Refine from: --- | |
| |Refine into: Remedy [1:1] (ST Med-RF) | |
| | Sleep Magic [1:20] (ST Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Life Ring |Used for refinement | ---|
| |Obtain: Steal from Lefty | 50|
| |Refine from: Torama Card [5:1] (Card Mod) | |
| |Refine into: Phoenix Down [1:2] (Recov Med-RF) | |
| | G-Returner [1:2] (GF Recov Med-RF) | |
| | Life Magic [1:20] (L Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Dragon Fang |Used for refinement | ---|
| |Obtain: Dropped by Blue Dragon | 50|
| | Dropped by Lvl 20-29 T-Rexaur | |
| |Refine from: --- | |
| |Refine into: Remedy [1:1] (ST Med-RF) | |
| | Med Kit [100:1] (GF Abl Med-RF) | |
| | Esuna Magic [1:20] (Supt Mag-RF) | |
'--------------'--------------------------------------------------------'------'
Compatibility Items:
Also Section {GUA-4}
====================
.--------------.--------------------------------------------------------.------.
| | | Buy|
|Name: |Use + Obtain Methods + Refinement: |& Sell|
|==============|========================================================|======|
|Bomb Fragment |Raises compatibility with Ifrit | ---|
| |Obtain: Steal from Bomb | 25|
| |Refine from: Bomb Card [1:1] (Card Mod) | |
| |Refine into: Fire Ammo [1:20] (Ammo-RF) | |
| | Bomb Spirit [100:1] (GF Abl Med-RF) | |
| | Fira Magic [1:20] (F Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Red Fang |Raises compatibility with Ifrit | ---|
| |Obtain: Steal from Chimera | 75|
| | Steal from Hexadragon | |
| |Refine from: Hexadragon Card [3:1] (Card Mod) | |
| |Refine into: Fire Ammo [1:40] (Ammo-RF) | |
| | Firaga Magic [1:20] (F Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Arctic Wind |Raises compatibility with Shiva | ---|
| |Obtain: Steal from Lvl 1-19 Glacial Eye | 25|
| |Refine from: Glacial Eye Card [1:1] (Card Mod) | |
| |Refine into: Blizzara Magic [1:20] (I Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|North Wind |Raises compatibility with Shiva | ---|
| |Obtain: Steal from Lvl20+ Glacial Eye | 75|
| |Refine from: Snow Lion Card [1:1] (Card Mod) | |
| | Shiva Card [1:100] (Card Mod) | |
| |Refine into: Blizzaga Magic [1:20] (I Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Dynamo Stone |Raises compatibility with Quezacotl | ---|
| |Obtain: Steal from Lvl30+ Blitz | 125|
| |Refine from: Blitz Card [1:1] (Card Mod) | |
| | Quezacotl Card [1:100] (Card Mod) | |
| |Refine into: Thundaga Magic [1:20] (T Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Shear Feather |Raises compatibility with Pandemona | ---|
| |Obtain: Steal from Lvl 1-29 Thrustaevis | 125|
| |Refine from: Thrustaevis Card [1:1] (Card Mod) | |
| |Refine into: Aero Magic [1:20] (T Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Venom Fang |Raises compatibility with Doomtrain | ---|
| |Obtain: Steal from Anacondaur | 75|
| |Refine from: Anacondaur Card [1:1] (Card Mod) | |
| |Refine into: Antidote [1:10] (ST Med-RF) | |
| | Dark Ammo [1:20] (Ammo-RF) | |
| | Bio Magic [1:20] (ST Magic-RF) | |
|--------------|--------------------------------------------------------|------|
|Steel Orb |Raises compatibility with Diablos | ---|
| |Obtain: Dropped by Wendigo | 75|
| |Refine from: Wendigo Card [1:1] (Card Mod) | |
| |Refine into: Demi Magic [1:15] (Time Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Moon Stone |Raises compatibility with Alexander | ---|
| |Obtain: Steal from Elnoyle | 75|
| |Refine from: --- | |
| |Refine into: Holy Stone [1:2] (Tool-RF) | |
| | Holy Magic [1:20] (Forbid Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Dino Bone |Raises compatibility with Brothers | ---|
| |Obtain: Steal from T-Rexaur | 75|
| |Refine from: Armadodo Card [1:1] (Card Mod) | |
| | T-Rexaur Card [2:1] (Card Mod) | |
| | Sacred Card [1:100] (Card Mod) | |
| |Refine into: Quake Magic [1:20] (Time Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Windmill |Raises compatibility with Pandemona | ---|
| |Obtain: Steal from Lvl30+ Thrustaevis | 75|
| |Refine from: Abyss Worm Card [1:1] (Card Mod) | |
| | Pandemona Card [1:100] (Card Mod) | |
| |Refine into: Tornado Magic [1:20] (T Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Dragon Skin |Raises compatibility with Carbuncle | ---|
| |Obtain: Dropped by Lvl30+ Anacondaur | 75|
| |Refine from: --- | |
| |Refine into: Glow Curtain [1:100] (GF Abl Med-RF) | |
| | Reflect Magic [1:20] (Supt Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Fish Fin |Raises compatibility with Leviathan | ---|
| |Obtain: Steal from Fastitocalon-F | 25|
| |Refine from: --- | |
| |Refine into: Water Magic [1:20] (I Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Dragon Fin |Raises compatibility with Cerberus | ---|
| |Obtain: Steal from Grendel | 25|
| |Refine from: Grendel Card [1:1] (Card Mod) | |
| |Refine into: Double Magic [1:20] (Time Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Silence Powder|Raises compatibility with Siren | ---|
| |Obtain: Steal from Grat | 25|
| |Refine from: --- | |
| |Refine into: Echo Screen [1:3] (ST Med-RF) | |
| | Silence Magic [1:20] (ST Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Poison Powder |Raises compatibility with Doomtrain | ---|
| |Obtain: Steal from Imp | 25|
| | Dropped by Tri-Face | |
| |Refine from: --- | |
| |Refine into: Antidote [1:3] (ST Med-RF) | |
| | Dark Ammo [1:10] (Ammo-RF) | |
|--------------|--------------------------------------------------------|------|
|Dead Spirit |Used for refinement | ---|
| |Obtain: Steal from Forbidden | 75|
| |Refine from: Odin Card [1:100] (Card Mod) | |
| |Refine into: Death Stone [1:2] (Tool-RF) | |
| | Death Magic [1:20] (L Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Chef's Knife |Raises compatibility with Tonberry | ---|
| |Obtain: Dropped by/Steal from Tonberry | 75|
| |Refine from: Tonberry Card [1:1] (Card Mod) | |
| | Tonberry King Card [1:1] (Card Mod) | |
| |Refine into: AP Ammo [1:20] (Ammo-RF) | |
| | Death Magic [1:30] (L Mag-RF) | |
|--------------|--------------------------------------------------------|------|
|Cactus Thorn |Raises compatibility with Cactuar | ---|
| |Obtain: Steal from Cactuar | 75|
| |Refine from: Cactuar Card [1:1] (Card Mod) | |
| | Jumbo Cactuar King Card [1:1] (Card Mod) | |
| |Refine into: Demolition Ammo [1:40] (Ammo-RF) | |
| | Hundred Needles [100:1] (GF Abl Med-RF) | |
|--------------|--------------------------------------------------------|------|
|Shaman Stone |Raises compatibility with Bahamut | ---|
| |Refine from: Rosetta Stone [1:1] (Tool-RF) | 1250|
| | Hungry Cookpot [1:1] (Tool-RF) | |
| | Mog's Amulet [1:1] (Tool-RF) | |
| | Dark Matter [1:1] (Tool-RF) | |
| |Refine into: LuvLuvG [1:1] (Tool-RF) | |
| | Hero Trial [10:1] (Forbid Med-RF)* | |
| | *Note: Doomtrain must be Lvl 100 | |
| | Rosetta Stone [1:1] (GF Abl Med-RF) | |
'--------------'--------------------------------------------------------'------'
Various Items:
==============
.--------------.--------------------------------------------------------.------.
| | | Buy|
|Name: |Use + Obtain Methods + Refinement: |& Sell|
|==============|========================================================|======|
|Fuel |Used to drive cars | 3000|
| |Obtain: Buy from various shops | 750|
| |Refine from: --- | |
| |Refine into: Fire Ammo [1:10] (Ammo-RF) | |
|--------------|--------------------------------------------------------|------|
|Girl Next Door|Naughty Magazine; Give to Zone for the Shiva Card | ---|
| |Obtain: Magazine stack at Timber Maniacs | 12500|
| |Refine from: --- | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|Sorceress' |Plot progress item | ---|
|Letter |Obtain: From Edea (Disc 3) | 125|
| |Refine from: --- | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|Chocobo's Tag |Re-names your Chocobo | ---|
| |Obtain: PocketStation exclusive item | 125|
| |Refine from: --- | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|Pet Nametag |Re-names Rinoa's dog Angelo | ---|
| |Obtain: - D-District Prison, Floor 2, Left Cell | 125|
| | - Journalist in Timber | |
| |Refine from: --- | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|Solomon Ring |Used to summon Doomtrain | ---|
| |Obtain: Find at Tears Point | 125|
| |Refine from: --- | |
| |Refine into: --- | |
|--------------|--------------------------------------------------------|------|
|Magical Lamp |Used to summon Diablos | ---|
| |Obtain: Gotten from Cid (Disc 1) | 125|
| |Refine from: --- | |
| |Refine into: --- | |
'--------------'--------------------------------------------------------'------'
Magazine Items:
===============
.---------------.-------------------------------------------------------.------.
| | | Buy|
|Name: |Use + Obtain Methods + Refinement: |& Sell|
|===============|=======================================================|======|
|Weapons Mon 1st|Shows new weapon options in junk shops | 50000|
| |Obtain: - 5th Laguna Dream | 25000|
| | - Buy from Esthar Book Store (Familiar) | |
|---------------|-------------------------------------------------------|------|
|Weapons Mon Mar|Shows new weapon options in junk shops | 1000|
| |Obtain: - Buy from Esthar Book Store | 500|
|---------------|-------------------------------------------------------|------|
|Weapons Mon Apr|Shows new weapon options in junk shops | 1000|
| |Obtain: - Dropped by Elvoret | 500|
| | - Buy from Esthar Book Store | |
|---------------|-------------------------------------------------------|------|
|Weapons Mon May|Shows new weapon options in junk shops | 1000|
| |Obtain: - Deling City Sewers (enter through manhole) | 500|
| | - Buy from Esthar Book Store | |
|---------------|-------------------------------------------------------|------|
|Weapons Mon Jun|Shows new weapon options in junk shops | 1000|
| |Obtain: - Dropped by BGH251F2 (first battle) | 500|
| | - Buy from Esthar Book Store | |
|---------------|-------------------------------------------------------|------|
|Weapons Mon Jul|Shows new weapon options in junk shops | 1000|
| |Obtain: - Balamb Garden Training Center (Disc 3) | 500|
| | - Buy from Esthar Book Store | |
|---------------|-------------------------------------------------------|------|
|Weapons Mon Aug|Shows new weapon options in junk shops | 1000|
| |Obtain: - Trabia Garden (screen with fountain) | 500|
| | - Buy from Esthar Book Store | |
|---------------|-------------------------------------------------------|------|
|Combat King 001|Lists Dolphin Blow under Zell's Limit Break | 1000|
| |Obtain: - D-District Prison, Floor 1, Right Cell | 500|
| | - Buy from Esthar Book Store | |
|---------------|-------------------------------------------------------|------|
|Combat King 002|Lists Meteor Strike under Zell's Limit Break | 1000|
| |Obtain: - Dropped by Raijin (2nd Balamb battle) | 500|
| | - Buy from Esthar Book Store | |
|---------------|-------------------------------------------------------|------|
|Combat King 003|Lists Metero Barret under Zell's Limit Break | 1000|
| |Obtain: - Do the pony-tail girl 'quest' | 500|
| | - Buy from Esthar Book Store | |
|---------------|-------------------------------------------------------|------|
|Combat King 004|Lists Different Beat under Zell's Limit Break | 1000|
| |Obtain: - Esthar Soldier at Esthar walkway | 500|
| | - Buy from Esthar Book Store | |
|---------------|-------------------------------------------------------|------|
|Combat King 005|Lists My Final Heaven under Zell's Limit Break | 30000|
| |Obtain: - Lunatic Pandora (west from the 3 traps) | 15000|
| | - Buy from Esthar Book Store | |
|---------------|-------------------------------------------------------|------|
|Pet Pals Vol.1 |Allows Angelo to learn Angelo Strike | 1000|
| |Obtain: - Received on the train to Timber | 500|
| | - Buy from Esthar Book Store | |
|---------------|-------------------------------------------------------|------|
|Pet Pals Vol.2 |Allows Angelo to learn Angelo Recover | 1000|
| |Obtain: - On Rinoa's bed in the Forest Owl's train | 500|
| | - Buy from Esthar Book Store | |
|---------------|-------------------------------------------------------|------|
|Pet Pals Vol.3 |Allows Angelo to learn Invincible Moon | 1000|
| |Obtain: - Buy from Esthar Book Store | 500|
|---------------|-------------------------------------------------------|------|
|Pet Pals Vol.4 |Allows Angelo to learn Angelo Reverse | 1000|
| |Obtain: - Buy from Esthar Book Store | 500|
|---------------|-------------------------------------------------------|------|
|Pet Pals Vol.5 |Allows Angelo to learn Angelo Search | 1000|
| |Obtain: - Buy from Esthar Book Store | 500|
|---------------|-------------------------------------------------------|------|
|Pet Pals Vol.6 |Allows Angelo to learn Wishing Star | 1000|
| |Obtain: - Buy from Esthar Book Store | 500|
|---------------|-------------------------------------------------------|------|
|Occult Fan I |Magazine with a clue about Doomtrain | 35000|
| |Obtain: - Bookshelf in Balamb Garden's Library | 17500|
| | - Buy from Esthar Book Store (Familiar) | |
|---------------|-------------------------------------------------------|------|
|Occult Fan II |Magazine with a clue about Doomtrain | 35000|
| |Obtain: - Dollet Pub, private room's magazine stack | 17500|
| | - Buy from Esthar Book Store (Familiar) | |
|---------------|-------------------------------------------------------|------|
|Occult Fan III |Magazine with a clue about Doomtrain | ---|
| |Obtain: - From Master Fisherman in Fisherman's Horizon | 17500|
|---------------|-------------------------------------------------------|------|
|Occult Fan IV |Magazine with a clue about Doomtrain | ---|
| |Obtain: - Esthar Presidential Aide | 20000|
'---------------'-------------------------------------------------------'------'
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
|| IX) The Perfection Challenge: {PER} ||
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|| {PER-1} Introduction ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
This section will cover the definition of a Perfect Game, and divides it up into
several 'Levels' of completion, just to organize this.
The following are levels, layers if you will, to define a Perfect Game. If you
want to really go crazy over this, you'll want to select the highest level. It
should be noted that any file on Disc 4 that is a 'potential Perfect Game' is
actually a Perfect Game. Say, you didn't miss anything, but you still have to
max out your Luck and Dark Matters, but you can do this any time you want (with
the help of fixed encounters, most likely). This would be a Perfect Game in the
making.
Level 1:
--------
- (Being able to) Beat the game
- (Being able to) Beat Ultima Weapon & Omega Weapon (*0. See below)
- Best Weapons for all characters
- All Limit Breaks (*1. Rinoa excepted-see below)
- All Guardian Forces
- At least 1 of each card
- 32 Magics in the List for all characters (*2. See below)
- All Side Quests completed (*3. Ultima Weapon excepted-see below)
- (DO/DO NOT) Have Odin on Disc 4 (*4. Reasoning-see below)
- Have Battle Meter with all upgrades
- Max SeeD Level A
- Either 0, or ALL SeeD tests done
- Destroy X-ATM092 (*5. Reasoning-see below)
- 0 Kills for Seifer and Edea (*6. Reasoning-see below)
Level 2:
--------
- Level 1 requirements
- At least 1 of each item
- Zero KO's for all Characters
- Minimum Escapes (1, fleeing from X-ATM092)
- All Characters Level 100
- All Guardian Forces Level 100
- Max compatibility with all GF's for all characters
- All Treasure found
- Max Stats with junctions for all Characters
- All Tutorial options available
- JUST the Diff and Open rule at any region for Triple Triad
- All Guardian Forces still have all their unique abilities, and are also
customized to have better abilities when possible (*7. See below)
Level 3:
--------
- Level 2 requirements
- Max of every card
- Str, Vit, Mag, Spr maxed for all characters without junctioning
- Max of every item with exceptions (*8. See below)
- All Guardian Forces have 9999 HP
Level 4:
--------
- Level 3 requirements
- Max Gil
- Max Kills for the 6 Main Characters
- Max of every item (except Pocketstation Items)
- Max Speed for all characters
Level 5:
--------
- Level 4 requirements
- Max Luck for all characters
Notes:
------
*0. I keep Ultima and Omega Weapon alive for various reasons. First of all, I
keep Ultima Weapon alive because the fixed Deep Sea Research Center encounters
will stay. Second, when you're all mighty and powerful, you'll want an opponent
to show off your skills on. What better opponents than Ultima and Omega? A mere
Ruby Dragon doesn't even compare..
*1. Rinoa must NOT have Angelo Reverse and Angelo Recover. The reason for this
is that you will want to search for rare items with Angelo Search, and the
previously two named Limit Breaks can seriously slow down Angelo Search. You
must learn these Limit Breaks if you have all the items that wanted through the
use of Angelo Search.
*2. It should be clear that the Magic List should be completely filled. The
next question would be with which magic, because there are a total of 49 magic
(50 if you include Apocalypse, which I don't include), and there's only space
for 32 Magics. In the end, I really don't think it matters much which list you
have, because you can change this REALLY quickly compared to all the other
things no the list. Besides, you can change this ANYTIME you want, so there
really isn't a problem, and this is very subjective and a matter of opinion.
A few suggestions:
- Everyone should have 100 of the following spells: Ultima, Meteor, Full-Life,
Triple, Aura.
- You should leave out the lower level elemental spells and stick with the -aga
spells. They do the same thing, except better..and they look neat ;)
*3. You should not defeat Ultima Weapon. Besides that it's always good to have a
powerful opponent ready to defeat when you're ultra powerful (besides Omega
Weapon, which I think you should also keep alive as long as possible), this has
an other useful advantage. The fixed encounters in the Deep Sea Research Center
will stay if you don't beat Ultima Weapon. This means you can keep encountering
Tri-Face as a fixed encounter, which will considerably help you with getting a
good supply of Curse Spikes, an item you'll be needing thousands and thousands
of for refining into other great items and mainly boosting your Luck. You can
also keep encountering Behemoths, an other quite rare creature otherwise.
*4. Having Odin on Disc 4 means that you explicitly chose to NOT get Gilgamesh,
and for the reason that Odin is 1) Better than Gilgamesh, and 2) Gilgamesh will
SERIOUSLY screw up your chances of finding items automatically with Angelo
Search. So get Odin on Disc 4, or better yet, wait with getting him until you
have done almost everything. That way he won't annoy you by killing creatures
that you actually wanted to kill yourself.
*5. Destroying X-ATM092 means blowing it to smithereens. This means that the
car in Dollet doesn't get destroyed, and it also means a Bonus on your SeeD
Rank that you initially get. A Perfect Game is about maxing out the good things
and minimizing the bad things. If the car gets destroyed and YOU don't destroy
X-ATM092, that's a bad thing and by that reasoning alone you should destroy it.
Besides, getting the Bonus is just a part of the Perfect initial SeeD Score.
Admittedly this doesn't matter much, because SeeD score can be boosted easily
anyway. Still, go and destroy that robot!
To those of you nagging that you will miss an FMV, so what? You will miss an
FMV in the game anyway, and that's the FMV where Balamb Garden gets destroyed
when you seriously screw up at the Missile Base. If you're so obsessed with
seeing every FMV, just save your game, watch the FMV as many times you like,
including the 'Balamb Garden gets destroyed FMV', and continue with the Perfect
Game when you load your game back up. Seeing the X-ATM092 FMV is just as much
failure in my eyes as the 'Balamb Garden gets destroyed FMV'. And they're both
awesome, but that's not what this is about.
*6. Because the max kills is somewhere in the 65535 region, this will not be
possible for Seifer and Edea. Well, let's look at it this way: It's possible,
but it would take about 320 hours or so to do it just for Seifer. That would
seriously kill off the whole challenge for any player, as it's right at the
start of the game. It would also make Squal and Zell level 100, making stat
maxing a pain later on. If you think you can do 320 hours for Seifer and Edea
*EACH*, for a total of 640 hours, be my guest. My opinion on it is that it is
an UTTERLY WASTE OF TIME. Especially when you can consider the following:
If you have 0 kills on Seifer and Edea, this only proves you didn't really need
them, which shows off the power of your main characters. 0 kills for them just
looks infinitely much better than any random number, besides perhaps 69..
*7. Unique Abilities are abilities that simply cannot be learned through the
use of items. In other words, if a GF unlearns it, they can NEVER learn it
again. You must avoid this at all costs.
*8. Exceptions here are ALL items that can directly be refined into stat
boosting items, Elem Atk, Elem Guard, Status Atk, Status Guard, Rosetta Stone,
stat boosting items themselves, Dark Matter, Shaman Stone, Hero Trial, and the
items that can only be gotten with a Pocketstation. The reasoning behind this
is plain simple; Maxing these items takes a LONG time.
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|| {PER-2} Maxing Stats ||
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HP:
---
1.| 100x Giant's Ring (Buy, 1.5 Mil Gil) -> 10x Gaea's Ring -> 10x HP Up
2.| 1x Ward's card -> 3x Gaea's Ring -> 3x HP Up
3.| Devour Level 45+ Ruby Dragon. Deep Sea Research Center's fixed encounters
| can help to speed this up.
Strength:
---------
1.| 1x Eden's card -> 3x Monk's Code -> 3x Str Up
2.| 100x Power Wrist (Buy, 1.5 Mil Gil) -> 10x Hyper Wrist -> 1x Str Up
3.| Devour Level 30+ T-Rexaur. Only available from random encounters.
Vitality:
---------
1.| 1x Minotaur's card -> 10x Adamantine -> 2x Vit Up
2.| 1x Gilgamesh's card -> 10x Holy War -> 2x Knight's Code -> 2x Vit Up
3.| 500x Vit-J Scroll (Buy, 3.75 Mil Gil) -> 50x Orihalcon -> 5x Adamantine
| -> 1x Vit Up
4.| Devour Level 30+ Adamantoise. Only available from random encounters.
Magic:
------
1.| 100x Hypno Crown (Buy, 1.5 Mil Gil) -> 10x Royal Crown -> 1x Mag Up
2.| Devour Level 40+ Behemoth. Deep Sea Research Center fixed encounters can
| help to speed this up.
3.| 10x Edea Card -> 30x Royal Crown -> 3x Mag Up
Spirit:
-------
1.| 100x Force Armlet (Buy, 1.5 Mil Gil) -> 10x Magic Armlet -> 1x Spr Up
2.| Devour Level 30+ Malboro. Only available from random encounters.
Speed:
------
1.| 5x Irvine's card -> 15x Rocket Engine -> 3x Spd Up
2.| 100x Cactus Thorn (killing Cactuars) -> 1x Hundred Needles -> 1x Spd Up.
| Speed this up by fighting on Cactuar Island with only Cactuars.
3.| Angelo Searching (automated) -> 2x Aegis Amulet -> 1x Spd Up
Luck:
-----
1.| 100x Curse Spike (Mug Tri-Faces) -> 1x Dark Matter -> 1x Luck-J Scroll
| -> 1x Luck Up. Fixed encounters at the Deep Sea Research Center speed this
| up quite alot.
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|| {PER-3} Perfect Inventory Lists ||
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Page 18:
.-------------------.
|Combat King 005|100|
|Pet Pals Vol. 1|100|
|Pet Pals Vol. 2|100|
|Pet Pals Vol. 3|100|
|Pet Pals Vol. 4|100|
|Pet Pals Vol. 5|100|
|Pet Pals Vol. 6|100|
|Occult Fan I |100|
|Occult Fan II |100|
|Occult Fan III | 1|
|Occult Fan IV | 1|
'-------------------'
* Note:
-------
These items can only be gotten through the use of a Pocketstation, and belong
to the very highest level of completion. You can only get 2 Pet Nametags in the
game itself, and additional copies must be gotten through a Pocketstation.
** Note:
--------
These items are used to get the GF's Doomtrain and Diablos and you will not be
able to get another Magical Lamp ever again. It *is* however possible to get
more Solomon Rings through the use of a Pocketstation.
Suggestions:
------------
Get the Hungry Cookpots, Healing Rings, Aegis Amulets, Status Guards, Gold
Armors, Moon Curtains, Jet Engines, and definitely Hero Trials through the use
of Angelo Search (automated searching). Some of these items like Hungry
Cookpot can't even be maxed out otherwise, so do it.
You may also want to refine Hungry Cookpots into Shaman Stones, which can be
refined into Rosetta Stones. Then again, you may just want to keep the Hungry
Cookpots since they're unique, and Rosetta Stones and Shaman Stones can be
gotten through the (admittedly tedious) process of gathering Curse Spikes and
refine them into Dark Matters, and into Rosetta Stones and Shaman Stones.