Virtual Reality Meetings Platform Report

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Acceleration in the usage of VR

Meetings and Conferences due to


COVID -19
15 May, 2020

By
Queppelin

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Introduction
To date, the 1918 Influenza Pandemic has been recorded as the most severe Pandemic in human
history. Many changes in technologies during that time resulted in a new world that we see
today. Telephones emerged as a new technology. Phone calls were the medium of interaction
and the company used to instruct their employees through phone calls. It was also used as a
source of entertainment. There was a slogan that was used back then.
“People who are in quarantine are not isolated if they have a Bell Telephone”
Since people were not allowed to come out of their houses, phone calls were the medium to
socialize. People realized the benefits and importance of this technology and that became the
turning point in the advancement of Telephones.
Now if we look at the current pandemic it too has led to advancement in new technologies. The
present situation has created an unexpected rise in demand in the field of Virtual Reality. VR
is serving the needs of the people in different sectors. Even after the pandemic is over, there is
a need to minimize physical interaction while we know that face to face communication is very
important for business. That is the reason why businesses are opting for Virtual Reality in many
of their processes and are getting higher productivity and efficiency.

Impact of COVID-19 on Virtual Reality


COVID 19 has changed the world in an unprecedented way. Most of us are staying indoors
with access to just basic facilities. Humans are social creatures and they feel like prisoners
when they are forced to stay at home during the lockdown. But with the advancement in
technologies such as Virtual and Augmented Reality the gap is being reduced to a greater
extent. People can socialize, shop, and talk using these technologies.
We all know that in Business people to people interaction is imperative. Virtual Reality helps
in conducting business meetings through VR by eliminating the cost of travel and the best part
is we have our colleagues by our side. It not only gives a feeling of walking into a conference
but also gives an option of giving a presentation or watching a product demo.

Virtual Meetings Solutions


Virtual Reality now offers solutions which make the attendees feel as if they are in their office
board rooms, discussing various projects with their team mates. Advanced platform, device
agnostic let the users join in using their VR headset, laptop or smartphone.

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Diverse Potential of AR/VR Application

Predicted market size of VR/AR


in diferrent sectors (in 2025)

$16.1b
$18.9b

Enterprise and Public Sector Consumer


Source: Statista

Enterprise and Public Sector could be further sub-divided into Healthcare, Engineering, Real
Estate, Retail, Military and Education. Consumer could be categorized into three sections i.e.
Videogames, Life Events and Video entertainment.

Enterprise and Public Sector Consumer


$0.7b $3.2b
$1.4b
$5.1b
$1.6b
$4.1b $11.6b
$2.6b

$4.7b
Healthcare Engineering Videogames
Real Estate Retail Live events
Military Education Video entertainment

Source: Statista Source: Statista

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Number of Virtual Reality Users

Virtual Reality Users - GLOBAL(in Millions)


120 114

100

80
58
60
41
40
26 23
13 16
20 9
4.1 1.6 1 4
0
2015 2016 2017 2018

Early Majority Early Adopters/Light Gamers Innovators/Hardcore Gamers

Source: eMarketer

Virtual Reality users in US (in Millions)

35
30.6
30 27.9
26.5
23.3 23.9
25
19 19.6
20
15.7
15
11 11.5
10

0
2017 2018 2019 2020 2021

VR headset Users VR Nonheadset users

Source: eMarketer

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The forecasted data for the shipment and Market Share of VR Headsets.

Shipments Shipments CAGR


Product Share Share
Product (2020) (2024) (2020-
Category (2020) (2024)
(millions) (millions) 2024)
Screenless
0.39 5.55% 0.1 0.13% -29.16%
Viewer
Virtual Standalone
3.09 43.76% 25.25 32.92% 69.06%
Reality HMD
Tethered
2.89 40.88% 10.26 13.38% 37.30%
HMD

Source: IDC Worldwide Quarterly VR Headset tracker

Virtual Reality at workplace


Virtual Reality is disrupting industries such as Communication, healthcare, manufacturing and
Real Estate. Because of the current pandemic, things have changed beyond our imagination.
Coronavirus has led to cancellation and postponement of thousands of events and meetings.
And the negative impact on business is unparallel. According to Queppelin Co-Founder
Prafulla Mathur there is an increased demand in virtual meetings. Queppelin’s VR Meeting
Platform GatherInVR is being adopted by multiple blue-chip companies.
VR can be beneficial in providing a competitive advantage. If there is a launch of a new product
it will involve the physical building of a new store. But through VR, product launch could be
done by creating a virtual store which will be cost-effective as well as time-saving.
In the field of training it will not only provide the trainees to learn through the recorded session
but will also allow the trainers to conduct live training sessions.

About Us
Queppelin develops Augmented & Virtual Reality platforms with a focus on VR meetings, AR
based try-on for eRetail, VR based workforce trainings for Manufacturing, AR based marketing
and branding solutions. Established in 2010, we work for client service like Facebook, JCB,
Nissan, KDDI (Japan), Bennett Coleman & Co. and many others.

Queppelin has been showcased as a major deep tech player by Oracle at Mobile World
Congress (Barcelona), recognised as the Top AR player by global raking authority Clutch and
won the prestigious Red Herring Award for deep tech.

We can be reached at [email protected]

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References

1. www.queppelin.com

2. Mathur, K. May 15, 2020. Post COVID-19, World Will See Surge In Deep Tech Such
As Augmented And Virtual Reality. Outlook.
https://www.outlookindia.com/website/story/opinion-post-covid-19-world-will-see-
surge-in-deep-tech-such-as-augmented-and-virtual-reality/351452

3. Zimmermann, N. April 16, 2020. Your next business meeting could be inside a VR
headset. Made for Minds
https://www.dw.com/en/your-next-business-meeting-could-be-inside-a-vr-headset/a-
53143501

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