Please Choose One of The Topics Below:: History Categories of Computers
Please Choose One of The Topics Below:: History Categories of Computers
Introduction
History
Categories of Computers
• Input devices
• Output devices
• System Unit
• Storage devices
• Communications Devices
• Peripheral Devices
Software Basics
Computers play a key role in how individuals work and how they live. Even the
smallest organizations have computers to help them operate more efficiently,
and many individuals use computers at home for educational, entertainment,
and business purposes. In this session, you will learn the basics about
computers, the history of computers, the different categories of computers,
hardware and software, and maintaining your computer. You will also learn
about computer applications in education and explore various technology issues
that are related to computers such as security, privacy and ethics.
History
Nearly 5,000 years ago the abacus emerged in Asia Minor. The abacus may be
considered the first computer. This device allowed its users to make computations using a
system of sliding beads arranged on a rack. Early shopkeepers used the abacus to keep up
with transactions. The use of pencil and paper spread, the abacus lost its importance.
Nearly twelve centuries past before the next important advance in computing devices
emerged.
In 1642, Blaise Pascal, the 18-year-old son of a French tax collector, invented what he
called a numerical wheel calculator to help his father with his duties. The Pascaline, a
brass rectangular box, used eight movable dials to add sums up to eight figures long.
Pascal's device used a base of ten to achieve this. The disadvantage to the Pascaline, of
course, was its limitation to addition. In 1694, Gottfried Wilhem von Leibniza a German
mathematician and philosopher improved the Pascaline by creating a machine that could
also multiply. Like its predecessor, Leibniz's mechanical multiplier worked by a system
of gears and dials.
It wasn't until 1820, however, that mechanical calculators gained widespread use. A
Frenchman, Charles Xavier Thomas de Colmar, invented a machine that could perform
the four basic mathematic functions. The arithometer, presented a more systematic
approach to computing because it could add, subtract, multiply and divide. With its
enhanced versatility, the arithometer was widely used up until World War I.
The real beginnings of computers began with an English mathematics professor, Charles
Babbage. Babbage's steam-powered Engine, outlined the basic elements of a modern
general purpose computer and was a breakthrough concept. The Analytical Engine
consisted of over 50,000 components. The basic design of included input devices in the
form of perforated cards containing operating instructions and a "store" for memory of
1,000 numbers of up to 50 decimal digits long.
In 1889, an American inventor, Herman Hollerith, created a machine that used cards to
store data information which was fed into a machine and compiled the results
mechanically. Each punch on a card represented one number, and combinations of two
punches represented one letter. As many as 80 variables could be stored on a single
card. Hollerith brought his punch card reader into the business world, founding
Tabulating Machine Company in 1896, later to become International Business Machines
(IBM) in 1924 after a series of mergers. Other companies also manufactured punch
readers for business use. Both business and government used punch cards for data
processing until the 1960's.
Another computer development spurred by the war was the Electronic Numerical
Integrator and Computer (ENIAC). It consisted of 18,000 vacuum tubes, 70,000 resistors
and 5 million soldered joints, the computer was such a massive piece of machinery that it
consumed 160 kilowatts of electrical power. ENIAC was developed by John Presper
Eckert and John W. Mauchl. ENIAC was a general-purpose computer.
In 1945, Von Neumann designed the Electronic Discrete Variable Automatic Computer
(EDVAC) with a memory to hold both a stored program as well as data. This "stored
memory" technique as well as the "conditional control transfer," that allowed the
computer to be stopped at any point and then resumed, allowed for greater versatility in
computer programming. The key element to the von Neumann architecture was the
central processing unit, which allowed all computer functions to be coordinated through a
single source. In 1951, the UNIVAC I (Universal Automatic Computer), built by
Remington Rand, became one of the first commercially available computers to take
advantage of these advances. The first computers were characterized by the fact that
operating instructions were made-to-order for the specific task for which the computer
was to be used. Each computer had a different binary-coded program called a machine
language that told it how to operate. This made the computer difficult to program and
limited its versatility and speed. Other unique features of first computers were the use of
vacuum tubes and magnetic drums for data storage.
The invention of the transistor greatly changed the computer's development in 1948. The
transistor replaced the large, cumbersome vacuum tubes. The transistor was at work in
the computer by 1956. Throughout the early 1960's, there were a number of
commercially successful computers used in business, universities, and government from
companies such as Burroughs, Honeywell, IBM, and others. These computers also
contained transistors in place of vacuum tubes. They also contained all the components
we associate with the modern day computer: printers, disk storage, memory, tape storage,
operating systems, and stored programs.
By 1965, most large business routinely processed financial information using computers.
It was the stored program and programming language that gave computers the flexibility
to finally be cost effective and productive for business use. Though transistors were
clearly an improvement over the vacuum tube, they still generated a great deal of heat,
which damaged the computer's sensitive internal parts. Jack Kilby, an engineer with
Texas Instruments, developed the integrated circuit in 1958. The IC combined three
electronic components onto a small silicon disc, which was made from quartz. Scientists
later managed to fit even more components on a single chip, called a semiconductor.
In 1981, IBM introduced its personal computer (PC) for use in the home, office and
schools. The 1980's saw an expansion in computer use in all three arenas as clones of the
IBM PC made the personal computer even more affordable. The number of personal
computers in use more than doubled from 2 million in 1981 to 5.5 million in 1982. Ten
years later, 65 million PCs were being used. As computers became more widespread in
the workplace, new ways to harness their potential developed. As smaller computers
became more powerful, they could be linked together, or networked, to share memory
space, software, information and communicate with each other. Computers continue to
grow smaller and more powerful
Categories of Computers
Personal computers
Servers
Servers are not designed to be used directly. They make programs and data
available for people hooked up to a computer network, a collection of computers
connected together so that they can exchange data.
Minicomputers
Minicomputers are multi-user systems that can handle the computing needs of a
smaller corporation or organization. Many people use them simultaneously by
means of remote terminals or personal computers.
Personal computers
Supercomputers
An input device lets you communicate with a computer. You can use input
devices to enter information and issue commands. A keyboard, mouse,
scanner, digital camera, touch pads and joystick are examples of input devices.
Pointing Devices
• Pointing devices move some object on the screen and can do some action
• Common pointing devices
o Mouse - most common pointing device
Digital Camera
• Used to take electronic pictures of an object
• The pictures taken by a digital camera can be used directly by a
computer
Microphone
• Used to put sound into a computer
• Need sound recording software
CD-ROM/DVD-ROM
• Can be used to put both sound and images into a computer
• Use a laser to read a Compact Disk (CD) or a DVD disk
Displays are flat and use plasma, LCD, active-matrix, or some other
technology.
Printers
• Printers produce a hard copy
• The information is printed on paper and can be used when the device is
off.
• It is also called a printout
• Dot-matrix printers (impact printer)
•
o Uses metal pins to strike an inked ribbon to make dots on a piece
of paper.
o Can see the dots that make up the letters or images.
o Lowest print quality of all of the printers.
o Very low in cost per page to use.
o Rarely used today because of the poor print quality, but still used
in business to print multi-part forms.
•
o How the laser printer produces an image
A laser or LED s make dots on a light sensitive drum
Toner (very tiny particles of plastic) stick to the drum
where the dots where made
Paper is pressed against the drum and the toner is placed on
the paper
The paper is heated and the toner melts into the paper
o Produces the highest quality printout
o For black and white printouts, very low cost per page
o Printout is permanent
o Color laser printers are still fairly expensive ($3,000 to $10,000)
Speakers
• used to output sound
System Unit
CPU - The CPU is the central electronic chip that determines the processing
power of the computer.
Bus - A bus is an electronic line that allows 1s and 0s to move from one place
to another.
Expansion Slots - Expansions slots appear on the motherboard. They are
sockets into which adapters are connected.
Bays - A bay is a space inside the computer case where a hard drive, floppy
drive or CD-ROM drive sits
Sound Components - A sound card lets a computer play and record high
quality sound.
9. Registers
Used to store data and instructions inside the processor
Size of the registers can affect the speed and performance
of the processor
Speed of CPUs
Memory
Primary memory can be used directly by the CPU
1. Store data and instructions that are used by the CPU to perform some
task.
o These instructions are usually loaded into RAM from a secondary
storage device.
o RAM is also used to store instructions that tell the CPU how to
work with its parts. These instructions are usually called drivers.
2. The instructions in RAM are constantly changing, depending on the
needs of the CPU.
3. The instructions in RAM are volatile.
o When the computer is turned off the information in RAM
disappears.
o The information in RAM needs to be saved to secondary storage
before the computer is turned off.
4. Access to information is random access.
Storage Devices
Hard Drive
The hard drive is the primary device that a computer uses to store information.
The hard drive stores programs, data files, saves files, and organizes files. The
hard drive is located inside the computer case. The hard drive, magnetically
stores data on stacks of rotating disks called platters.
Floppy Drive
CD -ROM Drive
Removable Disk
A zip disk is a removable disk that holds a large amount of information. A zip
disk can be used to achieve, protect and transfer large amounts of data.
Zip Drive & Zip Disk
Communications Devices
Peripheral Devices
1. System Software
o Used by the computer to accomplish a task.
o What system software does:
controls the internal function of the computer
controls other devices connected to the CPU
2. Application Software
o Used by people to accomplish a specific task.
o Some common kinds of application software
Word Processor software
Database software
Spreadsheet software
Games
Web Page Browsers
Kinds of Software
1. Public Domain Software
o Has no copyright - no one owns the right to control who can make
copies of the software.
o Free to use or make copies of.
o Can be copied, used in other programs, or changed by anyone.
2. Freeware
o Has a copyright - someone owns the right to determine who can
make copies of the software.
o Free to use and make copies of.
o Can only give away exact copies of the software.
o Can not be changed or used in another program without the
copyright holder's permission.
3. Shareware
o Has a copyright.
o Allowed to use the software before paying for it.
Can be a demo - which limits some major features like the
Save command.
Can set an amount of time you can use the software.
Can trust that you will pay for it if you like the software.
o Can only give away exact copies of the software.
o Can not be changed or used in another program without the
copyright holder's permission.
4. Commercial Software
o Has the most resistive copyright.
o Have to buy the software before you can use it.
o Can usually make one copy of the software as a backup copy.
A backup copy is used in case something goes wrong with
the original software.
Can not give away or sell the backup copy.
o Can not copy, look at the program's code, change, or use the
software in another program without the copyright holder's
permission.
o Commercial Software is the best software in the world.
System Software
System software is a type of program that acts like a conductor in an
orchestra. It directs all the activities and sets all the rules for how the hardware
and software work together. MS DOS and Microsoft Windows are examples of
system software or operating system software.
Operating Systems
User Interfaces
Application Software
Spreadsheet Software
Don't:
Don't :
Cleaning Hardware
Follow instructions in the manual or in help files that came with the
computer or other hardware devices.
Cleaning a mouse
15. The inside of the computer rarely has to be cleaned and it is not
recommended that this be done
16. If you must clean inside your computer follow the following
precautions
Be very careful. You can easily damage the computer or
hurt yourself.
Do not touch the chips or other electrical components
Use a vacuum cleaner to remove dust carefully
Use compressed air or the blower option on a vacuum
cleaner to blow out dust and other particles
Security
Computers can store both public and private data. You ensure that what is
stored on your computer is secure you can use a password to protect the
material. User names and passwords can also protect the information stored on
a computer. When using the Internet, one should use caution when giving out
personal information.
Information Privacy
Ethics are the standards of honest, morality, and fairness. These standards
relate to using computers. One has a responsibility to respect the property,
rights, and privacy of others in the way you use computers. Today in the
Information Age, one must follow a code of ethics to respect others properties
and others personal information.
The legal aspects of computing are complex and multilayered. Teachers can
help society by practicing ethical computer use, avoiding software piracy, and
providing direct instruction on ethical computing practices.
Management
Student-centered learning views the computer as a tool for the student to use to
create, access, retrieve, manipulate, and transmit information in order to solve a
problem. Understanding the concept of the computer as an information tool
relies on accepting the fact that the computer is a productivity tool for the
student and the teacher alike.
Educational Research