(Monster, Template) Baelnorn

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Baelnorn

Baelnorn are elven spellcasters that have taken on an immortal state similar to
undeath in most ways, except it uses positive energy to power it�s existence. Many
have compared baelnorns to liches, but in some ways the process is more like
mummification. Because of the herbs used the baelnorns smell like a spice cabinet,
instead of a rotting corpse. Baelnorn are actually members of the deathless type
instead of the undead type.

Apply the following template to an elven base creature to create a baelnorn.

CR: Same as the base creature + 2.


Alignment: Any non-evil.
Type: The creature�s type changes to deathless. Do not recalculate BAB, saves, or
skill ranks.
Senses: A baelnorn gains darkvision 60 ft.
Armor Class: A baelnorn has a + 5 natural armor bonus or the base creature�s
natural armor bonus, whichever is better.
Hit Dice: Change all of the creature�s racial Hit Dice to d8s. All Hit Dice derived
from class levels remain unchanged. As deathless, baelnorn use their Charisma
modifiers to determine bonus hit points (instead of Constitution).
Defensive Abilities: A baelnorn gains channel resistance + 4, DR 15/bludgeoning and
magic, and immunity to cold and electricity (in addition to those granted by its
deathless traits).
Melee Attack: A baelnorn has a touch attack that it can use once per round as a
natural weapon. A baelnorn fighting without weapons uses its natural weapons (if it
has any) in addition to its touch attack (which is treated as a primary natural
weapon that replaces one claw or slam attack, if the creature has any). A baelnorn
armed with a weapon uses its weapons normally, and can use its touch attack as a
secondary natural weapon.
Damage: A baelnorn�s touch attack uses positive energy to deal 1d8 points of damage
to undead creatures + 1 point of damage per 2 Hit Dice possessed by the baelnorn.
As postive energy, this damage can be used to heal living creatures. A baelnorn can
take a full-round action to infuse itself with this energy, healing damage as if it
had used its touch attack against itself.
Special Attacks: Save DCs are equal to 10 + 1/2 baelnorn�s HD + lich�s Cha modifier
unless otherwise noted.
Channel Positive Energy (Su): A baelnorn can can choose to deal damage to undead
creatures or to heal living creatures by channeling energy as a cleric does. The
baelnorn treats it hit dice as cleric levels for determining how it channels
positive energy. (If a baelnorn has the channel positive energy ability from
another source the levels do not stack, but the amount of times per day that the
ability can be used does stack.)
Paralyzing Touch (Su): Any living creature a lich hits with its touch attack must
succeed on a Fortitude save or be permanently paralyzed. Remove paralysis or any
spell that can remove a curse can free the victim (see the bestow curse spell
description, with a DC equal to the baelnorn�s save DC). The effect cannot be
dispelled. Anyone paralyzed by a baelnorn seems dead, though a DC 20 Perception
check or a DC 15 Heal check reveals that the victim is still alive.
Project image (Sp): Baelnorns have project image as a spell-like ability that they
can use at will. (Note this ability uses positive energy instead of shadow energy
to create the image.)
Abilities: Int + 2, Wis + 2, Cha + 2. Being deathless, a baelnorn has no
Constitution score.
Skills: Baelnorns have a + 8 racial bonus on Perception, Sense Motive, and Stealth
checks. A baelnorn always treats Climb, Diplomacy, Disguise, Fly, Knowledge
(arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth
as class skills. Otherwise, skills are the same as the base creature.

Deathless

Monster Race

Deathless are once-living creatures animated by spiritual or supernatural forces. A


deathless creature has the following features.

d8 Hit Die.
Base attack bonus equal to 3/4 total Hit Dice (medium progression).
Good Will saves.
Skill points equal to 4 + Int modifier (minimum 1) per Hit Die. Many deathless,
however, are mindless and gain no skill points or feats. The following are class
skills for deathless: Climb, Diplomacy, Disguise, Fly, Knowledge (arcana),
Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth.

Traits: A deathless creature possesses the following traits (unless otherwise noted
in a creature�s entry).
Deathless are like undead in most ways, except they draw their existence from the
positive energy plane instead of the negative energy plane.

No Constitution score. Deathless use their Charisma score in place of their


Constitution score when calculating hit points, Fortitude saves, and any special
ability that relies on Constitution (such as when calculating a breath weapon�s
DC).
Darkvision 60 feet.
Immunity to all mind-affecting effects (charms, compulsions, morale effects,
patterns, and phantasms).
Immunity to bleed, death effects, disease, paralysis, poison, sleep effects,
and stunning.
Not subject to nonlethal damage, ability drain, or energy drain. Immune to
damage to its physical ability scores (Constitution, Dexterity, and Strength), as
well as to exhaustion and fatigue effects.
Cannot heal damage on its own if it has no Intelligence score, although it can
be healed. Positive energy (such as a cure spell) can heal deathless creatures. The
fast healing special quality works regardless of the creature�s Intelligence score.
Immunity to any effect that requires a Fortitude save (unless the effect also
works on objects or is harmless).
Not at risk of death from massive damage, but is immediately destroyed when
reduced to 0 hit points.
Not affected by raise dead and reincarnate spells or abilities. Resurrection
and true resurrection can affect deathless creatures. These spells turn deathless
creatures back into the living creatures they were before becoming deathless.
Proficient with its natural weapons, all simple weapons, and any weapons
mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is
described as wearing, as well as all lighter types. Deathless not indicated as
wearing armor are not proficient with armor. Deathless are proficient with shields
if they are proficient with any form of armor.
Deathless do not breathe, eat, or sleep. Deathless may eat and drink if they
desire (such as to utilize potions) Deathless do not require rest before spell
preparation.

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